
(FPCore (x y z) :precision binary64 (+ (- (- (* x y) (* y z)) (* y y)) (* y y)))
double code(double x, double y, double z) {
return (((x * y) - (y * z)) - (y * y)) + (y * y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (((x * y) - (y * z)) - (y * y)) + (y * y)
end function
public static double code(double x, double y, double z) {
return (((x * y) - (y * z)) - (y * y)) + (y * y);
}
def code(x, y, z): return (((x * y) - (y * z)) - (y * y)) + (y * y)
function code(x, y, z) return Float64(Float64(Float64(Float64(x * y) - Float64(y * z)) - Float64(y * y)) + Float64(y * y)) end
function tmp = code(x, y, z) tmp = (((x * y) - (y * z)) - (y * y)) + (y * y); end
code[x_, y_, z_] := N[(N[(N[(N[(x * y), $MachinePrecision] - N[(y * z), $MachinePrecision]), $MachinePrecision] - N[(y * y), $MachinePrecision]), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(x \cdot y - y \cdot z\right) - y \cdot y\right) + y \cdot y
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 3 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ (- (- (* x y) (* y z)) (* y y)) (* y y)))
double code(double x, double y, double z) {
return (((x * y) - (y * z)) - (y * y)) + (y * y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (((x * y) - (y * z)) - (y * y)) + (y * y)
end function
public static double code(double x, double y, double z) {
return (((x * y) - (y * z)) - (y * y)) + (y * y);
}
def code(x, y, z): return (((x * y) - (y * z)) - (y * y)) + (y * y)
function code(x, y, z) return Float64(Float64(Float64(Float64(x * y) - Float64(y * z)) - Float64(y * y)) + Float64(y * y)) end
function tmp = code(x, y, z) tmp = (((x * y) - (y * z)) - (y * y)) + (y * y); end
code[x_, y_, z_] := N[(N[(N[(N[(x * y), $MachinePrecision] - N[(y * z), $MachinePrecision]), $MachinePrecision] - N[(y * y), $MachinePrecision]), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(x \cdot y - y \cdot z\right) - y \cdot y\right) + y \cdot y
\end{array}
(FPCore (x y z) :precision binary64 (* y (- x z)))
double code(double x, double y, double z) {
return y * (x - z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = y * (x - z)
end function
public static double code(double x, double y, double z) {
return y * (x - z);
}
def code(x, y, z): return y * (x - z)
function code(x, y, z) return Float64(y * Float64(x - z)) end
function tmp = code(x, y, z) tmp = y * (x - z); end
code[x_, y_, z_] := N[(y * N[(x - z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
y \cdot \left(x - z\right)
\end{array}
Initial program 61.2%
associate-+l-75.8%
+-inverses97.7%
--rgt-identity97.7%
*-commutative97.7%
distribute-lft-out--100.0%
Simplified100.0%
(FPCore (x y z)
:precision binary64
(if (or (<= z -7e-28)
(and (not (<= z 1.15e-52)) (or (<= z 1.25e+60) (not (<= z 9.6e+92)))))
(* z (- y))
(* y x)))
double code(double x, double y, double z) {
double tmp;
if ((z <= -7e-28) || (!(z <= 1.15e-52) && ((z <= 1.25e+60) || !(z <= 9.6e+92)))) {
tmp = z * -y;
} else {
tmp = y * x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z <= (-7d-28)) .or. (.not. (z <= 1.15d-52)) .and. (z <= 1.25d+60) .or. (.not. (z <= 9.6d+92))) then
tmp = z * -y
else
tmp = y * x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z <= -7e-28) || (!(z <= 1.15e-52) && ((z <= 1.25e+60) || !(z <= 9.6e+92)))) {
tmp = z * -y;
} else {
tmp = y * x;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z <= -7e-28) or (not (z <= 1.15e-52) and ((z <= 1.25e+60) or not (z <= 9.6e+92))): tmp = z * -y else: tmp = y * x return tmp
function code(x, y, z) tmp = 0.0 if ((z <= -7e-28) || (!(z <= 1.15e-52) && ((z <= 1.25e+60) || !(z <= 9.6e+92)))) tmp = Float64(z * Float64(-y)); else tmp = Float64(y * x); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z <= -7e-28) || (~((z <= 1.15e-52)) && ((z <= 1.25e+60) || ~((z <= 9.6e+92))))) tmp = z * -y; else tmp = y * x; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[z, -7e-28], And[N[Not[LessEqual[z, 1.15e-52]], $MachinePrecision], Or[LessEqual[z, 1.25e+60], N[Not[LessEqual[z, 9.6e+92]], $MachinePrecision]]]], N[(z * (-y)), $MachinePrecision], N[(y * x), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -7 \cdot 10^{-28} \lor \neg \left(z \leq 1.15 \cdot 10^{-52}\right) \land \left(z \leq 1.25 \cdot 10^{+60} \lor \neg \left(z \leq 9.6 \cdot 10^{+92}\right)\right):\\
\;\;\;\;z \cdot \left(-y\right)\\
\mathbf{else}:\\
\;\;\;\;y \cdot x\\
\end{array}
\end{array}
if z < -6.9999999999999999e-28 or 1.14999999999999997e-52 < z < 1.24999999999999994e60 or 9.60000000000000018e92 < z Initial program 70.3%
associate-+l-78.2%
+-inverses95.8%
--rgt-identity95.8%
*-commutative95.8%
distribute-lft-out--100.0%
Simplified100.0%
Taylor expanded in x around 0 82.1%
associate-*r*82.1%
neg-mul-182.1%
*-commutative82.1%
Simplified82.1%
if -6.9999999999999999e-28 < z < 1.14999999999999997e-52 or 1.24999999999999994e60 < z < 9.60000000000000018e92Initial program 49.9%
associate-+l-72.8%
+-inverses100.0%
--rgt-identity100.0%
*-commutative100.0%
distribute-lft-out--100.0%
Simplified100.0%
Taylor expanded in x around inf 87.0%
*-commutative87.0%
Simplified87.0%
Final simplification84.3%
(FPCore (x y z) :precision binary64 (* y x))
double code(double x, double y, double z) {
return y * x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = y * x
end function
public static double code(double x, double y, double z) {
return y * x;
}
def code(x, y, z): return y * x
function code(x, y, z) return Float64(y * x) end
function tmp = code(x, y, z) tmp = y * x; end
code[x_, y_, z_] := N[(y * x), $MachinePrecision]
\begin{array}{l}
\\
y \cdot x
\end{array}
Initial program 61.2%
associate-+l-75.8%
+-inverses97.7%
--rgt-identity97.7%
*-commutative97.7%
distribute-lft-out--100.0%
Simplified100.0%
Taylor expanded in x around inf 51.0%
*-commutative51.0%
Simplified51.0%
(FPCore (x y z) :precision binary64 (* (- x z) y))
double code(double x, double y, double z) {
return (x - z) * y;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x - z) * y
end function
public static double code(double x, double y, double z) {
return (x - z) * y;
}
def code(x, y, z): return (x - z) * y
function code(x, y, z) return Float64(Float64(x - z) * y) end
function tmp = code(x, y, z) tmp = (x - z) * y; end
code[x_, y_, z_] := N[(N[(x - z), $MachinePrecision] * y), $MachinePrecision]
\begin{array}{l}
\\
\left(x - z\right) \cdot y
\end{array}
herbie shell --seed 2024086
(FPCore (x y z)
:name "Linear.Quaternion:$c/ from linear-1.19.1.3, B"
:precision binary64
:alt
(* (- x z) y)
(+ (- (- (* x y) (* y z)) (* y y)) (* y y)))