
(FPCore (x) :precision binary64 (/ (- 1.0 (cos x)) (* x x)))
double code(double x) {
return (1.0 - cos(x)) / (x * x);
}
real(8) function code(x)
real(8), intent (in) :: x
code = (1.0d0 - cos(x)) / (x * x)
end function
public static double code(double x) {
return (1.0 - Math.cos(x)) / (x * x);
}
def code(x): return (1.0 - math.cos(x)) / (x * x)
function code(x) return Float64(Float64(1.0 - cos(x)) / Float64(x * x)) end
function tmp = code(x) tmp = (1.0 - cos(x)) / (x * x); end
code[x_] := N[(N[(1.0 - N[Cos[x], $MachinePrecision]), $MachinePrecision] / N[(x * x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1 - \cos x}{x \cdot x}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 6 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x) :precision binary64 (/ (- 1.0 (cos x)) (* x x)))
double code(double x) {
return (1.0 - cos(x)) / (x * x);
}
real(8) function code(x)
real(8), intent (in) :: x
code = (1.0d0 - cos(x)) / (x * x)
end function
public static double code(double x) {
return (1.0 - Math.cos(x)) / (x * x);
}
def code(x): return (1.0 - math.cos(x)) / (x * x)
function code(x) return Float64(Float64(1.0 - cos(x)) / Float64(x * x)) end
function tmp = code(x) tmp = (1.0 - cos(x)) / (x * x); end
code[x_] := N[(N[(1.0 - N[Cos[x], $MachinePrecision]), $MachinePrecision] / N[(x * x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1 - \cos x}{x \cdot x}
\end{array}
x_m = (fabs.f64 x)
(FPCore (x_m)
:precision binary64
(if (<= x_m 0.096)
(+
0.5
(*
(pow x_m 2.0)
(-
(*
(pow x_m 2.0)
(+ 0.001388888888888889 (* (pow x_m 2.0) -2.48015873015873e-5)))
0.041666666666666664)))
(/ (/ (- 1.0 (cos x_m)) x_m) x_m)))x_m = fabs(x);
double code(double x_m) {
double tmp;
if (x_m <= 0.096) {
tmp = 0.5 + (pow(x_m, 2.0) * ((pow(x_m, 2.0) * (0.001388888888888889 + (pow(x_m, 2.0) * -2.48015873015873e-5))) - 0.041666666666666664));
} else {
tmp = ((1.0 - cos(x_m)) / x_m) / x_m;
}
return tmp;
}
x_m = abs(x)
real(8) function code(x_m)
real(8), intent (in) :: x_m
real(8) :: tmp
if (x_m <= 0.096d0) then
tmp = 0.5d0 + ((x_m ** 2.0d0) * (((x_m ** 2.0d0) * (0.001388888888888889d0 + ((x_m ** 2.0d0) * (-2.48015873015873d-5)))) - 0.041666666666666664d0))
else
tmp = ((1.0d0 - cos(x_m)) / x_m) / x_m
end if
code = tmp
end function
x_m = Math.abs(x);
public static double code(double x_m) {
double tmp;
if (x_m <= 0.096) {
tmp = 0.5 + (Math.pow(x_m, 2.0) * ((Math.pow(x_m, 2.0) * (0.001388888888888889 + (Math.pow(x_m, 2.0) * -2.48015873015873e-5))) - 0.041666666666666664));
} else {
tmp = ((1.0 - Math.cos(x_m)) / x_m) / x_m;
}
return tmp;
}
x_m = math.fabs(x) def code(x_m): tmp = 0 if x_m <= 0.096: tmp = 0.5 + (math.pow(x_m, 2.0) * ((math.pow(x_m, 2.0) * (0.001388888888888889 + (math.pow(x_m, 2.0) * -2.48015873015873e-5))) - 0.041666666666666664)) else: tmp = ((1.0 - math.cos(x_m)) / x_m) / x_m return tmp
x_m = abs(x) function code(x_m) tmp = 0.0 if (x_m <= 0.096) tmp = Float64(0.5 + Float64((x_m ^ 2.0) * Float64(Float64((x_m ^ 2.0) * Float64(0.001388888888888889 + Float64((x_m ^ 2.0) * -2.48015873015873e-5))) - 0.041666666666666664))); else tmp = Float64(Float64(Float64(1.0 - cos(x_m)) / x_m) / x_m); end return tmp end
x_m = abs(x); function tmp_2 = code(x_m) tmp = 0.0; if (x_m <= 0.096) tmp = 0.5 + ((x_m ^ 2.0) * (((x_m ^ 2.0) * (0.001388888888888889 + ((x_m ^ 2.0) * -2.48015873015873e-5))) - 0.041666666666666664)); else tmp = ((1.0 - cos(x_m)) / x_m) / x_m; end tmp_2 = tmp; end
x_m = N[Abs[x], $MachinePrecision] code[x$95$m_] := If[LessEqual[x$95$m, 0.096], N[(0.5 + N[(N[Power[x$95$m, 2.0], $MachinePrecision] * N[(N[(N[Power[x$95$m, 2.0], $MachinePrecision] * N[(0.001388888888888889 + N[(N[Power[x$95$m, 2.0], $MachinePrecision] * -2.48015873015873e-5), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - 0.041666666666666664), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(N[(1.0 - N[Cos[x$95$m], $MachinePrecision]), $MachinePrecision] / x$95$m), $MachinePrecision] / x$95$m), $MachinePrecision]]
\begin{array}{l}
x_m = \left|x\right|
\\
\begin{array}{l}
\mathbf{if}\;x\_m \leq 0.096:\\
\;\;\;\;0.5 + {x\_m}^{2} \cdot \left({x\_m}^{2} \cdot \left(0.001388888888888889 + {x\_m}^{2} \cdot -2.48015873015873 \cdot 10^{-5}\right) - 0.041666666666666664\right)\\
\mathbf{else}:\\
\;\;\;\;\frac{\frac{1 - \cos x\_m}{x\_m}}{x\_m}\\
\end{array}
\end{array}
if x < 0.096000000000000002Initial program 36.1%
Taylor expanded in x around 0 66.0%
if 0.096000000000000002 < x Initial program 98.6%
associate-/r*99.4%
div-inv99.4%
Applied egg-rr99.4%
inv-pow99.4%
metadata-eval99.4%
sqrt-pow199.4%
*-commutative99.4%
frac-2neg99.4%
associate-*r/99.4%
Applied egg-rr99.4%
Taylor expanded in x around inf 99.4%
Final simplification74.1%
x_m = (fabs.f64 x)
(FPCore (x_m)
:precision binary64
(if (<= x_m 0.033)
(+
0.5
(*
(pow x_m 2.0)
(- (* (pow x_m 2.0) 0.001388888888888889) 0.041666666666666664)))
(/ (/ (- 1.0 (cos x_m)) x_m) x_m)))x_m = fabs(x);
double code(double x_m) {
double tmp;
if (x_m <= 0.033) {
tmp = 0.5 + (pow(x_m, 2.0) * ((pow(x_m, 2.0) * 0.001388888888888889) - 0.041666666666666664));
} else {
tmp = ((1.0 - cos(x_m)) / x_m) / x_m;
}
return tmp;
}
x_m = abs(x)
real(8) function code(x_m)
real(8), intent (in) :: x_m
real(8) :: tmp
if (x_m <= 0.033d0) then
tmp = 0.5d0 + ((x_m ** 2.0d0) * (((x_m ** 2.0d0) * 0.001388888888888889d0) - 0.041666666666666664d0))
else
tmp = ((1.0d0 - cos(x_m)) / x_m) / x_m
end if
code = tmp
end function
x_m = Math.abs(x);
public static double code(double x_m) {
double tmp;
if (x_m <= 0.033) {
tmp = 0.5 + (Math.pow(x_m, 2.0) * ((Math.pow(x_m, 2.0) * 0.001388888888888889) - 0.041666666666666664));
} else {
tmp = ((1.0 - Math.cos(x_m)) / x_m) / x_m;
}
return tmp;
}
x_m = math.fabs(x) def code(x_m): tmp = 0 if x_m <= 0.033: tmp = 0.5 + (math.pow(x_m, 2.0) * ((math.pow(x_m, 2.0) * 0.001388888888888889) - 0.041666666666666664)) else: tmp = ((1.0 - math.cos(x_m)) / x_m) / x_m return tmp
x_m = abs(x) function code(x_m) tmp = 0.0 if (x_m <= 0.033) tmp = Float64(0.5 + Float64((x_m ^ 2.0) * Float64(Float64((x_m ^ 2.0) * 0.001388888888888889) - 0.041666666666666664))); else tmp = Float64(Float64(Float64(1.0 - cos(x_m)) / x_m) / x_m); end return tmp end
x_m = abs(x); function tmp_2 = code(x_m) tmp = 0.0; if (x_m <= 0.033) tmp = 0.5 + ((x_m ^ 2.0) * (((x_m ^ 2.0) * 0.001388888888888889) - 0.041666666666666664)); else tmp = ((1.0 - cos(x_m)) / x_m) / x_m; end tmp_2 = tmp; end
x_m = N[Abs[x], $MachinePrecision] code[x$95$m_] := If[LessEqual[x$95$m, 0.033], N[(0.5 + N[(N[Power[x$95$m, 2.0], $MachinePrecision] * N[(N[(N[Power[x$95$m, 2.0], $MachinePrecision] * 0.001388888888888889), $MachinePrecision] - 0.041666666666666664), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(N[(1.0 - N[Cos[x$95$m], $MachinePrecision]), $MachinePrecision] / x$95$m), $MachinePrecision] / x$95$m), $MachinePrecision]]
\begin{array}{l}
x_m = \left|x\right|
\\
\begin{array}{l}
\mathbf{if}\;x\_m \leq 0.033:\\
\;\;\;\;0.5 + {x\_m}^{2} \cdot \left({x\_m}^{2} \cdot 0.001388888888888889 - 0.041666666666666664\right)\\
\mathbf{else}:\\
\;\;\;\;\frac{\frac{1 - \cos x\_m}{x\_m}}{x\_m}\\
\end{array}
\end{array}
if x < 0.033000000000000002Initial program 36.1%
Taylor expanded in x around 0 66.2%
if 0.033000000000000002 < x Initial program 98.6%
associate-/r*99.4%
div-inv99.4%
Applied egg-rr99.4%
inv-pow99.4%
metadata-eval99.4%
sqrt-pow199.4%
*-commutative99.4%
frac-2neg99.4%
associate-*r/99.4%
Applied egg-rr99.4%
Taylor expanded in x around inf 99.4%
Final simplification74.3%
x_m = (fabs.f64 x) (FPCore (x_m) :precision binary64 (if (<= x_m 0.0044) (+ 0.5 (* (pow x_m 2.0) -0.041666666666666664)) (* (/ (+ (cos x_m) -1.0) x_m) (/ -1.0 x_m))))
x_m = fabs(x);
double code(double x_m) {
double tmp;
if (x_m <= 0.0044) {
tmp = 0.5 + (pow(x_m, 2.0) * -0.041666666666666664);
} else {
tmp = ((cos(x_m) + -1.0) / x_m) * (-1.0 / x_m);
}
return tmp;
}
x_m = abs(x)
real(8) function code(x_m)
real(8), intent (in) :: x_m
real(8) :: tmp
if (x_m <= 0.0044d0) then
tmp = 0.5d0 + ((x_m ** 2.0d0) * (-0.041666666666666664d0))
else
tmp = ((cos(x_m) + (-1.0d0)) / x_m) * ((-1.0d0) / x_m)
end if
code = tmp
end function
x_m = Math.abs(x);
public static double code(double x_m) {
double tmp;
if (x_m <= 0.0044) {
tmp = 0.5 + (Math.pow(x_m, 2.0) * -0.041666666666666664);
} else {
tmp = ((Math.cos(x_m) + -1.0) / x_m) * (-1.0 / x_m);
}
return tmp;
}
x_m = math.fabs(x) def code(x_m): tmp = 0 if x_m <= 0.0044: tmp = 0.5 + (math.pow(x_m, 2.0) * -0.041666666666666664) else: tmp = ((math.cos(x_m) + -1.0) / x_m) * (-1.0 / x_m) return tmp
x_m = abs(x) function code(x_m) tmp = 0.0 if (x_m <= 0.0044) tmp = Float64(0.5 + Float64((x_m ^ 2.0) * -0.041666666666666664)); else tmp = Float64(Float64(Float64(cos(x_m) + -1.0) / x_m) * Float64(-1.0 / x_m)); end return tmp end
x_m = abs(x); function tmp_2 = code(x_m) tmp = 0.0; if (x_m <= 0.0044) tmp = 0.5 + ((x_m ^ 2.0) * -0.041666666666666664); else tmp = ((cos(x_m) + -1.0) / x_m) * (-1.0 / x_m); end tmp_2 = tmp; end
x_m = N[Abs[x], $MachinePrecision] code[x$95$m_] := If[LessEqual[x$95$m, 0.0044], N[(0.5 + N[(N[Power[x$95$m, 2.0], $MachinePrecision] * -0.041666666666666664), $MachinePrecision]), $MachinePrecision], N[(N[(N[(N[Cos[x$95$m], $MachinePrecision] + -1.0), $MachinePrecision] / x$95$m), $MachinePrecision] * N[(-1.0 / x$95$m), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
x_m = \left|x\right|
\\
\begin{array}{l}
\mathbf{if}\;x\_m \leq 0.0044:\\
\;\;\;\;0.5 + {x\_m}^{2} \cdot -0.041666666666666664\\
\mathbf{else}:\\
\;\;\;\;\frac{\cos x\_m + -1}{x\_m} \cdot \frac{-1}{x\_m}\\
\end{array}
\end{array}
if x < 0.00440000000000000027Initial program 35.9%
Taylor expanded in x around 0 65.6%
if 0.00440000000000000027 < x Initial program 98.3%
associate-/r*99.2%
div-inv99.1%
Applied egg-rr99.1%
Final simplification73.9%
x_m = (fabs.f64 x) (FPCore (x_m) :precision binary64 (if (<= x_m 0.0044) (+ 0.5 (* (pow x_m 2.0) -0.041666666666666664)) (/ (/ (- 1.0 (cos x_m)) x_m) x_m)))
x_m = fabs(x);
double code(double x_m) {
double tmp;
if (x_m <= 0.0044) {
tmp = 0.5 + (pow(x_m, 2.0) * -0.041666666666666664);
} else {
tmp = ((1.0 - cos(x_m)) / x_m) / x_m;
}
return tmp;
}
x_m = abs(x)
real(8) function code(x_m)
real(8), intent (in) :: x_m
real(8) :: tmp
if (x_m <= 0.0044d0) then
tmp = 0.5d0 + ((x_m ** 2.0d0) * (-0.041666666666666664d0))
else
tmp = ((1.0d0 - cos(x_m)) / x_m) / x_m
end if
code = tmp
end function
x_m = Math.abs(x);
public static double code(double x_m) {
double tmp;
if (x_m <= 0.0044) {
tmp = 0.5 + (Math.pow(x_m, 2.0) * -0.041666666666666664);
} else {
tmp = ((1.0 - Math.cos(x_m)) / x_m) / x_m;
}
return tmp;
}
x_m = math.fabs(x) def code(x_m): tmp = 0 if x_m <= 0.0044: tmp = 0.5 + (math.pow(x_m, 2.0) * -0.041666666666666664) else: tmp = ((1.0 - math.cos(x_m)) / x_m) / x_m return tmp
x_m = abs(x) function code(x_m) tmp = 0.0 if (x_m <= 0.0044) tmp = Float64(0.5 + Float64((x_m ^ 2.0) * -0.041666666666666664)); else tmp = Float64(Float64(Float64(1.0 - cos(x_m)) / x_m) / x_m); end return tmp end
x_m = abs(x); function tmp_2 = code(x_m) tmp = 0.0; if (x_m <= 0.0044) tmp = 0.5 + ((x_m ^ 2.0) * -0.041666666666666664); else tmp = ((1.0 - cos(x_m)) / x_m) / x_m; end tmp_2 = tmp; end
x_m = N[Abs[x], $MachinePrecision] code[x$95$m_] := If[LessEqual[x$95$m, 0.0044], N[(0.5 + N[(N[Power[x$95$m, 2.0], $MachinePrecision] * -0.041666666666666664), $MachinePrecision]), $MachinePrecision], N[(N[(N[(1.0 - N[Cos[x$95$m], $MachinePrecision]), $MachinePrecision] / x$95$m), $MachinePrecision] / x$95$m), $MachinePrecision]]
\begin{array}{l}
x_m = \left|x\right|
\\
\begin{array}{l}
\mathbf{if}\;x\_m \leq 0.0044:\\
\;\;\;\;0.5 + {x\_m}^{2} \cdot -0.041666666666666664\\
\mathbf{else}:\\
\;\;\;\;\frac{\frac{1 - \cos x\_m}{x\_m}}{x\_m}\\
\end{array}
\end{array}
if x < 0.00440000000000000027Initial program 35.9%
Taylor expanded in x around 0 65.6%
if 0.00440000000000000027 < x Initial program 98.3%
associate-/r*99.2%
div-inv99.1%
Applied egg-rr99.1%
inv-pow99.1%
metadata-eval99.1%
sqrt-pow199.1%
*-commutative99.1%
frac-2neg99.1%
associate-*r/99.1%
Applied egg-rr99.1%
Taylor expanded in x around inf 99.2%
Final simplification73.9%
x_m = (fabs.f64 x) (FPCore (x_m) :precision binary64 (if (<= x_m 0.0044) (+ 0.5 (* (pow x_m 2.0) -0.041666666666666664)) (/ (- 1.0 (cos x_m)) (* x_m x_m))))
x_m = fabs(x);
double code(double x_m) {
double tmp;
if (x_m <= 0.0044) {
tmp = 0.5 + (pow(x_m, 2.0) * -0.041666666666666664);
} else {
tmp = (1.0 - cos(x_m)) / (x_m * x_m);
}
return tmp;
}
x_m = abs(x)
real(8) function code(x_m)
real(8), intent (in) :: x_m
real(8) :: tmp
if (x_m <= 0.0044d0) then
tmp = 0.5d0 + ((x_m ** 2.0d0) * (-0.041666666666666664d0))
else
tmp = (1.0d0 - cos(x_m)) / (x_m * x_m)
end if
code = tmp
end function
x_m = Math.abs(x);
public static double code(double x_m) {
double tmp;
if (x_m <= 0.0044) {
tmp = 0.5 + (Math.pow(x_m, 2.0) * -0.041666666666666664);
} else {
tmp = (1.0 - Math.cos(x_m)) / (x_m * x_m);
}
return tmp;
}
x_m = math.fabs(x) def code(x_m): tmp = 0 if x_m <= 0.0044: tmp = 0.5 + (math.pow(x_m, 2.0) * -0.041666666666666664) else: tmp = (1.0 - math.cos(x_m)) / (x_m * x_m) return tmp
x_m = abs(x) function code(x_m) tmp = 0.0 if (x_m <= 0.0044) tmp = Float64(0.5 + Float64((x_m ^ 2.0) * -0.041666666666666664)); else tmp = Float64(Float64(1.0 - cos(x_m)) / Float64(x_m * x_m)); end return tmp end
x_m = abs(x); function tmp_2 = code(x_m) tmp = 0.0; if (x_m <= 0.0044) tmp = 0.5 + ((x_m ^ 2.0) * -0.041666666666666664); else tmp = (1.0 - cos(x_m)) / (x_m * x_m); end tmp_2 = tmp; end
x_m = N[Abs[x], $MachinePrecision] code[x$95$m_] := If[LessEqual[x$95$m, 0.0044], N[(0.5 + N[(N[Power[x$95$m, 2.0], $MachinePrecision] * -0.041666666666666664), $MachinePrecision]), $MachinePrecision], N[(N[(1.0 - N[Cos[x$95$m], $MachinePrecision]), $MachinePrecision] / N[(x$95$m * x$95$m), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
x_m = \left|x\right|
\\
\begin{array}{l}
\mathbf{if}\;x\_m \leq 0.0044:\\
\;\;\;\;0.5 + {x\_m}^{2} \cdot -0.041666666666666664\\
\mathbf{else}:\\
\;\;\;\;\frac{1 - \cos x\_m}{x\_m \cdot x\_m}\\
\end{array}
\end{array}
if x < 0.00440000000000000027Initial program 35.9%
Taylor expanded in x around 0 65.6%
if 0.00440000000000000027 < x Initial program 98.3%
Final simplification73.7%
x_m = (fabs.f64 x) (FPCore (x_m) :precision binary64 0.5)
x_m = fabs(x);
double code(double x_m) {
return 0.5;
}
x_m = abs(x)
real(8) function code(x_m)
real(8), intent (in) :: x_m
code = 0.5d0
end function
x_m = Math.abs(x);
public static double code(double x_m) {
return 0.5;
}
x_m = math.fabs(x) def code(x_m): return 0.5
x_m = abs(x) function code(x_m) return 0.5 end
x_m = abs(x); function tmp = code(x_m) tmp = 0.5; end
x_m = N[Abs[x], $MachinePrecision] code[x$95$m_] := 0.5
\begin{array}{l}
x_m = \left|x\right|
\\
0.5
\end{array}
Initial program 51.3%
Taylor expanded in x around 0 51.3%
herbie shell --seed 2024089
(FPCore (x)
:name "cos2 (problem 3.4.1)"
:precision binary64
(/ (- 1.0 (cos x)) (* x x)))