
(FPCore (x y z t a) :precision binary64 (/ (* (* x y) z) (sqrt (- (* z z) (* t a)))))
double code(double x, double y, double z, double t, double a) {
return ((x * y) * z) / sqrt(((z * z) - (t * a)));
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = ((x * y) * z) / sqrt(((z * z) - (t * a)))
end function
public static double code(double x, double y, double z, double t, double a) {
return ((x * y) * z) / Math.sqrt(((z * z) - (t * a)));
}
def code(x, y, z, t, a): return ((x * y) * z) / math.sqrt(((z * z) - (t * a)))
function code(x, y, z, t, a) return Float64(Float64(Float64(x * y) * z) / sqrt(Float64(Float64(z * z) - Float64(t * a)))) end
function tmp = code(x, y, z, t, a) tmp = ((x * y) * z) / sqrt(((z * z) - (t * a))); end
code[x_, y_, z_, t_, a_] := N[(N[(N[(x * y), $MachinePrecision] * z), $MachinePrecision] / N[Sqrt[N[(N[(z * z), $MachinePrecision] - N[(t * a), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\left(x \cdot y\right) \cdot z}{\sqrt{z \cdot z - t \cdot a}}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 9 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t a) :precision binary64 (/ (* (* x y) z) (sqrt (- (* z z) (* t a)))))
double code(double x, double y, double z, double t, double a) {
return ((x * y) * z) / sqrt(((z * z) - (t * a)));
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = ((x * y) * z) / sqrt(((z * z) - (t * a)))
end function
public static double code(double x, double y, double z, double t, double a) {
return ((x * y) * z) / Math.sqrt(((z * z) - (t * a)));
}
def code(x, y, z, t, a): return ((x * y) * z) / math.sqrt(((z * z) - (t * a)))
function code(x, y, z, t, a) return Float64(Float64(Float64(x * y) * z) / sqrt(Float64(Float64(z * z) - Float64(t * a)))) end
function tmp = code(x, y, z, t, a) tmp = ((x * y) * z) / sqrt(((z * z) - (t * a))); end
code[x_, y_, z_, t_, a_] := N[(N[(N[(x * y), $MachinePrecision] * z), $MachinePrecision] / N[Sqrt[N[(N[(z * z), $MachinePrecision] - N[(t * a), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\left(x \cdot y\right) \cdot z}{\sqrt{z \cdot z - t \cdot a}}
\end{array}
x\_m = (fabs.f64 x)
x\_s = (copysign.f64 #s(literal 1 binary64) x)
y\_m = (fabs.f64 y)
y\_s = (copysign.f64 #s(literal 1 binary64) y)
z\_m = (fabs.f64 z)
z\_s = (copysign.f64 #s(literal 1 binary64) z)
NOTE: x_m, y_m, z_m, t, and a should be sorted in increasing order before calling this function.
(FPCore (z_s y_s x_s x_m y_m z_m t a)
:precision binary64
(*
z_s
(*
y_s
(*
x_s
(if (<= z_m 1.1e+39)
(/ (* x_m (* z_m y_m)) (sqrt (- (* z_m z_m) (* t a))))
(* x_m y_m))))))x\_m = fabs(x);
x\_s = copysign(1.0, x);
y\_m = fabs(y);
y\_s = copysign(1.0, y);
z\_m = fabs(z);
z\_s = copysign(1.0, z);
assert(x_m < y_m && y_m < z_m && z_m < t && t < a);
double code(double z_s, double y_s, double x_s, double x_m, double y_m, double z_m, double t, double a) {
double tmp;
if (z_m <= 1.1e+39) {
tmp = (x_m * (z_m * y_m)) / sqrt(((z_m * z_m) - (t * a)));
} else {
tmp = x_m * y_m;
}
return z_s * (y_s * (x_s * tmp));
}
x\_m = abs(x)
x\_s = copysign(1.0d0, x)
y\_m = abs(y)
y\_s = copysign(1.0d0, y)
z\_m = abs(z)
z\_s = copysign(1.0d0, z)
NOTE: x_m, y_m, z_m, t, and a should be sorted in increasing order before calling this function.
real(8) function code(z_s, y_s, x_s, x_m, y_m, z_m, t, a)
real(8), intent (in) :: z_s
real(8), intent (in) :: y_s
real(8), intent (in) :: x_s
real(8), intent (in) :: x_m
real(8), intent (in) :: y_m
real(8), intent (in) :: z_m
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if (z_m <= 1.1d+39) then
tmp = (x_m * (z_m * y_m)) / sqrt(((z_m * z_m) - (t * a)))
else
tmp = x_m * y_m
end if
code = z_s * (y_s * (x_s * tmp))
end function
x\_m = Math.abs(x);
x\_s = Math.copySign(1.0, x);
y\_m = Math.abs(y);
y\_s = Math.copySign(1.0, y);
z\_m = Math.abs(z);
z\_s = Math.copySign(1.0, z);
assert x_m < y_m && y_m < z_m && z_m < t && t < a;
public static double code(double z_s, double y_s, double x_s, double x_m, double y_m, double z_m, double t, double a) {
double tmp;
if (z_m <= 1.1e+39) {
tmp = (x_m * (z_m * y_m)) / Math.sqrt(((z_m * z_m) - (t * a)));
} else {
tmp = x_m * y_m;
}
return z_s * (y_s * (x_s * tmp));
}
x\_m = math.fabs(x) x\_s = math.copysign(1.0, x) y\_m = math.fabs(y) y\_s = math.copysign(1.0, y) z\_m = math.fabs(z) z\_s = math.copysign(1.0, z) [x_m, y_m, z_m, t, a] = sort([x_m, y_m, z_m, t, a]) def code(z_s, y_s, x_s, x_m, y_m, z_m, t, a): tmp = 0 if z_m <= 1.1e+39: tmp = (x_m * (z_m * y_m)) / math.sqrt(((z_m * z_m) - (t * a))) else: tmp = x_m * y_m return z_s * (y_s * (x_s * tmp))
x\_m = abs(x) x\_s = copysign(1.0, x) y\_m = abs(y) y\_s = copysign(1.0, y) z\_m = abs(z) z\_s = copysign(1.0, z) x_m, y_m, z_m, t, a = sort([x_m, y_m, z_m, t, a]) function code(z_s, y_s, x_s, x_m, y_m, z_m, t, a) tmp = 0.0 if (z_m <= 1.1e+39) tmp = Float64(Float64(x_m * Float64(z_m * y_m)) / sqrt(Float64(Float64(z_m * z_m) - Float64(t * a)))); else tmp = Float64(x_m * y_m); end return Float64(z_s * Float64(y_s * Float64(x_s * tmp))) end
x\_m = abs(x);
x\_s = sign(x) * abs(1.0);
y\_m = abs(y);
y\_s = sign(y) * abs(1.0);
z\_m = abs(z);
z\_s = sign(z) * abs(1.0);
x_m, y_m, z_m, t, a = num2cell(sort([x_m, y_m, z_m, t, a])){:}
function tmp_2 = code(z_s, y_s, x_s, x_m, y_m, z_m, t, a)
tmp = 0.0;
if (z_m <= 1.1e+39)
tmp = (x_m * (z_m * y_m)) / sqrt(((z_m * z_m) - (t * a)));
else
tmp = x_m * y_m;
end
tmp_2 = z_s * (y_s * (x_s * tmp));
end
x\_m = N[Abs[x], $MachinePrecision]
x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
y\_m = N[Abs[y], $MachinePrecision]
y\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[y]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
z\_m = N[Abs[z], $MachinePrecision]
z\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[z]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x_m, y_m, z_m, t, and a should be sorted in increasing order before calling this function.
code[z$95$s_, y$95$s_, x$95$s_, x$95$m_, y$95$m_, z$95$m_, t_, a_] := N[(z$95$s * N[(y$95$s * N[(x$95$s * If[LessEqual[z$95$m, 1.1e+39], N[(N[(x$95$m * N[(z$95$m * y$95$m), $MachinePrecision]), $MachinePrecision] / N[Sqrt[N[(N[(z$95$m * z$95$m), $MachinePrecision] - N[(t * a), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], N[(x$95$m * y$95$m), $MachinePrecision]]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
x\_m = \left|x\right|
\\
x\_s = \mathsf{copysign}\left(1, x\right)
\\
y\_m = \left|y\right|
\\
y\_s = \mathsf{copysign}\left(1, y\right)
\\
z\_m = \left|z\right|
\\
z\_s = \mathsf{copysign}\left(1, z\right)
\\
[x_m, y_m, z_m, t, a] = \mathsf{sort}([x_m, y_m, z_m, t, a])\\
\\
z\_s \cdot \left(y\_s \cdot \left(x\_s \cdot \begin{array}{l}
\mathbf{if}\;z\_m \leq 1.1 \cdot 10^{+39}:\\
\;\;\;\;\frac{x\_m \cdot \left(z\_m \cdot y\_m\right)}{\sqrt{z\_m \cdot z\_m - t \cdot a}}\\
\mathbf{else}:\\
\;\;\;\;x\_m \cdot y\_m\\
\end{array}\right)\right)
\end{array}
if z < 1.1000000000000001e39Initial program 64.5%
Taylor expanded in x around 0 62.2%
if 1.1000000000000001e39 < z Initial program 37.1%
associate-/l*41.0%
*-commutative41.0%
associate-*l*41.0%
associate-*r/38.2%
Simplified38.2%
Taylor expanded in z around inf 98.8%
Final simplification74.1%
x\_m = (fabs.f64 x)
x\_s = (copysign.f64 #s(literal 1 binary64) x)
y\_m = (fabs.f64 y)
y\_s = (copysign.f64 #s(literal 1 binary64) y)
z\_m = (fabs.f64 z)
z\_s = (copysign.f64 #s(literal 1 binary64) z)
NOTE: x_m, y_m, z_m, t, and a should be sorted in increasing order before calling this function.
(FPCore (z_s y_s x_s x_m y_m z_m t a)
:precision binary64
(let* ((t_1 (sqrt (* a (- t)))))
(*
z_s
(*
y_s
(*
x_s
(if (<= z_m 3.1e-86)
(/ (* x_m (* z_m y_m)) t_1)
(if (<= z_m 1.85e-39)
(* x_m (* y_m (/ z_m (+ z_m (* -0.5 (* a (/ t z_m)))))))
(if (<= z_m 2e-26) (* x_m (* y_m (/ z_m t_1))) (* x_m y_m)))))))))x\_m = fabs(x);
x\_s = copysign(1.0, x);
y\_m = fabs(y);
y\_s = copysign(1.0, y);
z\_m = fabs(z);
z\_s = copysign(1.0, z);
assert(x_m < y_m && y_m < z_m && z_m < t && t < a);
double code(double z_s, double y_s, double x_s, double x_m, double y_m, double z_m, double t, double a) {
double t_1 = sqrt((a * -t));
double tmp;
if (z_m <= 3.1e-86) {
tmp = (x_m * (z_m * y_m)) / t_1;
} else if (z_m <= 1.85e-39) {
tmp = x_m * (y_m * (z_m / (z_m + (-0.5 * (a * (t / z_m))))));
} else if (z_m <= 2e-26) {
tmp = x_m * (y_m * (z_m / t_1));
} else {
tmp = x_m * y_m;
}
return z_s * (y_s * (x_s * tmp));
}
x\_m = abs(x)
x\_s = copysign(1.0d0, x)
y\_m = abs(y)
y\_s = copysign(1.0d0, y)
z\_m = abs(z)
z\_s = copysign(1.0d0, z)
NOTE: x_m, y_m, z_m, t, and a should be sorted in increasing order before calling this function.
real(8) function code(z_s, y_s, x_s, x_m, y_m, z_m, t, a)
real(8), intent (in) :: z_s
real(8), intent (in) :: y_s
real(8), intent (in) :: x_s
real(8), intent (in) :: x_m
real(8), intent (in) :: y_m
real(8), intent (in) :: z_m
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: tmp
t_1 = sqrt((a * -t))
if (z_m <= 3.1d-86) then
tmp = (x_m * (z_m * y_m)) / t_1
else if (z_m <= 1.85d-39) then
tmp = x_m * (y_m * (z_m / (z_m + ((-0.5d0) * (a * (t / z_m))))))
else if (z_m <= 2d-26) then
tmp = x_m * (y_m * (z_m / t_1))
else
tmp = x_m * y_m
end if
code = z_s * (y_s * (x_s * tmp))
end function
x\_m = Math.abs(x);
x\_s = Math.copySign(1.0, x);
y\_m = Math.abs(y);
y\_s = Math.copySign(1.0, y);
z\_m = Math.abs(z);
z\_s = Math.copySign(1.0, z);
assert x_m < y_m && y_m < z_m && z_m < t && t < a;
public static double code(double z_s, double y_s, double x_s, double x_m, double y_m, double z_m, double t, double a) {
double t_1 = Math.sqrt((a * -t));
double tmp;
if (z_m <= 3.1e-86) {
tmp = (x_m * (z_m * y_m)) / t_1;
} else if (z_m <= 1.85e-39) {
tmp = x_m * (y_m * (z_m / (z_m + (-0.5 * (a * (t / z_m))))));
} else if (z_m <= 2e-26) {
tmp = x_m * (y_m * (z_m / t_1));
} else {
tmp = x_m * y_m;
}
return z_s * (y_s * (x_s * tmp));
}
x\_m = math.fabs(x) x\_s = math.copysign(1.0, x) y\_m = math.fabs(y) y\_s = math.copysign(1.0, y) z\_m = math.fabs(z) z\_s = math.copysign(1.0, z) [x_m, y_m, z_m, t, a] = sort([x_m, y_m, z_m, t, a]) def code(z_s, y_s, x_s, x_m, y_m, z_m, t, a): t_1 = math.sqrt((a * -t)) tmp = 0 if z_m <= 3.1e-86: tmp = (x_m * (z_m * y_m)) / t_1 elif z_m <= 1.85e-39: tmp = x_m * (y_m * (z_m / (z_m + (-0.5 * (a * (t / z_m)))))) elif z_m <= 2e-26: tmp = x_m * (y_m * (z_m / t_1)) else: tmp = x_m * y_m return z_s * (y_s * (x_s * tmp))
x\_m = abs(x) x\_s = copysign(1.0, x) y\_m = abs(y) y\_s = copysign(1.0, y) z\_m = abs(z) z\_s = copysign(1.0, z) x_m, y_m, z_m, t, a = sort([x_m, y_m, z_m, t, a]) function code(z_s, y_s, x_s, x_m, y_m, z_m, t, a) t_1 = sqrt(Float64(a * Float64(-t))) tmp = 0.0 if (z_m <= 3.1e-86) tmp = Float64(Float64(x_m * Float64(z_m * y_m)) / t_1); elseif (z_m <= 1.85e-39) tmp = Float64(x_m * Float64(y_m * Float64(z_m / Float64(z_m + Float64(-0.5 * Float64(a * Float64(t / z_m))))))); elseif (z_m <= 2e-26) tmp = Float64(x_m * Float64(y_m * Float64(z_m / t_1))); else tmp = Float64(x_m * y_m); end return Float64(z_s * Float64(y_s * Float64(x_s * tmp))) end
x\_m = abs(x);
x\_s = sign(x) * abs(1.0);
y\_m = abs(y);
y\_s = sign(y) * abs(1.0);
z\_m = abs(z);
z\_s = sign(z) * abs(1.0);
x_m, y_m, z_m, t, a = num2cell(sort([x_m, y_m, z_m, t, a])){:}
function tmp_2 = code(z_s, y_s, x_s, x_m, y_m, z_m, t, a)
t_1 = sqrt((a * -t));
tmp = 0.0;
if (z_m <= 3.1e-86)
tmp = (x_m * (z_m * y_m)) / t_1;
elseif (z_m <= 1.85e-39)
tmp = x_m * (y_m * (z_m / (z_m + (-0.5 * (a * (t / z_m))))));
elseif (z_m <= 2e-26)
tmp = x_m * (y_m * (z_m / t_1));
else
tmp = x_m * y_m;
end
tmp_2 = z_s * (y_s * (x_s * tmp));
end
x\_m = N[Abs[x], $MachinePrecision]
x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
y\_m = N[Abs[y], $MachinePrecision]
y\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[y]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
z\_m = N[Abs[z], $MachinePrecision]
z\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[z]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x_m, y_m, z_m, t, and a should be sorted in increasing order before calling this function.
code[z$95$s_, y$95$s_, x$95$s_, x$95$m_, y$95$m_, z$95$m_, t_, a_] := Block[{t$95$1 = N[Sqrt[N[(a * (-t)), $MachinePrecision]], $MachinePrecision]}, N[(z$95$s * N[(y$95$s * N[(x$95$s * If[LessEqual[z$95$m, 3.1e-86], N[(N[(x$95$m * N[(z$95$m * y$95$m), $MachinePrecision]), $MachinePrecision] / t$95$1), $MachinePrecision], If[LessEqual[z$95$m, 1.85e-39], N[(x$95$m * N[(y$95$m * N[(z$95$m / N[(z$95$m + N[(-0.5 * N[(a * N[(t / z$95$m), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[z$95$m, 2e-26], N[(x$95$m * N[(y$95$m * N[(z$95$m / t$95$1), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(x$95$m * y$95$m), $MachinePrecision]]]]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
x\_m = \left|x\right|
\\
x\_s = \mathsf{copysign}\left(1, x\right)
\\
y\_m = \left|y\right|
\\
y\_s = \mathsf{copysign}\left(1, y\right)
\\
z\_m = \left|z\right|
\\
z\_s = \mathsf{copysign}\left(1, z\right)
\\
[x_m, y_m, z_m, t, a] = \mathsf{sort}([x_m, y_m, z_m, t, a])\\
\\
\begin{array}{l}
t_1 := \sqrt{a \cdot \left(-t\right)}\\
z\_s \cdot \left(y\_s \cdot \left(x\_s \cdot \begin{array}{l}
\mathbf{if}\;z\_m \leq 3.1 \cdot 10^{-86}:\\
\;\;\;\;\frac{x\_m \cdot \left(z\_m \cdot y\_m\right)}{t\_1}\\
\mathbf{elif}\;z\_m \leq 1.85 \cdot 10^{-39}:\\
\;\;\;\;x\_m \cdot \left(y\_m \cdot \frac{z\_m}{z\_m + -0.5 \cdot \left(a \cdot \frac{t}{z\_m}\right)}\right)\\
\mathbf{elif}\;z\_m \leq 2 \cdot 10^{-26}:\\
\;\;\;\;x\_m \cdot \left(y\_m \cdot \frac{z\_m}{t\_1}\right)\\
\mathbf{else}:\\
\;\;\;\;x\_m \cdot y\_m\\
\end{array}\right)\right)
\end{array}
\end{array}
if z < 3.09999999999999989e-86Initial program 61.0%
Taylor expanded in z around 0 39.1%
mul-1-neg39.1%
distribute-rgt-neg-out39.1%
Simplified39.1%
Taylor expanded in x around 0 37.9%
if 3.09999999999999989e-86 < z < 1.85000000000000007e-39Initial program 99.7%
associate-/l*99.7%
associate-*l*99.7%
Simplified99.7%
Taylor expanded in t around 0 84.2%
associate-/l*84.2%
Simplified84.2%
if 1.85000000000000007e-39 < z < 2.0000000000000001e-26Initial program 55.7%
associate-/l*58.8%
associate-*l*58.1%
Simplified58.1%
Taylor expanded in z around 0 27.6%
mul-1-neg29.4%
distribute-rgt-neg-out29.4%
Simplified27.6%
if 2.0000000000000001e-26 < z Initial program 43.8%
associate-/l*47.3%
*-commutative47.3%
associate-*l*47.3%
associate-*r/44.8%
Simplified44.8%
Taylor expanded in z around inf 97.1%
Final simplification60.5%
x\_m = (fabs.f64 x)
x\_s = (copysign.f64 #s(literal 1 binary64) x)
y\_m = (fabs.f64 y)
y\_s = (copysign.f64 #s(literal 1 binary64) y)
z\_m = (fabs.f64 z)
z\_s = (copysign.f64 #s(literal 1 binary64) z)
NOTE: x_m, y_m, z_m, t, and a should be sorted in increasing order before calling this function.
(FPCore (z_s y_s x_s x_m y_m z_m t a)
:precision binary64
(let* ((t_1 (* x_m (* y_m (/ z_m (sqrt (* a (- t))))))))
(*
z_s
(*
y_s
(*
x_s
(if (<= z_m 2e-87)
t_1
(if (<= z_m 1.8e-39)
(* x_m (* y_m (/ z_m (+ z_m (* -0.5 (* a (/ t z_m)))))))
(if (<= z_m 2.1e-26) t_1 (* x_m y_m)))))))))x\_m = fabs(x);
x\_s = copysign(1.0, x);
y\_m = fabs(y);
y\_s = copysign(1.0, y);
z\_m = fabs(z);
z\_s = copysign(1.0, z);
assert(x_m < y_m && y_m < z_m && z_m < t && t < a);
double code(double z_s, double y_s, double x_s, double x_m, double y_m, double z_m, double t, double a) {
double t_1 = x_m * (y_m * (z_m / sqrt((a * -t))));
double tmp;
if (z_m <= 2e-87) {
tmp = t_1;
} else if (z_m <= 1.8e-39) {
tmp = x_m * (y_m * (z_m / (z_m + (-0.5 * (a * (t / z_m))))));
} else if (z_m <= 2.1e-26) {
tmp = t_1;
} else {
tmp = x_m * y_m;
}
return z_s * (y_s * (x_s * tmp));
}
x\_m = abs(x)
x\_s = copysign(1.0d0, x)
y\_m = abs(y)
y\_s = copysign(1.0d0, y)
z\_m = abs(z)
z\_s = copysign(1.0d0, z)
NOTE: x_m, y_m, z_m, t, and a should be sorted in increasing order before calling this function.
real(8) function code(z_s, y_s, x_s, x_m, y_m, z_m, t, a)
real(8), intent (in) :: z_s
real(8), intent (in) :: y_s
real(8), intent (in) :: x_s
real(8), intent (in) :: x_m
real(8), intent (in) :: y_m
real(8), intent (in) :: z_m
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: tmp
t_1 = x_m * (y_m * (z_m / sqrt((a * -t))))
if (z_m <= 2d-87) then
tmp = t_1
else if (z_m <= 1.8d-39) then
tmp = x_m * (y_m * (z_m / (z_m + ((-0.5d0) * (a * (t / z_m))))))
else if (z_m <= 2.1d-26) then
tmp = t_1
else
tmp = x_m * y_m
end if
code = z_s * (y_s * (x_s * tmp))
end function
x\_m = Math.abs(x);
x\_s = Math.copySign(1.0, x);
y\_m = Math.abs(y);
y\_s = Math.copySign(1.0, y);
z\_m = Math.abs(z);
z\_s = Math.copySign(1.0, z);
assert x_m < y_m && y_m < z_m && z_m < t && t < a;
public static double code(double z_s, double y_s, double x_s, double x_m, double y_m, double z_m, double t, double a) {
double t_1 = x_m * (y_m * (z_m / Math.sqrt((a * -t))));
double tmp;
if (z_m <= 2e-87) {
tmp = t_1;
} else if (z_m <= 1.8e-39) {
tmp = x_m * (y_m * (z_m / (z_m + (-0.5 * (a * (t / z_m))))));
} else if (z_m <= 2.1e-26) {
tmp = t_1;
} else {
tmp = x_m * y_m;
}
return z_s * (y_s * (x_s * tmp));
}
x\_m = math.fabs(x) x\_s = math.copysign(1.0, x) y\_m = math.fabs(y) y\_s = math.copysign(1.0, y) z\_m = math.fabs(z) z\_s = math.copysign(1.0, z) [x_m, y_m, z_m, t, a] = sort([x_m, y_m, z_m, t, a]) def code(z_s, y_s, x_s, x_m, y_m, z_m, t, a): t_1 = x_m * (y_m * (z_m / math.sqrt((a * -t)))) tmp = 0 if z_m <= 2e-87: tmp = t_1 elif z_m <= 1.8e-39: tmp = x_m * (y_m * (z_m / (z_m + (-0.5 * (a * (t / z_m)))))) elif z_m <= 2.1e-26: tmp = t_1 else: tmp = x_m * y_m return z_s * (y_s * (x_s * tmp))
x\_m = abs(x) x\_s = copysign(1.0, x) y\_m = abs(y) y\_s = copysign(1.0, y) z\_m = abs(z) z\_s = copysign(1.0, z) x_m, y_m, z_m, t, a = sort([x_m, y_m, z_m, t, a]) function code(z_s, y_s, x_s, x_m, y_m, z_m, t, a) t_1 = Float64(x_m * Float64(y_m * Float64(z_m / sqrt(Float64(a * Float64(-t)))))) tmp = 0.0 if (z_m <= 2e-87) tmp = t_1; elseif (z_m <= 1.8e-39) tmp = Float64(x_m * Float64(y_m * Float64(z_m / Float64(z_m + Float64(-0.5 * Float64(a * Float64(t / z_m))))))); elseif (z_m <= 2.1e-26) tmp = t_1; else tmp = Float64(x_m * y_m); end return Float64(z_s * Float64(y_s * Float64(x_s * tmp))) end
x\_m = abs(x);
x\_s = sign(x) * abs(1.0);
y\_m = abs(y);
y\_s = sign(y) * abs(1.0);
z\_m = abs(z);
z\_s = sign(z) * abs(1.0);
x_m, y_m, z_m, t, a = num2cell(sort([x_m, y_m, z_m, t, a])){:}
function tmp_2 = code(z_s, y_s, x_s, x_m, y_m, z_m, t, a)
t_1 = x_m * (y_m * (z_m / sqrt((a * -t))));
tmp = 0.0;
if (z_m <= 2e-87)
tmp = t_1;
elseif (z_m <= 1.8e-39)
tmp = x_m * (y_m * (z_m / (z_m + (-0.5 * (a * (t / z_m))))));
elseif (z_m <= 2.1e-26)
tmp = t_1;
else
tmp = x_m * y_m;
end
tmp_2 = z_s * (y_s * (x_s * tmp));
end
x\_m = N[Abs[x], $MachinePrecision]
x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
y\_m = N[Abs[y], $MachinePrecision]
y\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[y]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
z\_m = N[Abs[z], $MachinePrecision]
z\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[z]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x_m, y_m, z_m, t, and a should be sorted in increasing order before calling this function.
code[z$95$s_, y$95$s_, x$95$s_, x$95$m_, y$95$m_, z$95$m_, t_, a_] := Block[{t$95$1 = N[(x$95$m * N[(y$95$m * N[(z$95$m / N[Sqrt[N[(a * (-t)), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, N[(z$95$s * N[(y$95$s * N[(x$95$s * If[LessEqual[z$95$m, 2e-87], t$95$1, If[LessEqual[z$95$m, 1.8e-39], N[(x$95$m * N[(y$95$m * N[(z$95$m / N[(z$95$m + N[(-0.5 * N[(a * N[(t / z$95$m), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[z$95$m, 2.1e-26], t$95$1, N[(x$95$m * y$95$m), $MachinePrecision]]]]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
x\_m = \left|x\right|
\\
x\_s = \mathsf{copysign}\left(1, x\right)
\\
y\_m = \left|y\right|
\\
y\_s = \mathsf{copysign}\left(1, y\right)
\\
z\_m = \left|z\right|
\\
z\_s = \mathsf{copysign}\left(1, z\right)
\\
[x_m, y_m, z_m, t, a] = \mathsf{sort}([x_m, y_m, z_m, t, a])\\
\\
\begin{array}{l}
t_1 := x\_m \cdot \left(y\_m \cdot \frac{z\_m}{\sqrt{a \cdot \left(-t\right)}}\right)\\
z\_s \cdot \left(y\_s \cdot \left(x\_s \cdot \begin{array}{l}
\mathbf{if}\;z\_m \leq 2 \cdot 10^{-87}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;z\_m \leq 1.8 \cdot 10^{-39}:\\
\;\;\;\;x\_m \cdot \left(y\_m \cdot \frac{z\_m}{z\_m + -0.5 \cdot \left(a \cdot \frac{t}{z\_m}\right)}\right)\\
\mathbf{elif}\;z\_m \leq 2.1 \cdot 10^{-26}:\\
\;\;\;\;t\_1\\
\mathbf{else}:\\
\;\;\;\;x\_m \cdot y\_m\\
\end{array}\right)\right)
\end{array}
\end{array}
if z < 2.00000000000000004e-87 or 1.8e-39 < z < 2.10000000000000008e-26Initial program 61.0%
associate-/l*64.1%
associate-*l*62.9%
Simplified62.9%
Taylor expanded in z around 0 37.9%
mul-1-neg39.1%
distribute-rgt-neg-out39.1%
Simplified37.9%
if 2.00000000000000004e-87 < z < 1.8e-39Initial program 99.7%
associate-/l*99.7%
associate-*l*99.7%
Simplified99.7%
Taylor expanded in t around 0 84.2%
associate-/l*84.2%
Simplified84.2%
if 2.10000000000000008e-26 < z Initial program 43.8%
associate-/l*47.3%
*-commutative47.3%
associate-*l*47.3%
associate-*r/44.8%
Simplified44.8%
Taylor expanded in z around inf 97.1%
Final simplification60.5%
x\_m = (fabs.f64 x)
x\_s = (copysign.f64 #s(literal 1 binary64) x)
y\_m = (fabs.f64 y)
y\_s = (copysign.f64 #s(literal 1 binary64) y)
z\_m = (fabs.f64 z)
z\_s = (copysign.f64 #s(literal 1 binary64) z)
NOTE: x_m, y_m, z_m, t, and a should be sorted in increasing order before calling this function.
(FPCore (z_s y_s x_s x_m y_m z_m t a)
:precision binary64
(*
z_s
(*
y_s
(*
x_s
(if (<= z_m 2.7e+40)
(* x_m (* y_m (/ z_m (sqrt (- (* z_m z_m) (* t a))))))
(* x_m y_m))))))x\_m = fabs(x);
x\_s = copysign(1.0, x);
y\_m = fabs(y);
y\_s = copysign(1.0, y);
z\_m = fabs(z);
z\_s = copysign(1.0, z);
assert(x_m < y_m && y_m < z_m && z_m < t && t < a);
double code(double z_s, double y_s, double x_s, double x_m, double y_m, double z_m, double t, double a) {
double tmp;
if (z_m <= 2.7e+40) {
tmp = x_m * (y_m * (z_m / sqrt(((z_m * z_m) - (t * a)))));
} else {
tmp = x_m * y_m;
}
return z_s * (y_s * (x_s * tmp));
}
x\_m = abs(x)
x\_s = copysign(1.0d0, x)
y\_m = abs(y)
y\_s = copysign(1.0d0, y)
z\_m = abs(z)
z\_s = copysign(1.0d0, z)
NOTE: x_m, y_m, z_m, t, and a should be sorted in increasing order before calling this function.
real(8) function code(z_s, y_s, x_s, x_m, y_m, z_m, t, a)
real(8), intent (in) :: z_s
real(8), intent (in) :: y_s
real(8), intent (in) :: x_s
real(8), intent (in) :: x_m
real(8), intent (in) :: y_m
real(8), intent (in) :: z_m
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if (z_m <= 2.7d+40) then
tmp = x_m * (y_m * (z_m / sqrt(((z_m * z_m) - (t * a)))))
else
tmp = x_m * y_m
end if
code = z_s * (y_s * (x_s * tmp))
end function
x\_m = Math.abs(x);
x\_s = Math.copySign(1.0, x);
y\_m = Math.abs(y);
y\_s = Math.copySign(1.0, y);
z\_m = Math.abs(z);
z\_s = Math.copySign(1.0, z);
assert x_m < y_m && y_m < z_m && z_m < t && t < a;
public static double code(double z_s, double y_s, double x_s, double x_m, double y_m, double z_m, double t, double a) {
double tmp;
if (z_m <= 2.7e+40) {
tmp = x_m * (y_m * (z_m / Math.sqrt(((z_m * z_m) - (t * a)))));
} else {
tmp = x_m * y_m;
}
return z_s * (y_s * (x_s * tmp));
}
x\_m = math.fabs(x) x\_s = math.copysign(1.0, x) y\_m = math.fabs(y) y\_s = math.copysign(1.0, y) z\_m = math.fabs(z) z\_s = math.copysign(1.0, z) [x_m, y_m, z_m, t, a] = sort([x_m, y_m, z_m, t, a]) def code(z_s, y_s, x_s, x_m, y_m, z_m, t, a): tmp = 0 if z_m <= 2.7e+40: tmp = x_m * (y_m * (z_m / math.sqrt(((z_m * z_m) - (t * a))))) else: tmp = x_m * y_m return z_s * (y_s * (x_s * tmp))
x\_m = abs(x) x\_s = copysign(1.0, x) y\_m = abs(y) y\_s = copysign(1.0, y) z\_m = abs(z) z\_s = copysign(1.0, z) x_m, y_m, z_m, t, a = sort([x_m, y_m, z_m, t, a]) function code(z_s, y_s, x_s, x_m, y_m, z_m, t, a) tmp = 0.0 if (z_m <= 2.7e+40) tmp = Float64(x_m * Float64(y_m * Float64(z_m / sqrt(Float64(Float64(z_m * z_m) - Float64(t * a)))))); else tmp = Float64(x_m * y_m); end return Float64(z_s * Float64(y_s * Float64(x_s * tmp))) end
x\_m = abs(x);
x\_s = sign(x) * abs(1.0);
y\_m = abs(y);
y\_s = sign(y) * abs(1.0);
z\_m = abs(z);
z\_s = sign(z) * abs(1.0);
x_m, y_m, z_m, t, a = num2cell(sort([x_m, y_m, z_m, t, a])){:}
function tmp_2 = code(z_s, y_s, x_s, x_m, y_m, z_m, t, a)
tmp = 0.0;
if (z_m <= 2.7e+40)
tmp = x_m * (y_m * (z_m / sqrt(((z_m * z_m) - (t * a)))));
else
tmp = x_m * y_m;
end
tmp_2 = z_s * (y_s * (x_s * tmp));
end
x\_m = N[Abs[x], $MachinePrecision]
x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
y\_m = N[Abs[y], $MachinePrecision]
y\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[y]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
z\_m = N[Abs[z], $MachinePrecision]
z\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[z]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x_m, y_m, z_m, t, and a should be sorted in increasing order before calling this function.
code[z$95$s_, y$95$s_, x$95$s_, x$95$m_, y$95$m_, z$95$m_, t_, a_] := N[(z$95$s * N[(y$95$s * N[(x$95$s * If[LessEqual[z$95$m, 2.7e+40], N[(x$95$m * N[(y$95$m * N[(z$95$m / N[Sqrt[N[(N[(z$95$m * z$95$m), $MachinePrecision] - N[(t * a), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(x$95$m * y$95$m), $MachinePrecision]]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
x\_m = \left|x\right|
\\
x\_s = \mathsf{copysign}\left(1, x\right)
\\
y\_m = \left|y\right|
\\
y\_s = \mathsf{copysign}\left(1, y\right)
\\
z\_m = \left|z\right|
\\
z\_s = \mathsf{copysign}\left(1, z\right)
\\
[x_m, y_m, z_m, t, a] = \mathsf{sort}([x_m, y_m, z_m, t, a])\\
\\
z\_s \cdot \left(y\_s \cdot \left(x\_s \cdot \begin{array}{l}
\mathbf{if}\;z\_m \leq 2.7 \cdot 10^{+40}:\\
\;\;\;\;x\_m \cdot \left(y\_m \cdot \frac{z\_m}{\sqrt{z\_m \cdot z\_m - t \cdot a}}\right)\\
\mathbf{else}:\\
\;\;\;\;x\_m \cdot y\_m\\
\end{array}\right)\right)
\end{array}
if z < 2.70000000000000009e40Initial program 64.5%
associate-/l*67.4%
associate-*l*66.3%
Simplified66.3%
if 2.70000000000000009e40 < z Initial program 37.1%
associate-/l*41.0%
*-commutative41.0%
associate-*l*41.0%
associate-*r/38.2%
Simplified38.2%
Taylor expanded in z around inf 98.8%
Final simplification76.8%
x\_m = (fabs.f64 x) x\_s = (copysign.f64 #s(literal 1 binary64) x) y\_m = (fabs.f64 y) y\_s = (copysign.f64 #s(literal 1 binary64) y) z\_m = (fabs.f64 z) z\_s = (copysign.f64 #s(literal 1 binary64) z) NOTE: x_m, y_m, z_m, t, and a should be sorted in increasing order before calling this function. (FPCore (z_s y_s x_s x_m y_m z_m t a) :precision binary64 (* z_s (* y_s (* x_s (* (* x_m y_m) (/ z_m (+ z_m (* -0.5 (* a (/ t z_m))))))))))
x\_m = fabs(x);
x\_s = copysign(1.0, x);
y\_m = fabs(y);
y\_s = copysign(1.0, y);
z\_m = fabs(z);
z\_s = copysign(1.0, z);
assert(x_m < y_m && y_m < z_m && z_m < t && t < a);
double code(double z_s, double y_s, double x_s, double x_m, double y_m, double z_m, double t, double a) {
return z_s * (y_s * (x_s * ((x_m * y_m) * (z_m / (z_m + (-0.5 * (a * (t / z_m))))))));
}
x\_m = abs(x)
x\_s = copysign(1.0d0, x)
y\_m = abs(y)
y\_s = copysign(1.0d0, y)
z\_m = abs(z)
z\_s = copysign(1.0d0, z)
NOTE: x_m, y_m, z_m, t, and a should be sorted in increasing order before calling this function.
real(8) function code(z_s, y_s, x_s, x_m, y_m, z_m, t, a)
real(8), intent (in) :: z_s
real(8), intent (in) :: y_s
real(8), intent (in) :: x_s
real(8), intent (in) :: x_m
real(8), intent (in) :: y_m
real(8), intent (in) :: z_m
real(8), intent (in) :: t
real(8), intent (in) :: a
code = z_s * (y_s * (x_s * ((x_m * y_m) * (z_m / (z_m + ((-0.5d0) * (a * (t / z_m))))))))
end function
x\_m = Math.abs(x);
x\_s = Math.copySign(1.0, x);
y\_m = Math.abs(y);
y\_s = Math.copySign(1.0, y);
z\_m = Math.abs(z);
z\_s = Math.copySign(1.0, z);
assert x_m < y_m && y_m < z_m && z_m < t && t < a;
public static double code(double z_s, double y_s, double x_s, double x_m, double y_m, double z_m, double t, double a) {
return z_s * (y_s * (x_s * ((x_m * y_m) * (z_m / (z_m + (-0.5 * (a * (t / z_m))))))));
}
x\_m = math.fabs(x) x\_s = math.copysign(1.0, x) y\_m = math.fabs(y) y\_s = math.copysign(1.0, y) z\_m = math.fabs(z) z\_s = math.copysign(1.0, z) [x_m, y_m, z_m, t, a] = sort([x_m, y_m, z_m, t, a]) def code(z_s, y_s, x_s, x_m, y_m, z_m, t, a): return z_s * (y_s * (x_s * ((x_m * y_m) * (z_m / (z_m + (-0.5 * (a * (t / z_m))))))))
x\_m = abs(x) x\_s = copysign(1.0, x) y\_m = abs(y) y\_s = copysign(1.0, y) z\_m = abs(z) z\_s = copysign(1.0, z) x_m, y_m, z_m, t, a = sort([x_m, y_m, z_m, t, a]) function code(z_s, y_s, x_s, x_m, y_m, z_m, t, a) return Float64(z_s * Float64(y_s * Float64(x_s * Float64(Float64(x_m * y_m) * Float64(z_m / Float64(z_m + Float64(-0.5 * Float64(a * Float64(t / z_m))))))))) end
x\_m = abs(x);
x\_s = sign(x) * abs(1.0);
y\_m = abs(y);
y\_s = sign(y) * abs(1.0);
z\_m = abs(z);
z\_s = sign(z) * abs(1.0);
x_m, y_m, z_m, t, a = num2cell(sort([x_m, y_m, z_m, t, a])){:}
function tmp = code(z_s, y_s, x_s, x_m, y_m, z_m, t, a)
tmp = z_s * (y_s * (x_s * ((x_m * y_m) * (z_m / (z_m + (-0.5 * (a * (t / z_m))))))));
end
x\_m = N[Abs[x], $MachinePrecision]
x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
y\_m = N[Abs[y], $MachinePrecision]
y\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[y]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
z\_m = N[Abs[z], $MachinePrecision]
z\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[z]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x_m, y_m, z_m, t, and a should be sorted in increasing order before calling this function.
code[z$95$s_, y$95$s_, x$95$s_, x$95$m_, y$95$m_, z$95$m_, t_, a_] := N[(z$95$s * N[(y$95$s * N[(x$95$s * N[(N[(x$95$m * y$95$m), $MachinePrecision] * N[(z$95$m / N[(z$95$m + N[(-0.5 * N[(a * N[(t / z$95$m), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
x\_m = \left|x\right|
\\
x\_s = \mathsf{copysign}\left(1, x\right)
\\
y\_m = \left|y\right|
\\
y\_s = \mathsf{copysign}\left(1, y\right)
\\
z\_m = \left|z\right|
\\
z\_s = \mathsf{copysign}\left(1, z\right)
\\
[x_m, y_m, z_m, t, a] = \mathsf{sort}([x_m, y_m, z_m, t, a])\\
\\
z\_s \cdot \left(y\_s \cdot \left(x\_s \cdot \left(\left(x\_m \cdot y\_m\right) \cdot \frac{z\_m}{z\_m + -0.5 \cdot \left(a \cdot \frac{t}{z\_m}\right)}\right)\right)\right)
\end{array}
Initial program 55.7%
associate-/l*58.8%
Simplified58.8%
Taylor expanded in t around 0 51.1%
associate-/l*52.7%
Simplified52.6%
x\_m = (fabs.f64 x) x\_s = (copysign.f64 #s(literal 1 binary64) x) y\_m = (fabs.f64 y) y\_s = (copysign.f64 #s(literal 1 binary64) y) z\_m = (fabs.f64 z) z\_s = (copysign.f64 #s(literal 1 binary64) z) NOTE: x_m, y_m, z_m, t, and a should be sorted in increasing order before calling this function. (FPCore (z_s y_s x_s x_m y_m z_m t a) :precision binary64 (* z_s (* y_s (* x_s (* x_m (* y_m (/ z_m (+ z_m (* -0.5 (/ a (/ z_m t)))))))))))
x\_m = fabs(x);
x\_s = copysign(1.0, x);
y\_m = fabs(y);
y\_s = copysign(1.0, y);
z\_m = fabs(z);
z\_s = copysign(1.0, z);
assert(x_m < y_m && y_m < z_m && z_m < t && t < a);
double code(double z_s, double y_s, double x_s, double x_m, double y_m, double z_m, double t, double a) {
return z_s * (y_s * (x_s * (x_m * (y_m * (z_m / (z_m + (-0.5 * (a / (z_m / t)))))))));
}
x\_m = abs(x)
x\_s = copysign(1.0d0, x)
y\_m = abs(y)
y\_s = copysign(1.0d0, y)
z\_m = abs(z)
z\_s = copysign(1.0d0, z)
NOTE: x_m, y_m, z_m, t, and a should be sorted in increasing order before calling this function.
real(8) function code(z_s, y_s, x_s, x_m, y_m, z_m, t, a)
real(8), intent (in) :: z_s
real(8), intent (in) :: y_s
real(8), intent (in) :: x_s
real(8), intent (in) :: x_m
real(8), intent (in) :: y_m
real(8), intent (in) :: z_m
real(8), intent (in) :: t
real(8), intent (in) :: a
code = z_s * (y_s * (x_s * (x_m * (y_m * (z_m / (z_m + ((-0.5d0) * (a / (z_m / t)))))))))
end function
x\_m = Math.abs(x);
x\_s = Math.copySign(1.0, x);
y\_m = Math.abs(y);
y\_s = Math.copySign(1.0, y);
z\_m = Math.abs(z);
z\_s = Math.copySign(1.0, z);
assert x_m < y_m && y_m < z_m && z_m < t && t < a;
public static double code(double z_s, double y_s, double x_s, double x_m, double y_m, double z_m, double t, double a) {
return z_s * (y_s * (x_s * (x_m * (y_m * (z_m / (z_m + (-0.5 * (a / (z_m / t)))))))));
}
x\_m = math.fabs(x) x\_s = math.copysign(1.0, x) y\_m = math.fabs(y) y\_s = math.copysign(1.0, y) z\_m = math.fabs(z) z\_s = math.copysign(1.0, z) [x_m, y_m, z_m, t, a] = sort([x_m, y_m, z_m, t, a]) def code(z_s, y_s, x_s, x_m, y_m, z_m, t, a): return z_s * (y_s * (x_s * (x_m * (y_m * (z_m / (z_m + (-0.5 * (a / (z_m / t)))))))))
x\_m = abs(x) x\_s = copysign(1.0, x) y\_m = abs(y) y\_s = copysign(1.0, y) z\_m = abs(z) z\_s = copysign(1.0, z) x_m, y_m, z_m, t, a = sort([x_m, y_m, z_m, t, a]) function code(z_s, y_s, x_s, x_m, y_m, z_m, t, a) return Float64(z_s * Float64(y_s * Float64(x_s * Float64(x_m * Float64(y_m * Float64(z_m / Float64(z_m + Float64(-0.5 * Float64(a / Float64(z_m / t)))))))))) end
x\_m = abs(x);
x\_s = sign(x) * abs(1.0);
y\_m = abs(y);
y\_s = sign(y) * abs(1.0);
z\_m = abs(z);
z\_s = sign(z) * abs(1.0);
x_m, y_m, z_m, t, a = num2cell(sort([x_m, y_m, z_m, t, a])){:}
function tmp = code(z_s, y_s, x_s, x_m, y_m, z_m, t, a)
tmp = z_s * (y_s * (x_s * (x_m * (y_m * (z_m / (z_m + (-0.5 * (a / (z_m / t)))))))));
end
x\_m = N[Abs[x], $MachinePrecision]
x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
y\_m = N[Abs[y], $MachinePrecision]
y\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[y]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
z\_m = N[Abs[z], $MachinePrecision]
z\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[z]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x_m, y_m, z_m, t, and a should be sorted in increasing order before calling this function.
code[z$95$s_, y$95$s_, x$95$s_, x$95$m_, y$95$m_, z$95$m_, t_, a_] := N[(z$95$s * N[(y$95$s * N[(x$95$s * N[(x$95$m * N[(y$95$m * N[(z$95$m / N[(z$95$m + N[(-0.5 * N[(a / N[(z$95$m / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
x\_m = \left|x\right|
\\
x\_s = \mathsf{copysign}\left(1, x\right)
\\
y\_m = \left|y\right|
\\
y\_s = \mathsf{copysign}\left(1, y\right)
\\
z\_m = \left|z\right|
\\
z\_s = \mathsf{copysign}\left(1, z\right)
\\
[x_m, y_m, z_m, t, a] = \mathsf{sort}([x_m, y_m, z_m, t, a])\\
\\
z\_s \cdot \left(y\_s \cdot \left(x\_s \cdot \left(x\_m \cdot \left(y\_m \cdot \frac{z\_m}{z\_m + -0.5 \cdot \frac{a}{\frac{z\_m}{t}}}\right)\right)\right)\right)
\end{array}
Initial program 55.7%
associate-/l*58.8%
associate-*l*58.1%
Simplified58.1%
Taylor expanded in t around 0 51.2%
associate-/l*52.7%
Simplified52.7%
clear-num52.7%
un-div-inv52.7%
Applied egg-rr52.7%
x\_m = (fabs.f64 x) x\_s = (copysign.f64 #s(literal 1 binary64) x) y\_m = (fabs.f64 y) y\_s = (copysign.f64 #s(literal 1 binary64) y) z\_m = (fabs.f64 z) z\_s = (copysign.f64 #s(literal 1 binary64) z) NOTE: x_m, y_m, z_m, t, and a should be sorted in increasing order before calling this function. (FPCore (z_s y_s x_s x_m y_m z_m t a) :precision binary64 (* z_s (* y_s (* x_s (* x_m (* y_m (/ z_m (+ z_m (* -0.5 (* a (/ t z_m)))))))))))
x\_m = fabs(x);
x\_s = copysign(1.0, x);
y\_m = fabs(y);
y\_s = copysign(1.0, y);
z\_m = fabs(z);
z\_s = copysign(1.0, z);
assert(x_m < y_m && y_m < z_m && z_m < t && t < a);
double code(double z_s, double y_s, double x_s, double x_m, double y_m, double z_m, double t, double a) {
return z_s * (y_s * (x_s * (x_m * (y_m * (z_m / (z_m + (-0.5 * (a * (t / z_m)))))))));
}
x\_m = abs(x)
x\_s = copysign(1.0d0, x)
y\_m = abs(y)
y\_s = copysign(1.0d0, y)
z\_m = abs(z)
z\_s = copysign(1.0d0, z)
NOTE: x_m, y_m, z_m, t, and a should be sorted in increasing order before calling this function.
real(8) function code(z_s, y_s, x_s, x_m, y_m, z_m, t, a)
real(8), intent (in) :: z_s
real(8), intent (in) :: y_s
real(8), intent (in) :: x_s
real(8), intent (in) :: x_m
real(8), intent (in) :: y_m
real(8), intent (in) :: z_m
real(8), intent (in) :: t
real(8), intent (in) :: a
code = z_s * (y_s * (x_s * (x_m * (y_m * (z_m / (z_m + ((-0.5d0) * (a * (t / z_m)))))))))
end function
x\_m = Math.abs(x);
x\_s = Math.copySign(1.0, x);
y\_m = Math.abs(y);
y\_s = Math.copySign(1.0, y);
z\_m = Math.abs(z);
z\_s = Math.copySign(1.0, z);
assert x_m < y_m && y_m < z_m && z_m < t && t < a;
public static double code(double z_s, double y_s, double x_s, double x_m, double y_m, double z_m, double t, double a) {
return z_s * (y_s * (x_s * (x_m * (y_m * (z_m / (z_m + (-0.5 * (a * (t / z_m)))))))));
}
x\_m = math.fabs(x) x\_s = math.copysign(1.0, x) y\_m = math.fabs(y) y\_s = math.copysign(1.0, y) z\_m = math.fabs(z) z\_s = math.copysign(1.0, z) [x_m, y_m, z_m, t, a] = sort([x_m, y_m, z_m, t, a]) def code(z_s, y_s, x_s, x_m, y_m, z_m, t, a): return z_s * (y_s * (x_s * (x_m * (y_m * (z_m / (z_m + (-0.5 * (a * (t / z_m)))))))))
x\_m = abs(x) x\_s = copysign(1.0, x) y\_m = abs(y) y\_s = copysign(1.0, y) z\_m = abs(z) z\_s = copysign(1.0, z) x_m, y_m, z_m, t, a = sort([x_m, y_m, z_m, t, a]) function code(z_s, y_s, x_s, x_m, y_m, z_m, t, a) return Float64(z_s * Float64(y_s * Float64(x_s * Float64(x_m * Float64(y_m * Float64(z_m / Float64(z_m + Float64(-0.5 * Float64(a * Float64(t / z_m)))))))))) end
x\_m = abs(x);
x\_s = sign(x) * abs(1.0);
y\_m = abs(y);
y\_s = sign(y) * abs(1.0);
z\_m = abs(z);
z\_s = sign(z) * abs(1.0);
x_m, y_m, z_m, t, a = num2cell(sort([x_m, y_m, z_m, t, a])){:}
function tmp = code(z_s, y_s, x_s, x_m, y_m, z_m, t, a)
tmp = z_s * (y_s * (x_s * (x_m * (y_m * (z_m / (z_m + (-0.5 * (a * (t / z_m)))))))));
end
x\_m = N[Abs[x], $MachinePrecision]
x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
y\_m = N[Abs[y], $MachinePrecision]
y\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[y]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
z\_m = N[Abs[z], $MachinePrecision]
z\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[z]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x_m, y_m, z_m, t, and a should be sorted in increasing order before calling this function.
code[z$95$s_, y$95$s_, x$95$s_, x$95$m_, y$95$m_, z$95$m_, t_, a_] := N[(z$95$s * N[(y$95$s * N[(x$95$s * N[(x$95$m * N[(y$95$m * N[(z$95$m / N[(z$95$m + N[(-0.5 * N[(a * N[(t / z$95$m), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
x\_m = \left|x\right|
\\
x\_s = \mathsf{copysign}\left(1, x\right)
\\
y\_m = \left|y\right|
\\
y\_s = \mathsf{copysign}\left(1, y\right)
\\
z\_m = \left|z\right|
\\
z\_s = \mathsf{copysign}\left(1, z\right)
\\
[x_m, y_m, z_m, t, a] = \mathsf{sort}([x_m, y_m, z_m, t, a])\\
\\
z\_s \cdot \left(y\_s \cdot \left(x\_s \cdot \left(x\_m \cdot \left(y\_m \cdot \frac{z\_m}{z\_m + -0.5 \cdot \left(a \cdot \frac{t}{z\_m}\right)}\right)\right)\right)\right)
\end{array}
Initial program 55.7%
associate-/l*58.8%
associate-*l*58.1%
Simplified58.1%
Taylor expanded in t around 0 51.2%
associate-/l*52.7%
Simplified52.7%
x\_m = (fabs.f64 x) x\_s = (copysign.f64 #s(literal 1 binary64) x) y\_m = (fabs.f64 y) y\_s = (copysign.f64 #s(literal 1 binary64) y) z\_m = (fabs.f64 z) z\_s = (copysign.f64 #s(literal 1 binary64) z) NOTE: x_m, y_m, z_m, t, and a should be sorted in increasing order before calling this function. (FPCore (z_s y_s x_s x_m y_m z_m t a) :precision binary64 (* z_s (* y_s (* x_s (* y_m (/ (* z_m x_m) z_m))))))
x\_m = fabs(x);
x\_s = copysign(1.0, x);
y\_m = fabs(y);
y\_s = copysign(1.0, y);
z\_m = fabs(z);
z\_s = copysign(1.0, z);
assert(x_m < y_m && y_m < z_m && z_m < t && t < a);
double code(double z_s, double y_s, double x_s, double x_m, double y_m, double z_m, double t, double a) {
return z_s * (y_s * (x_s * (y_m * ((z_m * x_m) / z_m))));
}
x\_m = abs(x)
x\_s = copysign(1.0d0, x)
y\_m = abs(y)
y\_s = copysign(1.0d0, y)
z\_m = abs(z)
z\_s = copysign(1.0d0, z)
NOTE: x_m, y_m, z_m, t, and a should be sorted in increasing order before calling this function.
real(8) function code(z_s, y_s, x_s, x_m, y_m, z_m, t, a)
real(8), intent (in) :: z_s
real(8), intent (in) :: y_s
real(8), intent (in) :: x_s
real(8), intent (in) :: x_m
real(8), intent (in) :: y_m
real(8), intent (in) :: z_m
real(8), intent (in) :: t
real(8), intent (in) :: a
code = z_s * (y_s * (x_s * (y_m * ((z_m * x_m) / z_m))))
end function
x\_m = Math.abs(x);
x\_s = Math.copySign(1.0, x);
y\_m = Math.abs(y);
y\_s = Math.copySign(1.0, y);
z\_m = Math.abs(z);
z\_s = Math.copySign(1.0, z);
assert x_m < y_m && y_m < z_m && z_m < t && t < a;
public static double code(double z_s, double y_s, double x_s, double x_m, double y_m, double z_m, double t, double a) {
return z_s * (y_s * (x_s * (y_m * ((z_m * x_m) / z_m))));
}
x\_m = math.fabs(x) x\_s = math.copysign(1.0, x) y\_m = math.fabs(y) y\_s = math.copysign(1.0, y) z\_m = math.fabs(z) z\_s = math.copysign(1.0, z) [x_m, y_m, z_m, t, a] = sort([x_m, y_m, z_m, t, a]) def code(z_s, y_s, x_s, x_m, y_m, z_m, t, a): return z_s * (y_s * (x_s * (y_m * ((z_m * x_m) / z_m))))
x\_m = abs(x) x\_s = copysign(1.0, x) y\_m = abs(y) y\_s = copysign(1.0, y) z\_m = abs(z) z\_s = copysign(1.0, z) x_m, y_m, z_m, t, a = sort([x_m, y_m, z_m, t, a]) function code(z_s, y_s, x_s, x_m, y_m, z_m, t, a) return Float64(z_s * Float64(y_s * Float64(x_s * Float64(y_m * Float64(Float64(z_m * x_m) / z_m))))) end
x\_m = abs(x);
x\_s = sign(x) * abs(1.0);
y\_m = abs(y);
y\_s = sign(y) * abs(1.0);
z\_m = abs(z);
z\_s = sign(z) * abs(1.0);
x_m, y_m, z_m, t, a = num2cell(sort([x_m, y_m, z_m, t, a])){:}
function tmp = code(z_s, y_s, x_s, x_m, y_m, z_m, t, a)
tmp = z_s * (y_s * (x_s * (y_m * ((z_m * x_m) / z_m))));
end
x\_m = N[Abs[x], $MachinePrecision]
x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
y\_m = N[Abs[y], $MachinePrecision]
y\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[y]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
z\_m = N[Abs[z], $MachinePrecision]
z\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[z]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x_m, y_m, z_m, t, and a should be sorted in increasing order before calling this function.
code[z$95$s_, y$95$s_, x$95$s_, x$95$m_, y$95$m_, z$95$m_, t_, a_] := N[(z$95$s * N[(y$95$s * N[(x$95$s * N[(y$95$m * N[(N[(z$95$m * x$95$m), $MachinePrecision] / z$95$m), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
x\_m = \left|x\right|
\\
x\_s = \mathsf{copysign}\left(1, x\right)
\\
y\_m = \left|y\right|
\\
y\_s = \mathsf{copysign}\left(1, y\right)
\\
z\_m = \left|z\right|
\\
z\_s = \mathsf{copysign}\left(1, z\right)
\\
[x_m, y_m, z_m, t, a] = \mathsf{sort}([x_m, y_m, z_m, t, a])\\
\\
z\_s \cdot \left(y\_s \cdot \left(x\_s \cdot \left(y\_m \cdot \frac{z\_m \cdot x\_m}{z\_m}\right)\right)\right)
\end{array}
Initial program 55.7%
associate-/l*58.8%
*-commutative58.8%
associate-*l*58.8%
associate-*r/56.5%
Simplified56.5%
Taylor expanded in z around inf 40.7%
Final simplification40.7%
x\_m = (fabs.f64 x) x\_s = (copysign.f64 #s(literal 1 binary64) x) y\_m = (fabs.f64 y) y\_s = (copysign.f64 #s(literal 1 binary64) y) z\_m = (fabs.f64 z) z\_s = (copysign.f64 #s(literal 1 binary64) z) NOTE: x_m, y_m, z_m, t, and a should be sorted in increasing order before calling this function. (FPCore (z_s y_s x_s x_m y_m z_m t a) :precision binary64 (* z_s (* y_s (* x_s (* x_m y_m)))))
x\_m = fabs(x);
x\_s = copysign(1.0, x);
y\_m = fabs(y);
y\_s = copysign(1.0, y);
z\_m = fabs(z);
z\_s = copysign(1.0, z);
assert(x_m < y_m && y_m < z_m && z_m < t && t < a);
double code(double z_s, double y_s, double x_s, double x_m, double y_m, double z_m, double t, double a) {
return z_s * (y_s * (x_s * (x_m * y_m)));
}
x\_m = abs(x)
x\_s = copysign(1.0d0, x)
y\_m = abs(y)
y\_s = copysign(1.0d0, y)
z\_m = abs(z)
z\_s = copysign(1.0d0, z)
NOTE: x_m, y_m, z_m, t, and a should be sorted in increasing order before calling this function.
real(8) function code(z_s, y_s, x_s, x_m, y_m, z_m, t, a)
real(8), intent (in) :: z_s
real(8), intent (in) :: y_s
real(8), intent (in) :: x_s
real(8), intent (in) :: x_m
real(8), intent (in) :: y_m
real(8), intent (in) :: z_m
real(8), intent (in) :: t
real(8), intent (in) :: a
code = z_s * (y_s * (x_s * (x_m * y_m)))
end function
x\_m = Math.abs(x);
x\_s = Math.copySign(1.0, x);
y\_m = Math.abs(y);
y\_s = Math.copySign(1.0, y);
z\_m = Math.abs(z);
z\_s = Math.copySign(1.0, z);
assert x_m < y_m && y_m < z_m && z_m < t && t < a;
public static double code(double z_s, double y_s, double x_s, double x_m, double y_m, double z_m, double t, double a) {
return z_s * (y_s * (x_s * (x_m * y_m)));
}
x\_m = math.fabs(x) x\_s = math.copysign(1.0, x) y\_m = math.fabs(y) y\_s = math.copysign(1.0, y) z\_m = math.fabs(z) z\_s = math.copysign(1.0, z) [x_m, y_m, z_m, t, a] = sort([x_m, y_m, z_m, t, a]) def code(z_s, y_s, x_s, x_m, y_m, z_m, t, a): return z_s * (y_s * (x_s * (x_m * y_m)))
x\_m = abs(x) x\_s = copysign(1.0, x) y\_m = abs(y) y\_s = copysign(1.0, y) z\_m = abs(z) z\_s = copysign(1.0, z) x_m, y_m, z_m, t, a = sort([x_m, y_m, z_m, t, a]) function code(z_s, y_s, x_s, x_m, y_m, z_m, t, a) return Float64(z_s * Float64(y_s * Float64(x_s * Float64(x_m * y_m)))) end
x\_m = abs(x);
x\_s = sign(x) * abs(1.0);
y\_m = abs(y);
y\_s = sign(y) * abs(1.0);
z\_m = abs(z);
z\_s = sign(z) * abs(1.0);
x_m, y_m, z_m, t, a = num2cell(sort([x_m, y_m, z_m, t, a])){:}
function tmp = code(z_s, y_s, x_s, x_m, y_m, z_m, t, a)
tmp = z_s * (y_s * (x_s * (x_m * y_m)));
end
x\_m = N[Abs[x], $MachinePrecision]
x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
y\_m = N[Abs[y], $MachinePrecision]
y\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[y]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
z\_m = N[Abs[z], $MachinePrecision]
z\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[z]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x_m, y_m, z_m, t, and a should be sorted in increasing order before calling this function.
code[z$95$s_, y$95$s_, x$95$s_, x$95$m_, y$95$m_, z$95$m_, t_, a_] := N[(z$95$s * N[(y$95$s * N[(x$95$s * N[(x$95$m * y$95$m), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
x\_m = \left|x\right|
\\
x\_s = \mathsf{copysign}\left(1, x\right)
\\
y\_m = \left|y\right|
\\
y\_s = \mathsf{copysign}\left(1, y\right)
\\
z\_m = \left|z\right|
\\
z\_s = \mathsf{copysign}\left(1, z\right)
\\
[x_m, y_m, z_m, t, a] = \mathsf{sort}([x_m, y_m, z_m, t, a])\\
\\
z\_s \cdot \left(y\_s \cdot \left(x\_s \cdot \left(x\_m \cdot y\_m\right)\right)\right)
\end{array}
Initial program 55.7%
associate-/l*58.8%
*-commutative58.8%
associate-*l*58.8%
associate-*r/56.5%
Simplified56.5%
Taylor expanded in z around inf 44.9%
Final simplification44.9%
(FPCore (x y z t a)
:precision binary64
(if (< z -3.1921305903852764e+46)
(- (* y x))
(if (< z 5.976268120920894e+90)
(/ (* x z) (/ (sqrt (- (* z z) (* a t))) y))
(* y x))))
double code(double x, double y, double z, double t, double a) {
double tmp;
if (z < -3.1921305903852764e+46) {
tmp = -(y * x);
} else if (z < 5.976268120920894e+90) {
tmp = (x * z) / (sqrt(((z * z) - (a * t))) / y);
} else {
tmp = y * x;
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if (z < (-3.1921305903852764d+46)) then
tmp = -(y * x)
else if (z < 5.976268120920894d+90) then
tmp = (x * z) / (sqrt(((z * z) - (a * t))) / y)
else
tmp = y * x
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if (z < -3.1921305903852764e+46) {
tmp = -(y * x);
} else if (z < 5.976268120920894e+90) {
tmp = (x * z) / (Math.sqrt(((z * z) - (a * t))) / y);
} else {
tmp = y * x;
}
return tmp;
}
def code(x, y, z, t, a): tmp = 0 if z < -3.1921305903852764e+46: tmp = -(y * x) elif z < 5.976268120920894e+90: tmp = (x * z) / (math.sqrt(((z * z) - (a * t))) / y) else: tmp = y * x return tmp
function code(x, y, z, t, a) tmp = 0.0 if (z < -3.1921305903852764e+46) tmp = Float64(-Float64(y * x)); elseif (z < 5.976268120920894e+90) tmp = Float64(Float64(x * z) / Float64(sqrt(Float64(Float64(z * z) - Float64(a * t))) / y)); else tmp = Float64(y * x); end return tmp end
function tmp_2 = code(x, y, z, t, a) tmp = 0.0; if (z < -3.1921305903852764e+46) tmp = -(y * x); elseif (z < 5.976268120920894e+90) tmp = (x * z) / (sqrt(((z * z) - (a * t))) / y); else tmp = y * x; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := If[Less[z, -3.1921305903852764e+46], (-N[(y * x), $MachinePrecision]), If[Less[z, 5.976268120920894e+90], N[(N[(x * z), $MachinePrecision] / N[(N[Sqrt[N[(N[(z * z), $MachinePrecision] - N[(a * t), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision], N[(y * x), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z < -3.1921305903852764 \cdot 10^{+46}:\\
\;\;\;\;-y \cdot x\\
\mathbf{elif}\;z < 5.976268120920894 \cdot 10^{+90}:\\
\;\;\;\;\frac{x \cdot z}{\frac{\sqrt{z \cdot z - a \cdot t}}{y}}\\
\mathbf{else}:\\
\;\;\;\;y \cdot x\\
\end{array}
\end{array}
herbie shell --seed 2024087
(FPCore (x y z t a)
:name "Statistics.Math.RootFinding:ridders from math-functions-0.1.5.2"
:precision binary64
:alt
(if (< z -3.1921305903852764e+46) (- (* y x)) (if (< z 5.976268120920894e+90) (/ (* x z) (/ (sqrt (- (* z z) (* a t))) y)) (* y x)))
(/ (* (* x y) z) (sqrt (- (* z z) (* t a)))))