
(FPCore (x y z) :precision binary64 (+ (+ (+ (* x y) (* z z)) (* z z)) (* z z)))
double code(double x, double y, double z) {
return (((x * y) + (z * z)) + (z * z)) + (z * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (((x * y) + (z * z)) + (z * z)) + (z * z)
end function
public static double code(double x, double y, double z) {
return (((x * y) + (z * z)) + (z * z)) + (z * z);
}
def code(x, y, z): return (((x * y) + (z * z)) + (z * z)) + (z * z)
function code(x, y, z) return Float64(Float64(Float64(Float64(x * y) + Float64(z * z)) + Float64(z * z)) + Float64(z * z)) end
function tmp = code(x, y, z) tmp = (((x * y) + (z * z)) + (z * z)) + (z * z); end
code[x_, y_, z_] := N[(N[(N[(N[(x * y), $MachinePrecision] + N[(z * z), $MachinePrecision]), $MachinePrecision] + N[(z * z), $MachinePrecision]), $MachinePrecision] + N[(z * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(x \cdot y + z \cdot z\right) + z \cdot z\right) + z \cdot z
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ (+ (+ (* x y) (* z z)) (* z z)) (* z z)))
double code(double x, double y, double z) {
return (((x * y) + (z * z)) + (z * z)) + (z * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (((x * y) + (z * z)) + (z * z)) + (z * z)
end function
public static double code(double x, double y, double z) {
return (((x * y) + (z * z)) + (z * z)) + (z * z);
}
def code(x, y, z): return (((x * y) + (z * z)) + (z * z)) + (z * z)
function code(x, y, z) return Float64(Float64(Float64(Float64(x * y) + Float64(z * z)) + Float64(z * z)) + Float64(z * z)) end
function tmp = code(x, y, z) tmp = (((x * y) + (z * z)) + (z * z)) + (z * z); end
code[x_, y_, z_] := N[(N[(N[(N[(x * y), $MachinePrecision] + N[(z * z), $MachinePrecision]), $MachinePrecision] + N[(z * z), $MachinePrecision]), $MachinePrecision] + N[(z * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(x \cdot y + z \cdot z\right) + z \cdot z\right) + z \cdot z
\end{array}
(FPCore (x y z) :precision binary64 (fma z z (fma x y (* 2.0 (* z z)))))
double code(double x, double y, double z) {
return fma(z, z, fma(x, y, (2.0 * (z * z))));
}
function code(x, y, z) return fma(z, z, fma(x, y, Float64(2.0 * Float64(z * z)))) end
code[x_, y_, z_] := N[(z * z + N[(x * y + N[(2.0 * N[(z * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(z, z, \mathsf{fma}\left(x, y, 2 \cdot \left(z \cdot z\right)\right)\right)
\end{array}
Initial program 99.5%
+-commutative99.5%
fma-define99.6%
associate-+l+99.6%
fma-define99.6%
count-299.6%
Simplified99.6%
(FPCore (x y z) :precision binary64 (fma (pow z 2.0) 3.0 (* x y)))
double code(double x, double y, double z) {
return fma(pow(z, 2.0), 3.0, (x * y));
}
function code(x, y, z) return fma((z ^ 2.0), 3.0, Float64(x * y)) end
code[x_, y_, z_] := N[(N[Power[z, 2.0], $MachinePrecision] * 3.0 + N[(x * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left({z}^{2}, 3, x \cdot y\right)
\end{array}
Initial program 99.5%
Taylor expanded in x around 0 99.5%
Simplified99.5%
(FPCore (x y z) :precision binary64 (if (<= x -1.2e-161) (* x (+ y (* 3.0 (/ z (/ x z))))) (* y (+ x (* 3.0 (/ z (/ y z)))))))
double code(double x, double y, double z) {
double tmp;
if (x <= -1.2e-161) {
tmp = x * (y + (3.0 * (z / (x / z))));
} else {
tmp = y * (x + (3.0 * (z / (y / z))));
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (x <= (-1.2d-161)) then
tmp = x * (y + (3.0d0 * (z / (x / z))))
else
tmp = y * (x + (3.0d0 * (z / (y / z))))
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (x <= -1.2e-161) {
tmp = x * (y + (3.0 * (z / (x / z))));
} else {
tmp = y * (x + (3.0 * (z / (y / z))));
}
return tmp;
}
def code(x, y, z): tmp = 0 if x <= -1.2e-161: tmp = x * (y + (3.0 * (z / (x / z)))) else: tmp = y * (x + (3.0 * (z / (y / z)))) return tmp
function code(x, y, z) tmp = 0.0 if (x <= -1.2e-161) tmp = Float64(x * Float64(y + Float64(3.0 * Float64(z / Float64(x / z))))); else tmp = Float64(y * Float64(x + Float64(3.0 * Float64(z / Float64(y / z))))); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (x <= -1.2e-161) tmp = x * (y + (3.0 * (z / (x / z)))); else tmp = y * (x + (3.0 * (z / (y / z)))); end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[x, -1.2e-161], N[(x * N[(y + N[(3.0 * N[(z / N[(x / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(y * N[(x + N[(3.0 * N[(z / N[(y / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1.2 \cdot 10^{-161}:\\
\;\;\;\;x \cdot \left(y + 3 \cdot \frac{z}{\frac{x}{z}}\right)\\
\mathbf{else}:\\
\;\;\;\;y \cdot \left(x + 3 \cdot \frac{z}{\frac{y}{z}}\right)\\
\end{array}
\end{array}
if x < -1.19999999999999999e-161Initial program 98.8%
Taylor expanded in x around inf 96.6%
Simplified96.6%
pow296.6%
*-un-lft-identity96.6%
times-frac97.8%
Applied egg-rr97.8%
/-rgt-identity97.8%
clear-num97.8%
un-div-inv97.8%
Applied egg-rr97.8%
if -1.19999999999999999e-161 < x Initial program 99.9%
Taylor expanded in y around inf 95.4%
Simplified95.4%
pow295.4%
*-un-lft-identity95.4%
times-frac95.4%
Applied egg-rr95.4%
/-rgt-identity95.4%
clear-num95.4%
un-div-inv95.4%
Applied egg-rr95.4%
Final simplification96.2%
(FPCore (x y z) :precision binary64 (if (<= x -1.2e-161) (* x (+ y (* 3.0 (/ z (/ x z))))) (* y (+ x (* 3.0 (* z (/ z y)))))))
double code(double x, double y, double z) {
double tmp;
if (x <= -1.2e-161) {
tmp = x * (y + (3.0 * (z / (x / z))));
} else {
tmp = y * (x + (3.0 * (z * (z / y))));
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (x <= (-1.2d-161)) then
tmp = x * (y + (3.0d0 * (z / (x / z))))
else
tmp = y * (x + (3.0d0 * (z * (z / y))))
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (x <= -1.2e-161) {
tmp = x * (y + (3.0 * (z / (x / z))));
} else {
tmp = y * (x + (3.0 * (z * (z / y))));
}
return tmp;
}
def code(x, y, z): tmp = 0 if x <= -1.2e-161: tmp = x * (y + (3.0 * (z / (x / z)))) else: tmp = y * (x + (3.0 * (z * (z / y)))) return tmp
function code(x, y, z) tmp = 0.0 if (x <= -1.2e-161) tmp = Float64(x * Float64(y + Float64(3.0 * Float64(z / Float64(x / z))))); else tmp = Float64(y * Float64(x + Float64(3.0 * Float64(z * Float64(z / y))))); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (x <= -1.2e-161) tmp = x * (y + (3.0 * (z / (x / z)))); else tmp = y * (x + (3.0 * (z * (z / y)))); end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[x, -1.2e-161], N[(x * N[(y + N[(3.0 * N[(z / N[(x / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(y * N[(x + N[(3.0 * N[(z * N[(z / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1.2 \cdot 10^{-161}:\\
\;\;\;\;x \cdot \left(y + 3 \cdot \frac{z}{\frac{x}{z}}\right)\\
\mathbf{else}:\\
\;\;\;\;y \cdot \left(x + 3 \cdot \left(z \cdot \frac{z}{y}\right)\right)\\
\end{array}
\end{array}
if x < -1.19999999999999999e-161Initial program 98.8%
Taylor expanded in x around inf 96.6%
Simplified96.6%
pow296.6%
*-un-lft-identity96.6%
times-frac97.8%
Applied egg-rr97.8%
/-rgt-identity97.8%
clear-num97.8%
un-div-inv97.8%
Applied egg-rr97.8%
if -1.19999999999999999e-161 < x Initial program 99.9%
Taylor expanded in y around inf 95.4%
Simplified95.4%
pow295.4%
*-un-lft-identity95.4%
times-frac95.4%
Applied egg-rr95.4%
/-rgt-identity95.4%
clear-num95.4%
un-div-inv95.4%
Applied egg-rr95.4%
associate-/r/95.4%
Applied egg-rr95.4%
Final simplification96.2%
(FPCore (x y z) :precision binary64 (+ (* z z) (+ (* z z) (+ (* z z) (* x y)))))
double code(double x, double y, double z) {
return (z * z) + ((z * z) + ((z * z) + (x * y)));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (z * z) + ((z * z) + ((z * z) + (x * y)))
end function
public static double code(double x, double y, double z) {
return (z * z) + ((z * z) + ((z * z) + (x * y)));
}
def code(x, y, z): return (z * z) + ((z * z) + ((z * z) + (x * y)))
function code(x, y, z) return Float64(Float64(z * z) + Float64(Float64(z * z) + Float64(Float64(z * z) + Float64(x * y)))) end
function tmp = code(x, y, z) tmp = (z * z) + ((z * z) + ((z * z) + (x * y))); end
code[x_, y_, z_] := N[(N[(z * z), $MachinePrecision] + N[(N[(z * z), $MachinePrecision] + N[(N[(z * z), $MachinePrecision] + N[(x * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
z \cdot z + \left(z \cdot z + \left(z \cdot z + x \cdot y\right)\right)
\end{array}
Initial program 99.5%
Final simplification99.5%
(FPCore (x y z) :precision binary64 (* x (+ y (* 3.0 (/ z (/ x z))))))
double code(double x, double y, double z) {
return x * (y + (3.0 * (z / (x / z))));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x * (y + (3.0d0 * (z / (x / z))))
end function
public static double code(double x, double y, double z) {
return x * (y + (3.0 * (z / (x / z))));
}
def code(x, y, z): return x * (y + (3.0 * (z / (x / z))))
function code(x, y, z) return Float64(x * Float64(y + Float64(3.0 * Float64(z / Float64(x / z))))) end
function tmp = code(x, y, z) tmp = x * (y + (3.0 * (z / (x / z)))); end
code[x_, y_, z_] := N[(x * N[(y + N[(3.0 * N[(z / N[(x / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \left(y + 3 \cdot \frac{z}{\frac{x}{z}}\right)
\end{array}
Initial program 99.5%
Taylor expanded in x around inf 94.3%
Simplified94.3%
pow294.3%
*-un-lft-identity94.3%
times-frac94.7%
Applied egg-rr94.7%
/-rgt-identity94.7%
clear-num94.7%
un-div-inv94.8%
Applied egg-rr94.8%
Final simplification94.8%
(FPCore (x y z) :precision binary64 (* x y))
double code(double x, double y, double z) {
return x * y;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x * y
end function
public static double code(double x, double y, double z) {
return x * y;
}
def code(x, y, z): return x * y
function code(x, y, z) return Float64(x * y) end
function tmp = code(x, y, z) tmp = x * y; end
code[x_, y_, z_] := N[(x * y), $MachinePrecision]
\begin{array}{l}
\\
x \cdot y
\end{array}
Initial program 99.5%
Taylor expanded in x around inf 57.3%
(FPCore (x y z) :precision binary64 (+ (* (* 3.0 z) z) (* y x)))
double code(double x, double y, double z) {
return ((3.0 * z) * z) + (y * x);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = ((3.0d0 * z) * z) + (y * x)
end function
public static double code(double x, double y, double z) {
return ((3.0 * z) * z) + (y * x);
}
def code(x, y, z): return ((3.0 * z) * z) + (y * x)
function code(x, y, z) return Float64(Float64(Float64(3.0 * z) * z) + Float64(y * x)) end
function tmp = code(x, y, z) tmp = ((3.0 * z) * z) + (y * x); end
code[x_, y_, z_] := N[(N[(N[(3.0 * z), $MachinePrecision] * z), $MachinePrecision] + N[(y * x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(3 \cdot z\right) \cdot z + y \cdot x
\end{array}
herbie shell --seed 2024089
(FPCore (x y z)
:name "Linear.Quaternion:$c/ from linear-1.19.1.3, A"
:precision binary64
:alt
(+ (* (* 3.0 z) z) (* y x))
(+ (+ (+ (* x y) (* z z)) (* z z)) (* z z)))