
(FPCore (x y z t a) :precision binary64 (/ (- (* x y) (* (* z 9.0) t)) (* a 2.0)))
double code(double x, double y, double z, double t, double a) {
return ((x * y) - ((z * 9.0) * t)) / (a * 2.0);
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = ((x * y) - ((z * 9.0d0) * t)) / (a * 2.0d0)
end function
public static double code(double x, double y, double z, double t, double a) {
return ((x * y) - ((z * 9.0) * t)) / (a * 2.0);
}
def code(x, y, z, t, a): return ((x * y) - ((z * 9.0) * t)) / (a * 2.0)
function code(x, y, z, t, a) return Float64(Float64(Float64(x * y) - Float64(Float64(z * 9.0) * t)) / Float64(a * 2.0)) end
function tmp = code(x, y, z, t, a) tmp = ((x * y) - ((z * 9.0) * t)) / (a * 2.0); end
code[x_, y_, z_, t_, a_] := N[(N[(N[(x * y), $MachinePrecision] - N[(N[(z * 9.0), $MachinePrecision] * t), $MachinePrecision]), $MachinePrecision] / N[(a * 2.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot y - \left(z \cdot 9\right) \cdot t}{a \cdot 2}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 13 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t a) :precision binary64 (/ (- (* x y) (* (* z 9.0) t)) (* a 2.0)))
double code(double x, double y, double z, double t, double a) {
return ((x * y) - ((z * 9.0) * t)) / (a * 2.0);
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = ((x * y) - ((z * 9.0d0) * t)) / (a * 2.0d0)
end function
public static double code(double x, double y, double z, double t, double a) {
return ((x * y) - ((z * 9.0) * t)) / (a * 2.0);
}
def code(x, y, z, t, a): return ((x * y) - ((z * 9.0) * t)) / (a * 2.0)
function code(x, y, z, t, a) return Float64(Float64(Float64(x * y) - Float64(Float64(z * 9.0) * t)) / Float64(a * 2.0)) end
function tmp = code(x, y, z, t, a) tmp = ((x * y) - ((z * 9.0) * t)) / (a * 2.0); end
code[x_, y_, z_, t_, a_] := N[(N[(N[(x * y), $MachinePrecision] - N[(N[(z * 9.0), $MachinePrecision] * t), $MachinePrecision]), $MachinePrecision] / N[(a * 2.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot y - \left(z \cdot 9\right) \cdot t}{a \cdot 2}
\end{array}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (- (* x y) (* t (* z 9.0)))))
(if (<= t_1 -5e+195)
(- (* (/ x a) (/ y 2.0)) (* (/ z a) (/ (* t 9.0) 2.0)))
(if (<= t_1 5e+267)
(/ (- (* x y) (* z (* t 9.0))) (* a 2.0))
(- (* x (/ y (* a 2.0))) (* (* z 9.0) (/ t (* a 2.0))))))))assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double t_1 = (x * y) - (t * (z * 9.0));
double tmp;
if (t_1 <= -5e+195) {
tmp = ((x / a) * (y / 2.0)) - ((z / a) * ((t * 9.0) / 2.0));
} else if (t_1 <= 5e+267) {
tmp = ((x * y) - (z * (t * 9.0))) / (a * 2.0);
} else {
tmp = (x * (y / (a * 2.0))) - ((z * 9.0) * (t / (a * 2.0)));
}
return tmp;
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: tmp
t_1 = (x * y) - (t * (z * 9.0d0))
if (t_1 <= (-5d+195)) then
tmp = ((x / a) * (y / 2.0d0)) - ((z / a) * ((t * 9.0d0) / 2.0d0))
else if (t_1 <= 5d+267) then
tmp = ((x * y) - (z * (t * 9.0d0))) / (a * 2.0d0)
else
tmp = (x * (y / (a * 2.0d0))) - ((z * 9.0d0) * (t / (a * 2.0d0)))
end if
code = tmp
end function
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
double t_1 = (x * y) - (t * (z * 9.0));
double tmp;
if (t_1 <= -5e+195) {
tmp = ((x / a) * (y / 2.0)) - ((z / a) * ((t * 9.0) / 2.0));
} else if (t_1 <= 5e+267) {
tmp = ((x * y) - (z * (t * 9.0))) / (a * 2.0);
} else {
tmp = (x * (y / (a * 2.0))) - ((z * 9.0) * (t / (a * 2.0)));
}
return tmp;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): t_1 = (x * y) - (t * (z * 9.0)) tmp = 0 if t_1 <= -5e+195: tmp = ((x / a) * (y / 2.0)) - ((z / a) * ((t * 9.0) / 2.0)) elif t_1 <= 5e+267: tmp = ((x * y) - (z * (t * 9.0))) / (a * 2.0) else: tmp = (x * (y / (a * 2.0))) - ((z * 9.0) * (t / (a * 2.0))) return tmp
x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) t_1 = Float64(Float64(x * y) - Float64(t * Float64(z * 9.0))) tmp = 0.0 if (t_1 <= -5e+195) tmp = Float64(Float64(Float64(x / a) * Float64(y / 2.0)) - Float64(Float64(z / a) * Float64(Float64(t * 9.0) / 2.0))); elseif (t_1 <= 5e+267) tmp = Float64(Float64(Float64(x * y) - Float64(z * Float64(t * 9.0))) / Float64(a * 2.0)); else tmp = Float64(Float64(x * Float64(y / Float64(a * 2.0))) - Float64(Float64(z * 9.0) * Float64(t / Float64(a * 2.0)))); end return tmp end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp_2 = code(x, y, z, t, a)
t_1 = (x * y) - (t * (z * 9.0));
tmp = 0.0;
if (t_1 <= -5e+195)
tmp = ((x / a) * (y / 2.0)) - ((z / a) * ((t * 9.0) / 2.0));
elseif (t_1 <= 5e+267)
tmp = ((x * y) - (z * (t * 9.0))) / (a * 2.0);
else
tmp = (x * (y / (a * 2.0))) - ((z * 9.0) * (t / (a * 2.0)));
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(x * y), $MachinePrecision] - N[(t * N[(z * 9.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -5e+195], N[(N[(N[(x / a), $MachinePrecision] * N[(y / 2.0), $MachinePrecision]), $MachinePrecision] - N[(N[(z / a), $MachinePrecision] * N[(N[(t * 9.0), $MachinePrecision] / 2.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 5e+267], N[(N[(N[(x * y), $MachinePrecision] - N[(z * N[(t * 9.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(a * 2.0), $MachinePrecision]), $MachinePrecision], N[(N[(x * N[(y / N[(a * 2.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - N[(N[(z * 9.0), $MachinePrecision] * N[(t / N[(a * 2.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
t_1 := x \cdot y - t \cdot \left(z \cdot 9\right)\\
\mathbf{if}\;t\_1 \leq -5 \cdot 10^{+195}:\\
\;\;\;\;\frac{x}{a} \cdot \frac{y}{2} - \frac{z}{a} \cdot \frac{t \cdot 9}{2}\\
\mathbf{elif}\;t\_1 \leq 5 \cdot 10^{+267}:\\
\;\;\;\;\frac{x \cdot y - z \cdot \left(t \cdot 9\right)}{a \cdot 2}\\
\mathbf{else}:\\
\;\;\;\;x \cdot \frac{y}{a \cdot 2} - \left(z \cdot 9\right) \cdot \frac{t}{a \cdot 2}\\
\end{array}
\end{array}
if (-.f64 (*.f64 x y) (*.f64 (*.f64 z #s(literal 9 binary64)) t)) < -4.9999999999999998e195Initial program 83.3%
div-sub81.0%
*-commutative81.0%
div-sub83.3%
cancel-sign-sub-inv83.3%
*-commutative83.3%
fma-define83.3%
distribute-rgt-neg-in83.3%
associate-*r*83.3%
distribute-lft-neg-in83.3%
*-commutative83.3%
distribute-rgt-neg-in83.3%
metadata-eval83.3%
Simplified83.3%
*-commutative83.3%
associate-*r*83.3%
metadata-eval83.3%
distribute-rgt-neg-in83.3%
distribute-lft-neg-in83.3%
fma-neg83.3%
associate-*l*83.3%
Applied egg-rr83.3%
div-sub81.0%
times-frac91.6%
times-frac97.6%
Applied egg-rr97.6%
if -4.9999999999999998e195 < (-.f64 (*.f64 x y) (*.f64 (*.f64 z #s(literal 9 binary64)) t)) < 4.9999999999999999e267Initial program 98.5%
div-sub96.8%
*-commutative96.8%
div-sub98.5%
cancel-sign-sub-inv98.5%
*-commutative98.5%
fma-define98.5%
distribute-rgt-neg-in98.5%
associate-*r*98.5%
distribute-lft-neg-in98.5%
*-commutative98.5%
distribute-rgt-neg-in98.5%
metadata-eval98.5%
Simplified98.5%
*-commutative98.5%
associate-*r*98.5%
metadata-eval98.5%
distribute-rgt-neg-in98.5%
distribute-lft-neg-in98.5%
fma-neg98.5%
associate-*l*98.5%
Applied egg-rr98.5%
if 4.9999999999999999e267 < (-.f64 (*.f64 x y) (*.f64 (*.f64 z #s(literal 9 binary64)) t)) Initial program 62.9%
div-sub60.4%
associate-/l*74.9%
associate-/l*87.0%
Applied egg-rr87.0%
Final simplification96.6%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (if (<= (* a 2.0) 2e+22) (/ (fma x y (* z (* t -9.0))) (* a 2.0)) (- (* (/ x a) (/ y 2.0)) (* (/ z a) (/ (* t 9.0) 2.0)))))
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double tmp;
if ((a * 2.0) <= 2e+22) {
tmp = fma(x, y, (z * (t * -9.0))) / (a * 2.0);
} else {
tmp = ((x / a) * (y / 2.0)) - ((z / a) * ((t * 9.0) / 2.0));
}
return tmp;
}
x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) tmp = 0.0 if (Float64(a * 2.0) <= 2e+22) tmp = Float64(fma(x, y, Float64(z * Float64(t * -9.0))) / Float64(a * 2.0)); else tmp = Float64(Float64(Float64(x / a) * Float64(y / 2.0)) - Float64(Float64(z / a) * Float64(Float64(t * 9.0) / 2.0))); end return tmp end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := If[LessEqual[N[(a * 2.0), $MachinePrecision], 2e+22], N[(N[(x * y + N[(z * N[(t * -9.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(a * 2.0), $MachinePrecision]), $MachinePrecision], N[(N[(N[(x / a), $MachinePrecision] * N[(y / 2.0), $MachinePrecision]), $MachinePrecision] - N[(N[(z / a), $MachinePrecision] * N[(N[(t * 9.0), $MachinePrecision] / 2.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
\mathbf{if}\;a \cdot 2 \leq 2 \cdot 10^{+22}:\\
\;\;\;\;\frac{\mathsf{fma}\left(x, y, z \cdot \left(t \cdot -9\right)\right)}{a \cdot 2}\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{a} \cdot \frac{y}{2} - \frac{z}{a} \cdot \frac{t \cdot 9}{2}\\
\end{array}
\end{array}
if (*.f64 a #s(literal 2 binary64)) < 2e22Initial program 91.7%
div-sub89.1%
*-commutative89.1%
div-sub91.7%
cancel-sign-sub-inv91.7%
*-commutative91.7%
fma-define92.8%
distribute-rgt-neg-in92.8%
associate-*r*92.8%
distribute-lft-neg-in92.8%
*-commutative92.8%
distribute-rgt-neg-in92.8%
metadata-eval92.8%
Simplified92.8%
if 2e22 < (*.f64 a #s(literal 2 binary64)) Initial program 86.5%
div-sub86.5%
*-commutative86.5%
div-sub86.5%
cancel-sign-sub-inv86.5%
*-commutative86.5%
fma-define88.1%
distribute-rgt-neg-in88.1%
associate-*r*88.0%
distribute-lft-neg-in88.0%
*-commutative88.0%
distribute-rgt-neg-in88.0%
metadata-eval88.0%
Simplified88.0%
*-commutative88.0%
associate-*r*88.1%
metadata-eval88.1%
distribute-rgt-neg-in88.1%
distribute-lft-neg-in88.1%
fma-neg86.5%
associate-*l*86.4%
Applied egg-rr86.4%
div-sub86.4%
times-frac89.5%
times-frac90.6%
Applied egg-rr90.6%
Final simplification92.2%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (if (<= (* a 2.0) 2e+37) (* (fma x y (* t (* z -9.0))) (/ 0.5 a)) (- (* (/ x a) (/ y 2.0)) (* (/ z a) (/ (* t 9.0) 2.0)))))
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double tmp;
if ((a * 2.0) <= 2e+37) {
tmp = fma(x, y, (t * (z * -9.0))) * (0.5 / a);
} else {
tmp = ((x / a) * (y / 2.0)) - ((z / a) * ((t * 9.0) / 2.0));
}
return tmp;
}
x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) tmp = 0.0 if (Float64(a * 2.0) <= 2e+37) tmp = Float64(fma(x, y, Float64(t * Float64(z * -9.0))) * Float64(0.5 / a)); else tmp = Float64(Float64(Float64(x / a) * Float64(y / 2.0)) - Float64(Float64(z / a) * Float64(Float64(t * 9.0) / 2.0))); end return tmp end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := If[LessEqual[N[(a * 2.0), $MachinePrecision], 2e+37], N[(N[(x * y + N[(t * N[(z * -9.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] * N[(0.5 / a), $MachinePrecision]), $MachinePrecision], N[(N[(N[(x / a), $MachinePrecision] * N[(y / 2.0), $MachinePrecision]), $MachinePrecision] - N[(N[(z / a), $MachinePrecision] * N[(N[(t * 9.0), $MachinePrecision] / 2.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
\mathbf{if}\;a \cdot 2 \leq 2 \cdot 10^{+37}:\\
\;\;\;\;\mathsf{fma}\left(x, y, t \cdot \left(z \cdot -9\right)\right) \cdot \frac{0.5}{a}\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{a} \cdot \frac{y}{2} - \frac{z}{a} \cdot \frac{t \cdot 9}{2}\\
\end{array}
\end{array}
if (*.f64 a #s(literal 2 binary64)) < 1.99999999999999991e37Initial program 91.8%
div-inv91.7%
fma-neg92.7%
*-commutative92.7%
distribute-rgt-neg-in92.7%
distribute-rgt-neg-in92.7%
metadata-eval92.7%
*-commutative92.7%
associate-/r*92.7%
metadata-eval92.7%
Applied egg-rr92.7%
if 1.99999999999999991e37 < (*.f64 a #s(literal 2 binary64)) Initial program 86.3%
div-sub86.3%
*-commutative86.3%
div-sub86.3%
cancel-sign-sub-inv86.3%
*-commutative86.3%
fma-define87.9%
distribute-rgt-neg-in87.9%
associate-*r*87.8%
distribute-lft-neg-in87.8%
*-commutative87.8%
distribute-rgt-neg-in87.8%
metadata-eval87.8%
Simplified87.8%
*-commutative87.8%
associate-*r*87.9%
metadata-eval87.9%
distribute-rgt-neg-in87.9%
distribute-lft-neg-in87.9%
fma-neg86.3%
associate-*l*86.2%
Applied egg-rr86.2%
div-sub86.2%
times-frac89.4%
times-frac90.5%
Applied egg-rr90.5%
Final simplification92.2%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (- (* x y) (* t (* z 9.0)))))
(if (or (<= t_1 -4e+203) (not (<= t_1 5e+267)))
(- (* x (/ y (* a 2.0))) (* (* z 9.0) (/ t (* a 2.0))))
(/ (- (* x y) (* z (* t 9.0))) (* a 2.0)))))assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double t_1 = (x * y) - (t * (z * 9.0));
double tmp;
if ((t_1 <= -4e+203) || !(t_1 <= 5e+267)) {
tmp = (x * (y / (a * 2.0))) - ((z * 9.0) * (t / (a * 2.0)));
} else {
tmp = ((x * y) - (z * (t * 9.0))) / (a * 2.0);
}
return tmp;
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: tmp
t_1 = (x * y) - (t * (z * 9.0d0))
if ((t_1 <= (-4d+203)) .or. (.not. (t_1 <= 5d+267))) then
tmp = (x * (y / (a * 2.0d0))) - ((z * 9.0d0) * (t / (a * 2.0d0)))
else
tmp = ((x * y) - (z * (t * 9.0d0))) / (a * 2.0d0)
end if
code = tmp
end function
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
double t_1 = (x * y) - (t * (z * 9.0));
double tmp;
if ((t_1 <= -4e+203) || !(t_1 <= 5e+267)) {
tmp = (x * (y / (a * 2.0))) - ((z * 9.0) * (t / (a * 2.0)));
} else {
tmp = ((x * y) - (z * (t * 9.0))) / (a * 2.0);
}
return tmp;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): t_1 = (x * y) - (t * (z * 9.0)) tmp = 0 if (t_1 <= -4e+203) or not (t_1 <= 5e+267): tmp = (x * (y / (a * 2.0))) - ((z * 9.0) * (t / (a * 2.0))) else: tmp = ((x * y) - (z * (t * 9.0))) / (a * 2.0) return tmp
x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) t_1 = Float64(Float64(x * y) - Float64(t * Float64(z * 9.0))) tmp = 0.0 if ((t_1 <= -4e+203) || !(t_1 <= 5e+267)) tmp = Float64(Float64(x * Float64(y / Float64(a * 2.0))) - Float64(Float64(z * 9.0) * Float64(t / Float64(a * 2.0)))); else tmp = Float64(Float64(Float64(x * y) - Float64(z * Float64(t * 9.0))) / Float64(a * 2.0)); end return tmp end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp_2 = code(x, y, z, t, a)
t_1 = (x * y) - (t * (z * 9.0));
tmp = 0.0;
if ((t_1 <= -4e+203) || ~((t_1 <= 5e+267)))
tmp = (x * (y / (a * 2.0))) - ((z * 9.0) * (t / (a * 2.0)));
else
tmp = ((x * y) - (z * (t * 9.0))) / (a * 2.0);
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(x * y), $MachinePrecision] - N[(t * N[(z * 9.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[Or[LessEqual[t$95$1, -4e+203], N[Not[LessEqual[t$95$1, 5e+267]], $MachinePrecision]], N[(N[(x * N[(y / N[(a * 2.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - N[(N[(z * 9.0), $MachinePrecision] * N[(t / N[(a * 2.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(N[(x * y), $MachinePrecision] - N[(z * N[(t * 9.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(a * 2.0), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
t_1 := x \cdot y - t \cdot \left(z \cdot 9\right)\\
\mathbf{if}\;t\_1 \leq -4 \cdot 10^{+203} \lor \neg \left(t\_1 \leq 5 \cdot 10^{+267}\right):\\
\;\;\;\;x \cdot \frac{y}{a \cdot 2} - \left(z \cdot 9\right) \cdot \frac{t}{a \cdot 2}\\
\mathbf{else}:\\
\;\;\;\;\frac{x \cdot y - z \cdot \left(t \cdot 9\right)}{a \cdot 2}\\
\end{array}
\end{array}
if (-.f64 (*.f64 x y) (*.f64 (*.f64 z #s(literal 9 binary64)) t)) < -4e203 or 4.9999999999999999e267 < (-.f64 (*.f64 x y) (*.f64 (*.f64 z #s(literal 9 binary64)) t)) Initial program 73.2%
div-sub70.8%
associate-/l*83.5%
associate-/l*92.5%
Applied egg-rr92.5%
if -4e203 < (-.f64 (*.f64 x y) (*.f64 (*.f64 z #s(literal 9 binary64)) t)) < 4.9999999999999999e267Initial program 98.5%
div-sub96.8%
*-commutative96.8%
div-sub98.5%
cancel-sign-sub-inv98.5%
*-commutative98.5%
fma-define98.5%
distribute-rgt-neg-in98.5%
associate-*r*98.5%
distribute-lft-neg-in98.5%
*-commutative98.5%
distribute-rgt-neg-in98.5%
metadata-eval98.5%
Simplified98.5%
*-commutative98.5%
associate-*r*98.5%
metadata-eval98.5%
distribute-rgt-neg-in98.5%
distribute-lft-neg-in98.5%
fma-neg98.5%
associate-*l*98.5%
Applied egg-rr98.5%
Final simplification96.6%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (- (* x y) (* t (* z 9.0)))))
(if (or (<= t_1 (- INFINITY)) (not (<= t_1 5e+262)))
(* t (+ (* (/ z a) -4.5) (* (* x 0.5) (/ y (* a t)))))
(/ (- (* x y) (* z (* t 9.0))) (* a 2.0)))))assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double t_1 = (x * y) - (t * (z * 9.0));
double tmp;
if ((t_1 <= -((double) INFINITY)) || !(t_1 <= 5e+262)) {
tmp = t * (((z / a) * -4.5) + ((x * 0.5) * (y / (a * t))));
} else {
tmp = ((x * y) - (z * (t * 9.0))) / (a * 2.0);
}
return tmp;
}
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
double t_1 = (x * y) - (t * (z * 9.0));
double tmp;
if ((t_1 <= -Double.POSITIVE_INFINITY) || !(t_1 <= 5e+262)) {
tmp = t * (((z / a) * -4.5) + ((x * 0.5) * (y / (a * t))));
} else {
tmp = ((x * y) - (z * (t * 9.0))) / (a * 2.0);
}
return tmp;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): t_1 = (x * y) - (t * (z * 9.0)) tmp = 0 if (t_1 <= -math.inf) or not (t_1 <= 5e+262): tmp = t * (((z / a) * -4.5) + ((x * 0.5) * (y / (a * t)))) else: tmp = ((x * y) - (z * (t * 9.0))) / (a * 2.0) return tmp
x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) t_1 = Float64(Float64(x * y) - Float64(t * Float64(z * 9.0))) tmp = 0.0 if ((t_1 <= Float64(-Inf)) || !(t_1 <= 5e+262)) tmp = Float64(t * Float64(Float64(Float64(z / a) * -4.5) + Float64(Float64(x * 0.5) * Float64(y / Float64(a * t))))); else tmp = Float64(Float64(Float64(x * y) - Float64(z * Float64(t * 9.0))) / Float64(a * 2.0)); end return tmp end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp_2 = code(x, y, z, t, a)
t_1 = (x * y) - (t * (z * 9.0));
tmp = 0.0;
if ((t_1 <= -Inf) || ~((t_1 <= 5e+262)))
tmp = t * (((z / a) * -4.5) + ((x * 0.5) * (y / (a * t))));
else
tmp = ((x * y) - (z * (t * 9.0))) / (a * 2.0);
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(x * y), $MachinePrecision] - N[(t * N[(z * 9.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[Or[LessEqual[t$95$1, (-Infinity)], N[Not[LessEqual[t$95$1, 5e+262]], $MachinePrecision]], N[(t * N[(N[(N[(z / a), $MachinePrecision] * -4.5), $MachinePrecision] + N[(N[(x * 0.5), $MachinePrecision] * N[(y / N[(a * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(N[(x * y), $MachinePrecision] - N[(z * N[(t * 9.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(a * 2.0), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
t_1 := x \cdot y - t \cdot \left(z \cdot 9\right)\\
\mathbf{if}\;t\_1 \leq -\infty \lor \neg \left(t\_1 \leq 5 \cdot 10^{+262}\right):\\
\;\;\;\;t \cdot \left(\frac{z}{a} \cdot -4.5 + \left(x \cdot 0.5\right) \cdot \frac{y}{a \cdot t}\right)\\
\mathbf{else}:\\
\;\;\;\;\frac{x \cdot y - z \cdot \left(t \cdot 9\right)}{a \cdot 2}\\
\end{array}
\end{array}
if (-.f64 (*.f64 x y) (*.f64 (*.f64 z #s(literal 9 binary64)) t)) < -inf.0 or 5.00000000000000008e262 < (-.f64 (*.f64 x y) (*.f64 (*.f64 z #s(literal 9 binary64)) t)) Initial program 67.3%
Taylor expanded in t around inf 72.1%
fma-define72.1%
associate-/l*79.6%
*-commutative79.6%
Simplified79.6%
fma-undefine79.6%
associate-*r*79.6%
Applied egg-rr79.6%
if -inf.0 < (-.f64 (*.f64 x y) (*.f64 (*.f64 z #s(literal 9 binary64)) t)) < 5.00000000000000008e262Initial program 98.6%
div-sub97.0%
*-commutative97.0%
div-sub98.6%
cancel-sign-sub-inv98.6%
*-commutative98.6%
fma-define98.6%
distribute-rgt-neg-in98.6%
associate-*r*98.6%
distribute-lft-neg-in98.6%
*-commutative98.6%
distribute-rgt-neg-in98.6%
metadata-eval98.6%
Simplified98.6%
*-commutative98.6%
associate-*r*98.6%
metadata-eval98.6%
distribute-rgt-neg-in98.6%
distribute-lft-neg-in98.6%
fma-neg98.6%
associate-*l*98.6%
Applied egg-rr98.6%
Final simplification93.6%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (* x (/ (* y 0.5) a))))
(if (<= (* x y) -4e-14)
t_1
(if (<= (* x y) 4e-155)
(* -4.5 (/ (* z t) a))
(if (<= (* x y) 2e-71)
t_1
(if (<= (* x y) 2e-36)
(* (/ t a) (* z -4.5))
(if (<= (* x y) 4e+111) (/ (* x y) (* a 2.0)) t_1)))))))assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double t_1 = x * ((y * 0.5) / a);
double tmp;
if ((x * y) <= -4e-14) {
tmp = t_1;
} else if ((x * y) <= 4e-155) {
tmp = -4.5 * ((z * t) / a);
} else if ((x * y) <= 2e-71) {
tmp = t_1;
} else if ((x * y) <= 2e-36) {
tmp = (t / a) * (z * -4.5);
} else if ((x * y) <= 4e+111) {
tmp = (x * y) / (a * 2.0);
} else {
tmp = t_1;
}
return tmp;
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: tmp
t_1 = x * ((y * 0.5d0) / a)
if ((x * y) <= (-4d-14)) then
tmp = t_1
else if ((x * y) <= 4d-155) then
tmp = (-4.5d0) * ((z * t) / a)
else if ((x * y) <= 2d-71) then
tmp = t_1
else if ((x * y) <= 2d-36) then
tmp = (t / a) * (z * (-4.5d0))
else if ((x * y) <= 4d+111) then
tmp = (x * y) / (a * 2.0d0)
else
tmp = t_1
end if
code = tmp
end function
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
double t_1 = x * ((y * 0.5) / a);
double tmp;
if ((x * y) <= -4e-14) {
tmp = t_1;
} else if ((x * y) <= 4e-155) {
tmp = -4.5 * ((z * t) / a);
} else if ((x * y) <= 2e-71) {
tmp = t_1;
} else if ((x * y) <= 2e-36) {
tmp = (t / a) * (z * -4.5);
} else if ((x * y) <= 4e+111) {
tmp = (x * y) / (a * 2.0);
} else {
tmp = t_1;
}
return tmp;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): t_1 = x * ((y * 0.5) / a) tmp = 0 if (x * y) <= -4e-14: tmp = t_1 elif (x * y) <= 4e-155: tmp = -4.5 * ((z * t) / a) elif (x * y) <= 2e-71: tmp = t_1 elif (x * y) <= 2e-36: tmp = (t / a) * (z * -4.5) elif (x * y) <= 4e+111: tmp = (x * y) / (a * 2.0) else: tmp = t_1 return tmp
x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) t_1 = Float64(x * Float64(Float64(y * 0.5) / a)) tmp = 0.0 if (Float64(x * y) <= -4e-14) tmp = t_1; elseif (Float64(x * y) <= 4e-155) tmp = Float64(-4.5 * Float64(Float64(z * t) / a)); elseif (Float64(x * y) <= 2e-71) tmp = t_1; elseif (Float64(x * y) <= 2e-36) tmp = Float64(Float64(t / a) * Float64(z * -4.5)); elseif (Float64(x * y) <= 4e+111) tmp = Float64(Float64(x * y) / Float64(a * 2.0)); else tmp = t_1; end return tmp end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp_2 = code(x, y, z, t, a)
t_1 = x * ((y * 0.5) / a);
tmp = 0.0;
if ((x * y) <= -4e-14)
tmp = t_1;
elseif ((x * y) <= 4e-155)
tmp = -4.5 * ((z * t) / a);
elseif ((x * y) <= 2e-71)
tmp = t_1;
elseif ((x * y) <= 2e-36)
tmp = (t / a) * (z * -4.5);
elseif ((x * y) <= 4e+111)
tmp = (x * y) / (a * 2.0);
else
tmp = t_1;
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(x * N[(N[(y * 0.5), $MachinePrecision] / a), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(x * y), $MachinePrecision], -4e-14], t$95$1, If[LessEqual[N[(x * y), $MachinePrecision], 4e-155], N[(-4.5 * N[(N[(z * t), $MachinePrecision] / a), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(x * y), $MachinePrecision], 2e-71], t$95$1, If[LessEqual[N[(x * y), $MachinePrecision], 2e-36], N[(N[(t / a), $MachinePrecision] * N[(z * -4.5), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(x * y), $MachinePrecision], 4e+111], N[(N[(x * y), $MachinePrecision] / N[(a * 2.0), $MachinePrecision]), $MachinePrecision], t$95$1]]]]]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
t_1 := x \cdot \frac{y \cdot 0.5}{a}\\
\mathbf{if}\;x \cdot y \leq -4 \cdot 10^{-14}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;x \cdot y \leq 4 \cdot 10^{-155}:\\
\;\;\;\;-4.5 \cdot \frac{z \cdot t}{a}\\
\mathbf{elif}\;x \cdot y \leq 2 \cdot 10^{-71}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;x \cdot y \leq 2 \cdot 10^{-36}:\\
\;\;\;\;\frac{t}{a} \cdot \left(z \cdot -4.5\right)\\
\mathbf{elif}\;x \cdot y \leq 4 \cdot 10^{+111}:\\
\;\;\;\;\frac{x \cdot y}{a \cdot 2}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (*.f64 x y) < -4e-14 or 4.00000000000000006e-155 < (*.f64 x y) < 1.9999999999999998e-71 or 3.99999999999999983e111 < (*.f64 x y) Initial program 85.1%
Taylor expanded in x around inf 76.9%
*-commutative76.9%
associate-/l*81.0%
associate-*r*81.0%
*-commutative81.0%
associate-*r/81.0%
Simplified81.0%
if -4e-14 < (*.f64 x y) < 4.00000000000000006e-155Initial program 95.1%
Taylor expanded in x around 0 81.9%
if 1.9999999999999998e-71 < (*.f64 x y) < 1.9999999999999999e-36Initial program 89.3%
Taylor expanded in x around 0 67.5%
associate-*r/67.9%
associate-*r*67.3%
associate-*l/66.2%
associate-*r/66.6%
*-commutative66.6%
associate-*l*66.4%
Simplified66.4%
if 1.9999999999999999e-36 < (*.f64 x y) < 3.99999999999999983e111Initial program 96.1%
Taylor expanded in x around inf 65.8%
Final simplification79.2%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (* x (/ (* y 0.5) a))))
(if (<= (* x y) -4e-14)
t_1
(if (<= (* x y) 4e-155)
(* -4.5 (/ (* z t) a))
(if (<= (* x y) 2e-71)
t_1
(if (<= (* x y) 2e-36)
(* (/ t a) (* z -4.5))
(if (<= (* x y) 4e+111) (* (/ 0.5 a) (* x y)) t_1)))))))assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double t_1 = x * ((y * 0.5) / a);
double tmp;
if ((x * y) <= -4e-14) {
tmp = t_1;
} else if ((x * y) <= 4e-155) {
tmp = -4.5 * ((z * t) / a);
} else if ((x * y) <= 2e-71) {
tmp = t_1;
} else if ((x * y) <= 2e-36) {
tmp = (t / a) * (z * -4.5);
} else if ((x * y) <= 4e+111) {
tmp = (0.5 / a) * (x * y);
} else {
tmp = t_1;
}
return tmp;
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: tmp
t_1 = x * ((y * 0.5d0) / a)
if ((x * y) <= (-4d-14)) then
tmp = t_1
else if ((x * y) <= 4d-155) then
tmp = (-4.5d0) * ((z * t) / a)
else if ((x * y) <= 2d-71) then
tmp = t_1
else if ((x * y) <= 2d-36) then
tmp = (t / a) * (z * (-4.5d0))
else if ((x * y) <= 4d+111) then
tmp = (0.5d0 / a) * (x * y)
else
tmp = t_1
end if
code = tmp
end function
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
double t_1 = x * ((y * 0.5) / a);
double tmp;
if ((x * y) <= -4e-14) {
tmp = t_1;
} else if ((x * y) <= 4e-155) {
tmp = -4.5 * ((z * t) / a);
} else if ((x * y) <= 2e-71) {
tmp = t_1;
} else if ((x * y) <= 2e-36) {
tmp = (t / a) * (z * -4.5);
} else if ((x * y) <= 4e+111) {
tmp = (0.5 / a) * (x * y);
} else {
tmp = t_1;
}
return tmp;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): t_1 = x * ((y * 0.5) / a) tmp = 0 if (x * y) <= -4e-14: tmp = t_1 elif (x * y) <= 4e-155: tmp = -4.5 * ((z * t) / a) elif (x * y) <= 2e-71: tmp = t_1 elif (x * y) <= 2e-36: tmp = (t / a) * (z * -4.5) elif (x * y) <= 4e+111: tmp = (0.5 / a) * (x * y) else: tmp = t_1 return tmp
x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) t_1 = Float64(x * Float64(Float64(y * 0.5) / a)) tmp = 0.0 if (Float64(x * y) <= -4e-14) tmp = t_1; elseif (Float64(x * y) <= 4e-155) tmp = Float64(-4.5 * Float64(Float64(z * t) / a)); elseif (Float64(x * y) <= 2e-71) tmp = t_1; elseif (Float64(x * y) <= 2e-36) tmp = Float64(Float64(t / a) * Float64(z * -4.5)); elseif (Float64(x * y) <= 4e+111) tmp = Float64(Float64(0.5 / a) * Float64(x * y)); else tmp = t_1; end return tmp end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp_2 = code(x, y, z, t, a)
t_1 = x * ((y * 0.5) / a);
tmp = 0.0;
if ((x * y) <= -4e-14)
tmp = t_1;
elseif ((x * y) <= 4e-155)
tmp = -4.5 * ((z * t) / a);
elseif ((x * y) <= 2e-71)
tmp = t_1;
elseif ((x * y) <= 2e-36)
tmp = (t / a) * (z * -4.5);
elseif ((x * y) <= 4e+111)
tmp = (0.5 / a) * (x * y);
else
tmp = t_1;
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(x * N[(N[(y * 0.5), $MachinePrecision] / a), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(x * y), $MachinePrecision], -4e-14], t$95$1, If[LessEqual[N[(x * y), $MachinePrecision], 4e-155], N[(-4.5 * N[(N[(z * t), $MachinePrecision] / a), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(x * y), $MachinePrecision], 2e-71], t$95$1, If[LessEqual[N[(x * y), $MachinePrecision], 2e-36], N[(N[(t / a), $MachinePrecision] * N[(z * -4.5), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(x * y), $MachinePrecision], 4e+111], N[(N[(0.5 / a), $MachinePrecision] * N[(x * y), $MachinePrecision]), $MachinePrecision], t$95$1]]]]]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
t_1 := x \cdot \frac{y \cdot 0.5}{a}\\
\mathbf{if}\;x \cdot y \leq -4 \cdot 10^{-14}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;x \cdot y \leq 4 \cdot 10^{-155}:\\
\;\;\;\;-4.5 \cdot \frac{z \cdot t}{a}\\
\mathbf{elif}\;x \cdot y \leq 2 \cdot 10^{-71}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;x \cdot y \leq 2 \cdot 10^{-36}:\\
\;\;\;\;\frac{t}{a} \cdot \left(z \cdot -4.5\right)\\
\mathbf{elif}\;x \cdot y \leq 4 \cdot 10^{+111}:\\
\;\;\;\;\frac{0.5}{a} \cdot \left(x \cdot y\right)\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (*.f64 x y) < -4e-14 or 4.00000000000000006e-155 < (*.f64 x y) < 1.9999999999999998e-71 or 3.99999999999999983e111 < (*.f64 x y) Initial program 85.1%
Taylor expanded in x around inf 76.9%
*-commutative76.9%
associate-/l*81.0%
associate-*r*81.0%
*-commutative81.0%
associate-*r/81.0%
Simplified81.0%
if -4e-14 < (*.f64 x y) < 4.00000000000000006e-155Initial program 95.1%
Taylor expanded in x around 0 81.9%
if 1.9999999999999998e-71 < (*.f64 x y) < 1.9999999999999999e-36Initial program 89.3%
Taylor expanded in x around 0 67.5%
associate-*r/67.9%
associate-*r*67.3%
associate-*l/66.2%
associate-*r/66.6%
*-commutative66.6%
associate-*l*66.4%
Simplified66.4%
if 1.9999999999999999e-36 < (*.f64 x y) < 3.99999999999999983e111Initial program 96.1%
div-inv96.2%
fma-neg96.2%
*-commutative96.2%
distribute-rgt-neg-in96.2%
distribute-rgt-neg-in96.2%
metadata-eval96.2%
*-commutative96.2%
associate-/r*96.2%
metadata-eval96.2%
Applied egg-rr96.2%
Taylor expanded in x around inf 65.8%
Final simplification79.2%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (* x (/ (* y 0.5) a))))
(if (<= (* x y) -4e-14)
t_1
(if (<= (* x y) 4e-155)
(* -4.5 (/ (* z t) a))
(if (<= (* x y) 2e-71)
t_1
(if (<= (* x y) 2e-36)
(* z (/ (* t -4.5) a))
(if (<= (* x y) 4e+111) (* (/ 0.5 a) (* x y)) t_1)))))))assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double t_1 = x * ((y * 0.5) / a);
double tmp;
if ((x * y) <= -4e-14) {
tmp = t_1;
} else if ((x * y) <= 4e-155) {
tmp = -4.5 * ((z * t) / a);
} else if ((x * y) <= 2e-71) {
tmp = t_1;
} else if ((x * y) <= 2e-36) {
tmp = z * ((t * -4.5) / a);
} else if ((x * y) <= 4e+111) {
tmp = (0.5 / a) * (x * y);
} else {
tmp = t_1;
}
return tmp;
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: tmp
t_1 = x * ((y * 0.5d0) / a)
if ((x * y) <= (-4d-14)) then
tmp = t_1
else if ((x * y) <= 4d-155) then
tmp = (-4.5d0) * ((z * t) / a)
else if ((x * y) <= 2d-71) then
tmp = t_1
else if ((x * y) <= 2d-36) then
tmp = z * ((t * (-4.5d0)) / a)
else if ((x * y) <= 4d+111) then
tmp = (0.5d0 / a) * (x * y)
else
tmp = t_1
end if
code = tmp
end function
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
double t_1 = x * ((y * 0.5) / a);
double tmp;
if ((x * y) <= -4e-14) {
tmp = t_1;
} else if ((x * y) <= 4e-155) {
tmp = -4.5 * ((z * t) / a);
} else if ((x * y) <= 2e-71) {
tmp = t_1;
} else if ((x * y) <= 2e-36) {
tmp = z * ((t * -4.5) / a);
} else if ((x * y) <= 4e+111) {
tmp = (0.5 / a) * (x * y);
} else {
tmp = t_1;
}
return tmp;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): t_1 = x * ((y * 0.5) / a) tmp = 0 if (x * y) <= -4e-14: tmp = t_1 elif (x * y) <= 4e-155: tmp = -4.5 * ((z * t) / a) elif (x * y) <= 2e-71: tmp = t_1 elif (x * y) <= 2e-36: tmp = z * ((t * -4.5) / a) elif (x * y) <= 4e+111: tmp = (0.5 / a) * (x * y) else: tmp = t_1 return tmp
x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) t_1 = Float64(x * Float64(Float64(y * 0.5) / a)) tmp = 0.0 if (Float64(x * y) <= -4e-14) tmp = t_1; elseif (Float64(x * y) <= 4e-155) tmp = Float64(-4.5 * Float64(Float64(z * t) / a)); elseif (Float64(x * y) <= 2e-71) tmp = t_1; elseif (Float64(x * y) <= 2e-36) tmp = Float64(z * Float64(Float64(t * -4.5) / a)); elseif (Float64(x * y) <= 4e+111) tmp = Float64(Float64(0.5 / a) * Float64(x * y)); else tmp = t_1; end return tmp end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp_2 = code(x, y, z, t, a)
t_1 = x * ((y * 0.5) / a);
tmp = 0.0;
if ((x * y) <= -4e-14)
tmp = t_1;
elseif ((x * y) <= 4e-155)
tmp = -4.5 * ((z * t) / a);
elseif ((x * y) <= 2e-71)
tmp = t_1;
elseif ((x * y) <= 2e-36)
tmp = z * ((t * -4.5) / a);
elseif ((x * y) <= 4e+111)
tmp = (0.5 / a) * (x * y);
else
tmp = t_1;
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(x * N[(N[(y * 0.5), $MachinePrecision] / a), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(x * y), $MachinePrecision], -4e-14], t$95$1, If[LessEqual[N[(x * y), $MachinePrecision], 4e-155], N[(-4.5 * N[(N[(z * t), $MachinePrecision] / a), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(x * y), $MachinePrecision], 2e-71], t$95$1, If[LessEqual[N[(x * y), $MachinePrecision], 2e-36], N[(z * N[(N[(t * -4.5), $MachinePrecision] / a), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(x * y), $MachinePrecision], 4e+111], N[(N[(0.5 / a), $MachinePrecision] * N[(x * y), $MachinePrecision]), $MachinePrecision], t$95$1]]]]]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
t_1 := x \cdot \frac{y \cdot 0.5}{a}\\
\mathbf{if}\;x \cdot y \leq -4 \cdot 10^{-14}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;x \cdot y \leq 4 \cdot 10^{-155}:\\
\;\;\;\;-4.5 \cdot \frac{z \cdot t}{a}\\
\mathbf{elif}\;x \cdot y \leq 2 \cdot 10^{-71}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;x \cdot y \leq 2 \cdot 10^{-36}:\\
\;\;\;\;z \cdot \frac{t \cdot -4.5}{a}\\
\mathbf{elif}\;x \cdot y \leq 4 \cdot 10^{+111}:\\
\;\;\;\;\frac{0.5}{a} \cdot \left(x \cdot y\right)\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (*.f64 x y) < -4e-14 or 4.00000000000000006e-155 < (*.f64 x y) < 1.9999999999999998e-71 or 3.99999999999999983e111 < (*.f64 x y) Initial program 85.1%
Taylor expanded in x around inf 76.9%
*-commutative76.9%
associate-/l*81.0%
associate-*r*81.0%
*-commutative81.0%
associate-*r/81.0%
Simplified81.0%
if -4e-14 < (*.f64 x y) < 4.00000000000000006e-155Initial program 95.1%
Taylor expanded in x around 0 81.9%
if 1.9999999999999998e-71 < (*.f64 x y) < 1.9999999999999999e-36Initial program 89.3%
Taylor expanded in x around 0 67.5%
associate-*r/67.9%
associate-*r*67.3%
associate-*l/66.2%
associate-*r/66.6%
*-commutative66.6%
associate-*r/66.2%
Simplified66.2%
if 1.9999999999999999e-36 < (*.f64 x y) < 3.99999999999999983e111Initial program 96.1%
div-inv96.2%
fma-neg96.2%
*-commutative96.2%
distribute-rgt-neg-in96.2%
distribute-rgt-neg-in96.2%
metadata-eval96.2%
*-commutative96.2%
associate-/r*96.2%
metadata-eval96.2%
Applied egg-rr96.2%
Taylor expanded in x around inf 65.8%
Final simplification79.2%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
(FPCore (x y z t a)
:precision binary64
(if (<= (* x y) -5e+234)
(* x (* y (/ 0.5 a)))
(if (<= (* x y) 1e+164)
(/ (- (* x y) (* z (* t 9.0))) (* a 2.0))
(* x (/ (* y 0.5) a)))))assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double tmp;
if ((x * y) <= -5e+234) {
tmp = x * (y * (0.5 / a));
} else if ((x * y) <= 1e+164) {
tmp = ((x * y) - (z * (t * 9.0))) / (a * 2.0);
} else {
tmp = x * ((y * 0.5) / a);
}
return tmp;
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if ((x * y) <= (-5d+234)) then
tmp = x * (y * (0.5d0 / a))
else if ((x * y) <= 1d+164) then
tmp = ((x * y) - (z * (t * 9.0d0))) / (a * 2.0d0)
else
tmp = x * ((y * 0.5d0) / a)
end if
code = tmp
end function
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if ((x * y) <= -5e+234) {
tmp = x * (y * (0.5 / a));
} else if ((x * y) <= 1e+164) {
tmp = ((x * y) - (z * (t * 9.0))) / (a * 2.0);
} else {
tmp = x * ((y * 0.5) / a);
}
return tmp;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): tmp = 0 if (x * y) <= -5e+234: tmp = x * (y * (0.5 / a)) elif (x * y) <= 1e+164: tmp = ((x * y) - (z * (t * 9.0))) / (a * 2.0) else: tmp = x * ((y * 0.5) / a) return tmp
x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) tmp = 0.0 if (Float64(x * y) <= -5e+234) tmp = Float64(x * Float64(y * Float64(0.5 / a))); elseif (Float64(x * y) <= 1e+164) tmp = Float64(Float64(Float64(x * y) - Float64(z * Float64(t * 9.0))) / Float64(a * 2.0)); else tmp = Float64(x * Float64(Float64(y * 0.5) / a)); end return tmp end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp_2 = code(x, y, z, t, a)
tmp = 0.0;
if ((x * y) <= -5e+234)
tmp = x * (y * (0.5 / a));
elseif ((x * y) <= 1e+164)
tmp = ((x * y) - (z * (t * 9.0))) / (a * 2.0);
else
tmp = x * ((y * 0.5) / a);
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := If[LessEqual[N[(x * y), $MachinePrecision], -5e+234], N[(x * N[(y * N[(0.5 / a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(x * y), $MachinePrecision], 1e+164], N[(N[(N[(x * y), $MachinePrecision] - N[(z * N[(t * 9.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(a * 2.0), $MachinePrecision]), $MachinePrecision], N[(x * N[(N[(y * 0.5), $MachinePrecision] / a), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
\mathbf{if}\;x \cdot y \leq -5 \cdot 10^{+234}:\\
\;\;\;\;x \cdot \left(y \cdot \frac{0.5}{a}\right)\\
\mathbf{elif}\;x \cdot y \leq 10^{+164}:\\
\;\;\;\;\frac{x \cdot y - z \cdot \left(t \cdot 9\right)}{a \cdot 2}\\
\mathbf{else}:\\
\;\;\;\;x \cdot \frac{y \cdot 0.5}{a}\\
\end{array}
\end{array}
if (*.f64 x y) < -5.0000000000000003e234Initial program 71.3%
Taylor expanded in x around inf 71.3%
associate-/l*88.8%
*-commutative88.8%
div-inv88.9%
*-commutative88.9%
associate-/r*88.9%
metadata-eval88.9%
Applied egg-rr88.9%
if -5.0000000000000003e234 < (*.f64 x y) < 1e164Initial program 95.4%
div-sub94.4%
*-commutative94.4%
div-sub95.4%
cancel-sign-sub-inv95.4%
*-commutative95.4%
fma-define95.4%
distribute-rgt-neg-in95.4%
associate-*r*95.4%
distribute-lft-neg-in95.4%
*-commutative95.4%
distribute-rgt-neg-in95.4%
metadata-eval95.4%
Simplified95.4%
*-commutative95.4%
associate-*r*95.4%
metadata-eval95.4%
distribute-rgt-neg-in95.4%
distribute-lft-neg-in95.4%
fma-neg95.4%
associate-*l*95.4%
Applied egg-rr95.4%
if 1e164 < (*.f64 x y) Initial program 76.6%
Taylor expanded in x around inf 79.8%
*-commutative79.8%
associate-/l*91.4%
associate-*r*91.4%
*-commutative91.4%
associate-*r/91.4%
Simplified91.4%
Final simplification94.2%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (if (or (<= x -1e+24) (not (<= x 4.5e-43))) (* x (/ (* y 0.5) a)) (* -4.5 (/ (* z t) a))))
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double tmp;
if ((x <= -1e+24) || !(x <= 4.5e-43)) {
tmp = x * ((y * 0.5) / a);
} else {
tmp = -4.5 * ((z * t) / a);
}
return tmp;
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if ((x <= (-1d+24)) .or. (.not. (x <= 4.5d-43))) then
tmp = x * ((y * 0.5d0) / a)
else
tmp = (-4.5d0) * ((z * t) / a)
end if
code = tmp
end function
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if ((x <= -1e+24) || !(x <= 4.5e-43)) {
tmp = x * ((y * 0.5) / a);
} else {
tmp = -4.5 * ((z * t) / a);
}
return tmp;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): tmp = 0 if (x <= -1e+24) or not (x <= 4.5e-43): tmp = x * ((y * 0.5) / a) else: tmp = -4.5 * ((z * t) / a) return tmp
x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) tmp = 0.0 if ((x <= -1e+24) || !(x <= 4.5e-43)) tmp = Float64(x * Float64(Float64(y * 0.5) / a)); else tmp = Float64(-4.5 * Float64(Float64(z * t) / a)); end return tmp end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp_2 = code(x, y, z, t, a)
tmp = 0.0;
if ((x <= -1e+24) || ~((x <= 4.5e-43)))
tmp = x * ((y * 0.5) / a);
else
tmp = -4.5 * ((z * t) / a);
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := If[Or[LessEqual[x, -1e+24], N[Not[LessEqual[x, 4.5e-43]], $MachinePrecision]], N[(x * N[(N[(y * 0.5), $MachinePrecision] / a), $MachinePrecision]), $MachinePrecision], N[(-4.5 * N[(N[(z * t), $MachinePrecision] / a), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1 \cdot 10^{+24} \lor \neg \left(x \leq 4.5 \cdot 10^{-43}\right):\\
\;\;\;\;x \cdot \frac{y \cdot 0.5}{a}\\
\mathbf{else}:\\
\;\;\;\;-4.5 \cdot \frac{z \cdot t}{a}\\
\end{array}
\end{array}
if x < -9.9999999999999998e23 or 4.50000000000000025e-43 < x Initial program 85.3%
Taylor expanded in x around inf 65.8%
*-commutative65.8%
associate-/l*70.6%
associate-*r*70.6%
*-commutative70.6%
associate-*r/70.6%
Simplified70.6%
if -9.9999999999999998e23 < x < 4.50000000000000025e-43Initial program 95.4%
Taylor expanded in x around 0 63.1%
Final simplification66.8%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (if (<= x -9e+75) (* t (* (/ z a) -4.5)) (* -4.5 (/ (* z t) a))))
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double tmp;
if (x <= -9e+75) {
tmp = t * ((z / a) * -4.5);
} else {
tmp = -4.5 * ((z * t) / a);
}
return tmp;
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if (x <= (-9d+75)) then
tmp = t * ((z / a) * (-4.5d0))
else
tmp = (-4.5d0) * ((z * t) / a)
end if
code = tmp
end function
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if (x <= -9e+75) {
tmp = t * ((z / a) * -4.5);
} else {
tmp = -4.5 * ((z * t) / a);
}
return tmp;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): tmp = 0 if x <= -9e+75: tmp = t * ((z / a) * -4.5) else: tmp = -4.5 * ((z * t) / a) return tmp
x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) tmp = 0.0 if (x <= -9e+75) tmp = Float64(t * Float64(Float64(z / a) * -4.5)); else tmp = Float64(-4.5 * Float64(Float64(z * t) / a)); end return tmp end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp_2 = code(x, y, z, t, a)
tmp = 0.0;
if (x <= -9e+75)
tmp = t * ((z / a) * -4.5);
else
tmp = -4.5 * ((z * t) / a);
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := If[LessEqual[x, -9e+75], N[(t * N[(N[(z / a), $MachinePrecision] * -4.5), $MachinePrecision]), $MachinePrecision], N[(-4.5 * N[(N[(z * t), $MachinePrecision] / a), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
\mathbf{if}\;x \leq -9 \cdot 10^{+75}:\\
\;\;\;\;t \cdot \left(\frac{z}{a} \cdot -4.5\right)\\
\mathbf{else}:\\
\;\;\;\;-4.5 \cdot \frac{z \cdot t}{a}\\
\end{array}
\end{array}
if x < -9.0000000000000007e75Initial program 78.6%
Taylor expanded in t around inf 65.1%
fma-define65.1%
associate-/l*65.4%
*-commutative65.4%
Simplified65.4%
Taylor expanded in z around inf 24.1%
if -9.0000000000000007e75 < x Initial program 92.9%
Taylor expanded in x around 0 52.5%
Final simplification47.5%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (if (<= x -8.2e+74) (* -4.5 (* t (/ z a))) (* -4.5 (/ (* z t) a))))
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double tmp;
if (x <= -8.2e+74) {
tmp = -4.5 * (t * (z / a));
} else {
tmp = -4.5 * ((z * t) / a);
}
return tmp;
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if (x <= (-8.2d+74)) then
tmp = (-4.5d0) * (t * (z / a))
else
tmp = (-4.5d0) * ((z * t) / a)
end if
code = tmp
end function
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if (x <= -8.2e+74) {
tmp = -4.5 * (t * (z / a));
} else {
tmp = -4.5 * ((z * t) / a);
}
return tmp;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): tmp = 0 if x <= -8.2e+74: tmp = -4.5 * (t * (z / a)) else: tmp = -4.5 * ((z * t) / a) return tmp
x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) tmp = 0.0 if (x <= -8.2e+74) tmp = Float64(-4.5 * Float64(t * Float64(z / a))); else tmp = Float64(-4.5 * Float64(Float64(z * t) / a)); end return tmp end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp_2 = code(x, y, z, t, a)
tmp = 0.0;
if (x <= -8.2e+74)
tmp = -4.5 * (t * (z / a));
else
tmp = -4.5 * ((z * t) / a);
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := If[LessEqual[x, -8.2e+74], N[(-4.5 * N[(t * N[(z / a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(-4.5 * N[(N[(z * t), $MachinePrecision] / a), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
\mathbf{if}\;x \leq -8.2 \cdot 10^{+74}:\\
\;\;\;\;-4.5 \cdot \left(t \cdot \frac{z}{a}\right)\\
\mathbf{else}:\\
\;\;\;\;-4.5 \cdot \frac{z \cdot t}{a}\\
\end{array}
\end{array}
if x < -8.2000000000000001e74Initial program 78.6%
Taylor expanded in x around 0 17.9%
associate-/l*24.1%
Simplified24.1%
if -8.2000000000000001e74 < x Initial program 92.9%
Taylor expanded in x around 0 52.5%
Final simplification47.5%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (* -4.5 (* t (/ z a))))
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
return -4.5 * (t * (z / a));
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = (-4.5d0) * (t * (z / a))
end function
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
return -4.5 * (t * (z / a));
}
[x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): return -4.5 * (t * (z / a))
x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) return Float64(-4.5 * Float64(t * Float64(z / a))) end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp = code(x, y, z, t, a)
tmp = -4.5 * (t * (z / a));
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := N[(-4.5 * N[(t * N[(z / a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
-4.5 \cdot \left(t \cdot \frac{z}{a}\right)
\end{array}
Initial program 90.4%
Taylor expanded in x around 0 46.4%
associate-/l*45.2%
Simplified45.2%
(FPCore (x y z t a)
:precision binary64
(if (< a -2.090464557976709e+86)
(- (* 0.5 (/ (* y x) a)) (* 4.5 (/ t (/ a z))))
(if (< a 2.144030707833976e+99)
(/ (- (* x y) (* z (* 9.0 t))) (* a 2.0))
(- (* (/ y a) (* x 0.5)) (* (/ t a) (* z 4.5))))))
double code(double x, double y, double z, double t, double a) {
double tmp;
if (a < -2.090464557976709e+86) {
tmp = (0.5 * ((y * x) / a)) - (4.5 * (t / (a / z)));
} else if (a < 2.144030707833976e+99) {
tmp = ((x * y) - (z * (9.0 * t))) / (a * 2.0);
} else {
tmp = ((y / a) * (x * 0.5)) - ((t / a) * (z * 4.5));
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if (a < (-2.090464557976709d+86)) then
tmp = (0.5d0 * ((y * x) / a)) - (4.5d0 * (t / (a / z)))
else if (a < 2.144030707833976d+99) then
tmp = ((x * y) - (z * (9.0d0 * t))) / (a * 2.0d0)
else
tmp = ((y / a) * (x * 0.5d0)) - ((t / a) * (z * 4.5d0))
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if (a < -2.090464557976709e+86) {
tmp = (0.5 * ((y * x) / a)) - (4.5 * (t / (a / z)));
} else if (a < 2.144030707833976e+99) {
tmp = ((x * y) - (z * (9.0 * t))) / (a * 2.0);
} else {
tmp = ((y / a) * (x * 0.5)) - ((t / a) * (z * 4.5));
}
return tmp;
}
def code(x, y, z, t, a): tmp = 0 if a < -2.090464557976709e+86: tmp = (0.5 * ((y * x) / a)) - (4.5 * (t / (a / z))) elif a < 2.144030707833976e+99: tmp = ((x * y) - (z * (9.0 * t))) / (a * 2.0) else: tmp = ((y / a) * (x * 0.5)) - ((t / a) * (z * 4.5)) return tmp
function code(x, y, z, t, a) tmp = 0.0 if (a < -2.090464557976709e+86) tmp = Float64(Float64(0.5 * Float64(Float64(y * x) / a)) - Float64(4.5 * Float64(t / Float64(a / z)))); elseif (a < 2.144030707833976e+99) tmp = Float64(Float64(Float64(x * y) - Float64(z * Float64(9.0 * t))) / Float64(a * 2.0)); else tmp = Float64(Float64(Float64(y / a) * Float64(x * 0.5)) - Float64(Float64(t / a) * Float64(z * 4.5))); end return tmp end
function tmp_2 = code(x, y, z, t, a) tmp = 0.0; if (a < -2.090464557976709e+86) tmp = (0.5 * ((y * x) / a)) - (4.5 * (t / (a / z))); elseif (a < 2.144030707833976e+99) tmp = ((x * y) - (z * (9.0 * t))) / (a * 2.0); else tmp = ((y / a) * (x * 0.5)) - ((t / a) * (z * 4.5)); end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := If[Less[a, -2.090464557976709e+86], N[(N[(0.5 * N[(N[(y * x), $MachinePrecision] / a), $MachinePrecision]), $MachinePrecision] - N[(4.5 * N[(t / N[(a / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[Less[a, 2.144030707833976e+99], N[(N[(N[(x * y), $MachinePrecision] - N[(z * N[(9.0 * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(a * 2.0), $MachinePrecision]), $MachinePrecision], N[(N[(N[(y / a), $MachinePrecision] * N[(x * 0.5), $MachinePrecision]), $MachinePrecision] - N[(N[(t / a), $MachinePrecision] * N[(z * 4.5), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;a < -2.090464557976709 \cdot 10^{+86}:\\
\;\;\;\;0.5 \cdot \frac{y \cdot x}{a} - 4.5 \cdot \frac{t}{\frac{a}{z}}\\
\mathbf{elif}\;a < 2.144030707833976 \cdot 10^{+99}:\\
\;\;\;\;\frac{x \cdot y - z \cdot \left(9 \cdot t\right)}{a \cdot 2}\\
\mathbf{else}:\\
\;\;\;\;\frac{y}{a} \cdot \left(x \cdot 0.5\right) - \frac{t}{a} \cdot \left(z \cdot 4.5\right)\\
\end{array}
\end{array}
herbie shell --seed 2024089
(FPCore (x y z t a)
:name "Diagrams.Solve.Polynomial:cubForm from diagrams-solve-0.1, I"
:precision binary64
:alt
(if (< a -2.090464557976709e+86) (- (* 0.5 (/ (* y x) a)) (* 4.5 (/ t (/ a z)))) (if (< a 2.144030707833976e+99) (/ (- (* x y) (* z (* 9.0 t))) (* a 2.0)) (- (* (/ y a) (* x 0.5)) (* (/ t a) (* z 4.5)))))
(/ (- (* x y) (* (* z 9.0) t)) (* a 2.0)))