
(FPCore (x y) :precision binary64 (/ (+ x y) 10.0))
double code(double x, double y) {
return (x + y) / 10.0;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x + y) / 10.0d0
end function
public static double code(double x, double y) {
return (x + y) / 10.0;
}
def code(x, y): return (x + y) / 10.0
function code(x, y) return Float64(Float64(x + y) / 10.0) end
function tmp = code(x, y) tmp = (x + y) / 10.0; end
code[x_, y_] := N[(N[(x + y), $MachinePrecision] / 10.0), $MachinePrecision]
\begin{array}{l}
\\
\frac{x + y}{10}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 4 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (/ (+ x y) 10.0))
double code(double x, double y) {
return (x + y) / 10.0;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x + y) / 10.0d0
end function
public static double code(double x, double y) {
return (x + y) / 10.0;
}
def code(x, y): return (x + y) / 10.0
function code(x, y) return Float64(Float64(x + y) / 10.0) end
function tmp = code(x, y) tmp = (x + y) / 10.0; end
code[x_, y_] := N[(N[(x + y), $MachinePrecision] / 10.0), $MachinePrecision]
\begin{array}{l}
\\
\frac{x + y}{10}
\end{array}
(FPCore (x y) :precision binary64 (/ (+ x y) 10.0))
double code(double x, double y) {
return (x + y) / 10.0;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x + y) / 10.0d0
end function
public static double code(double x, double y) {
return (x + y) / 10.0;
}
def code(x, y): return (x + y) / 10.0
function code(x, y) return Float64(Float64(x + y) / 10.0) end
function tmp = code(x, y) tmp = (x + y) / 10.0; end
code[x_, y_] := N[(N[(x + y), $MachinePrecision] / 10.0), $MachinePrecision]
\begin{array}{l}
\\
\frac{x + y}{10}
\end{array}
Initial program 99.9%
Final simplification99.9%
(FPCore (x y) :precision binary64 (if (or (<= y 5.2e-84) (and (not (<= y 2.5e-72)) (<= y 4.3e-50))) (* x 0.1) (* y 0.1)))
double code(double x, double y) {
double tmp;
if ((y <= 5.2e-84) || (!(y <= 2.5e-72) && (y <= 4.3e-50))) {
tmp = x * 0.1;
} else {
tmp = y * 0.1;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((y <= 5.2d-84) .or. (.not. (y <= 2.5d-72)) .and. (y <= 4.3d-50)) then
tmp = x * 0.1d0
else
tmp = y * 0.1d0
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((y <= 5.2e-84) || (!(y <= 2.5e-72) && (y <= 4.3e-50))) {
tmp = x * 0.1;
} else {
tmp = y * 0.1;
}
return tmp;
}
def code(x, y): tmp = 0 if (y <= 5.2e-84) or (not (y <= 2.5e-72) and (y <= 4.3e-50)): tmp = x * 0.1 else: tmp = y * 0.1 return tmp
function code(x, y) tmp = 0.0 if ((y <= 5.2e-84) || (!(y <= 2.5e-72) && (y <= 4.3e-50))) tmp = Float64(x * 0.1); else tmp = Float64(y * 0.1); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((y <= 5.2e-84) || (~((y <= 2.5e-72)) && (y <= 4.3e-50))) tmp = x * 0.1; else tmp = y * 0.1; end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[y, 5.2e-84], And[N[Not[LessEqual[y, 2.5e-72]], $MachinePrecision], LessEqual[y, 4.3e-50]]], N[(x * 0.1), $MachinePrecision], N[(y * 0.1), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq 5.2 \cdot 10^{-84} \lor \neg \left(y \leq 2.5 \cdot 10^{-72}\right) \land y \leq 4.3 \cdot 10^{-50}:\\
\;\;\;\;x \cdot 0.1\\
\mathbf{else}:\\
\;\;\;\;y \cdot 0.1\\
\end{array}
\end{array}
if y < 5.2e-84 or 2.4999999999999998e-72 < y < 4.29999999999999997e-50Initial program 99.9%
*-rgt-identity99.9%
metadata-eval99.9%
associate-*l/99.9%
associate-/l*99.4%
metadata-eval99.4%
metadata-eval99.4%
Simplified99.4%
Taylor expanded in x around inf 55.0%
if 5.2e-84 < y < 2.4999999999999998e-72 or 4.29999999999999997e-50 < y Initial program 99.9%
*-rgt-identity99.9%
metadata-eval99.9%
associate-*l/99.9%
associate-/l*99.5%
metadata-eval99.5%
metadata-eval99.5%
Simplified99.5%
Taylor expanded in x around 0 69.2%
Final simplification59.3%
(FPCore (x y) :precision binary64 (* (+ x y) 0.1))
double code(double x, double y) {
return (x + y) * 0.1;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x + y) * 0.1d0
end function
public static double code(double x, double y) {
return (x + y) * 0.1;
}
def code(x, y): return (x + y) * 0.1
function code(x, y) return Float64(Float64(x + y) * 0.1) end
function tmp = code(x, y) tmp = (x + y) * 0.1; end
code[x_, y_] := N[(N[(x + y), $MachinePrecision] * 0.1), $MachinePrecision]
\begin{array}{l}
\\
\left(x + y\right) \cdot 0.1
\end{array}
Initial program 99.9%
*-rgt-identity99.9%
metadata-eval99.9%
associate-*l/99.9%
associate-/l*99.5%
metadata-eval99.5%
metadata-eval99.5%
Simplified99.5%
Final simplification99.5%
(FPCore (x y) :precision binary64 (* x 0.1))
double code(double x, double y) {
return x * 0.1;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x * 0.1d0
end function
public static double code(double x, double y) {
return x * 0.1;
}
def code(x, y): return x * 0.1
function code(x, y) return Float64(x * 0.1) end
function tmp = code(x, y) tmp = x * 0.1; end
code[x_, y_] := N[(x * 0.1), $MachinePrecision]
\begin{array}{l}
\\
x \cdot 0.1
\end{array}
Initial program 99.9%
*-rgt-identity99.9%
metadata-eval99.9%
associate-*l/99.9%
associate-/l*99.5%
metadata-eval99.5%
metadata-eval99.5%
Simplified99.5%
Taylor expanded in x around inf 47.9%
Final simplification47.9%
herbie shell --seed 2024089
(FPCore (x y)
:name "Text.Parsec.Token:makeTokenParser from parsec-3.1.9, A"
:precision binary64
(/ (+ x y) 10.0))