
(FPCore (alphax alphay u0 cos2phi sin2phi) :precision binary32 (/ (- (log (- 1.0 u0))) (+ (/ cos2phi (* alphax alphax)) (/ sin2phi (* alphay alphay)))))
float code(float alphax, float alphay, float u0, float cos2phi, float sin2phi) {
return -logf((1.0f - u0)) / ((cos2phi / (alphax * alphax)) + (sin2phi / (alphay * alphay)));
}
real(4) function code(alphax, alphay, u0, cos2phi, sin2phi)
real(4), intent (in) :: alphax
real(4), intent (in) :: alphay
real(4), intent (in) :: u0
real(4), intent (in) :: cos2phi
real(4), intent (in) :: sin2phi
code = -log((1.0e0 - u0)) / ((cos2phi / (alphax * alphax)) + (sin2phi / (alphay * alphay)))
end function
function code(alphax, alphay, u0, cos2phi, sin2phi) return Float32(Float32(-log(Float32(Float32(1.0) - u0))) / Float32(Float32(cos2phi / Float32(alphax * alphax)) + Float32(sin2phi / Float32(alphay * alphay)))) end
function tmp = code(alphax, alphay, u0, cos2phi, sin2phi) tmp = -log((single(1.0) - u0)) / ((cos2phi / (alphax * alphax)) + (sin2phi / (alphay * alphay))); end
\begin{array}{l}
\\
\frac{-\log \left(1 - u0\right)}{\frac{cos2phi}{alphax \cdot alphax} + \frac{sin2phi}{alphay \cdot alphay}}
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 16 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (alphax alphay u0 cos2phi sin2phi) :precision binary32 (/ (- (log (- 1.0 u0))) (+ (/ cos2phi (* alphax alphax)) (/ sin2phi (* alphay alphay)))))
float code(float alphax, float alphay, float u0, float cos2phi, float sin2phi) {
return -logf((1.0f - u0)) / ((cos2phi / (alphax * alphax)) + (sin2phi / (alphay * alphay)));
}
real(4) function code(alphax, alphay, u0, cos2phi, sin2phi)
real(4), intent (in) :: alphax
real(4), intent (in) :: alphay
real(4), intent (in) :: u0
real(4), intent (in) :: cos2phi
real(4), intent (in) :: sin2phi
code = -log((1.0e0 - u0)) / ((cos2phi / (alphax * alphax)) + (sin2phi / (alphay * alphay)))
end function
function code(alphax, alphay, u0, cos2phi, sin2phi) return Float32(Float32(-log(Float32(Float32(1.0) - u0))) / Float32(Float32(cos2phi / Float32(alphax * alphax)) + Float32(sin2phi / Float32(alphay * alphay)))) end
function tmp = code(alphax, alphay, u0, cos2phi, sin2phi) tmp = -log((single(1.0) - u0)) / ((cos2phi / (alphax * alphax)) + (sin2phi / (alphay * alphay))); end
\begin{array}{l}
\\
\frac{-\log \left(1 - u0\right)}{\frac{cos2phi}{alphax \cdot alphax} + \frac{sin2phi}{alphay \cdot alphay}}
\end{array}
(FPCore (alphax alphay u0 cos2phi sin2phi) :precision binary32 (/ (log1p (- u0)) (- (/ (/ cos2phi (- alphax)) alphax) (/ sin2phi (* alphay alphay)))))
float code(float alphax, float alphay, float u0, float cos2phi, float sin2phi) {
return log1pf(-u0) / (((cos2phi / -alphax) / alphax) - (sin2phi / (alphay * alphay)));
}
function code(alphax, alphay, u0, cos2phi, sin2phi) return Float32(log1p(Float32(-u0)) / Float32(Float32(Float32(cos2phi / Float32(-alphax)) / alphax) - Float32(sin2phi / Float32(alphay * alphay)))) end
\begin{array}{l}
\\
\frac{\mathsf{log1p}\left(-u0\right)}{\frac{\frac{cos2phi}{-alphax}}{alphax} - \frac{sin2phi}{alphay \cdot alphay}}
\end{array}
Initial program 61.4%
distribute-frac-neg61.4%
distribute-neg-frac261.4%
sub-neg61.4%
log1p-define98.3%
neg-sub098.3%
associate--r+98.3%
neg-sub098.3%
associate-/r*98.3%
distribute-neg-frac298.3%
Simplified98.3%
Final simplification98.3%
(FPCore (alphax alphay u0 cos2phi sin2phi)
:precision binary32
(let* ((t_0 (+ (/ (* cos2phi alphay) alphax) (/ (* alphax sin2phi) alphay)))
(t_1 (/ (* alphax alphay) t_0)))
(*
u0
(-
t_1
(*
u0
(+
(*
u0
(+
(* -0.25 (/ (* alphax (* u0 alphay)) t_0))
(* t_1 -0.3333333333333333)))
(* t_1 -0.5)))))))
float code(float alphax, float alphay, float u0, float cos2phi, float sin2phi) {
float t_0 = ((cos2phi * alphay) / alphax) + ((alphax * sin2phi) / alphay);
float t_1 = (alphax * alphay) / t_0;
return u0 * (t_1 - (u0 * ((u0 * ((-0.25f * ((alphax * (u0 * alphay)) / t_0)) + (t_1 * -0.3333333333333333f))) + (t_1 * -0.5f))));
}
real(4) function code(alphax, alphay, u0, cos2phi, sin2phi)
real(4), intent (in) :: alphax
real(4), intent (in) :: alphay
real(4), intent (in) :: u0
real(4), intent (in) :: cos2phi
real(4), intent (in) :: sin2phi
real(4) :: t_0
real(4) :: t_1
t_0 = ((cos2phi * alphay) / alphax) + ((alphax * sin2phi) / alphay)
t_1 = (alphax * alphay) / t_0
code = u0 * (t_1 - (u0 * ((u0 * (((-0.25e0) * ((alphax * (u0 * alphay)) / t_0)) + (t_1 * (-0.3333333333333333e0)))) + (t_1 * (-0.5e0)))))
end function
function code(alphax, alphay, u0, cos2phi, sin2phi) t_0 = Float32(Float32(Float32(cos2phi * alphay) / alphax) + Float32(Float32(alphax * sin2phi) / alphay)) t_1 = Float32(Float32(alphax * alphay) / t_0) return Float32(u0 * Float32(t_1 - Float32(u0 * Float32(Float32(u0 * Float32(Float32(Float32(-0.25) * Float32(Float32(alphax * Float32(u0 * alphay)) / t_0)) + Float32(t_1 * Float32(-0.3333333333333333)))) + Float32(t_1 * Float32(-0.5)))))) end
function tmp = code(alphax, alphay, u0, cos2phi, sin2phi) t_0 = ((cos2phi * alphay) / alphax) + ((alphax * sin2phi) / alphay); t_1 = (alphax * alphay) / t_0; tmp = u0 * (t_1 - (u0 * ((u0 * ((single(-0.25) * ((alphax * (u0 * alphay)) / t_0)) + (t_1 * single(-0.3333333333333333)))) + (t_1 * single(-0.5))))); end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{cos2phi \cdot alphay}{alphax} + \frac{alphax \cdot sin2phi}{alphay}\\
t_1 := \frac{alphax \cdot alphay}{t\_0}\\
u0 \cdot \left(t\_1 - u0 \cdot \left(u0 \cdot \left(-0.25 \cdot \frac{alphax \cdot \left(u0 \cdot alphay\right)}{t\_0} + t\_1 \cdot -0.3333333333333333\right) + t\_1 \cdot -0.5\right)\right)
\end{array}
\end{array}
Initial program 61.4%
distribute-frac-neg61.4%
distribute-neg-frac261.4%
sub-neg61.4%
log1p-define98.3%
neg-sub098.3%
associate--r+98.3%
neg-sub098.3%
associate-/r*98.3%
distribute-neg-frac298.3%
Simplified98.3%
associate-/r*98.3%
div-inv98.2%
Applied egg-rr98.2%
associate-*r/98.3%
*-rgt-identity98.3%
Simplified98.3%
frac-2neg98.3%
frac-sub97.9%
add-sqr-sqrt-0.0%
sqrt-unprod38.2%
sqr-neg38.2%
sqrt-prod38.2%
add-sqr-sqrt38.2%
add-sqr-sqrt-0.0%
sqrt-unprod97.9%
sqr-neg97.9%
sqrt-prod97.6%
add-sqr-sqrt97.9%
Applied egg-rr97.9%
Taylor expanded in u0 around 0 94.3%
Final simplification94.3%
(FPCore (alphax alphay u0 cos2phi sin2phi) :precision binary32 (/ (* u0 (+ -1.0 (* u0 (- (* u0 (- (* u0 -0.25) 0.3333333333333333)) 0.5)))) (- (/ -1.0 (* alphay (/ alphay sin2phi))) (/ (/ cos2phi alphax) alphax))))
float code(float alphax, float alphay, float u0, float cos2phi, float sin2phi) {
return (u0 * (-1.0f + (u0 * ((u0 * ((u0 * -0.25f) - 0.3333333333333333f)) - 0.5f)))) / ((-1.0f / (alphay * (alphay / sin2phi))) - ((cos2phi / alphax) / alphax));
}
real(4) function code(alphax, alphay, u0, cos2phi, sin2phi)
real(4), intent (in) :: alphax
real(4), intent (in) :: alphay
real(4), intent (in) :: u0
real(4), intent (in) :: cos2phi
real(4), intent (in) :: sin2phi
code = (u0 * ((-1.0e0) + (u0 * ((u0 * ((u0 * (-0.25e0)) - 0.3333333333333333e0)) - 0.5e0)))) / (((-1.0e0) / (alphay * (alphay / sin2phi))) - ((cos2phi / alphax) / alphax))
end function
function code(alphax, alphay, u0, cos2phi, sin2phi) return Float32(Float32(u0 * Float32(Float32(-1.0) + Float32(u0 * Float32(Float32(u0 * Float32(Float32(u0 * Float32(-0.25)) - Float32(0.3333333333333333))) - Float32(0.5))))) / Float32(Float32(Float32(-1.0) / Float32(alphay * Float32(alphay / sin2phi))) - Float32(Float32(cos2phi / alphax) / alphax))) end
function tmp = code(alphax, alphay, u0, cos2phi, sin2phi) tmp = (u0 * (single(-1.0) + (u0 * ((u0 * ((u0 * single(-0.25)) - single(0.3333333333333333))) - single(0.5))))) / ((single(-1.0) / (alphay * (alphay / sin2phi))) - ((cos2phi / alphax) / alphax)); end
\begin{array}{l}
\\
\frac{u0 \cdot \left(-1 + u0 \cdot \left(u0 \cdot \left(u0 \cdot -0.25 - 0.3333333333333333\right) - 0.5\right)\right)}{\frac{-1}{alphay \cdot \frac{alphay}{sin2phi}} - \frac{\frac{cos2phi}{alphax}}{alphax}}
\end{array}
Initial program 61.4%
distribute-frac-neg61.4%
distribute-neg-frac261.4%
sub-neg61.4%
log1p-define98.3%
neg-sub098.3%
associate--r+98.3%
neg-sub098.3%
associate-/r*98.3%
distribute-neg-frac298.3%
Simplified98.3%
associate-/r*98.3%
div-inv98.2%
Applied egg-rr98.2%
associate-*r/98.3%
*-rgt-identity98.3%
Simplified98.3%
Taylor expanded in u0 around 0 93.8%
clear-num93.8%
inv-pow93.8%
Applied egg-rr93.8%
unpow-193.8%
associate-/r/93.9%
Simplified93.9%
Final simplification93.9%
(FPCore (alphax alphay u0 cos2phi sin2phi)
:precision binary32
(if (<= (/ sin2phi (* alphay alphay)) 20.0)
(/
u0
(+ (/ cos2phi (* alphax alphax)) (* sin2phi (/ (/ 1.0 alphay) alphay))))
(/
(* u0 (+ -1.0 (* u0 -0.5)))
(- (/ (/ cos2phi alphax) alphax) (/ (/ sin2phi alphay) alphay)))))
float code(float alphax, float alphay, float u0, float cos2phi, float sin2phi) {
float tmp;
if ((sin2phi / (alphay * alphay)) <= 20.0f) {
tmp = u0 / ((cos2phi / (alphax * alphax)) + (sin2phi * ((1.0f / alphay) / alphay)));
} else {
tmp = (u0 * (-1.0f + (u0 * -0.5f))) / (((cos2phi / alphax) / alphax) - ((sin2phi / alphay) / alphay));
}
return tmp;
}
real(4) function code(alphax, alphay, u0, cos2phi, sin2phi)
real(4), intent (in) :: alphax
real(4), intent (in) :: alphay
real(4), intent (in) :: u0
real(4), intent (in) :: cos2phi
real(4), intent (in) :: sin2phi
real(4) :: tmp
if ((sin2phi / (alphay * alphay)) <= 20.0e0) then
tmp = u0 / ((cos2phi / (alphax * alphax)) + (sin2phi * ((1.0e0 / alphay) / alphay)))
else
tmp = (u0 * ((-1.0e0) + (u0 * (-0.5e0)))) / (((cos2phi / alphax) / alphax) - ((sin2phi / alphay) / alphay))
end if
code = tmp
end function
function code(alphax, alphay, u0, cos2phi, sin2phi) tmp = Float32(0.0) if (Float32(sin2phi / Float32(alphay * alphay)) <= Float32(20.0)) tmp = Float32(u0 / Float32(Float32(cos2phi / Float32(alphax * alphax)) + Float32(sin2phi * Float32(Float32(Float32(1.0) / alphay) / alphay)))); else tmp = Float32(Float32(u0 * Float32(Float32(-1.0) + Float32(u0 * Float32(-0.5)))) / Float32(Float32(Float32(cos2phi / alphax) / alphax) - Float32(Float32(sin2phi / alphay) / alphay))); end return tmp end
function tmp_2 = code(alphax, alphay, u0, cos2phi, sin2phi) tmp = single(0.0); if ((sin2phi / (alphay * alphay)) <= single(20.0)) tmp = u0 / ((cos2phi / (alphax * alphax)) + (sin2phi * ((single(1.0) / alphay) / alphay))); else tmp = (u0 * (single(-1.0) + (u0 * single(-0.5)))) / (((cos2phi / alphax) / alphax) - ((sin2phi / alphay) / alphay)); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{sin2phi}{alphay \cdot alphay} \leq 20:\\
\;\;\;\;\frac{u0}{\frac{cos2phi}{alphax \cdot alphax} + sin2phi \cdot \frac{\frac{1}{alphay}}{alphay}}\\
\mathbf{else}:\\
\;\;\;\;\frac{u0 \cdot \left(-1 + u0 \cdot -0.5\right)}{\frac{\frac{cos2phi}{alphax}}{alphax} - \frac{\frac{sin2phi}{alphay}}{alphay}}\\
\end{array}
\end{array}
if (/.f32 sin2phi (*.f32 alphay alphay)) < 20Initial program 51.6%
Taylor expanded in u0 around 0 77.0%
mul-1-neg77.0%
Simplified77.0%
associate-/r*98.8%
div-inv98.8%
Applied egg-rr77.0%
associate-*r/98.8%
*-rgt-identity98.8%
Simplified77.0%
div-inv76.9%
*-un-lft-identity76.9%
times-frac77.1%
Applied egg-rr77.1%
if 20 < (/.f32 sin2phi (*.f32 alphay alphay)) Initial program 69.7%
distribute-frac-neg69.7%
distribute-neg-frac269.7%
sub-neg69.7%
log1p-define97.9%
neg-sub097.9%
associate--r+97.9%
neg-sub097.9%
associate-/r*97.9%
distribute-neg-frac297.9%
Simplified97.9%
associate-/r*97.8%
div-inv97.6%
Applied egg-rr97.6%
associate-*r/97.8%
*-rgt-identity97.8%
Simplified97.8%
Taylor expanded in u0 around 0 86.2%
add-sqr-sqrt-0.0%
sqrt-unprod85.2%
sqr-neg85.2%
sqrt-prod85.2%
add-sqr-sqrt85.2%
div-inv85.2%
Applied egg-rr85.2%
associate-*r/85.2%
*-rgt-identity85.2%
Simplified85.2%
Final simplification81.5%
(FPCore (alphax alphay u0 cos2phi sin2phi) :precision binary32 (/ (* u0 (+ 1.0 (* u0 (+ 0.5 (* u0 (- 0.3333333333333333 (* u0 -0.25))))))) (+ (/ (/ sin2phi alphay) alphay) (/ (/ cos2phi alphax) alphax))))
float code(float alphax, float alphay, float u0, float cos2phi, float sin2phi) {
return (u0 * (1.0f + (u0 * (0.5f + (u0 * (0.3333333333333333f - (u0 * -0.25f))))))) / (((sin2phi / alphay) / alphay) + ((cos2phi / alphax) / alphax));
}
real(4) function code(alphax, alphay, u0, cos2phi, sin2phi)
real(4), intent (in) :: alphax
real(4), intent (in) :: alphay
real(4), intent (in) :: u0
real(4), intent (in) :: cos2phi
real(4), intent (in) :: sin2phi
code = (u0 * (1.0e0 + (u0 * (0.5e0 + (u0 * (0.3333333333333333e0 - (u0 * (-0.25e0)))))))) / (((sin2phi / alphay) / alphay) + ((cos2phi / alphax) / alphax))
end function
function code(alphax, alphay, u0, cos2phi, sin2phi) return Float32(Float32(u0 * Float32(Float32(1.0) + Float32(u0 * Float32(Float32(0.5) + Float32(u0 * Float32(Float32(0.3333333333333333) - Float32(u0 * Float32(-0.25)))))))) / Float32(Float32(Float32(sin2phi / alphay) / alphay) + Float32(Float32(cos2phi / alphax) / alphax))) end
function tmp = code(alphax, alphay, u0, cos2phi, sin2phi) tmp = (u0 * (single(1.0) + (u0 * (single(0.5) + (u0 * (single(0.3333333333333333) - (u0 * single(-0.25)))))))) / (((sin2phi / alphay) / alphay) + ((cos2phi / alphax) / alphax)); end
\begin{array}{l}
\\
\frac{u0 \cdot \left(1 + u0 \cdot \left(0.5 + u0 \cdot \left(0.3333333333333333 - u0 \cdot -0.25\right)\right)\right)}{\frac{\frac{sin2phi}{alphay}}{alphay} + \frac{\frac{cos2phi}{alphax}}{alphax}}
\end{array}
Initial program 61.4%
distribute-frac-neg61.4%
distribute-neg-frac261.4%
sub-neg61.4%
log1p-define98.3%
neg-sub098.3%
associate--r+98.3%
neg-sub098.3%
associate-/r*98.3%
distribute-neg-frac298.3%
Simplified98.3%
associate-/r*98.3%
div-inv98.2%
Applied egg-rr98.2%
associate-*r/98.3%
*-rgt-identity98.3%
Simplified98.3%
Taylor expanded in u0 around 0 93.8%
Final simplification93.8%
(FPCore (alphax alphay u0 cos2phi sin2phi) :precision binary32 (/ (* u0 (+ 1.0 (* u0 (+ 0.5 (* u0 (- 0.3333333333333333 (* u0 -0.25))))))) (+ (/ sin2phi (* alphay alphay)) (/ cos2phi (* alphax alphax)))))
float code(float alphax, float alphay, float u0, float cos2phi, float sin2phi) {
return (u0 * (1.0f + (u0 * (0.5f + (u0 * (0.3333333333333333f - (u0 * -0.25f))))))) / ((sin2phi / (alphay * alphay)) + (cos2phi / (alphax * alphax)));
}
real(4) function code(alphax, alphay, u0, cos2phi, sin2phi)
real(4), intent (in) :: alphax
real(4), intent (in) :: alphay
real(4), intent (in) :: u0
real(4), intent (in) :: cos2phi
real(4), intent (in) :: sin2phi
code = (u0 * (1.0e0 + (u0 * (0.5e0 + (u0 * (0.3333333333333333e0 - (u0 * (-0.25e0)))))))) / ((sin2phi / (alphay * alphay)) + (cos2phi / (alphax * alphax)))
end function
function code(alphax, alphay, u0, cos2phi, sin2phi) return Float32(Float32(u0 * Float32(Float32(1.0) + Float32(u0 * Float32(Float32(0.5) + Float32(u0 * Float32(Float32(0.3333333333333333) - Float32(u0 * Float32(-0.25)))))))) / Float32(Float32(sin2phi / Float32(alphay * alphay)) + Float32(cos2phi / Float32(alphax * alphax)))) end
function tmp = code(alphax, alphay, u0, cos2phi, sin2phi) tmp = (u0 * (single(1.0) + (u0 * (single(0.5) + (u0 * (single(0.3333333333333333) - (u0 * single(-0.25)))))))) / ((sin2phi / (alphay * alphay)) + (cos2phi / (alphax * alphax))); end
\begin{array}{l}
\\
\frac{u0 \cdot \left(1 + u0 \cdot \left(0.5 + u0 \cdot \left(0.3333333333333333 - u0 \cdot -0.25\right)\right)\right)}{\frac{sin2phi}{alphay \cdot alphay} + \frac{cos2phi}{alphax \cdot alphax}}
\end{array}
Initial program 61.4%
Taylor expanded in u0 around 0 93.7%
Final simplification93.7%
(FPCore (alphax alphay u0 cos2phi sin2phi) :precision binary32 (/ (* u0 (- 1.0 (* u0 (- (* u0 -0.3333333333333333) 0.5)))) (+ (/ (/ sin2phi alphay) alphay) (/ (/ cos2phi alphax) alphax))))
float code(float alphax, float alphay, float u0, float cos2phi, float sin2phi) {
return (u0 * (1.0f - (u0 * ((u0 * -0.3333333333333333f) - 0.5f)))) / (((sin2phi / alphay) / alphay) + ((cos2phi / alphax) / alphax));
}
real(4) function code(alphax, alphay, u0, cos2phi, sin2phi)
real(4), intent (in) :: alphax
real(4), intent (in) :: alphay
real(4), intent (in) :: u0
real(4), intent (in) :: cos2phi
real(4), intent (in) :: sin2phi
code = (u0 * (1.0e0 - (u0 * ((u0 * (-0.3333333333333333e0)) - 0.5e0)))) / (((sin2phi / alphay) / alphay) + ((cos2phi / alphax) / alphax))
end function
function code(alphax, alphay, u0, cos2phi, sin2phi) return Float32(Float32(u0 * Float32(Float32(1.0) - Float32(u0 * Float32(Float32(u0 * Float32(-0.3333333333333333)) - Float32(0.5))))) / Float32(Float32(Float32(sin2phi / alphay) / alphay) + Float32(Float32(cos2phi / alphax) / alphax))) end
function tmp = code(alphax, alphay, u0, cos2phi, sin2phi) tmp = (u0 * (single(1.0) - (u0 * ((u0 * single(-0.3333333333333333)) - single(0.5))))) / (((sin2phi / alphay) / alphay) + ((cos2phi / alphax) / alphax)); end
\begin{array}{l}
\\
\frac{u0 \cdot \left(1 - u0 \cdot \left(u0 \cdot -0.3333333333333333 - 0.5\right)\right)}{\frac{\frac{sin2phi}{alphay}}{alphay} + \frac{\frac{cos2phi}{alphax}}{alphax}}
\end{array}
Initial program 61.4%
distribute-frac-neg61.4%
distribute-neg-frac261.4%
sub-neg61.4%
log1p-define98.3%
neg-sub098.3%
associate--r+98.3%
neg-sub098.3%
associate-/r*98.3%
distribute-neg-frac298.3%
Simplified98.3%
associate-/r*98.3%
div-inv98.2%
Applied egg-rr98.2%
associate-*r/98.3%
*-rgt-identity98.3%
Simplified98.3%
Taylor expanded in u0 around 0 92.0%
Final simplification92.0%
(FPCore (alphax alphay u0 cos2phi sin2phi) :precision binary32 (/ (* u0 (- 1.0 (* u0 (- (* u0 -0.3333333333333333) 0.5)))) (+ (/ sin2phi (* alphay alphay)) (/ cos2phi (* alphax alphax)))))
float code(float alphax, float alphay, float u0, float cos2phi, float sin2phi) {
return (u0 * (1.0f - (u0 * ((u0 * -0.3333333333333333f) - 0.5f)))) / ((sin2phi / (alphay * alphay)) + (cos2phi / (alphax * alphax)));
}
real(4) function code(alphax, alphay, u0, cos2phi, sin2phi)
real(4), intent (in) :: alphax
real(4), intent (in) :: alphay
real(4), intent (in) :: u0
real(4), intent (in) :: cos2phi
real(4), intent (in) :: sin2phi
code = (u0 * (1.0e0 - (u0 * ((u0 * (-0.3333333333333333e0)) - 0.5e0)))) / ((sin2phi / (alphay * alphay)) + (cos2phi / (alphax * alphax)))
end function
function code(alphax, alphay, u0, cos2phi, sin2phi) return Float32(Float32(u0 * Float32(Float32(1.0) - Float32(u0 * Float32(Float32(u0 * Float32(-0.3333333333333333)) - Float32(0.5))))) / Float32(Float32(sin2phi / Float32(alphay * alphay)) + Float32(cos2phi / Float32(alphax * alphax)))) end
function tmp = code(alphax, alphay, u0, cos2phi, sin2phi) tmp = (u0 * (single(1.0) - (u0 * ((u0 * single(-0.3333333333333333)) - single(0.5))))) / ((sin2phi / (alphay * alphay)) + (cos2phi / (alphax * alphax))); end
\begin{array}{l}
\\
\frac{u0 \cdot \left(1 - u0 \cdot \left(u0 \cdot -0.3333333333333333 - 0.5\right)\right)}{\frac{sin2phi}{alphay \cdot alphay} + \frac{cos2phi}{alphax \cdot alphax}}
\end{array}
Initial program 61.4%
Taylor expanded in u0 around 0 91.9%
Final simplification91.9%
(FPCore (alphax alphay u0 cos2phi sin2phi) :precision binary32 (/ (* u0 (- 1.0 (* u0 -0.5))) (+ (/ (/ sin2phi alphay) alphay) (/ (/ cos2phi alphax) alphax))))
float code(float alphax, float alphay, float u0, float cos2phi, float sin2phi) {
return (u0 * (1.0f - (u0 * -0.5f))) / (((sin2phi / alphay) / alphay) + ((cos2phi / alphax) / alphax));
}
real(4) function code(alphax, alphay, u0, cos2phi, sin2phi)
real(4), intent (in) :: alphax
real(4), intent (in) :: alphay
real(4), intent (in) :: u0
real(4), intent (in) :: cos2phi
real(4), intent (in) :: sin2phi
code = (u0 * (1.0e0 - (u0 * (-0.5e0)))) / (((sin2phi / alphay) / alphay) + ((cos2phi / alphax) / alphax))
end function
function code(alphax, alphay, u0, cos2phi, sin2phi) return Float32(Float32(u0 * Float32(Float32(1.0) - Float32(u0 * Float32(-0.5)))) / Float32(Float32(Float32(sin2phi / alphay) / alphay) + Float32(Float32(cos2phi / alphax) / alphax))) end
function tmp = code(alphax, alphay, u0, cos2phi, sin2phi) tmp = (u0 * (single(1.0) - (u0 * single(-0.5)))) / (((sin2phi / alphay) / alphay) + ((cos2phi / alphax) / alphax)); end
\begin{array}{l}
\\
\frac{u0 \cdot \left(1 - u0 \cdot -0.5\right)}{\frac{\frac{sin2phi}{alphay}}{alphay} + \frac{\frac{cos2phi}{alphax}}{alphax}}
\end{array}
Initial program 61.4%
distribute-frac-neg61.4%
distribute-neg-frac261.4%
sub-neg61.4%
log1p-define98.3%
neg-sub098.3%
associate--r+98.3%
neg-sub098.3%
associate-/r*98.3%
distribute-neg-frac298.3%
Simplified98.3%
associate-/r*98.3%
div-inv98.2%
Applied egg-rr98.2%
associate-*r/98.3%
*-rgt-identity98.3%
Simplified98.3%
Taylor expanded in u0 around 0 87.9%
Final simplification87.9%
(FPCore (alphax alphay u0 cos2phi sin2phi) :precision binary32 (/ (* u0 (- 1.0 (* u0 -0.5))) (+ (/ sin2phi (* alphay alphay)) (/ cos2phi (* alphax alphax)))))
float code(float alphax, float alphay, float u0, float cos2phi, float sin2phi) {
return (u0 * (1.0f - (u0 * -0.5f))) / ((sin2phi / (alphay * alphay)) + (cos2phi / (alphax * alphax)));
}
real(4) function code(alphax, alphay, u0, cos2phi, sin2phi)
real(4), intent (in) :: alphax
real(4), intent (in) :: alphay
real(4), intent (in) :: u0
real(4), intent (in) :: cos2phi
real(4), intent (in) :: sin2phi
code = (u0 * (1.0e0 - (u0 * (-0.5e0)))) / ((sin2phi / (alphay * alphay)) + (cos2phi / (alphax * alphax)))
end function
function code(alphax, alphay, u0, cos2phi, sin2phi) return Float32(Float32(u0 * Float32(Float32(1.0) - Float32(u0 * Float32(-0.5)))) / Float32(Float32(sin2phi / Float32(alphay * alphay)) + Float32(cos2phi / Float32(alphax * alphax)))) end
function tmp = code(alphax, alphay, u0, cos2phi, sin2phi) tmp = (u0 * (single(1.0) - (u0 * single(-0.5)))) / ((sin2phi / (alphay * alphay)) + (cos2phi / (alphax * alphax))); end
\begin{array}{l}
\\
\frac{u0 \cdot \left(1 - u0 \cdot -0.5\right)}{\frac{sin2phi}{alphay \cdot alphay} + \frac{cos2phi}{alphax \cdot alphax}}
\end{array}
Initial program 61.4%
Taylor expanded in u0 around 0 87.9%
Final simplification87.9%
(FPCore (alphax alphay u0 cos2phi sin2phi) :precision binary32 (* alphax (/ (* u0 alphay) (+ (* alphax (/ sin2phi alphay)) (* (/ cos2phi alphax) alphay)))))
float code(float alphax, float alphay, float u0, float cos2phi, float sin2phi) {
return alphax * ((u0 * alphay) / ((alphax * (sin2phi / alphay)) + ((cos2phi / alphax) * alphay)));
}
real(4) function code(alphax, alphay, u0, cos2phi, sin2phi)
real(4), intent (in) :: alphax
real(4), intent (in) :: alphay
real(4), intent (in) :: u0
real(4), intent (in) :: cos2phi
real(4), intent (in) :: sin2phi
code = alphax * ((u0 * alphay) / ((alphax * (sin2phi / alphay)) + ((cos2phi / alphax) * alphay)))
end function
function code(alphax, alphay, u0, cos2phi, sin2phi) return Float32(alphax * Float32(Float32(u0 * alphay) / Float32(Float32(alphax * Float32(sin2phi / alphay)) + Float32(Float32(cos2phi / alphax) * alphay)))) end
function tmp = code(alphax, alphay, u0, cos2phi, sin2phi) tmp = alphax * ((u0 * alphay) / ((alphax * (sin2phi / alphay)) + ((cos2phi / alphax) * alphay))); end
\begin{array}{l}
\\
alphax \cdot \frac{u0 \cdot alphay}{alphax \cdot \frac{sin2phi}{alphay} + \frac{cos2phi}{alphax} \cdot alphay}
\end{array}
Initial program 61.4%
distribute-frac-neg61.4%
distribute-neg-frac261.4%
sub-neg61.4%
log1p-define98.3%
neg-sub098.3%
associate--r+98.3%
neg-sub098.3%
associate-/r*98.3%
distribute-neg-frac298.3%
Simplified98.3%
associate-/r*98.3%
div-inv98.2%
Applied egg-rr98.2%
associate-*r/98.3%
*-rgt-identity98.3%
Simplified98.3%
frac-2neg98.3%
frac-sub97.9%
add-sqr-sqrt-0.0%
sqrt-unprod38.2%
sqr-neg38.2%
sqrt-prod38.2%
add-sqr-sqrt38.2%
add-sqr-sqrt-0.0%
sqrt-unprod97.9%
sqr-neg97.9%
sqrt-prod97.6%
add-sqr-sqrt97.9%
Applied egg-rr97.9%
Taylor expanded in u0 around 0 75.9%
mul-1-neg75.9%
associate-/l*75.8%
distribute-rgt-neg-in75.8%
*-commutative75.8%
mul-1-neg75.8%
associate-/l*75.9%
*-commutative75.9%
distribute-rgt-neg-in75.9%
associate-*r/75.7%
Simplified75.7%
Final simplification75.7%
(FPCore (alphax alphay u0 cos2phi sin2phi) :precision binary32 (/ u0 (+ (/ 1.0 (* alphay (/ alphay sin2phi))) (/ cos2phi (* alphax alphax)))))
float code(float alphax, float alphay, float u0, float cos2phi, float sin2phi) {
return u0 / ((1.0f / (alphay * (alphay / sin2phi))) + (cos2phi / (alphax * alphax)));
}
real(4) function code(alphax, alphay, u0, cos2phi, sin2phi)
real(4), intent (in) :: alphax
real(4), intent (in) :: alphay
real(4), intent (in) :: u0
real(4), intent (in) :: cos2phi
real(4), intent (in) :: sin2phi
code = u0 / ((1.0e0 / (alphay * (alphay / sin2phi))) + (cos2phi / (alphax * alphax)))
end function
function code(alphax, alphay, u0, cos2phi, sin2phi) return Float32(u0 / Float32(Float32(Float32(1.0) / Float32(alphay * Float32(alphay / sin2phi))) + Float32(cos2phi / Float32(alphax * alphax)))) end
function tmp = code(alphax, alphay, u0, cos2phi, sin2phi) tmp = u0 / ((single(1.0) / (alphay * (alphay / sin2phi))) + (cos2phi / (alphax * alphax))); end
\begin{array}{l}
\\
\frac{u0}{\frac{1}{alphay \cdot \frac{alphay}{sin2phi}} + \frac{cos2phi}{alphax \cdot alphax}}
\end{array}
Initial program 61.4%
Taylor expanded in u0 around 0 75.6%
mul-1-neg75.6%
Simplified75.6%
associate-/r*98.3%
div-inv98.2%
Applied egg-rr75.6%
associate-*r/98.3%
*-rgt-identity98.3%
Simplified75.6%
clear-num93.8%
inv-pow93.8%
Applied egg-rr75.6%
unpow-193.8%
associate-/r/93.9%
Simplified75.6%
Final simplification75.6%
(FPCore (alphax alphay u0 cos2phi sin2phi) :precision binary32 (/ u0 (+ (/ (/ sin2phi alphay) alphay) (/ cos2phi (* alphax alphax)))))
float code(float alphax, float alphay, float u0, float cos2phi, float sin2phi) {
return u0 / (((sin2phi / alphay) / alphay) + (cos2phi / (alphax * alphax)));
}
real(4) function code(alphax, alphay, u0, cos2phi, sin2phi)
real(4), intent (in) :: alphax
real(4), intent (in) :: alphay
real(4), intent (in) :: u0
real(4), intent (in) :: cos2phi
real(4), intent (in) :: sin2phi
code = u0 / (((sin2phi / alphay) / alphay) + (cos2phi / (alphax * alphax)))
end function
function code(alphax, alphay, u0, cos2phi, sin2phi) return Float32(u0 / Float32(Float32(Float32(sin2phi / alphay) / alphay) + Float32(cos2phi / Float32(alphax * alphax)))) end
function tmp = code(alphax, alphay, u0, cos2phi, sin2phi) tmp = u0 / (((sin2phi / alphay) / alphay) + (cos2phi / (alphax * alphax))); end
\begin{array}{l}
\\
\frac{u0}{\frac{\frac{sin2phi}{alphay}}{alphay} + \frac{cos2phi}{alphax \cdot alphax}}
\end{array}
Initial program 61.4%
Taylor expanded in u0 around 0 75.6%
mul-1-neg75.6%
Simplified75.6%
associate-/r*98.3%
div-inv98.2%
Applied egg-rr75.6%
associate-*r/98.3%
*-rgt-identity98.3%
Simplified75.6%
Final simplification75.6%
(FPCore (alphax alphay u0 cos2phi sin2phi) :precision binary32 (/ u0 (+ (/ sin2phi (* alphay alphay)) (/ cos2phi (* alphax alphax)))))
float code(float alphax, float alphay, float u0, float cos2phi, float sin2phi) {
return u0 / ((sin2phi / (alphay * alphay)) + (cos2phi / (alphax * alphax)));
}
real(4) function code(alphax, alphay, u0, cos2phi, sin2phi)
real(4), intent (in) :: alphax
real(4), intent (in) :: alphay
real(4), intent (in) :: u0
real(4), intent (in) :: cos2phi
real(4), intent (in) :: sin2phi
code = u0 / ((sin2phi / (alphay * alphay)) + (cos2phi / (alphax * alphax)))
end function
function code(alphax, alphay, u0, cos2phi, sin2phi) return Float32(u0 / Float32(Float32(sin2phi / Float32(alphay * alphay)) + Float32(cos2phi / Float32(alphax * alphax)))) end
function tmp = code(alphax, alphay, u0, cos2phi, sin2phi) tmp = u0 / ((sin2phi / (alphay * alphay)) + (cos2phi / (alphax * alphax))); end
\begin{array}{l}
\\
\frac{u0}{\frac{sin2phi}{alphay \cdot alphay} + \frac{cos2phi}{alphax \cdot alphax}}
\end{array}
Initial program 61.4%
Taylor expanded in u0 around 0 75.6%
mul-1-neg75.6%
Simplified75.6%
Final simplification75.6%
(FPCore (alphax alphay u0 cos2phi sin2phi) :precision binary32 (/ u0 (+ (/ (/ sin2phi alphay) alphay) (/ (/ cos2phi alphax) alphax))))
float code(float alphax, float alphay, float u0, float cos2phi, float sin2phi) {
return u0 / (((sin2phi / alphay) / alphay) + ((cos2phi / alphax) / alphax));
}
real(4) function code(alphax, alphay, u0, cos2phi, sin2phi)
real(4), intent (in) :: alphax
real(4), intent (in) :: alphay
real(4), intent (in) :: u0
real(4), intent (in) :: cos2phi
real(4), intent (in) :: sin2phi
code = u0 / (((sin2phi / alphay) / alphay) + ((cos2phi / alphax) / alphax))
end function
function code(alphax, alphay, u0, cos2phi, sin2phi) return Float32(u0 / Float32(Float32(Float32(sin2phi / alphay) / alphay) + Float32(Float32(cos2phi / alphax) / alphax))) end
function tmp = code(alphax, alphay, u0, cos2phi, sin2phi) tmp = u0 / (((sin2phi / alphay) / alphay) + ((cos2phi / alphax) / alphax)); end
\begin{array}{l}
\\
\frac{u0}{\frac{\frac{sin2phi}{alphay}}{alphay} + \frac{\frac{cos2phi}{alphax}}{alphax}}
\end{array}
Initial program 61.4%
distribute-frac-neg61.4%
distribute-neg-frac261.4%
sub-neg61.4%
log1p-define98.3%
neg-sub098.3%
associate--r+98.3%
neg-sub098.3%
associate-/r*98.3%
distribute-neg-frac298.3%
Simplified98.3%
associate-/r*98.3%
div-inv98.2%
Applied egg-rr98.2%
associate-*r/98.3%
*-rgt-identity98.3%
Simplified98.3%
Taylor expanded in u0 around 0 75.6%
mul-1-neg75.6%
Simplified75.6%
Final simplification75.6%
(FPCore (alphax alphay u0 cos2phi sin2phi) :precision binary32 (/ u0 (- (/ (/ sin2phi alphay) alphay) (/ (/ cos2phi alphax) alphax))))
float code(float alphax, float alphay, float u0, float cos2phi, float sin2phi) {
return u0 / (((sin2phi / alphay) / alphay) - ((cos2phi / alphax) / alphax));
}
real(4) function code(alphax, alphay, u0, cos2phi, sin2phi)
real(4), intent (in) :: alphax
real(4), intent (in) :: alphay
real(4), intent (in) :: u0
real(4), intent (in) :: cos2phi
real(4), intent (in) :: sin2phi
code = u0 / (((sin2phi / alphay) / alphay) - ((cos2phi / alphax) / alphax))
end function
function code(alphax, alphay, u0, cos2phi, sin2phi) return Float32(u0 / Float32(Float32(Float32(sin2phi / alphay) / alphay) - Float32(Float32(cos2phi / alphax) / alphax))) end
function tmp = code(alphax, alphay, u0, cos2phi, sin2phi) tmp = u0 / (((sin2phi / alphay) / alphay) - ((cos2phi / alphax) / alphax)); end
\begin{array}{l}
\\
\frac{u0}{\frac{\frac{sin2phi}{alphay}}{alphay} - \frac{\frac{cos2phi}{alphax}}{alphax}}
\end{array}
Initial program 61.4%
distribute-frac-neg61.4%
distribute-neg-frac261.4%
sub-neg61.4%
log1p-define98.3%
neg-sub098.3%
associate--r+98.3%
neg-sub098.3%
associate-/r*98.3%
distribute-neg-frac298.3%
Simplified98.3%
associate-/r*98.3%
div-inv98.2%
Applied egg-rr98.2%
associate-*r/98.3%
*-rgt-identity98.3%
Simplified98.3%
Taylor expanded in u0 around 0 75.6%
mul-1-neg75.6%
Simplified75.6%
add-sqr-sqrt-0.0%
sqrt-unprod62.8%
sqr-neg62.8%
sqrt-prod62.8%
add-sqr-sqrt62.8%
div-inv62.8%
Applied egg-rr55.2%
associate-*r/62.8%
*-rgt-identity62.8%
Simplified55.2%
Final simplification55.2%
herbie shell --seed 2024087
(FPCore (alphax alphay u0 cos2phi sin2phi)
:name "Beckmann Distribution sample, tan2theta, alphax != alphay, u1 <= 0.5"
:precision binary32
:pre (and (and (and (and (and (<= 0.0001 alphax) (<= alphax 1.0)) (and (<= 0.0001 alphay) (<= alphay 1.0))) (and (<= 2.328306437e-10 u0) (<= u0 1.0))) (and (<= 0.0 cos2phi) (<= cos2phi 1.0))) (<= 0.0 sin2phi))
(/ (- (log (- 1.0 u0))) (+ (/ cos2phi (* alphax alphax)) (/ sin2phi (* alphay alphay)))))