
(FPCore (x y z) :precision binary64 (* x (- 1.0 (* (- 1.0 y) z))))
double code(double x, double y, double z) {
return x * (1.0 - ((1.0 - y) * z));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x * (1.0d0 - ((1.0d0 - y) * z))
end function
public static double code(double x, double y, double z) {
return x * (1.0 - ((1.0 - y) * z));
}
def code(x, y, z): return x * (1.0 - ((1.0 - y) * z))
function code(x, y, z) return Float64(x * Float64(1.0 - Float64(Float64(1.0 - y) * z))) end
function tmp = code(x, y, z) tmp = x * (1.0 - ((1.0 - y) * z)); end
code[x_, y_, z_] := N[(x * N[(1.0 - N[(N[(1.0 - y), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \left(1 - \left(1 - y\right) \cdot z\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 9 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (* x (- 1.0 (* (- 1.0 y) z))))
double code(double x, double y, double z) {
return x * (1.0 - ((1.0 - y) * z));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x * (1.0d0 - ((1.0d0 - y) * z))
end function
public static double code(double x, double y, double z) {
return x * (1.0 - ((1.0 - y) * z));
}
def code(x, y, z): return x * (1.0 - ((1.0 - y) * z))
function code(x, y, z) return Float64(x * Float64(1.0 - Float64(Float64(1.0 - y) * z))) end
function tmp = code(x, y, z) tmp = x * (1.0 - ((1.0 - y) * z)); end
code[x_, y_, z_] := N[(x * N[(1.0 - N[(N[(1.0 - y), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \left(1 - \left(1 - y\right) \cdot z\right)
\end{array}
(FPCore (x y z) :precision binary64 (if (or (<= z -8.5) (not (<= z 1.0))) (* z (* x (+ y -1.0))) (* x (+ 1.0 (* y z)))))
double code(double x, double y, double z) {
double tmp;
if ((z <= -8.5) || !(z <= 1.0)) {
tmp = z * (x * (y + -1.0));
} else {
tmp = x * (1.0 + (y * z));
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z <= (-8.5d0)) .or. (.not. (z <= 1.0d0))) then
tmp = z * (x * (y + (-1.0d0)))
else
tmp = x * (1.0d0 + (y * z))
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z <= -8.5) || !(z <= 1.0)) {
tmp = z * (x * (y + -1.0));
} else {
tmp = x * (1.0 + (y * z));
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z <= -8.5) or not (z <= 1.0): tmp = z * (x * (y + -1.0)) else: tmp = x * (1.0 + (y * z)) return tmp
function code(x, y, z) tmp = 0.0 if ((z <= -8.5) || !(z <= 1.0)) tmp = Float64(z * Float64(x * Float64(y + -1.0))); else tmp = Float64(x * Float64(1.0 + Float64(y * z))); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z <= -8.5) || ~((z <= 1.0))) tmp = z * (x * (y + -1.0)); else tmp = x * (1.0 + (y * z)); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[z, -8.5], N[Not[LessEqual[z, 1.0]], $MachinePrecision]], N[(z * N[(x * N[(y + -1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(x * N[(1.0 + N[(y * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -8.5 \lor \neg \left(z \leq 1\right):\\
\;\;\;\;z \cdot \left(x \cdot \left(y + -1\right)\right)\\
\mathbf{else}:\\
\;\;\;\;x \cdot \left(1 + y \cdot z\right)\\
\end{array}
\end{array}
if z < -8.5 or 1 < z Initial program 90.8%
Taylor expanded in z around inf 89.5%
*-commutative89.5%
associate-*r*98.5%
*-commutative98.5%
sub-neg98.5%
metadata-eval98.5%
Simplified98.5%
if -8.5 < z < 1Initial program 99.9%
Taylor expanded in z around 0 99.9%
Taylor expanded in y around inf 99.9%
*-commutative99.9%
Simplified99.9%
*-commutative99.9%
distribute-rgt1-in99.9%
Applied egg-rr99.9%
Final simplification99.2%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* z (- x))) (t_1 (* x (* y z))))
(if (<= z -8.8e+72)
t_0
(if (<= z -1.4e-48)
t_1
(if (<= z 5.2e-98) x (if (<= z 1.02e+180) t_1 t_0))))))
double code(double x, double y, double z) {
double t_0 = z * -x;
double t_1 = x * (y * z);
double tmp;
if (z <= -8.8e+72) {
tmp = t_0;
} else if (z <= -1.4e-48) {
tmp = t_1;
} else if (z <= 5.2e-98) {
tmp = x;
} else if (z <= 1.02e+180) {
tmp = t_1;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = z * -x
t_1 = x * (y * z)
if (z <= (-8.8d+72)) then
tmp = t_0
else if (z <= (-1.4d-48)) then
tmp = t_1
else if (z <= 5.2d-98) then
tmp = x
else if (z <= 1.02d+180) then
tmp = t_1
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = z * -x;
double t_1 = x * (y * z);
double tmp;
if (z <= -8.8e+72) {
tmp = t_0;
} else if (z <= -1.4e-48) {
tmp = t_1;
} else if (z <= 5.2e-98) {
tmp = x;
} else if (z <= 1.02e+180) {
tmp = t_1;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = z * -x t_1 = x * (y * z) tmp = 0 if z <= -8.8e+72: tmp = t_0 elif z <= -1.4e-48: tmp = t_1 elif z <= 5.2e-98: tmp = x elif z <= 1.02e+180: tmp = t_1 else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(z * Float64(-x)) t_1 = Float64(x * Float64(y * z)) tmp = 0.0 if (z <= -8.8e+72) tmp = t_0; elseif (z <= -1.4e-48) tmp = t_1; elseif (z <= 5.2e-98) tmp = x; elseif (z <= 1.02e+180) tmp = t_1; else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = z * -x; t_1 = x * (y * z); tmp = 0.0; if (z <= -8.8e+72) tmp = t_0; elseif (z <= -1.4e-48) tmp = t_1; elseif (z <= 5.2e-98) tmp = x; elseif (z <= 1.02e+180) tmp = t_1; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(z * (-x)), $MachinePrecision]}, Block[{t$95$1 = N[(x * N[(y * z), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[z, -8.8e+72], t$95$0, If[LessEqual[z, -1.4e-48], t$95$1, If[LessEqual[z, 5.2e-98], x, If[LessEqual[z, 1.02e+180], t$95$1, t$95$0]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := z \cdot \left(-x\right)\\
t_1 := x \cdot \left(y \cdot z\right)\\
\mathbf{if}\;z \leq -8.8 \cdot 10^{+72}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;z \leq -1.4 \cdot 10^{-48}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;z \leq 5.2 \cdot 10^{-98}:\\
\;\;\;\;x\\
\mathbf{elif}\;z \leq 1.02 \cdot 10^{+180}:\\
\;\;\;\;t\_1\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if z < -8.8e72 or 1.02e180 < z Initial program 87.2%
Taylor expanded in z around inf 87.2%
*-commutative87.2%
associate-*r*99.9%
*-commutative99.9%
sub-neg99.9%
metadata-eval99.9%
Simplified99.9%
Taylor expanded in y around 0 71.5%
neg-mul-171.5%
Simplified71.5%
if -8.8e72 < z < -1.40000000000000002e-48 or 5.20000000000000027e-98 < z < 1.02e180Initial program 97.6%
Taylor expanded in y around inf 63.4%
*-commutative63.4%
Simplified63.4%
if -1.40000000000000002e-48 < z < 5.20000000000000027e-98Initial program 99.9%
Taylor expanded in z around 0 87.8%
Final simplification74.6%
(FPCore (x y z) :precision binary64 (if (<= (* (- 1.0 y) z) (- INFINITY)) (* y (* z x)) (* x (+ 1.0 (* z (+ y -1.0))))))
double code(double x, double y, double z) {
double tmp;
if (((1.0 - y) * z) <= -((double) INFINITY)) {
tmp = y * (z * x);
} else {
tmp = x * (1.0 + (z * (y + -1.0)));
}
return tmp;
}
public static double code(double x, double y, double z) {
double tmp;
if (((1.0 - y) * z) <= -Double.POSITIVE_INFINITY) {
tmp = y * (z * x);
} else {
tmp = x * (1.0 + (z * (y + -1.0)));
}
return tmp;
}
def code(x, y, z): tmp = 0 if ((1.0 - y) * z) <= -math.inf: tmp = y * (z * x) else: tmp = x * (1.0 + (z * (y + -1.0))) return tmp
function code(x, y, z) tmp = 0.0 if (Float64(Float64(1.0 - y) * z) <= Float64(-Inf)) tmp = Float64(y * Float64(z * x)); else tmp = Float64(x * Float64(1.0 + Float64(z * Float64(y + -1.0)))); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (((1.0 - y) * z) <= -Inf) tmp = y * (z * x); else tmp = x * (1.0 + (z * (y + -1.0))); end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[N[(N[(1.0 - y), $MachinePrecision] * z), $MachinePrecision], (-Infinity)], N[(y * N[(z * x), $MachinePrecision]), $MachinePrecision], N[(x * N[(1.0 + N[(z * N[(y + -1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\left(1 - y\right) \cdot z \leq -\infty:\\
\;\;\;\;y \cdot \left(z \cdot x\right)\\
\mathbf{else}:\\
\;\;\;\;x \cdot \left(1 + z \cdot \left(y + -1\right)\right)\\
\end{array}
\end{array}
if (*.f64 (-.f64 #s(literal 1 binary64) y) z) < -inf.0Initial program 50.4%
Taylor expanded in y around inf 82.3%
Taylor expanded in y around inf 99.9%
if -inf.0 < (*.f64 (-.f64 #s(literal 1 binary64) y) z) Initial program 98.3%
Final simplification98.4%
(FPCore (x y z) :precision binary64 (if (or (<= z -1.06e-47) (not (<= z 4e-98))) (* z (* x (+ y -1.0))) x))
double code(double x, double y, double z) {
double tmp;
if ((z <= -1.06e-47) || !(z <= 4e-98)) {
tmp = z * (x * (y + -1.0));
} else {
tmp = x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z <= (-1.06d-47)) .or. (.not. (z <= 4d-98))) then
tmp = z * (x * (y + (-1.0d0)))
else
tmp = x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z <= -1.06e-47) || !(z <= 4e-98)) {
tmp = z * (x * (y + -1.0));
} else {
tmp = x;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z <= -1.06e-47) or not (z <= 4e-98): tmp = z * (x * (y + -1.0)) else: tmp = x return tmp
function code(x, y, z) tmp = 0.0 if ((z <= -1.06e-47) || !(z <= 4e-98)) tmp = Float64(z * Float64(x * Float64(y + -1.0))); else tmp = x; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z <= -1.06e-47) || ~((z <= 4e-98))) tmp = z * (x * (y + -1.0)); else tmp = x; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[z, -1.06e-47], N[Not[LessEqual[z, 4e-98]], $MachinePrecision]], N[(z * N[(x * N[(y + -1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], x]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -1.06 \cdot 10^{-47} \lor \neg \left(z \leq 4 \cdot 10^{-98}\right):\\
\;\;\;\;z \cdot \left(x \cdot \left(y + -1\right)\right)\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if z < -1.06e-47 or 3.99999999999999976e-98 < z Initial program 92.5%
Taylor expanded in z around inf 85.7%
*-commutative85.7%
associate-*r*91.9%
*-commutative91.9%
sub-neg91.9%
metadata-eval91.9%
Simplified91.9%
if -1.06e-47 < z < 3.99999999999999976e-98Initial program 99.9%
Taylor expanded in z around 0 87.8%
Final simplification90.4%
(FPCore (x y z) :precision binary64 (if (or (<= y -4.7e+48) (not (<= y 1.75e+19))) (* y (* z x)) (* x (- 1.0 z))))
double code(double x, double y, double z) {
double tmp;
if ((y <= -4.7e+48) || !(y <= 1.75e+19)) {
tmp = y * (z * x);
} else {
tmp = x * (1.0 - z);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-4.7d+48)) .or. (.not. (y <= 1.75d+19))) then
tmp = y * (z * x)
else
tmp = x * (1.0d0 - z)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -4.7e+48) || !(y <= 1.75e+19)) {
tmp = y * (z * x);
} else {
tmp = x * (1.0 - z);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -4.7e+48) or not (y <= 1.75e+19): tmp = y * (z * x) else: tmp = x * (1.0 - z) return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -4.7e+48) || !(y <= 1.75e+19)) tmp = Float64(y * Float64(z * x)); else tmp = Float64(x * Float64(1.0 - z)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -4.7e+48) || ~((y <= 1.75e+19))) tmp = y * (z * x); else tmp = x * (1.0 - z); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -4.7e+48], N[Not[LessEqual[y, 1.75e+19]], $MachinePrecision]], N[(y * N[(z * x), $MachinePrecision]), $MachinePrecision], N[(x * N[(1.0 - z), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -4.7 \cdot 10^{+48} \lor \neg \left(y \leq 1.75 \cdot 10^{+19}\right):\\
\;\;\;\;y \cdot \left(z \cdot x\right)\\
\mathbf{else}:\\
\;\;\;\;x \cdot \left(1 - z\right)\\
\end{array}
\end{array}
if y < -4.70000000000000012e48 or 1.75e19 < y Initial program 89.3%
Taylor expanded in y around inf 88.2%
Taylor expanded in y around inf 72.9%
if -4.70000000000000012e48 < y < 1.75e19Initial program 100.0%
Taylor expanded in y around 0 98.2%
Final simplification86.7%
(FPCore (x y z) :precision binary64 (if (or (<= y -3.4e+48) (not (<= y 1.4e+22))) (* x (* y z)) (* x (- 1.0 z))))
double code(double x, double y, double z) {
double tmp;
if ((y <= -3.4e+48) || !(y <= 1.4e+22)) {
tmp = x * (y * z);
} else {
tmp = x * (1.0 - z);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-3.4d+48)) .or. (.not. (y <= 1.4d+22))) then
tmp = x * (y * z)
else
tmp = x * (1.0d0 - z)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -3.4e+48) || !(y <= 1.4e+22)) {
tmp = x * (y * z);
} else {
tmp = x * (1.0 - z);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -3.4e+48) or not (y <= 1.4e+22): tmp = x * (y * z) else: tmp = x * (1.0 - z) return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -3.4e+48) || !(y <= 1.4e+22)) tmp = Float64(x * Float64(y * z)); else tmp = Float64(x * Float64(1.0 - z)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -3.4e+48) || ~((y <= 1.4e+22))) tmp = x * (y * z); else tmp = x * (1.0 - z); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -3.4e+48], N[Not[LessEqual[y, 1.4e+22]], $MachinePrecision]], N[(x * N[(y * z), $MachinePrecision]), $MachinePrecision], N[(x * N[(1.0 - z), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -3.4 \cdot 10^{+48} \lor \neg \left(y \leq 1.4 \cdot 10^{+22}\right):\\
\;\;\;\;x \cdot \left(y \cdot z\right)\\
\mathbf{else}:\\
\;\;\;\;x \cdot \left(1 - z\right)\\
\end{array}
\end{array}
if y < -3.4000000000000003e48 or 1.4e22 < y Initial program 89.3%
Taylor expanded in y around inf 66.3%
*-commutative66.3%
Simplified66.3%
if -3.4000000000000003e48 < y < 1.4e22Initial program 100.0%
Taylor expanded in y around 0 98.2%
Final simplification83.7%
(FPCore (x y z) :precision binary64 (if (<= y -5e+48) (* y (* z x)) (if (<= y 3.4e+19) (* x (- 1.0 z)) (* z (* y x)))))
double code(double x, double y, double z) {
double tmp;
if (y <= -5e+48) {
tmp = y * (z * x);
} else if (y <= 3.4e+19) {
tmp = x * (1.0 - z);
} else {
tmp = z * (y * x);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= (-5d+48)) then
tmp = y * (z * x)
else if (y <= 3.4d+19) then
tmp = x * (1.0d0 - z)
else
tmp = z * (y * x)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (y <= -5e+48) {
tmp = y * (z * x);
} else if (y <= 3.4e+19) {
tmp = x * (1.0 - z);
} else {
tmp = z * (y * x);
}
return tmp;
}
def code(x, y, z): tmp = 0 if y <= -5e+48: tmp = y * (z * x) elif y <= 3.4e+19: tmp = x * (1.0 - z) else: tmp = z * (y * x) return tmp
function code(x, y, z) tmp = 0.0 if (y <= -5e+48) tmp = Float64(y * Float64(z * x)); elseif (y <= 3.4e+19) tmp = Float64(x * Float64(1.0 - z)); else tmp = Float64(z * Float64(y * x)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (y <= -5e+48) tmp = y * (z * x); elseif (y <= 3.4e+19) tmp = x * (1.0 - z); else tmp = z * (y * x); end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[y, -5e+48], N[(y * N[(z * x), $MachinePrecision]), $MachinePrecision], If[LessEqual[y, 3.4e+19], N[(x * N[(1.0 - z), $MachinePrecision]), $MachinePrecision], N[(z * N[(y * x), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -5 \cdot 10^{+48}:\\
\;\;\;\;y \cdot \left(z \cdot x\right)\\
\mathbf{elif}\;y \leq 3.4 \cdot 10^{+19}:\\
\;\;\;\;x \cdot \left(1 - z\right)\\
\mathbf{else}:\\
\;\;\;\;z \cdot \left(y \cdot x\right)\\
\end{array}
\end{array}
if y < -4.99999999999999973e48Initial program 89.3%
Taylor expanded in y around inf 98.2%
Taylor expanded in y around inf 74.4%
if -4.99999999999999973e48 < y < 3.4e19Initial program 100.0%
Taylor expanded in y around 0 98.2%
if 3.4e19 < y Initial program 89.3%
Taylor expanded in z around inf 66.8%
*-commutative66.8%
associate-*r*72.9%
*-commutative72.9%
sub-neg72.9%
metadata-eval72.9%
Simplified72.9%
Taylor expanded in y around inf 72.9%
Final simplification87.0%
(FPCore (x y z) :precision binary64 (if (or (<= z -1.0) (not (<= z 1.0))) (* z (- x)) x))
double code(double x, double y, double z) {
double tmp;
if ((z <= -1.0) || !(z <= 1.0)) {
tmp = z * -x;
} else {
tmp = x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z <= (-1.0d0)) .or. (.not. (z <= 1.0d0))) then
tmp = z * -x
else
tmp = x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z <= -1.0) || !(z <= 1.0)) {
tmp = z * -x;
} else {
tmp = x;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z <= -1.0) or not (z <= 1.0): tmp = z * -x else: tmp = x return tmp
function code(x, y, z) tmp = 0.0 if ((z <= -1.0) || !(z <= 1.0)) tmp = Float64(z * Float64(-x)); else tmp = x; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z <= -1.0) || ~((z <= 1.0))) tmp = z * -x; else tmp = x; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[z, -1.0], N[Not[LessEqual[z, 1.0]], $MachinePrecision]], N[(z * (-x)), $MachinePrecision], x]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -1 \lor \neg \left(z \leq 1\right):\\
\;\;\;\;z \cdot \left(-x\right)\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if z < -1 or 1 < z Initial program 90.9%
Taylor expanded in z around inf 89.6%
*-commutative89.6%
associate-*r*98.5%
*-commutative98.5%
sub-neg98.5%
metadata-eval98.5%
Simplified98.5%
Taylor expanded in y around 0 57.7%
neg-mul-157.7%
Simplified57.7%
if -1 < z < 1Initial program 99.9%
Taylor expanded in z around 0 74.9%
Final simplification65.8%
(FPCore (x y z) :precision binary64 x)
double code(double x, double y, double z) {
return x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x
end function
public static double code(double x, double y, double z) {
return x;
}
def code(x, y, z): return x
function code(x, y, z) return x end
function tmp = code(x, y, z) tmp = x; end
code[x_, y_, z_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 95.1%
Taylor expanded in z around 0 37.1%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* x (- 1.0 (* (- 1.0 y) z))))
(t_1 (+ x (* (- 1.0 y) (* (- z) x)))))
(if (< t_0 -1.618195973607049e+50)
t_1
(if (< t_0 3.892237649663903e+134) (- (* (* x y) z) (- (* x z) x)) t_1))))
double code(double x, double y, double z) {
double t_0 = x * (1.0 - ((1.0 - y) * z));
double t_1 = x + ((1.0 - y) * (-z * x));
double tmp;
if (t_0 < -1.618195973607049e+50) {
tmp = t_1;
} else if (t_0 < 3.892237649663903e+134) {
tmp = ((x * y) * z) - ((x * z) - x);
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = x * (1.0d0 - ((1.0d0 - y) * z))
t_1 = x + ((1.0d0 - y) * (-z * x))
if (t_0 < (-1.618195973607049d+50)) then
tmp = t_1
else if (t_0 < 3.892237649663903d+134) then
tmp = ((x * y) * z) - ((x * z) - x)
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = x * (1.0 - ((1.0 - y) * z));
double t_1 = x + ((1.0 - y) * (-z * x));
double tmp;
if (t_0 < -1.618195973607049e+50) {
tmp = t_1;
} else if (t_0 < 3.892237649663903e+134) {
tmp = ((x * y) * z) - ((x * z) - x);
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z): t_0 = x * (1.0 - ((1.0 - y) * z)) t_1 = x + ((1.0 - y) * (-z * x)) tmp = 0 if t_0 < -1.618195973607049e+50: tmp = t_1 elif t_0 < 3.892237649663903e+134: tmp = ((x * y) * z) - ((x * z) - x) else: tmp = t_1 return tmp
function code(x, y, z) t_0 = Float64(x * Float64(1.0 - Float64(Float64(1.0 - y) * z))) t_1 = Float64(x + Float64(Float64(1.0 - y) * Float64(Float64(-z) * x))) tmp = 0.0 if (t_0 < -1.618195973607049e+50) tmp = t_1; elseif (t_0 < 3.892237649663903e+134) tmp = Float64(Float64(Float64(x * y) * z) - Float64(Float64(x * z) - x)); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z) t_0 = x * (1.0 - ((1.0 - y) * z)); t_1 = x + ((1.0 - y) * (-z * x)); tmp = 0.0; if (t_0 < -1.618195973607049e+50) tmp = t_1; elseif (t_0 < 3.892237649663903e+134) tmp = ((x * y) * z) - ((x * z) - x); else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(x * N[(1.0 - N[(N[(1.0 - y), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(x + N[(N[(1.0 - y), $MachinePrecision] * N[((-z) * x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[Less[t$95$0, -1.618195973607049e+50], t$95$1, If[Less[t$95$0, 3.892237649663903e+134], N[(N[(N[(x * y), $MachinePrecision] * z), $MachinePrecision] - N[(N[(x * z), $MachinePrecision] - x), $MachinePrecision]), $MachinePrecision], t$95$1]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := x \cdot \left(1 - \left(1 - y\right) \cdot z\right)\\
t_1 := x + \left(1 - y\right) \cdot \left(\left(-z\right) \cdot x\right)\\
\mathbf{if}\;t\_0 < -1.618195973607049 \cdot 10^{+50}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_0 < 3.892237649663903 \cdot 10^{+134}:\\
\;\;\;\;\left(x \cdot y\right) \cdot z - \left(x \cdot z - x\right)\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
herbie shell --seed 2024086
(FPCore (x y z)
:name "Data.Colour.RGBSpace.HSV:hsv from colour-2.3.3, J"
:precision binary64
:alt
(if (< (* x (- 1.0 (* (- 1.0 y) z))) -1.618195973607049e+50) (+ x (* (- 1.0 y) (* (- z) x))) (if (< (* x (- 1.0 (* (- 1.0 y) z))) 3.892237649663903e+134) (- (* (* x y) z) (- (* x z) x)) (+ x (* (- 1.0 y) (* (- z) x)))))
(* x (- 1.0 (* (- 1.0 y) z))))