
(FPCore (x y z) :precision binary64 (+ (+ (+ (* x y) (* z z)) (* z z)) (* z z)))
double code(double x, double y, double z) {
return (((x * y) + (z * z)) + (z * z)) + (z * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (((x * y) + (z * z)) + (z * z)) + (z * z)
end function
public static double code(double x, double y, double z) {
return (((x * y) + (z * z)) + (z * z)) + (z * z);
}
def code(x, y, z): return (((x * y) + (z * z)) + (z * z)) + (z * z)
function code(x, y, z) return Float64(Float64(Float64(Float64(x * y) + Float64(z * z)) + Float64(z * z)) + Float64(z * z)) end
function tmp = code(x, y, z) tmp = (((x * y) + (z * z)) + (z * z)) + (z * z); end
code[x_, y_, z_] := N[(N[(N[(N[(x * y), $MachinePrecision] + N[(z * z), $MachinePrecision]), $MachinePrecision] + N[(z * z), $MachinePrecision]), $MachinePrecision] + N[(z * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(x \cdot y + z \cdot z\right) + z \cdot z\right) + z \cdot z
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ (+ (+ (* x y) (* z z)) (* z z)) (* z z)))
double code(double x, double y, double z) {
return (((x * y) + (z * z)) + (z * z)) + (z * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (((x * y) + (z * z)) + (z * z)) + (z * z)
end function
public static double code(double x, double y, double z) {
return (((x * y) + (z * z)) + (z * z)) + (z * z);
}
def code(x, y, z): return (((x * y) + (z * z)) + (z * z)) + (z * z)
function code(x, y, z) return Float64(Float64(Float64(Float64(x * y) + Float64(z * z)) + Float64(z * z)) + Float64(z * z)) end
function tmp = code(x, y, z) tmp = (((x * y) + (z * z)) + (z * z)) + (z * z); end
code[x_, y_, z_] := N[(N[(N[(N[(x * y), $MachinePrecision] + N[(z * z), $MachinePrecision]), $MachinePrecision] + N[(z * z), $MachinePrecision]), $MachinePrecision] + N[(z * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(x \cdot y + z \cdot z\right) + z \cdot z\right) + z \cdot z
\end{array}
NOTE: x, y, and z should be sorted in increasing order before calling this function. (FPCore (x y z) :precision binary64 (if (<= y 5e-27) (+ (* z z) (+ (* z z) (+ (* z z) (* x y)))) (* y (+ x (* 3.0 (* z (/ z y)))))))
assert(x < y && y < z);
double code(double x, double y, double z) {
double tmp;
if (y <= 5e-27) {
tmp = (z * z) + ((z * z) + ((z * z) + (x * y)));
} else {
tmp = y * (x + (3.0 * (z * (z / y))));
}
return tmp;
}
NOTE: x, y, and z should be sorted in increasing order before calling this function.
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= 5d-27) then
tmp = (z * z) + ((z * z) + ((z * z) + (x * y)))
else
tmp = y * (x + (3.0d0 * (z * (z / y))))
end if
code = tmp
end function
assert x < y && y < z;
public static double code(double x, double y, double z) {
double tmp;
if (y <= 5e-27) {
tmp = (z * z) + ((z * z) + ((z * z) + (x * y)));
} else {
tmp = y * (x + (3.0 * (z * (z / y))));
}
return tmp;
}
[x, y, z] = sort([x, y, z]) def code(x, y, z): tmp = 0 if y <= 5e-27: tmp = (z * z) + ((z * z) + ((z * z) + (x * y))) else: tmp = y * (x + (3.0 * (z * (z / y)))) return tmp
x, y, z = sort([x, y, z]) function code(x, y, z) tmp = 0.0 if (y <= 5e-27) tmp = Float64(Float64(z * z) + Float64(Float64(z * z) + Float64(Float64(z * z) + Float64(x * y)))); else tmp = Float64(y * Float64(x + Float64(3.0 * Float64(z * Float64(z / y))))); end return tmp end
x, y, z = num2cell(sort([x, y, z])){:}
function tmp_2 = code(x, y, z)
tmp = 0.0;
if (y <= 5e-27)
tmp = (z * z) + ((z * z) + ((z * z) + (x * y)));
else
tmp = y * (x + (3.0 * (z * (z / y))));
end
tmp_2 = tmp;
end
NOTE: x, y, and z should be sorted in increasing order before calling this function. code[x_, y_, z_] := If[LessEqual[y, 5e-27], N[(N[(z * z), $MachinePrecision] + N[(N[(z * z), $MachinePrecision] + N[(N[(z * z), $MachinePrecision] + N[(x * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(y * N[(x + N[(3.0 * N[(z * N[(z / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
\begin{array}{l}
\mathbf{if}\;y \leq 5 \cdot 10^{-27}:\\
\;\;\;\;z \cdot z + \left(z \cdot z + \left(z \cdot z + x \cdot y\right)\right)\\
\mathbf{else}:\\
\;\;\;\;y \cdot \left(x + 3 \cdot \left(z \cdot \frac{z}{y}\right)\right)\\
\end{array}
\end{array}
if y < 5.0000000000000002e-27Initial program 98.7%
if 5.0000000000000002e-27 < y Initial program 94.4%
Taylor expanded in y around inf 98.5%
Simplified98.5%
unpow298.5%
associate-/l*100.0%
Applied egg-rr100.0%
Final simplification99.1%
NOTE: x, y, and z should be sorted in increasing order before calling this function. (FPCore (x y z) :precision binary64 (fma z z (fma x y (* 2.0 (* z z)))))
assert(x < y && y < z);
double code(double x, double y, double z) {
return fma(z, z, fma(x, y, (2.0 * (z * z))));
}
x, y, z = sort([x, y, z]) function code(x, y, z) return fma(z, z, fma(x, y, Float64(2.0 * Float64(z * z)))) end
NOTE: x, y, and z should be sorted in increasing order before calling this function. code[x_, y_, z_] := N[(z * z + N[(x * y + N[(2.0 * N[(z * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
\mathsf{fma}\left(z, z, \mathsf{fma}\left(x, y, 2 \cdot \left(z \cdot z\right)\right)\right)
\end{array}
Initial program 97.5%
+-commutative97.5%
fma-define97.6%
associate-+l+97.6%
fma-define99.5%
count-299.5%
Simplified99.5%
NOTE: x, y, and z should be sorted in increasing order before calling this function. (FPCore (x y z) :precision binary64 (fma x y (* z (* z 3.0))))
assert(x < y && y < z);
double code(double x, double y, double z) {
return fma(x, y, (z * (z * 3.0)));
}
x, y, z = sort([x, y, z]) function code(x, y, z) return fma(x, y, Float64(z * Float64(z * 3.0))) end
NOTE: x, y, and z should be sorted in increasing order before calling this function. code[x_, y_, z_] := N[(x * y + N[(z * N[(z * 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
\mathsf{fma}\left(x, y, z \cdot \left(z \cdot 3\right)\right)
\end{array}
Initial program 97.5%
associate-+l+97.5%
associate-+l+97.5%
fma-define99.5%
associate-+r+99.5%
distribute-lft-out99.5%
distribute-lft-out99.5%
remove-double-neg99.5%
unsub-neg99.5%
count-299.5%
neg-mul-199.5%
distribute-rgt-out--99.5%
metadata-eval99.5%
Simplified99.5%
NOTE: x, y, and z should be sorted in increasing order before calling this function. (FPCore (x y z) :precision binary64 (if (<= y 8e-168) (* x (+ y (* 3.0 (/ (* z z) x)))) (* y (+ x (* 3.0 (* z (/ z y)))))))
assert(x < y && y < z);
double code(double x, double y, double z) {
double tmp;
if (y <= 8e-168) {
tmp = x * (y + (3.0 * ((z * z) / x)));
} else {
tmp = y * (x + (3.0 * (z * (z / y))));
}
return tmp;
}
NOTE: x, y, and z should be sorted in increasing order before calling this function.
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= 8d-168) then
tmp = x * (y + (3.0d0 * ((z * z) / x)))
else
tmp = y * (x + (3.0d0 * (z * (z / y))))
end if
code = tmp
end function
assert x < y && y < z;
public static double code(double x, double y, double z) {
double tmp;
if (y <= 8e-168) {
tmp = x * (y + (3.0 * ((z * z) / x)));
} else {
tmp = y * (x + (3.0 * (z * (z / y))));
}
return tmp;
}
[x, y, z] = sort([x, y, z]) def code(x, y, z): tmp = 0 if y <= 8e-168: tmp = x * (y + (3.0 * ((z * z) / x))) else: tmp = y * (x + (3.0 * (z * (z / y)))) return tmp
x, y, z = sort([x, y, z]) function code(x, y, z) tmp = 0.0 if (y <= 8e-168) tmp = Float64(x * Float64(y + Float64(3.0 * Float64(Float64(z * z) / x)))); else tmp = Float64(y * Float64(x + Float64(3.0 * Float64(z * Float64(z / y))))); end return tmp end
x, y, z = num2cell(sort([x, y, z])){:}
function tmp_2 = code(x, y, z)
tmp = 0.0;
if (y <= 8e-168)
tmp = x * (y + (3.0 * ((z * z) / x)));
else
tmp = y * (x + (3.0 * (z * (z / y))));
end
tmp_2 = tmp;
end
NOTE: x, y, and z should be sorted in increasing order before calling this function. code[x_, y_, z_] := If[LessEqual[y, 8e-168], N[(x * N[(y + N[(3.0 * N[(N[(z * z), $MachinePrecision] / x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(y * N[(x + N[(3.0 * N[(z * N[(z / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
\begin{array}{l}
\mathbf{if}\;y \leq 8 \cdot 10^{-168}:\\
\;\;\;\;x \cdot \left(y + 3 \cdot \frac{z \cdot z}{x}\right)\\
\mathbf{else}:\\
\;\;\;\;y \cdot \left(x + 3 \cdot \left(z \cdot \frac{z}{y}\right)\right)\\
\end{array}
\end{array}
if y < 8.0000000000000004e-168Initial program 98.5%
Taylor expanded in x around inf 94.3%
Simplified94.3%
unpow294.3%
associate-/l*94.3%
Applied egg-rr94.3%
*-commutative94.3%
frac-2neg94.3%
associate-*l/94.3%
Applied egg-rr94.3%
if 8.0000000000000004e-168 < y Initial program 96.1%
Taylor expanded in y around inf 96.3%
Simplified96.3%
unpow296.3%
associate-/l*97.3%
Applied egg-rr97.3%
Final simplification95.5%
NOTE: x, y, and z should be sorted in increasing order before calling this function. (FPCore (x y z) :precision binary64 (if (<= y 8.5e-168) (* x (+ y (* 3.0 (* z (/ z x))))) (* y (+ x (* 3.0 (* z (/ z y)))))))
assert(x < y && y < z);
double code(double x, double y, double z) {
double tmp;
if (y <= 8.5e-168) {
tmp = x * (y + (3.0 * (z * (z / x))));
} else {
tmp = y * (x + (3.0 * (z * (z / y))));
}
return tmp;
}
NOTE: x, y, and z should be sorted in increasing order before calling this function.
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= 8.5d-168) then
tmp = x * (y + (3.0d0 * (z * (z / x))))
else
tmp = y * (x + (3.0d0 * (z * (z / y))))
end if
code = tmp
end function
assert x < y && y < z;
public static double code(double x, double y, double z) {
double tmp;
if (y <= 8.5e-168) {
tmp = x * (y + (3.0 * (z * (z / x))));
} else {
tmp = y * (x + (3.0 * (z * (z / y))));
}
return tmp;
}
[x, y, z] = sort([x, y, z]) def code(x, y, z): tmp = 0 if y <= 8.5e-168: tmp = x * (y + (3.0 * (z * (z / x)))) else: tmp = y * (x + (3.0 * (z * (z / y)))) return tmp
x, y, z = sort([x, y, z]) function code(x, y, z) tmp = 0.0 if (y <= 8.5e-168) tmp = Float64(x * Float64(y + Float64(3.0 * Float64(z * Float64(z / x))))); else tmp = Float64(y * Float64(x + Float64(3.0 * Float64(z * Float64(z / y))))); end return tmp end
x, y, z = num2cell(sort([x, y, z])){:}
function tmp_2 = code(x, y, z)
tmp = 0.0;
if (y <= 8.5e-168)
tmp = x * (y + (3.0 * (z * (z / x))));
else
tmp = y * (x + (3.0 * (z * (z / y))));
end
tmp_2 = tmp;
end
NOTE: x, y, and z should be sorted in increasing order before calling this function. code[x_, y_, z_] := If[LessEqual[y, 8.5e-168], N[(x * N[(y + N[(3.0 * N[(z * N[(z / x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(y * N[(x + N[(3.0 * N[(z * N[(z / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
\begin{array}{l}
\mathbf{if}\;y \leq 8.5 \cdot 10^{-168}:\\
\;\;\;\;x \cdot \left(y + 3 \cdot \left(z \cdot \frac{z}{x}\right)\right)\\
\mathbf{else}:\\
\;\;\;\;y \cdot \left(x + 3 \cdot \left(z \cdot \frac{z}{y}\right)\right)\\
\end{array}
\end{array}
if y < 8.4999999999999994e-168Initial program 98.5%
Taylor expanded in x around inf 94.3%
Simplified94.3%
unpow294.3%
associate-/l*94.3%
Applied egg-rr94.3%
if 8.4999999999999994e-168 < y Initial program 96.1%
Taylor expanded in y around inf 96.3%
Simplified96.3%
unpow296.3%
associate-/l*97.3%
Applied egg-rr97.3%
Final simplification95.5%
NOTE: x, y, and z should be sorted in increasing order before calling this function. (FPCore (x y z) :precision binary64 (* x (+ y (* 3.0 (* z (/ z x))))))
assert(x < y && y < z);
double code(double x, double y, double z) {
return x * (y + (3.0 * (z * (z / x))));
}
NOTE: x, y, and z should be sorted in increasing order before calling this function.
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x * (y + (3.0d0 * (z * (z / x))))
end function
assert x < y && y < z;
public static double code(double x, double y, double z) {
return x * (y + (3.0 * (z * (z / x))));
}
[x, y, z] = sort([x, y, z]) def code(x, y, z): return x * (y + (3.0 * (z * (z / x))))
x, y, z = sort([x, y, z]) function code(x, y, z) return Float64(x * Float64(y + Float64(3.0 * Float64(z * Float64(z / x))))) end
x, y, z = num2cell(sort([x, y, z])){:}
function tmp = code(x, y, z)
tmp = x * (y + (3.0 * (z * (z / x))));
end
NOTE: x, y, and z should be sorted in increasing order before calling this function. code[x_, y_, z_] := N[(x * N[(y + N[(3.0 * N[(z * N[(z / x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
x \cdot \left(y + 3 \cdot \left(z \cdot \frac{z}{x}\right)\right)
\end{array}
Initial program 97.5%
Taylor expanded in x around inf 92.9%
Simplified92.9%
unpow292.9%
associate-/l*93.4%
Applied egg-rr93.4%
Final simplification93.4%
NOTE: x, y, and z should be sorted in increasing order before calling this function. (FPCore (x y z) :precision binary64 (+ (* z z) (* x y)))
assert(x < y && y < z);
double code(double x, double y, double z) {
return (z * z) + (x * y);
}
NOTE: x, y, and z should be sorted in increasing order before calling this function.
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (z * z) + (x * y)
end function
assert x < y && y < z;
public static double code(double x, double y, double z) {
return (z * z) + (x * y);
}
[x, y, z] = sort([x, y, z]) def code(x, y, z): return (z * z) + (x * y)
x, y, z = sort([x, y, z]) function code(x, y, z) return Float64(Float64(z * z) + Float64(x * y)) end
x, y, z = num2cell(sort([x, y, z])){:}
function tmp = code(x, y, z)
tmp = (z * z) + (x * y);
end
NOTE: x, y, and z should be sorted in increasing order before calling this function. code[x_, y_, z_] := N[(N[(z * z), $MachinePrecision] + N[(x * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
z \cdot z + x \cdot y
\end{array}
Initial program 97.5%
Taylor expanded in x around inf 77.0%
Taylor expanded in x around inf 76.4%
Final simplification76.4%
NOTE: x, y, and z should be sorted in increasing order before calling this function. (FPCore (x y z) :precision binary64 (* x y))
assert(x < y && y < z);
double code(double x, double y, double z) {
return x * y;
}
NOTE: x, y, and z should be sorted in increasing order before calling this function.
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x * y
end function
assert x < y && y < z;
public static double code(double x, double y, double z) {
return x * y;
}
[x, y, z] = sort([x, y, z]) def code(x, y, z): return x * y
x, y, z = sort([x, y, z]) function code(x, y, z) return Float64(x * y) end
x, y, z = num2cell(sort([x, y, z])){:}
function tmp = code(x, y, z)
tmp = x * y;
end
NOTE: x, y, and z should be sorted in increasing order before calling this function. code[x_, y_, z_] := N[(x * y), $MachinePrecision]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
x \cdot y
\end{array}
Initial program 97.5%
Taylor expanded in y around inf 93.3%
Simplified93.3%
Taylor expanded in x around inf 48.4%
Final simplification48.4%
(FPCore (x y z) :precision binary64 (+ (* (* 3.0 z) z) (* y x)))
double code(double x, double y, double z) {
return ((3.0 * z) * z) + (y * x);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = ((3.0d0 * z) * z) + (y * x)
end function
public static double code(double x, double y, double z) {
return ((3.0 * z) * z) + (y * x);
}
def code(x, y, z): return ((3.0 * z) * z) + (y * x)
function code(x, y, z) return Float64(Float64(Float64(3.0 * z) * z) + Float64(y * x)) end
function tmp = code(x, y, z) tmp = ((3.0 * z) * z) + (y * x); end
code[x_, y_, z_] := N[(N[(N[(3.0 * z), $MachinePrecision] * z), $MachinePrecision] + N[(y * x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(3 \cdot z\right) \cdot z + y \cdot x
\end{array}
herbie shell --seed 2024087
(FPCore (x y z)
:name "Linear.Quaternion:$c/ from linear-1.19.1.3, A"
:precision binary64
:alt
(+ (* (* 3.0 z) z) (* y x))
(+ (+ (+ (* x y) (* z z)) (* z z)) (* z z)))