
(FPCore (x y z) :precision binary64 (+ x (* y (+ z x))))
double code(double x, double y, double z) {
return x + (y * (z + x));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + (y * (z + x))
end function
public static double code(double x, double y, double z) {
return x + (y * (z + x));
}
def code(x, y, z): return x + (y * (z + x))
function code(x, y, z) return Float64(x + Float64(y * Float64(z + x))) end
function tmp = code(x, y, z) tmp = x + (y * (z + x)); end
code[x_, y_, z_] := N[(x + N[(y * N[(z + x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + y \cdot \left(z + x\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ x (* y (+ z x))))
double code(double x, double y, double z) {
return x + (y * (z + x));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + (y * (z + x))
end function
public static double code(double x, double y, double z) {
return x + (y * (z + x));
}
def code(x, y, z): return x + (y * (z + x))
function code(x, y, z) return Float64(x + Float64(y * Float64(z + x))) end
function tmp = code(x, y, z) tmp = x + (y * (z + x)); end
code[x_, y_, z_] := N[(x + N[(y * N[(z + x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + y \cdot \left(z + x\right)
\end{array}
(FPCore (x y z) :precision binary64 (fma y (+ x z) x))
double code(double x, double y, double z) {
return fma(y, (x + z), x);
}
function code(x, y, z) return fma(y, Float64(x + z), x) end
code[x_, y_, z_] := N[(y * N[(x + z), $MachinePrecision] + x), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(y, x + z, x\right)
\end{array}
Initial program 100.0%
+-commutative100.0%
fma-define100.0%
+-commutative100.0%
Simplified100.0%
(FPCore (x y z)
:precision binary64
(if (<= y -7.6e+189)
(* y x)
(if (<= y -3.5e+38)
(* y z)
(if (<= y -1.0) (* y x) (if (<= y 6e-17) x (* y z))))))
double code(double x, double y, double z) {
double tmp;
if (y <= -7.6e+189) {
tmp = y * x;
} else if (y <= -3.5e+38) {
tmp = y * z;
} else if (y <= -1.0) {
tmp = y * x;
} else if (y <= 6e-17) {
tmp = x;
} else {
tmp = y * z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= (-7.6d+189)) then
tmp = y * x
else if (y <= (-3.5d+38)) then
tmp = y * z
else if (y <= (-1.0d0)) then
tmp = y * x
else if (y <= 6d-17) then
tmp = x
else
tmp = y * z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (y <= -7.6e+189) {
tmp = y * x;
} else if (y <= -3.5e+38) {
tmp = y * z;
} else if (y <= -1.0) {
tmp = y * x;
} else if (y <= 6e-17) {
tmp = x;
} else {
tmp = y * z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if y <= -7.6e+189: tmp = y * x elif y <= -3.5e+38: tmp = y * z elif y <= -1.0: tmp = y * x elif y <= 6e-17: tmp = x else: tmp = y * z return tmp
function code(x, y, z) tmp = 0.0 if (y <= -7.6e+189) tmp = Float64(y * x); elseif (y <= -3.5e+38) tmp = Float64(y * z); elseif (y <= -1.0) tmp = Float64(y * x); elseif (y <= 6e-17) tmp = x; else tmp = Float64(y * z); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (y <= -7.6e+189) tmp = y * x; elseif (y <= -3.5e+38) tmp = y * z; elseif (y <= -1.0) tmp = y * x; elseif (y <= 6e-17) tmp = x; else tmp = y * z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[y, -7.6e+189], N[(y * x), $MachinePrecision], If[LessEqual[y, -3.5e+38], N[(y * z), $MachinePrecision], If[LessEqual[y, -1.0], N[(y * x), $MachinePrecision], If[LessEqual[y, 6e-17], x, N[(y * z), $MachinePrecision]]]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -7.6 \cdot 10^{+189}:\\
\;\;\;\;y \cdot x\\
\mathbf{elif}\;y \leq -3.5 \cdot 10^{+38}:\\
\;\;\;\;y \cdot z\\
\mathbf{elif}\;y \leq -1:\\
\;\;\;\;y \cdot x\\
\mathbf{elif}\;y \leq 6 \cdot 10^{-17}:\\
\;\;\;\;x\\
\mathbf{else}:\\
\;\;\;\;y \cdot z\\
\end{array}
\end{array}
if y < -7.5999999999999997e189 or -3.50000000000000002e38 < y < -1Initial program 100.0%
Taylor expanded in x around inf 80.7%
+-commutative80.7%
Simplified80.7%
Taylor expanded in y around inf 80.5%
*-commutative80.5%
Simplified80.5%
if -7.5999999999999997e189 < y < -3.50000000000000002e38 or 6.00000000000000012e-17 < y Initial program 99.9%
+-commutative99.9%
fma-define100.0%
+-commutative100.0%
Simplified100.0%
fma-undefine99.9%
+-commutative99.9%
+-commutative99.9%
distribute-lft-in97.0%
associate-+r+97.0%
Applied egg-rr97.0%
Taylor expanded in x around 0 56.3%
if -1 < y < 6.00000000000000012e-17Initial program 100.0%
Taylor expanded in y around 0 70.3%
(FPCore (x y z) :precision binary64 (if (or (<= y -1.0) (not (<= y 1.0))) (* y (+ x z)) (+ x (* y z))))
double code(double x, double y, double z) {
double tmp;
if ((y <= -1.0) || !(y <= 1.0)) {
tmp = y * (x + z);
} else {
tmp = x + (y * z);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-1.0d0)) .or. (.not. (y <= 1.0d0))) then
tmp = y * (x + z)
else
tmp = x + (y * z)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -1.0) || !(y <= 1.0)) {
tmp = y * (x + z);
} else {
tmp = x + (y * z);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -1.0) or not (y <= 1.0): tmp = y * (x + z) else: tmp = x + (y * z) return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -1.0) || !(y <= 1.0)) tmp = Float64(y * Float64(x + z)); else tmp = Float64(x + Float64(y * z)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -1.0) || ~((y <= 1.0))) tmp = y * (x + z); else tmp = x + (y * z); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -1.0], N[Not[LessEqual[y, 1.0]], $MachinePrecision]], N[(y * N[(x + z), $MachinePrecision]), $MachinePrecision], N[(x + N[(y * z), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1 \lor \neg \left(y \leq 1\right):\\
\;\;\;\;y \cdot \left(x + z\right)\\
\mathbf{else}:\\
\;\;\;\;x + y \cdot z\\
\end{array}
\end{array}
if y < -1 or 1 < y Initial program 100.0%
+-commutative100.0%
fma-define100.0%
+-commutative100.0%
Simplified100.0%
fma-undefine100.0%
+-commutative100.0%
+-commutative100.0%
distribute-lft-in96.1%
associate-+r+96.1%
Applied egg-rr96.1%
Taylor expanded in y around inf 99.5%
+-commutative99.5%
Simplified99.5%
if -1 < y < 1Initial program 100.0%
Taylor expanded in z around inf 99.0%
Final simplification99.2%
(FPCore (x y z) :precision binary64 (if (or (<= z -3.9e+70) (not (<= z 1.8e-47))) (* y (+ x z)) (* x (+ y 1.0))))
double code(double x, double y, double z) {
double tmp;
if ((z <= -3.9e+70) || !(z <= 1.8e-47)) {
tmp = y * (x + z);
} else {
tmp = x * (y + 1.0);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z <= (-3.9d+70)) .or. (.not. (z <= 1.8d-47))) then
tmp = y * (x + z)
else
tmp = x * (y + 1.0d0)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z <= -3.9e+70) || !(z <= 1.8e-47)) {
tmp = y * (x + z);
} else {
tmp = x * (y + 1.0);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z <= -3.9e+70) or not (z <= 1.8e-47): tmp = y * (x + z) else: tmp = x * (y + 1.0) return tmp
function code(x, y, z) tmp = 0.0 if ((z <= -3.9e+70) || !(z <= 1.8e-47)) tmp = Float64(y * Float64(x + z)); else tmp = Float64(x * Float64(y + 1.0)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z <= -3.9e+70) || ~((z <= 1.8e-47))) tmp = y * (x + z); else tmp = x * (y + 1.0); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[z, -3.9e+70], N[Not[LessEqual[z, 1.8e-47]], $MachinePrecision]], N[(y * N[(x + z), $MachinePrecision]), $MachinePrecision], N[(x * N[(y + 1.0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -3.9 \cdot 10^{+70} \lor \neg \left(z \leq 1.8 \cdot 10^{-47}\right):\\
\;\;\;\;y \cdot \left(x + z\right)\\
\mathbf{else}:\\
\;\;\;\;x \cdot \left(y + 1\right)\\
\end{array}
\end{array}
if z < -3.89999999999999975e70 or 1.79999999999999995e-47 < z Initial program 100.0%
+-commutative100.0%
fma-define100.0%
+-commutative100.0%
Simplified100.0%
fma-undefine100.0%
+-commutative100.0%
+-commutative100.0%
distribute-lft-in96.2%
associate-+r+96.2%
Applied egg-rr96.2%
Taylor expanded in y around inf 82.3%
+-commutative82.3%
Simplified82.3%
if -3.89999999999999975e70 < z < 1.79999999999999995e-47Initial program 99.9%
Taylor expanded in x around inf 88.5%
+-commutative88.5%
Simplified88.5%
Final simplification85.3%
(FPCore (x y z) :precision binary64 (if (or (<= z -2.1e+73) (not (<= z 6.2e+126))) (* y z) (* x (+ y 1.0))))
double code(double x, double y, double z) {
double tmp;
if ((z <= -2.1e+73) || !(z <= 6.2e+126)) {
tmp = y * z;
} else {
tmp = x * (y + 1.0);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z <= (-2.1d+73)) .or. (.not. (z <= 6.2d+126))) then
tmp = y * z
else
tmp = x * (y + 1.0d0)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z <= -2.1e+73) || !(z <= 6.2e+126)) {
tmp = y * z;
} else {
tmp = x * (y + 1.0);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z <= -2.1e+73) or not (z <= 6.2e+126): tmp = y * z else: tmp = x * (y + 1.0) return tmp
function code(x, y, z) tmp = 0.0 if ((z <= -2.1e+73) || !(z <= 6.2e+126)) tmp = Float64(y * z); else tmp = Float64(x * Float64(y + 1.0)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z <= -2.1e+73) || ~((z <= 6.2e+126))) tmp = y * z; else tmp = x * (y + 1.0); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[z, -2.1e+73], N[Not[LessEqual[z, 6.2e+126]], $MachinePrecision]], N[(y * z), $MachinePrecision], N[(x * N[(y + 1.0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -2.1 \cdot 10^{+73} \lor \neg \left(z \leq 6.2 \cdot 10^{+126}\right):\\
\;\;\;\;y \cdot z\\
\mathbf{else}:\\
\;\;\;\;x \cdot \left(y + 1\right)\\
\end{array}
\end{array}
if z < -2.1000000000000001e73 or 6.2e126 < z Initial program 100.0%
+-commutative100.0%
fma-define100.0%
+-commutative100.0%
Simplified100.0%
fma-undefine100.0%
+-commutative100.0%
+-commutative100.0%
distribute-lft-in96.1%
associate-+r+96.1%
Applied egg-rr96.1%
Taylor expanded in x around 0 76.6%
if -2.1000000000000001e73 < z < 6.2e126Initial program 99.9%
Taylor expanded in x around inf 84.4%
+-commutative84.4%
Simplified84.4%
Final simplification81.2%
(FPCore (x y z) :precision binary64 (if (or (<= y -1.0) (not (<= y 1.0))) (* y x) x))
double code(double x, double y, double z) {
double tmp;
if ((y <= -1.0) || !(y <= 1.0)) {
tmp = y * x;
} else {
tmp = x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-1.0d0)) .or. (.not. (y <= 1.0d0))) then
tmp = y * x
else
tmp = x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -1.0) || !(y <= 1.0)) {
tmp = y * x;
} else {
tmp = x;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -1.0) or not (y <= 1.0): tmp = y * x else: tmp = x return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -1.0) || !(y <= 1.0)) tmp = Float64(y * x); else tmp = x; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -1.0) || ~((y <= 1.0))) tmp = y * x; else tmp = x; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -1.0], N[Not[LessEqual[y, 1.0]], $MachinePrecision]], N[(y * x), $MachinePrecision], x]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1 \lor \neg \left(y \leq 1\right):\\
\;\;\;\;y \cdot x\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if y < -1 or 1 < y Initial program 100.0%
Taylor expanded in x around inf 54.6%
+-commutative54.6%
Simplified54.6%
Taylor expanded in y around inf 54.2%
*-commutative54.2%
Simplified54.2%
if -1 < y < 1Initial program 100.0%
Taylor expanded in y around 0 68.9%
Final simplification61.6%
(FPCore (x y z) :precision binary64 (+ x (* y (+ x z))))
double code(double x, double y, double z) {
return x + (y * (x + z));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + (y * (x + z))
end function
public static double code(double x, double y, double z) {
return x + (y * (x + z));
}
def code(x, y, z): return x + (y * (x + z))
function code(x, y, z) return Float64(x + Float64(y * Float64(x + z))) end
function tmp = code(x, y, z) tmp = x + (y * (x + z)); end
code[x_, y_, z_] := N[(x + N[(y * N[(x + z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + y \cdot \left(x + z\right)
\end{array}
Initial program 100.0%
Final simplification100.0%
(FPCore (x y z) :precision binary64 x)
double code(double x, double y, double z) {
return x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x
end function
public static double code(double x, double y, double z) {
return x;
}
def code(x, y, z): return x
function code(x, y, z) return x end
function tmp = code(x, y, z) tmp = x; end
code[x_, y_, z_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 100.0%
Taylor expanded in y around 0 36.0%
herbie shell --seed 2024087
(FPCore (x y z)
:name "Main:bigenough2 from A"
:precision binary64
(+ x (* y (+ z x))))