
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(let* ((t_0 (/ 1.0 (sin normAngle))))
(+
(* (* (sin (* (- 1.0 u) normAngle)) t_0) n0_i)
(* (* (sin (* u normAngle)) t_0) n1_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float t_0 = 1.0f / sinf(normAngle);
return ((sinf(((1.0f - u) * normAngle)) * t_0) * n0_i) + ((sinf((u * normAngle)) * t_0) * n1_i);
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: t_0
t_0 = 1.0e0 / sin(normangle)
code = ((sin(((1.0e0 - u) * normangle)) * t_0) * n0_i) + ((sin((u * normangle)) * t_0) * n1_i)
end function
function code(normAngle, u, n0_i, n1_i) t_0 = Float32(Float32(1.0) / sin(normAngle)) return Float32(Float32(Float32(sin(Float32(Float32(Float32(1.0) - u) * normAngle)) * t_0) * n0_i) + Float32(Float32(sin(Float32(u * normAngle)) * t_0) * n1_i)) end
function tmp = code(normAngle, u, n0_i, n1_i) t_0 = single(1.0) / sin(normAngle); tmp = ((sin(((single(1.0) - u) * normAngle)) * t_0) * n0_i) + ((sin((u * normAngle)) * t_0) * n1_i); end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{1}{\sin normAngle}\\
\left(\sin \left(\left(1 - u\right) \cdot normAngle\right) \cdot t\_0\right) \cdot n0\_i + \left(\sin \left(u \cdot normAngle\right) \cdot t\_0\right) \cdot n1\_i
\end{array}
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 6 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(let* ((t_0 (/ 1.0 (sin normAngle))))
(+
(* (* (sin (* (- 1.0 u) normAngle)) t_0) n0_i)
(* (* (sin (* u normAngle)) t_0) n1_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float t_0 = 1.0f / sinf(normAngle);
return ((sinf(((1.0f - u) * normAngle)) * t_0) * n0_i) + ((sinf((u * normAngle)) * t_0) * n1_i);
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: t_0
t_0 = 1.0e0 / sin(normangle)
code = ((sin(((1.0e0 - u) * normangle)) * t_0) * n0_i) + ((sin((u * normangle)) * t_0) * n1_i)
end function
function code(normAngle, u, n0_i, n1_i) t_0 = Float32(Float32(1.0) / sin(normAngle)) return Float32(Float32(Float32(sin(Float32(Float32(Float32(1.0) - u) * normAngle)) * t_0) * n0_i) + Float32(Float32(sin(Float32(u * normAngle)) * t_0) * n1_i)) end
function tmp = code(normAngle, u, n0_i, n1_i) t_0 = single(1.0) / sin(normAngle); tmp = ((sin(((single(1.0) - u) * normAngle)) * t_0) * n0_i) + ((sin((u * normAngle)) * t_0) * n1_i); end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{1}{\sin normAngle}\\
\left(\sin \left(\left(1 - u\right) \cdot normAngle\right) \cdot t\_0\right) \cdot n0\_i + \left(\sin \left(u \cdot normAngle\right) \cdot t\_0\right) \cdot n1\_i
\end{array}
\end{array}
(FPCore (normAngle u n0_i n1_i) :precision binary32 (+ n0_i (* u (- (* n1_i (/ normAngle (sin normAngle))) n0_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
return n0_i + (u * ((n1_i * (normAngle / sinf(normAngle))) - n0_i));
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = n0_i + (u * ((n1_i * (normangle / sin(normangle))) - n0_i))
end function
function code(normAngle, u, n0_i, n1_i) return Float32(n0_i + Float32(u * Float32(Float32(n1_i * Float32(normAngle / sin(normAngle))) - n0_i))) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = n0_i + (u * ((n1_i * (normAngle / sin(normAngle))) - n0_i)); end
\begin{array}{l}
\\
n0\_i + u \cdot \left(n1\_i \cdot \frac{normAngle}{\sin normAngle} - n0\_i\right)
\end{array}
Initial program 97.2%
*-commutative97.2%
associate-*l*82.6%
*-commutative82.6%
associate-*l*75.3%
distribute-lft-out75.3%
Simplified75.3%
Taylor expanded in u around 0 86.7%
+-commutative86.7%
mul-1-neg86.7%
unsub-neg86.7%
associate-/l*94.3%
associate-/l*98.5%
associate-/l*98.1%
Simplified98.1%
Taylor expanded in normAngle around 0 98.2%
Final simplification98.2%
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(if (or (<= n0_i -8.999999682835267e-25)
(not (<= n0_i 2.9999999047965676e-22)))
(* n0_i (- 1.0 u))
(* u n1_i)))
float code(float normAngle, float u, float n0_i, float n1_i) {
float tmp;
if ((n0_i <= -8.999999682835267e-25f) || !(n0_i <= 2.9999999047965676e-22f)) {
tmp = n0_i * (1.0f - u);
} else {
tmp = u * n1_i;
}
return tmp;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: tmp
if ((n0_i <= (-8.999999682835267e-25)) .or. (.not. (n0_i <= 2.9999999047965676e-22))) then
tmp = n0_i * (1.0e0 - u)
else
tmp = u * n1_i
end if
code = tmp
end function
function code(normAngle, u, n0_i, n1_i) tmp = Float32(0.0) if ((n0_i <= Float32(-8.999999682835267e-25)) || !(n0_i <= Float32(2.9999999047965676e-22))) tmp = Float32(n0_i * Float32(Float32(1.0) - u)); else tmp = Float32(u * n1_i); end return tmp end
function tmp_2 = code(normAngle, u, n0_i, n1_i) tmp = single(0.0); if ((n0_i <= single(-8.999999682835267e-25)) || ~((n0_i <= single(2.9999999047965676e-22)))) tmp = n0_i * (single(1.0) - u); else tmp = u * n1_i; end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;n0\_i \leq -8.999999682835267 \cdot 10^{-25} \lor \neg \left(n0\_i \leq 2.9999999047965676 \cdot 10^{-22}\right):\\
\;\;\;\;n0\_i \cdot \left(1 - u\right)\\
\mathbf{else}:\\
\;\;\;\;u \cdot n1\_i\\
\end{array}
\end{array}
if n0_i < -8.99999968e-25 or 2.9999999e-22 < n0_i Initial program 97.5%
*-commutative97.5%
associate-*l*84.9%
*-commutative84.9%
associate-*l*84.4%
distribute-lft-out84.4%
Simplified84.4%
Taylor expanded in u around 0 93.8%
+-commutative93.8%
mul-1-neg93.8%
unsub-neg93.8%
associate-/l*94.8%
associate-/l*98.1%
associate-/l*98.1%
Simplified98.1%
Taylor expanded in normAngle around 0 97.6%
Taylor expanded in n0_i around inf 74.7%
neg-mul-174.7%
sub-neg74.7%
Simplified74.7%
if -8.99999968e-25 < n0_i < 2.9999999e-22Initial program 96.8%
*-commutative96.8%
associate-*l*79.5%
*-commutative79.5%
associate-*l*63.1%
distribute-lft-out63.2%
Simplified63.2%
Taylor expanded in normAngle around 0 96.4%
Taylor expanded in n0_i around 0 67.5%
*-commutative67.5%
Simplified67.5%
Final simplification71.6%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (if (<= n0_i -8.999999682835267e-25) n0_i (if (<= n0_i 2.9999999047965676e-22) (* u n1_i) n0_i)))
float code(float normAngle, float u, float n0_i, float n1_i) {
float tmp;
if (n0_i <= -8.999999682835267e-25f) {
tmp = n0_i;
} else if (n0_i <= 2.9999999047965676e-22f) {
tmp = u * n1_i;
} else {
tmp = n0_i;
}
return tmp;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: tmp
if (n0_i <= (-8.999999682835267e-25)) then
tmp = n0_i
else if (n0_i <= 2.9999999047965676e-22) then
tmp = u * n1_i
else
tmp = n0_i
end if
code = tmp
end function
function code(normAngle, u, n0_i, n1_i) tmp = Float32(0.0) if (n0_i <= Float32(-8.999999682835267e-25)) tmp = n0_i; elseif (n0_i <= Float32(2.9999999047965676e-22)) tmp = Float32(u * n1_i); else tmp = n0_i; end return tmp end
function tmp_2 = code(normAngle, u, n0_i, n1_i) tmp = single(0.0); if (n0_i <= single(-8.999999682835267e-25)) tmp = n0_i; elseif (n0_i <= single(2.9999999047965676e-22)) tmp = u * n1_i; else tmp = n0_i; end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;n0\_i \leq -8.999999682835267 \cdot 10^{-25}:\\
\;\;\;\;n0\_i\\
\mathbf{elif}\;n0\_i \leq 2.9999999047965676 \cdot 10^{-22}:\\
\;\;\;\;u \cdot n1\_i\\
\mathbf{else}:\\
\;\;\;\;n0\_i\\
\end{array}
\end{array}
if n0_i < -8.99999968e-25 or 2.9999999e-22 < n0_i Initial program 97.5%
*-commutative97.5%
associate-*l*84.9%
*-commutative84.9%
associate-*l*84.4%
distribute-lft-out84.4%
Simplified84.4%
Taylor expanded in u around 0 93.8%
+-commutative93.8%
mul-1-neg93.8%
unsub-neg93.8%
associate-/l*94.8%
associate-/l*98.1%
associate-/l*98.1%
Simplified98.1%
Taylor expanded in u around 0 59.7%
if -8.99999968e-25 < n0_i < 2.9999999e-22Initial program 96.8%
*-commutative96.8%
associate-*l*79.5%
*-commutative79.5%
associate-*l*63.1%
distribute-lft-out63.2%
Simplified63.2%
Taylor expanded in normAngle around 0 96.4%
Taylor expanded in n0_i around 0 67.5%
*-commutative67.5%
Simplified67.5%
Final simplification63.1%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (+ n0_i (* u (- n1_i n0_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
return n0_i + (u * (n1_i - n0_i));
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = n0_i + (u * (n1_i - n0_i))
end function
function code(normAngle, u, n0_i, n1_i) return Float32(n0_i + Float32(u * Float32(n1_i - n0_i))) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = n0_i + (u * (n1_i - n0_i)); end
\begin{array}{l}
\\
n0\_i + u \cdot \left(n1\_i - n0\_i\right)
\end{array}
Initial program 97.2%
*-commutative97.2%
associate-*l*82.6%
*-commutative82.6%
associate-*l*75.3%
distribute-lft-out75.3%
Simplified75.3%
Taylor expanded in u around 0 86.7%
+-commutative86.7%
mul-1-neg86.7%
unsub-neg86.7%
associate-/l*94.3%
associate-/l*98.5%
associate-/l*98.1%
Simplified98.1%
Taylor expanded in normAngle around 0 97.0%
Final simplification97.0%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (+ n0_i (* u n1_i)))
float code(float normAngle, float u, float n0_i, float n1_i) {
return n0_i + (u * n1_i);
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = n0_i + (u * n1_i)
end function
function code(normAngle, u, n0_i, n1_i) return Float32(n0_i + Float32(u * n1_i)) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = n0_i + (u * n1_i); end
\begin{array}{l}
\\
n0\_i + u \cdot n1\_i
\end{array}
Initial program 97.2%
*-commutative97.2%
associate-*l*82.6%
*-commutative82.6%
associate-*l*75.3%
distribute-lft-out75.3%
Simplified75.3%
Taylor expanded in u around 0 86.7%
+-commutative86.7%
mul-1-neg86.7%
unsub-neg86.7%
associate-/l*94.3%
associate-/l*98.5%
associate-/l*98.1%
Simplified98.1%
Taylor expanded in n1_i around inf 72.4%
associate-*r*72.4%
associate-/l*75.8%
*-commutative75.8%
Simplified75.8%
Taylor expanded in normAngle around 0 82.4%
*-commutative82.4%
Simplified82.4%
Final simplification82.4%
(FPCore (normAngle u n0_i n1_i) :precision binary32 n0_i)
float code(float normAngle, float u, float n0_i, float n1_i) {
return n0_i;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = n0_i
end function
function code(normAngle, u, n0_i, n1_i) return n0_i end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = n0_i; end
\begin{array}{l}
\\
n0\_i
\end{array}
Initial program 97.2%
*-commutative97.2%
associate-*l*82.6%
*-commutative82.6%
associate-*l*75.3%
distribute-lft-out75.3%
Simplified75.3%
Taylor expanded in u around 0 86.7%
+-commutative86.7%
mul-1-neg86.7%
unsub-neg86.7%
associate-/l*94.3%
associate-/l*98.5%
associate-/l*98.1%
Simplified98.1%
Taylor expanded in u around 0 45.5%
Final simplification45.5%
herbie shell --seed 2024089
(FPCore (normAngle u n0_i n1_i)
:name "Curve intersection, scale width based on ribbon orientation"
:precision binary32
:pre (and (and (and (and (<= 0.0 normAngle) (<= normAngle (/ PI 2.0))) (and (<= -1.0 n0_i) (<= n0_i 1.0))) (and (<= -1.0 n1_i) (<= n1_i 1.0))) (and (<= 2.328306437e-10 u) (<= u 1.0)))
(+ (* (* (sin (* (- 1.0 u) normAngle)) (/ 1.0 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1.0 (sin normAngle))) n1_i)))