
(FPCore (x y) :precision binary64 (/ (* x (+ (/ x y) 1.0)) (+ x 1.0)))
double code(double x, double y) {
return (x * ((x / y) + 1.0)) / (x + 1.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x * ((x / y) + 1.0d0)) / (x + 1.0d0)
end function
public static double code(double x, double y) {
return (x * ((x / y) + 1.0)) / (x + 1.0);
}
def code(x, y): return (x * ((x / y) + 1.0)) / (x + 1.0)
function code(x, y) return Float64(Float64(x * Float64(Float64(x / y) + 1.0)) / Float64(x + 1.0)) end
function tmp = code(x, y) tmp = (x * ((x / y) + 1.0)) / (x + 1.0); end
code[x_, y_] := N[(N[(x * N[(N[(x / y), $MachinePrecision] + 1.0), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot \left(\frac{x}{y} + 1\right)}{x + 1}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (/ (* x (+ (/ x y) 1.0)) (+ x 1.0)))
double code(double x, double y) {
return (x * ((x / y) + 1.0)) / (x + 1.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x * ((x / y) + 1.0d0)) / (x + 1.0d0)
end function
public static double code(double x, double y) {
return (x * ((x / y) + 1.0)) / (x + 1.0);
}
def code(x, y): return (x * ((x / y) + 1.0)) / (x + 1.0)
function code(x, y) return Float64(Float64(x * Float64(Float64(x / y) + 1.0)) / Float64(x + 1.0)) end
function tmp = code(x, y) tmp = (x * ((x / y) + 1.0)) / (x + 1.0); end
code[x_, y_] := N[(N[(x * N[(N[(x / y), $MachinePrecision] + 1.0), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot \left(\frac{x}{y} + 1\right)}{x + 1}
\end{array}
(FPCore (x y) :precision binary64 (/ x (/ (+ x 1.0) (+ 1.0 (/ x y)))))
double code(double x, double y) {
return x / ((x + 1.0) / (1.0 + (x / y)));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x / ((x + 1.0d0) / (1.0d0 + (x / y)))
end function
public static double code(double x, double y) {
return x / ((x + 1.0) / (1.0 + (x / y)));
}
def code(x, y): return x / ((x + 1.0) / (1.0 + (x / y)))
function code(x, y) return Float64(x / Float64(Float64(x + 1.0) / Float64(1.0 + Float64(x / y)))) end
function tmp = code(x, y) tmp = x / ((x + 1.0) / (1.0 + (x / y))); end
code[x_, y_] := N[(x / N[(N[(x + 1.0), $MachinePrecision] / N[(1.0 + N[(x / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{\frac{x + 1}{1 + \frac{x}{y}}}
\end{array}
Initial program 89.0%
associate-/l*99.8%
Simplified99.8%
clear-num99.8%
un-div-inv99.9%
Applied egg-rr99.9%
Final simplification99.9%
(FPCore (x y)
:precision binary64
(if (<= x -1.25e+61)
(/ x y)
(if (<= x -3.1e-5)
(/ x (+ x 1.0))
(if (<= x 1.0) (* x (+ 1.0 (- (/ x y) x))) (/ x y)))))
double code(double x, double y) {
double tmp;
if (x <= -1.25e+61) {
tmp = x / y;
} else if (x <= -3.1e-5) {
tmp = x / (x + 1.0);
} else if (x <= 1.0) {
tmp = x * (1.0 + ((x / y) - x));
} else {
tmp = x / y;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= (-1.25d+61)) then
tmp = x / y
else if (x <= (-3.1d-5)) then
tmp = x / (x + 1.0d0)
else if (x <= 1.0d0) then
tmp = x * (1.0d0 + ((x / y) - x))
else
tmp = x / y
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= -1.25e+61) {
tmp = x / y;
} else if (x <= -3.1e-5) {
tmp = x / (x + 1.0);
} else if (x <= 1.0) {
tmp = x * (1.0 + ((x / y) - x));
} else {
tmp = x / y;
}
return tmp;
}
def code(x, y): tmp = 0 if x <= -1.25e+61: tmp = x / y elif x <= -3.1e-5: tmp = x / (x + 1.0) elif x <= 1.0: tmp = x * (1.0 + ((x / y) - x)) else: tmp = x / y return tmp
function code(x, y) tmp = 0.0 if (x <= -1.25e+61) tmp = Float64(x / y); elseif (x <= -3.1e-5) tmp = Float64(x / Float64(x + 1.0)); elseif (x <= 1.0) tmp = Float64(x * Float64(1.0 + Float64(Float64(x / y) - x))); else tmp = Float64(x / y); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= -1.25e+61) tmp = x / y; elseif (x <= -3.1e-5) tmp = x / (x + 1.0); elseif (x <= 1.0) tmp = x * (1.0 + ((x / y) - x)); else tmp = x / y; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, -1.25e+61], N[(x / y), $MachinePrecision], If[LessEqual[x, -3.1e-5], N[(x / N[(x + 1.0), $MachinePrecision]), $MachinePrecision], If[LessEqual[x, 1.0], N[(x * N[(1.0 + N[(N[(x / y), $MachinePrecision] - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(x / y), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1.25 \cdot 10^{+61}:\\
\;\;\;\;\frac{x}{y}\\
\mathbf{elif}\;x \leq -3.1 \cdot 10^{-5}:\\
\;\;\;\;\frac{x}{x + 1}\\
\mathbf{elif}\;x \leq 1:\\
\;\;\;\;x \cdot \left(1 + \left(\frac{x}{y} - x\right)\right)\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{y}\\
\end{array}
\end{array}
if x < -1.25000000000000004e61 or 1 < x Initial program 74.8%
associate-/l*99.9%
Simplified99.9%
Taylor expanded in x around inf 72.1%
if -1.25000000000000004e61 < x < -3.10000000000000014e-5Initial program 99.9%
associate-/l*99.3%
Simplified99.3%
Taylor expanded in y around inf 86.3%
if -3.10000000000000014e-5 < x < 1Initial program 99.9%
associate-/l*99.9%
Simplified99.9%
Taylor expanded in x around 0 99.6%
Taylor expanded in y around inf 99.6%
neg-mul-199.6%
+-commutative99.6%
unsub-neg99.6%
Simplified99.6%
Final simplification86.9%
(FPCore (x y) :precision binary64 (if (<= x -1.4e+63) (/ x y) (if (<= x -1.0) (+ 1.0 (/ -1.0 x)) (if (<= x 0.04) x (/ x y)))))
double code(double x, double y) {
double tmp;
if (x <= -1.4e+63) {
tmp = x / y;
} else if (x <= -1.0) {
tmp = 1.0 + (-1.0 / x);
} else if (x <= 0.04) {
tmp = x;
} else {
tmp = x / y;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= (-1.4d+63)) then
tmp = x / y
else if (x <= (-1.0d0)) then
tmp = 1.0d0 + ((-1.0d0) / x)
else if (x <= 0.04d0) then
tmp = x
else
tmp = x / y
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= -1.4e+63) {
tmp = x / y;
} else if (x <= -1.0) {
tmp = 1.0 + (-1.0 / x);
} else if (x <= 0.04) {
tmp = x;
} else {
tmp = x / y;
}
return tmp;
}
def code(x, y): tmp = 0 if x <= -1.4e+63: tmp = x / y elif x <= -1.0: tmp = 1.0 + (-1.0 / x) elif x <= 0.04: tmp = x else: tmp = x / y return tmp
function code(x, y) tmp = 0.0 if (x <= -1.4e+63) tmp = Float64(x / y); elseif (x <= -1.0) tmp = Float64(1.0 + Float64(-1.0 / x)); elseif (x <= 0.04) tmp = x; else tmp = Float64(x / y); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= -1.4e+63) tmp = x / y; elseif (x <= -1.0) tmp = 1.0 + (-1.0 / x); elseif (x <= 0.04) tmp = x; else tmp = x / y; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, -1.4e+63], N[(x / y), $MachinePrecision], If[LessEqual[x, -1.0], N[(1.0 + N[(-1.0 / x), $MachinePrecision]), $MachinePrecision], If[LessEqual[x, 0.04], x, N[(x / y), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1.4 \cdot 10^{+63}:\\
\;\;\;\;\frac{x}{y}\\
\mathbf{elif}\;x \leq -1:\\
\;\;\;\;1 + \frac{-1}{x}\\
\mathbf{elif}\;x \leq 0.04:\\
\;\;\;\;x\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{y}\\
\end{array}
\end{array}
if x < -1.39999999999999993e63 or 0.0400000000000000008 < x Initial program 74.8%
associate-/l*99.9%
Simplified99.9%
Taylor expanded in x around inf 72.1%
if -1.39999999999999993e63 < x < -1Initial program 100.0%
associate-/l*99.3%
Simplified99.3%
Taylor expanded in y around inf 85.4%
Taylor expanded in x around inf 79.5%
if -1 < x < 0.0400000000000000008Initial program 99.9%
associate-/l*99.9%
Simplified99.9%
Taylor expanded in x around 0 80.3%
Final simplification76.7%
(FPCore (x y) :precision binary64 (if (<= x -5.2e+62) (/ x y) (if (<= x -1.0) 1.0 (if (<= x 6.2) x (/ x y)))))
double code(double x, double y) {
double tmp;
if (x <= -5.2e+62) {
tmp = x / y;
} else if (x <= -1.0) {
tmp = 1.0;
} else if (x <= 6.2) {
tmp = x;
} else {
tmp = x / y;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= (-5.2d+62)) then
tmp = x / y
else if (x <= (-1.0d0)) then
tmp = 1.0d0
else if (x <= 6.2d0) then
tmp = x
else
tmp = x / y
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= -5.2e+62) {
tmp = x / y;
} else if (x <= -1.0) {
tmp = 1.0;
} else if (x <= 6.2) {
tmp = x;
} else {
tmp = x / y;
}
return tmp;
}
def code(x, y): tmp = 0 if x <= -5.2e+62: tmp = x / y elif x <= -1.0: tmp = 1.0 elif x <= 6.2: tmp = x else: tmp = x / y return tmp
function code(x, y) tmp = 0.0 if (x <= -5.2e+62) tmp = Float64(x / y); elseif (x <= -1.0) tmp = 1.0; elseif (x <= 6.2) tmp = x; else tmp = Float64(x / y); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= -5.2e+62) tmp = x / y; elseif (x <= -1.0) tmp = 1.0; elseif (x <= 6.2) tmp = x; else tmp = x / y; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, -5.2e+62], N[(x / y), $MachinePrecision], If[LessEqual[x, -1.0], 1.0, If[LessEqual[x, 6.2], x, N[(x / y), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -5.2 \cdot 10^{+62}:\\
\;\;\;\;\frac{x}{y}\\
\mathbf{elif}\;x \leq -1:\\
\;\;\;\;1\\
\mathbf{elif}\;x \leq 6.2:\\
\;\;\;\;x\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{y}\\
\end{array}
\end{array}
if x < -5.19999999999999968e62 or 6.20000000000000018 < x Initial program 74.8%
associate-/l*99.9%
Simplified99.9%
Taylor expanded in x around inf 72.1%
if -5.19999999999999968e62 < x < -1Initial program 100.0%
associate-/l*99.3%
Simplified99.3%
Taylor expanded in y around inf 85.4%
clear-num85.3%
+-commutative85.3%
associate-/r/84.7%
Applied egg-rr84.7%
Taylor expanded in x around inf 76.9%
if -1 < x < 6.20000000000000018Initial program 99.9%
associate-/l*99.9%
Simplified99.9%
Taylor expanded in x around 0 80.3%
(FPCore (x y) :precision binary64 (if (or (<= x -1.35e+62) (not (<= x 8.2e+93))) (/ x y) (/ x (+ x 1.0))))
double code(double x, double y) {
double tmp;
if ((x <= -1.35e+62) || !(x <= 8.2e+93)) {
tmp = x / y;
} else {
tmp = x / (x + 1.0);
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((x <= (-1.35d+62)) .or. (.not. (x <= 8.2d+93))) then
tmp = x / y
else
tmp = x / (x + 1.0d0)
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((x <= -1.35e+62) || !(x <= 8.2e+93)) {
tmp = x / y;
} else {
tmp = x / (x + 1.0);
}
return tmp;
}
def code(x, y): tmp = 0 if (x <= -1.35e+62) or not (x <= 8.2e+93): tmp = x / y else: tmp = x / (x + 1.0) return tmp
function code(x, y) tmp = 0.0 if ((x <= -1.35e+62) || !(x <= 8.2e+93)) tmp = Float64(x / y); else tmp = Float64(x / Float64(x + 1.0)); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((x <= -1.35e+62) || ~((x <= 8.2e+93))) tmp = x / y; else tmp = x / (x + 1.0); end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[x, -1.35e+62], N[Not[LessEqual[x, 8.2e+93]], $MachinePrecision]], N[(x / y), $MachinePrecision], N[(x / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1.35 \cdot 10^{+62} \lor \neg \left(x \leq 8.2 \cdot 10^{+93}\right):\\
\;\;\;\;\frac{x}{y}\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{x + 1}\\
\end{array}
\end{array}
if x < -1.35e62 or 8.2000000000000002e93 < x Initial program 69.2%
associate-/l*99.9%
Simplified99.9%
Taylor expanded in x around inf 79.0%
if -1.35e62 < x < 8.2000000000000002e93Initial program 99.3%
associate-/l*99.8%
Simplified99.8%
Taylor expanded in y around inf 77.7%
Final simplification78.1%
(FPCore (x y) :precision binary64 (if (<= x -1.0) 1.0 (if (<= x 1.35e+14) x 1.0)))
double code(double x, double y) {
double tmp;
if (x <= -1.0) {
tmp = 1.0;
} else if (x <= 1.35e+14) {
tmp = x;
} else {
tmp = 1.0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= (-1.0d0)) then
tmp = 1.0d0
else if (x <= 1.35d+14) then
tmp = x
else
tmp = 1.0d0
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= -1.0) {
tmp = 1.0;
} else if (x <= 1.35e+14) {
tmp = x;
} else {
tmp = 1.0;
}
return tmp;
}
def code(x, y): tmp = 0 if x <= -1.0: tmp = 1.0 elif x <= 1.35e+14: tmp = x else: tmp = 1.0 return tmp
function code(x, y) tmp = 0.0 if (x <= -1.0) tmp = 1.0; elseif (x <= 1.35e+14) tmp = x; else tmp = 1.0; end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= -1.0) tmp = 1.0; elseif (x <= 1.35e+14) tmp = x; else tmp = 1.0; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, -1.0], 1.0, If[LessEqual[x, 1.35e+14], x, 1.0]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1:\\
\;\;\;\;1\\
\mathbf{elif}\;x \leq 1.35 \cdot 10^{+14}:\\
\;\;\;\;x\\
\mathbf{else}:\\
\;\;\;\;1\\
\end{array}
\end{array}
if x < -1 or 1.35e14 < x Initial program 76.7%
associate-/l*99.8%
Simplified99.8%
Taylor expanded in y around inf 36.3%
clear-num36.3%
+-commutative36.3%
associate-/r/36.2%
Applied egg-rr36.2%
Taylor expanded in x around inf 35.4%
if -1 < x < 1.35e14Initial program 99.9%
associate-/l*99.9%
Simplified99.9%
Taylor expanded in x around 0 78.1%
(FPCore (x y) :precision binary64 (* x (/ (+ 1.0 (/ x y)) (+ x 1.0))))
double code(double x, double y) {
return x * ((1.0 + (x / y)) / (x + 1.0));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x * ((1.0d0 + (x / y)) / (x + 1.0d0))
end function
public static double code(double x, double y) {
return x * ((1.0 + (x / y)) / (x + 1.0));
}
def code(x, y): return x * ((1.0 + (x / y)) / (x + 1.0))
function code(x, y) return Float64(x * Float64(Float64(1.0 + Float64(x / y)) / Float64(x + 1.0))) end
function tmp = code(x, y) tmp = x * ((1.0 + (x / y)) / (x + 1.0)); end
code[x_, y_] := N[(x * N[(N[(1.0 + N[(x / y), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \frac{1 + \frac{x}{y}}{x + 1}
\end{array}
Initial program 89.0%
associate-/l*99.8%
Simplified99.8%
Final simplification99.8%
(FPCore (x y) :precision binary64 1.0)
double code(double x, double y) {
return 1.0;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 1.0d0
end function
public static double code(double x, double y) {
return 1.0;
}
def code(x, y): return 1.0
function code(x, y) return 1.0 end
function tmp = code(x, y) tmp = 1.0; end
code[x_, y_] := 1.0
\begin{array}{l}
\\
1
\end{array}
Initial program 89.0%
associate-/l*99.8%
Simplified99.8%
Taylor expanded in y around inf 59.0%
clear-num59.0%
+-commutative59.0%
associate-/r/59.0%
Applied egg-rr59.0%
Taylor expanded in x around inf 18.5%
(FPCore (x y) :precision binary64 (* (/ x 1.0) (/ (+ (/ x y) 1.0) (+ x 1.0))))
double code(double x, double y) {
return (x / 1.0) * (((x / y) + 1.0) / (x + 1.0));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x / 1.0d0) * (((x / y) + 1.0d0) / (x + 1.0d0))
end function
public static double code(double x, double y) {
return (x / 1.0) * (((x / y) + 1.0) / (x + 1.0));
}
def code(x, y): return (x / 1.0) * (((x / y) + 1.0) / (x + 1.0))
function code(x, y) return Float64(Float64(x / 1.0) * Float64(Float64(Float64(x / y) + 1.0) / Float64(x + 1.0))) end
function tmp = code(x, y) tmp = (x / 1.0) * (((x / y) + 1.0) / (x + 1.0)); end
code[x_, y_] := N[(N[(x / 1.0), $MachinePrecision] * N[(N[(N[(x / y), $MachinePrecision] + 1.0), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{1} \cdot \frac{\frac{x}{y} + 1}{x + 1}
\end{array}
herbie shell --seed 2024087
(FPCore (x y)
:name "Codec.Picture.Types:toneMapping from JuicyPixels-3.2.6.1"
:precision binary64
:alt
(* (/ x 1.0) (/ (+ (/ x y) 1.0) (+ x 1.0)))
(/ (* x (+ (/ x y) 1.0)) (+ x 1.0)))