
(FPCore (x y z t a) :precision binary64 (/ (- (* x y) (* (* z 9.0) t)) (* a 2.0)))
double code(double x, double y, double z, double t, double a) {
return ((x * y) - ((z * 9.0) * t)) / (a * 2.0);
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = ((x * y) - ((z * 9.0d0) * t)) / (a * 2.0d0)
end function
public static double code(double x, double y, double z, double t, double a) {
return ((x * y) - ((z * 9.0) * t)) / (a * 2.0);
}
def code(x, y, z, t, a): return ((x * y) - ((z * 9.0) * t)) / (a * 2.0)
function code(x, y, z, t, a) return Float64(Float64(Float64(x * y) - Float64(Float64(z * 9.0) * t)) / Float64(a * 2.0)) end
function tmp = code(x, y, z, t, a) tmp = ((x * y) - ((z * 9.0) * t)) / (a * 2.0); end
code[x_, y_, z_, t_, a_] := N[(N[(N[(x * y), $MachinePrecision] - N[(N[(z * 9.0), $MachinePrecision] * t), $MachinePrecision]), $MachinePrecision] / N[(a * 2.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot y - \left(z \cdot 9\right) \cdot t}{a \cdot 2}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 9 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t a) :precision binary64 (/ (- (* x y) (* (* z 9.0) t)) (* a 2.0)))
double code(double x, double y, double z, double t, double a) {
return ((x * y) - ((z * 9.0) * t)) / (a * 2.0);
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = ((x * y) - ((z * 9.0d0) * t)) / (a * 2.0d0)
end function
public static double code(double x, double y, double z, double t, double a) {
return ((x * y) - ((z * 9.0) * t)) / (a * 2.0);
}
def code(x, y, z, t, a): return ((x * y) - ((z * 9.0) * t)) / (a * 2.0)
function code(x, y, z, t, a) return Float64(Float64(Float64(x * y) - Float64(Float64(z * 9.0) * t)) / Float64(a * 2.0)) end
function tmp = code(x, y, z, t, a) tmp = ((x * y) - ((z * 9.0) * t)) / (a * 2.0); end
code[x_, y_, z_, t_, a_] := N[(N[(N[(x * y), $MachinePrecision] - N[(N[(z * 9.0), $MachinePrecision] * t), $MachinePrecision]), $MachinePrecision] / N[(a * 2.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot y - \left(z \cdot 9\right) \cdot t}{a \cdot 2}
\end{array}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
(FPCore (x y z t a)
:precision binary64
(if (<= (* x y) -2e+190)
(* y (fma -4.5 (/ (* z (/ t y)) a) (/ (* x 0.5) a)))
(if (<= (* x y) 5e+244)
(/ (- (* x y) (* t (* z 9.0))) (* a 2.0))
(* y (+ (* -4.5 (/ (* z t) (* y a))) (* 0.5 (/ x a)))))))assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double tmp;
if ((x * y) <= -2e+190) {
tmp = y * fma(-4.5, ((z * (t / y)) / a), ((x * 0.5) / a));
} else if ((x * y) <= 5e+244) {
tmp = ((x * y) - (t * (z * 9.0))) / (a * 2.0);
} else {
tmp = y * ((-4.5 * ((z * t) / (y * a))) + (0.5 * (x / a)));
}
return tmp;
}
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) tmp = 0.0 if (Float64(x * y) <= -2e+190) tmp = Float64(y * fma(-4.5, Float64(Float64(z * Float64(t / y)) / a), Float64(Float64(x * 0.5) / a))); elseif (Float64(x * y) <= 5e+244) tmp = Float64(Float64(Float64(x * y) - Float64(t * Float64(z * 9.0))) / Float64(a * 2.0)); else tmp = Float64(y * Float64(Float64(-4.5 * Float64(Float64(z * t) / Float64(y * a))) + Float64(0.5 * Float64(x / a)))); end return tmp end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := If[LessEqual[N[(x * y), $MachinePrecision], -2e+190], N[(y * N[(-4.5 * N[(N[(z * N[(t / y), $MachinePrecision]), $MachinePrecision] / a), $MachinePrecision] + N[(N[(x * 0.5), $MachinePrecision] / a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(x * y), $MachinePrecision], 5e+244], N[(N[(N[(x * y), $MachinePrecision] - N[(t * N[(z * 9.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(a * 2.0), $MachinePrecision]), $MachinePrecision], N[(y * N[(N[(-4.5 * N[(N[(z * t), $MachinePrecision] / N[(y * a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(0.5 * N[(x / a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
\mathbf{if}\;x \cdot y \leq -2 \cdot 10^{+190}:\\
\;\;\;\;y \cdot \mathsf{fma}\left(-4.5, \frac{z \cdot \frac{t}{y}}{a}, \frac{x \cdot 0.5}{a}\right)\\
\mathbf{elif}\;x \cdot y \leq 5 \cdot 10^{+244}:\\
\;\;\;\;\frac{x \cdot y - t \cdot \left(z \cdot 9\right)}{a \cdot 2}\\
\mathbf{else}:\\
\;\;\;\;y \cdot \left(-4.5 \cdot \frac{z \cdot t}{y \cdot a} + 0.5 \cdot \frac{x}{a}\right)\\
\end{array}
\end{array}
if (*.f64 x y) < -2.0000000000000001e190Initial program 83.4%
Taylor expanded in y around inf 90.4%
fma-define90.4%
*-commutative90.4%
associate-/r*92.7%
*-commutative92.7%
associate-/l*97.5%
associate-*r/97.5%
Simplified97.5%
if -2.0000000000000001e190 < (*.f64 x y) < 5.00000000000000022e244Initial program 97.7%
if 5.00000000000000022e244 < (*.f64 x y) Initial program 72.3%
Taylor expanded in y around inf 94.0%
Final simplification97.4%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
(FPCore (x y z t a)
:precision binary64
(if (<= (* x y) (- INFINITY))
(* x (/ (* y 0.5) a))
(if (<= (* x y) 5e+244)
(/ (- (* x y) (* t (* z 9.0))) (* a 2.0))
(* y (+ (* -4.5 (/ (* z t) (* y a))) (* 0.5 (/ x a)))))))assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double tmp;
if ((x * y) <= -((double) INFINITY)) {
tmp = x * ((y * 0.5) / a);
} else if ((x * y) <= 5e+244) {
tmp = ((x * y) - (t * (z * 9.0))) / (a * 2.0);
} else {
tmp = y * ((-4.5 * ((z * t) / (y * a))) + (0.5 * (x / a)));
}
return tmp;
}
assert x < y && y < z && z < t && t < a;
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if ((x * y) <= -Double.POSITIVE_INFINITY) {
tmp = x * ((y * 0.5) / a);
} else if ((x * y) <= 5e+244) {
tmp = ((x * y) - (t * (z * 9.0))) / (a * 2.0);
} else {
tmp = y * ((-4.5 * ((z * t) / (y * a))) + (0.5 * (x / a)));
}
return tmp;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) [x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): tmp = 0 if (x * y) <= -math.inf: tmp = x * ((y * 0.5) / a) elif (x * y) <= 5e+244: tmp = ((x * y) - (t * (z * 9.0))) / (a * 2.0) else: tmp = y * ((-4.5 * ((z * t) / (y * a))) + (0.5 * (x / a))) return tmp
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) tmp = 0.0 if (Float64(x * y) <= Float64(-Inf)) tmp = Float64(x * Float64(Float64(y * 0.5) / a)); elseif (Float64(x * y) <= 5e+244) tmp = Float64(Float64(Float64(x * y) - Float64(t * Float64(z * 9.0))) / Float64(a * 2.0)); else tmp = Float64(y * Float64(Float64(-4.5 * Float64(Float64(z * t) / Float64(y * a))) + Float64(0.5 * Float64(x / a)))); end return tmp end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp_2 = code(x, y, z, t, a)
tmp = 0.0;
if ((x * y) <= -Inf)
tmp = x * ((y * 0.5) / a);
elseif ((x * y) <= 5e+244)
tmp = ((x * y) - (t * (z * 9.0))) / (a * 2.0);
else
tmp = y * ((-4.5 * ((z * t) / (y * a))) + (0.5 * (x / a)));
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := If[LessEqual[N[(x * y), $MachinePrecision], (-Infinity)], N[(x * N[(N[(y * 0.5), $MachinePrecision] / a), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(x * y), $MachinePrecision], 5e+244], N[(N[(N[(x * y), $MachinePrecision] - N[(t * N[(z * 9.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(a * 2.0), $MachinePrecision]), $MachinePrecision], N[(y * N[(N[(-4.5 * N[(N[(z * t), $MachinePrecision] / N[(y * a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(0.5 * N[(x / a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
\mathbf{if}\;x \cdot y \leq -\infty:\\
\;\;\;\;x \cdot \frac{y \cdot 0.5}{a}\\
\mathbf{elif}\;x \cdot y \leq 5 \cdot 10^{+244}:\\
\;\;\;\;\frac{x \cdot y - t \cdot \left(z \cdot 9\right)}{a \cdot 2}\\
\mathbf{else}:\\
\;\;\;\;y \cdot \left(-4.5 \cdot \frac{z \cdot t}{y \cdot a} + 0.5 \cdot \frac{x}{a}\right)\\
\end{array}
\end{array}
if (*.f64 x y) < -inf.0Initial program 77.6%
Taylor expanded in x around inf 77.6%
*-commutative77.6%
associate-/l*99.9%
associate-*r*99.9%
*-commutative99.9%
associate-*r/99.9%
Simplified99.9%
if -inf.0 < (*.f64 x y) < 5.00000000000000022e244Initial program 97.0%
if 5.00000000000000022e244 < (*.f64 x y) Initial program 72.3%
Taylor expanded in y around inf 94.0%
Final simplification97.1%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
(FPCore (x y z t a)
:precision binary64
(if (<= (* x y) (- INFINITY))
(* x (/ (* y 0.5) a))
(if (<= (* x y) 2e+264)
(/ (- (* x y) (* t (* z 9.0))) (* a 2.0))
(- (* (/ x a) (/ y 2.0)) (* (/ (* z t) a) 4.5)))))assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double tmp;
if ((x * y) <= -((double) INFINITY)) {
tmp = x * ((y * 0.5) / a);
} else if ((x * y) <= 2e+264) {
tmp = ((x * y) - (t * (z * 9.0))) / (a * 2.0);
} else {
tmp = ((x / a) * (y / 2.0)) - (((z * t) / a) * 4.5);
}
return tmp;
}
assert x < y && y < z && z < t && t < a;
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if ((x * y) <= -Double.POSITIVE_INFINITY) {
tmp = x * ((y * 0.5) / a);
} else if ((x * y) <= 2e+264) {
tmp = ((x * y) - (t * (z * 9.0))) / (a * 2.0);
} else {
tmp = ((x / a) * (y / 2.0)) - (((z * t) / a) * 4.5);
}
return tmp;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) [x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): tmp = 0 if (x * y) <= -math.inf: tmp = x * ((y * 0.5) / a) elif (x * y) <= 2e+264: tmp = ((x * y) - (t * (z * 9.0))) / (a * 2.0) else: tmp = ((x / a) * (y / 2.0)) - (((z * t) / a) * 4.5) return tmp
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) tmp = 0.0 if (Float64(x * y) <= Float64(-Inf)) tmp = Float64(x * Float64(Float64(y * 0.5) / a)); elseif (Float64(x * y) <= 2e+264) tmp = Float64(Float64(Float64(x * y) - Float64(t * Float64(z * 9.0))) / Float64(a * 2.0)); else tmp = Float64(Float64(Float64(x / a) * Float64(y / 2.0)) - Float64(Float64(Float64(z * t) / a) * 4.5)); end return tmp end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp_2 = code(x, y, z, t, a)
tmp = 0.0;
if ((x * y) <= -Inf)
tmp = x * ((y * 0.5) / a);
elseif ((x * y) <= 2e+264)
tmp = ((x * y) - (t * (z * 9.0))) / (a * 2.0);
else
tmp = ((x / a) * (y / 2.0)) - (((z * t) / a) * 4.5);
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := If[LessEqual[N[(x * y), $MachinePrecision], (-Infinity)], N[(x * N[(N[(y * 0.5), $MachinePrecision] / a), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(x * y), $MachinePrecision], 2e+264], N[(N[(N[(x * y), $MachinePrecision] - N[(t * N[(z * 9.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(a * 2.0), $MachinePrecision]), $MachinePrecision], N[(N[(N[(x / a), $MachinePrecision] * N[(y / 2.0), $MachinePrecision]), $MachinePrecision] - N[(N[(N[(z * t), $MachinePrecision] / a), $MachinePrecision] * 4.5), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
\mathbf{if}\;x \cdot y \leq -\infty:\\
\;\;\;\;x \cdot \frac{y \cdot 0.5}{a}\\
\mathbf{elif}\;x \cdot y \leq 2 \cdot 10^{+264}:\\
\;\;\;\;\frac{x \cdot y - t \cdot \left(z \cdot 9\right)}{a \cdot 2}\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{a} \cdot \frac{y}{2} - \frac{z \cdot t}{a} \cdot 4.5\\
\end{array}
\end{array}
if (*.f64 x y) < -inf.0Initial program 77.6%
Taylor expanded in x around inf 77.6%
*-commutative77.6%
associate-/l*99.9%
associate-*r*99.9%
*-commutative99.9%
associate-*r/99.9%
Simplified99.9%
if -inf.0 < (*.f64 x y) < 2.00000000000000009e264Initial program 97.1%
if 2.00000000000000009e264 < (*.f64 x y) Initial program 68.6%
Taylor expanded in z around 0 68.6%
associate-*r*68.6%
*-commutative68.6%
*-commutative68.6%
Simplified68.6%
div-sub68.6%
times-frac100.0%
associate-*r*100.0%
times-frac100.0%
metadata-eval100.0%
Applied egg-rr100.0%
Final simplification97.5%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (if (or (<= (* x y) (- INFINITY)) (not (<= (* x y) 1e+282))) (* x (/ (* y 0.5) a)) (/ (- (* x y) (* t (* z 9.0))) (* a 2.0))))
assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double tmp;
if (((x * y) <= -((double) INFINITY)) || !((x * y) <= 1e+282)) {
tmp = x * ((y * 0.5) / a);
} else {
tmp = ((x * y) - (t * (z * 9.0))) / (a * 2.0);
}
return tmp;
}
assert x < y && y < z && z < t && t < a;
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if (((x * y) <= -Double.POSITIVE_INFINITY) || !((x * y) <= 1e+282)) {
tmp = x * ((y * 0.5) / a);
} else {
tmp = ((x * y) - (t * (z * 9.0))) / (a * 2.0);
}
return tmp;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) [x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): tmp = 0 if ((x * y) <= -math.inf) or not ((x * y) <= 1e+282): tmp = x * ((y * 0.5) / a) else: tmp = ((x * y) - (t * (z * 9.0))) / (a * 2.0) return tmp
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) tmp = 0.0 if ((Float64(x * y) <= Float64(-Inf)) || !(Float64(x * y) <= 1e+282)) tmp = Float64(x * Float64(Float64(y * 0.5) / a)); else tmp = Float64(Float64(Float64(x * y) - Float64(t * Float64(z * 9.0))) / Float64(a * 2.0)); end return tmp end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp_2 = code(x, y, z, t, a)
tmp = 0.0;
if (((x * y) <= -Inf) || ~(((x * y) <= 1e+282)))
tmp = x * ((y * 0.5) / a);
else
tmp = ((x * y) - (t * (z * 9.0))) / (a * 2.0);
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := If[Or[LessEqual[N[(x * y), $MachinePrecision], (-Infinity)], N[Not[LessEqual[N[(x * y), $MachinePrecision], 1e+282]], $MachinePrecision]], N[(x * N[(N[(y * 0.5), $MachinePrecision] / a), $MachinePrecision]), $MachinePrecision], N[(N[(N[(x * y), $MachinePrecision] - N[(t * N[(z * 9.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(a * 2.0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
\mathbf{if}\;x \cdot y \leq -\infty \lor \neg \left(x \cdot y \leq 10^{+282}\right):\\
\;\;\;\;x \cdot \frac{y \cdot 0.5}{a}\\
\mathbf{else}:\\
\;\;\;\;\frac{x \cdot y - t \cdot \left(z \cdot 9\right)}{a \cdot 2}\\
\end{array}
\end{array}
if (*.f64 x y) < -inf.0 or 1.00000000000000003e282 < (*.f64 x y) Initial program 73.1%
Taylor expanded in x around inf 73.1%
*-commutative73.1%
associate-/l*99.9%
associate-*r*99.9%
*-commutative99.9%
associate-*r/99.9%
Simplified99.9%
if -inf.0 < (*.f64 x y) < 1.00000000000000003e282Initial program 97.1%
Final simplification97.5%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (if (or (<= (* x y) (- INFINITY)) (not (<= (* x y) 1e+282))) (* x (/ (* y 0.5) a)) (/ (- (* x y) (* z (* t 9.0))) (* a 2.0))))
assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double tmp;
if (((x * y) <= -((double) INFINITY)) || !((x * y) <= 1e+282)) {
tmp = x * ((y * 0.5) / a);
} else {
tmp = ((x * y) - (z * (t * 9.0))) / (a * 2.0);
}
return tmp;
}
assert x < y && y < z && z < t && t < a;
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if (((x * y) <= -Double.POSITIVE_INFINITY) || !((x * y) <= 1e+282)) {
tmp = x * ((y * 0.5) / a);
} else {
tmp = ((x * y) - (z * (t * 9.0))) / (a * 2.0);
}
return tmp;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) [x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): tmp = 0 if ((x * y) <= -math.inf) or not ((x * y) <= 1e+282): tmp = x * ((y * 0.5) / a) else: tmp = ((x * y) - (z * (t * 9.0))) / (a * 2.0) return tmp
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) tmp = 0.0 if ((Float64(x * y) <= Float64(-Inf)) || !(Float64(x * y) <= 1e+282)) tmp = Float64(x * Float64(Float64(y * 0.5) / a)); else tmp = Float64(Float64(Float64(x * y) - Float64(z * Float64(t * 9.0))) / Float64(a * 2.0)); end return tmp end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp_2 = code(x, y, z, t, a)
tmp = 0.0;
if (((x * y) <= -Inf) || ~(((x * y) <= 1e+282)))
tmp = x * ((y * 0.5) / a);
else
tmp = ((x * y) - (z * (t * 9.0))) / (a * 2.0);
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := If[Or[LessEqual[N[(x * y), $MachinePrecision], (-Infinity)], N[Not[LessEqual[N[(x * y), $MachinePrecision], 1e+282]], $MachinePrecision]], N[(x * N[(N[(y * 0.5), $MachinePrecision] / a), $MachinePrecision]), $MachinePrecision], N[(N[(N[(x * y), $MachinePrecision] - N[(z * N[(t * 9.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(a * 2.0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
\mathbf{if}\;x \cdot y \leq -\infty \lor \neg \left(x \cdot y \leq 10^{+282}\right):\\
\;\;\;\;x \cdot \frac{y \cdot 0.5}{a}\\
\mathbf{else}:\\
\;\;\;\;\frac{x \cdot y - z \cdot \left(t \cdot 9\right)}{a \cdot 2}\\
\end{array}
\end{array}
if (*.f64 x y) < -inf.0 or 1.00000000000000003e282 < (*.f64 x y) Initial program 73.1%
Taylor expanded in x around inf 73.1%
*-commutative73.1%
associate-/l*99.9%
associate-*r*99.9%
*-commutative99.9%
associate-*r/99.9%
Simplified99.9%
if -inf.0 < (*.f64 x y) < 1.00000000000000003e282Initial program 97.1%
Taylor expanded in z around 0 97.1%
associate-*r*97.1%
*-commutative97.1%
*-commutative97.1%
Simplified97.1%
Final simplification97.5%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (if (or (<= (* x y) -5e+19) (not (<= (* x y) 5e+134))) (* x (/ (* y 0.5) a)) (/ (* t (* -4.5 z)) a)))
assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double tmp;
if (((x * y) <= -5e+19) || !((x * y) <= 5e+134)) {
tmp = x * ((y * 0.5) / a);
} else {
tmp = (t * (-4.5 * z)) / a;
}
return tmp;
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if (((x * y) <= (-5d+19)) .or. (.not. ((x * y) <= 5d+134))) then
tmp = x * ((y * 0.5d0) / a)
else
tmp = (t * ((-4.5d0) * z)) / a
end if
code = tmp
end function
assert x < y && y < z && z < t && t < a;
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if (((x * y) <= -5e+19) || !((x * y) <= 5e+134)) {
tmp = x * ((y * 0.5) / a);
} else {
tmp = (t * (-4.5 * z)) / a;
}
return tmp;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) [x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): tmp = 0 if ((x * y) <= -5e+19) or not ((x * y) <= 5e+134): tmp = x * ((y * 0.5) / a) else: tmp = (t * (-4.5 * z)) / a return tmp
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) tmp = 0.0 if ((Float64(x * y) <= -5e+19) || !(Float64(x * y) <= 5e+134)) tmp = Float64(x * Float64(Float64(y * 0.5) / a)); else tmp = Float64(Float64(t * Float64(-4.5 * z)) / a); end return tmp end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp_2 = code(x, y, z, t, a)
tmp = 0.0;
if (((x * y) <= -5e+19) || ~(((x * y) <= 5e+134)))
tmp = x * ((y * 0.5) / a);
else
tmp = (t * (-4.5 * z)) / a;
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := If[Or[LessEqual[N[(x * y), $MachinePrecision], -5e+19], N[Not[LessEqual[N[(x * y), $MachinePrecision], 5e+134]], $MachinePrecision]], N[(x * N[(N[(y * 0.5), $MachinePrecision] / a), $MachinePrecision]), $MachinePrecision], N[(N[(t * N[(-4.5 * z), $MachinePrecision]), $MachinePrecision] / a), $MachinePrecision]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
\mathbf{if}\;x \cdot y \leq -5 \cdot 10^{+19} \lor \neg \left(x \cdot y \leq 5 \cdot 10^{+134}\right):\\
\;\;\;\;x \cdot \frac{y \cdot 0.5}{a}\\
\mathbf{else}:\\
\;\;\;\;\frac{t \cdot \left(-4.5 \cdot z\right)}{a}\\
\end{array}
\end{array}
if (*.f64 x y) < -5e19 or 4.99999999999999981e134 < (*.f64 x y) Initial program 88.4%
Taylor expanded in x around inf 77.7%
*-commutative77.7%
associate-/l*80.4%
associate-*r*80.4%
*-commutative80.4%
associate-*r/80.4%
Simplified80.4%
if -5e19 < (*.f64 x y) < 4.99999999999999981e134Initial program 97.7%
Taylor expanded in x around 0 78.2%
associate-*r/78.2%
associate-*r*78.3%
associate-*l/74.3%
associate-*r/74.2%
*-commutative74.2%
associate-*l*74.3%
Simplified74.3%
associate-*l/78.2%
*-commutative78.2%
Applied egg-rr78.2%
Final simplification79.2%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (if (or (<= (* x y) -5e+19) (not (<= (* x y) 5e+134))) (* x (/ (* y 0.5) a)) (* -4.5 (/ (* z t) a))))
assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double tmp;
if (((x * y) <= -5e+19) || !((x * y) <= 5e+134)) {
tmp = x * ((y * 0.5) / a);
} else {
tmp = -4.5 * ((z * t) / a);
}
return tmp;
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if (((x * y) <= (-5d+19)) .or. (.not. ((x * y) <= 5d+134))) then
tmp = x * ((y * 0.5d0) / a)
else
tmp = (-4.5d0) * ((z * t) / a)
end if
code = tmp
end function
assert x < y && y < z && z < t && t < a;
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if (((x * y) <= -5e+19) || !((x * y) <= 5e+134)) {
tmp = x * ((y * 0.5) / a);
} else {
tmp = -4.5 * ((z * t) / a);
}
return tmp;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) [x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): tmp = 0 if ((x * y) <= -5e+19) or not ((x * y) <= 5e+134): tmp = x * ((y * 0.5) / a) else: tmp = -4.5 * ((z * t) / a) return tmp
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) tmp = 0.0 if ((Float64(x * y) <= -5e+19) || !(Float64(x * y) <= 5e+134)) tmp = Float64(x * Float64(Float64(y * 0.5) / a)); else tmp = Float64(-4.5 * Float64(Float64(z * t) / a)); end return tmp end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp_2 = code(x, y, z, t, a)
tmp = 0.0;
if (((x * y) <= -5e+19) || ~(((x * y) <= 5e+134)))
tmp = x * ((y * 0.5) / a);
else
tmp = -4.5 * ((z * t) / a);
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := If[Or[LessEqual[N[(x * y), $MachinePrecision], -5e+19], N[Not[LessEqual[N[(x * y), $MachinePrecision], 5e+134]], $MachinePrecision]], N[(x * N[(N[(y * 0.5), $MachinePrecision] / a), $MachinePrecision]), $MachinePrecision], N[(-4.5 * N[(N[(z * t), $MachinePrecision] / a), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
\mathbf{if}\;x \cdot y \leq -5 \cdot 10^{+19} \lor \neg \left(x \cdot y \leq 5 \cdot 10^{+134}\right):\\
\;\;\;\;x \cdot \frac{y \cdot 0.5}{a}\\
\mathbf{else}:\\
\;\;\;\;-4.5 \cdot \frac{z \cdot t}{a}\\
\end{array}
\end{array}
if (*.f64 x y) < -5e19 or 4.99999999999999981e134 < (*.f64 x y) Initial program 88.4%
Taylor expanded in x around inf 77.7%
*-commutative77.7%
associate-/l*80.4%
associate-*r*80.4%
*-commutative80.4%
associate-*r/80.4%
Simplified80.4%
if -5e19 < (*.f64 x y) < 4.99999999999999981e134Initial program 97.7%
Taylor expanded in x around 0 78.2%
Final simplification79.2%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (* -4.5 (/ (* z t) a)))
assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
return -4.5 * ((z * t) / a);
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = (-4.5d0) * ((z * t) / a)
end function
assert x < y && y < z && z < t && t < a;
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
return -4.5 * ((z * t) / a);
}
[x, y, z, t, a] = sort([x, y, z, t, a]) [x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): return -4.5 * ((z * t) / a)
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) return Float64(-4.5 * Float64(Float64(z * t) / a)) end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp = code(x, y, z, t, a)
tmp = -4.5 * ((z * t) / a);
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := N[(-4.5 * N[(N[(z * t), $MachinePrecision] / a), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
-4.5 \cdot \frac{z \cdot t}{a}
\end{array}
Initial program 93.8%
Taylor expanded in x around 0 52.7%
Final simplification52.7%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (* -4.5 (* t (/ z a))))
assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
return -4.5 * (t * (z / a));
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = (-4.5d0) * (t * (z / a))
end function
assert x < y && y < z && z < t && t < a;
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
return -4.5 * (t * (z / a));
}
[x, y, z, t, a] = sort([x, y, z, t, a]) [x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): return -4.5 * (t * (z / a))
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) return Float64(-4.5 * Float64(t * Float64(z / a))) end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp = code(x, y, z, t, a)
tmp = -4.5 * (t * (z / a));
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := N[(-4.5 * N[(t * N[(z / a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
-4.5 \cdot \left(t \cdot \frac{z}{a}\right)
\end{array}
Initial program 93.8%
Taylor expanded in x around 0 52.7%
associate-/l*52.8%
Simplified52.8%
(FPCore (x y z t a)
:precision binary64
(if (< a -2.090464557976709e+86)
(- (* 0.5 (/ (* y x) a)) (* 4.5 (/ t (/ a z))))
(if (< a 2.144030707833976e+99)
(/ (- (* x y) (* z (* 9.0 t))) (* a 2.0))
(- (* (/ y a) (* x 0.5)) (* (/ t a) (* z 4.5))))))
double code(double x, double y, double z, double t, double a) {
double tmp;
if (a < -2.090464557976709e+86) {
tmp = (0.5 * ((y * x) / a)) - (4.5 * (t / (a / z)));
} else if (a < 2.144030707833976e+99) {
tmp = ((x * y) - (z * (9.0 * t))) / (a * 2.0);
} else {
tmp = ((y / a) * (x * 0.5)) - ((t / a) * (z * 4.5));
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if (a < (-2.090464557976709d+86)) then
tmp = (0.5d0 * ((y * x) / a)) - (4.5d0 * (t / (a / z)))
else if (a < 2.144030707833976d+99) then
tmp = ((x * y) - (z * (9.0d0 * t))) / (a * 2.0d0)
else
tmp = ((y / a) * (x * 0.5d0)) - ((t / a) * (z * 4.5d0))
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if (a < -2.090464557976709e+86) {
tmp = (0.5 * ((y * x) / a)) - (4.5 * (t / (a / z)));
} else if (a < 2.144030707833976e+99) {
tmp = ((x * y) - (z * (9.0 * t))) / (a * 2.0);
} else {
tmp = ((y / a) * (x * 0.5)) - ((t / a) * (z * 4.5));
}
return tmp;
}
def code(x, y, z, t, a): tmp = 0 if a < -2.090464557976709e+86: tmp = (0.5 * ((y * x) / a)) - (4.5 * (t / (a / z))) elif a < 2.144030707833976e+99: tmp = ((x * y) - (z * (9.0 * t))) / (a * 2.0) else: tmp = ((y / a) * (x * 0.5)) - ((t / a) * (z * 4.5)) return tmp
function code(x, y, z, t, a) tmp = 0.0 if (a < -2.090464557976709e+86) tmp = Float64(Float64(0.5 * Float64(Float64(y * x) / a)) - Float64(4.5 * Float64(t / Float64(a / z)))); elseif (a < 2.144030707833976e+99) tmp = Float64(Float64(Float64(x * y) - Float64(z * Float64(9.0 * t))) / Float64(a * 2.0)); else tmp = Float64(Float64(Float64(y / a) * Float64(x * 0.5)) - Float64(Float64(t / a) * Float64(z * 4.5))); end return tmp end
function tmp_2 = code(x, y, z, t, a) tmp = 0.0; if (a < -2.090464557976709e+86) tmp = (0.5 * ((y * x) / a)) - (4.5 * (t / (a / z))); elseif (a < 2.144030707833976e+99) tmp = ((x * y) - (z * (9.0 * t))) / (a * 2.0); else tmp = ((y / a) * (x * 0.5)) - ((t / a) * (z * 4.5)); end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := If[Less[a, -2.090464557976709e+86], N[(N[(0.5 * N[(N[(y * x), $MachinePrecision] / a), $MachinePrecision]), $MachinePrecision] - N[(4.5 * N[(t / N[(a / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[Less[a, 2.144030707833976e+99], N[(N[(N[(x * y), $MachinePrecision] - N[(z * N[(9.0 * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(a * 2.0), $MachinePrecision]), $MachinePrecision], N[(N[(N[(y / a), $MachinePrecision] * N[(x * 0.5), $MachinePrecision]), $MachinePrecision] - N[(N[(t / a), $MachinePrecision] * N[(z * 4.5), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;a < -2.090464557976709 \cdot 10^{+86}:\\
\;\;\;\;0.5 \cdot \frac{y \cdot x}{a} - 4.5 \cdot \frac{t}{\frac{a}{z}}\\
\mathbf{elif}\;a < 2.144030707833976 \cdot 10^{+99}:\\
\;\;\;\;\frac{x \cdot y - z \cdot \left(9 \cdot t\right)}{a \cdot 2}\\
\mathbf{else}:\\
\;\;\;\;\frac{y}{a} \cdot \left(x \cdot 0.5\right) - \frac{t}{a} \cdot \left(z \cdot 4.5\right)\\
\end{array}
\end{array}
herbie shell --seed 2024086
(FPCore (x y z t a)
:name "Diagrams.Solve.Polynomial:cubForm from diagrams-solve-0.1, I"
:precision binary64
:alt
(if (< a -2.090464557976709e+86) (- (* 0.5 (/ (* y x) a)) (* 4.5 (/ t (/ a z)))) (if (< a 2.144030707833976e+99) (/ (- (* x y) (* z (* 9.0 t))) (* a 2.0)) (- (* (/ y a) (* x 0.5)) (* (/ t a) (* z 4.5)))))
(/ (- (* x y) (* (* z 9.0) t)) (* a 2.0)))