
(FPCore (x y z) :precision binary64 (+ (* x y) (* (- 1.0 x) z)))
double code(double x, double y, double z) {
return (x * y) + ((1.0 - x) * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * y) + ((1.0d0 - x) * z)
end function
public static double code(double x, double y, double z) {
return (x * y) + ((1.0 - x) * z);
}
def code(x, y, z): return (x * y) + ((1.0 - x) * z)
function code(x, y, z) return Float64(Float64(x * y) + Float64(Float64(1.0 - x) * z)) end
function tmp = code(x, y, z) tmp = (x * y) + ((1.0 - x) * z); end
code[x_, y_, z_] := N[(N[(x * y), $MachinePrecision] + N[(N[(1.0 - x), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot y + \left(1 - x\right) \cdot z
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ (* x y) (* (- 1.0 x) z)))
double code(double x, double y, double z) {
return (x * y) + ((1.0 - x) * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * y) + ((1.0d0 - x) * z)
end function
public static double code(double x, double y, double z) {
return (x * y) + ((1.0 - x) * z);
}
def code(x, y, z): return (x * y) + ((1.0 - x) * z)
function code(x, y, z) return Float64(Float64(x * y) + Float64(Float64(1.0 - x) * z)) end
function tmp = code(x, y, z) tmp = (x * y) + ((1.0 - x) * z); end
code[x_, y_, z_] := N[(N[(x * y), $MachinePrecision] + N[(N[(1.0 - x), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot y + \left(1 - x\right) \cdot z
\end{array}
(FPCore (x y z) :precision binary64 (+ z (* x (- y z))))
double code(double x, double y, double z) {
return z + (x * (y - z));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = z + (x * (y - z))
end function
public static double code(double x, double y, double z) {
return z + (x * (y - z));
}
def code(x, y, z): return z + (x * (y - z))
function code(x, y, z) return Float64(z + Float64(x * Float64(y - z))) end
function tmp = code(x, y, z) tmp = z + (x * (y - z)); end
code[x_, y_, z_] := N[(z + N[(x * N[(y - z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
z + x \cdot \left(y - z\right)
\end{array}
Initial program 97.7%
+-commutative97.7%
remove-double-neg97.7%
distribute-rgt-neg-out97.7%
neg-sub097.7%
neg-sub097.7%
*-commutative97.7%
distribute-lft-neg-in97.7%
remove-double-neg97.7%
distribute-rgt-out--97.6%
*-lft-identity97.6%
associate-+l-97.6%
distribute-lft-out--100.0%
Simplified100.0%
Final simplification100.0%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* z (- x))))
(if (<= z -2.7e+205)
t_0
(if (<= z -1.95e+170)
z
(if (<= z -5e+142)
t_0
(if (<= z -0.47) z (if (<= z 0.00017) (* x y) z)))))))
double code(double x, double y, double z) {
double t_0 = z * -x;
double tmp;
if (z <= -2.7e+205) {
tmp = t_0;
} else if (z <= -1.95e+170) {
tmp = z;
} else if (z <= -5e+142) {
tmp = t_0;
} else if (z <= -0.47) {
tmp = z;
} else if (z <= 0.00017) {
tmp = x * y;
} else {
tmp = z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = z * -x
if (z <= (-2.7d+205)) then
tmp = t_0
else if (z <= (-1.95d+170)) then
tmp = z
else if (z <= (-5d+142)) then
tmp = t_0
else if (z <= (-0.47d0)) then
tmp = z
else if (z <= 0.00017d0) then
tmp = x * y
else
tmp = z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = z * -x;
double tmp;
if (z <= -2.7e+205) {
tmp = t_0;
} else if (z <= -1.95e+170) {
tmp = z;
} else if (z <= -5e+142) {
tmp = t_0;
} else if (z <= -0.47) {
tmp = z;
} else if (z <= 0.00017) {
tmp = x * y;
} else {
tmp = z;
}
return tmp;
}
def code(x, y, z): t_0 = z * -x tmp = 0 if z <= -2.7e+205: tmp = t_0 elif z <= -1.95e+170: tmp = z elif z <= -5e+142: tmp = t_0 elif z <= -0.47: tmp = z elif z <= 0.00017: tmp = x * y else: tmp = z return tmp
function code(x, y, z) t_0 = Float64(z * Float64(-x)) tmp = 0.0 if (z <= -2.7e+205) tmp = t_0; elseif (z <= -1.95e+170) tmp = z; elseif (z <= -5e+142) tmp = t_0; elseif (z <= -0.47) tmp = z; elseif (z <= 0.00017) tmp = Float64(x * y); else tmp = z; end return tmp end
function tmp_2 = code(x, y, z) t_0 = z * -x; tmp = 0.0; if (z <= -2.7e+205) tmp = t_0; elseif (z <= -1.95e+170) tmp = z; elseif (z <= -5e+142) tmp = t_0; elseif (z <= -0.47) tmp = z; elseif (z <= 0.00017) tmp = x * y; else tmp = z; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(z * (-x)), $MachinePrecision]}, If[LessEqual[z, -2.7e+205], t$95$0, If[LessEqual[z, -1.95e+170], z, If[LessEqual[z, -5e+142], t$95$0, If[LessEqual[z, -0.47], z, If[LessEqual[z, 0.00017], N[(x * y), $MachinePrecision], z]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := z \cdot \left(-x\right)\\
\mathbf{if}\;z \leq -2.7 \cdot 10^{+205}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;z \leq -1.95 \cdot 10^{+170}:\\
\;\;\;\;z\\
\mathbf{elif}\;z \leq -5 \cdot 10^{+142}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;z \leq -0.47:\\
\;\;\;\;z\\
\mathbf{elif}\;z \leq 0.00017:\\
\;\;\;\;x \cdot y\\
\mathbf{else}:\\
\;\;\;\;z\\
\end{array}
\end{array}
if z < -2.70000000000000012e205 or -1.9500000000000001e170 < z < -5.0000000000000001e142Initial program 96.3%
Taylor expanded in x around inf 72.4%
neg-mul-172.4%
sub-neg72.4%
Simplified72.4%
Taylor expanded in y around 0 72.4%
mul-1-neg72.4%
distribute-rgt-neg-out72.4%
Simplified72.4%
if -2.70000000000000012e205 < z < -1.9500000000000001e170 or -5.0000000000000001e142 < z < -0.46999999999999997 or 1.7e-4 < z Initial program 94.7%
Taylor expanded in x around 0 57.0%
if -0.46999999999999997 < z < 1.7e-4Initial program 100.0%
Taylor expanded in y around inf 73.2%
Final simplification67.1%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* x (- y z))))
(if (<= x -2e-83)
t_0
(if (<= x 1.22e-178)
z
(if (<= x 9e-124) (* x y) (if (<= x 2.5e-35) z t_0))))))
double code(double x, double y, double z) {
double t_0 = x * (y - z);
double tmp;
if (x <= -2e-83) {
tmp = t_0;
} else if (x <= 1.22e-178) {
tmp = z;
} else if (x <= 9e-124) {
tmp = x * y;
} else if (x <= 2.5e-35) {
tmp = z;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = x * (y - z)
if (x <= (-2d-83)) then
tmp = t_0
else if (x <= 1.22d-178) then
tmp = z
else if (x <= 9d-124) then
tmp = x * y
else if (x <= 2.5d-35) then
tmp = z
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = x * (y - z);
double tmp;
if (x <= -2e-83) {
tmp = t_0;
} else if (x <= 1.22e-178) {
tmp = z;
} else if (x <= 9e-124) {
tmp = x * y;
} else if (x <= 2.5e-35) {
tmp = z;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = x * (y - z) tmp = 0 if x <= -2e-83: tmp = t_0 elif x <= 1.22e-178: tmp = z elif x <= 9e-124: tmp = x * y elif x <= 2.5e-35: tmp = z else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(x * Float64(y - z)) tmp = 0.0 if (x <= -2e-83) tmp = t_0; elseif (x <= 1.22e-178) tmp = z; elseif (x <= 9e-124) tmp = Float64(x * y); elseif (x <= 2.5e-35) tmp = z; else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = x * (y - z); tmp = 0.0; if (x <= -2e-83) tmp = t_0; elseif (x <= 1.22e-178) tmp = z; elseif (x <= 9e-124) tmp = x * y; elseif (x <= 2.5e-35) tmp = z; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(x * N[(y - z), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[x, -2e-83], t$95$0, If[LessEqual[x, 1.22e-178], z, If[LessEqual[x, 9e-124], N[(x * y), $MachinePrecision], If[LessEqual[x, 2.5e-35], z, t$95$0]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := x \cdot \left(y - z\right)\\
\mathbf{if}\;x \leq -2 \cdot 10^{-83}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;x \leq 1.22 \cdot 10^{-178}:\\
\;\;\;\;z\\
\mathbf{elif}\;x \leq 9 \cdot 10^{-124}:\\
\;\;\;\;x \cdot y\\
\mathbf{elif}\;x \leq 2.5 \cdot 10^{-35}:\\
\;\;\;\;z\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if x < -2.0000000000000001e-83 or 2.49999999999999982e-35 < x Initial program 95.8%
Taylor expanded in x around inf 92.7%
neg-mul-192.7%
sub-neg92.7%
Simplified92.7%
if -2.0000000000000001e-83 < x < 1.21999999999999999e-178 or 8.9999999999999992e-124 < x < 2.49999999999999982e-35Initial program 100.0%
Taylor expanded in x around 0 75.4%
if 1.21999999999999999e-178 < x < 8.9999999999999992e-124Initial program 100.0%
Taylor expanded in y around inf 73.9%
Final simplification85.1%
(FPCore (x y z)
:precision binary64
(if (or (<= x -7.3e-84)
(not (or (<= x 1.22e-178) (and (not (<= x 3e-125)) (<= x 1.95e-36)))))
(* x y)
z))
double code(double x, double y, double z) {
double tmp;
if ((x <= -7.3e-84) || !((x <= 1.22e-178) || (!(x <= 3e-125) && (x <= 1.95e-36)))) {
tmp = x * y;
} else {
tmp = z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x <= (-7.3d-84)) .or. (.not. (x <= 1.22d-178) .or. (.not. (x <= 3d-125)) .and. (x <= 1.95d-36))) then
tmp = x * y
else
tmp = z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x <= -7.3e-84) || !((x <= 1.22e-178) || (!(x <= 3e-125) && (x <= 1.95e-36)))) {
tmp = x * y;
} else {
tmp = z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x <= -7.3e-84) or not ((x <= 1.22e-178) or (not (x <= 3e-125) and (x <= 1.95e-36))): tmp = x * y else: tmp = z return tmp
function code(x, y, z) tmp = 0.0 if ((x <= -7.3e-84) || !((x <= 1.22e-178) || (!(x <= 3e-125) && (x <= 1.95e-36)))) tmp = Float64(x * y); else tmp = z; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x <= -7.3e-84) || ~(((x <= 1.22e-178) || (~((x <= 3e-125)) && (x <= 1.95e-36))))) tmp = x * y; else tmp = z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[x, -7.3e-84], N[Not[Or[LessEqual[x, 1.22e-178], And[N[Not[LessEqual[x, 3e-125]], $MachinePrecision], LessEqual[x, 1.95e-36]]]], $MachinePrecision]], N[(x * y), $MachinePrecision], z]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -7.3 \cdot 10^{-84} \lor \neg \left(x \leq 1.22 \cdot 10^{-178} \lor \neg \left(x \leq 3 \cdot 10^{-125}\right) \land x \leq 1.95 \cdot 10^{-36}\right):\\
\;\;\;\;x \cdot y\\
\mathbf{else}:\\
\;\;\;\;z\\
\end{array}
\end{array}
if x < -7.3000000000000004e-84 or 1.21999999999999999e-178 < x < 2.9999999999999999e-125 or 1.95e-36 < x Initial program 96.1%
Taylor expanded in y around inf 58.4%
if -7.3000000000000004e-84 < x < 1.21999999999999999e-178 or 2.9999999999999999e-125 < x < 1.95e-36Initial program 100.0%
Taylor expanded in x around 0 75.4%
Final simplification65.1%
(FPCore (x y z) :precision binary64 (if (or (<= z -0.42) (not (<= z 3.7))) (* z (- 1.0 x)) (* x (- y z))))
double code(double x, double y, double z) {
double tmp;
if ((z <= -0.42) || !(z <= 3.7)) {
tmp = z * (1.0 - x);
} else {
tmp = x * (y - z);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z <= (-0.42d0)) .or. (.not. (z <= 3.7d0))) then
tmp = z * (1.0d0 - x)
else
tmp = x * (y - z)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z <= -0.42) || !(z <= 3.7)) {
tmp = z * (1.0 - x);
} else {
tmp = x * (y - z);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z <= -0.42) or not (z <= 3.7): tmp = z * (1.0 - x) else: tmp = x * (y - z) return tmp
function code(x, y, z) tmp = 0.0 if ((z <= -0.42) || !(z <= 3.7)) tmp = Float64(z * Float64(1.0 - x)); else tmp = Float64(x * Float64(y - z)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z <= -0.42) || ~((z <= 3.7))) tmp = z * (1.0 - x); else tmp = x * (y - z); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[z, -0.42], N[Not[LessEqual[z, 3.7]], $MachinePrecision]], N[(z * N[(1.0 - x), $MachinePrecision]), $MachinePrecision], N[(x * N[(y - z), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -0.42 \lor \neg \left(z \leq 3.7\right):\\
\;\;\;\;z \cdot \left(1 - x\right)\\
\mathbf{else}:\\
\;\;\;\;x \cdot \left(y - z\right)\\
\end{array}
\end{array}
if z < -0.419999999999999984 or 3.7000000000000002 < z Initial program 95.1%
Taylor expanded in y around 0 87.4%
if -0.419999999999999984 < z < 3.7000000000000002Initial program 100.0%
Taylor expanded in x around inf 80.2%
neg-mul-180.2%
sub-neg80.2%
Simplified80.2%
Final simplification83.7%
(FPCore (x y z) :precision binary64 (if (or (<= x -82000000.0) (not (<= x 1.0))) (* x (- y z)) (+ z (* x y))))
double code(double x, double y, double z) {
double tmp;
if ((x <= -82000000.0) || !(x <= 1.0)) {
tmp = x * (y - z);
} else {
tmp = z + (x * y);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x <= (-82000000.0d0)) .or. (.not. (x <= 1.0d0))) then
tmp = x * (y - z)
else
tmp = z + (x * y)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x <= -82000000.0) || !(x <= 1.0)) {
tmp = x * (y - z);
} else {
tmp = z + (x * y);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x <= -82000000.0) or not (x <= 1.0): tmp = x * (y - z) else: tmp = z + (x * y) return tmp
function code(x, y, z) tmp = 0.0 if ((x <= -82000000.0) || !(x <= 1.0)) tmp = Float64(x * Float64(y - z)); else tmp = Float64(z + Float64(x * y)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x <= -82000000.0) || ~((x <= 1.0))) tmp = x * (y - z); else tmp = z + (x * y); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[x, -82000000.0], N[Not[LessEqual[x, 1.0]], $MachinePrecision]], N[(x * N[(y - z), $MachinePrecision]), $MachinePrecision], N[(z + N[(x * y), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -82000000 \lor \neg \left(x \leq 1\right):\\
\;\;\;\;x \cdot \left(y - z\right)\\
\mathbf{else}:\\
\;\;\;\;z + x \cdot y\\
\end{array}
\end{array}
if x < -8.2e7 or 1 < x Initial program 95.1%
Taylor expanded in x around inf 98.3%
neg-mul-198.3%
sub-neg98.3%
Simplified98.3%
if -8.2e7 < x < 1Initial program 100.0%
+-commutative100.0%
remove-double-neg100.0%
distribute-rgt-neg-out100.0%
neg-sub0100.0%
neg-sub0100.0%
*-commutative100.0%
distribute-lft-neg-in100.0%
remove-double-neg100.0%
distribute-rgt-out--100.0%
*-lft-identity100.0%
associate-+l-100.0%
distribute-lft-out--100.0%
Simplified100.0%
Taylor expanded in z around 0 99.4%
associate-*r*99.4%
neg-mul-199.4%
Simplified99.4%
Final simplification98.9%
(FPCore (x y z) :precision binary64 z)
double code(double x, double y, double z) {
return z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = z
end function
public static double code(double x, double y, double z) {
return z;
}
def code(x, y, z): return z
function code(x, y, z) return z end
function tmp = code(x, y, z) tmp = z; end
code[x_, y_, z_] := z
\begin{array}{l}
\\
z
\end{array}
Initial program 97.7%
Taylor expanded in x around 0 35.6%
Final simplification35.6%
herbie shell --seed 2024089
(FPCore (x y z)
:name "Diagrams.Backend.Rasterific:$crender from diagrams-rasterific-1.3.1.3"
:precision binary64
(+ (* x y) (* (- 1.0 x) z)))