
(FPCore (u v) :precision binary32 (+ 1.0 (* v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))))))
float code(float u, float v) {
return 1.0f + (v * logf((u + ((1.0f - u) * expf((-2.0f / v))))));
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0 + (v * log((u + ((1.0e0 - u) * exp(((-2.0e0) / v))))))
end function
function code(u, v) return Float32(Float32(1.0) + Float32(v * log(Float32(u + Float32(Float32(Float32(1.0) - u) * exp(Float32(Float32(-2.0) / v))))))) end
function tmp = code(u, v) tmp = single(1.0) + (v * log((u + ((single(1.0) - u) * exp((single(-2.0) / v)))))); end
\begin{array}{l}
\\
1 + v \cdot \log \left(u + \left(1 - u\right) \cdot e^{\frac{-2}{v}}\right)
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 14 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (u v) :precision binary32 (+ 1.0 (* v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))))))
float code(float u, float v) {
return 1.0f + (v * logf((u + ((1.0f - u) * expf((-2.0f / v))))));
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0 + (v * log((u + ((1.0e0 - u) * exp(((-2.0e0) / v))))))
end function
function code(u, v) return Float32(Float32(1.0) + Float32(v * log(Float32(u + Float32(Float32(Float32(1.0) - u) * exp(Float32(Float32(-2.0) / v))))))) end
function tmp = code(u, v) tmp = single(1.0) + (v * log((u + ((single(1.0) - u) * exp((single(-2.0) / v)))))); end
\begin{array}{l}
\\
1 + v \cdot \log \left(u + \left(1 - u\right) \cdot e^{\frac{-2}{v}}\right)
\end{array}
(FPCore (u v) :precision binary32 (+ 1.0 (* v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))))))
float code(float u, float v) {
return 1.0f + (v * logf((u + ((1.0f - u) * expf((-2.0f / v))))));
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0 + (v * log((u + ((1.0e0 - u) * exp(((-2.0e0) / v))))))
end function
function code(u, v) return Float32(Float32(1.0) + Float32(v * log(Float32(u + Float32(Float32(Float32(1.0) - u) * exp(Float32(Float32(-2.0) / v))))))) end
function tmp = code(u, v) tmp = single(1.0) + (v * log((u + ((single(1.0) - u) * exp((single(-2.0) / v)))))); end
\begin{array}{l}
\\
1 + v \cdot \log \left(u + \left(1 - u\right) \cdot e^{\frac{-2}{v}}\right)
\end{array}
Initial program 99.6%
(FPCore (u v) :precision binary32 (+ 1.0 (* v (log (+ u (exp (- (/ 2.0 (- v)) u)))))))
float code(float u, float v) {
return 1.0f + (v * logf((u + expf(((2.0f / -v) - u)))));
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0 + (v * log((u + exp(((2.0e0 / -v) - u)))))
end function
function code(u, v) return Float32(Float32(1.0) + Float32(v * log(Float32(u + exp(Float32(Float32(Float32(2.0) / Float32(-v)) - u)))))) end
function tmp = code(u, v) tmp = single(1.0) + (v * log((u + exp(((single(2.0) / -v) - u))))); end
\begin{array}{l}
\\
1 + v \cdot \log \left(u + e^{\frac{2}{-v} - u}\right)
\end{array}
Initial program 99.6%
+-commutative99.6%
fma-define99.6%
+-commutative99.6%
fma-define99.5%
Simplified99.5%
fma-undefine99.6%
Applied egg-rr99.6%
add-exp-log99.6%
*-commutative99.6%
log-prod99.6%
add-log-exp99.6%
sub-neg99.6%
log1p-define99.6%
Applied egg-rr99.6%
Taylor expanded in v around 0 99.6%
associate-*r/99.6%
metadata-eval99.6%
Simplified99.6%
Taylor expanded in u around 0 98.1%
neg-mul-198.1%
Simplified98.1%
Final simplification98.1%
(FPCore (u v) :precision binary32 (+ 1.0 (* v (log (+ u (exp (/ -2.0 v)))))))
float code(float u, float v) {
return 1.0f + (v * logf((u + expf((-2.0f / v)))));
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0 + (v * log((u + exp(((-2.0e0) / v)))))
end function
function code(u, v) return Float32(Float32(1.0) + Float32(v * log(Float32(u + exp(Float32(Float32(-2.0) / v)))))) end
function tmp = code(u, v) tmp = single(1.0) + (v * log((u + exp((single(-2.0) / v))))); end
\begin{array}{l}
\\
1 + v \cdot \log \left(u + e^{\frac{-2}{v}}\right)
\end{array}
Initial program 99.6%
+-commutative99.6%
fma-define99.6%
+-commutative99.6%
fma-define99.5%
Simplified99.5%
fma-undefine99.6%
Applied egg-rr99.6%
Taylor expanded in u around 0 96.1%
fma-undefine96.1%
+-commutative96.1%
Applied egg-rr96.1%
Final simplification96.1%
(FPCore (u v) :precision binary32 (if (<= v 1.0) (fma v (log u) 1.0) (+ (* u (* v (+ (exp (/ 2.0 v)) -1.0))) -1.0)))
float code(float u, float v) {
float tmp;
if (v <= 1.0f) {
tmp = fmaf(v, logf(u), 1.0f);
} else {
tmp = (u * (v * (expf((2.0f / v)) + -1.0f))) + -1.0f;
}
return tmp;
}
function code(u, v) tmp = Float32(0.0) if (v <= Float32(1.0)) tmp = fma(v, log(u), Float32(1.0)); else tmp = Float32(Float32(u * Float32(v * Float32(exp(Float32(Float32(2.0) / v)) + Float32(-1.0)))) + Float32(-1.0)); end return tmp end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 1:\\
\;\;\;\;\mathsf{fma}\left(v, \log u, 1\right)\\
\mathbf{else}:\\
\;\;\;\;u \cdot \left(v \cdot \left(e^{\frac{2}{v}} + -1\right)\right) + -1\\
\end{array}
\end{array}
if v < 1Initial program 99.9%
+-commutative99.9%
fma-define99.9%
+-commutative99.9%
fma-define99.9%
Simplified99.9%
fma-undefine99.9%
Applied egg-rr99.9%
add-exp-log99.9%
*-commutative99.9%
log-prod99.9%
add-log-exp99.9%
sub-neg99.9%
log1p-define99.9%
Applied egg-rr99.9%
Taylor expanded in u around inf 99.3%
mul-1-neg99.3%
log-rec99.3%
remove-double-neg99.3%
Simplified99.3%
if 1 < v Initial program 95.1%
Taylor expanded in u around 0 83.6%
add-log-exp83.3%
associate-*r*83.3%
fma-neg83.3%
rec-exp83.3%
expm1-define83.3%
metadata-eval83.3%
Applied egg-rr83.3%
Taylor expanded in u around 0 84.1%
Final simplification98.3%
(FPCore (u v) :precision binary32 (if (<= v 1.0) (+ 1.0 (* v (log u))) (+ (* u (* v (+ (exp (/ 2.0 v)) -1.0))) -1.0)))
float code(float u, float v) {
float tmp;
if (v <= 1.0f) {
tmp = 1.0f + (v * logf(u));
} else {
tmp = (u * (v * (expf((2.0f / v)) + -1.0f))) + -1.0f;
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 1.0e0) then
tmp = 1.0e0 + (v * log(u))
else
tmp = (u * (v * (exp((2.0e0 / v)) + (-1.0e0)))) + (-1.0e0)
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(1.0)) tmp = Float32(Float32(1.0) + Float32(v * log(u))); else tmp = Float32(Float32(u * Float32(v * Float32(exp(Float32(Float32(2.0) / v)) + Float32(-1.0)))) + Float32(-1.0)); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(1.0)) tmp = single(1.0) + (v * log(u)); else tmp = (u * (v * (exp((single(2.0) / v)) + single(-1.0)))) + single(-1.0); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 1:\\
\;\;\;\;1 + v \cdot \log u\\
\mathbf{else}:\\
\;\;\;\;u \cdot \left(v \cdot \left(e^{\frac{2}{v}} + -1\right)\right) + -1\\
\end{array}
\end{array}
if v < 1Initial program 99.9%
+-commutative99.9%
fma-define99.9%
+-commutative99.9%
fma-define99.9%
Simplified99.9%
fma-undefine99.9%
Applied egg-rr99.9%
add-exp-log99.9%
*-commutative99.9%
log-prod99.9%
add-log-exp99.9%
sub-neg99.9%
log1p-define99.9%
Applied egg-rr99.9%
Taylor expanded in u around inf 99.3%
mul-1-neg99.3%
distribute-rgt-neg-in99.3%
log-rec99.3%
remove-double-neg99.3%
Simplified99.3%
if 1 < v Initial program 95.1%
Taylor expanded in u around 0 83.6%
add-log-exp83.3%
associate-*r*83.3%
fma-neg83.3%
rec-exp83.3%
expm1-define83.3%
metadata-eval83.3%
Applied egg-rr83.3%
Taylor expanded in u around 0 84.1%
Final simplification98.3%
(FPCore (u v) :precision binary32 (if (<= v 1.0) (+ 1.0 (* v (log u))) (- 1.0 (- 2.0 (* u (* v (expm1 (/ 2.0 v))))))))
float code(float u, float v) {
float tmp;
if (v <= 1.0f) {
tmp = 1.0f + (v * logf(u));
} else {
tmp = 1.0f - (2.0f - (u * (v * expm1f((2.0f / v)))));
}
return tmp;
}
function code(u, v) tmp = Float32(0.0) if (v <= Float32(1.0)) tmp = Float32(Float32(1.0) + Float32(v * log(u))); else tmp = Float32(Float32(1.0) - Float32(Float32(2.0) - Float32(u * Float32(v * expm1(Float32(Float32(2.0) / v)))))); end return tmp end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 1:\\
\;\;\;\;1 + v \cdot \log u\\
\mathbf{else}:\\
\;\;\;\;1 - \left(2 - u \cdot \left(v \cdot \mathsf{expm1}\left(\frac{2}{v}\right)\right)\right)\\
\end{array}
\end{array}
if v < 1Initial program 99.9%
+-commutative99.9%
fma-define99.9%
+-commutative99.9%
fma-define99.9%
Simplified99.9%
fma-undefine99.9%
Applied egg-rr99.9%
add-exp-log99.9%
*-commutative99.9%
log-prod99.9%
add-log-exp99.9%
sub-neg99.9%
log1p-define99.9%
Applied egg-rr99.9%
Taylor expanded in u around inf 99.3%
mul-1-neg99.3%
distribute-rgt-neg-in99.3%
log-rec99.3%
remove-double-neg99.3%
Simplified99.3%
if 1 < v Initial program 95.1%
Taylor expanded in u around 0 83.6%
sub-neg83.6%
rec-exp83.6%
metadata-eval83.6%
Applied egg-rr83.6%
metadata-eval83.6%
sub-neg83.6%
expm1-undefine83.6%
distribute-neg-frac83.6%
metadata-eval83.6%
Simplified83.6%
Final simplification98.3%
(FPCore (u v)
:precision binary32
(if (<= v 1.0)
(+ 1.0 (* v (log u)))
(+
-1.0
(+
(/
(-
(/ (+ (* 0.6666666666666666 (/ u v)) (* u 1.3333333333333333)) v)
(* u -2.0))
v)
(* u 2.0)))))
float code(float u, float v) {
float tmp;
if (v <= 1.0f) {
tmp = 1.0f + (v * logf(u));
} else {
tmp = -1.0f + ((((((0.6666666666666666f * (u / v)) + (u * 1.3333333333333333f)) / v) - (u * -2.0f)) / v) + (u * 2.0f));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 1.0e0) then
tmp = 1.0e0 + (v * log(u))
else
tmp = (-1.0e0) + ((((((0.6666666666666666e0 * (u / v)) + (u * 1.3333333333333333e0)) / v) - (u * (-2.0e0))) / v) + (u * 2.0e0))
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(1.0)) tmp = Float32(Float32(1.0) + Float32(v * log(u))); else tmp = Float32(Float32(-1.0) + Float32(Float32(Float32(Float32(Float32(Float32(Float32(0.6666666666666666) * Float32(u / v)) + Float32(u * Float32(1.3333333333333333))) / v) - Float32(u * Float32(-2.0))) / v) + Float32(u * Float32(2.0)))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(1.0)) tmp = single(1.0) + (v * log(u)); else tmp = single(-1.0) + ((((((single(0.6666666666666666) * (u / v)) + (u * single(1.3333333333333333))) / v) - (u * single(-2.0))) / v) + (u * single(2.0))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 1:\\
\;\;\;\;1 + v \cdot \log u\\
\mathbf{else}:\\
\;\;\;\;-1 + \left(\frac{\frac{0.6666666666666666 \cdot \frac{u}{v} + u \cdot 1.3333333333333333}{v} - u \cdot -2}{v} + u \cdot 2\right)\\
\end{array}
\end{array}
if v < 1Initial program 99.9%
+-commutative99.9%
fma-define99.9%
+-commutative99.9%
fma-define99.9%
Simplified99.9%
fma-undefine99.9%
Applied egg-rr99.9%
add-exp-log99.9%
*-commutative99.9%
log-prod99.9%
add-log-exp99.9%
sub-neg99.9%
log1p-define99.9%
Applied egg-rr99.9%
Taylor expanded in u around inf 99.3%
mul-1-neg99.3%
distribute-rgt-neg-in99.3%
log-rec99.3%
remove-double-neg99.3%
Simplified99.3%
if 1 < v Initial program 95.1%
Taylor expanded in u around 0 83.6%
Taylor expanded in v around -inf 83.4%
Final simplification98.3%
(FPCore (u v)
:precision binary32
(if (<= v 0.10000000149011612)
1.0
(+
-1.0
(- (* u 2.0) (/ (+ (* u -2.0) (* (/ u v) -1.3333333333333333)) v)))))
float code(float u, float v) {
float tmp;
if (v <= 0.10000000149011612f) {
tmp = 1.0f;
} else {
tmp = -1.0f + ((u * 2.0f) - (((u * -2.0f) + ((u / v) * -1.3333333333333333f)) / v));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.10000000149011612e0) then
tmp = 1.0e0
else
tmp = (-1.0e0) + ((u * 2.0e0) - (((u * (-2.0e0)) + ((u / v) * (-1.3333333333333333e0))) / v))
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.10000000149011612)) tmp = Float32(1.0); else tmp = Float32(Float32(-1.0) + Float32(Float32(u * Float32(2.0)) - Float32(Float32(Float32(u * Float32(-2.0)) + Float32(Float32(u / v) * Float32(-1.3333333333333333))) / v))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.10000000149011612)) tmp = single(1.0); else tmp = single(-1.0) + ((u * single(2.0)) - (((u * single(-2.0)) + ((u / v) * single(-1.3333333333333333))) / v)); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.10000000149011612:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;-1 + \left(u \cdot 2 - \frac{u \cdot -2 + \frac{u}{v} \cdot -1.3333333333333333}{v}\right)\\
\end{array}
\end{array}
if v < 0.100000001Initial program 100.0%
+-commutative100.0%
fma-define100.0%
+-commutative100.0%
fma-define100.0%
Simplified100.0%
fma-undefine100.0%
Applied egg-rr100.0%
Taylor expanded in v around 0 93.8%
if 0.100000001 < v Initial program 95.0%
Taylor expanded in u around 0 72.7%
Taylor expanded in v around -inf 74.5%
Final simplification92.3%
(FPCore (u v) :precision binary32 (if (<= v 0.10000000149011612) 1.0 (- 1.0 (- 2.0 (* u (+ 2.0 (/ (+ 2.0 (/ 1.3333333333333333 v)) v)))))))
float code(float u, float v) {
float tmp;
if (v <= 0.10000000149011612f) {
tmp = 1.0f;
} else {
tmp = 1.0f - (2.0f - (u * (2.0f + ((2.0f + (1.3333333333333333f / v)) / v))));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.10000000149011612e0) then
tmp = 1.0e0
else
tmp = 1.0e0 - (2.0e0 - (u * (2.0e0 + ((2.0e0 + (1.3333333333333333e0 / v)) / v))))
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.10000000149011612)) tmp = Float32(1.0); else tmp = Float32(Float32(1.0) - Float32(Float32(2.0) - Float32(u * Float32(Float32(2.0) + Float32(Float32(Float32(2.0) + Float32(Float32(1.3333333333333333) / v)) / v))))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.10000000149011612)) tmp = single(1.0); else tmp = single(1.0) - (single(2.0) - (u * (single(2.0) + ((single(2.0) + (single(1.3333333333333333) / v)) / v)))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.10000000149011612:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;1 - \left(2 - u \cdot \left(2 + \frac{2 + \frac{1.3333333333333333}{v}}{v}\right)\right)\\
\end{array}
\end{array}
if v < 0.100000001Initial program 100.0%
+-commutative100.0%
fma-define100.0%
+-commutative100.0%
fma-define100.0%
Simplified100.0%
fma-undefine100.0%
Applied egg-rr100.0%
Taylor expanded in v around 0 93.8%
if 0.100000001 < v Initial program 95.0%
Taylor expanded in u around 0 72.7%
Taylor expanded in v around -inf 73.1%
Taylor expanded in v around inf 74.3%
mul-1-neg74.3%
distribute-neg-frac274.3%
associate-*r/74.3%
metadata-eval74.3%
Simplified74.3%
Final simplification92.3%
(FPCore (u v) :precision binary32 (if (<= v 0.10000000149011612) 1.0 (+ -1.0 (* 2.0 (+ u (/ u v))))))
float code(float u, float v) {
float tmp;
if (v <= 0.10000000149011612f) {
tmp = 1.0f;
} else {
tmp = -1.0f + (2.0f * (u + (u / v)));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.10000000149011612e0) then
tmp = 1.0e0
else
tmp = (-1.0e0) + (2.0e0 * (u + (u / v)))
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.10000000149011612)) tmp = Float32(1.0); else tmp = Float32(Float32(-1.0) + Float32(Float32(2.0) * Float32(u + Float32(u / v)))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.10000000149011612)) tmp = single(1.0); else tmp = single(-1.0) + (single(2.0) * (u + (u / v))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.10000000149011612:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;-1 + 2 \cdot \left(u + \frac{u}{v}\right)\\
\end{array}
\end{array}
if v < 0.100000001Initial program 100.0%
+-commutative100.0%
fma-define100.0%
+-commutative100.0%
fma-define100.0%
Simplified100.0%
fma-undefine100.0%
Applied egg-rr100.0%
Taylor expanded in v around 0 93.8%
if 0.100000001 < v Initial program 95.0%
Taylor expanded in u around 0 72.7%
Taylor expanded in v around inf 69.2%
sub-neg69.2%
distribute-lft-out69.2%
metadata-eval69.2%
Simplified69.2%
Final simplification92.0%
(FPCore (u v) :precision binary32 (if (<= v 0.10000000149011612) 1.0 (+ 1.0 (* (- 1.0 u) -2.0))))
float code(float u, float v) {
float tmp;
if (v <= 0.10000000149011612f) {
tmp = 1.0f;
} else {
tmp = 1.0f + ((1.0f - u) * -2.0f);
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.10000000149011612e0) then
tmp = 1.0e0
else
tmp = 1.0e0 + ((1.0e0 - u) * (-2.0e0))
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.10000000149011612)) tmp = Float32(1.0); else tmp = Float32(Float32(1.0) + Float32(Float32(Float32(1.0) - u) * Float32(-2.0))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.10000000149011612)) tmp = single(1.0); else tmp = single(1.0) + ((single(1.0) - u) * single(-2.0)); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.10000000149011612:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;1 + \left(1 - u\right) \cdot -2\\
\end{array}
\end{array}
if v < 0.100000001Initial program 100.0%
+-commutative100.0%
fma-define100.0%
+-commutative100.0%
fma-define100.0%
Simplified100.0%
fma-undefine100.0%
Applied egg-rr100.0%
Taylor expanded in v around 0 93.8%
if 0.100000001 < v Initial program 95.0%
Taylor expanded in v around inf 60.0%
Final simplification91.3%
(FPCore (u v) :precision binary32 (if (<= v 0.10000000149011612) 1.0 (+ -1.0 (* u 2.0))))
float code(float u, float v) {
float tmp;
if (v <= 0.10000000149011612f) {
tmp = 1.0f;
} else {
tmp = -1.0f + (u * 2.0f);
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.10000000149011612e0) then
tmp = 1.0e0
else
tmp = (-1.0e0) + (u * 2.0e0)
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.10000000149011612)) tmp = Float32(1.0); else tmp = Float32(Float32(-1.0) + Float32(u * Float32(2.0))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.10000000149011612)) tmp = single(1.0); else tmp = single(-1.0) + (u * single(2.0)); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.10000000149011612:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;-1 + u \cdot 2\\
\end{array}
\end{array}
if v < 0.100000001Initial program 100.0%
+-commutative100.0%
fma-define100.0%
+-commutative100.0%
fma-define100.0%
Simplified100.0%
fma-undefine100.0%
Applied egg-rr100.0%
Taylor expanded in v around 0 93.8%
if 0.100000001 < v Initial program 95.0%
Taylor expanded in u around 0 72.7%
Taylor expanded in v around inf 60.0%
Final simplification91.3%
(FPCore (u v) :precision binary32 (if (<= v 0.10000000149011612) 1.0 -1.0))
float code(float u, float v) {
float tmp;
if (v <= 0.10000000149011612f) {
tmp = 1.0f;
} else {
tmp = -1.0f;
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.10000000149011612e0) then
tmp = 1.0e0
else
tmp = -1.0e0
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.10000000149011612)) tmp = Float32(1.0); else tmp = Float32(-1.0); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.10000000149011612)) tmp = single(1.0); else tmp = single(-1.0); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.10000000149011612:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;-1\\
\end{array}
\end{array}
if v < 0.100000001Initial program 100.0%
+-commutative100.0%
fma-define100.0%
+-commutative100.0%
fma-define100.0%
Simplified100.0%
fma-undefine100.0%
Applied egg-rr100.0%
Taylor expanded in v around 0 93.8%
if 0.100000001 < v Initial program 95.0%
Taylor expanded in u around 0 48.0%
(FPCore (u v) :precision binary32 -1.0)
float code(float u, float v) {
return -1.0f;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = -1.0e0
end function
function code(u, v) return Float32(-1.0) end
function tmp = code(u, v) tmp = single(-1.0); end
\begin{array}{l}
\\
-1
\end{array}
Initial program 99.6%
Taylor expanded in u around 0 6.5%
herbie shell --seed 2024087
(FPCore (u v)
:name "HairBSDF, sample_f, cosTheta"
:precision binary32
:pre (and (and (<= 1e-5 u) (<= u 1.0)) (and (<= 0.0 v) (<= v 109.746574)))
(+ 1.0 (* v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))))))