
(FPCore (a b angle) :precision binary64 (let* ((t_0 (* (/ angle 180.0) PI))) (+ (pow (* a (sin t_0)) 2.0) (pow (* b (cos t_0)) 2.0))))
double code(double a, double b, double angle) {
double t_0 = (angle / 180.0) * ((double) M_PI);
return pow((a * sin(t_0)), 2.0) + pow((b * cos(t_0)), 2.0);
}
public static double code(double a, double b, double angle) {
double t_0 = (angle / 180.0) * Math.PI;
return Math.pow((a * Math.sin(t_0)), 2.0) + Math.pow((b * Math.cos(t_0)), 2.0);
}
def code(a, b, angle): t_0 = (angle / 180.0) * math.pi return math.pow((a * math.sin(t_0)), 2.0) + math.pow((b * math.cos(t_0)), 2.0)
function code(a, b, angle) t_0 = Float64(Float64(angle / 180.0) * pi) return Float64((Float64(a * sin(t_0)) ^ 2.0) + (Float64(b * cos(t_0)) ^ 2.0)) end
function tmp = code(a, b, angle) t_0 = (angle / 180.0) * pi; tmp = ((a * sin(t_0)) ^ 2.0) + ((b * cos(t_0)) ^ 2.0); end
code[a_, b_, angle_] := Block[{t$95$0 = N[(N[(angle / 180.0), $MachinePrecision] * Pi), $MachinePrecision]}, N[(N[Power[N[(a * N[Sin[t$95$0], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * N[Cos[t$95$0], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{angle}{180} \cdot \pi\\
{\left(a \cdot \sin t\_0\right)}^{2} + {\left(b \cdot \cos t\_0\right)}^{2}
\end{array}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 9 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (a b angle) :precision binary64 (let* ((t_0 (* (/ angle 180.0) PI))) (+ (pow (* a (sin t_0)) 2.0) (pow (* b (cos t_0)) 2.0))))
double code(double a, double b, double angle) {
double t_0 = (angle / 180.0) * ((double) M_PI);
return pow((a * sin(t_0)), 2.0) + pow((b * cos(t_0)), 2.0);
}
public static double code(double a, double b, double angle) {
double t_0 = (angle / 180.0) * Math.PI;
return Math.pow((a * Math.sin(t_0)), 2.0) + Math.pow((b * Math.cos(t_0)), 2.0);
}
def code(a, b, angle): t_0 = (angle / 180.0) * math.pi return math.pow((a * math.sin(t_0)), 2.0) + math.pow((b * math.cos(t_0)), 2.0)
function code(a, b, angle) t_0 = Float64(Float64(angle / 180.0) * pi) return Float64((Float64(a * sin(t_0)) ^ 2.0) + (Float64(b * cos(t_0)) ^ 2.0)) end
function tmp = code(a, b, angle) t_0 = (angle / 180.0) * pi; tmp = ((a * sin(t_0)) ^ 2.0) + ((b * cos(t_0)) ^ 2.0); end
code[a_, b_, angle_] := Block[{t$95$0 = N[(N[(angle / 180.0), $MachinePrecision] * Pi), $MachinePrecision]}, N[(N[Power[N[(a * N[Sin[t$95$0], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * N[Cos[t$95$0], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{angle}{180} \cdot \pi\\
{\left(a \cdot \sin t\_0\right)}^{2} + {\left(b \cdot \cos t\_0\right)}^{2}
\end{array}
\end{array}
(FPCore (a b angle) :precision binary64 (+ (pow (* a (sin (* 0.005555555555555556 (/ PI (/ 1.0 angle))))) 2.0) (pow b 2.0)))
double code(double a, double b, double angle) {
return pow((a * sin((0.005555555555555556 * (((double) M_PI) / (1.0 / angle))))), 2.0) + pow(b, 2.0);
}
public static double code(double a, double b, double angle) {
return Math.pow((a * Math.sin((0.005555555555555556 * (Math.PI / (1.0 / angle))))), 2.0) + Math.pow(b, 2.0);
}
def code(a, b, angle): return math.pow((a * math.sin((0.005555555555555556 * (math.pi / (1.0 / angle))))), 2.0) + math.pow(b, 2.0)
function code(a, b, angle) return Float64((Float64(a * sin(Float64(0.005555555555555556 * Float64(pi / Float64(1.0 / angle))))) ^ 2.0) + (b ^ 2.0)) end
function tmp = code(a, b, angle) tmp = ((a * sin((0.005555555555555556 * (pi / (1.0 / angle))))) ^ 2.0) + (b ^ 2.0); end
code[a_, b_, angle_] := N[(N[Power[N[(a * N[Sin[N[(0.005555555555555556 * N[(Pi / N[(1.0 / angle), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[b, 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{\left(a \cdot \sin \left(0.005555555555555556 \cdot \frac{\pi}{\frac{1}{angle}}\right)\right)}^{2} + {b}^{2}
\end{array}
Initial program 76.7%
*-commutative76.7%
clear-num76.7%
un-div-inv76.7%
Applied egg-rr76.7%
Taylor expanded in angle around 0 76.9%
*-un-lft-identity76.9%
associate-*r/76.9%
div-inv76.9%
times-frac76.9%
metadata-eval76.9%
Applied egg-rr76.9%
Final simplification76.9%
(FPCore (a b angle) :precision binary64 (+ (pow b 2.0) (pow (* a (sin (/ PI (/ 180.0 angle)))) 2.0)))
double code(double a, double b, double angle) {
return pow(b, 2.0) + pow((a * sin((((double) M_PI) / (180.0 / angle)))), 2.0);
}
public static double code(double a, double b, double angle) {
return Math.pow(b, 2.0) + Math.pow((a * Math.sin((Math.PI / (180.0 / angle)))), 2.0);
}
def code(a, b, angle): return math.pow(b, 2.0) + math.pow((a * math.sin((math.pi / (180.0 / angle)))), 2.0)
function code(a, b, angle) return Float64((b ^ 2.0) + (Float64(a * sin(Float64(pi / Float64(180.0 / angle)))) ^ 2.0)) end
function tmp = code(a, b, angle) tmp = (b ^ 2.0) + ((a * sin((pi / (180.0 / angle)))) ^ 2.0); end
code[a_, b_, angle_] := N[(N[Power[b, 2.0], $MachinePrecision] + N[Power[N[(a * N[Sin[N[(Pi / N[(180.0 / angle), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{b}^{2} + {\left(a \cdot \sin \left(\frac{\pi}{\frac{180}{angle}}\right)\right)}^{2}
\end{array}
Initial program 76.7%
*-commutative76.7%
clear-num76.7%
un-div-inv76.7%
Applied egg-rr76.7%
Taylor expanded in angle around 0 76.9%
Final simplification76.9%
(FPCore (a b angle) :precision binary64 (+ (pow b 2.0) (pow (* a (sin (* PI (* 0.005555555555555556 angle)))) 2.0)))
double code(double a, double b, double angle) {
return pow(b, 2.0) + pow((a * sin((((double) M_PI) * (0.005555555555555556 * angle)))), 2.0);
}
public static double code(double a, double b, double angle) {
return Math.pow(b, 2.0) + Math.pow((a * Math.sin((Math.PI * (0.005555555555555556 * angle)))), 2.0);
}
def code(a, b, angle): return math.pow(b, 2.0) + math.pow((a * math.sin((math.pi * (0.005555555555555556 * angle)))), 2.0)
function code(a, b, angle) return Float64((b ^ 2.0) + (Float64(a * sin(Float64(pi * Float64(0.005555555555555556 * angle)))) ^ 2.0)) end
function tmp = code(a, b, angle) tmp = (b ^ 2.0) + ((a * sin((pi * (0.005555555555555556 * angle)))) ^ 2.0); end
code[a_, b_, angle_] := N[(N[Power[b, 2.0], $MachinePrecision] + N[Power[N[(a * N[Sin[N[(Pi * N[(0.005555555555555556 * angle), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{b}^{2} + {\left(a \cdot \sin \left(\pi \cdot \left(0.005555555555555556 \cdot angle\right)\right)\right)}^{2}
\end{array}
Initial program 76.7%
*-commutative76.7%
clear-num76.7%
un-div-inv76.7%
Applied egg-rr76.7%
Taylor expanded in angle around 0 76.9%
div-inv76.8%
clear-num76.9%
*-commutative76.9%
div-inv76.9%
metadata-eval76.9%
Applied egg-rr76.9%
Final simplification76.9%
(FPCore (a b angle) :precision binary64 (+ (pow b 2.0) (pow (* a (sin (* angle (/ PI 180.0)))) 2.0)))
double code(double a, double b, double angle) {
return pow(b, 2.0) + pow((a * sin((angle * (((double) M_PI) / 180.0)))), 2.0);
}
public static double code(double a, double b, double angle) {
return Math.pow(b, 2.0) + Math.pow((a * Math.sin((angle * (Math.PI / 180.0)))), 2.0);
}
def code(a, b, angle): return math.pow(b, 2.0) + math.pow((a * math.sin((angle * (math.pi / 180.0)))), 2.0)
function code(a, b, angle) return Float64((b ^ 2.0) + (Float64(a * sin(Float64(angle * Float64(pi / 180.0)))) ^ 2.0)) end
function tmp = code(a, b, angle) tmp = (b ^ 2.0) + ((a * sin((angle * (pi / 180.0)))) ^ 2.0); end
code[a_, b_, angle_] := N[(N[Power[b, 2.0], $MachinePrecision] + N[Power[N[(a * N[Sin[N[(angle * N[(Pi / 180.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{b}^{2} + {\left(a \cdot \sin \left(angle \cdot \frac{\pi}{180}\right)\right)}^{2}
\end{array}
Initial program 76.7%
associate-*l/76.7%
associate-/l*76.7%
cos-neg76.7%
distribute-lft-neg-out76.7%
distribute-frac-neg76.7%
distribute-frac-neg76.7%
distribute-lft-neg-out76.7%
cos-neg76.7%
associate-*l/76.7%
associate-/l*76.8%
Simplified76.8%
Taylor expanded in angle around 0 76.9%
Final simplification76.9%
(FPCore (a b angle) :precision binary64 (+ (pow b 2.0) (pow (* a (sin (* 0.005555555555555556 (* PI angle)))) 2.0)))
double code(double a, double b, double angle) {
return pow(b, 2.0) + pow((a * sin((0.005555555555555556 * (((double) M_PI) * angle)))), 2.0);
}
public static double code(double a, double b, double angle) {
return Math.pow(b, 2.0) + Math.pow((a * Math.sin((0.005555555555555556 * (Math.PI * angle)))), 2.0);
}
def code(a, b, angle): return math.pow(b, 2.0) + math.pow((a * math.sin((0.005555555555555556 * (math.pi * angle)))), 2.0)
function code(a, b, angle) return Float64((b ^ 2.0) + (Float64(a * sin(Float64(0.005555555555555556 * Float64(pi * angle)))) ^ 2.0)) end
function tmp = code(a, b, angle) tmp = (b ^ 2.0) + ((a * sin((0.005555555555555556 * (pi * angle)))) ^ 2.0); end
code[a_, b_, angle_] := N[(N[Power[b, 2.0], $MachinePrecision] + N[Power[N[(a * N[Sin[N[(0.005555555555555556 * N[(Pi * angle), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{b}^{2} + {\left(a \cdot \sin \left(0.005555555555555556 \cdot \left(\pi \cdot angle\right)\right)\right)}^{2}
\end{array}
Initial program 76.7%
associate-*l/76.7%
associate-/l*76.7%
cos-neg76.7%
distribute-lft-neg-out76.7%
distribute-frac-neg76.7%
distribute-frac-neg76.7%
distribute-lft-neg-out76.7%
cos-neg76.7%
associate-*l/76.7%
associate-/l*76.8%
Simplified76.8%
Taylor expanded in angle around 0 76.9%
Taylor expanded in angle around inf 76.8%
Final simplification76.8%
(FPCore (a b angle) :precision binary64 (+ (pow b 2.0) (* (* angle (* a PI)) (* 0.005555555555555556 (* PI (* angle (* a 0.005555555555555556)))))))
double code(double a, double b, double angle) {
return pow(b, 2.0) + ((angle * (a * ((double) M_PI))) * (0.005555555555555556 * (((double) M_PI) * (angle * (a * 0.005555555555555556)))));
}
public static double code(double a, double b, double angle) {
return Math.pow(b, 2.0) + ((angle * (a * Math.PI)) * (0.005555555555555556 * (Math.PI * (angle * (a * 0.005555555555555556)))));
}
def code(a, b, angle): return math.pow(b, 2.0) + ((angle * (a * math.pi)) * (0.005555555555555556 * (math.pi * (angle * (a * 0.005555555555555556)))))
function code(a, b, angle) return Float64((b ^ 2.0) + Float64(Float64(angle * Float64(a * pi)) * Float64(0.005555555555555556 * Float64(pi * Float64(angle * Float64(a * 0.005555555555555556)))))) end
function tmp = code(a, b, angle) tmp = (b ^ 2.0) + ((angle * (a * pi)) * (0.005555555555555556 * (pi * (angle * (a * 0.005555555555555556))))); end
code[a_, b_, angle_] := N[(N[Power[b, 2.0], $MachinePrecision] + N[(N[(angle * N[(a * Pi), $MachinePrecision]), $MachinePrecision] * N[(0.005555555555555556 * N[(Pi * N[(angle * N[(a * 0.005555555555555556), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{b}^{2} + \left(angle \cdot \left(a \cdot \pi\right)\right) \cdot \left(0.005555555555555556 \cdot \left(\pi \cdot \left(angle \cdot \left(a \cdot 0.005555555555555556\right)\right)\right)\right)
\end{array}
Initial program 76.7%
associate-*l/76.7%
associate-/l*76.7%
cos-neg76.7%
distribute-lft-neg-out76.7%
distribute-frac-neg76.7%
distribute-frac-neg76.7%
distribute-lft-neg-out76.7%
cos-neg76.7%
associate-*l/76.7%
associate-/l*76.8%
Simplified76.8%
Taylor expanded in angle around 0 76.9%
Taylor expanded in angle around 0 71.6%
associate-*r*71.6%
Simplified71.6%
unpow271.6%
associate-*l*71.6%
*-commutative71.6%
associate-*l*71.7%
associate-*r*71.7%
*-commutative71.7%
*-commutative71.7%
associate-*r*71.6%
*-commutative71.6%
Applied egg-rr71.6%
associate-*r*71.7%
*-commutative71.7%
associate-*l*71.6%
*-commutative71.6%
*-commutative71.6%
*-commutative71.6%
associate-*l*71.7%
Simplified71.7%
Final simplification71.7%
(FPCore (a b angle)
:precision binary64
(+
(pow b 2.0)
(*
angle
(*
(* a PI)
(* (* angle (* a 0.005555555555555556)) (* 0.005555555555555556 PI))))))
double code(double a, double b, double angle) {
return pow(b, 2.0) + (angle * ((a * ((double) M_PI)) * ((angle * (a * 0.005555555555555556)) * (0.005555555555555556 * ((double) M_PI)))));
}
public static double code(double a, double b, double angle) {
return Math.pow(b, 2.0) + (angle * ((a * Math.PI) * ((angle * (a * 0.005555555555555556)) * (0.005555555555555556 * Math.PI))));
}
def code(a, b, angle): return math.pow(b, 2.0) + (angle * ((a * math.pi) * ((angle * (a * 0.005555555555555556)) * (0.005555555555555556 * math.pi))))
function code(a, b, angle) return Float64((b ^ 2.0) + Float64(angle * Float64(Float64(a * pi) * Float64(Float64(angle * Float64(a * 0.005555555555555556)) * Float64(0.005555555555555556 * pi))))) end
function tmp = code(a, b, angle) tmp = (b ^ 2.0) + (angle * ((a * pi) * ((angle * (a * 0.005555555555555556)) * (0.005555555555555556 * pi)))); end
code[a_, b_, angle_] := N[(N[Power[b, 2.0], $MachinePrecision] + N[(angle * N[(N[(a * Pi), $MachinePrecision] * N[(N[(angle * N[(a * 0.005555555555555556), $MachinePrecision]), $MachinePrecision] * N[(0.005555555555555556 * Pi), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{b}^{2} + angle \cdot \left(\left(a \cdot \pi\right) \cdot \left(\left(angle \cdot \left(a \cdot 0.005555555555555556\right)\right) \cdot \left(0.005555555555555556 \cdot \pi\right)\right)\right)
\end{array}
Initial program 76.7%
associate-*l/76.7%
associate-/l*76.7%
cos-neg76.7%
distribute-lft-neg-out76.7%
distribute-frac-neg76.7%
distribute-frac-neg76.7%
distribute-lft-neg-out76.7%
cos-neg76.7%
associate-*l/76.7%
associate-/l*76.8%
Simplified76.8%
Taylor expanded in angle around 0 76.9%
Taylor expanded in angle around 0 71.6%
associate-*r*71.6%
Simplified71.6%
unpow271.6%
associate-*l*71.6%
*-commutative71.6%
associate-*l*71.7%
associate-*r*71.7%
*-commutative71.7%
*-commutative71.7%
associate-*r*71.6%
*-commutative71.6%
Applied egg-rr71.6%
associate-*r*71.7%
*-commutative71.7%
associate-*l*71.6%
*-commutative71.6%
*-commutative71.6%
associate-*l*68.8%
*-commutative68.8%
associate-*r*68.8%
associate-*l*68.8%
Simplified68.8%
Final simplification68.8%
(FPCore (a b angle) :precision binary64 (+ (pow b 2.0) (* 0.005555555555555556 (* angle (* (* a PI) (* 0.005555555555555556 (* angle (* a PI))))))))
double code(double a, double b, double angle) {
return pow(b, 2.0) + (0.005555555555555556 * (angle * ((a * ((double) M_PI)) * (0.005555555555555556 * (angle * (a * ((double) M_PI)))))));
}
public static double code(double a, double b, double angle) {
return Math.pow(b, 2.0) + (0.005555555555555556 * (angle * ((a * Math.PI) * (0.005555555555555556 * (angle * (a * Math.PI))))));
}
def code(a, b, angle): return math.pow(b, 2.0) + (0.005555555555555556 * (angle * ((a * math.pi) * (0.005555555555555556 * (angle * (a * math.pi))))))
function code(a, b, angle) return Float64((b ^ 2.0) + Float64(0.005555555555555556 * Float64(angle * Float64(Float64(a * pi) * Float64(0.005555555555555556 * Float64(angle * Float64(a * pi))))))) end
function tmp = code(a, b, angle) tmp = (b ^ 2.0) + (0.005555555555555556 * (angle * ((a * pi) * (0.005555555555555556 * (angle * (a * pi)))))); end
code[a_, b_, angle_] := N[(N[Power[b, 2.0], $MachinePrecision] + N[(0.005555555555555556 * N[(angle * N[(N[(a * Pi), $MachinePrecision] * N[(0.005555555555555556 * N[(angle * N[(a * Pi), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{b}^{2} + 0.005555555555555556 \cdot \left(angle \cdot \left(\left(a \cdot \pi\right) \cdot \left(0.005555555555555556 \cdot \left(angle \cdot \left(a \cdot \pi\right)\right)\right)\right)\right)
\end{array}
Initial program 76.7%
associate-*l/76.7%
associate-/l*76.7%
cos-neg76.7%
distribute-lft-neg-out76.7%
distribute-frac-neg76.7%
distribute-frac-neg76.7%
distribute-lft-neg-out76.7%
cos-neg76.7%
associate-*l/76.7%
associate-/l*76.8%
Simplified76.8%
Taylor expanded in angle around 0 76.9%
Taylor expanded in angle around 0 71.6%
associate-*r*71.6%
Simplified71.6%
unpow271.6%
associate-*l*71.6%
*-commutative71.6%
associate-*l*71.7%
associate-*r*71.7%
*-commutative71.7%
*-commutative71.7%
associate-*r*71.6%
*-commutative71.6%
Applied egg-rr71.6%
associate-*l*68.7%
*-commutative68.7%
associate-*l*68.7%
Simplified68.7%
Taylor expanded in angle around 0 68.7%
*-commutative68.7%
*-commutative68.7%
*-commutative68.7%
associate-*l*68.8%
Simplified68.8%
Final simplification68.8%
(FPCore (a b angle) :precision binary64 (+ (pow b 2.0) (* 0.005555555555555556 (* angle (* (* a PI) (* 0.005555555555555556 (* a (* PI angle))))))))
double code(double a, double b, double angle) {
return pow(b, 2.0) + (0.005555555555555556 * (angle * ((a * ((double) M_PI)) * (0.005555555555555556 * (a * (((double) M_PI) * angle))))));
}
public static double code(double a, double b, double angle) {
return Math.pow(b, 2.0) + (0.005555555555555556 * (angle * ((a * Math.PI) * (0.005555555555555556 * (a * (Math.PI * angle))))));
}
def code(a, b, angle): return math.pow(b, 2.0) + (0.005555555555555556 * (angle * ((a * math.pi) * (0.005555555555555556 * (a * (math.pi * angle))))))
function code(a, b, angle) return Float64((b ^ 2.0) + Float64(0.005555555555555556 * Float64(angle * Float64(Float64(a * pi) * Float64(0.005555555555555556 * Float64(a * Float64(pi * angle))))))) end
function tmp = code(a, b, angle) tmp = (b ^ 2.0) + (0.005555555555555556 * (angle * ((a * pi) * (0.005555555555555556 * (a * (pi * angle)))))); end
code[a_, b_, angle_] := N[(N[Power[b, 2.0], $MachinePrecision] + N[(0.005555555555555556 * N[(angle * N[(N[(a * Pi), $MachinePrecision] * N[(0.005555555555555556 * N[(a * N[(Pi * angle), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{b}^{2} + 0.005555555555555556 \cdot \left(angle \cdot \left(\left(a \cdot \pi\right) \cdot \left(0.005555555555555556 \cdot \left(a \cdot \left(\pi \cdot angle\right)\right)\right)\right)\right)
\end{array}
Initial program 76.7%
associate-*l/76.7%
associate-/l*76.7%
cos-neg76.7%
distribute-lft-neg-out76.7%
distribute-frac-neg76.7%
distribute-frac-neg76.7%
distribute-lft-neg-out76.7%
cos-neg76.7%
associate-*l/76.7%
associate-/l*76.8%
Simplified76.8%
Taylor expanded in angle around 0 76.9%
Taylor expanded in angle around 0 71.6%
associate-*r*71.6%
Simplified71.6%
unpow271.6%
associate-*l*71.6%
*-commutative71.6%
associate-*l*71.7%
associate-*r*71.7%
*-commutative71.7%
*-commutative71.7%
associate-*r*71.6%
*-commutative71.6%
Applied egg-rr71.6%
associate-*l*68.7%
*-commutative68.7%
associate-*l*68.7%
Simplified68.7%
Taylor expanded in angle around 0 68.7%
Final simplification68.7%
herbie shell --seed 2024086
(FPCore (a b angle)
:name "ab-angle->ABCF A"
:precision binary64
(+ (pow (* a (sin (* (/ angle 180.0) PI))) 2.0) (pow (* b (cos (* (/ angle 180.0) PI))) 2.0)))