
(FPCore (x) :precision binary64 (/ (- 1.0 (cos x)) (* x x)))
double code(double x) {
return (1.0 - cos(x)) / (x * x);
}
real(8) function code(x)
real(8), intent (in) :: x
code = (1.0d0 - cos(x)) / (x * x)
end function
public static double code(double x) {
return (1.0 - Math.cos(x)) / (x * x);
}
def code(x): return (1.0 - math.cos(x)) / (x * x)
function code(x) return Float64(Float64(1.0 - cos(x)) / Float64(x * x)) end
function tmp = code(x) tmp = (1.0 - cos(x)) / (x * x); end
code[x_] := N[(N[(1.0 - N[Cos[x], $MachinePrecision]), $MachinePrecision] / N[(x * x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1 - \cos x}{x \cdot x}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 5 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x) :precision binary64 (/ (- 1.0 (cos x)) (* x x)))
double code(double x) {
return (1.0 - cos(x)) / (x * x);
}
real(8) function code(x)
real(8), intent (in) :: x
code = (1.0d0 - cos(x)) / (x * x)
end function
public static double code(double x) {
return (1.0 - Math.cos(x)) / (x * x);
}
def code(x): return (1.0 - math.cos(x)) / (x * x)
function code(x) return Float64(Float64(1.0 - cos(x)) / Float64(x * x)) end
function tmp = code(x) tmp = (1.0 - cos(x)) / (x * x); end
code[x_] := N[(N[(1.0 - N[Cos[x], $MachinePrecision]), $MachinePrecision] / N[(x * x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1 - \cos x}{x \cdot x}
\end{array}
x_m = (fabs.f64 x)
(FPCore (x_m)
:precision binary64
(if (<= x_m 0.03)
(+
0.5
(*
(pow x_m 2.0)
(- (* (pow x_m 2.0) 0.001388888888888889) 0.041666666666666664)))
(/ (/ (+ -1.0 (cos x_m)) x_m) (- x_m))))x_m = fabs(x);
double code(double x_m) {
double tmp;
if (x_m <= 0.03) {
tmp = 0.5 + (pow(x_m, 2.0) * ((pow(x_m, 2.0) * 0.001388888888888889) - 0.041666666666666664));
} else {
tmp = ((-1.0 + cos(x_m)) / x_m) / -x_m;
}
return tmp;
}
x_m = abs(x)
real(8) function code(x_m)
real(8), intent (in) :: x_m
real(8) :: tmp
if (x_m <= 0.03d0) then
tmp = 0.5d0 + ((x_m ** 2.0d0) * (((x_m ** 2.0d0) * 0.001388888888888889d0) - 0.041666666666666664d0))
else
tmp = (((-1.0d0) + cos(x_m)) / x_m) / -x_m
end if
code = tmp
end function
x_m = Math.abs(x);
public static double code(double x_m) {
double tmp;
if (x_m <= 0.03) {
tmp = 0.5 + (Math.pow(x_m, 2.0) * ((Math.pow(x_m, 2.0) * 0.001388888888888889) - 0.041666666666666664));
} else {
tmp = ((-1.0 + Math.cos(x_m)) / x_m) / -x_m;
}
return tmp;
}
x_m = math.fabs(x) def code(x_m): tmp = 0 if x_m <= 0.03: tmp = 0.5 + (math.pow(x_m, 2.0) * ((math.pow(x_m, 2.0) * 0.001388888888888889) - 0.041666666666666664)) else: tmp = ((-1.0 + math.cos(x_m)) / x_m) / -x_m return tmp
x_m = abs(x) function code(x_m) tmp = 0.0 if (x_m <= 0.03) tmp = Float64(0.5 + Float64((x_m ^ 2.0) * Float64(Float64((x_m ^ 2.0) * 0.001388888888888889) - 0.041666666666666664))); else tmp = Float64(Float64(Float64(-1.0 + cos(x_m)) / x_m) / Float64(-x_m)); end return tmp end
x_m = abs(x); function tmp_2 = code(x_m) tmp = 0.0; if (x_m <= 0.03) tmp = 0.5 + ((x_m ^ 2.0) * (((x_m ^ 2.0) * 0.001388888888888889) - 0.041666666666666664)); else tmp = ((-1.0 + cos(x_m)) / x_m) / -x_m; end tmp_2 = tmp; end
x_m = N[Abs[x], $MachinePrecision] code[x$95$m_] := If[LessEqual[x$95$m, 0.03], N[(0.5 + N[(N[Power[x$95$m, 2.0], $MachinePrecision] * N[(N[(N[Power[x$95$m, 2.0], $MachinePrecision] * 0.001388888888888889), $MachinePrecision] - 0.041666666666666664), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(N[(-1.0 + N[Cos[x$95$m], $MachinePrecision]), $MachinePrecision] / x$95$m), $MachinePrecision] / (-x$95$m)), $MachinePrecision]]
\begin{array}{l}
x_m = \left|x\right|
\\
\begin{array}{l}
\mathbf{if}\;x\_m \leq 0.03:\\
\;\;\;\;0.5 + {x\_m}^{2} \cdot \left({x\_m}^{2} \cdot 0.001388888888888889 - 0.041666666666666664\right)\\
\mathbf{else}:\\
\;\;\;\;\frac{\frac{-1 + \cos x\_m}{x\_m}}{-x\_m}\\
\end{array}
\end{array}
if x < 0.029999999999999999Initial program 38.8%
Taylor expanded in x around 0 63.4%
if 0.029999999999999999 < x Initial program 98.6%
associate-/r*99.2%
clear-num98.5%
inv-pow98.5%
Applied egg-rr98.5%
unpow-198.5%
clear-num99.2%
frac-2neg99.2%
add-exp-log99.1%
sub-neg99.1%
log1p-undefine99.2%
*-un-lft-identity99.2%
metadata-eval99.2%
associate-*r*99.2%
*-commutative99.2%
Applied egg-rr99.2%
Final simplification74.1%
x_m = (fabs.f64 x) (FPCore (x_m) :precision binary64 (if (<= x_m 0.005) (+ 0.5 (* (pow x_m 2.0) -0.041666666666666664)) (/ (/ (+ -1.0 (cos x_m)) x_m) (- x_m))))
x_m = fabs(x);
double code(double x_m) {
double tmp;
if (x_m <= 0.005) {
tmp = 0.5 + (pow(x_m, 2.0) * -0.041666666666666664);
} else {
tmp = ((-1.0 + cos(x_m)) / x_m) / -x_m;
}
return tmp;
}
x_m = abs(x)
real(8) function code(x_m)
real(8), intent (in) :: x_m
real(8) :: tmp
if (x_m <= 0.005d0) then
tmp = 0.5d0 + ((x_m ** 2.0d0) * (-0.041666666666666664d0))
else
tmp = (((-1.0d0) + cos(x_m)) / x_m) / -x_m
end if
code = tmp
end function
x_m = Math.abs(x);
public static double code(double x_m) {
double tmp;
if (x_m <= 0.005) {
tmp = 0.5 + (Math.pow(x_m, 2.0) * -0.041666666666666664);
} else {
tmp = ((-1.0 + Math.cos(x_m)) / x_m) / -x_m;
}
return tmp;
}
x_m = math.fabs(x) def code(x_m): tmp = 0 if x_m <= 0.005: tmp = 0.5 + (math.pow(x_m, 2.0) * -0.041666666666666664) else: tmp = ((-1.0 + math.cos(x_m)) / x_m) / -x_m return tmp
x_m = abs(x) function code(x_m) tmp = 0.0 if (x_m <= 0.005) tmp = Float64(0.5 + Float64((x_m ^ 2.0) * -0.041666666666666664)); else tmp = Float64(Float64(Float64(-1.0 + cos(x_m)) / x_m) / Float64(-x_m)); end return tmp end
x_m = abs(x); function tmp_2 = code(x_m) tmp = 0.0; if (x_m <= 0.005) tmp = 0.5 + ((x_m ^ 2.0) * -0.041666666666666664); else tmp = ((-1.0 + cos(x_m)) / x_m) / -x_m; end tmp_2 = tmp; end
x_m = N[Abs[x], $MachinePrecision] code[x$95$m_] := If[LessEqual[x$95$m, 0.005], N[(0.5 + N[(N[Power[x$95$m, 2.0], $MachinePrecision] * -0.041666666666666664), $MachinePrecision]), $MachinePrecision], N[(N[(N[(-1.0 + N[Cos[x$95$m], $MachinePrecision]), $MachinePrecision] / x$95$m), $MachinePrecision] / (-x$95$m)), $MachinePrecision]]
\begin{array}{l}
x_m = \left|x\right|
\\
\begin{array}{l}
\mathbf{if}\;x\_m \leq 0.005:\\
\;\;\;\;0.5 + {x\_m}^{2} \cdot -0.041666666666666664\\
\mathbf{else}:\\
\;\;\;\;\frac{\frac{-1 + \cos x\_m}{x\_m}}{-x\_m}\\
\end{array}
\end{array}
if x < 0.0050000000000000001Initial program 38.8%
Taylor expanded in x around 0 63.0%
if 0.0050000000000000001 < x Initial program 98.6%
associate-/r*99.2%
clear-num98.5%
inv-pow98.5%
Applied egg-rr98.5%
unpow-198.5%
clear-num99.2%
frac-2neg99.2%
add-exp-log99.1%
sub-neg99.1%
log1p-undefine99.2%
*-un-lft-identity99.2%
metadata-eval99.2%
associate-*r*99.2%
*-commutative99.2%
Applied egg-rr99.2%
Final simplification73.9%
x_m = (fabs.f64 x) (FPCore (x_m) :precision binary64 (if (<= x_m 0.005) (+ 0.5 (* (pow x_m 2.0) -0.041666666666666664)) (/ (- 1.0 (cos x_m)) (* x_m x_m))))
x_m = fabs(x);
double code(double x_m) {
double tmp;
if (x_m <= 0.005) {
tmp = 0.5 + (pow(x_m, 2.0) * -0.041666666666666664);
} else {
tmp = (1.0 - cos(x_m)) / (x_m * x_m);
}
return tmp;
}
x_m = abs(x)
real(8) function code(x_m)
real(8), intent (in) :: x_m
real(8) :: tmp
if (x_m <= 0.005d0) then
tmp = 0.5d0 + ((x_m ** 2.0d0) * (-0.041666666666666664d0))
else
tmp = (1.0d0 - cos(x_m)) / (x_m * x_m)
end if
code = tmp
end function
x_m = Math.abs(x);
public static double code(double x_m) {
double tmp;
if (x_m <= 0.005) {
tmp = 0.5 + (Math.pow(x_m, 2.0) * -0.041666666666666664);
} else {
tmp = (1.0 - Math.cos(x_m)) / (x_m * x_m);
}
return tmp;
}
x_m = math.fabs(x) def code(x_m): tmp = 0 if x_m <= 0.005: tmp = 0.5 + (math.pow(x_m, 2.0) * -0.041666666666666664) else: tmp = (1.0 - math.cos(x_m)) / (x_m * x_m) return tmp
x_m = abs(x) function code(x_m) tmp = 0.0 if (x_m <= 0.005) tmp = Float64(0.5 + Float64((x_m ^ 2.0) * -0.041666666666666664)); else tmp = Float64(Float64(1.0 - cos(x_m)) / Float64(x_m * x_m)); end return tmp end
x_m = abs(x); function tmp_2 = code(x_m) tmp = 0.0; if (x_m <= 0.005) tmp = 0.5 + ((x_m ^ 2.0) * -0.041666666666666664); else tmp = (1.0 - cos(x_m)) / (x_m * x_m); end tmp_2 = tmp; end
x_m = N[Abs[x], $MachinePrecision] code[x$95$m_] := If[LessEqual[x$95$m, 0.005], N[(0.5 + N[(N[Power[x$95$m, 2.0], $MachinePrecision] * -0.041666666666666664), $MachinePrecision]), $MachinePrecision], N[(N[(1.0 - N[Cos[x$95$m], $MachinePrecision]), $MachinePrecision] / N[(x$95$m * x$95$m), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
x_m = \left|x\right|
\\
\begin{array}{l}
\mathbf{if}\;x\_m \leq 0.005:\\
\;\;\;\;0.5 + {x\_m}^{2} \cdot -0.041666666666666664\\
\mathbf{else}:\\
\;\;\;\;\frac{1 - \cos x\_m}{x\_m \cdot x\_m}\\
\end{array}
\end{array}
if x < 0.0050000000000000001Initial program 38.8%
Taylor expanded in x around 0 63.0%
if 0.0050000000000000001 < x Initial program 98.6%
Final simplification73.7%
x_m = (fabs.f64 x) (FPCore (x_m) :precision binary64 (if (<= x_m 8.2e+76) 0.5 0.0))
x_m = fabs(x);
double code(double x_m) {
double tmp;
if (x_m <= 8.2e+76) {
tmp = 0.5;
} else {
tmp = 0.0;
}
return tmp;
}
x_m = abs(x)
real(8) function code(x_m)
real(8), intent (in) :: x_m
real(8) :: tmp
if (x_m <= 8.2d+76) then
tmp = 0.5d0
else
tmp = 0.0d0
end if
code = tmp
end function
x_m = Math.abs(x);
public static double code(double x_m) {
double tmp;
if (x_m <= 8.2e+76) {
tmp = 0.5;
} else {
tmp = 0.0;
}
return tmp;
}
x_m = math.fabs(x) def code(x_m): tmp = 0 if x_m <= 8.2e+76: tmp = 0.5 else: tmp = 0.0 return tmp
x_m = abs(x) function code(x_m) tmp = 0.0 if (x_m <= 8.2e+76) tmp = 0.5; else tmp = 0.0; end return tmp end
x_m = abs(x); function tmp_2 = code(x_m) tmp = 0.0; if (x_m <= 8.2e+76) tmp = 0.5; else tmp = 0.0; end tmp_2 = tmp; end
x_m = N[Abs[x], $MachinePrecision] code[x$95$m_] := If[LessEqual[x$95$m, 8.2e+76], 0.5, 0.0]
\begin{array}{l}
x_m = \left|x\right|
\\
\begin{array}{l}
\mathbf{if}\;x\_m \leq 8.2 \cdot 10^{+76}:\\
\;\;\;\;0.5\\
\mathbf{else}:\\
\;\;\;\;0\\
\end{array}
\end{array}
if x < 8.1999999999999997e76Initial program 44.8%
Taylor expanded in x around 0 57.9%
if 8.1999999999999997e76 < x Initial program 98.5%
Taylor expanded in x around 0 66.6%
Taylor expanded in x around 0 66.6%
x_m = (fabs.f64 x) (FPCore (x_m) :precision binary64 0.0)
x_m = fabs(x);
double code(double x_m) {
return 0.0;
}
x_m = abs(x)
real(8) function code(x_m)
real(8), intent (in) :: x_m
code = 0.0d0
end function
x_m = Math.abs(x);
public static double code(double x_m) {
return 0.0;
}
x_m = math.fabs(x) def code(x_m): return 0.0
x_m = abs(x) function code(x_m) return 0.0 end
x_m = abs(x); function tmp = code(x_m) tmp = 0.0; end
x_m = N[Abs[x], $MachinePrecision] code[x$95$m_] := 0.0
\begin{array}{l}
x_m = \left|x\right|
\\
0
\end{array}
Initial program 56.8%
Taylor expanded in x around 0 32.5%
Taylor expanded in x around 0 33.2%
herbie shell --seed 2024087
(FPCore (x)
:name "cos2 (problem 3.4.1)"
:precision binary64
(/ (- 1.0 (cos x)) (* x x)))