Diagrams.Backend.Cairo.Internal:setTexture from diagrams-cairo-1.3.0.3

Percentage Accurate: 84.8% → 97.8%
Time: 6.5s
Alternatives: 6
Speedup: 0.6×

Specification

?
\[\begin{array}{l} \\ \frac{x \cdot \left(y - z\right)}{y} \end{array} \]
(FPCore (x y z) :precision binary64 (/ (* x (- y z)) y))
double code(double x, double y, double z) {
	return (x * (y - z)) / y;
}
real(8) function code(x, y, z)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    code = (x * (y - z)) / y
end function
public static double code(double x, double y, double z) {
	return (x * (y - z)) / y;
}
def code(x, y, z):
	return (x * (y - z)) / y
function code(x, y, z)
	return Float64(Float64(x * Float64(y - z)) / y)
end
function tmp = code(x, y, z)
	tmp = (x * (y - z)) / y;
end
code[x_, y_, z_] := N[(N[(x * N[(y - z), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision]
\begin{array}{l}

\\
\frac{x \cdot \left(y - z\right)}{y}
\end{array}

Sampling outcomes in binary64 precision:

Local Percentage Accuracy vs ?

The average percentage accuracy by input value. Horizontal axis shows value of an input variable; the variable is choosen in the title. Vertical axis is accuracy; higher is better. Red represent the original program, while blue represents Herbie's suggestion. These can be toggled with buttons below the plot. The line is an average while dots represent individual samples.

Accuracy vs Speed?

Herbie found 6 alternatives:

AlternativeAccuracySpeedup
The accuracy (vertical axis) and speed (horizontal axis) of each alternatives. Up and to the right is better. The red square shows the initial program, and each blue circle shows an alternative.The line shows the best available speed-accuracy tradeoffs.

Initial Program: 84.8% accurate, 1.0× speedup?

\[\begin{array}{l} \\ \frac{x \cdot \left(y - z\right)}{y} \end{array} \]
(FPCore (x y z) :precision binary64 (/ (* x (- y z)) y))
double code(double x, double y, double z) {
	return (x * (y - z)) / y;
}
real(8) function code(x, y, z)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    code = (x * (y - z)) / y
end function
public static double code(double x, double y, double z) {
	return (x * (y - z)) / y;
}
def code(x, y, z):
	return (x * (y - z)) / y
function code(x, y, z)
	return Float64(Float64(x * Float64(y - z)) / y)
end
function tmp = code(x, y, z)
	tmp = (x * (y - z)) / y;
end
code[x_, y_, z_] := N[(N[(x * N[(y - z), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision]
\begin{array}{l}

\\
\frac{x \cdot \left(y - z\right)}{y}
\end{array}

Alternative 1: 97.8% accurate, 0.6× speedup?

\[\begin{array}{l} x\_m = \left|x\right| \\ x\_s = \mathsf{copysign}\left(1, x\right) \\ x\_s \cdot \begin{array}{l} \mathbf{if}\;x\_m \leq 4 \cdot 10^{+57}:\\ \;\;\;\;x\_m - z \cdot \frac{x\_m}{y}\\ \mathbf{else}:\\ \;\;\;\;x\_m \cdot \frac{y - z}{y}\\ \end{array} \end{array} \]
x\_m = (fabs.f64 x)
x\_s = (copysign.f64 #s(literal 1 binary64) x)
(FPCore (x_s x_m y z)
 :precision binary64
 (* x_s (if (<= x_m 4e+57) (- x_m (* z (/ x_m y))) (* x_m (/ (- y z) y)))))
x\_m = fabs(x);
x\_s = copysign(1.0, x);
double code(double x_s, double x_m, double y, double z) {
	double tmp;
	if (x_m <= 4e+57) {
		tmp = x_m - (z * (x_m / y));
	} else {
		tmp = x_m * ((y - z) / y);
	}
	return x_s * tmp;
}
x\_m = abs(x)
x\_s = copysign(1.0d0, x)
real(8) function code(x_s, x_m, y, z)
    real(8), intent (in) :: x_s
    real(8), intent (in) :: x_m
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8) :: tmp
    if (x_m <= 4d+57) then
        tmp = x_m - (z * (x_m / y))
    else
        tmp = x_m * ((y - z) / y)
    end if
    code = x_s * tmp
end function
x\_m = Math.abs(x);
x\_s = Math.copySign(1.0, x);
public static double code(double x_s, double x_m, double y, double z) {
	double tmp;
	if (x_m <= 4e+57) {
		tmp = x_m - (z * (x_m / y));
	} else {
		tmp = x_m * ((y - z) / y);
	}
	return x_s * tmp;
}
x\_m = math.fabs(x)
x\_s = math.copysign(1.0, x)
def code(x_s, x_m, y, z):
	tmp = 0
	if x_m <= 4e+57:
		tmp = x_m - (z * (x_m / y))
	else:
		tmp = x_m * ((y - z) / y)
	return x_s * tmp
x\_m = abs(x)
x\_s = copysign(1.0, x)
function code(x_s, x_m, y, z)
	tmp = 0.0
	if (x_m <= 4e+57)
		tmp = Float64(x_m - Float64(z * Float64(x_m / y)));
	else
		tmp = Float64(x_m * Float64(Float64(y - z) / y));
	end
	return Float64(x_s * tmp)
end
x\_m = abs(x);
x\_s = sign(x) * abs(1.0);
function tmp_2 = code(x_s, x_m, y, z)
	tmp = 0.0;
	if (x_m <= 4e+57)
		tmp = x_m - (z * (x_m / y));
	else
		tmp = x_m * ((y - z) / y);
	end
	tmp_2 = x_s * tmp;
end
x\_m = N[Abs[x], $MachinePrecision]
x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
code[x$95$s_, x$95$m_, y_, z_] := N[(x$95$s * If[LessEqual[x$95$m, 4e+57], N[(x$95$m - N[(z * N[(x$95$m / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(x$95$m * N[(N[(y - z), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]]), $MachinePrecision]
\begin{array}{l}
x\_m = \left|x\right|
\\
x\_s = \mathsf{copysign}\left(1, x\right)

\\
x\_s \cdot \begin{array}{l}
\mathbf{if}\;x\_m \leq 4 \cdot 10^{+57}:\\
\;\;\;\;x\_m - z \cdot \frac{x\_m}{y}\\

\mathbf{else}:\\
\;\;\;\;x\_m \cdot \frac{y - z}{y}\\


\end{array}
\end{array}
Derivation
  1. Split input into 2 regimes
  2. if x < 4.00000000000000019e57

    1. Initial program 90.6%

      \[\frac{x \cdot \left(y - z\right)}{y} \]
    2. Add Preprocessing
    3. Step-by-step derivation
      1. sub-neg90.6%

        \[\leadsto \frac{x \cdot \color{blue}{\left(y + \left(-z\right)\right)}}{y} \]
      2. distribute-rgt-in89.1%

        \[\leadsto \frac{\color{blue}{y \cdot x + \left(-z\right) \cdot x}}{y} \]
    4. Applied egg-rr89.1%

      \[\leadsto \frac{\color{blue}{y \cdot x + \left(-z\right) \cdot x}}{y} \]
    5. Step-by-step derivation
      1. distribute-lft-neg-out89.1%

        \[\leadsto \frac{y \cdot x + \color{blue}{\left(-z \cdot x\right)}}{y} \]
      2. unsub-neg89.1%

        \[\leadsto \frac{\color{blue}{y \cdot x - z \cdot x}}{y} \]
      3. *-commutative89.1%

        \[\leadsto \frac{y \cdot x - \color{blue}{x \cdot z}}{y} \]
    6. Applied egg-rr89.1%

      \[\leadsto \frac{\color{blue}{y \cdot x - x \cdot z}}{y} \]
    7. Taylor expanded in y around inf 95.6%

      \[\leadsto \color{blue}{x + -1 \cdot \frac{x \cdot z}{y}} \]
    8. Step-by-step derivation
      1. mul-1-neg95.6%

        \[\leadsto x + \color{blue}{\left(-\frac{x \cdot z}{y}\right)} \]
      2. *-commutative95.6%

        \[\leadsto x + \left(-\frac{\color{blue}{z \cdot x}}{y}\right) \]
      3. associate-*r/93.2%

        \[\leadsto x + \left(-\color{blue}{z \cdot \frac{x}{y}}\right) \]
      4. distribute-lft-neg-out93.2%

        \[\leadsto x + \color{blue}{\left(-z\right) \cdot \frac{x}{y}} \]
      5. cancel-sign-sub-inv93.2%

        \[\leadsto \color{blue}{x - z \cdot \frac{x}{y}} \]
    9. Simplified93.2%

      \[\leadsto \color{blue}{x - z \cdot \frac{x}{y}} \]

    if 4.00000000000000019e57 < x

    1. Initial program 67.9%

      \[\frac{x \cdot \left(y - z\right)}{y} \]
    2. Step-by-step derivation
      1. associate-/l*100.0%

        \[\leadsto \color{blue}{x \cdot \frac{y - z}{y}} \]
    3. Simplified100.0%

      \[\leadsto \color{blue}{x \cdot \frac{y - z}{y}} \]
    4. Add Preprocessing
  3. Recombined 2 regimes into one program.
  4. Add Preprocessing

Alternative 2: 73.1% accurate, 0.4× speedup?

\[\begin{array}{l} x\_m = \left|x\right| \\ x\_s = \mathsf{copysign}\left(1, x\right) \\ x\_s \cdot \begin{array}{l} \mathbf{if}\;z \leq -5.8 \cdot 10^{+30} \lor \neg \left(z \leq 1.95 \cdot 10^{+38}\right):\\ \;\;\;\;\frac{x\_m}{y} \cdot \left(-z\right)\\ \mathbf{else}:\\ \;\;\;\;x\_m\\ \end{array} \end{array} \]
x\_m = (fabs.f64 x)
x\_s = (copysign.f64 #s(literal 1 binary64) x)
(FPCore (x_s x_m y z)
 :precision binary64
 (*
  x_s
  (if (or (<= z -5.8e+30) (not (<= z 1.95e+38))) (* (/ x_m y) (- z)) x_m)))
x\_m = fabs(x);
x\_s = copysign(1.0, x);
double code(double x_s, double x_m, double y, double z) {
	double tmp;
	if ((z <= -5.8e+30) || !(z <= 1.95e+38)) {
		tmp = (x_m / y) * -z;
	} else {
		tmp = x_m;
	}
	return x_s * tmp;
}
x\_m = abs(x)
x\_s = copysign(1.0d0, x)
real(8) function code(x_s, x_m, y, z)
    real(8), intent (in) :: x_s
    real(8), intent (in) :: x_m
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8) :: tmp
    if ((z <= (-5.8d+30)) .or. (.not. (z <= 1.95d+38))) then
        tmp = (x_m / y) * -z
    else
        tmp = x_m
    end if
    code = x_s * tmp
end function
x\_m = Math.abs(x);
x\_s = Math.copySign(1.0, x);
public static double code(double x_s, double x_m, double y, double z) {
	double tmp;
	if ((z <= -5.8e+30) || !(z <= 1.95e+38)) {
		tmp = (x_m / y) * -z;
	} else {
		tmp = x_m;
	}
	return x_s * tmp;
}
x\_m = math.fabs(x)
x\_s = math.copysign(1.0, x)
def code(x_s, x_m, y, z):
	tmp = 0
	if (z <= -5.8e+30) or not (z <= 1.95e+38):
		tmp = (x_m / y) * -z
	else:
		tmp = x_m
	return x_s * tmp
x\_m = abs(x)
x\_s = copysign(1.0, x)
function code(x_s, x_m, y, z)
	tmp = 0.0
	if ((z <= -5.8e+30) || !(z <= 1.95e+38))
		tmp = Float64(Float64(x_m / y) * Float64(-z));
	else
		tmp = x_m;
	end
	return Float64(x_s * tmp)
end
x\_m = abs(x);
x\_s = sign(x) * abs(1.0);
function tmp_2 = code(x_s, x_m, y, z)
	tmp = 0.0;
	if ((z <= -5.8e+30) || ~((z <= 1.95e+38)))
		tmp = (x_m / y) * -z;
	else
		tmp = x_m;
	end
	tmp_2 = x_s * tmp;
end
x\_m = N[Abs[x], $MachinePrecision]
x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
code[x$95$s_, x$95$m_, y_, z_] := N[(x$95$s * If[Or[LessEqual[z, -5.8e+30], N[Not[LessEqual[z, 1.95e+38]], $MachinePrecision]], N[(N[(x$95$m / y), $MachinePrecision] * (-z)), $MachinePrecision], x$95$m]), $MachinePrecision]
\begin{array}{l}
x\_m = \left|x\right|
\\
x\_s = \mathsf{copysign}\left(1, x\right)

\\
x\_s \cdot \begin{array}{l}
\mathbf{if}\;z \leq -5.8 \cdot 10^{+30} \lor \neg \left(z \leq 1.95 \cdot 10^{+38}\right):\\
\;\;\;\;\frac{x\_m}{y} \cdot \left(-z\right)\\

\mathbf{else}:\\
\;\;\;\;x\_m\\


\end{array}
\end{array}
Derivation
  1. Split input into 2 regimes
  2. if z < -5.7999999999999996e30 or 1.95000000000000012e38 < z

    1. Initial program 91.6%

      \[\frac{x \cdot \left(y - z\right)}{y} \]
    2. Add Preprocessing
    3. Step-by-step derivation
      1. sub-neg91.6%

        \[\leadsto \frac{x \cdot \color{blue}{\left(y + \left(-z\right)\right)}}{y} \]
      2. distribute-rgt-in87.9%

        \[\leadsto \frac{\color{blue}{y \cdot x + \left(-z\right) \cdot x}}{y} \]
    4. Applied egg-rr87.9%

      \[\leadsto \frac{\color{blue}{y \cdot x + \left(-z\right) \cdot x}}{y} \]
    5. Step-by-step derivation
      1. distribute-lft-neg-out87.9%

        \[\leadsto \frac{y \cdot x + \color{blue}{\left(-z \cdot x\right)}}{y} \]
      2. unsub-neg87.9%

        \[\leadsto \frac{\color{blue}{y \cdot x - z \cdot x}}{y} \]
      3. *-commutative87.9%

        \[\leadsto \frac{y \cdot x - \color{blue}{x \cdot z}}{y} \]
    6. Applied egg-rr87.9%

      \[\leadsto \frac{\color{blue}{y \cdot x - x \cdot z}}{y} \]
    7. Taylor expanded in y around 0 81.6%

      \[\leadsto \color{blue}{-1 \cdot \frac{x \cdot z}{y}} \]
    8. Step-by-step derivation
      1. associate-*r/81.6%

        \[\leadsto \color{blue}{\frac{-1 \cdot \left(x \cdot z\right)}{y}} \]
      2. mul-1-neg81.6%

        \[\leadsto \frac{\color{blue}{-x \cdot z}}{y} \]
      3. distribute-rgt-neg-in81.6%

        \[\leadsto \frac{\color{blue}{x \cdot \left(-z\right)}}{y} \]
      4. associate-*l/79.9%

        \[\leadsto \color{blue}{\frac{x}{y} \cdot \left(-z\right)} \]
    9. Simplified79.9%

      \[\leadsto \color{blue}{\frac{x}{y} \cdot \left(-z\right)} \]

    if -5.7999999999999996e30 < z < 1.95000000000000012e38

    1. Initial program 81.8%

      \[\frac{x \cdot \left(y - z\right)}{y} \]
    2. Step-by-step derivation
      1. associate-/l*99.9%

        \[\leadsto \color{blue}{x \cdot \frac{y - z}{y}} \]
    3. Simplified99.9%

      \[\leadsto \color{blue}{x \cdot \frac{y - z}{y}} \]
    4. Add Preprocessing
    5. Taylor expanded in y around inf 76.8%

      \[\leadsto \color{blue}{x} \]
  3. Recombined 2 regimes into one program.
  4. Final simplification78.2%

    \[\leadsto \begin{array}{l} \mathbf{if}\;z \leq -5.8 \cdot 10^{+30} \lor \neg \left(z \leq 1.95 \cdot 10^{+38}\right):\\ \;\;\;\;\frac{x}{y} \cdot \left(-z\right)\\ \mathbf{else}:\\ \;\;\;\;x\\ \end{array} \]
  5. Add Preprocessing

Alternative 3: 73.2% accurate, 0.4× speedup?

\[\begin{array}{l} x\_m = \left|x\right| \\ x\_s = \mathsf{copysign}\left(1, x\right) \\ x\_s \cdot \begin{array}{l} \mathbf{if}\;z \leq -3.1 \cdot 10^{+31}:\\ \;\;\;\;\frac{x\_m \cdot z}{-y}\\ \mathbf{elif}\;z \leq 3.1 \cdot 10^{+38}:\\ \;\;\;\;x\_m\\ \mathbf{else}:\\ \;\;\;\;\frac{x\_m}{y} \cdot \left(-z\right)\\ \end{array} \end{array} \]
x\_m = (fabs.f64 x)
x\_s = (copysign.f64 #s(literal 1 binary64) x)
(FPCore (x_s x_m y z)
 :precision binary64
 (*
  x_s
  (if (<= z -3.1e+31)
    (/ (* x_m z) (- y))
    (if (<= z 3.1e+38) x_m (* (/ x_m y) (- z))))))
x\_m = fabs(x);
x\_s = copysign(1.0, x);
double code(double x_s, double x_m, double y, double z) {
	double tmp;
	if (z <= -3.1e+31) {
		tmp = (x_m * z) / -y;
	} else if (z <= 3.1e+38) {
		tmp = x_m;
	} else {
		tmp = (x_m / y) * -z;
	}
	return x_s * tmp;
}
x\_m = abs(x)
x\_s = copysign(1.0d0, x)
real(8) function code(x_s, x_m, y, z)
    real(8), intent (in) :: x_s
    real(8), intent (in) :: x_m
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8) :: tmp
    if (z <= (-3.1d+31)) then
        tmp = (x_m * z) / -y
    else if (z <= 3.1d+38) then
        tmp = x_m
    else
        tmp = (x_m / y) * -z
    end if
    code = x_s * tmp
end function
x\_m = Math.abs(x);
x\_s = Math.copySign(1.0, x);
public static double code(double x_s, double x_m, double y, double z) {
	double tmp;
	if (z <= -3.1e+31) {
		tmp = (x_m * z) / -y;
	} else if (z <= 3.1e+38) {
		tmp = x_m;
	} else {
		tmp = (x_m / y) * -z;
	}
	return x_s * tmp;
}
x\_m = math.fabs(x)
x\_s = math.copysign(1.0, x)
def code(x_s, x_m, y, z):
	tmp = 0
	if z <= -3.1e+31:
		tmp = (x_m * z) / -y
	elif z <= 3.1e+38:
		tmp = x_m
	else:
		tmp = (x_m / y) * -z
	return x_s * tmp
x\_m = abs(x)
x\_s = copysign(1.0, x)
function code(x_s, x_m, y, z)
	tmp = 0.0
	if (z <= -3.1e+31)
		tmp = Float64(Float64(x_m * z) / Float64(-y));
	elseif (z <= 3.1e+38)
		tmp = x_m;
	else
		tmp = Float64(Float64(x_m / y) * Float64(-z));
	end
	return Float64(x_s * tmp)
end
x\_m = abs(x);
x\_s = sign(x) * abs(1.0);
function tmp_2 = code(x_s, x_m, y, z)
	tmp = 0.0;
	if (z <= -3.1e+31)
		tmp = (x_m * z) / -y;
	elseif (z <= 3.1e+38)
		tmp = x_m;
	else
		tmp = (x_m / y) * -z;
	end
	tmp_2 = x_s * tmp;
end
x\_m = N[Abs[x], $MachinePrecision]
x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
code[x$95$s_, x$95$m_, y_, z_] := N[(x$95$s * If[LessEqual[z, -3.1e+31], N[(N[(x$95$m * z), $MachinePrecision] / (-y)), $MachinePrecision], If[LessEqual[z, 3.1e+38], x$95$m, N[(N[(x$95$m / y), $MachinePrecision] * (-z)), $MachinePrecision]]]), $MachinePrecision]
\begin{array}{l}
x\_m = \left|x\right|
\\
x\_s = \mathsf{copysign}\left(1, x\right)

\\
x\_s \cdot \begin{array}{l}
\mathbf{if}\;z \leq -3.1 \cdot 10^{+31}:\\
\;\;\;\;\frac{x\_m \cdot z}{-y}\\

\mathbf{elif}\;z \leq 3.1 \cdot 10^{+38}:\\
\;\;\;\;x\_m\\

\mathbf{else}:\\
\;\;\;\;\frac{x\_m}{y} \cdot \left(-z\right)\\


\end{array}
\end{array}
Derivation
  1. Split input into 3 regimes
  2. if z < -3.1000000000000002e31

    1. Initial program 94.1%

      \[\frac{x \cdot \left(y - z\right)}{y} \]
    2. Add Preprocessing
    3. Taylor expanded in y around 0 84.3%

      \[\leadsto \frac{\color{blue}{-1 \cdot \left(x \cdot z\right)}}{y} \]
    4. Step-by-step derivation
      1. associate-*r*84.3%

        \[\leadsto \frac{\color{blue}{\left(-1 \cdot x\right) \cdot z}}{y} \]
      2. *-commutative84.3%

        \[\leadsto \frac{\color{blue}{z \cdot \left(-1 \cdot x\right)}}{y} \]
      3. mul-1-neg84.3%

        \[\leadsto \frac{z \cdot \color{blue}{\left(-x\right)}}{y} \]
    5. Simplified84.3%

      \[\leadsto \frac{\color{blue}{z \cdot \left(-x\right)}}{y} \]

    if -3.1000000000000002e31 < z < 3.10000000000000018e38

    1. Initial program 81.8%

      \[\frac{x \cdot \left(y - z\right)}{y} \]
    2. Step-by-step derivation
      1. associate-/l*99.9%

        \[\leadsto \color{blue}{x \cdot \frac{y - z}{y}} \]
    3. Simplified99.9%

      \[\leadsto \color{blue}{x \cdot \frac{y - z}{y}} \]
    4. Add Preprocessing
    5. Taylor expanded in y around inf 76.8%

      \[\leadsto \color{blue}{x} \]

    if 3.10000000000000018e38 < z

    1. Initial program 89.6%

      \[\frac{x \cdot \left(y - z\right)}{y} \]
    2. Add Preprocessing
    3. Step-by-step derivation
      1. sub-neg89.6%

        \[\leadsto \frac{x \cdot \color{blue}{\left(y + \left(-z\right)\right)}}{y} \]
      2. distribute-rgt-in86.4%

        \[\leadsto \frac{\color{blue}{y \cdot x + \left(-z\right) \cdot x}}{y} \]
    4. Applied egg-rr86.4%

      \[\leadsto \frac{\color{blue}{y \cdot x + \left(-z\right) \cdot x}}{y} \]
    5. Step-by-step derivation
      1. distribute-lft-neg-out86.4%

        \[\leadsto \frac{y \cdot x + \color{blue}{\left(-z \cdot x\right)}}{y} \]
      2. unsub-neg86.4%

        \[\leadsto \frac{\color{blue}{y \cdot x - z \cdot x}}{y} \]
      3. *-commutative86.4%

        \[\leadsto \frac{y \cdot x - \color{blue}{x \cdot z}}{y} \]
    6. Applied egg-rr86.4%

      \[\leadsto \frac{\color{blue}{y \cdot x - x \cdot z}}{y} \]
    7. Taylor expanded in y around 0 79.5%

      \[\leadsto \color{blue}{-1 \cdot \frac{x \cdot z}{y}} \]
    8. Step-by-step derivation
      1. associate-*r/79.5%

        \[\leadsto \color{blue}{\frac{-1 \cdot \left(x \cdot z\right)}{y}} \]
      2. mul-1-neg79.5%

        \[\leadsto \frac{\color{blue}{-x \cdot z}}{y} \]
      3. distribute-rgt-neg-in79.5%

        \[\leadsto \frac{\color{blue}{x \cdot \left(-z\right)}}{y} \]
      4. associate-*l/79.7%

        \[\leadsto \color{blue}{\frac{x}{y} \cdot \left(-z\right)} \]
    9. Simplified79.7%

      \[\leadsto \color{blue}{\frac{x}{y} \cdot \left(-z\right)} \]
  3. Recombined 3 regimes into one program.
  4. Final simplification78.9%

    \[\leadsto \begin{array}{l} \mathbf{if}\;z \leq -3.1 \cdot 10^{+31}:\\ \;\;\;\;\frac{x \cdot z}{-y}\\ \mathbf{elif}\;z \leq 3.1 \cdot 10^{+38}:\\ \;\;\;\;x\\ \mathbf{else}:\\ \;\;\;\;\frac{x}{y} \cdot \left(-z\right)\\ \end{array} \]
  5. Add Preprocessing

Alternative 4: 95.2% accurate, 0.6× speedup?

\[\begin{array}{l} x\_m = \left|x\right| \\ x\_s = \mathsf{copysign}\left(1, x\right) \\ x\_s \cdot \begin{array}{l} \mathbf{if}\;z \leq -1.02 \cdot 10^{+166}:\\ \;\;\;\;\frac{x\_m \cdot z}{-y}\\ \mathbf{else}:\\ \;\;\;\;x\_m \cdot \frac{y - z}{y}\\ \end{array} \end{array} \]
x\_m = (fabs.f64 x)
x\_s = (copysign.f64 #s(literal 1 binary64) x)
(FPCore (x_s x_m y z)
 :precision binary64
 (* x_s (if (<= z -1.02e+166) (/ (* x_m z) (- y)) (* x_m (/ (- y z) y)))))
x\_m = fabs(x);
x\_s = copysign(1.0, x);
double code(double x_s, double x_m, double y, double z) {
	double tmp;
	if (z <= -1.02e+166) {
		tmp = (x_m * z) / -y;
	} else {
		tmp = x_m * ((y - z) / y);
	}
	return x_s * tmp;
}
x\_m = abs(x)
x\_s = copysign(1.0d0, x)
real(8) function code(x_s, x_m, y, z)
    real(8), intent (in) :: x_s
    real(8), intent (in) :: x_m
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8) :: tmp
    if (z <= (-1.02d+166)) then
        tmp = (x_m * z) / -y
    else
        tmp = x_m * ((y - z) / y)
    end if
    code = x_s * tmp
end function
x\_m = Math.abs(x);
x\_s = Math.copySign(1.0, x);
public static double code(double x_s, double x_m, double y, double z) {
	double tmp;
	if (z <= -1.02e+166) {
		tmp = (x_m * z) / -y;
	} else {
		tmp = x_m * ((y - z) / y);
	}
	return x_s * tmp;
}
x\_m = math.fabs(x)
x\_s = math.copysign(1.0, x)
def code(x_s, x_m, y, z):
	tmp = 0
	if z <= -1.02e+166:
		tmp = (x_m * z) / -y
	else:
		tmp = x_m * ((y - z) / y)
	return x_s * tmp
x\_m = abs(x)
x\_s = copysign(1.0, x)
function code(x_s, x_m, y, z)
	tmp = 0.0
	if (z <= -1.02e+166)
		tmp = Float64(Float64(x_m * z) / Float64(-y));
	else
		tmp = Float64(x_m * Float64(Float64(y - z) / y));
	end
	return Float64(x_s * tmp)
end
x\_m = abs(x);
x\_s = sign(x) * abs(1.0);
function tmp_2 = code(x_s, x_m, y, z)
	tmp = 0.0;
	if (z <= -1.02e+166)
		tmp = (x_m * z) / -y;
	else
		tmp = x_m * ((y - z) / y);
	end
	tmp_2 = x_s * tmp;
end
x\_m = N[Abs[x], $MachinePrecision]
x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
code[x$95$s_, x$95$m_, y_, z_] := N[(x$95$s * If[LessEqual[z, -1.02e+166], N[(N[(x$95$m * z), $MachinePrecision] / (-y)), $MachinePrecision], N[(x$95$m * N[(N[(y - z), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]]), $MachinePrecision]
\begin{array}{l}
x\_m = \left|x\right|
\\
x\_s = \mathsf{copysign}\left(1, x\right)

\\
x\_s \cdot \begin{array}{l}
\mathbf{if}\;z \leq -1.02 \cdot 10^{+166}:\\
\;\;\;\;\frac{x\_m \cdot z}{-y}\\

\mathbf{else}:\\
\;\;\;\;x\_m \cdot \frac{y - z}{y}\\


\end{array}
\end{array}
Derivation
  1. Split input into 2 regimes
  2. if z < -1.0200000000000001e166

    1. Initial program 96.4%

      \[\frac{x \cdot \left(y - z\right)}{y} \]
    2. Add Preprocessing
    3. Taylor expanded in y around 0 96.4%

      \[\leadsto \frac{\color{blue}{-1 \cdot \left(x \cdot z\right)}}{y} \]
    4. Step-by-step derivation
      1. associate-*r*96.4%

        \[\leadsto \frac{\color{blue}{\left(-1 \cdot x\right) \cdot z}}{y} \]
      2. *-commutative96.4%

        \[\leadsto \frac{\color{blue}{z \cdot \left(-1 \cdot x\right)}}{y} \]
      3. mul-1-neg96.4%

        \[\leadsto \frac{z \cdot \color{blue}{\left(-x\right)}}{y} \]
    5. Simplified96.4%

      \[\leadsto \frac{\color{blue}{z \cdot \left(-x\right)}}{y} \]

    if -1.0200000000000001e166 < z

    1. Initial program 84.9%

      \[\frac{x \cdot \left(y - z\right)}{y} \]
    2. Step-by-step derivation
      1. associate-/l*96.6%

        \[\leadsto \color{blue}{x \cdot \frac{y - z}{y}} \]
    3. Simplified96.6%

      \[\leadsto \color{blue}{x \cdot \frac{y - z}{y}} \]
    4. Add Preprocessing
  3. Recombined 2 regimes into one program.
  4. Final simplification96.6%

    \[\leadsto \begin{array}{l} \mathbf{if}\;z \leq -1.02 \cdot 10^{+166}:\\ \;\;\;\;\frac{x \cdot z}{-y}\\ \mathbf{else}:\\ \;\;\;\;x \cdot \frac{y - z}{y}\\ \end{array} \]
  5. Add Preprocessing

Alternative 5: 52.1% accurate, 0.7× speedup?

\[\begin{array}{l} x\_m = \left|x\right| \\ x\_s = \mathsf{copysign}\left(1, x\right) \\ x\_s \cdot \begin{array}{l} \mathbf{if}\;x\_m \leq 3.1 \cdot 10^{+166}:\\ \;\;\;\;x\_m\\ \mathbf{else}:\\ \;\;\;\;y \cdot \frac{x\_m}{y}\\ \end{array} \end{array} \]
x\_m = (fabs.f64 x)
x\_s = (copysign.f64 #s(literal 1 binary64) x)
(FPCore (x_s x_m y z)
 :precision binary64
 (* x_s (if (<= x_m 3.1e+166) x_m (* y (/ x_m y)))))
x\_m = fabs(x);
x\_s = copysign(1.0, x);
double code(double x_s, double x_m, double y, double z) {
	double tmp;
	if (x_m <= 3.1e+166) {
		tmp = x_m;
	} else {
		tmp = y * (x_m / y);
	}
	return x_s * tmp;
}
x\_m = abs(x)
x\_s = copysign(1.0d0, x)
real(8) function code(x_s, x_m, y, z)
    real(8), intent (in) :: x_s
    real(8), intent (in) :: x_m
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8) :: tmp
    if (x_m <= 3.1d+166) then
        tmp = x_m
    else
        tmp = y * (x_m / y)
    end if
    code = x_s * tmp
end function
x\_m = Math.abs(x);
x\_s = Math.copySign(1.0, x);
public static double code(double x_s, double x_m, double y, double z) {
	double tmp;
	if (x_m <= 3.1e+166) {
		tmp = x_m;
	} else {
		tmp = y * (x_m / y);
	}
	return x_s * tmp;
}
x\_m = math.fabs(x)
x\_s = math.copysign(1.0, x)
def code(x_s, x_m, y, z):
	tmp = 0
	if x_m <= 3.1e+166:
		tmp = x_m
	else:
		tmp = y * (x_m / y)
	return x_s * tmp
x\_m = abs(x)
x\_s = copysign(1.0, x)
function code(x_s, x_m, y, z)
	tmp = 0.0
	if (x_m <= 3.1e+166)
		tmp = x_m;
	else
		tmp = Float64(y * Float64(x_m / y));
	end
	return Float64(x_s * tmp)
end
x\_m = abs(x);
x\_s = sign(x) * abs(1.0);
function tmp_2 = code(x_s, x_m, y, z)
	tmp = 0.0;
	if (x_m <= 3.1e+166)
		tmp = x_m;
	else
		tmp = y * (x_m / y);
	end
	tmp_2 = x_s * tmp;
end
x\_m = N[Abs[x], $MachinePrecision]
x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
code[x$95$s_, x$95$m_, y_, z_] := N[(x$95$s * If[LessEqual[x$95$m, 3.1e+166], x$95$m, N[(y * N[(x$95$m / y), $MachinePrecision]), $MachinePrecision]]), $MachinePrecision]
\begin{array}{l}
x\_m = \left|x\right|
\\
x\_s = \mathsf{copysign}\left(1, x\right)

\\
x\_s \cdot \begin{array}{l}
\mathbf{if}\;x\_m \leq 3.1 \cdot 10^{+166}:\\
\;\;\;\;x\_m\\

\mathbf{else}:\\
\;\;\;\;y \cdot \frac{x\_m}{y}\\


\end{array}
\end{array}
Derivation
  1. Split input into 2 regimes
  2. if x < 3.09999999999999983e166

    1. Initial program 89.0%

      \[\frac{x \cdot \left(y - z\right)}{y} \]
    2. Step-by-step derivation
      1. associate-/l*92.9%

        \[\leadsto \color{blue}{x \cdot \frac{y - z}{y}} \]
    3. Simplified92.9%

      \[\leadsto \color{blue}{x \cdot \frac{y - z}{y}} \]
    4. Add Preprocessing
    5. Taylor expanded in y around inf 48.7%

      \[\leadsto \color{blue}{x} \]

    if 3.09999999999999983e166 < x

    1. Initial program 63.3%

      \[\frac{x \cdot \left(y - z\right)}{y} \]
    2. Add Preprocessing
    3. Taylor expanded in y around inf 24.9%

      \[\leadsto \frac{\color{blue}{x \cdot y}}{y} \]
    4. Step-by-step derivation
      1. div-inv24.8%

        \[\leadsto \color{blue}{\left(x \cdot y\right) \cdot \frac{1}{y}} \]
      2. *-commutative24.8%

        \[\leadsto \color{blue}{\left(y \cdot x\right)} \cdot \frac{1}{y} \]
    5. Applied egg-rr24.8%

      \[\leadsto \color{blue}{\left(y \cdot x\right) \cdot \frac{1}{y}} \]
    6. Step-by-step derivation
      1. associate-*r/24.9%

        \[\leadsto \color{blue}{\frac{\left(y \cdot x\right) \cdot 1}{y}} \]
      2. *-rgt-identity24.9%

        \[\leadsto \frac{\color{blue}{y \cdot x}}{y} \]
      3. associate-*r/64.9%

        \[\leadsto \color{blue}{y \cdot \frac{x}{y}} \]
    7. Simplified64.9%

      \[\leadsto \color{blue}{y \cdot \frac{x}{y}} \]
  3. Recombined 2 regimes into one program.
  4. Add Preprocessing

Alternative 6: 50.8% accurate, 7.0× speedup?

\[\begin{array}{l} x\_m = \left|x\right| \\ x\_s = \mathsf{copysign}\left(1, x\right) \\ x\_s \cdot x\_m \end{array} \]
x\_m = (fabs.f64 x)
x\_s = (copysign.f64 #s(literal 1 binary64) x)
(FPCore (x_s x_m y z) :precision binary64 (* x_s x_m))
x\_m = fabs(x);
x\_s = copysign(1.0, x);
double code(double x_s, double x_m, double y, double z) {
	return x_s * x_m;
}
x\_m = abs(x)
x\_s = copysign(1.0d0, x)
real(8) function code(x_s, x_m, y, z)
    real(8), intent (in) :: x_s
    real(8), intent (in) :: x_m
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    code = x_s * x_m
end function
x\_m = Math.abs(x);
x\_s = Math.copySign(1.0, x);
public static double code(double x_s, double x_m, double y, double z) {
	return x_s * x_m;
}
x\_m = math.fabs(x)
x\_s = math.copysign(1.0, x)
def code(x_s, x_m, y, z):
	return x_s * x_m
x\_m = abs(x)
x\_s = copysign(1.0, x)
function code(x_s, x_m, y, z)
	return Float64(x_s * x_m)
end
x\_m = abs(x);
x\_s = sign(x) * abs(1.0);
function tmp = code(x_s, x_m, y, z)
	tmp = x_s * x_m;
end
x\_m = N[Abs[x], $MachinePrecision]
x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
code[x$95$s_, x$95$m_, y_, z_] := N[(x$95$s * x$95$m), $MachinePrecision]
\begin{array}{l}
x\_m = \left|x\right|
\\
x\_s = \mathsf{copysign}\left(1, x\right)

\\
x\_s \cdot x\_m
\end{array}
Derivation
  1. Initial program 86.1%

    \[\frac{x \cdot \left(y - z\right)}{y} \]
  2. Step-by-step derivation
    1. associate-/l*93.7%

      \[\leadsto \color{blue}{x \cdot \frac{y - z}{y}} \]
  3. Simplified93.7%

    \[\leadsto \color{blue}{x \cdot \frac{y - z}{y}} \]
  4. Add Preprocessing
  5. Taylor expanded in y around inf 49.4%

    \[\leadsto \color{blue}{x} \]
  6. Add Preprocessing

Developer target: 96.4% accurate, 0.4× speedup?

\[\begin{array}{l} \\ \begin{array}{l} \mathbf{if}\;z < -2.060202331921739 \cdot 10^{+104}:\\ \;\;\;\;x - \frac{z \cdot x}{y}\\ \mathbf{elif}\;z < 1.6939766013828526 \cdot 10^{+213}:\\ \;\;\;\;\frac{x}{\frac{y}{y - z}}\\ \mathbf{else}:\\ \;\;\;\;\left(y - z\right) \cdot \frac{x}{y}\\ \end{array} \end{array} \]
(FPCore (x y z)
 :precision binary64
 (if (< z -2.060202331921739e+104)
   (- x (/ (* z x) y))
   (if (< z 1.6939766013828526e+213) (/ x (/ y (- y z))) (* (- y z) (/ x y)))))
double code(double x, double y, double z) {
	double tmp;
	if (z < -2.060202331921739e+104) {
		tmp = x - ((z * x) / y);
	} else if (z < 1.6939766013828526e+213) {
		tmp = x / (y / (y - z));
	} else {
		tmp = (y - z) * (x / y);
	}
	return tmp;
}
real(8) function code(x, y, z)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8) :: tmp
    if (z < (-2.060202331921739d+104)) then
        tmp = x - ((z * x) / y)
    else if (z < 1.6939766013828526d+213) then
        tmp = x / (y / (y - z))
    else
        tmp = (y - z) * (x / y)
    end if
    code = tmp
end function
public static double code(double x, double y, double z) {
	double tmp;
	if (z < -2.060202331921739e+104) {
		tmp = x - ((z * x) / y);
	} else if (z < 1.6939766013828526e+213) {
		tmp = x / (y / (y - z));
	} else {
		tmp = (y - z) * (x / y);
	}
	return tmp;
}
def code(x, y, z):
	tmp = 0
	if z < -2.060202331921739e+104:
		tmp = x - ((z * x) / y)
	elif z < 1.6939766013828526e+213:
		tmp = x / (y / (y - z))
	else:
		tmp = (y - z) * (x / y)
	return tmp
function code(x, y, z)
	tmp = 0.0
	if (z < -2.060202331921739e+104)
		tmp = Float64(x - Float64(Float64(z * x) / y));
	elseif (z < 1.6939766013828526e+213)
		tmp = Float64(x / Float64(y / Float64(y - z)));
	else
		tmp = Float64(Float64(y - z) * Float64(x / y));
	end
	return tmp
end
function tmp_2 = code(x, y, z)
	tmp = 0.0;
	if (z < -2.060202331921739e+104)
		tmp = x - ((z * x) / y);
	elseif (z < 1.6939766013828526e+213)
		tmp = x / (y / (y - z));
	else
		tmp = (y - z) * (x / y);
	end
	tmp_2 = tmp;
end
code[x_, y_, z_] := If[Less[z, -2.060202331921739e+104], N[(x - N[(N[(z * x), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision], If[Less[z, 1.6939766013828526e+213], N[(x / N[(y / N[(y - z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(y - z), $MachinePrecision] * N[(x / y), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}

\\
\begin{array}{l}
\mathbf{if}\;z < -2.060202331921739 \cdot 10^{+104}:\\
\;\;\;\;x - \frac{z \cdot x}{y}\\

\mathbf{elif}\;z < 1.6939766013828526 \cdot 10^{+213}:\\
\;\;\;\;\frac{x}{\frac{y}{y - z}}\\

\mathbf{else}:\\
\;\;\;\;\left(y - z\right) \cdot \frac{x}{y}\\


\end{array}
\end{array}

Reproduce

?
herbie shell --seed 2024086 
(FPCore (x y z)
  :name "Diagrams.Backend.Cairo.Internal:setTexture from diagrams-cairo-1.3.0.3"
  :precision binary64

  :alt
  (if (< z -2.060202331921739e+104) (- x (/ (* z x) y)) (if (< z 1.6939766013828526e+213) (/ x (/ y (- y z))) (* (- y z) (/ x y))))

  (/ (* x (- y z)) y))