
(FPCore (a b angle) :precision binary64 (let* ((t_0 (* PI (/ angle 180.0)))) (+ (pow (* a (cos t_0)) 2.0) (pow (* b (sin t_0)) 2.0))))
double code(double a, double b, double angle) {
double t_0 = ((double) M_PI) * (angle / 180.0);
return pow((a * cos(t_0)), 2.0) + pow((b * sin(t_0)), 2.0);
}
public static double code(double a, double b, double angle) {
double t_0 = Math.PI * (angle / 180.0);
return Math.pow((a * Math.cos(t_0)), 2.0) + Math.pow((b * Math.sin(t_0)), 2.0);
}
def code(a, b, angle): t_0 = math.pi * (angle / 180.0) return math.pow((a * math.cos(t_0)), 2.0) + math.pow((b * math.sin(t_0)), 2.0)
function code(a, b, angle) t_0 = Float64(pi * Float64(angle / 180.0)) return Float64((Float64(a * cos(t_0)) ^ 2.0) + (Float64(b * sin(t_0)) ^ 2.0)) end
function tmp = code(a, b, angle) t_0 = pi * (angle / 180.0); tmp = ((a * cos(t_0)) ^ 2.0) + ((b * sin(t_0)) ^ 2.0); end
code[a_, b_, angle_] := Block[{t$95$0 = N[(Pi * N[(angle / 180.0), $MachinePrecision]), $MachinePrecision]}, N[(N[Power[N[(a * N[Cos[t$95$0], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * N[Sin[t$95$0], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \pi \cdot \frac{angle}{180}\\
{\left(a \cdot \cos t\_0\right)}^{2} + {\left(b \cdot \sin t\_0\right)}^{2}
\end{array}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (a b angle) :precision binary64 (let* ((t_0 (* PI (/ angle 180.0)))) (+ (pow (* a (cos t_0)) 2.0) (pow (* b (sin t_0)) 2.0))))
double code(double a, double b, double angle) {
double t_0 = ((double) M_PI) * (angle / 180.0);
return pow((a * cos(t_0)), 2.0) + pow((b * sin(t_0)), 2.0);
}
public static double code(double a, double b, double angle) {
double t_0 = Math.PI * (angle / 180.0);
return Math.pow((a * Math.cos(t_0)), 2.0) + Math.pow((b * Math.sin(t_0)), 2.0);
}
def code(a, b, angle): t_0 = math.pi * (angle / 180.0) return math.pow((a * math.cos(t_0)), 2.0) + math.pow((b * math.sin(t_0)), 2.0)
function code(a, b, angle) t_0 = Float64(pi * Float64(angle / 180.0)) return Float64((Float64(a * cos(t_0)) ^ 2.0) + (Float64(b * sin(t_0)) ^ 2.0)) end
function tmp = code(a, b, angle) t_0 = pi * (angle / 180.0); tmp = ((a * cos(t_0)) ^ 2.0) + ((b * sin(t_0)) ^ 2.0); end
code[a_, b_, angle_] := Block[{t$95$0 = N[(Pi * N[(angle / 180.0), $MachinePrecision]), $MachinePrecision]}, N[(N[Power[N[(a * N[Cos[t$95$0], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * N[Sin[t$95$0], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \pi \cdot \frac{angle}{180}\\
{\left(a \cdot \cos t\_0\right)}^{2} + {\left(b \cdot \sin t\_0\right)}^{2}
\end{array}
\end{array}
(FPCore (a b angle) :precision binary64 (+ (pow (* a (cos (* 0.005555555555555556 (* angle PI)))) 2.0) (pow (* b (sin (* PI (* 0.005555555555555556 angle)))) 2.0)))
double code(double a, double b, double angle) {
return pow((a * cos((0.005555555555555556 * (angle * ((double) M_PI))))), 2.0) + pow((b * sin((((double) M_PI) * (0.005555555555555556 * angle)))), 2.0);
}
public static double code(double a, double b, double angle) {
return Math.pow((a * Math.cos((0.005555555555555556 * (angle * Math.PI)))), 2.0) + Math.pow((b * Math.sin((Math.PI * (0.005555555555555556 * angle)))), 2.0);
}
def code(a, b, angle): return math.pow((a * math.cos((0.005555555555555556 * (angle * math.pi)))), 2.0) + math.pow((b * math.sin((math.pi * (0.005555555555555556 * angle)))), 2.0)
function code(a, b, angle) return Float64((Float64(a * cos(Float64(0.005555555555555556 * Float64(angle * pi)))) ^ 2.0) + (Float64(b * sin(Float64(pi * Float64(0.005555555555555556 * angle)))) ^ 2.0)) end
function tmp = code(a, b, angle) tmp = ((a * cos((0.005555555555555556 * (angle * pi)))) ^ 2.0) + ((b * sin((pi * (0.005555555555555556 * angle)))) ^ 2.0); end
code[a_, b_, angle_] := N[(N[Power[N[(a * N[Cos[N[(0.005555555555555556 * N[(angle * Pi), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * N[Sin[N[(Pi * N[(0.005555555555555556 * angle), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{\left(a \cdot \cos \left(0.005555555555555556 \cdot \left(angle \cdot \pi\right)\right)\right)}^{2} + {\left(b \cdot \sin \left(\pi \cdot \left(0.005555555555555556 \cdot angle\right)\right)\right)}^{2}
\end{array}
Initial program 79.7%
associate-*r/79.7%
metadata-eval79.7%
metadata-eval79.7%
distribute-neg-frac279.7%
distribute-frac-neg79.7%
distribute-rgt-neg-out79.7%
associate-/l*79.7%
neg-mul-179.7%
*-commutative79.7%
associate-/l*79.8%
metadata-eval79.8%
metadata-eval79.8%
Simplified79.8%
Taylor expanded in angle around inf 79.9%
Final simplification79.9%
(FPCore (a b angle) :precision binary64 (+ (pow a 2.0) (pow (* b (sin (* 0.005555555555555556 (* angle PI)))) 2.0)))
double code(double a, double b, double angle) {
return pow(a, 2.0) + pow((b * sin((0.005555555555555556 * (angle * ((double) M_PI))))), 2.0);
}
public static double code(double a, double b, double angle) {
return Math.pow(a, 2.0) + Math.pow((b * Math.sin((0.005555555555555556 * (angle * Math.PI)))), 2.0);
}
def code(a, b, angle): return math.pow(a, 2.0) + math.pow((b * math.sin((0.005555555555555556 * (angle * math.pi)))), 2.0)
function code(a, b, angle) return Float64((a ^ 2.0) + (Float64(b * sin(Float64(0.005555555555555556 * Float64(angle * pi)))) ^ 2.0)) end
function tmp = code(a, b, angle) tmp = (a ^ 2.0) + ((b * sin((0.005555555555555556 * (angle * pi)))) ^ 2.0); end
code[a_, b_, angle_] := N[(N[Power[a, 2.0], $MachinePrecision] + N[Power[N[(b * N[Sin[N[(0.005555555555555556 * N[(angle * Pi), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{a}^{2} + {\left(b \cdot \sin \left(0.005555555555555556 \cdot \left(angle \cdot \pi\right)\right)\right)}^{2}
\end{array}
Initial program 79.7%
associate-*r/79.7%
metadata-eval79.7%
metadata-eval79.7%
distribute-neg-frac279.7%
distribute-frac-neg79.7%
distribute-rgt-neg-out79.7%
associate-/l*79.7%
neg-mul-179.7%
*-commutative79.7%
associate-/l*79.8%
metadata-eval79.8%
metadata-eval79.8%
Simplified79.8%
Taylor expanded in angle around 0 79.9%
Taylor expanded in angle around inf 79.9%
Final simplification79.9%
(FPCore (a b angle) :precision binary64 (+ (pow (* b (sin (* PI (* 0.005555555555555556 angle)))) 2.0) (pow a 2.0)))
double code(double a, double b, double angle) {
return pow((b * sin((((double) M_PI) * (0.005555555555555556 * angle)))), 2.0) + pow(a, 2.0);
}
public static double code(double a, double b, double angle) {
return Math.pow((b * Math.sin((Math.PI * (0.005555555555555556 * angle)))), 2.0) + Math.pow(a, 2.0);
}
def code(a, b, angle): return math.pow((b * math.sin((math.pi * (0.005555555555555556 * angle)))), 2.0) + math.pow(a, 2.0)
function code(a, b, angle) return Float64((Float64(b * sin(Float64(pi * Float64(0.005555555555555556 * angle)))) ^ 2.0) + (a ^ 2.0)) end
function tmp = code(a, b, angle) tmp = ((b * sin((pi * (0.005555555555555556 * angle)))) ^ 2.0) + (a ^ 2.0); end
code[a_, b_, angle_] := N[(N[Power[N[(b * N[Sin[N[(Pi * N[(0.005555555555555556 * angle), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[a, 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{\left(b \cdot \sin \left(\pi \cdot \left(0.005555555555555556 \cdot angle\right)\right)\right)}^{2} + {a}^{2}
\end{array}
Initial program 79.7%
associate-*r/79.7%
metadata-eval79.7%
metadata-eval79.7%
distribute-neg-frac279.7%
distribute-frac-neg79.7%
distribute-rgt-neg-out79.7%
associate-/l*79.7%
neg-mul-179.7%
*-commutative79.7%
associate-/l*79.8%
metadata-eval79.8%
metadata-eval79.8%
Simplified79.8%
Taylor expanded in angle around 0 79.9%
Final simplification79.9%
(FPCore (a b angle) :precision binary64 (+ (pow a 2.0) (pow (* 0.005555555555555556 (* (* angle PI) b)) 2.0)))
double code(double a, double b, double angle) {
return pow(a, 2.0) + pow((0.005555555555555556 * ((angle * ((double) M_PI)) * b)), 2.0);
}
public static double code(double a, double b, double angle) {
return Math.pow(a, 2.0) + Math.pow((0.005555555555555556 * ((angle * Math.PI) * b)), 2.0);
}
def code(a, b, angle): return math.pow(a, 2.0) + math.pow((0.005555555555555556 * ((angle * math.pi) * b)), 2.0)
function code(a, b, angle) return Float64((a ^ 2.0) + (Float64(0.005555555555555556 * Float64(Float64(angle * pi) * b)) ^ 2.0)) end
function tmp = code(a, b, angle) tmp = (a ^ 2.0) + ((0.005555555555555556 * ((angle * pi) * b)) ^ 2.0); end
code[a_, b_, angle_] := N[(N[Power[a, 2.0], $MachinePrecision] + N[Power[N[(0.005555555555555556 * N[(N[(angle * Pi), $MachinePrecision] * b), $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{a}^{2} + {\left(0.005555555555555556 \cdot \left(\left(angle \cdot \pi\right) \cdot b\right)\right)}^{2}
\end{array}
Initial program 79.7%
associate-*r/79.7%
metadata-eval79.7%
metadata-eval79.7%
distribute-neg-frac279.7%
distribute-frac-neg79.7%
distribute-rgt-neg-out79.7%
associate-/l*79.7%
neg-mul-179.7%
*-commutative79.7%
associate-/l*79.8%
metadata-eval79.8%
metadata-eval79.8%
Simplified79.8%
Taylor expanded in angle around 0 79.9%
Taylor expanded in angle around 0 74.8%
unpow274.8%
associate-*r*74.8%
associate-*l*73.2%
*-commutative73.2%
*-commutative73.2%
associate-*r*73.2%
Applied egg-rr73.2%
associate-*l*73.2%
*-commutative73.2%
associate-*r*73.2%
*-commutative73.2%
*-commutative73.2%
*-commutative73.2%
*-commutative73.2%
Simplified73.2%
Taylor expanded in b around 0 63.7%
*-commutative63.7%
associate-*r*63.7%
*-commutative63.7%
unpow263.7%
unpow263.7%
swap-sqr74.8%
unpow274.8%
unswap-sqr74.8%
metadata-eval74.8%
swap-sqr74.8%
associate-*r*74.8%
associate-*r*74.8%
associate-*r*74.8%
associate-*r*74.8%
unpow274.8%
Simplified74.8%
Final simplification74.8%
(FPCore (a b angle)
:precision binary64
(+
(pow a 2.0)
(*
b
(*
0.005555555555555556
(* (* angle PI) (* (* 0.005555555555555556 (* angle PI)) b))))))
double code(double a, double b, double angle) {
return pow(a, 2.0) + (b * (0.005555555555555556 * ((angle * ((double) M_PI)) * ((0.005555555555555556 * (angle * ((double) M_PI))) * b))));
}
public static double code(double a, double b, double angle) {
return Math.pow(a, 2.0) + (b * (0.005555555555555556 * ((angle * Math.PI) * ((0.005555555555555556 * (angle * Math.PI)) * b))));
}
def code(a, b, angle): return math.pow(a, 2.0) + (b * (0.005555555555555556 * ((angle * math.pi) * ((0.005555555555555556 * (angle * math.pi)) * b))))
function code(a, b, angle) return Float64((a ^ 2.0) + Float64(b * Float64(0.005555555555555556 * Float64(Float64(angle * pi) * Float64(Float64(0.005555555555555556 * Float64(angle * pi)) * b))))) end
function tmp = code(a, b, angle) tmp = (a ^ 2.0) + (b * (0.005555555555555556 * ((angle * pi) * ((0.005555555555555556 * (angle * pi)) * b)))); end
code[a_, b_, angle_] := N[(N[Power[a, 2.0], $MachinePrecision] + N[(b * N[(0.005555555555555556 * N[(N[(angle * Pi), $MachinePrecision] * N[(N[(0.005555555555555556 * N[(angle * Pi), $MachinePrecision]), $MachinePrecision] * b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{a}^{2} + b \cdot \left(0.005555555555555556 \cdot \left(\left(angle \cdot \pi\right) \cdot \left(\left(0.005555555555555556 \cdot \left(angle \cdot \pi\right)\right) \cdot b\right)\right)\right)
\end{array}
Initial program 79.7%
associate-*r/79.7%
metadata-eval79.7%
metadata-eval79.7%
distribute-neg-frac279.7%
distribute-frac-neg79.7%
distribute-rgt-neg-out79.7%
associate-/l*79.7%
neg-mul-179.7%
*-commutative79.7%
associate-/l*79.8%
metadata-eval79.8%
metadata-eval79.8%
Simplified79.8%
Taylor expanded in angle around 0 79.9%
Taylor expanded in angle around 0 74.8%
unpow274.8%
associate-*r*74.8%
associate-*l*73.2%
*-commutative73.2%
*-commutative73.2%
associate-*r*73.2%
Applied egg-rr73.2%
associate-*l*73.2%
*-commutative73.2%
associate-*r*73.2%
*-commutative73.2%
*-commutative73.2%
*-commutative73.2%
*-commutative73.2%
Simplified73.2%
Final simplification73.2%
(FPCore (a b angle) :precision binary64 (let* ((t_0 (* angle (* 0.005555555555555556 PI)))) (+ (pow a 2.0) (* t_0 (* b (* b t_0))))))
double code(double a, double b, double angle) {
double t_0 = angle * (0.005555555555555556 * ((double) M_PI));
return pow(a, 2.0) + (t_0 * (b * (b * t_0)));
}
public static double code(double a, double b, double angle) {
double t_0 = angle * (0.005555555555555556 * Math.PI);
return Math.pow(a, 2.0) + (t_0 * (b * (b * t_0)));
}
def code(a, b, angle): t_0 = angle * (0.005555555555555556 * math.pi) return math.pow(a, 2.0) + (t_0 * (b * (b * t_0)))
function code(a, b, angle) t_0 = Float64(angle * Float64(0.005555555555555556 * pi)) return Float64((a ^ 2.0) + Float64(t_0 * Float64(b * Float64(b * t_0)))) end
function tmp = code(a, b, angle) t_0 = angle * (0.005555555555555556 * pi); tmp = (a ^ 2.0) + (t_0 * (b * (b * t_0))); end
code[a_, b_, angle_] := Block[{t$95$0 = N[(angle * N[(0.005555555555555556 * Pi), $MachinePrecision]), $MachinePrecision]}, N[(N[Power[a, 2.0], $MachinePrecision] + N[(t$95$0 * N[(b * N[(b * t$95$0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := angle \cdot \left(0.005555555555555556 \cdot \pi\right)\\
{a}^{2} + t\_0 \cdot \left(b \cdot \left(b \cdot t\_0\right)\right)
\end{array}
\end{array}
Initial program 79.7%
associate-*r/79.7%
metadata-eval79.7%
metadata-eval79.7%
distribute-neg-frac279.7%
distribute-frac-neg79.7%
distribute-rgt-neg-out79.7%
associate-/l*79.7%
neg-mul-179.7%
*-commutative79.7%
associate-/l*79.8%
metadata-eval79.8%
metadata-eval79.8%
Simplified79.8%
Taylor expanded in angle around 0 79.9%
Taylor expanded in angle around 0 74.8%
unpow274.8%
associate-*r*73.4%
*-commutative73.4%
associate-*r*73.4%
*-commutative73.4%
associate-*r*73.4%
Applied egg-rr73.4%
Final simplification73.4%
(FPCore (a b angle)
:precision binary64
(+
(pow a 2.0)
(*
(* angle PI)
(*
(* b (* angle (* 0.005555555555555556 PI)))
(* 0.005555555555555556 b)))))
double code(double a, double b, double angle) {
return pow(a, 2.0) + ((angle * ((double) M_PI)) * ((b * (angle * (0.005555555555555556 * ((double) M_PI)))) * (0.005555555555555556 * b)));
}
public static double code(double a, double b, double angle) {
return Math.pow(a, 2.0) + ((angle * Math.PI) * ((b * (angle * (0.005555555555555556 * Math.PI))) * (0.005555555555555556 * b)));
}
def code(a, b, angle): return math.pow(a, 2.0) + ((angle * math.pi) * ((b * (angle * (0.005555555555555556 * math.pi))) * (0.005555555555555556 * b)))
function code(a, b, angle) return Float64((a ^ 2.0) + Float64(Float64(angle * pi) * Float64(Float64(b * Float64(angle * Float64(0.005555555555555556 * pi))) * Float64(0.005555555555555556 * b)))) end
function tmp = code(a, b, angle) tmp = (a ^ 2.0) + ((angle * pi) * ((b * (angle * (0.005555555555555556 * pi))) * (0.005555555555555556 * b))); end
code[a_, b_, angle_] := N[(N[Power[a, 2.0], $MachinePrecision] + N[(N[(angle * Pi), $MachinePrecision] * N[(N[(b * N[(angle * N[(0.005555555555555556 * Pi), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] * N[(0.005555555555555556 * b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{a}^{2} + \left(angle \cdot \pi\right) \cdot \left(\left(b \cdot \left(angle \cdot \left(0.005555555555555556 \cdot \pi\right)\right)\right) \cdot \left(0.005555555555555556 \cdot b\right)\right)
\end{array}
Initial program 79.7%
associate-*r/79.7%
metadata-eval79.7%
metadata-eval79.7%
distribute-neg-frac279.7%
distribute-frac-neg79.7%
distribute-rgt-neg-out79.7%
associate-/l*79.7%
neg-mul-179.7%
*-commutative79.7%
associate-/l*79.8%
metadata-eval79.8%
metadata-eval79.8%
Simplified79.8%
Taylor expanded in angle around 0 79.9%
Taylor expanded in angle around 0 74.8%
unpow274.8%
associate-*r*74.8%
associate-*r*73.4%
*-commutative73.4%
associate-*r*73.4%
*-commutative73.4%
Applied egg-rr73.4%
Final simplification73.4%
herbie shell --seed 2024089
(FPCore (a b angle)
:name "ab-angle->ABCF C"
:precision binary64
(+ (pow (* a (cos (* PI (/ angle 180.0)))) 2.0) (pow (* b (sin (* PI (/ angle 180.0)))) 2.0)))