
(FPCore (x y z) :precision binary64 (+ (+ (+ (+ (+ x y) y) x) z) x))
double code(double x, double y, double z) {
return ((((x + y) + y) + x) + z) + x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = ((((x + y) + y) + x) + z) + x
end function
public static double code(double x, double y, double z) {
return ((((x + y) + y) + x) + z) + x;
}
def code(x, y, z): return ((((x + y) + y) + x) + z) + x
function code(x, y, z) return Float64(Float64(Float64(Float64(Float64(x + y) + y) + x) + z) + x) end
function tmp = code(x, y, z) tmp = ((((x + y) + y) + x) + z) + x; end
code[x_, y_, z_] := N[(N[(N[(N[(N[(x + y), $MachinePrecision] + y), $MachinePrecision] + x), $MachinePrecision] + z), $MachinePrecision] + x), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(\left(\left(x + y\right) + y\right) + x\right) + z\right) + x
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 10 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ (+ (+ (+ (+ x y) y) x) z) x))
double code(double x, double y, double z) {
return ((((x + y) + y) + x) + z) + x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = ((((x + y) + y) + x) + z) + x
end function
public static double code(double x, double y, double z) {
return ((((x + y) + y) + x) + z) + x;
}
def code(x, y, z): return ((((x + y) + y) + x) + z) + x
function code(x, y, z) return Float64(Float64(Float64(Float64(Float64(x + y) + y) + x) + z) + x) end
function tmp = code(x, y, z) tmp = ((((x + y) + y) + x) + z) + x; end
code[x_, y_, z_] := N[(N[(N[(N[(N[(x + y), $MachinePrecision] + y), $MachinePrecision] + x), $MachinePrecision] + z), $MachinePrecision] + x), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(\left(\left(x + y\right) + y\right) + x\right) + z\right) + x
\end{array}
(FPCore (x y z) :precision binary64 (- z (fma x -3.0 (* y -2.0))))
double code(double x, double y, double z) {
return z - fma(x, -3.0, (y * -2.0));
}
function code(x, y, z) return Float64(z - fma(x, -3.0, Float64(y * -2.0))) end
code[x_, y_, z_] := N[(z - N[(x * -3.0 + N[(y * -2.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
z - \mathsf{fma}\left(x, -3, y \cdot -2\right)
\end{array}
Initial program 99.9%
+-commutative99.9%
associate-+l+99.9%
remove-double-neg99.9%
unsub-neg99.9%
+-commutative99.9%
+-commutative99.9%
associate-+l+99.9%
associate-+r+99.9%
associate-+r+99.9%
distribute-neg-in99.9%
distribute-neg-out99.9%
neg-mul-199.9%
count-299.9%
distribute-lft-neg-in99.9%
metadata-eval99.9%
metadata-eval99.9%
distribute-rgt-out99.9%
distribute-neg-out99.9%
fma-define100.0%
Simplified100.0%
(FPCore (x y z)
:precision binary64
(if (<= z -1.38e+73)
z
(if (<= z -3.6e-169)
(* y 2.0)
(if (<= z -2e-188)
(* x 3.0)
(if (<= z 3.7e-248)
(* y 2.0)
(if (<= z 9e-116)
(* x 3.0)
(if (<= z 9.2e+53)
(* y 2.0)
(if (<= z 1.35e+92)
(* x 3.0)
(if (<= z 2.3e+101) (* y 2.0) z)))))))))
double code(double x, double y, double z) {
double tmp;
if (z <= -1.38e+73) {
tmp = z;
} else if (z <= -3.6e-169) {
tmp = y * 2.0;
} else if (z <= -2e-188) {
tmp = x * 3.0;
} else if (z <= 3.7e-248) {
tmp = y * 2.0;
} else if (z <= 9e-116) {
tmp = x * 3.0;
} else if (z <= 9.2e+53) {
tmp = y * 2.0;
} else if (z <= 1.35e+92) {
tmp = x * 3.0;
} else if (z <= 2.3e+101) {
tmp = y * 2.0;
} else {
tmp = z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (z <= (-1.38d+73)) then
tmp = z
else if (z <= (-3.6d-169)) then
tmp = y * 2.0d0
else if (z <= (-2d-188)) then
tmp = x * 3.0d0
else if (z <= 3.7d-248) then
tmp = y * 2.0d0
else if (z <= 9d-116) then
tmp = x * 3.0d0
else if (z <= 9.2d+53) then
tmp = y * 2.0d0
else if (z <= 1.35d+92) then
tmp = x * 3.0d0
else if (z <= 2.3d+101) then
tmp = y * 2.0d0
else
tmp = z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (z <= -1.38e+73) {
tmp = z;
} else if (z <= -3.6e-169) {
tmp = y * 2.0;
} else if (z <= -2e-188) {
tmp = x * 3.0;
} else if (z <= 3.7e-248) {
tmp = y * 2.0;
} else if (z <= 9e-116) {
tmp = x * 3.0;
} else if (z <= 9.2e+53) {
tmp = y * 2.0;
} else if (z <= 1.35e+92) {
tmp = x * 3.0;
} else if (z <= 2.3e+101) {
tmp = y * 2.0;
} else {
tmp = z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if z <= -1.38e+73: tmp = z elif z <= -3.6e-169: tmp = y * 2.0 elif z <= -2e-188: tmp = x * 3.0 elif z <= 3.7e-248: tmp = y * 2.0 elif z <= 9e-116: tmp = x * 3.0 elif z <= 9.2e+53: tmp = y * 2.0 elif z <= 1.35e+92: tmp = x * 3.0 elif z <= 2.3e+101: tmp = y * 2.0 else: tmp = z return tmp
function code(x, y, z) tmp = 0.0 if (z <= -1.38e+73) tmp = z; elseif (z <= -3.6e-169) tmp = Float64(y * 2.0); elseif (z <= -2e-188) tmp = Float64(x * 3.0); elseif (z <= 3.7e-248) tmp = Float64(y * 2.0); elseif (z <= 9e-116) tmp = Float64(x * 3.0); elseif (z <= 9.2e+53) tmp = Float64(y * 2.0); elseif (z <= 1.35e+92) tmp = Float64(x * 3.0); elseif (z <= 2.3e+101) tmp = Float64(y * 2.0); else tmp = z; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (z <= -1.38e+73) tmp = z; elseif (z <= -3.6e-169) tmp = y * 2.0; elseif (z <= -2e-188) tmp = x * 3.0; elseif (z <= 3.7e-248) tmp = y * 2.0; elseif (z <= 9e-116) tmp = x * 3.0; elseif (z <= 9.2e+53) tmp = y * 2.0; elseif (z <= 1.35e+92) tmp = x * 3.0; elseif (z <= 2.3e+101) tmp = y * 2.0; else tmp = z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[z, -1.38e+73], z, If[LessEqual[z, -3.6e-169], N[(y * 2.0), $MachinePrecision], If[LessEqual[z, -2e-188], N[(x * 3.0), $MachinePrecision], If[LessEqual[z, 3.7e-248], N[(y * 2.0), $MachinePrecision], If[LessEqual[z, 9e-116], N[(x * 3.0), $MachinePrecision], If[LessEqual[z, 9.2e+53], N[(y * 2.0), $MachinePrecision], If[LessEqual[z, 1.35e+92], N[(x * 3.0), $MachinePrecision], If[LessEqual[z, 2.3e+101], N[(y * 2.0), $MachinePrecision], z]]]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -1.38 \cdot 10^{+73}:\\
\;\;\;\;z\\
\mathbf{elif}\;z \leq -3.6 \cdot 10^{-169}:\\
\;\;\;\;y \cdot 2\\
\mathbf{elif}\;z \leq -2 \cdot 10^{-188}:\\
\;\;\;\;x \cdot 3\\
\mathbf{elif}\;z \leq 3.7 \cdot 10^{-248}:\\
\;\;\;\;y \cdot 2\\
\mathbf{elif}\;z \leq 9 \cdot 10^{-116}:\\
\;\;\;\;x \cdot 3\\
\mathbf{elif}\;z \leq 9.2 \cdot 10^{+53}:\\
\;\;\;\;y \cdot 2\\
\mathbf{elif}\;z \leq 1.35 \cdot 10^{+92}:\\
\;\;\;\;x \cdot 3\\
\mathbf{elif}\;z \leq 2.3 \cdot 10^{+101}:\\
\;\;\;\;y \cdot 2\\
\mathbf{else}:\\
\;\;\;\;z\\
\end{array}
\end{array}
if z < -1.38000000000000007e73 or 2.3000000000000001e101 < z Initial program 100.0%
associate-+l+100.0%
associate-+l+100.0%
+-commutative100.0%
count-2100.0%
+-commutative100.0%
+-commutative100.0%
Simplified100.0%
Taylor expanded in z around inf 81.7%
if -1.38000000000000007e73 < z < -3.60000000000000001e-169 or -1.9999999999999999e-188 < z < 3.70000000000000026e-248 or 9.00000000000000023e-116 < z < 9.20000000000000079e53 or 1.35e92 < z < 2.3000000000000001e101Initial program 99.9%
associate-+l+99.9%
associate-+l+99.9%
+-commutative99.9%
count-299.9%
+-commutative99.9%
+-commutative99.9%
Simplified99.9%
Taylor expanded in y around inf 59.7%
if -3.60000000000000001e-169 < z < -1.9999999999999999e-188 or 3.70000000000000026e-248 < z < 9.00000000000000023e-116 or 9.20000000000000079e53 < z < 1.35e92Initial program 99.6%
associate-+l+99.6%
associate-+l+99.6%
+-commutative99.6%
count-299.6%
+-commutative99.6%
+-commutative99.6%
Simplified99.6%
Taylor expanded in x around inf 71.7%
Final simplification69.8%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (- z (* x -3.0))))
(if (<= z -1.9e+73)
t_0
(if (<= z 5.8e-70)
(+ x (* 2.0 (+ x y)))
(if (<= z 5e+59)
(- z (* y -2.0))
(if (<= z 1.55e+113) (- (* x 3.0) (* y -2.0)) t_0))))))
double code(double x, double y, double z) {
double t_0 = z - (x * -3.0);
double tmp;
if (z <= -1.9e+73) {
tmp = t_0;
} else if (z <= 5.8e-70) {
tmp = x + (2.0 * (x + y));
} else if (z <= 5e+59) {
tmp = z - (y * -2.0);
} else if (z <= 1.55e+113) {
tmp = (x * 3.0) - (y * -2.0);
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = z - (x * (-3.0d0))
if (z <= (-1.9d+73)) then
tmp = t_0
else if (z <= 5.8d-70) then
tmp = x + (2.0d0 * (x + y))
else if (z <= 5d+59) then
tmp = z - (y * (-2.0d0))
else if (z <= 1.55d+113) then
tmp = (x * 3.0d0) - (y * (-2.0d0))
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = z - (x * -3.0);
double tmp;
if (z <= -1.9e+73) {
tmp = t_0;
} else if (z <= 5.8e-70) {
tmp = x + (2.0 * (x + y));
} else if (z <= 5e+59) {
tmp = z - (y * -2.0);
} else if (z <= 1.55e+113) {
tmp = (x * 3.0) - (y * -2.0);
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = z - (x * -3.0) tmp = 0 if z <= -1.9e+73: tmp = t_0 elif z <= 5.8e-70: tmp = x + (2.0 * (x + y)) elif z <= 5e+59: tmp = z - (y * -2.0) elif z <= 1.55e+113: tmp = (x * 3.0) - (y * -2.0) else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(z - Float64(x * -3.0)) tmp = 0.0 if (z <= -1.9e+73) tmp = t_0; elseif (z <= 5.8e-70) tmp = Float64(x + Float64(2.0 * Float64(x + y))); elseif (z <= 5e+59) tmp = Float64(z - Float64(y * -2.0)); elseif (z <= 1.55e+113) tmp = Float64(Float64(x * 3.0) - Float64(y * -2.0)); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = z - (x * -3.0); tmp = 0.0; if (z <= -1.9e+73) tmp = t_0; elseif (z <= 5.8e-70) tmp = x + (2.0 * (x + y)); elseif (z <= 5e+59) tmp = z - (y * -2.0); elseif (z <= 1.55e+113) tmp = (x * 3.0) - (y * -2.0); else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(z - N[(x * -3.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[z, -1.9e+73], t$95$0, If[LessEqual[z, 5.8e-70], N[(x + N[(2.0 * N[(x + y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[z, 5e+59], N[(z - N[(y * -2.0), $MachinePrecision]), $MachinePrecision], If[LessEqual[z, 1.55e+113], N[(N[(x * 3.0), $MachinePrecision] - N[(y * -2.0), $MachinePrecision]), $MachinePrecision], t$95$0]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := z - x \cdot -3\\
\mathbf{if}\;z \leq -1.9 \cdot 10^{+73}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;z \leq 5.8 \cdot 10^{-70}:\\
\;\;\;\;x + 2 \cdot \left(x + y\right)\\
\mathbf{elif}\;z \leq 5 \cdot 10^{+59}:\\
\;\;\;\;z - y \cdot -2\\
\mathbf{elif}\;z \leq 1.55 \cdot 10^{+113}:\\
\;\;\;\;x \cdot 3 - y \cdot -2\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if z < -1.90000000000000011e73 or 1.54999999999999996e113 < z Initial program 100.0%
+-commutative100.0%
associate-+l+100.0%
remove-double-neg100.0%
unsub-neg100.0%
+-commutative100.0%
+-commutative100.0%
associate-+l+100.0%
associate-+r+100.0%
associate-+r+100.0%
distribute-neg-in100.0%
distribute-neg-out100.0%
neg-mul-1100.0%
count-2100.0%
distribute-lft-neg-in100.0%
metadata-eval100.0%
metadata-eval100.0%
distribute-rgt-out100.0%
distribute-neg-out100.0%
fma-define100.0%
Simplified100.0%
Taylor expanded in y around 0 92.8%
if -1.90000000000000011e73 < z < 5.79999999999999943e-70Initial program 99.8%
associate-+l+99.8%
associate-+l+99.8%
+-commutative99.8%
count-299.8%
+-commutative99.8%
+-commutative99.8%
Simplified99.8%
Taylor expanded in z around 0 94.9%
if 5.79999999999999943e-70 < z < 4.9999999999999997e59Initial program 100.0%
associate-+l+100.0%
associate-+l+100.0%
+-commutative100.0%
count-2100.0%
+-commutative100.0%
+-commutative100.0%
Simplified100.0%
Taylor expanded in x around 0 86.3%
metadata-eval86.3%
cancel-sign-sub-inv86.3%
*-commutative86.3%
Simplified86.3%
if 4.9999999999999997e59 < z < 1.54999999999999996e113Initial program 99.6%
+-commutative99.6%
associate-+l+99.6%
remove-double-neg99.6%
unsub-neg99.6%
+-commutative99.6%
+-commutative99.6%
associate-+l+99.6%
associate-+r+99.6%
associate-+r+99.8%
distribute-neg-in99.8%
distribute-neg-out99.8%
neg-mul-199.8%
count-299.8%
distribute-lft-neg-in99.8%
metadata-eval99.8%
metadata-eval99.8%
distribute-rgt-out99.8%
distribute-neg-out99.8%
fma-define99.8%
Simplified99.8%
Taylor expanded in x around 0 99.8%
Taylor expanded in z around 0 99.8%
Final simplification93.3%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (- z (* x -3.0))) (t_1 (+ x (* 2.0 (+ x y)))))
(if (<= z -9.2e+72)
t_0
(if (<= z 5.4e-67)
t_1
(if (<= z 5.4e+59) (- z (* y -2.0)) (if (<= z 1.7e+98) t_1 t_0))))))
double code(double x, double y, double z) {
double t_0 = z - (x * -3.0);
double t_1 = x + (2.0 * (x + y));
double tmp;
if (z <= -9.2e+72) {
tmp = t_0;
} else if (z <= 5.4e-67) {
tmp = t_1;
} else if (z <= 5.4e+59) {
tmp = z - (y * -2.0);
} else if (z <= 1.7e+98) {
tmp = t_1;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = z - (x * (-3.0d0))
t_1 = x + (2.0d0 * (x + y))
if (z <= (-9.2d+72)) then
tmp = t_0
else if (z <= 5.4d-67) then
tmp = t_1
else if (z <= 5.4d+59) then
tmp = z - (y * (-2.0d0))
else if (z <= 1.7d+98) then
tmp = t_1
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = z - (x * -3.0);
double t_1 = x + (2.0 * (x + y));
double tmp;
if (z <= -9.2e+72) {
tmp = t_0;
} else if (z <= 5.4e-67) {
tmp = t_1;
} else if (z <= 5.4e+59) {
tmp = z - (y * -2.0);
} else if (z <= 1.7e+98) {
tmp = t_1;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = z - (x * -3.0) t_1 = x + (2.0 * (x + y)) tmp = 0 if z <= -9.2e+72: tmp = t_0 elif z <= 5.4e-67: tmp = t_1 elif z <= 5.4e+59: tmp = z - (y * -2.0) elif z <= 1.7e+98: tmp = t_1 else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(z - Float64(x * -3.0)) t_1 = Float64(x + Float64(2.0 * Float64(x + y))) tmp = 0.0 if (z <= -9.2e+72) tmp = t_0; elseif (z <= 5.4e-67) tmp = t_1; elseif (z <= 5.4e+59) tmp = Float64(z - Float64(y * -2.0)); elseif (z <= 1.7e+98) tmp = t_1; else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = z - (x * -3.0); t_1 = x + (2.0 * (x + y)); tmp = 0.0; if (z <= -9.2e+72) tmp = t_0; elseif (z <= 5.4e-67) tmp = t_1; elseif (z <= 5.4e+59) tmp = z - (y * -2.0); elseif (z <= 1.7e+98) tmp = t_1; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(z - N[(x * -3.0), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(x + N[(2.0 * N[(x + y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[z, -9.2e+72], t$95$0, If[LessEqual[z, 5.4e-67], t$95$1, If[LessEqual[z, 5.4e+59], N[(z - N[(y * -2.0), $MachinePrecision]), $MachinePrecision], If[LessEqual[z, 1.7e+98], t$95$1, t$95$0]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := z - x \cdot -3\\
t_1 := x + 2 \cdot \left(x + y\right)\\
\mathbf{if}\;z \leq -9.2 \cdot 10^{+72}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;z \leq 5.4 \cdot 10^{-67}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;z \leq 5.4 \cdot 10^{+59}:\\
\;\;\;\;z - y \cdot -2\\
\mathbf{elif}\;z \leq 1.7 \cdot 10^{+98}:\\
\;\;\;\;t\_1\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if z < -9.199999999999999e72 or 1.69999999999999986e98 < z Initial program 100.0%
+-commutative100.0%
associate-+l+100.0%
remove-double-neg100.0%
unsub-neg100.0%
+-commutative100.0%
+-commutative100.0%
associate-+l+100.0%
associate-+r+100.0%
associate-+r+100.0%
distribute-neg-in100.0%
distribute-neg-out100.0%
neg-mul-1100.0%
count-2100.0%
distribute-lft-neg-in100.0%
metadata-eval100.0%
metadata-eval100.0%
distribute-rgt-out100.0%
distribute-neg-out100.0%
fma-define100.0%
Simplified100.0%
Taylor expanded in y around 0 92.8%
if -9.199999999999999e72 < z < 5.40000000000000032e-67 or 5.4000000000000002e59 < z < 1.69999999999999986e98Initial program 99.8%
associate-+l+99.8%
associate-+l+99.8%
+-commutative99.8%
count-299.8%
+-commutative99.8%
+-commutative99.8%
Simplified99.8%
Taylor expanded in z around 0 95.2%
if 5.40000000000000032e-67 < z < 5.4000000000000002e59Initial program 100.0%
associate-+l+100.0%
associate-+l+100.0%
+-commutative100.0%
count-2100.0%
+-commutative100.0%
+-commutative100.0%
Simplified100.0%
Taylor expanded in x around 0 86.3%
metadata-eval86.3%
cancel-sign-sub-inv86.3%
*-commutative86.3%
Simplified86.3%
Final simplification93.3%
(FPCore (x y z)
:precision binary64
(if (or (<= y -1.3e+114)
(and (not (<= y 1.18e+95)) (or (<= y 4.9e+120) (not (<= y 4e+138)))))
(* y 2.0)
(- z (* x -3.0))))
double code(double x, double y, double z) {
double tmp;
if ((y <= -1.3e+114) || (!(y <= 1.18e+95) && ((y <= 4.9e+120) || !(y <= 4e+138)))) {
tmp = y * 2.0;
} else {
tmp = z - (x * -3.0);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-1.3d+114)) .or. (.not. (y <= 1.18d+95)) .and. (y <= 4.9d+120) .or. (.not. (y <= 4d+138))) then
tmp = y * 2.0d0
else
tmp = z - (x * (-3.0d0))
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -1.3e+114) || (!(y <= 1.18e+95) && ((y <= 4.9e+120) || !(y <= 4e+138)))) {
tmp = y * 2.0;
} else {
tmp = z - (x * -3.0);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -1.3e+114) or (not (y <= 1.18e+95) and ((y <= 4.9e+120) or not (y <= 4e+138))): tmp = y * 2.0 else: tmp = z - (x * -3.0) return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -1.3e+114) || (!(y <= 1.18e+95) && ((y <= 4.9e+120) || !(y <= 4e+138)))) tmp = Float64(y * 2.0); else tmp = Float64(z - Float64(x * -3.0)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -1.3e+114) || (~((y <= 1.18e+95)) && ((y <= 4.9e+120) || ~((y <= 4e+138))))) tmp = y * 2.0; else tmp = z - (x * -3.0); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -1.3e+114], And[N[Not[LessEqual[y, 1.18e+95]], $MachinePrecision], Or[LessEqual[y, 4.9e+120], N[Not[LessEqual[y, 4e+138]], $MachinePrecision]]]], N[(y * 2.0), $MachinePrecision], N[(z - N[(x * -3.0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1.3 \cdot 10^{+114} \lor \neg \left(y \leq 1.18 \cdot 10^{+95}\right) \land \left(y \leq 4.9 \cdot 10^{+120} \lor \neg \left(y \leq 4 \cdot 10^{+138}\right)\right):\\
\;\;\;\;y \cdot 2\\
\mathbf{else}:\\
\;\;\;\;z - x \cdot -3\\
\end{array}
\end{array}
if y < -1.3e114 or 1.17999999999999998e95 < y < 4.9000000000000001e120 or 4.0000000000000001e138 < y Initial program 99.9%
associate-+l+99.9%
associate-+l+99.9%
+-commutative99.9%
count-299.9%
+-commutative99.9%
+-commutative99.9%
Simplified99.9%
Taylor expanded in y around inf 73.4%
if -1.3e114 < y < 1.17999999999999998e95 or 4.9000000000000001e120 < y < 4.0000000000000001e138Initial program 99.9%
+-commutative99.9%
associate-+l+99.9%
remove-double-neg99.9%
unsub-neg99.9%
+-commutative99.9%
+-commutative99.9%
associate-+l+99.8%
associate-+r+99.9%
associate-+r+99.9%
distribute-neg-in99.9%
distribute-neg-out99.9%
neg-mul-199.9%
count-299.9%
distribute-lft-neg-in99.9%
metadata-eval99.9%
metadata-eval99.9%
distribute-rgt-out99.9%
distribute-neg-out99.9%
fma-define100.0%
Simplified100.0%
Taylor expanded in y around 0 83.7%
Final simplification80.4%
(FPCore (x y z) :precision binary64 (if (or (<= x -2.45e+157) (not (<= x 1.25e+98))) (- z (* x -3.0)) (- z (* y -2.0))))
double code(double x, double y, double z) {
double tmp;
if ((x <= -2.45e+157) || !(x <= 1.25e+98)) {
tmp = z - (x * -3.0);
} else {
tmp = z - (y * -2.0);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x <= (-2.45d+157)) .or. (.not. (x <= 1.25d+98))) then
tmp = z - (x * (-3.0d0))
else
tmp = z - (y * (-2.0d0))
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x <= -2.45e+157) || !(x <= 1.25e+98)) {
tmp = z - (x * -3.0);
} else {
tmp = z - (y * -2.0);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x <= -2.45e+157) or not (x <= 1.25e+98): tmp = z - (x * -3.0) else: tmp = z - (y * -2.0) return tmp
function code(x, y, z) tmp = 0.0 if ((x <= -2.45e+157) || !(x <= 1.25e+98)) tmp = Float64(z - Float64(x * -3.0)); else tmp = Float64(z - Float64(y * -2.0)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x <= -2.45e+157) || ~((x <= 1.25e+98))) tmp = z - (x * -3.0); else tmp = z - (y * -2.0); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[x, -2.45e+157], N[Not[LessEqual[x, 1.25e+98]], $MachinePrecision]], N[(z - N[(x * -3.0), $MachinePrecision]), $MachinePrecision], N[(z - N[(y * -2.0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -2.45 \cdot 10^{+157} \lor \neg \left(x \leq 1.25 \cdot 10^{+98}\right):\\
\;\;\;\;z - x \cdot -3\\
\mathbf{else}:\\
\;\;\;\;z - y \cdot -2\\
\end{array}
\end{array}
if x < -2.4500000000000001e157 or 1.25e98 < x Initial program 99.7%
+-commutative99.7%
associate-+l+99.7%
remove-double-neg99.7%
unsub-neg99.7%
+-commutative99.7%
+-commutative99.7%
associate-+l+99.7%
associate-+r+99.7%
associate-+r+99.7%
distribute-neg-in99.7%
distribute-neg-out99.7%
neg-mul-199.7%
count-299.7%
distribute-lft-neg-in99.7%
metadata-eval99.7%
metadata-eval99.7%
distribute-rgt-out99.7%
distribute-neg-out99.7%
fma-define99.9%
Simplified99.9%
Taylor expanded in y around 0 88.7%
if -2.4500000000000001e157 < x < 1.25e98Initial program 99.9%
associate-+l+99.9%
associate-+l+100.0%
+-commutative100.0%
count-2100.0%
+-commutative100.0%
+-commutative100.0%
Simplified100.0%
Taylor expanded in x around 0 88.7%
metadata-eval88.7%
cancel-sign-sub-inv88.7%
*-commutative88.7%
Simplified88.7%
Final simplification88.7%
(FPCore (x y z) :precision binary64 (if (<= z -6.6e+72) z (if (<= z 5.5e+98) (* y 2.0) z)))
double code(double x, double y, double z) {
double tmp;
if (z <= -6.6e+72) {
tmp = z;
} else if (z <= 5.5e+98) {
tmp = y * 2.0;
} else {
tmp = z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (z <= (-6.6d+72)) then
tmp = z
else if (z <= 5.5d+98) then
tmp = y * 2.0d0
else
tmp = z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (z <= -6.6e+72) {
tmp = z;
} else if (z <= 5.5e+98) {
tmp = y * 2.0;
} else {
tmp = z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if z <= -6.6e+72: tmp = z elif z <= 5.5e+98: tmp = y * 2.0 else: tmp = z return tmp
function code(x, y, z) tmp = 0.0 if (z <= -6.6e+72) tmp = z; elseif (z <= 5.5e+98) tmp = Float64(y * 2.0); else tmp = z; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (z <= -6.6e+72) tmp = z; elseif (z <= 5.5e+98) tmp = y * 2.0; else tmp = z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[z, -6.6e+72], z, If[LessEqual[z, 5.5e+98], N[(y * 2.0), $MachinePrecision], z]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -6.6 \cdot 10^{+72}:\\
\;\;\;\;z\\
\mathbf{elif}\;z \leq 5.5 \cdot 10^{+98}:\\
\;\;\;\;y \cdot 2\\
\mathbf{else}:\\
\;\;\;\;z\\
\end{array}
\end{array}
if z < -6.6e72 or 5.49999999999999946e98 < z Initial program 100.0%
associate-+l+100.0%
associate-+l+100.0%
+-commutative100.0%
count-2100.0%
+-commutative100.0%
+-commutative100.0%
Simplified100.0%
Taylor expanded in z around inf 81.7%
if -6.6e72 < z < 5.49999999999999946e98Initial program 99.8%
associate-+l+99.8%
associate-+l+99.8%
+-commutative99.8%
count-299.8%
+-commutative99.8%
+-commutative99.8%
Simplified99.8%
Taylor expanded in y around inf 51.4%
Final simplification62.9%
(FPCore (x y z) :precision binary64 (- (+ z (* x 3.0)) (* y -2.0)))
double code(double x, double y, double z) {
return (z + (x * 3.0)) - (y * -2.0);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (z + (x * 3.0d0)) - (y * (-2.0d0))
end function
public static double code(double x, double y, double z) {
return (z + (x * 3.0)) - (y * -2.0);
}
def code(x, y, z): return (z + (x * 3.0)) - (y * -2.0)
function code(x, y, z) return Float64(Float64(z + Float64(x * 3.0)) - Float64(y * -2.0)) end
function tmp = code(x, y, z) tmp = (z + (x * 3.0)) - (y * -2.0); end
code[x_, y_, z_] := N[(N[(z + N[(x * 3.0), $MachinePrecision]), $MachinePrecision] - N[(y * -2.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(z + x \cdot 3\right) - y \cdot -2
\end{array}
Initial program 99.9%
+-commutative99.9%
associate-+l+99.9%
remove-double-neg99.9%
unsub-neg99.9%
+-commutative99.9%
+-commutative99.9%
associate-+l+99.9%
associate-+r+99.9%
associate-+r+99.9%
distribute-neg-in99.9%
distribute-neg-out99.9%
neg-mul-199.9%
count-299.9%
distribute-lft-neg-in99.9%
metadata-eval99.9%
metadata-eval99.9%
distribute-rgt-out99.9%
distribute-neg-out99.9%
fma-define100.0%
Simplified100.0%
Taylor expanded in x around 0 99.9%
Final simplification99.9%
(FPCore (x y z) :precision binary64 (+ (* 2.0 (+ x y)) (+ z x)))
double code(double x, double y, double z) {
return (2.0 * (x + y)) + (z + x);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (2.0d0 * (x + y)) + (z + x)
end function
public static double code(double x, double y, double z) {
return (2.0 * (x + y)) + (z + x);
}
def code(x, y, z): return (2.0 * (x + y)) + (z + x)
function code(x, y, z) return Float64(Float64(2.0 * Float64(x + y)) + Float64(z + x)) end
function tmp = code(x, y, z) tmp = (2.0 * (x + y)) + (z + x); end
code[x_, y_, z_] := N[(N[(2.0 * N[(x + y), $MachinePrecision]), $MachinePrecision] + N[(z + x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
2 \cdot \left(x + y\right) + \left(z + x\right)
\end{array}
Initial program 99.9%
associate-+l+99.9%
associate-+l+99.9%
+-commutative99.9%
count-299.9%
+-commutative99.9%
+-commutative99.9%
Simplified99.9%
Final simplification99.9%
(FPCore (x y z) :precision binary64 z)
double code(double x, double y, double z) {
return z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = z
end function
public static double code(double x, double y, double z) {
return z;
}
def code(x, y, z): return z
function code(x, y, z) return z end
function tmp = code(x, y, z) tmp = z; end
code[x_, y_, z_] := z
\begin{array}{l}
\\
z
\end{array}
Initial program 99.9%
associate-+l+99.9%
associate-+l+99.9%
+-commutative99.9%
count-299.9%
+-commutative99.9%
+-commutative99.9%
Simplified99.9%
Taylor expanded in z around inf 38.0%
herbie shell --seed 2024086
(FPCore (x y z)
:name "Graphics.Rendering.Plot.Render.Plot.Legend:renderLegendInside from plot-0.2.3.4"
:precision binary64
(+ (+ (+ (+ (+ x y) y) x) z) x))