
(FPCore (x y z) :precision binary64 (+ x (/ (exp (* y (log (/ y (+ z y))))) y)))
double code(double x, double y, double z) {
return x + (exp((y * log((y / (z + y))))) / y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + (exp((y * log((y / (z + y))))) / y)
end function
public static double code(double x, double y, double z) {
return x + (Math.exp((y * Math.log((y / (z + y))))) / y);
}
def code(x, y, z): return x + (math.exp((y * math.log((y / (z + y))))) / y)
function code(x, y, z) return Float64(x + Float64(exp(Float64(y * log(Float64(y / Float64(z + y))))) / y)) end
function tmp = code(x, y, z) tmp = x + (exp((y * log((y / (z + y))))) / y); end
code[x_, y_, z_] := N[(x + N[(N[Exp[N[(y * N[Log[N[(y / N[(z + y), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]], $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \frac{e^{y \cdot \log \left(\frac{y}{z + y}\right)}}{y}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ x (/ (exp (* y (log (/ y (+ z y))))) y)))
double code(double x, double y, double z) {
return x + (exp((y * log((y / (z + y))))) / y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + (exp((y * log((y / (z + y))))) / y)
end function
public static double code(double x, double y, double z) {
return x + (Math.exp((y * Math.log((y / (z + y))))) / y);
}
def code(x, y, z): return x + (math.exp((y * math.log((y / (z + y))))) / y)
function code(x, y, z) return Float64(x + Float64(exp(Float64(y * log(Float64(y / Float64(z + y))))) / y)) end
function tmp = code(x, y, z) tmp = x + (exp((y * log((y / (z + y))))) / y); end
code[x_, y_, z_] := N[(x + N[(N[Exp[N[(y * N[Log[N[(y / N[(z + y), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]], $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \frac{e^{y \cdot \log \left(\frac{y}{z + y}\right)}}{y}
\end{array}
(FPCore (x y z) :precision binary64 (if (or (<= y -20000000.0) (not (<= y 2e-14))) (+ x (/ (exp (- z)) y)) (+ x (/ (pow (exp y) (log (/ y (+ y z)))) y))))
double code(double x, double y, double z) {
double tmp;
if ((y <= -20000000.0) || !(y <= 2e-14)) {
tmp = x + (exp(-z) / y);
} else {
tmp = x + (pow(exp(y), log((y / (y + z)))) / y);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-20000000.0d0)) .or. (.not. (y <= 2d-14))) then
tmp = x + (exp(-z) / y)
else
tmp = x + ((exp(y) ** log((y / (y + z)))) / y)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -20000000.0) || !(y <= 2e-14)) {
tmp = x + (Math.exp(-z) / y);
} else {
tmp = x + (Math.pow(Math.exp(y), Math.log((y / (y + z)))) / y);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -20000000.0) or not (y <= 2e-14): tmp = x + (math.exp(-z) / y) else: tmp = x + (math.pow(math.exp(y), math.log((y / (y + z)))) / y) return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -20000000.0) || !(y <= 2e-14)) tmp = Float64(x + Float64(exp(Float64(-z)) / y)); else tmp = Float64(x + Float64((exp(y) ^ log(Float64(y / Float64(y + z)))) / y)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -20000000.0) || ~((y <= 2e-14))) tmp = x + (exp(-z) / y); else tmp = x + ((exp(y) ^ log((y / (y + z)))) / y); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -20000000.0], N[Not[LessEqual[y, 2e-14]], $MachinePrecision]], N[(x + N[(N[Exp[(-z)], $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision], N[(x + N[(N[Power[N[Exp[y], $MachinePrecision], N[Log[N[(y / N[(y + z), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]], $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -20000000 \lor \neg \left(y \leq 2 \cdot 10^{-14}\right):\\
\;\;\;\;x + \frac{e^{-z}}{y}\\
\mathbf{else}:\\
\;\;\;\;x + \frac{{\left(e^{y}\right)}^{\log \left(\frac{y}{y + z}\right)}}{y}\\
\end{array}
\end{array}
if y < -2e7 or 2e-14 < y Initial program 87.7%
*-commutative87.7%
exp-to-pow87.7%
+-commutative87.7%
Simplified87.7%
Taylor expanded in y around inf 100.0%
mul-1-neg100.0%
Simplified100.0%
if -2e7 < y < 2e-14Initial program 81.4%
exp-prod99.8%
+-commutative99.8%
Simplified99.8%
Final simplification99.9%
(FPCore (x y z) :precision binary64 (if (or (<= y -900000.0) (not (<= y 5e-11))) (+ x (/ (exp (- z)) y)) (+ x (pow y -1.0))))
double code(double x, double y, double z) {
double tmp;
if ((y <= -900000.0) || !(y <= 5e-11)) {
tmp = x + (exp(-z) / y);
} else {
tmp = x + pow(y, -1.0);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-900000.0d0)) .or. (.not. (y <= 5d-11))) then
tmp = x + (exp(-z) / y)
else
tmp = x + (y ** (-1.0d0))
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -900000.0) || !(y <= 5e-11)) {
tmp = x + (Math.exp(-z) / y);
} else {
tmp = x + Math.pow(y, -1.0);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -900000.0) or not (y <= 5e-11): tmp = x + (math.exp(-z) / y) else: tmp = x + math.pow(y, -1.0) return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -900000.0) || !(y <= 5e-11)) tmp = Float64(x + Float64(exp(Float64(-z)) / y)); else tmp = Float64(x + (y ^ -1.0)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -900000.0) || ~((y <= 5e-11))) tmp = x + (exp(-z) / y); else tmp = x + (y ^ -1.0); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -900000.0], N[Not[LessEqual[y, 5e-11]], $MachinePrecision]], N[(x + N[(N[Exp[(-z)], $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision], N[(x + N[Power[y, -1.0], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -900000 \lor \neg \left(y \leq 5 \cdot 10^{-11}\right):\\
\;\;\;\;x + \frac{e^{-z}}{y}\\
\mathbf{else}:\\
\;\;\;\;x + {y}^{-1}\\
\end{array}
\end{array}
if y < -9e5 or 5.00000000000000018e-11 < y Initial program 87.7%
*-commutative87.7%
exp-to-pow87.7%
+-commutative87.7%
Simplified87.7%
Taylor expanded in y around inf 100.0%
mul-1-neg100.0%
Simplified100.0%
if -9e5 < y < 5.00000000000000018e-11Initial program 81.4%
exp-prod99.8%
+-commutative99.8%
Simplified99.8%
Taylor expanded in y around inf 99.8%
+-commutative99.8%
Simplified99.8%
add-cube-cbrt97.8%
pow297.8%
Applied egg-rr97.8%
unpow297.8%
add-cube-cbrt99.8%
add-sqr-sqrt57.0%
fma-define57.0%
inv-pow57.0%
sqrt-pow157.0%
metadata-eval57.0%
inv-pow57.0%
sqrt-pow157.0%
metadata-eval57.0%
Applied egg-rr57.0%
fma-undefine57.0%
pow-sqr99.8%
metadata-eval99.8%
Simplified99.8%
Final simplification99.9%
(FPCore (x y z) :precision binary64 (if (<= y -900000.0) (+ x (/ (+ 1.0 (* z (+ -1.0 (/ (* 0.5 (+ z (* y z))) y)))) y)) (+ x (pow y -1.0))))
double code(double x, double y, double z) {
double tmp;
if (y <= -900000.0) {
tmp = x + ((1.0 + (z * (-1.0 + ((0.5 * (z + (y * z))) / y)))) / y);
} else {
tmp = x + pow(y, -1.0);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= (-900000.0d0)) then
tmp = x + ((1.0d0 + (z * ((-1.0d0) + ((0.5d0 * (z + (y * z))) / y)))) / y)
else
tmp = x + (y ** (-1.0d0))
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (y <= -900000.0) {
tmp = x + ((1.0 + (z * (-1.0 + ((0.5 * (z + (y * z))) / y)))) / y);
} else {
tmp = x + Math.pow(y, -1.0);
}
return tmp;
}
def code(x, y, z): tmp = 0 if y <= -900000.0: tmp = x + ((1.0 + (z * (-1.0 + ((0.5 * (z + (y * z))) / y)))) / y) else: tmp = x + math.pow(y, -1.0) return tmp
function code(x, y, z) tmp = 0.0 if (y <= -900000.0) tmp = Float64(x + Float64(Float64(1.0 + Float64(z * Float64(-1.0 + Float64(Float64(0.5 * Float64(z + Float64(y * z))) / y)))) / y)); else tmp = Float64(x + (y ^ -1.0)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (y <= -900000.0) tmp = x + ((1.0 + (z * (-1.0 + ((0.5 * (z + (y * z))) / y)))) / y); else tmp = x + (y ^ -1.0); end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[y, -900000.0], N[(x + N[(N[(1.0 + N[(z * N[(-1.0 + N[(N[(0.5 * N[(z + N[(y * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision], N[(x + N[Power[y, -1.0], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -900000:\\
\;\;\;\;x + \frac{1 + z \cdot \left(-1 + \frac{0.5 \cdot \left(z + y \cdot z\right)}{y}\right)}{y}\\
\mathbf{else}:\\
\;\;\;\;x + {y}^{-1}\\
\end{array}
\end{array}
if y < -9e5Initial program 83.1%
exp-prod83.1%
+-commutative83.1%
Simplified83.1%
Taylor expanded in z around 0 76.0%
Taylor expanded in y around 0 79.1%
distribute-lft-out79.1%
Simplified79.1%
if -9e5 < y Initial program 85.3%
exp-prod96.9%
+-commutative96.9%
Simplified96.9%
Taylor expanded in y around inf 95.8%
+-commutative95.8%
Simplified95.8%
add-cube-cbrt93.9%
pow293.9%
Applied egg-rr93.9%
unpow293.9%
add-cube-cbrt95.8%
add-sqr-sqrt68.9%
fma-define68.9%
inv-pow68.9%
sqrt-pow168.9%
metadata-eval68.9%
inv-pow68.9%
sqrt-pow168.9%
metadata-eval68.9%
Applied egg-rr68.9%
fma-undefine68.9%
pow-sqr95.8%
metadata-eval95.8%
Simplified95.8%
Final simplification91.6%
(FPCore (x y z) :precision binary64 (if (<= y -900000.0) (+ x (/ (+ 1.0 (* z (+ -1.0 (/ (* 0.5 (+ z (* y z))) y)))) y)) (+ x (/ 1.0 y))))
double code(double x, double y, double z) {
double tmp;
if (y <= -900000.0) {
tmp = x + ((1.0 + (z * (-1.0 + ((0.5 * (z + (y * z))) / y)))) / y);
} else {
tmp = x + (1.0 / y);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= (-900000.0d0)) then
tmp = x + ((1.0d0 + (z * ((-1.0d0) + ((0.5d0 * (z + (y * z))) / y)))) / y)
else
tmp = x + (1.0d0 / y)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (y <= -900000.0) {
tmp = x + ((1.0 + (z * (-1.0 + ((0.5 * (z + (y * z))) / y)))) / y);
} else {
tmp = x + (1.0 / y);
}
return tmp;
}
def code(x, y, z): tmp = 0 if y <= -900000.0: tmp = x + ((1.0 + (z * (-1.0 + ((0.5 * (z + (y * z))) / y)))) / y) else: tmp = x + (1.0 / y) return tmp
function code(x, y, z) tmp = 0.0 if (y <= -900000.0) tmp = Float64(x + Float64(Float64(1.0 + Float64(z * Float64(-1.0 + Float64(Float64(0.5 * Float64(z + Float64(y * z))) / y)))) / y)); else tmp = Float64(x + Float64(1.0 / y)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (y <= -900000.0) tmp = x + ((1.0 + (z * (-1.0 + ((0.5 * (z + (y * z))) / y)))) / y); else tmp = x + (1.0 / y); end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[y, -900000.0], N[(x + N[(N[(1.0 + N[(z * N[(-1.0 + N[(N[(0.5 * N[(z + N[(y * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision], N[(x + N[(1.0 / y), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -900000:\\
\;\;\;\;x + \frac{1 + z \cdot \left(-1 + \frac{0.5 \cdot \left(z + y \cdot z\right)}{y}\right)}{y}\\
\mathbf{else}:\\
\;\;\;\;x + \frac{1}{y}\\
\end{array}
\end{array}
if y < -9e5Initial program 83.1%
exp-prod83.1%
+-commutative83.1%
Simplified83.1%
Taylor expanded in z around 0 76.0%
Taylor expanded in y around 0 79.1%
distribute-lft-out79.1%
Simplified79.1%
if -9e5 < y Initial program 85.3%
exp-prod96.9%
+-commutative96.9%
Simplified96.9%
Taylor expanded in y around inf 95.8%
+-commutative95.8%
Simplified95.8%
Final simplification91.6%
(FPCore (x y z) :precision binary64 (if (<= x -0.0138) x (if (<= x 1.8e-111) (/ 1.0 y) x)))
double code(double x, double y, double z) {
double tmp;
if (x <= -0.0138) {
tmp = x;
} else if (x <= 1.8e-111) {
tmp = 1.0 / y;
} else {
tmp = x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (x <= (-0.0138d0)) then
tmp = x
else if (x <= 1.8d-111) then
tmp = 1.0d0 / y
else
tmp = x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (x <= -0.0138) {
tmp = x;
} else if (x <= 1.8e-111) {
tmp = 1.0 / y;
} else {
tmp = x;
}
return tmp;
}
def code(x, y, z): tmp = 0 if x <= -0.0138: tmp = x elif x <= 1.8e-111: tmp = 1.0 / y else: tmp = x return tmp
function code(x, y, z) tmp = 0.0 if (x <= -0.0138) tmp = x; elseif (x <= 1.8e-111) tmp = Float64(1.0 / y); else tmp = x; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (x <= -0.0138) tmp = x; elseif (x <= 1.8e-111) tmp = 1.0 / y; else tmp = x; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[x, -0.0138], x, If[LessEqual[x, 1.8e-111], N[(1.0 / y), $MachinePrecision], x]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -0.0138:\\
\;\;\;\;x\\
\mathbf{elif}\;x \leq 1.8 \cdot 10^{-111}:\\
\;\;\;\;\frac{1}{y}\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if x < -0.0138 or 1.80000000000000005e-111 < x Initial program 85.2%
exp-prod93.5%
+-commutative93.5%
Simplified93.5%
Taylor expanded in x around inf 66.3%
if -0.0138 < x < 1.80000000000000005e-111Initial program 84.1%
exp-prod93.2%
+-commutative93.2%
Simplified93.2%
Taylor expanded in y around 0 73.1%
(FPCore (x y z) :precision binary64 (if (<= z -1.15e+36) (/ (+ 1.0 (* y x)) y) (+ x (/ 1.0 y))))
double code(double x, double y, double z) {
double tmp;
if (z <= -1.15e+36) {
tmp = (1.0 + (y * x)) / y;
} else {
tmp = x + (1.0 / y);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (z <= (-1.15d+36)) then
tmp = (1.0d0 + (y * x)) / y
else
tmp = x + (1.0d0 / y)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (z <= -1.15e+36) {
tmp = (1.0 + (y * x)) / y;
} else {
tmp = x + (1.0 / y);
}
return tmp;
}
def code(x, y, z): tmp = 0 if z <= -1.15e+36: tmp = (1.0 + (y * x)) / y else: tmp = x + (1.0 / y) return tmp
function code(x, y, z) tmp = 0.0 if (z <= -1.15e+36) tmp = Float64(Float64(1.0 + Float64(y * x)) / y); else tmp = Float64(x + Float64(1.0 / y)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (z <= -1.15e+36) tmp = (1.0 + (y * x)) / y; else tmp = x + (1.0 / y); end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[z, -1.15e+36], N[(N[(1.0 + N[(y * x), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision], N[(x + N[(1.0 / y), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -1.15 \cdot 10^{+36}:\\
\;\;\;\;\frac{1 + y \cdot x}{y}\\
\mathbf{else}:\\
\;\;\;\;x + \frac{1}{y}\\
\end{array}
\end{array}
if z < -1.14999999999999998e36Initial program 50.2%
exp-prod68.2%
+-commutative68.2%
Simplified68.2%
Taylor expanded in y around inf 44.9%
+-commutative44.9%
Simplified44.9%
Taylor expanded in y around 0 59.9%
*-commutative59.9%
Simplified59.9%
if -1.14999999999999998e36 < z Initial program 90.6%
exp-prod97.6%
+-commutative97.6%
Simplified97.6%
Taylor expanded in y around inf 96.3%
+-commutative96.3%
Simplified96.3%
Final simplification91.0%
(FPCore (x y z) :precision binary64 (+ x (/ 1.0 y)))
double code(double x, double y, double z) {
return x + (1.0 / y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + (1.0d0 / y)
end function
public static double code(double x, double y, double z) {
return x + (1.0 / y);
}
def code(x, y, z): return x + (1.0 / y)
function code(x, y, z) return Float64(x + Float64(1.0 / y)) end
function tmp = code(x, y, z) tmp = x + (1.0 / y); end
code[x_, y_, z_] := N[(x + N[(1.0 / y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \frac{1}{y}
\end{array}
Initial program 84.7%
exp-prod93.4%
+-commutative93.4%
Simplified93.4%
Taylor expanded in y around inf 88.8%
+-commutative88.8%
Simplified88.8%
Final simplification88.8%
(FPCore (x y z) :precision binary64 x)
double code(double x, double y, double z) {
return x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x
end function
public static double code(double x, double y, double z) {
return x;
}
def code(x, y, z): return x
function code(x, y, z) return x end
function tmp = code(x, y, z) tmp = x; end
code[x_, y_, z_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 84.7%
exp-prod93.4%
+-commutative93.4%
Simplified93.4%
Taylor expanded in x around inf 47.8%
(FPCore (x y z) :precision binary64 (if (< (/ y (+ z y)) 7.11541576e-315) (+ x (/ (exp (/ -1.0 z)) y)) (+ x (/ (exp (log (pow (/ y (+ y z)) y))) y))))
double code(double x, double y, double z) {
double tmp;
if ((y / (z + y)) < 7.11541576e-315) {
tmp = x + (exp((-1.0 / z)) / y);
} else {
tmp = x + (exp(log(pow((y / (y + z)), y))) / y);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y / (z + y)) < 7.11541576d-315) then
tmp = x + (exp(((-1.0d0) / z)) / y)
else
tmp = x + (exp(log(((y / (y + z)) ** y))) / y)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y / (z + y)) < 7.11541576e-315) {
tmp = x + (Math.exp((-1.0 / z)) / y);
} else {
tmp = x + (Math.exp(Math.log(Math.pow((y / (y + z)), y))) / y);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y / (z + y)) < 7.11541576e-315: tmp = x + (math.exp((-1.0 / z)) / y) else: tmp = x + (math.exp(math.log(math.pow((y / (y + z)), y))) / y) return tmp
function code(x, y, z) tmp = 0.0 if (Float64(y / Float64(z + y)) < 7.11541576e-315) tmp = Float64(x + Float64(exp(Float64(-1.0 / z)) / y)); else tmp = Float64(x + Float64(exp(log((Float64(y / Float64(y + z)) ^ y))) / y)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y / (z + y)) < 7.11541576e-315) tmp = x + (exp((-1.0 / z)) / y); else tmp = x + (exp(log(((y / (y + z)) ^ y))) / y); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Less[N[(y / N[(z + y), $MachinePrecision]), $MachinePrecision], 7.11541576e-315], N[(x + N[(N[Exp[N[(-1.0 / z), $MachinePrecision]], $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision], N[(x + N[(N[Exp[N[Log[N[Power[N[(y / N[(y + z), $MachinePrecision]), $MachinePrecision], y], $MachinePrecision]], $MachinePrecision]], $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{y}{z + y} < 7.11541576 \cdot 10^{-315}:\\
\;\;\;\;x + \frac{e^{\frac{-1}{z}}}{y}\\
\mathbf{else}:\\
\;\;\;\;x + \frac{e^{\log \left({\left(\frac{y}{y + z}\right)}^{y}\right)}}{y}\\
\end{array}
\end{array}
herbie shell --seed 2024087
(FPCore (x y z)
:name "Numeric.SpecFunctions:invIncompleteBetaWorker from math-functions-0.1.5.2, G"
:precision binary64
:alt
(if (< (/ y (+ z y)) 7.11541576e-315) (+ x (/ (exp (/ -1.0 z)) y)) (+ x (/ (exp (log (pow (/ y (+ y z)) y))) y)))
(+ x (/ (exp (* y (log (/ y (+ z y))))) y)))