
(FPCore (x y z t a b) :precision binary64 (+ (+ (* x y) (* z t)) (* a b)))
double code(double x, double y, double z, double t, double a, double b) {
return ((x * y) + (z * t)) + (a * b);
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = ((x * y) + (z * t)) + (a * b)
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return ((x * y) + (z * t)) + (a * b);
}
def code(x, y, z, t, a, b): return ((x * y) + (z * t)) + (a * b)
function code(x, y, z, t, a, b) return Float64(Float64(Float64(x * y) + Float64(z * t)) + Float64(a * b)) end
function tmp = code(x, y, z, t, a, b) tmp = ((x * y) + (z * t)) + (a * b); end
code[x_, y_, z_, t_, a_, b_] := N[(N[(N[(x * y), $MachinePrecision] + N[(z * t), $MachinePrecision]), $MachinePrecision] + N[(a * b), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x \cdot y + z \cdot t\right) + a \cdot b
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 10 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t a b) :precision binary64 (+ (+ (* x y) (* z t)) (* a b)))
double code(double x, double y, double z, double t, double a, double b) {
return ((x * y) + (z * t)) + (a * b);
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = ((x * y) + (z * t)) + (a * b)
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return ((x * y) + (z * t)) + (a * b);
}
def code(x, y, z, t, a, b): return ((x * y) + (z * t)) + (a * b)
function code(x, y, z, t, a, b) return Float64(Float64(Float64(x * y) + Float64(z * t)) + Float64(a * b)) end
function tmp = code(x, y, z, t, a, b) tmp = ((x * y) + (z * t)) + (a * b); end
code[x_, y_, z_, t_, a_, b_] := N[(N[(N[(x * y), $MachinePrecision] + N[(z * t), $MachinePrecision]), $MachinePrecision] + N[(a * b), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x \cdot y + z \cdot t\right) + a \cdot b
\end{array}
(FPCore (x y z t a b) :precision binary64 (fma x y (fma z t (* a b))))
double code(double x, double y, double z, double t, double a, double b) {
return fma(x, y, fma(z, t, (a * b)));
}
function code(x, y, z, t, a, b) return fma(x, y, fma(z, t, Float64(a * b))) end
code[x_, y_, z_, t_, a_, b_] := N[(x * y + N[(z * t + N[(a * b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(x, y, \mathsf{fma}\left(z, t, a \cdot b\right)\right)
\end{array}
Initial program 98.0%
associate-+l+98.0%
fma-define98.4%
fma-define99.6%
Simplified99.6%
(FPCore (x y z t a b) :precision binary64 (fma a b (fma x y (* z t))))
double code(double x, double y, double z, double t, double a, double b) {
return fma(a, b, fma(x, y, (z * t)));
}
function code(x, y, z, t, a, b) return fma(a, b, fma(x, y, Float64(z * t))) end
code[x_, y_, z_, t_, a_, b_] := N[(a * b + N[(x * y + N[(z * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(a, b, \mathsf{fma}\left(x, y, z \cdot t\right)\right)
\end{array}
Initial program 98.0%
+-commutative98.0%
fma-define98.4%
fma-define98.4%
Simplified98.4%
(FPCore (x y z t a b) :precision binary64 (if (<= (+ (* a b) (+ (* x y) (* z t))) INFINITY) (+ (* a b) (fma x y (* z t))) (* a b)))
double code(double x, double y, double z, double t, double a, double b) {
double tmp;
if (((a * b) + ((x * y) + (z * t))) <= ((double) INFINITY)) {
tmp = (a * b) + fma(x, y, (z * t));
} else {
tmp = a * b;
}
return tmp;
}
function code(x, y, z, t, a, b) tmp = 0.0 if (Float64(Float64(a * b) + Float64(Float64(x * y) + Float64(z * t))) <= Inf) tmp = Float64(Float64(a * b) + fma(x, y, Float64(z * t))); else tmp = Float64(a * b); end return tmp end
code[x_, y_, z_, t_, a_, b_] := If[LessEqual[N[(N[(a * b), $MachinePrecision] + N[(N[(x * y), $MachinePrecision] + N[(z * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], Infinity], N[(N[(a * b), $MachinePrecision] + N[(x * y + N[(z * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(a * b), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;a \cdot b + \left(x \cdot y + z \cdot t\right) \leq \infty:\\
\;\;\;\;a \cdot b + \mathsf{fma}\left(x, y, z \cdot t\right)\\
\mathbf{else}:\\
\;\;\;\;a \cdot b\\
\end{array}
\end{array}
if (+.f64 (+.f64 (*.f64 x y) (*.f64 z t)) (*.f64 a b)) < +inf.0Initial program 100.0%
fma-define100.0%
Simplified100.0%
if +inf.0 < (+.f64 (+.f64 (*.f64 x y) (*.f64 z t)) (*.f64 a b)) Initial program 0.0%
Taylor expanded in a around inf 80.0%
Final simplification99.6%
(FPCore (x y z t a b)
:precision binary64
(if (<= (* x y) -6.6e+113)
(* x y)
(if (<= (* x y) 1.35e-305)
(* z t)
(if (<= (* x y) 1.7e-221)
(* a b)
(if (<= (* x y) 6.6e-107)
(* z t)
(if (<= (* x y) 1.3e+166) (* a b) (* x y)))))))
double code(double x, double y, double z, double t, double a, double b) {
double tmp;
if ((x * y) <= -6.6e+113) {
tmp = x * y;
} else if ((x * y) <= 1.35e-305) {
tmp = z * t;
} else if ((x * y) <= 1.7e-221) {
tmp = a * b;
} else if ((x * y) <= 6.6e-107) {
tmp = z * t;
} else if ((x * y) <= 1.3e+166) {
tmp = a * b;
} else {
tmp = x * y;
}
return tmp;
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: tmp
if ((x * y) <= (-6.6d+113)) then
tmp = x * y
else if ((x * y) <= 1.35d-305) then
tmp = z * t
else if ((x * y) <= 1.7d-221) then
tmp = a * b
else if ((x * y) <= 6.6d-107) then
tmp = z * t
else if ((x * y) <= 1.3d+166) then
tmp = a * b
else
tmp = x * y
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b) {
double tmp;
if ((x * y) <= -6.6e+113) {
tmp = x * y;
} else if ((x * y) <= 1.35e-305) {
tmp = z * t;
} else if ((x * y) <= 1.7e-221) {
tmp = a * b;
} else if ((x * y) <= 6.6e-107) {
tmp = z * t;
} else if ((x * y) <= 1.3e+166) {
tmp = a * b;
} else {
tmp = x * y;
}
return tmp;
}
def code(x, y, z, t, a, b): tmp = 0 if (x * y) <= -6.6e+113: tmp = x * y elif (x * y) <= 1.35e-305: tmp = z * t elif (x * y) <= 1.7e-221: tmp = a * b elif (x * y) <= 6.6e-107: tmp = z * t elif (x * y) <= 1.3e+166: tmp = a * b else: tmp = x * y return tmp
function code(x, y, z, t, a, b) tmp = 0.0 if (Float64(x * y) <= -6.6e+113) tmp = Float64(x * y); elseif (Float64(x * y) <= 1.35e-305) tmp = Float64(z * t); elseif (Float64(x * y) <= 1.7e-221) tmp = Float64(a * b); elseif (Float64(x * y) <= 6.6e-107) tmp = Float64(z * t); elseif (Float64(x * y) <= 1.3e+166) tmp = Float64(a * b); else tmp = Float64(x * y); end return tmp end
function tmp_2 = code(x, y, z, t, a, b) tmp = 0.0; if ((x * y) <= -6.6e+113) tmp = x * y; elseif ((x * y) <= 1.35e-305) tmp = z * t; elseif ((x * y) <= 1.7e-221) tmp = a * b; elseif ((x * y) <= 6.6e-107) tmp = z * t; elseif ((x * y) <= 1.3e+166) tmp = a * b; else tmp = x * y; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_] := If[LessEqual[N[(x * y), $MachinePrecision], -6.6e+113], N[(x * y), $MachinePrecision], If[LessEqual[N[(x * y), $MachinePrecision], 1.35e-305], N[(z * t), $MachinePrecision], If[LessEqual[N[(x * y), $MachinePrecision], 1.7e-221], N[(a * b), $MachinePrecision], If[LessEqual[N[(x * y), $MachinePrecision], 6.6e-107], N[(z * t), $MachinePrecision], If[LessEqual[N[(x * y), $MachinePrecision], 1.3e+166], N[(a * b), $MachinePrecision], N[(x * y), $MachinePrecision]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \cdot y \leq -6.6 \cdot 10^{+113}:\\
\;\;\;\;x \cdot y\\
\mathbf{elif}\;x \cdot y \leq 1.35 \cdot 10^{-305}:\\
\;\;\;\;z \cdot t\\
\mathbf{elif}\;x \cdot y \leq 1.7 \cdot 10^{-221}:\\
\;\;\;\;a \cdot b\\
\mathbf{elif}\;x \cdot y \leq 6.6 \cdot 10^{-107}:\\
\;\;\;\;z \cdot t\\
\mathbf{elif}\;x \cdot y \leq 1.3 \cdot 10^{+166}:\\
\;\;\;\;a \cdot b\\
\mathbf{else}:\\
\;\;\;\;x \cdot y\\
\end{array}
\end{array}
if (*.f64 x y) < -6.6000000000000006e113 or 1.3e166 < (*.f64 x y) Initial program 97.1%
Taylor expanded in x around inf 73.6%
if -6.6000000000000006e113 < (*.f64 x y) < 1.35e-305 or 1.7000000000000001e-221 < (*.f64 x y) < 6.60000000000000007e-107Initial program 99.0%
Taylor expanded in z around inf 55.9%
if 1.35e-305 < (*.f64 x y) < 1.7000000000000001e-221 or 6.60000000000000007e-107 < (*.f64 x y) < 1.3e166Initial program 97.9%
Taylor expanded in a around inf 63.4%
Final simplification64.3%
(FPCore (x y z t a b)
:precision binary64
(if (or (<= (* x y) -5e+300)
(and (not (<= (* x y) -3.2e+244))
(or (<= (* x y) -1.6e+114) (not (<= (* x y) 9.5e+169)))))
(* x y)
(+ (* a b) (* z t))))
double code(double x, double y, double z, double t, double a, double b) {
double tmp;
if (((x * y) <= -5e+300) || (!((x * y) <= -3.2e+244) && (((x * y) <= -1.6e+114) || !((x * y) <= 9.5e+169)))) {
tmp = x * y;
} else {
tmp = (a * b) + (z * t);
}
return tmp;
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: tmp
if (((x * y) <= (-5d+300)) .or. (.not. ((x * y) <= (-3.2d+244))) .and. ((x * y) <= (-1.6d+114)) .or. (.not. ((x * y) <= 9.5d+169))) then
tmp = x * y
else
tmp = (a * b) + (z * t)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b) {
double tmp;
if (((x * y) <= -5e+300) || (!((x * y) <= -3.2e+244) && (((x * y) <= -1.6e+114) || !((x * y) <= 9.5e+169)))) {
tmp = x * y;
} else {
tmp = (a * b) + (z * t);
}
return tmp;
}
def code(x, y, z, t, a, b): tmp = 0 if ((x * y) <= -5e+300) or (not ((x * y) <= -3.2e+244) and (((x * y) <= -1.6e+114) or not ((x * y) <= 9.5e+169))): tmp = x * y else: tmp = (a * b) + (z * t) return tmp
function code(x, y, z, t, a, b) tmp = 0.0 if ((Float64(x * y) <= -5e+300) || (!(Float64(x * y) <= -3.2e+244) && ((Float64(x * y) <= -1.6e+114) || !(Float64(x * y) <= 9.5e+169)))) tmp = Float64(x * y); else tmp = Float64(Float64(a * b) + Float64(z * t)); end return tmp end
function tmp_2 = code(x, y, z, t, a, b) tmp = 0.0; if (((x * y) <= -5e+300) || (~(((x * y) <= -3.2e+244)) && (((x * y) <= -1.6e+114) || ~(((x * y) <= 9.5e+169))))) tmp = x * y; else tmp = (a * b) + (z * t); end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_] := If[Or[LessEqual[N[(x * y), $MachinePrecision], -5e+300], And[N[Not[LessEqual[N[(x * y), $MachinePrecision], -3.2e+244]], $MachinePrecision], Or[LessEqual[N[(x * y), $MachinePrecision], -1.6e+114], N[Not[LessEqual[N[(x * y), $MachinePrecision], 9.5e+169]], $MachinePrecision]]]], N[(x * y), $MachinePrecision], N[(N[(a * b), $MachinePrecision] + N[(z * t), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \cdot y \leq -5 \cdot 10^{+300} \lor \neg \left(x \cdot y \leq -3.2 \cdot 10^{+244}\right) \land \left(x \cdot y \leq -1.6 \cdot 10^{+114} \lor \neg \left(x \cdot y \leq 9.5 \cdot 10^{+169}\right)\right):\\
\;\;\;\;x \cdot y\\
\mathbf{else}:\\
\;\;\;\;a \cdot b + z \cdot t\\
\end{array}
\end{array}
if (*.f64 x y) < -5.00000000000000026e300 or -3.2000000000000002e244 < (*.f64 x y) < -1.6e114 or 9.4999999999999995e169 < (*.f64 x y) Initial program 96.6%
Taylor expanded in x around inf 80.2%
if -5.00000000000000026e300 < (*.f64 x y) < -3.2000000000000002e244 or -1.6e114 < (*.f64 x y) < 9.4999999999999995e169Initial program 98.8%
Taylor expanded in x around 0 87.1%
Final simplification84.7%
(FPCore (x y z t a b) :precision binary64 (let* ((t_1 (+ (* a b) (+ (* x y) (* z t))))) (if (<= t_1 INFINITY) t_1 (* a b))))
double code(double x, double y, double z, double t, double a, double b) {
double t_1 = (a * b) + ((x * y) + (z * t));
double tmp;
if (t_1 <= ((double) INFINITY)) {
tmp = t_1;
} else {
tmp = a * b;
}
return tmp;
}
public static double code(double x, double y, double z, double t, double a, double b) {
double t_1 = (a * b) + ((x * y) + (z * t));
double tmp;
if (t_1 <= Double.POSITIVE_INFINITY) {
tmp = t_1;
} else {
tmp = a * b;
}
return tmp;
}
def code(x, y, z, t, a, b): t_1 = (a * b) + ((x * y) + (z * t)) tmp = 0 if t_1 <= math.inf: tmp = t_1 else: tmp = a * b return tmp
function code(x, y, z, t, a, b) t_1 = Float64(Float64(a * b) + Float64(Float64(x * y) + Float64(z * t))) tmp = 0.0 if (t_1 <= Inf) tmp = t_1; else tmp = Float64(a * b); end return tmp end
function tmp_2 = code(x, y, z, t, a, b) t_1 = (a * b) + ((x * y) + (z * t)); tmp = 0.0; if (t_1 <= Inf) tmp = t_1; else tmp = a * b; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(N[(a * b), $MachinePrecision] + N[(N[(x * y), $MachinePrecision] + N[(z * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, Infinity], t$95$1, N[(a * b), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := a \cdot b + \left(x \cdot y + z \cdot t\right)\\
\mathbf{if}\;t\_1 \leq \infty:\\
\;\;\;\;t\_1\\
\mathbf{else}:\\
\;\;\;\;a \cdot b\\
\end{array}
\end{array}
if (+.f64 (+.f64 (*.f64 x y) (*.f64 z t)) (*.f64 a b)) < +inf.0Initial program 100.0%
if +inf.0 < (+.f64 (+.f64 (*.f64 x y) (*.f64 z t)) (*.f64 a b)) Initial program 0.0%
Taylor expanded in a around inf 80.0%
Final simplification99.6%
(FPCore (x y z t a b) :precision binary64 (if (or (<= (* x y) -2.65e+101) (not (<= (* x y) 2.55e+64))) (+ (* a b) (* x y)) (+ (* a b) (* z t))))
double code(double x, double y, double z, double t, double a, double b) {
double tmp;
if (((x * y) <= -2.65e+101) || !((x * y) <= 2.55e+64)) {
tmp = (a * b) + (x * y);
} else {
tmp = (a * b) + (z * t);
}
return tmp;
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: tmp
if (((x * y) <= (-2.65d+101)) .or. (.not. ((x * y) <= 2.55d+64))) then
tmp = (a * b) + (x * y)
else
tmp = (a * b) + (z * t)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b) {
double tmp;
if (((x * y) <= -2.65e+101) || !((x * y) <= 2.55e+64)) {
tmp = (a * b) + (x * y);
} else {
tmp = (a * b) + (z * t);
}
return tmp;
}
def code(x, y, z, t, a, b): tmp = 0 if ((x * y) <= -2.65e+101) or not ((x * y) <= 2.55e+64): tmp = (a * b) + (x * y) else: tmp = (a * b) + (z * t) return tmp
function code(x, y, z, t, a, b) tmp = 0.0 if ((Float64(x * y) <= -2.65e+101) || !(Float64(x * y) <= 2.55e+64)) tmp = Float64(Float64(a * b) + Float64(x * y)); else tmp = Float64(Float64(a * b) + Float64(z * t)); end return tmp end
function tmp_2 = code(x, y, z, t, a, b) tmp = 0.0; if (((x * y) <= -2.65e+101) || ~(((x * y) <= 2.55e+64))) tmp = (a * b) + (x * y); else tmp = (a * b) + (z * t); end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_] := If[Or[LessEqual[N[(x * y), $MachinePrecision], -2.65e+101], N[Not[LessEqual[N[(x * y), $MachinePrecision], 2.55e+64]], $MachinePrecision]], N[(N[(a * b), $MachinePrecision] + N[(x * y), $MachinePrecision]), $MachinePrecision], N[(N[(a * b), $MachinePrecision] + N[(z * t), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \cdot y \leq -2.65 \cdot 10^{+101} \lor \neg \left(x \cdot y \leq 2.55 \cdot 10^{+64}\right):\\
\;\;\;\;a \cdot b + x \cdot y\\
\mathbf{else}:\\
\;\;\;\;a \cdot b + z \cdot t\\
\end{array}
\end{array}
if (*.f64 x y) < -2.65000000000000003e101 or 2.55000000000000012e64 < (*.f64 x y) Initial program 97.4%
Taylor expanded in z around 0 85.9%
if -2.65000000000000003e101 < (*.f64 x y) < 2.55000000000000012e64Initial program 98.5%
Taylor expanded in x around 0 90.2%
Final simplification88.2%
(FPCore (x y z t a b) :precision binary64 (if (<= (* x y) -5e+102) (+ (* a b) (* x y)) (if (<= (* x y) 2e+166) (+ (* a b) (* z t)) (+ (* x y) (* z t)))))
double code(double x, double y, double z, double t, double a, double b) {
double tmp;
if ((x * y) <= -5e+102) {
tmp = (a * b) + (x * y);
} else if ((x * y) <= 2e+166) {
tmp = (a * b) + (z * t);
} else {
tmp = (x * y) + (z * t);
}
return tmp;
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: tmp
if ((x * y) <= (-5d+102)) then
tmp = (a * b) + (x * y)
else if ((x * y) <= 2d+166) then
tmp = (a * b) + (z * t)
else
tmp = (x * y) + (z * t)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b) {
double tmp;
if ((x * y) <= -5e+102) {
tmp = (a * b) + (x * y);
} else if ((x * y) <= 2e+166) {
tmp = (a * b) + (z * t);
} else {
tmp = (x * y) + (z * t);
}
return tmp;
}
def code(x, y, z, t, a, b): tmp = 0 if (x * y) <= -5e+102: tmp = (a * b) + (x * y) elif (x * y) <= 2e+166: tmp = (a * b) + (z * t) else: tmp = (x * y) + (z * t) return tmp
function code(x, y, z, t, a, b) tmp = 0.0 if (Float64(x * y) <= -5e+102) tmp = Float64(Float64(a * b) + Float64(x * y)); elseif (Float64(x * y) <= 2e+166) tmp = Float64(Float64(a * b) + Float64(z * t)); else tmp = Float64(Float64(x * y) + Float64(z * t)); end return tmp end
function tmp_2 = code(x, y, z, t, a, b) tmp = 0.0; if ((x * y) <= -5e+102) tmp = (a * b) + (x * y); elseif ((x * y) <= 2e+166) tmp = (a * b) + (z * t); else tmp = (x * y) + (z * t); end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_] := If[LessEqual[N[(x * y), $MachinePrecision], -5e+102], N[(N[(a * b), $MachinePrecision] + N[(x * y), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(x * y), $MachinePrecision], 2e+166], N[(N[(a * b), $MachinePrecision] + N[(z * t), $MachinePrecision]), $MachinePrecision], N[(N[(x * y), $MachinePrecision] + N[(z * t), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \cdot y \leq -5 \cdot 10^{+102}:\\
\;\;\;\;a \cdot b + x \cdot y\\
\mathbf{elif}\;x \cdot y \leq 2 \cdot 10^{+166}:\\
\;\;\;\;a \cdot b + z \cdot t\\
\mathbf{else}:\\
\;\;\;\;x \cdot y + z \cdot t\\
\end{array}
\end{array}
if (*.f64 x y) < -5e102Initial program 96.4%
Taylor expanded in z around 0 81.3%
if -5e102 < (*.f64 x y) < 1.99999999999999988e166Initial program 98.7%
Taylor expanded in x around 0 89.0%
if 1.99999999999999988e166 < (*.f64 x y) Initial program 97.9%
Taylor expanded in a around 0 97.9%
Final simplification89.0%
(FPCore (x y z t a b) :precision binary64 (if (or (<= (* a b) -1.45e-42) (not (<= (* a b) 4.8e+226))) (* a b) (* z t)))
double code(double x, double y, double z, double t, double a, double b) {
double tmp;
if (((a * b) <= -1.45e-42) || !((a * b) <= 4.8e+226)) {
tmp = a * b;
} else {
tmp = z * t;
}
return tmp;
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: tmp
if (((a * b) <= (-1.45d-42)) .or. (.not. ((a * b) <= 4.8d+226))) then
tmp = a * b
else
tmp = z * t
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b) {
double tmp;
if (((a * b) <= -1.45e-42) || !((a * b) <= 4.8e+226)) {
tmp = a * b;
} else {
tmp = z * t;
}
return tmp;
}
def code(x, y, z, t, a, b): tmp = 0 if ((a * b) <= -1.45e-42) or not ((a * b) <= 4.8e+226): tmp = a * b else: tmp = z * t return tmp
function code(x, y, z, t, a, b) tmp = 0.0 if ((Float64(a * b) <= -1.45e-42) || !(Float64(a * b) <= 4.8e+226)) tmp = Float64(a * b); else tmp = Float64(z * t); end return tmp end
function tmp_2 = code(x, y, z, t, a, b) tmp = 0.0; if (((a * b) <= -1.45e-42) || ~(((a * b) <= 4.8e+226))) tmp = a * b; else tmp = z * t; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_] := If[Or[LessEqual[N[(a * b), $MachinePrecision], -1.45e-42], N[Not[LessEqual[N[(a * b), $MachinePrecision], 4.8e+226]], $MachinePrecision]], N[(a * b), $MachinePrecision], N[(z * t), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;a \cdot b \leq -1.45 \cdot 10^{-42} \lor \neg \left(a \cdot b \leq 4.8 \cdot 10^{+226}\right):\\
\;\;\;\;a \cdot b\\
\mathbf{else}:\\
\;\;\;\;z \cdot t\\
\end{array}
\end{array}
if (*.f64 a b) < -1.4500000000000001e-42 or 4.8e226 < (*.f64 a b) Initial program 95.1%
Taylor expanded in a around inf 60.1%
if -1.4500000000000001e-42 < (*.f64 a b) < 4.8e226Initial program 100.0%
Taylor expanded in z around inf 45.0%
Final simplification51.0%
(FPCore (x y z t a b) :precision binary64 (* a b))
double code(double x, double y, double z, double t, double a, double b) {
return a * b;
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = a * b
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return a * b;
}
def code(x, y, z, t, a, b): return a * b
function code(x, y, z, t, a, b) return Float64(a * b) end
function tmp = code(x, y, z, t, a, b) tmp = a * b; end
code[x_, y_, z_, t_, a_, b_] := N[(a * b), $MachinePrecision]
\begin{array}{l}
\\
a \cdot b
\end{array}
Initial program 98.0%
Taylor expanded in a around inf 34.0%
herbie shell --seed 2024086
(FPCore (x y z t a b)
:name "Linear.V3:$cdot from linear-1.19.1.3, B"
:precision binary64
(+ (+ (* x y) (* z t)) (* a b)))