
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (* (floor h) dX.v))
(t_1 (* (floor w) dY.u))
(t_2 (* (floor w) dX.u))
(t_3 (+ (* t_2 t_2) (* t_0 t_0)))
(t_4 (* (floor h) dY.v))
(t_5 (+ (* t_1 t_1) (* t_4 t_4)))
(t_6 (/ 1.0 (sqrt (fmax t_3 t_5)))))
(if (>= t_3 t_5) (* t_6 t_2) (* t_6 t_1))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = floorf(h) * dX_46_v;
float t_1 = floorf(w) * dY_46_u;
float t_2 = floorf(w) * dX_46_u;
float t_3 = (t_2 * t_2) + (t_0 * t_0);
float t_4 = floorf(h) * dY_46_v;
float t_5 = (t_1 * t_1) + (t_4 * t_4);
float t_6 = 1.0f / sqrtf(fmaxf(t_3, t_5));
float tmp;
if (t_3 >= t_5) {
tmp = t_6 * t_2;
} else {
tmp = t_6 * t_1;
}
return tmp;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(h) * dX_46_v) t_1 = Float32(floor(w) * dY_46_u) t_2 = Float32(floor(w) * dX_46_u) t_3 = Float32(Float32(t_2 * t_2) + Float32(t_0 * t_0)) t_4 = Float32(floor(h) * dY_46_v) t_5 = Float32(Float32(t_1 * t_1) + Float32(t_4 * t_4)) t_6 = Float32(Float32(1.0) / sqrt(((t_3 != t_3) ? t_5 : ((t_5 != t_5) ? t_3 : max(t_3, t_5))))) tmp = Float32(0.0) if (t_3 >= t_5) tmp = Float32(t_6 * t_2); else tmp = Float32(t_6 * t_1); end return tmp end
function tmp_2 = code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = floor(h) * dX_46_v; t_1 = floor(w) * dY_46_u; t_2 = floor(w) * dX_46_u; t_3 = (t_2 * t_2) + (t_0 * t_0); t_4 = floor(h) * dY_46_v; t_5 = (t_1 * t_1) + (t_4 * t_4); t_6 = single(1.0) / sqrt(max(t_3, t_5)); tmp = single(0.0); if (t_3 >= t_5) tmp = t_6 * t_2; else tmp = t_6 * t_1; end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left\lfloorh\right\rfloor \cdot dX.v\\
t_1 := \left\lfloorw\right\rfloor \cdot dY.u\\
t_2 := \left\lfloorw\right\rfloor \cdot dX.u\\
t_3 := t\_2 \cdot t\_2 + t\_0 \cdot t\_0\\
t_4 := \left\lfloorh\right\rfloor \cdot dY.v\\
t_5 := t\_1 \cdot t\_1 + t\_4 \cdot t\_4\\
t_6 := \frac{1}{\sqrt{\mathsf{max}\left(t\_3, t\_5\right)}}\\
\mathbf{if}\;t\_3 \geq t\_5:\\
\;\;\;\;t\_6 \cdot t\_2\\
\mathbf{else}:\\
\;\;\;\;t\_6 \cdot t\_1\\
\end{array}
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 5 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (* (floor h) dX.v))
(t_1 (* (floor w) dY.u))
(t_2 (* (floor w) dX.u))
(t_3 (+ (* t_2 t_2) (* t_0 t_0)))
(t_4 (* (floor h) dY.v))
(t_5 (+ (* t_1 t_1) (* t_4 t_4)))
(t_6 (/ 1.0 (sqrt (fmax t_3 t_5)))))
(if (>= t_3 t_5) (* t_6 t_2) (* t_6 t_1))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = floorf(h) * dX_46_v;
float t_1 = floorf(w) * dY_46_u;
float t_2 = floorf(w) * dX_46_u;
float t_3 = (t_2 * t_2) + (t_0 * t_0);
float t_4 = floorf(h) * dY_46_v;
float t_5 = (t_1 * t_1) + (t_4 * t_4);
float t_6 = 1.0f / sqrtf(fmaxf(t_3, t_5));
float tmp;
if (t_3 >= t_5) {
tmp = t_6 * t_2;
} else {
tmp = t_6 * t_1;
}
return tmp;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(h) * dX_46_v) t_1 = Float32(floor(w) * dY_46_u) t_2 = Float32(floor(w) * dX_46_u) t_3 = Float32(Float32(t_2 * t_2) + Float32(t_0 * t_0)) t_4 = Float32(floor(h) * dY_46_v) t_5 = Float32(Float32(t_1 * t_1) + Float32(t_4 * t_4)) t_6 = Float32(Float32(1.0) / sqrt(((t_3 != t_3) ? t_5 : ((t_5 != t_5) ? t_3 : max(t_3, t_5))))) tmp = Float32(0.0) if (t_3 >= t_5) tmp = Float32(t_6 * t_2); else tmp = Float32(t_6 * t_1); end return tmp end
function tmp_2 = code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = floor(h) * dX_46_v; t_1 = floor(w) * dY_46_u; t_2 = floor(w) * dX_46_u; t_3 = (t_2 * t_2) + (t_0 * t_0); t_4 = floor(h) * dY_46_v; t_5 = (t_1 * t_1) + (t_4 * t_4); t_6 = single(1.0) / sqrt(max(t_3, t_5)); tmp = single(0.0); if (t_3 >= t_5) tmp = t_6 * t_2; else tmp = t_6 * t_1; end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left\lfloorh\right\rfloor \cdot dX.v\\
t_1 := \left\lfloorw\right\rfloor \cdot dY.u\\
t_2 := \left\lfloorw\right\rfloor \cdot dX.u\\
t_3 := t\_2 \cdot t\_2 + t\_0 \cdot t\_0\\
t_4 := \left\lfloorh\right\rfloor \cdot dY.v\\
t_5 := t\_1 \cdot t\_1 + t\_4 \cdot t\_4\\
t_6 := \frac{1}{\sqrt{\mathsf{max}\left(t\_3, t\_5\right)}}\\
\mathbf{if}\;t\_3 \geq t\_5:\\
\;\;\;\;t\_6 \cdot t\_2\\
\mathbf{else}:\\
\;\;\;\;t\_6 \cdot t\_1\\
\end{array}
\end{array}
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (* (floor w) dY.u))
(t_1 (pow (hypot t_0 (* (floor h) dY.v)) 2.0))
(t_2 (* dX.v (floor h)))
(t_3 (* dX.u (floor w)))
(t_4 (fmax (pow (hypot t_3 t_2) 2.0) t_1)))
(if (>= (pow (hypot t_2 t_3) 2.0) t_1)
(/ t_3 (pow t_4 0.5))
(pow (cbrt (/ t_0 (sqrt t_4))) 3.0))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = floorf(w) * dY_46_u;
float t_1 = powf(hypotf(t_0, (floorf(h) * dY_46_v)), 2.0f);
float t_2 = dX_46_v * floorf(h);
float t_3 = dX_46_u * floorf(w);
float t_4 = fmaxf(powf(hypotf(t_3, t_2), 2.0f), t_1);
float tmp;
if (powf(hypotf(t_2, t_3), 2.0f) >= t_1) {
tmp = t_3 / powf(t_4, 0.5f);
} else {
tmp = powf(cbrtf((t_0 / sqrtf(t_4))), 3.0f);
}
return tmp;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(w) * dY_46_u) t_1 = hypot(t_0, Float32(floor(h) * dY_46_v)) ^ Float32(2.0) t_2 = Float32(dX_46_v * floor(h)) t_3 = Float32(dX_46_u * floor(w)) t_4 = ((hypot(t_3, t_2) ^ Float32(2.0)) != (hypot(t_3, t_2) ^ Float32(2.0))) ? t_1 : ((t_1 != t_1) ? (hypot(t_3, t_2) ^ Float32(2.0)) : max((hypot(t_3, t_2) ^ Float32(2.0)), t_1)) tmp = Float32(0.0) if ((hypot(t_2, t_3) ^ Float32(2.0)) >= t_1) tmp = Float32(t_3 / (t_4 ^ Float32(0.5))); else tmp = cbrt(Float32(t_0 / sqrt(t_4))) ^ Float32(3.0); end return tmp end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left\lfloorw\right\rfloor \cdot dY.u\\
t_1 := {\left(\mathsf{hypot}\left(t\_0, \left\lfloorh\right\rfloor \cdot dY.v\right)\right)}^{2}\\
t_2 := dX.v \cdot \left\lfloorh\right\rfloor\\
t_3 := dX.u \cdot \left\lfloorw\right\rfloor\\
t_4 := \mathsf{max}\left({\left(\mathsf{hypot}\left(t\_3, t\_2\right)\right)}^{2}, t\_1\right)\\
\mathbf{if}\;{\left(\mathsf{hypot}\left(t\_2, t\_3\right)\right)}^{2} \geq t\_1:\\
\;\;\;\;\frac{t\_3}{{t\_4}^{0.5}}\\
\mathbf{else}:\\
\;\;\;\;{\left(\sqrt[3]{\frac{t\_0}{\sqrt{t\_4}}}\right)}^{3}\\
\end{array}
\end{array}
Initial program 76.3%
Simplified76.5%
Applied egg-rr76.5%
Applied egg-rr76.5%
Taylor expanded in w around 0 76.5%
Simplified76.5%
Final simplification76.5%
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (* (floor w) dY.u))
(t_1 (* (floor h) dY.v))
(t_2 (* dX.u (floor w)))
(t_3 (* dX.v (floor h)))
(t_4 (pow (hypot t_2 t_3) 2.0)))
(if (>= t_4 (pow (hypot t_0 t_1) 2.0))
(*
t_2
(/
1.0
(sqrt (fmax (+ (* t_2 t_2) (* t_3 t_3)) (+ (* t_0 t_0) (* t_1 t_1))))))
(* t_0 (/ 1.0 (pow (fmax t_4 (pow (hypot t_1 t_0) 2.0)) 0.5))))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = floorf(w) * dY_46_u;
float t_1 = floorf(h) * dY_46_v;
float t_2 = dX_46_u * floorf(w);
float t_3 = dX_46_v * floorf(h);
float t_4 = powf(hypotf(t_2, t_3), 2.0f);
float tmp;
if (t_4 >= powf(hypotf(t_0, t_1), 2.0f)) {
tmp = t_2 * (1.0f / sqrtf(fmaxf(((t_2 * t_2) + (t_3 * t_3)), ((t_0 * t_0) + (t_1 * t_1)))));
} else {
tmp = t_0 * (1.0f / powf(fmaxf(t_4, powf(hypotf(t_1, t_0), 2.0f)), 0.5f));
}
return tmp;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(w) * dY_46_u) t_1 = Float32(floor(h) * dY_46_v) t_2 = Float32(dX_46_u * floor(w)) t_3 = Float32(dX_46_v * floor(h)) t_4 = hypot(t_2, t_3) ^ Float32(2.0) tmp = Float32(0.0) if (t_4 >= (hypot(t_0, t_1) ^ Float32(2.0))) tmp = Float32(t_2 * Float32(Float32(1.0) / sqrt(((Float32(Float32(t_2 * t_2) + Float32(t_3 * t_3)) != Float32(Float32(t_2 * t_2) + Float32(t_3 * t_3))) ? Float32(Float32(t_0 * t_0) + Float32(t_1 * t_1)) : ((Float32(Float32(t_0 * t_0) + Float32(t_1 * t_1)) != Float32(Float32(t_0 * t_0) + Float32(t_1 * t_1))) ? Float32(Float32(t_2 * t_2) + Float32(t_3 * t_3)) : max(Float32(Float32(t_2 * t_2) + Float32(t_3 * t_3)), Float32(Float32(t_0 * t_0) + Float32(t_1 * t_1)))))))); else tmp = Float32(t_0 * Float32(Float32(1.0) / (((t_4 != t_4) ? (hypot(t_1, t_0) ^ Float32(2.0)) : (((hypot(t_1, t_0) ^ Float32(2.0)) != (hypot(t_1, t_0) ^ Float32(2.0))) ? t_4 : max(t_4, (hypot(t_1, t_0) ^ Float32(2.0))))) ^ Float32(0.5)))); end return tmp end
function tmp_2 = code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = floor(w) * dY_46_u; t_1 = floor(h) * dY_46_v; t_2 = dX_46_u * floor(w); t_3 = dX_46_v * floor(h); t_4 = hypot(t_2, t_3) ^ single(2.0); tmp = single(0.0); if (t_4 >= (hypot(t_0, t_1) ^ single(2.0))) tmp = t_2 * (single(1.0) / sqrt(max(((t_2 * t_2) + (t_3 * t_3)), ((t_0 * t_0) + (t_1 * t_1))))); else tmp = t_0 * (single(1.0) / (max(t_4, (hypot(t_1, t_0) ^ single(2.0))) ^ single(0.5))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left\lfloorw\right\rfloor \cdot dY.u\\
t_1 := \left\lfloorh\right\rfloor \cdot dY.v\\
t_2 := dX.u \cdot \left\lfloorw\right\rfloor\\
t_3 := dX.v \cdot \left\lfloorh\right\rfloor\\
t_4 := {\left(\mathsf{hypot}\left(t\_2, t\_3\right)\right)}^{2}\\
\mathbf{if}\;t\_4 \geq {\left(\mathsf{hypot}\left(t\_0, t\_1\right)\right)}^{2}:\\
\;\;\;\;t\_2 \cdot \frac{1}{\sqrt{\mathsf{max}\left(t\_2 \cdot t\_2 + t\_3 \cdot t\_3, t\_0 \cdot t\_0 + t\_1 \cdot t\_1\right)}}\\
\mathbf{else}:\\
\;\;\;\;t\_0 \cdot \frac{1}{{\left(\mathsf{max}\left(t\_4, {\left(\mathsf{hypot}\left(t\_1, t\_0\right)\right)}^{2}\right)\right)}^{0.5}}\\
\end{array}
\end{array}
Initial program 76.3%
pow276.3%
pow-to-exp62.0%
Applied egg-rr62.0%
exp-to-pow76.3%
pow276.3%
swap-sqr76.3%
associate-*r*76.2%
pow276.2%
Applied egg-rr76.2%
Taylor expanded in w around 0 76.2%
Simplified76.2%
Applied egg-rr76.3%
Final simplification76.3%
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (* (floor w) dY.u))
(t_1 (* (floor h) dY.v))
(t_2 (pow (hypot t_0 t_1) 2.0))
(t_3 (* dX.u (floor w)))
(t_4 (* dX.v (floor h)))
(t_5 (pow (hypot t_3 t_4) 2.0)))
(if (>= t_5 t_2)
(* t_3 (/ 1.0 (pow (fmax t_5 t_2) 0.5)))
(*
t_0
(/
1.0
(sqrt
(fmax
(+ (* t_3 t_3) (* t_4 t_4))
(+ (* t_1 t_1) (* dY.u (* dY.u (pow (floor w) 2.0)))))))))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = floorf(w) * dY_46_u;
float t_1 = floorf(h) * dY_46_v;
float t_2 = powf(hypotf(t_0, t_1), 2.0f);
float t_3 = dX_46_u * floorf(w);
float t_4 = dX_46_v * floorf(h);
float t_5 = powf(hypotf(t_3, t_4), 2.0f);
float tmp;
if (t_5 >= t_2) {
tmp = t_3 * (1.0f / powf(fmaxf(t_5, t_2), 0.5f));
} else {
tmp = t_0 * (1.0f / sqrtf(fmaxf(((t_3 * t_3) + (t_4 * t_4)), ((t_1 * t_1) + (dY_46_u * (dY_46_u * powf(floorf(w), 2.0f)))))));
}
return tmp;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(w) * dY_46_u) t_1 = Float32(floor(h) * dY_46_v) t_2 = hypot(t_0, t_1) ^ Float32(2.0) t_3 = Float32(dX_46_u * floor(w)) t_4 = Float32(dX_46_v * floor(h)) t_5 = hypot(t_3, t_4) ^ Float32(2.0) tmp = Float32(0.0) if (t_5 >= t_2) tmp = Float32(t_3 * Float32(Float32(1.0) / (((t_5 != t_5) ? t_2 : ((t_2 != t_2) ? t_5 : max(t_5, t_2))) ^ Float32(0.5)))); else tmp = Float32(t_0 * Float32(Float32(1.0) / sqrt(((Float32(Float32(t_3 * t_3) + Float32(t_4 * t_4)) != Float32(Float32(t_3 * t_3) + Float32(t_4 * t_4))) ? Float32(Float32(t_1 * t_1) + Float32(dY_46_u * Float32(dY_46_u * (floor(w) ^ Float32(2.0))))) : ((Float32(Float32(t_1 * t_1) + Float32(dY_46_u * Float32(dY_46_u * (floor(w) ^ Float32(2.0))))) != Float32(Float32(t_1 * t_1) + Float32(dY_46_u * Float32(dY_46_u * (floor(w) ^ Float32(2.0)))))) ? Float32(Float32(t_3 * t_3) + Float32(t_4 * t_4)) : max(Float32(Float32(t_3 * t_3) + Float32(t_4 * t_4)), Float32(Float32(t_1 * t_1) + Float32(dY_46_u * Float32(dY_46_u * (floor(w) ^ Float32(2.0))))))))))); end return tmp end
function tmp_2 = code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = floor(w) * dY_46_u; t_1 = floor(h) * dY_46_v; t_2 = hypot(t_0, t_1) ^ single(2.0); t_3 = dX_46_u * floor(w); t_4 = dX_46_v * floor(h); t_5 = hypot(t_3, t_4) ^ single(2.0); tmp = single(0.0); if (t_5 >= t_2) tmp = t_3 * (single(1.0) / (max(t_5, t_2) ^ single(0.5))); else tmp = t_0 * (single(1.0) / sqrt(max(((t_3 * t_3) + (t_4 * t_4)), ((t_1 * t_1) + (dY_46_u * (dY_46_u * (floor(w) ^ single(2.0)))))))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left\lfloorw\right\rfloor \cdot dY.u\\
t_1 := \left\lfloorh\right\rfloor \cdot dY.v\\
t_2 := {\left(\mathsf{hypot}\left(t\_0, t\_1\right)\right)}^{2}\\
t_3 := dX.u \cdot \left\lfloorw\right\rfloor\\
t_4 := dX.v \cdot \left\lfloorh\right\rfloor\\
t_5 := {\left(\mathsf{hypot}\left(t\_3, t\_4\right)\right)}^{2}\\
\mathbf{if}\;t\_5 \geq t\_2:\\
\;\;\;\;t\_3 \cdot \frac{1}{{\left(\mathsf{max}\left(t\_5, t\_2\right)\right)}^{0.5}}\\
\mathbf{else}:\\
\;\;\;\;t\_0 \cdot \frac{1}{\sqrt{\mathsf{max}\left(t\_3 \cdot t\_3 + t\_4 \cdot t\_4, t\_1 \cdot t\_1 + dY.u \cdot \left(dY.u \cdot {\left(\left\lfloorw\right\rfloor\right)}^{2}\right)\right)}}\\
\end{array}
\end{array}
Initial program 76.3%
pow276.3%
pow-to-exp62.0%
Applied egg-rr62.0%
exp-to-pow76.3%
pow276.3%
swap-sqr76.3%
associate-*r*76.2%
pow276.2%
Applied egg-rr76.2%
Taylor expanded in w around 0 76.2%
Simplified76.2%
add-sqr-sqrt76.2%
hypot-undefine76.2%
hypot-undefine76.2%
unpow276.2%
fma-define76.2%
add-sqr-sqrt76.2%
Applied egg-rr76.2%
Final simplification76.2%
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (* dX.v (floor h)))
(t_1 (* (floor w) dY.u))
(t_2 (pow (hypot t_1 (* (floor h) dY.v)) 2.0))
(t_3 (* dX.u (floor w)))
(t_4 (fmax (pow (hypot t_3 t_0) 2.0) t_2))
(t_5 (pow (cbrt (/ t_1 (sqrt t_4))) 3.0))
(t_6 (/ t_3 (pow t_4 0.5))))
(if (<= dX.v 260.0)
(if (>= (pow t_3 2.0) t_2) t_6 t_5)
(if (>= (pow t_0 2.0) t_2) t_6 t_5))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = dX_46_v * floorf(h);
float t_1 = floorf(w) * dY_46_u;
float t_2 = powf(hypotf(t_1, (floorf(h) * dY_46_v)), 2.0f);
float t_3 = dX_46_u * floorf(w);
float t_4 = fmaxf(powf(hypotf(t_3, t_0), 2.0f), t_2);
float t_5 = powf(cbrtf((t_1 / sqrtf(t_4))), 3.0f);
float t_6 = t_3 / powf(t_4, 0.5f);
float tmp_1;
if (dX_46_v <= 260.0f) {
float tmp_2;
if (powf(t_3, 2.0f) >= t_2) {
tmp_2 = t_6;
} else {
tmp_2 = t_5;
}
tmp_1 = tmp_2;
} else if (powf(t_0, 2.0f) >= t_2) {
tmp_1 = t_6;
} else {
tmp_1 = t_5;
}
return tmp_1;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(dX_46_v * floor(h)) t_1 = Float32(floor(w) * dY_46_u) t_2 = hypot(t_1, Float32(floor(h) * dY_46_v)) ^ Float32(2.0) t_3 = Float32(dX_46_u * floor(w)) t_4 = ((hypot(t_3, t_0) ^ Float32(2.0)) != (hypot(t_3, t_0) ^ Float32(2.0))) ? t_2 : ((t_2 != t_2) ? (hypot(t_3, t_0) ^ Float32(2.0)) : max((hypot(t_3, t_0) ^ Float32(2.0)), t_2)) t_5 = cbrt(Float32(t_1 / sqrt(t_4))) ^ Float32(3.0) t_6 = Float32(t_3 / (t_4 ^ Float32(0.5))) tmp_1 = Float32(0.0) if (dX_46_v <= Float32(260.0)) tmp_2 = Float32(0.0) if ((t_3 ^ Float32(2.0)) >= t_2) tmp_2 = t_6; else tmp_2 = t_5; end tmp_1 = tmp_2; elseif ((t_0 ^ Float32(2.0)) >= t_2) tmp_1 = t_6; else tmp_1 = t_5; end return tmp_1 end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := dX.v \cdot \left\lfloorh\right\rfloor\\
t_1 := \left\lfloorw\right\rfloor \cdot dY.u\\
t_2 := {\left(\mathsf{hypot}\left(t\_1, \left\lfloorh\right\rfloor \cdot dY.v\right)\right)}^{2}\\
t_3 := dX.u \cdot \left\lfloorw\right\rfloor\\
t_4 := \mathsf{max}\left({\left(\mathsf{hypot}\left(t\_3, t\_0\right)\right)}^{2}, t\_2\right)\\
t_5 := {\left(\sqrt[3]{\frac{t\_1}{\sqrt{t\_4}}}\right)}^{3}\\
t_6 := \frac{t\_3}{{t\_4}^{0.5}}\\
\mathbf{if}\;dX.v \leq 260:\\
\;\;\;\;\begin{array}{l}
\mathbf{if}\;{t\_3}^{2} \geq t\_2:\\
\;\;\;\;t\_6\\
\mathbf{else}:\\
\;\;\;\;t\_5\\
\end{array}\\
\mathbf{elif}\;{t\_0}^{2} \geq t\_2:\\
\;\;\;\;t\_6\\
\mathbf{else}:\\
\;\;\;\;t\_5\\
\end{array}
\end{array}
if dX.v < 260Initial program 77.5%
Simplified77.6%
Applied egg-rr77.6%
Applied egg-rr77.6%
Taylor expanded in w around 0 77.6%
Simplified77.6%
Taylor expanded in dX.v around 0 70.0%
unpow270.0%
unpow270.0%
swap-sqr70.0%
unpow270.0%
Simplified70.0%
if 260 < dX.v Initial program 71.6%
Simplified71.9%
Applied egg-rr71.8%
Applied egg-rr71.8%
Taylor expanded in w around 0 71.8%
Simplified71.8%
Taylor expanded in dX.v around inf 69.9%
unpow269.9%
unpow269.9%
swap-sqr69.9%
unpow269.9%
Simplified69.9%
Final simplification69.9%
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (* (floor w) dY.u))
(t_1 (* dX.u (floor w)))
(t_2 (pow (hypot t_0 (* (floor h) dY.v)) 2.0))
(t_3 (fmax (pow (hypot t_1 (* dX.v (floor h))) 2.0) t_2)))
(if (>= (pow t_1 2.0) t_2)
(/ t_1 (pow t_3 0.5))
(pow (cbrt (/ t_0 (sqrt t_3))) 3.0))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = floorf(w) * dY_46_u;
float t_1 = dX_46_u * floorf(w);
float t_2 = powf(hypotf(t_0, (floorf(h) * dY_46_v)), 2.0f);
float t_3 = fmaxf(powf(hypotf(t_1, (dX_46_v * floorf(h))), 2.0f), t_2);
float tmp;
if (powf(t_1, 2.0f) >= t_2) {
tmp = t_1 / powf(t_3, 0.5f);
} else {
tmp = powf(cbrtf((t_0 / sqrtf(t_3))), 3.0f);
}
return tmp;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(w) * dY_46_u) t_1 = Float32(dX_46_u * floor(w)) t_2 = hypot(t_0, Float32(floor(h) * dY_46_v)) ^ Float32(2.0) t_3 = ((hypot(t_1, Float32(dX_46_v * floor(h))) ^ Float32(2.0)) != (hypot(t_1, Float32(dX_46_v * floor(h))) ^ Float32(2.0))) ? t_2 : ((t_2 != t_2) ? (hypot(t_1, Float32(dX_46_v * floor(h))) ^ Float32(2.0)) : max((hypot(t_1, Float32(dX_46_v * floor(h))) ^ Float32(2.0)), t_2)) tmp = Float32(0.0) if ((t_1 ^ Float32(2.0)) >= t_2) tmp = Float32(t_1 / (t_3 ^ Float32(0.5))); else tmp = cbrt(Float32(t_0 / sqrt(t_3))) ^ Float32(3.0); end return tmp end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left\lfloorw\right\rfloor \cdot dY.u\\
t_1 := dX.u \cdot \left\lfloorw\right\rfloor\\
t_2 := {\left(\mathsf{hypot}\left(t\_0, \left\lfloorh\right\rfloor \cdot dY.v\right)\right)}^{2}\\
t_3 := \mathsf{max}\left({\left(\mathsf{hypot}\left(t\_1, dX.v \cdot \left\lfloorh\right\rfloor\right)\right)}^{2}, t\_2\right)\\
\mathbf{if}\;{t\_1}^{2} \geq t\_2:\\
\;\;\;\;\frac{t\_1}{{t\_3}^{0.5}}\\
\mathbf{else}:\\
\;\;\;\;{\left(\sqrt[3]{\frac{t\_0}{\sqrt{t\_3}}}\right)}^{3}\\
\end{array}
\end{array}
Initial program 76.3%
Simplified76.5%
Applied egg-rr76.5%
Applied egg-rr76.5%
Taylor expanded in w around 0 76.5%
Simplified76.5%
Taylor expanded in dX.v around 0 66.5%
unpow266.5%
unpow266.5%
swap-sqr66.5%
unpow266.5%
Simplified66.5%
Final simplification66.5%
herbie shell --seed 2024086
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:name "Anisotropic x16 LOD (line direction, u)"
:precision binary32
:pre (and (and (and (and (and (and (and (<= 1.0 w) (<= w 16384.0)) (and (<= 1.0 h) (<= h 16384.0))) (and (<= 1e-20 (fabs dX.u)) (<= (fabs dX.u) 1e+20))) (and (<= 1e-20 (fabs dX.v)) (<= (fabs dX.v) 1e+20))) (and (<= 1e-20 (fabs dY.u)) (<= (fabs dY.u) 1e+20))) (and (<= 1e-20 (fabs dY.v)) (<= (fabs dY.v) 1e+20))) (== maxAniso 16.0))
(if (>= (+ (* (* (floor w) dX.u) (* (floor w) dX.u)) (* (* (floor h) dX.v) (* (floor h) dX.v))) (+ (* (* (floor w) dY.u) (* (floor w) dY.u)) (* (* (floor h) dY.v) (* (floor h) dY.v)))) (* (/ 1.0 (sqrt (fmax (+ (* (* (floor w) dX.u) (* (floor w) dX.u)) (* (* (floor h) dX.v) (* (floor h) dX.v))) (+ (* (* (floor w) dY.u) (* (floor w) dY.u)) (* (* (floor h) dY.v) (* (floor h) dY.v)))))) (* (floor w) dX.u)) (* (/ 1.0 (sqrt (fmax (+ (* (* (floor w) dX.u) (* (floor w) dX.u)) (* (* (floor h) dX.v) (* (floor h) dX.v))) (+ (* (* (floor w) dY.u) (* (floor w) dY.u)) (* (* (floor h) dY.v) (* (floor h) dY.v)))))) (* (floor w) dY.u))))