
(FPCore (x y z) :precision binary64 (* (+ x y) (- 1.0 z)))
double code(double x, double y, double z) {
return (x + y) * (1.0 - z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x + y) * (1.0d0 - z)
end function
public static double code(double x, double y, double z) {
return (x + y) * (1.0 - z);
}
def code(x, y, z): return (x + y) * (1.0 - z)
function code(x, y, z) return Float64(Float64(x + y) * Float64(1.0 - z)) end
function tmp = code(x, y, z) tmp = (x + y) * (1.0 - z); end
code[x_, y_, z_] := N[(N[(x + y), $MachinePrecision] * N[(1.0 - z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x + y\right) \cdot \left(1 - z\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 9 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (* (+ x y) (- 1.0 z)))
double code(double x, double y, double z) {
return (x + y) * (1.0 - z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x + y) * (1.0d0 - z)
end function
public static double code(double x, double y, double z) {
return (x + y) * (1.0 - z);
}
def code(x, y, z): return (x + y) * (1.0 - z)
function code(x, y, z) return Float64(Float64(x + y) * Float64(1.0 - z)) end
function tmp = code(x, y, z) tmp = (x + y) * (1.0 - z); end
code[x_, y_, z_] := N[(N[(x + y), $MachinePrecision] * N[(1.0 - z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x + y\right) \cdot \left(1 - z\right)
\end{array}
(FPCore (x y z) :precision binary64 (* (- 1.0 z) (+ x y)))
double code(double x, double y, double z) {
return (1.0 - z) * (x + y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (1.0d0 - z) * (x + y)
end function
public static double code(double x, double y, double z) {
return (1.0 - z) * (x + y);
}
def code(x, y, z): return (1.0 - z) * (x + y)
function code(x, y, z) return Float64(Float64(1.0 - z) * Float64(x + y)) end
function tmp = code(x, y, z) tmp = (1.0 - z) * (x + y); end
code[x_, y_, z_] := N[(N[(1.0 - z), $MachinePrecision] * N[(x + y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(1 - z\right) \cdot \left(x + y\right)
\end{array}
Initial program 100.0%
Final simplification100.0%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* y (- z))) (t_1 (* z (- x))))
(if (<= z -4.2e+215)
t_0
(if (<= z -1.15e+196)
t_1
(if (<= z -2e+83)
t_0
(if (<= z -1.15e+15)
t_1
(if (<= z -1.45e-9)
(* y (- 1.0 z))
(if (<= z 1.0) (+ x y) t_1))))))))
double code(double x, double y, double z) {
double t_0 = y * -z;
double t_1 = z * -x;
double tmp;
if (z <= -4.2e+215) {
tmp = t_0;
} else if (z <= -1.15e+196) {
tmp = t_1;
} else if (z <= -2e+83) {
tmp = t_0;
} else if (z <= -1.15e+15) {
tmp = t_1;
} else if (z <= -1.45e-9) {
tmp = y * (1.0 - z);
} else if (z <= 1.0) {
tmp = x + y;
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = y * -z
t_1 = z * -x
if (z <= (-4.2d+215)) then
tmp = t_0
else if (z <= (-1.15d+196)) then
tmp = t_1
else if (z <= (-2d+83)) then
tmp = t_0
else if (z <= (-1.15d+15)) then
tmp = t_1
else if (z <= (-1.45d-9)) then
tmp = y * (1.0d0 - z)
else if (z <= 1.0d0) then
tmp = x + y
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = y * -z;
double t_1 = z * -x;
double tmp;
if (z <= -4.2e+215) {
tmp = t_0;
} else if (z <= -1.15e+196) {
tmp = t_1;
} else if (z <= -2e+83) {
tmp = t_0;
} else if (z <= -1.15e+15) {
tmp = t_1;
} else if (z <= -1.45e-9) {
tmp = y * (1.0 - z);
} else if (z <= 1.0) {
tmp = x + y;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z): t_0 = y * -z t_1 = z * -x tmp = 0 if z <= -4.2e+215: tmp = t_0 elif z <= -1.15e+196: tmp = t_1 elif z <= -2e+83: tmp = t_0 elif z <= -1.15e+15: tmp = t_1 elif z <= -1.45e-9: tmp = y * (1.0 - z) elif z <= 1.0: tmp = x + y else: tmp = t_1 return tmp
function code(x, y, z) t_0 = Float64(y * Float64(-z)) t_1 = Float64(z * Float64(-x)) tmp = 0.0 if (z <= -4.2e+215) tmp = t_0; elseif (z <= -1.15e+196) tmp = t_1; elseif (z <= -2e+83) tmp = t_0; elseif (z <= -1.15e+15) tmp = t_1; elseif (z <= -1.45e-9) tmp = Float64(y * Float64(1.0 - z)); elseif (z <= 1.0) tmp = Float64(x + y); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z) t_0 = y * -z; t_1 = z * -x; tmp = 0.0; if (z <= -4.2e+215) tmp = t_0; elseif (z <= -1.15e+196) tmp = t_1; elseif (z <= -2e+83) tmp = t_0; elseif (z <= -1.15e+15) tmp = t_1; elseif (z <= -1.45e-9) tmp = y * (1.0 - z); elseif (z <= 1.0) tmp = x + y; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(y * (-z)), $MachinePrecision]}, Block[{t$95$1 = N[(z * (-x)), $MachinePrecision]}, If[LessEqual[z, -4.2e+215], t$95$0, If[LessEqual[z, -1.15e+196], t$95$1, If[LessEqual[z, -2e+83], t$95$0, If[LessEqual[z, -1.15e+15], t$95$1, If[LessEqual[z, -1.45e-9], N[(y * N[(1.0 - z), $MachinePrecision]), $MachinePrecision], If[LessEqual[z, 1.0], N[(x + y), $MachinePrecision], t$95$1]]]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := y \cdot \left(-z\right)\\
t_1 := z \cdot \left(-x\right)\\
\mathbf{if}\;z \leq -4.2 \cdot 10^{+215}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;z \leq -1.15 \cdot 10^{+196}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;z \leq -2 \cdot 10^{+83}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;z \leq -1.15 \cdot 10^{+15}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;z \leq -1.45 \cdot 10^{-9}:\\
\;\;\;\;y \cdot \left(1 - z\right)\\
\mathbf{elif}\;z \leq 1:\\
\;\;\;\;x + y\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if z < -4.2000000000000003e215 or -1.1499999999999999e196 < z < -2.00000000000000006e83Initial program 99.9%
Taylor expanded in x around 0 62.9%
Taylor expanded in z around inf 62.9%
associate-*r*62.9%
mul-1-neg62.9%
Simplified62.9%
if -4.2000000000000003e215 < z < -1.1499999999999999e196 or -2.00000000000000006e83 < z < -1.15e15 or 1 < z Initial program 100.0%
Taylor expanded in z around inf 98.8%
mul-1-neg98.8%
distribute-lft-neg-out98.8%
*-commutative98.8%
+-commutative98.8%
Simplified98.8%
Taylor expanded in y around 0 48.1%
associate-*r*48.1%
neg-mul-148.1%
Simplified48.1%
if -1.15e15 < z < -1.44999999999999996e-9Initial program 100.0%
Taylor expanded in x around 0 45.2%
if -1.44999999999999996e-9 < z < 1Initial program 100.0%
Taylor expanded in z around 0 99.3%
+-commutative99.3%
Simplified99.3%
Final simplification74.4%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* y (- z))) (t_1 (* z (- x))))
(if (<= z -1.5e+215)
t_0
(if (<= z -1.65e+196)
t_1
(if (<= z -1.5e+83)
t_0
(if (or (<= z -850.0) (not (<= z 1.0))) t_1 (+ x y)))))))
double code(double x, double y, double z) {
double t_0 = y * -z;
double t_1 = z * -x;
double tmp;
if (z <= -1.5e+215) {
tmp = t_0;
} else if (z <= -1.65e+196) {
tmp = t_1;
} else if (z <= -1.5e+83) {
tmp = t_0;
} else if ((z <= -850.0) || !(z <= 1.0)) {
tmp = t_1;
} else {
tmp = x + y;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = y * -z
t_1 = z * -x
if (z <= (-1.5d+215)) then
tmp = t_0
else if (z <= (-1.65d+196)) then
tmp = t_1
else if (z <= (-1.5d+83)) then
tmp = t_0
else if ((z <= (-850.0d0)) .or. (.not. (z <= 1.0d0))) then
tmp = t_1
else
tmp = x + y
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = y * -z;
double t_1 = z * -x;
double tmp;
if (z <= -1.5e+215) {
tmp = t_0;
} else if (z <= -1.65e+196) {
tmp = t_1;
} else if (z <= -1.5e+83) {
tmp = t_0;
} else if ((z <= -850.0) || !(z <= 1.0)) {
tmp = t_1;
} else {
tmp = x + y;
}
return tmp;
}
def code(x, y, z): t_0 = y * -z t_1 = z * -x tmp = 0 if z <= -1.5e+215: tmp = t_0 elif z <= -1.65e+196: tmp = t_1 elif z <= -1.5e+83: tmp = t_0 elif (z <= -850.0) or not (z <= 1.0): tmp = t_1 else: tmp = x + y return tmp
function code(x, y, z) t_0 = Float64(y * Float64(-z)) t_1 = Float64(z * Float64(-x)) tmp = 0.0 if (z <= -1.5e+215) tmp = t_0; elseif (z <= -1.65e+196) tmp = t_1; elseif (z <= -1.5e+83) tmp = t_0; elseif ((z <= -850.0) || !(z <= 1.0)) tmp = t_1; else tmp = Float64(x + y); end return tmp end
function tmp_2 = code(x, y, z) t_0 = y * -z; t_1 = z * -x; tmp = 0.0; if (z <= -1.5e+215) tmp = t_0; elseif (z <= -1.65e+196) tmp = t_1; elseif (z <= -1.5e+83) tmp = t_0; elseif ((z <= -850.0) || ~((z <= 1.0))) tmp = t_1; else tmp = x + y; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(y * (-z)), $MachinePrecision]}, Block[{t$95$1 = N[(z * (-x)), $MachinePrecision]}, If[LessEqual[z, -1.5e+215], t$95$0, If[LessEqual[z, -1.65e+196], t$95$1, If[LessEqual[z, -1.5e+83], t$95$0, If[Or[LessEqual[z, -850.0], N[Not[LessEqual[z, 1.0]], $MachinePrecision]], t$95$1, N[(x + y), $MachinePrecision]]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := y \cdot \left(-z\right)\\
t_1 := z \cdot \left(-x\right)\\
\mathbf{if}\;z \leq -1.5 \cdot 10^{+215}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;z \leq -1.65 \cdot 10^{+196}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;z \leq -1.5 \cdot 10^{+83}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;z \leq -850 \lor \neg \left(z \leq 1\right):\\
\;\;\;\;t\_1\\
\mathbf{else}:\\
\;\;\;\;x + y\\
\end{array}
\end{array}
if z < -1.5e215 or -1.6500000000000001e196 < z < -1.5e83Initial program 99.9%
Taylor expanded in x around 0 62.9%
Taylor expanded in z around inf 62.9%
associate-*r*62.9%
mul-1-neg62.9%
Simplified62.9%
if -1.5e215 < z < -1.6500000000000001e196 or -1.5e83 < z < -850 or 1 < z Initial program 100.0%
Taylor expanded in z around inf 97.9%
mul-1-neg97.9%
distribute-lft-neg-out97.9%
*-commutative97.9%
+-commutative97.9%
Simplified97.9%
Taylor expanded in y around 0 47.5%
associate-*r*47.5%
neg-mul-147.5%
Simplified47.5%
if -850 < z < 1Initial program 100.0%
Taylor expanded in z around 0 96.9%
+-commutative96.9%
Simplified96.9%
Final simplification74.0%
(FPCore (x y z) :precision binary64 (if (or (<= (- 1.0 z) -4.0) (not (<= (- 1.0 z) 2.0))) (* z (- (- y) x)) (+ x y)))
double code(double x, double y, double z) {
double tmp;
if (((1.0 - z) <= -4.0) || !((1.0 - z) <= 2.0)) {
tmp = z * (-y - x);
} else {
tmp = x + y;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (((1.0d0 - z) <= (-4.0d0)) .or. (.not. ((1.0d0 - z) <= 2.0d0))) then
tmp = z * (-y - x)
else
tmp = x + y
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (((1.0 - z) <= -4.0) || !((1.0 - z) <= 2.0)) {
tmp = z * (-y - x);
} else {
tmp = x + y;
}
return tmp;
}
def code(x, y, z): tmp = 0 if ((1.0 - z) <= -4.0) or not ((1.0 - z) <= 2.0): tmp = z * (-y - x) else: tmp = x + y return tmp
function code(x, y, z) tmp = 0.0 if ((Float64(1.0 - z) <= -4.0) || !(Float64(1.0 - z) <= 2.0)) tmp = Float64(z * Float64(Float64(-y) - x)); else tmp = Float64(x + y); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (((1.0 - z) <= -4.0) || ~(((1.0 - z) <= 2.0))) tmp = z * (-y - x); else tmp = x + y; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[N[(1.0 - z), $MachinePrecision], -4.0], N[Not[LessEqual[N[(1.0 - z), $MachinePrecision], 2.0]], $MachinePrecision]], N[(z * N[((-y) - x), $MachinePrecision]), $MachinePrecision], N[(x + y), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;1 - z \leq -4 \lor \neg \left(1 - z \leq 2\right):\\
\;\;\;\;z \cdot \left(\left(-y\right) - x\right)\\
\mathbf{else}:\\
\;\;\;\;x + y\\
\end{array}
\end{array}
if (-.f64 #s(literal 1 binary64) z) < -4 or 2 < (-.f64 #s(literal 1 binary64) z) Initial program 100.0%
Taylor expanded in z around inf 98.3%
mul-1-neg98.3%
distribute-lft-neg-out98.3%
*-commutative98.3%
+-commutative98.3%
Simplified98.3%
if -4 < (-.f64 #s(literal 1 binary64) z) < 2Initial program 100.0%
Taylor expanded in z around 0 97.6%
+-commutative97.6%
Simplified97.6%
Final simplification98.0%
(FPCore (x y z) :precision binary64 (if (or (<= z -3900.0) (not (<= z 1.0))) (* z (- x)) (+ x y)))
double code(double x, double y, double z) {
double tmp;
if ((z <= -3900.0) || !(z <= 1.0)) {
tmp = z * -x;
} else {
tmp = x + y;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z <= (-3900.0d0)) .or. (.not. (z <= 1.0d0))) then
tmp = z * -x
else
tmp = x + y
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z <= -3900.0) || !(z <= 1.0)) {
tmp = z * -x;
} else {
tmp = x + y;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z <= -3900.0) or not (z <= 1.0): tmp = z * -x else: tmp = x + y return tmp
function code(x, y, z) tmp = 0.0 if ((z <= -3900.0) || !(z <= 1.0)) tmp = Float64(z * Float64(-x)); else tmp = Float64(x + y); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z <= -3900.0) || ~((z <= 1.0))) tmp = z * -x; else tmp = x + y; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[z, -3900.0], N[Not[LessEqual[z, 1.0]], $MachinePrecision]], N[(z * (-x)), $MachinePrecision], N[(x + y), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -3900 \lor \neg \left(z \leq 1\right):\\
\;\;\;\;z \cdot \left(-x\right)\\
\mathbf{else}:\\
\;\;\;\;x + y\\
\end{array}
\end{array}
if z < -3900 or 1 < z Initial program 100.0%
Taylor expanded in z around inf 98.8%
mul-1-neg98.8%
distribute-lft-neg-out98.8%
*-commutative98.8%
+-commutative98.8%
Simplified98.8%
Taylor expanded in y around 0 43.9%
associate-*r*43.9%
neg-mul-143.9%
Simplified43.9%
if -3900 < z < 1Initial program 100.0%
Taylor expanded in z around 0 96.9%
+-commutative96.9%
Simplified96.9%
Final simplification68.5%
(FPCore (x y z) :precision binary64 (if (<= x -7.5e-38) (* x (- 1.0 z)) (* y (- 1.0 z))))
double code(double x, double y, double z) {
double tmp;
if (x <= -7.5e-38) {
tmp = x * (1.0 - z);
} else {
tmp = y * (1.0 - z);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (x <= (-7.5d-38)) then
tmp = x * (1.0d0 - z)
else
tmp = y * (1.0d0 - z)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (x <= -7.5e-38) {
tmp = x * (1.0 - z);
} else {
tmp = y * (1.0 - z);
}
return tmp;
}
def code(x, y, z): tmp = 0 if x <= -7.5e-38: tmp = x * (1.0 - z) else: tmp = y * (1.0 - z) return tmp
function code(x, y, z) tmp = 0.0 if (x <= -7.5e-38) tmp = Float64(x * Float64(1.0 - z)); else tmp = Float64(y * Float64(1.0 - z)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (x <= -7.5e-38) tmp = x * (1.0 - z); else tmp = y * (1.0 - z); end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[x, -7.5e-38], N[(x * N[(1.0 - z), $MachinePrecision]), $MachinePrecision], N[(y * N[(1.0 - z), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -7.5 \cdot 10^{-38}:\\
\;\;\;\;x \cdot \left(1 - z\right)\\
\mathbf{else}:\\
\;\;\;\;y \cdot \left(1 - z\right)\\
\end{array}
\end{array}
if x < -7.5e-38Initial program 100.0%
Taylor expanded in x around inf 69.5%
*-commutative69.5%
Simplified69.5%
if -7.5e-38 < x Initial program 100.0%
Taylor expanded in x around 0 61.2%
Final simplification63.5%
(FPCore (x y z) :precision binary64 (if (<= y 1.2e-126) x y))
double code(double x, double y, double z) {
double tmp;
if (y <= 1.2e-126) {
tmp = x;
} else {
tmp = y;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= 1.2d-126) then
tmp = x
else
tmp = y
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (y <= 1.2e-126) {
tmp = x;
} else {
tmp = y;
}
return tmp;
}
def code(x, y, z): tmp = 0 if y <= 1.2e-126: tmp = x else: tmp = y return tmp
function code(x, y, z) tmp = 0.0 if (y <= 1.2e-126) tmp = x; else tmp = y; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (y <= 1.2e-126) tmp = x; else tmp = y; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[y, 1.2e-126], x, y]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq 1.2 \cdot 10^{-126}:\\
\;\;\;\;x\\
\mathbf{else}:\\
\;\;\;\;y\\
\end{array}
\end{array}
if y < 1.20000000000000003e-126Initial program 100.0%
Taylor expanded in x around inf 56.8%
*-commutative56.8%
Simplified56.8%
Taylor expanded in z around 0 30.9%
if 1.20000000000000003e-126 < y Initial program 100.0%
Taylor expanded in x around 0 67.7%
Taylor expanded in z around 0 32.8%
(FPCore (x y z) :precision binary64 (+ x y))
double code(double x, double y, double z) {
return x + y;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + y
end function
public static double code(double x, double y, double z) {
return x + y;
}
def code(x, y, z): return x + y
function code(x, y, z) return Float64(x + y) end
function tmp = code(x, y, z) tmp = x + y; end
code[x_, y_, z_] := N[(x + y), $MachinePrecision]
\begin{array}{l}
\\
x + y
\end{array}
Initial program 100.0%
Taylor expanded in z around 0 47.1%
+-commutative47.1%
Simplified47.1%
Final simplification47.1%
(FPCore (x y z) :precision binary64 x)
double code(double x, double y, double z) {
return x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x
end function
public static double code(double x, double y, double z) {
return x;
}
def code(x, y, z): return x
function code(x, y, z) return x end
function tmp = code(x, y, z) tmp = x; end
code[x_, y_, z_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 100.0%
Taylor expanded in x around inf 48.4%
*-commutative48.4%
Simplified48.4%
Taylor expanded in z around 0 25.5%
herbie shell --seed 2024087
(FPCore (x y z)
:name "Optimisation.CirclePacking:place from circle-packing-0.1.0.4, H"
:precision binary64
(* (+ x y) (- 1.0 z)))