
(FPCore (lo hi x) :precision binary64 (/ (- x lo) (- hi lo)))
double code(double lo, double hi, double x) {
return (x - lo) / (hi - lo);
}
real(8) function code(lo, hi, x)
real(8), intent (in) :: lo
real(8), intent (in) :: hi
real(8), intent (in) :: x
code = (x - lo) / (hi - lo)
end function
public static double code(double lo, double hi, double x) {
return (x - lo) / (hi - lo);
}
def code(lo, hi, x): return (x - lo) / (hi - lo)
function code(lo, hi, x) return Float64(Float64(x - lo) / Float64(hi - lo)) end
function tmp = code(lo, hi, x) tmp = (x - lo) / (hi - lo); end
code[lo_, hi_, x_] := N[(N[(x - lo), $MachinePrecision] / N[(hi - lo), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x - lo}{hi - lo}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 4 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (lo hi x) :precision binary64 (/ (- x lo) (- hi lo)))
double code(double lo, double hi, double x) {
return (x - lo) / (hi - lo);
}
real(8) function code(lo, hi, x)
real(8), intent (in) :: lo
real(8), intent (in) :: hi
real(8), intent (in) :: x
code = (x - lo) / (hi - lo)
end function
public static double code(double lo, double hi, double x) {
return (x - lo) / (hi - lo);
}
def code(lo, hi, x): return (x - lo) / (hi - lo)
function code(lo, hi, x) return Float64(Float64(x - lo) / Float64(hi - lo)) end
function tmp = code(lo, hi, x) tmp = (x - lo) / (hi - lo); end
code[lo_, hi_, x_] := N[(N[(x - lo), $MachinePrecision] / N[(hi - lo), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x - lo}{hi - lo}
\end{array}
(FPCore (lo hi x) :precision binary64 (sqrt (pow (* (- x lo) (/ (/ lo hi) hi)) 2.0)))
double code(double lo, double hi, double x) {
return sqrt(pow(((x - lo) * ((lo / hi) / hi)), 2.0));
}
real(8) function code(lo, hi, x)
real(8), intent (in) :: lo
real(8), intent (in) :: hi
real(8), intent (in) :: x
code = sqrt((((x - lo) * ((lo / hi) / hi)) ** 2.0d0))
end function
public static double code(double lo, double hi, double x) {
return Math.sqrt(Math.pow(((x - lo) * ((lo / hi) / hi)), 2.0));
}
def code(lo, hi, x): return math.sqrt(math.pow(((x - lo) * ((lo / hi) / hi)), 2.0))
function code(lo, hi, x) return sqrt((Float64(Float64(x - lo) * Float64(Float64(lo / hi) / hi)) ^ 2.0)) end
function tmp = code(lo, hi, x) tmp = sqrt((((x - lo) * ((lo / hi) / hi)) ^ 2.0)); end
code[lo_, hi_, x_] := N[Sqrt[N[Power[N[(N[(x - lo), $MachinePrecision] * N[(N[(lo / hi), $MachinePrecision] / hi), $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]], $MachinePrecision]
\begin{array}{l}
\\
\sqrt{{\left(\left(x - lo\right) \cdot \frac{\frac{lo}{hi}}{hi}\right)}^{2}}
\end{array}
Initial program 3.1%
Taylor expanded in hi around inf 0.7%
+-commutative0.7%
associate--l+0.7%
+-commutative0.7%
*-rgt-identity0.7%
*-commutative0.7%
associate-/l*9.8%
distribute-lft-out10.0%
Simplified10.0%
clear-num10.0%
associate-/r/10.0%
*-commutative10.0%
Applied egg-rr10.0%
add-sqr-sqrt9.3%
sqrt-unprod17.9%
associate-*l/17.9%
*-un-lft-identity17.9%
associate-*l/17.9%
*-un-lft-identity17.9%
frac-times0.0%
Applied egg-rr17.9%
+-commutative17.9%
Simplified17.9%
Taylor expanded in lo around inf 19.4%
Final simplification19.4%
(FPCore (lo hi x) :precision binary64 (/ (* lo (+ (/ x hi) -1.0)) hi))
double code(double lo, double hi, double x) {
return (lo * ((x / hi) + -1.0)) / hi;
}
real(8) function code(lo, hi, x)
real(8), intent (in) :: lo
real(8), intent (in) :: hi
real(8), intent (in) :: x
code = (lo * ((x / hi) + (-1.0d0))) / hi
end function
public static double code(double lo, double hi, double x) {
return (lo * ((x / hi) + -1.0)) / hi;
}
def code(lo, hi, x): return (lo * ((x / hi) + -1.0)) / hi
function code(lo, hi, x) return Float64(Float64(lo * Float64(Float64(x / hi) + -1.0)) / hi) end
function tmp = code(lo, hi, x) tmp = (lo * ((x / hi) + -1.0)) / hi; end
code[lo_, hi_, x_] := N[(N[(lo * N[(N[(x / hi), $MachinePrecision] + -1.0), $MachinePrecision]), $MachinePrecision] / hi), $MachinePrecision]
\begin{array}{l}
\\
\frac{lo \cdot \left(\frac{x}{hi} + -1\right)}{hi}
\end{array}
Initial program 3.1%
Taylor expanded in hi around inf 0.7%
+-commutative0.7%
associate--l+0.7%
+-commutative0.7%
*-rgt-identity0.7%
*-commutative0.7%
associate-/l*9.8%
distribute-lft-out10.0%
Simplified10.0%
Taylor expanded in lo around 0 18.8%
Taylor expanded in lo around inf 18.8%
Final simplification18.8%
(FPCore (lo hi x) :precision binary64 (/ lo (- hi)))
double code(double lo, double hi, double x) {
return lo / -hi;
}
real(8) function code(lo, hi, x)
real(8), intent (in) :: lo
real(8), intent (in) :: hi
real(8), intent (in) :: x
code = lo / -hi
end function
public static double code(double lo, double hi, double x) {
return lo / -hi;
}
def code(lo, hi, x): return lo / -hi
function code(lo, hi, x) return Float64(lo / Float64(-hi)) end
function tmp = code(lo, hi, x) tmp = lo / -hi; end
code[lo_, hi_, x_] := N[(lo / (-hi)), $MachinePrecision]
\begin{array}{l}
\\
\frac{lo}{-hi}
\end{array}
Initial program 3.1%
Taylor expanded in hi around inf 0.7%
+-commutative0.7%
associate--l+0.7%
+-commutative0.7%
*-rgt-identity0.7%
*-commutative0.7%
associate-/l*9.8%
distribute-lft-out10.0%
Simplified10.0%
Taylor expanded in lo around 0 18.8%
Taylor expanded in x around 0 18.8%
associate-*r/18.8%
neg-mul-118.8%
Simplified18.8%
Final simplification18.8%
(FPCore (lo hi x) :precision binary64 1.0)
double code(double lo, double hi, double x) {
return 1.0;
}
real(8) function code(lo, hi, x)
real(8), intent (in) :: lo
real(8), intent (in) :: hi
real(8), intent (in) :: x
code = 1.0d0
end function
public static double code(double lo, double hi, double x) {
return 1.0;
}
def code(lo, hi, x): return 1.0
function code(lo, hi, x) return 1.0 end
function tmp = code(lo, hi, x) tmp = 1.0; end
code[lo_, hi_, x_] := 1.0
\begin{array}{l}
\\
1
\end{array}
Initial program 3.1%
Taylor expanded in lo around inf 18.6%
Final simplification18.6%
herbie shell --seed 2024089
(FPCore (lo hi x)
:name "xlohi (overflows)"
:precision binary64
:pre (and (< lo -1e+308) (> hi 1e+308))
(/ (- x lo) (- hi lo)))