
(FPCore (x y) :precision binary64 (* (cos x) (/ (sinh y) y)))
double code(double x, double y) {
return cos(x) * (sinh(y) / y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = cos(x) * (sinh(y) / y)
end function
public static double code(double x, double y) {
return Math.cos(x) * (Math.sinh(y) / y);
}
def code(x, y): return math.cos(x) * (math.sinh(y) / y)
function code(x, y) return Float64(cos(x) * Float64(sinh(y) / y)) end
function tmp = code(x, y) tmp = cos(x) * (sinh(y) / y); end
code[x_, y_] := N[(N[Cos[x], $MachinePrecision] * N[(N[Sinh[y], $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\cos x \cdot \frac{\sinh y}{y}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 4 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (* (cos x) (/ (sinh y) y)))
double code(double x, double y) {
return cos(x) * (sinh(y) / y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = cos(x) * (sinh(y) / y)
end function
public static double code(double x, double y) {
return Math.cos(x) * (Math.sinh(y) / y);
}
def code(x, y): return math.cos(x) * (math.sinh(y) / y)
function code(x, y) return Float64(cos(x) * Float64(sinh(y) / y)) end
function tmp = code(x, y) tmp = cos(x) * (sinh(y) / y); end
code[x_, y_] := N[(N[Cos[x], $MachinePrecision] * N[(N[Sinh[y], $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\cos x \cdot \frac{\sinh y}{y}
\end{array}
(FPCore (x y) :precision binary64 (* (cos x) (/ (sinh y) y)))
double code(double x, double y) {
return cos(x) * (sinh(y) / y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = cos(x) * (sinh(y) / y)
end function
public static double code(double x, double y) {
return Math.cos(x) * (Math.sinh(y) / y);
}
def code(x, y): return math.cos(x) * (math.sinh(y) / y)
function code(x, y) return Float64(cos(x) * Float64(sinh(y) / y)) end
function tmp = code(x, y) tmp = cos(x) * (sinh(y) / y); end
code[x_, y_] := N[(N[Cos[x], $MachinePrecision] * N[(N[Sinh[y], $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\cos x \cdot \frac{\sinh y}{y}
\end{array}
Initial program 100.0%
(FPCore (x y) :precision binary64 (if (<= y 780000000.0) (cos x) (+ 1.0 (* (pow x 2.0) -0.5))))
double code(double x, double y) {
double tmp;
if (y <= 780000000.0) {
tmp = cos(x);
} else {
tmp = 1.0 + (pow(x, 2.0) * -0.5);
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (y <= 780000000.0d0) then
tmp = cos(x)
else
tmp = 1.0d0 + ((x ** 2.0d0) * (-0.5d0))
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (y <= 780000000.0) {
tmp = Math.cos(x);
} else {
tmp = 1.0 + (Math.pow(x, 2.0) * -0.5);
}
return tmp;
}
def code(x, y): tmp = 0 if y <= 780000000.0: tmp = math.cos(x) else: tmp = 1.0 + (math.pow(x, 2.0) * -0.5) return tmp
function code(x, y) tmp = 0.0 if (y <= 780000000.0) tmp = cos(x); else tmp = Float64(1.0 + Float64((x ^ 2.0) * -0.5)); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (y <= 780000000.0) tmp = cos(x); else tmp = 1.0 + ((x ^ 2.0) * -0.5); end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[y, 780000000.0], N[Cos[x], $MachinePrecision], N[(1.0 + N[(N[Power[x, 2.0], $MachinePrecision] * -0.5), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq 780000000:\\
\;\;\;\;\cos x\\
\mathbf{else}:\\
\;\;\;\;1 + {x}^{2} \cdot -0.5\\
\end{array}
\end{array}
if y < 7.8e8Initial program 100.0%
Taylor expanded in y around 0 61.5%
if 7.8e8 < y Initial program 100.0%
expm1-log1p-u69.8%
Applied egg-rr69.8%
Taylor expanded in y around 0 3.1%
log1p-define3.1%
Simplified3.1%
Taylor expanded in x around 0 12.0%
*-commutative12.0%
Simplified12.0%
(FPCore (x y) :precision binary64 (cos x))
double code(double x, double y) {
return cos(x);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = cos(x)
end function
public static double code(double x, double y) {
return Math.cos(x);
}
def code(x, y): return math.cos(x)
function code(x, y) return cos(x) end
function tmp = code(x, y) tmp = cos(x); end
code[x_, y_] := N[Cos[x], $MachinePrecision]
\begin{array}{l}
\\
\cos x
\end{array}
Initial program 100.0%
Taylor expanded in y around 0 47.1%
(FPCore (x y) :precision binary64 1.0)
double code(double x, double y) {
return 1.0;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 1.0d0
end function
public static double code(double x, double y) {
return 1.0;
}
def code(x, y): return 1.0
function code(x, y) return 1.0 end
function tmp = code(x, y) tmp = 1.0; end
code[x_, y_] := 1.0
\begin{array}{l}
\\
1
\end{array}
Initial program 100.0%
expm1-log1p-u87.8%
Applied egg-rr87.8%
Taylor expanded in y around 0 46.8%
log1p-define47.0%
Simplified47.0%
Taylor expanded in x around 0 23.4%
herbie shell --seed 2024087
(FPCore (x y)
:name "Linear.Quaternion:$csin from linear-1.19.1.3"
:precision binary64
(* (cos x) (/ (sinh y) y)))