
(FPCore (x y) :precision binary64 (* 200.0 (- x y)))
double code(double x, double y) {
return 200.0 * (x - y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 200.0d0 * (x - y)
end function
public static double code(double x, double y) {
return 200.0 * (x - y);
}
def code(x, y): return 200.0 * (x - y)
function code(x, y) return Float64(200.0 * Float64(x - y)) end
function tmp = code(x, y) tmp = 200.0 * (x - y); end
code[x_, y_] := N[(200.0 * N[(x - y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
200 \cdot \left(x - y\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 5 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (* 200.0 (- x y)))
double code(double x, double y) {
return 200.0 * (x - y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 200.0d0 * (x - y)
end function
public static double code(double x, double y) {
return 200.0 * (x - y);
}
def code(x, y): return 200.0 * (x - y)
function code(x, y) return Float64(200.0 * Float64(x - y)) end
function tmp = code(x, y) tmp = 200.0 * (x - y); end
code[x_, y_] := N[(200.0 * N[(x - y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
200 \cdot \left(x - y\right)
\end{array}
(FPCore (x y) :precision binary64 (fma -200.0 y (* 200.0 x)))
double code(double x, double y) {
return fma(-200.0, y, (200.0 * x));
}
function code(x, y) return fma(-200.0, y, Float64(200.0 * x)) end
code[x_, y_] := N[(-200.0 * y + N[(200.0 * x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(-200, y, 200 \cdot x\right)
\end{array}
Initial program 99.9%
Taylor expanded in x around 0 99.9%
fma-define100.0%
Simplified100.0%
Final simplification100.0%
(FPCore (x y) :precision binary64 (if (or (<= x -1.9e+88) (not (<= x 4.05e+62))) (* 200.0 x) (* -200.0 y)))
double code(double x, double y) {
double tmp;
if ((x <= -1.9e+88) || !(x <= 4.05e+62)) {
tmp = 200.0 * x;
} else {
tmp = -200.0 * y;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((x <= (-1.9d+88)) .or. (.not. (x <= 4.05d+62))) then
tmp = 200.0d0 * x
else
tmp = (-200.0d0) * y
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((x <= -1.9e+88) || !(x <= 4.05e+62)) {
tmp = 200.0 * x;
} else {
tmp = -200.0 * y;
}
return tmp;
}
def code(x, y): tmp = 0 if (x <= -1.9e+88) or not (x <= 4.05e+62): tmp = 200.0 * x else: tmp = -200.0 * y return tmp
function code(x, y) tmp = 0.0 if ((x <= -1.9e+88) || !(x <= 4.05e+62)) tmp = Float64(200.0 * x); else tmp = Float64(-200.0 * y); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((x <= -1.9e+88) || ~((x <= 4.05e+62))) tmp = 200.0 * x; else tmp = -200.0 * y; end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[x, -1.9e+88], N[Not[LessEqual[x, 4.05e+62]], $MachinePrecision]], N[(200.0 * x), $MachinePrecision], N[(-200.0 * y), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1.9 \cdot 10^{+88} \lor \neg \left(x \leq 4.05 \cdot 10^{+62}\right):\\
\;\;\;\;200 \cdot x\\
\mathbf{else}:\\
\;\;\;\;-200 \cdot y\\
\end{array}
\end{array}
if x < -1.8999999999999998e88 or 4.04999999999999999e62 < x Initial program 99.9%
Taylor expanded in x around inf 83.1%
if -1.8999999999999998e88 < x < 4.04999999999999999e62Initial program 99.9%
Taylor expanded in x around 0 74.2%
Final simplification77.5%
(FPCore (x y) :precision binary64 (+ (* 200.0 x) (* -200.0 y)))
double code(double x, double y) {
return (200.0 * x) + (-200.0 * y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (200.0d0 * x) + ((-200.0d0) * y)
end function
public static double code(double x, double y) {
return (200.0 * x) + (-200.0 * y);
}
def code(x, y): return (200.0 * x) + (-200.0 * y)
function code(x, y) return Float64(Float64(200.0 * x) + Float64(-200.0 * y)) end
function tmp = code(x, y) tmp = (200.0 * x) + (-200.0 * y); end
code[x_, y_] := N[(N[(200.0 * x), $MachinePrecision] + N[(-200.0 * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
200 \cdot x + -200 \cdot y
\end{array}
Initial program 99.9%
Taylor expanded in x around 0 99.9%
Final simplification99.9%
(FPCore (x y) :precision binary64 (* 200.0 (- x y)))
double code(double x, double y) {
return 200.0 * (x - y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 200.0d0 * (x - y)
end function
public static double code(double x, double y) {
return 200.0 * (x - y);
}
def code(x, y): return 200.0 * (x - y)
function code(x, y) return Float64(200.0 * Float64(x - y)) end
function tmp = code(x, y) tmp = 200.0 * (x - y); end
code[x_, y_] := N[(200.0 * N[(x - y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
200 \cdot \left(x - y\right)
\end{array}
Initial program 99.9%
Final simplification99.9%
(FPCore (x y) :precision binary64 (* -200.0 y))
double code(double x, double y) {
return -200.0 * y;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (-200.0d0) * y
end function
public static double code(double x, double y) {
return -200.0 * y;
}
def code(x, y): return -200.0 * y
function code(x, y) return Float64(-200.0 * y) end
function tmp = code(x, y) tmp = -200.0 * y; end
code[x_, y_] := N[(-200.0 * y), $MachinePrecision]
\begin{array}{l}
\\
-200 \cdot y
\end{array}
Initial program 99.9%
Taylor expanded in x around 0 53.5%
Final simplification53.5%
herbie shell --seed 2024089
(FPCore (x y)
:name "Data.Colour.CIE:cieLABView from colour-2.3.3, C"
:precision binary64
(* 200.0 (- x y)))