
(FPCore (x y z t a b) :precision binary64 (* (* x (cos (/ (* (* (+ (* y 2.0) 1.0) z) t) 16.0))) (cos (/ (* (* (+ (* a 2.0) 1.0) b) t) 16.0))))
double code(double x, double y, double z, double t, double a, double b) {
return (x * cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * cos((((((a * 2.0) + 1.0) * b) * t) / 16.0));
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = (x * cos((((((y * 2.0d0) + 1.0d0) * z) * t) / 16.0d0))) * cos((((((a * 2.0d0) + 1.0d0) * b) * t) / 16.0d0))
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return (x * Math.cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * Math.cos((((((a * 2.0) + 1.0) * b) * t) / 16.0));
}
def code(x, y, z, t, a, b): return (x * math.cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * math.cos((((((a * 2.0) + 1.0) * b) * t) / 16.0))
function code(x, y, z, t, a, b) return Float64(Float64(x * cos(Float64(Float64(Float64(Float64(Float64(y * 2.0) + 1.0) * z) * t) / 16.0))) * cos(Float64(Float64(Float64(Float64(Float64(a * 2.0) + 1.0) * b) * t) / 16.0))) end
function tmp = code(x, y, z, t, a, b) tmp = (x * cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * cos((((((a * 2.0) + 1.0) * b) * t) / 16.0)); end
code[x_, y_, z_, t_, a_, b_] := N[(N[(x * N[Cos[N[(N[(N[(N[(N[(y * 2.0), $MachinePrecision] + 1.0), $MachinePrecision] * z), $MachinePrecision] * t), $MachinePrecision] / 16.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] * N[Cos[N[(N[(N[(N[(N[(a * 2.0), $MachinePrecision] + 1.0), $MachinePrecision] * b), $MachinePrecision] * t), $MachinePrecision] / 16.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \left(\frac{\left(\left(a \cdot 2 + 1\right) \cdot b\right) \cdot t}{16}\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 4 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t a b) :precision binary64 (* (* x (cos (/ (* (* (+ (* y 2.0) 1.0) z) t) 16.0))) (cos (/ (* (* (+ (* a 2.0) 1.0) b) t) 16.0))))
double code(double x, double y, double z, double t, double a, double b) {
return (x * cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * cos((((((a * 2.0) + 1.0) * b) * t) / 16.0));
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = (x * cos((((((y * 2.0d0) + 1.0d0) * z) * t) / 16.0d0))) * cos((((((a * 2.0d0) + 1.0d0) * b) * t) / 16.0d0))
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return (x * Math.cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * Math.cos((((((a * 2.0) + 1.0) * b) * t) / 16.0));
}
def code(x, y, z, t, a, b): return (x * math.cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * math.cos((((((a * 2.0) + 1.0) * b) * t) / 16.0))
function code(x, y, z, t, a, b) return Float64(Float64(x * cos(Float64(Float64(Float64(Float64(Float64(y * 2.0) + 1.0) * z) * t) / 16.0))) * cos(Float64(Float64(Float64(Float64(Float64(a * 2.0) + 1.0) * b) * t) / 16.0))) end
function tmp = code(x, y, z, t, a, b) tmp = (x * cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * cos((((((a * 2.0) + 1.0) * b) * t) / 16.0)); end
code[x_, y_, z_, t_, a_, b_] := N[(N[(x * N[Cos[N[(N[(N[(N[(N[(y * 2.0), $MachinePrecision] + 1.0), $MachinePrecision] * z), $MachinePrecision] * t), $MachinePrecision] / 16.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] * N[Cos[N[(N[(N[(N[(N[(a * 2.0), $MachinePrecision] + 1.0), $MachinePrecision] * b), $MachinePrecision] * t), $MachinePrecision] / 16.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \left(\frac{\left(\left(a \cdot 2 + 1\right) \cdot b\right) \cdot t}{16}\right)
\end{array}
t_m = (fabs.f64 t)
(FPCore (x y z t_m a b)
:precision binary64
(if (<= t_m 8e+46)
(*
(cos (* 0.0625 (* t_m z)))
(* x (cos (* (* 0.0625 b) (* t_m (fma a -2.0 -1.0))))))
x))t_m = fabs(t);
double code(double x, double y, double z, double t_m, double a, double b) {
double tmp;
if (t_m <= 8e+46) {
tmp = cos((0.0625 * (t_m * z))) * (x * cos(((0.0625 * b) * (t_m * fma(a, -2.0, -1.0)))));
} else {
tmp = x;
}
return tmp;
}
t_m = abs(t) function code(x, y, z, t_m, a, b) tmp = 0.0 if (t_m <= 8e+46) tmp = Float64(cos(Float64(0.0625 * Float64(t_m * z))) * Float64(x * cos(Float64(Float64(0.0625 * b) * Float64(t_m * fma(a, -2.0, -1.0)))))); else tmp = x; end return tmp end
t_m = N[Abs[t], $MachinePrecision] code[x_, y_, z_, t$95$m_, a_, b_] := If[LessEqual[t$95$m, 8e+46], N[(N[Cos[N[(0.0625 * N[(t$95$m * z), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] * N[(x * N[Cos[N[(N[(0.0625 * b), $MachinePrecision] * N[(t$95$m * N[(a * -2.0 + -1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], x]
\begin{array}{l}
t_m = \left|t\right|
\\
\begin{array}{l}
\mathbf{if}\;t\_m \leq 8 \cdot 10^{+46}:\\
\;\;\;\;\cos \left(0.0625 \cdot \left(t\_m \cdot z\right)\right) \cdot \left(x \cdot \cos \left(\left(0.0625 \cdot b\right) \cdot \left(t\_m \cdot \mathsf{fma}\left(a, -2, -1\right)\right)\right)\right)\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if t < 7.9999999999999999e46Initial program 35.1%
Simplified37.0%
Taylor expanded in y around 0 38.2%
if 7.9999999999999999e46 < t Initial program 7.2%
Simplified6.7%
Taylor expanded in y around 0 7.1%
Taylor expanded in t around 0 14.8%
Final simplification32.1%
t_m = (fabs.f64 t) (FPCore (x y z t_m a b) :precision binary64 (if (<= t_m 3.2e+53) (* x (* (cos (* z (* t_m 0.0625))) (cos (* -0.0625 (* t_m b))))) x))
t_m = fabs(t);
double code(double x, double y, double z, double t_m, double a, double b) {
double tmp;
if (t_m <= 3.2e+53) {
tmp = x * (cos((z * (t_m * 0.0625))) * cos((-0.0625 * (t_m * b))));
} else {
tmp = x;
}
return tmp;
}
t_m = abs(t)
real(8) function code(x, y, z, t_m, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t_m
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: tmp
if (t_m <= 3.2d+53) then
tmp = x * (cos((z * (t_m * 0.0625d0))) * cos(((-0.0625d0) * (t_m * b))))
else
tmp = x
end if
code = tmp
end function
t_m = Math.abs(t);
public static double code(double x, double y, double z, double t_m, double a, double b) {
double tmp;
if (t_m <= 3.2e+53) {
tmp = x * (Math.cos((z * (t_m * 0.0625))) * Math.cos((-0.0625 * (t_m * b))));
} else {
tmp = x;
}
return tmp;
}
t_m = math.fabs(t) def code(x, y, z, t_m, a, b): tmp = 0 if t_m <= 3.2e+53: tmp = x * (math.cos((z * (t_m * 0.0625))) * math.cos((-0.0625 * (t_m * b)))) else: tmp = x return tmp
t_m = abs(t) function code(x, y, z, t_m, a, b) tmp = 0.0 if (t_m <= 3.2e+53) tmp = Float64(x * Float64(cos(Float64(z * Float64(t_m * 0.0625))) * cos(Float64(-0.0625 * Float64(t_m * b))))); else tmp = x; end return tmp end
t_m = abs(t); function tmp_2 = code(x, y, z, t_m, a, b) tmp = 0.0; if (t_m <= 3.2e+53) tmp = x * (cos((z * (t_m * 0.0625))) * cos((-0.0625 * (t_m * b)))); else tmp = x; end tmp_2 = tmp; end
t_m = N[Abs[t], $MachinePrecision] code[x_, y_, z_, t$95$m_, a_, b_] := If[LessEqual[t$95$m, 3.2e+53], N[(x * N[(N[Cos[N[(z * N[(t$95$m * 0.0625), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] * N[Cos[N[(-0.0625 * N[(t$95$m * b), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], x]
\begin{array}{l}
t_m = \left|t\right|
\\
\begin{array}{l}
\mathbf{if}\;t\_m \leq 3.2 \cdot 10^{+53}:\\
\;\;\;\;x \cdot \left(\cos \left(z \cdot \left(t\_m \cdot 0.0625\right)\right) \cdot \cos \left(-0.0625 \cdot \left(t\_m \cdot b\right)\right)\right)\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if t < 3.2e53Initial program 35.1%
Simplified37.0%
Taylor expanded in y around 0 38.2%
Taylor expanded in a around 0 37.7%
*-commutative37.7%
associate-*r*37.7%
*-commutative37.7%
*-commutative37.7%
*-commutative37.7%
Simplified37.7%
if 3.2e53 < t Initial program 7.2%
Simplified6.7%
Taylor expanded in y around 0 7.1%
Taylor expanded in t around 0 14.8%
Final simplification31.8%
t_m = (fabs.f64 t) (FPCore (x y z t_m a b) :precision binary64 (if (<= t_m 1.32e-30) (* x (cos (* 0.0625 (* b (* t_m (+ (* a -2.0) -1.0)))))) x))
t_m = fabs(t);
double code(double x, double y, double z, double t_m, double a, double b) {
double tmp;
if (t_m <= 1.32e-30) {
tmp = x * cos((0.0625 * (b * (t_m * ((a * -2.0) + -1.0)))));
} else {
tmp = x;
}
return tmp;
}
t_m = abs(t)
real(8) function code(x, y, z, t_m, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t_m
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: tmp
if (t_m <= 1.32d-30) then
tmp = x * cos((0.0625d0 * (b * (t_m * ((a * (-2.0d0)) + (-1.0d0))))))
else
tmp = x
end if
code = tmp
end function
t_m = Math.abs(t);
public static double code(double x, double y, double z, double t_m, double a, double b) {
double tmp;
if (t_m <= 1.32e-30) {
tmp = x * Math.cos((0.0625 * (b * (t_m * ((a * -2.0) + -1.0)))));
} else {
tmp = x;
}
return tmp;
}
t_m = math.fabs(t) def code(x, y, z, t_m, a, b): tmp = 0 if t_m <= 1.32e-30: tmp = x * math.cos((0.0625 * (b * (t_m * ((a * -2.0) + -1.0))))) else: tmp = x return tmp
t_m = abs(t) function code(x, y, z, t_m, a, b) tmp = 0.0 if (t_m <= 1.32e-30) tmp = Float64(x * cos(Float64(0.0625 * Float64(b * Float64(t_m * Float64(Float64(a * -2.0) + -1.0)))))); else tmp = x; end return tmp end
t_m = abs(t); function tmp_2 = code(x, y, z, t_m, a, b) tmp = 0.0; if (t_m <= 1.32e-30) tmp = x * cos((0.0625 * (b * (t_m * ((a * -2.0) + -1.0))))); else tmp = x; end tmp_2 = tmp; end
t_m = N[Abs[t], $MachinePrecision] code[x_, y_, z_, t$95$m_, a_, b_] := If[LessEqual[t$95$m, 1.32e-30], N[(x * N[Cos[N[(0.0625 * N[(b * N[(t$95$m * N[(N[(a * -2.0), $MachinePrecision] + -1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], x]
\begin{array}{l}
t_m = \left|t\right|
\\
\begin{array}{l}
\mathbf{if}\;t\_m \leq 1.32 \cdot 10^{-30}:\\
\;\;\;\;x \cdot \cos \left(0.0625 \cdot \left(b \cdot \left(t\_m \cdot \left(a \cdot -2 + -1\right)\right)\right)\right)\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if t < 1.32e-30Initial program 36.4%
Simplified38.4%
Taylor expanded in y around 0 39.4%
Taylor expanded in z around 0 38.6%
if 1.32e-30 < t Initial program 8.5%
Simplified8.1%
Taylor expanded in y around 0 9.0%
Taylor expanded in t around 0 15.2%
Final simplification31.5%
t_m = (fabs.f64 t) (FPCore (x y z t_m a b) :precision binary64 x)
t_m = fabs(t);
double code(double x, double y, double z, double t_m, double a, double b) {
return x;
}
t_m = abs(t)
real(8) function code(x, y, z, t_m, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t_m
real(8), intent (in) :: a
real(8), intent (in) :: b
code = x
end function
t_m = Math.abs(t);
public static double code(double x, double y, double z, double t_m, double a, double b) {
return x;
}
t_m = math.fabs(t) def code(x, y, z, t_m, a, b): return x
t_m = abs(t) function code(x, y, z, t_m, a, b) return x end
t_m = abs(t); function tmp = code(x, y, z, t_m, a, b) tmp = x; end
t_m = N[Abs[t], $MachinePrecision] code[x_, y_, z_, t$95$m_, a_, b_] := x
\begin{array}{l}
t_m = \left|t\right|
\\
x
\end{array}
Initial program 27.9%
Simplified29.2%
Taylor expanded in y around 0 30.2%
Taylor expanded in t around 0 31.3%
Final simplification31.3%
(FPCore (x y z t a b) :precision binary64 (* x (cos (* (/ b 16.0) (/ t (+ (- 1.0 (* a 2.0)) (pow (* a 2.0) 2.0)))))))
double code(double x, double y, double z, double t, double a, double b) {
return x * cos(((b / 16.0) * (t / ((1.0 - (a * 2.0)) + pow((a * 2.0), 2.0)))));
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = x * cos(((b / 16.0d0) * (t / ((1.0d0 - (a * 2.0d0)) + ((a * 2.0d0) ** 2.0d0)))))
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return x * Math.cos(((b / 16.0) * (t / ((1.0 - (a * 2.0)) + Math.pow((a * 2.0), 2.0)))));
}
def code(x, y, z, t, a, b): return x * math.cos(((b / 16.0) * (t / ((1.0 - (a * 2.0)) + math.pow((a * 2.0), 2.0)))))
function code(x, y, z, t, a, b) return Float64(x * cos(Float64(Float64(b / 16.0) * Float64(t / Float64(Float64(1.0 - Float64(a * 2.0)) + (Float64(a * 2.0) ^ 2.0)))))) end
function tmp = code(x, y, z, t, a, b) tmp = x * cos(((b / 16.0) * (t / ((1.0 - (a * 2.0)) + ((a * 2.0) ^ 2.0))))); end
code[x_, y_, z_, t_, a_, b_] := N[(x * N[Cos[N[(N[(b / 16.0), $MachinePrecision] * N[(t / N[(N[(1.0 - N[(a * 2.0), $MachinePrecision]), $MachinePrecision] + N[Power[N[(a * 2.0), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \cos \left(\frac{b}{16} \cdot \frac{t}{\left(1 - a \cdot 2\right) + {\left(a \cdot 2\right)}^{2}}\right)
\end{array}
herbie shell --seed 2024089
(FPCore (x y z t a b)
:name "Codec.Picture.Jpg.FastDct:referenceDct from JuicyPixels-3.2.6.1"
:precision binary64
:alt
(* x (cos (* (/ b 16.0) (/ t (+ (- 1.0 (* a 2.0)) (pow (* a 2.0) 2.0))))))
(* (* x (cos (/ (* (* (+ (* y 2.0) 1.0) z) t) 16.0))) (cos (/ (* (* (+ (* a 2.0) 1.0) b) t) 16.0))))