
(FPCore (re im) :precision binary64 (* (* 0.5 (cos re)) (+ (exp (- im)) (exp im))))
double code(double re, double im) {
return (0.5 * cos(re)) * (exp(-im) + exp(im));
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
code = (0.5d0 * cos(re)) * (exp(-im) + exp(im))
end function
public static double code(double re, double im) {
return (0.5 * Math.cos(re)) * (Math.exp(-im) + Math.exp(im));
}
def code(re, im): return (0.5 * math.cos(re)) * (math.exp(-im) + math.exp(im))
function code(re, im) return Float64(Float64(0.5 * cos(re)) * Float64(exp(Float64(-im)) + exp(im))) end
function tmp = code(re, im) tmp = (0.5 * cos(re)) * (exp(-im) + exp(im)); end
code[re_, im_] := N[(N[(0.5 * N[Cos[re], $MachinePrecision]), $MachinePrecision] * N[(N[Exp[(-im)], $MachinePrecision] + N[Exp[im], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(0.5 \cdot \cos re\right) \cdot \left(e^{-im} + e^{im}\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 11 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (re im) :precision binary64 (* (* 0.5 (cos re)) (+ (exp (- im)) (exp im))))
double code(double re, double im) {
return (0.5 * cos(re)) * (exp(-im) + exp(im));
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
code = (0.5d0 * cos(re)) * (exp(-im) + exp(im))
end function
public static double code(double re, double im) {
return (0.5 * Math.cos(re)) * (Math.exp(-im) + Math.exp(im));
}
def code(re, im): return (0.5 * math.cos(re)) * (math.exp(-im) + math.exp(im))
function code(re, im) return Float64(Float64(0.5 * cos(re)) * Float64(exp(Float64(-im)) + exp(im))) end
function tmp = code(re, im) tmp = (0.5 * cos(re)) * (exp(-im) + exp(im)); end
code[re_, im_] := N[(N[(0.5 * N[Cos[re], $MachinePrecision]), $MachinePrecision] * N[(N[Exp[(-im)], $MachinePrecision] + N[Exp[im], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(0.5 \cdot \cos re\right) \cdot \left(e^{-im} + e^{im}\right)
\end{array}
(FPCore (re im) :precision binary64 (* (+ (exp (- im)) (exp im)) (* 0.5 (cos re))))
double code(double re, double im) {
return (exp(-im) + exp(im)) * (0.5 * cos(re));
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
code = (exp(-im) + exp(im)) * (0.5d0 * cos(re))
end function
public static double code(double re, double im) {
return (Math.exp(-im) + Math.exp(im)) * (0.5 * Math.cos(re));
}
def code(re, im): return (math.exp(-im) + math.exp(im)) * (0.5 * math.cos(re))
function code(re, im) return Float64(Float64(exp(Float64(-im)) + exp(im)) * Float64(0.5 * cos(re))) end
function tmp = code(re, im) tmp = (exp(-im) + exp(im)) * (0.5 * cos(re)); end
code[re_, im_] := N[(N[(N[Exp[(-im)], $MachinePrecision] + N[Exp[im], $MachinePrecision]), $MachinePrecision] * N[(0.5 * N[Cos[re], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(e^{-im} + e^{im}\right) \cdot \left(0.5 \cdot \cos re\right)
\end{array}
Initial program 100.0%
Final simplification100.0%
(FPCore (re im)
:precision binary64
(if (<= im 0.075)
(* (cos re) (+ (* 0.5 (pow im 2.0)) 1.0))
(if (<= im 1.35e+154)
(* 0.5 (+ (exp (- im)) (exp im)))
(* (pow im 2.0) (* 0.5 (cos re))))))
double code(double re, double im) {
double tmp;
if (im <= 0.075) {
tmp = cos(re) * ((0.5 * pow(im, 2.0)) + 1.0);
} else if (im <= 1.35e+154) {
tmp = 0.5 * (exp(-im) + exp(im));
} else {
tmp = pow(im, 2.0) * (0.5 * cos(re));
}
return tmp;
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
real(8) :: tmp
if (im <= 0.075d0) then
tmp = cos(re) * ((0.5d0 * (im ** 2.0d0)) + 1.0d0)
else if (im <= 1.35d+154) then
tmp = 0.5d0 * (exp(-im) + exp(im))
else
tmp = (im ** 2.0d0) * (0.5d0 * cos(re))
end if
code = tmp
end function
public static double code(double re, double im) {
double tmp;
if (im <= 0.075) {
tmp = Math.cos(re) * ((0.5 * Math.pow(im, 2.0)) + 1.0);
} else if (im <= 1.35e+154) {
tmp = 0.5 * (Math.exp(-im) + Math.exp(im));
} else {
tmp = Math.pow(im, 2.0) * (0.5 * Math.cos(re));
}
return tmp;
}
def code(re, im): tmp = 0 if im <= 0.075: tmp = math.cos(re) * ((0.5 * math.pow(im, 2.0)) + 1.0) elif im <= 1.35e+154: tmp = 0.5 * (math.exp(-im) + math.exp(im)) else: tmp = math.pow(im, 2.0) * (0.5 * math.cos(re)) return tmp
function code(re, im) tmp = 0.0 if (im <= 0.075) tmp = Float64(cos(re) * Float64(Float64(0.5 * (im ^ 2.0)) + 1.0)); elseif (im <= 1.35e+154) tmp = Float64(0.5 * Float64(exp(Float64(-im)) + exp(im))); else tmp = Float64((im ^ 2.0) * Float64(0.5 * cos(re))); end return tmp end
function tmp_2 = code(re, im) tmp = 0.0; if (im <= 0.075) tmp = cos(re) * ((0.5 * (im ^ 2.0)) + 1.0); elseif (im <= 1.35e+154) tmp = 0.5 * (exp(-im) + exp(im)); else tmp = (im ^ 2.0) * (0.5 * cos(re)); end tmp_2 = tmp; end
code[re_, im_] := If[LessEqual[im, 0.075], N[(N[Cos[re], $MachinePrecision] * N[(N[(0.5 * N[Power[im, 2.0], $MachinePrecision]), $MachinePrecision] + 1.0), $MachinePrecision]), $MachinePrecision], If[LessEqual[im, 1.35e+154], N[(0.5 * N[(N[Exp[(-im)], $MachinePrecision] + N[Exp[im], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[Power[im, 2.0], $MachinePrecision] * N[(0.5 * N[Cos[re], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;im \leq 0.075:\\
\;\;\;\;\cos re \cdot \left(0.5 \cdot {im}^{2} + 1\right)\\
\mathbf{elif}\;im \leq 1.35 \cdot 10^{+154}:\\
\;\;\;\;0.5 \cdot \left(e^{-im} + e^{im}\right)\\
\mathbf{else}:\\
\;\;\;\;{im}^{2} \cdot \left(0.5 \cdot \cos re\right)\\
\end{array}
\end{array}
if im < 0.0749999999999999972Initial program 100.0%
Taylor expanded in im around 0 83.3%
associate-*r*83.3%
distribute-rgt1-in83.3%
Simplified83.3%
if 0.0749999999999999972 < im < 1.35000000000000003e154Initial program 100.0%
Taylor expanded in re around 0 74.1%
if 1.35000000000000003e154 < im Initial program 100.0%
Taylor expanded in im around 0 100.0%
associate-*r*100.0%
distribute-rgt1-in100.0%
Simplified100.0%
Taylor expanded in im around inf 100.0%
*-commutative100.0%
associate-*r*100.0%
Simplified100.0%
Final simplification84.2%
(FPCore (re im)
:precision binary64
(if (<= im 0.0058)
(fma (* 0.5 im) im (cos re))
(if (<= im 1.35e+154)
(* 0.5 (+ (exp (- im)) (exp im)))
(* (pow im 2.0) (* 0.5 (cos re))))))
double code(double re, double im) {
double tmp;
if (im <= 0.0058) {
tmp = fma((0.5 * im), im, cos(re));
} else if (im <= 1.35e+154) {
tmp = 0.5 * (exp(-im) + exp(im));
} else {
tmp = pow(im, 2.0) * (0.5 * cos(re));
}
return tmp;
}
function code(re, im) tmp = 0.0 if (im <= 0.0058) tmp = fma(Float64(0.5 * im), im, cos(re)); elseif (im <= 1.35e+154) tmp = Float64(0.5 * Float64(exp(Float64(-im)) + exp(im))); else tmp = Float64((im ^ 2.0) * Float64(0.5 * cos(re))); end return tmp end
code[re_, im_] := If[LessEqual[im, 0.0058], N[(N[(0.5 * im), $MachinePrecision] * im + N[Cos[re], $MachinePrecision]), $MachinePrecision], If[LessEqual[im, 1.35e+154], N[(0.5 * N[(N[Exp[(-im)], $MachinePrecision] + N[Exp[im], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[Power[im, 2.0], $MachinePrecision] * N[(0.5 * N[Cos[re], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;im \leq 0.0058:\\
\;\;\;\;\mathsf{fma}\left(0.5 \cdot im, im, \cos re\right)\\
\mathbf{elif}\;im \leq 1.35 \cdot 10^{+154}:\\
\;\;\;\;0.5 \cdot \left(e^{-im} + e^{im}\right)\\
\mathbf{else}:\\
\;\;\;\;{im}^{2} \cdot \left(0.5 \cdot \cos re\right)\\
\end{array}
\end{array}
if im < 0.0058Initial program 100.0%
Taylor expanded in im around 0 83.3%
Taylor expanded in re around 0 76.1%
+-commutative76.1%
unpow276.1%
associate-*r*76.1%
fma-define76.1%
Applied egg-rr76.1%
if 0.0058 < im < 1.35000000000000003e154Initial program 100.0%
Taylor expanded in re around 0 74.1%
if 1.35000000000000003e154 < im Initial program 100.0%
Taylor expanded in im around 0 100.0%
associate-*r*100.0%
distribute-rgt1-in100.0%
Simplified100.0%
Taylor expanded in im around inf 100.0%
*-commutative100.0%
associate-*r*100.0%
Simplified100.0%
Final simplification78.7%
(FPCore (re im) :precision binary64 (if (<= im 0.0075) (fma (* 0.5 im) im (cos re)) (* 0.5 (+ (exp (- im)) (exp im)))))
double code(double re, double im) {
double tmp;
if (im <= 0.0075) {
tmp = fma((0.5 * im), im, cos(re));
} else {
tmp = 0.5 * (exp(-im) + exp(im));
}
return tmp;
}
function code(re, im) tmp = 0.0 if (im <= 0.0075) tmp = fma(Float64(0.5 * im), im, cos(re)); else tmp = Float64(0.5 * Float64(exp(Float64(-im)) + exp(im))); end return tmp end
code[re_, im_] := If[LessEqual[im, 0.0075], N[(N[(0.5 * im), $MachinePrecision] * im + N[Cos[re], $MachinePrecision]), $MachinePrecision], N[(0.5 * N[(N[Exp[(-im)], $MachinePrecision] + N[Exp[im], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;im \leq 0.0075:\\
\;\;\;\;\mathsf{fma}\left(0.5 \cdot im, im, \cos re\right)\\
\mathbf{else}:\\
\;\;\;\;0.5 \cdot \left(e^{-im} + e^{im}\right)\\
\end{array}
\end{array}
if im < 0.0074999999999999997Initial program 100.0%
Taylor expanded in im around 0 83.3%
Taylor expanded in re around 0 76.1%
+-commutative76.1%
unpow276.1%
associate-*r*76.1%
fma-define76.1%
Applied egg-rr76.1%
if 0.0074999999999999997 < im Initial program 100.0%
Taylor expanded in re around 0 71.9%
Final simplification75.2%
(FPCore (re im) :precision binary64 (fma (* 0.5 im) im (cos re)))
double code(double re, double im) {
return fma((0.5 * im), im, cos(re));
}
function code(re, im) return fma(Float64(0.5 * im), im, cos(re)) end
code[re_, im_] := N[(N[(0.5 * im), $MachinePrecision] * im + N[Cos[re], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(0.5 \cdot im, im, \cos re\right)
\end{array}
Initial program 100.0%
Taylor expanded in im around 0 77.0%
Taylor expanded in re around 0 67.8%
+-commutative67.8%
unpow267.8%
associate-*r*67.8%
fma-define67.8%
Applied egg-rr67.8%
(FPCore (re im) :precision binary64 (if (<= im 6.2e+62) (cos re) (+ (* 0.5 (pow im 2.0)) 1.0)))
double code(double re, double im) {
double tmp;
if (im <= 6.2e+62) {
tmp = cos(re);
} else {
tmp = (0.5 * pow(im, 2.0)) + 1.0;
}
return tmp;
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
real(8) :: tmp
if (im <= 6.2d+62) then
tmp = cos(re)
else
tmp = (0.5d0 * (im ** 2.0d0)) + 1.0d0
end if
code = tmp
end function
public static double code(double re, double im) {
double tmp;
if (im <= 6.2e+62) {
tmp = Math.cos(re);
} else {
tmp = (0.5 * Math.pow(im, 2.0)) + 1.0;
}
return tmp;
}
def code(re, im): tmp = 0 if im <= 6.2e+62: tmp = math.cos(re) else: tmp = (0.5 * math.pow(im, 2.0)) + 1.0 return tmp
function code(re, im) tmp = 0.0 if (im <= 6.2e+62) tmp = cos(re); else tmp = Float64(Float64(0.5 * (im ^ 2.0)) + 1.0); end return tmp end
function tmp_2 = code(re, im) tmp = 0.0; if (im <= 6.2e+62) tmp = cos(re); else tmp = (0.5 * (im ^ 2.0)) + 1.0; end tmp_2 = tmp; end
code[re_, im_] := If[LessEqual[im, 6.2e+62], N[Cos[re], $MachinePrecision], N[(N[(0.5 * N[Power[im, 2.0], $MachinePrecision]), $MachinePrecision] + 1.0), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;im \leq 6.2 \cdot 10^{+62}:\\
\;\;\;\;\cos re\\
\mathbf{else}:\\
\;\;\;\;0.5 \cdot {im}^{2} + 1\\
\end{array}
\end{array}
if im < 6.20000000000000029e62Initial program 100.0%
Taylor expanded in im around 0 57.2%
if 6.20000000000000029e62 < im Initial program 100.0%
Taylor expanded in im around 0 68.8%
associate-*r*68.8%
distribute-rgt1-in68.8%
Simplified68.8%
Taylor expanded in re around 0 48.4%
Final simplification55.7%
(FPCore (re im) :precision binary64 (if (<= im 2.4e+63) (cos re) (* 0.5 (pow im 2.0))))
double code(double re, double im) {
double tmp;
if (im <= 2.4e+63) {
tmp = cos(re);
} else {
tmp = 0.5 * pow(im, 2.0);
}
return tmp;
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
real(8) :: tmp
if (im <= 2.4d+63) then
tmp = cos(re)
else
tmp = 0.5d0 * (im ** 2.0d0)
end if
code = tmp
end function
public static double code(double re, double im) {
double tmp;
if (im <= 2.4e+63) {
tmp = Math.cos(re);
} else {
tmp = 0.5 * Math.pow(im, 2.0);
}
return tmp;
}
def code(re, im): tmp = 0 if im <= 2.4e+63: tmp = math.cos(re) else: tmp = 0.5 * math.pow(im, 2.0) return tmp
function code(re, im) tmp = 0.0 if (im <= 2.4e+63) tmp = cos(re); else tmp = Float64(0.5 * (im ^ 2.0)); end return tmp end
function tmp_2 = code(re, im) tmp = 0.0; if (im <= 2.4e+63) tmp = cos(re); else tmp = 0.5 * (im ^ 2.0); end tmp_2 = tmp; end
code[re_, im_] := If[LessEqual[im, 2.4e+63], N[Cos[re], $MachinePrecision], N[(0.5 * N[Power[im, 2.0], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;im \leq 2.4 \cdot 10^{+63}:\\
\;\;\;\;\cos re\\
\mathbf{else}:\\
\;\;\;\;0.5 \cdot {im}^{2}\\
\end{array}
\end{array}
if im < 2.4e63Initial program 100.0%
Taylor expanded in im around 0 57.2%
if 2.4e63 < im Initial program 100.0%
Taylor expanded in im around 0 68.8%
Taylor expanded in re around 0 48.4%
Taylor expanded in im around inf 48.4%
(FPCore (re im) :precision binary64 (cos re))
double code(double re, double im) {
return cos(re);
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
code = cos(re)
end function
public static double code(double re, double im) {
return Math.cos(re);
}
def code(re, im): return math.cos(re)
function code(re, im) return cos(re) end
function tmp = code(re, im) tmp = cos(re); end
code[re_, im_] := N[Cos[re], $MachinePrecision]
\begin{array}{l}
\\
\cos re
\end{array}
Initial program 100.0%
Taylor expanded in im around 0 47.7%
(FPCore (re im) :precision binary64 1.0)
double code(double re, double im) {
return 1.0;
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
code = 1.0d0
end function
public static double code(double re, double im) {
return 1.0;
}
def code(re, im): return 1.0
function code(re, im) return 1.0 end
function tmp = code(re, im) tmp = 1.0; end
code[re_, im_] := 1.0
\begin{array}{l}
\\
1
\end{array}
Initial program 100.0%
Applied egg-rr25.8%
+-inverses25.8%
+-rgt-identity25.8%
*-inverses25.8%
Simplified25.8%
(FPCore (re im) :precision binary64 0.25)
double code(double re, double im) {
return 0.25;
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
code = 0.25d0
end function
public static double code(double re, double im) {
return 0.25;
}
def code(re, im): return 0.25
function code(re, im) return 0.25 end
function tmp = code(re, im) tmp = 0.25; end
code[re_, im_] := 0.25
\begin{array}{l}
\\
0.25
\end{array}
Initial program 100.0%
Applied egg-rr7.4%
Taylor expanded in re around 0 7.5%
(FPCore (re im) :precision binary64 0.0)
double code(double re, double im) {
return 0.0;
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
code = 0.0d0
end function
public static double code(double re, double im) {
return 0.0;
}
def code(re, im): return 0.0
function code(re, im) return 0.0 end
function tmp = code(re, im) tmp = 0.0; end
code[re_, im_] := 0.0
\begin{array}{l}
\\
0
\end{array}
Initial program 100.0%
Applied egg-rr2.3%
pow-base-12.3%
metadata-eval2.3%
Simplified2.3%
herbie shell --seed 2024087
(FPCore (re im)
:name "math.cos on complex, real part"
:precision binary64
(* (* 0.5 (cos re)) (+ (exp (- im)) (exp im))))