
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (- (log (- 1.0 u1)))) (cos (* (* 2.0 PI) u2))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf(-logf((1.0f - u1))) * cosf(((2.0f * ((float) M_PI)) * u2));
}
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(-log(Float32(Float32(1.0) - u1)))) * cos(Float32(Float32(Float32(2.0) * Float32(pi)) * u2))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt(-log((single(1.0) - u1))) * cos(((single(2.0) * single(pi)) * u2)); end
\begin{array}{l}
\\
\sqrt{-\log \left(1 - u1\right)} \cdot \cos \left(\left(2 \cdot \pi\right) \cdot u2\right)
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 12 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (- (log (- 1.0 u1)))) (cos (* (* 2.0 PI) u2))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf(-logf((1.0f - u1))) * cosf(((2.0f * ((float) M_PI)) * u2));
}
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(-log(Float32(Float32(1.0) - u1)))) * cos(Float32(Float32(Float32(2.0) * Float32(pi)) * u2))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt(-log((single(1.0) - u1))) * cos(((single(2.0) * single(pi)) * u2)); end
\begin{array}{l}
\\
\sqrt{-\log \left(1 - u1\right)} \cdot \cos \left(\left(2 \cdot \pi\right) \cdot u2\right)
\end{array}
(FPCore (cosTheta_i u1 u2) :precision binary32 (let* ((t_0 (sqrt (* PI 2.0)))) (* (cos (* t_0 (* t_0 u2))) (sqrt (- (log1p (- u1)))))))
float code(float cosTheta_i, float u1, float u2) {
float t_0 = sqrtf((((float) M_PI) * 2.0f));
return cosf((t_0 * (t_0 * u2))) * sqrtf(-log1pf(-u1));
}
function code(cosTheta_i, u1, u2) t_0 = sqrt(Float32(Float32(pi) * Float32(2.0))) return Float32(cos(Float32(t_0 * Float32(t_0 * u2))) * sqrt(Float32(-log1p(Float32(-u1))))) end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \sqrt{\pi \cdot 2}\\
\cos \left(t\_0 \cdot \left(t\_0 \cdot u2\right)\right) \cdot \sqrt{-\mathsf{log1p}\left(-u1\right)}
\end{array}
\end{array}
Initial program 57.9%
sub-neg57.9%
log1p-define99.0%
Simplified99.0%
add-cbrt-cube99.0%
add-cbrt-cube99.0%
cbrt-unprod99.0%
pow399.0%
pow399.1%
Applied egg-rr99.1%
pow-prod-down99.0%
associate-*r*99.0%
rem-cbrt-cube99.0%
associate-*r*99.0%
add-sqr-sqrt99.0%
associate-*l*99.1%
*-commutative99.1%
*-commutative99.1%
Applied egg-rr99.1%
Final simplification99.1%
(FPCore (cosTheta_i u1 u2)
:precision binary32
(let* ((t_0 (cos (* (* PI 2.0) u2))))
(if (<= t_0 0.9999997615814209)
(* t_0 (sqrt (* u1 (- 1.0 (* u1 -0.5)))))
(sqrt (- (log1p (- u1)))))))
float code(float cosTheta_i, float u1, float u2) {
float t_0 = cosf(((((float) M_PI) * 2.0f) * u2));
float tmp;
if (t_0 <= 0.9999997615814209f) {
tmp = t_0 * sqrtf((u1 * (1.0f - (u1 * -0.5f))));
} else {
tmp = sqrtf(-log1pf(-u1));
}
return tmp;
}
function code(cosTheta_i, u1, u2) t_0 = cos(Float32(Float32(Float32(pi) * Float32(2.0)) * u2)) tmp = Float32(0.0) if (t_0 <= Float32(0.9999997615814209)) tmp = Float32(t_0 * sqrt(Float32(u1 * Float32(Float32(1.0) - Float32(u1 * Float32(-0.5)))))); else tmp = sqrt(Float32(-log1p(Float32(-u1)))); end return tmp end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \cos \left(\left(\pi \cdot 2\right) \cdot u2\right)\\
\mathbf{if}\;t\_0 \leq 0.9999997615814209:\\
\;\;\;\;t\_0 \cdot \sqrt{u1 \cdot \left(1 - u1 \cdot -0.5\right)}\\
\mathbf{else}:\\
\;\;\;\;\sqrt{-\mathsf{log1p}\left(-u1\right)}\\
\end{array}
\end{array}
if (cos.f32 (*.f32 (*.f32 #s(literal 2 binary32) (PI.f32)) u2)) < 0.999999762Initial program 61.2%
Taylor expanded in u1 around 0 86.5%
if 0.999999762 < (cos.f32 (*.f32 (*.f32 #s(literal 2 binary32) (PI.f32)) u2)) Initial program 55.5%
sub-neg55.5%
log1p-define99.5%
Simplified99.5%
Taylor expanded in u2 around 0 99.4%
Final simplification94.1%
(FPCore (cosTheta_i u1 u2)
:precision binary32
(let* ((t_0 (cos (* (* PI 2.0) u2))))
(if (<= t_0 0.9999549984931946)
(* t_0 (sqrt u1))
(sqrt (- (log1p (- u1)))))))
float code(float cosTheta_i, float u1, float u2) {
float t_0 = cosf(((((float) M_PI) * 2.0f) * u2));
float tmp;
if (t_0 <= 0.9999549984931946f) {
tmp = t_0 * sqrtf(u1);
} else {
tmp = sqrtf(-log1pf(-u1));
}
return tmp;
}
function code(cosTheta_i, u1, u2) t_0 = cos(Float32(Float32(Float32(pi) * Float32(2.0)) * u2)) tmp = Float32(0.0) if (t_0 <= Float32(0.9999549984931946)) tmp = Float32(t_0 * sqrt(u1)); else tmp = sqrt(Float32(-log1p(Float32(-u1)))); end return tmp end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \cos \left(\left(\pi \cdot 2\right) \cdot u2\right)\\
\mathbf{if}\;t\_0 \leq 0.9999549984931946:\\
\;\;\;\;t\_0 \cdot \sqrt{u1}\\
\mathbf{else}:\\
\;\;\;\;\sqrt{-\mathsf{log1p}\left(-u1\right)}\\
\end{array}
\end{array}
if (cos.f32 (*.f32 (*.f32 #s(literal 2 binary32) (PI.f32)) u2)) < 0.999954998Initial program 62.7%
add-exp-log53.1%
add-sqr-sqrt53.1%
sqrt-unprod53.1%
sqr-neg53.1%
sqrt-unprod1.0%
add-sqr-sqrt1.0%
sub-neg1.0%
log1p-undefine-0.0%
add-sqr-sqrt-0.0%
sqrt-unprod59.7%
sqr-neg59.7%
sqrt-unprod59.7%
add-sqr-sqrt59.7%
associate-*l*59.7%
Applied egg-rr59.7%
Taylor expanded in u1 around 0 74.8%
*-commutative74.8%
associate-*r*74.8%
Simplified74.8%
if 0.999954998 < (cos.f32 (*.f32 (*.f32 #s(literal 2 binary32) (PI.f32)) u2)) Initial program 56.0%
sub-neg56.0%
log1p-define99.4%
Simplified99.4%
Taylor expanded in u2 around 0 96.5%
Final simplification90.6%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (cos (* (* PI 2.0) u2)) (sqrt (- (log1p (- u1))))))
float code(float cosTheta_i, float u1, float u2) {
return cosf(((((float) M_PI) * 2.0f) * u2)) * sqrtf(-log1pf(-u1));
}
function code(cosTheta_i, u1, u2) return Float32(cos(Float32(Float32(Float32(pi) * Float32(2.0)) * u2)) * sqrt(Float32(-log1p(Float32(-u1))))) end
\begin{array}{l}
\\
\cos \left(\left(\pi \cdot 2\right) \cdot u2\right) \cdot \sqrt{-\mathsf{log1p}\left(-u1\right)}
\end{array}
Initial program 57.9%
sub-neg57.9%
log1p-define99.0%
Simplified99.0%
Final simplification99.0%
(FPCore (cosTheta_i u1 u2)
:precision binary32
(let* ((t_0 (* (* PI 2.0) u2)))
(if (<= t_0 0.0002500000118743628)
(sqrt (- (log1p (- u1))))
(*
(cos t_0)
(sqrt (* u1 (+ 1.0 (* u1 (- 0.5 (* u1 -0.3333333333333333))))))))))
float code(float cosTheta_i, float u1, float u2) {
float t_0 = (((float) M_PI) * 2.0f) * u2;
float tmp;
if (t_0 <= 0.0002500000118743628f) {
tmp = sqrtf(-log1pf(-u1));
} else {
tmp = cosf(t_0) * sqrtf((u1 * (1.0f + (u1 * (0.5f - (u1 * -0.3333333333333333f))))));
}
return tmp;
}
function code(cosTheta_i, u1, u2) t_0 = Float32(Float32(Float32(pi) * Float32(2.0)) * u2) tmp = Float32(0.0) if (t_0 <= Float32(0.0002500000118743628)) tmp = sqrt(Float32(-log1p(Float32(-u1)))); else tmp = Float32(cos(t_0) * sqrt(Float32(u1 * Float32(Float32(1.0) + Float32(u1 * Float32(Float32(0.5) - Float32(u1 * Float32(-0.3333333333333333)))))))); end return tmp end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left(\pi \cdot 2\right) \cdot u2\\
\mathbf{if}\;t\_0 \leq 0.0002500000118743628:\\
\;\;\;\;\sqrt{-\mathsf{log1p}\left(-u1\right)}\\
\mathbf{else}:\\
\;\;\;\;\cos t\_0 \cdot \sqrt{u1 \cdot \left(1 + u1 \cdot \left(0.5 - u1 \cdot -0.3333333333333333\right)\right)}\\
\end{array}
\end{array}
if (*.f32 (*.f32 #s(literal 2 binary32) (PI.f32)) u2) < 2.50000012e-4Initial program 56.3%
sub-neg56.3%
log1p-define99.6%
Simplified99.6%
Taylor expanded in u2 around 0 99.6%
if 2.50000012e-4 < (*.f32 (*.f32 #s(literal 2 binary32) (PI.f32)) u2) Initial program 59.6%
Taylor expanded in u1 around 0 91.5%
Final simplification95.8%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (cos (* (* PI 2.0) u2)) (sqrt (* u1 (+ 1.0 (* u1 (+ 0.5 (* u1 (- 0.3333333333333333 (* u1 -0.25))))))))))
float code(float cosTheta_i, float u1, float u2) {
return cosf(((((float) M_PI) * 2.0f) * u2)) * sqrtf((u1 * (1.0f + (u1 * (0.5f + (u1 * (0.3333333333333333f - (u1 * -0.25f))))))));
}
function code(cosTheta_i, u1, u2) return Float32(cos(Float32(Float32(Float32(pi) * Float32(2.0)) * u2)) * sqrt(Float32(u1 * Float32(Float32(1.0) + Float32(u1 * Float32(Float32(0.5) + Float32(u1 * Float32(Float32(0.3333333333333333) - Float32(u1 * Float32(-0.25)))))))))) end
function tmp = code(cosTheta_i, u1, u2) tmp = cos(((single(pi) * single(2.0)) * u2)) * sqrt((u1 * (single(1.0) + (u1 * (single(0.5) + (u1 * (single(0.3333333333333333) - (u1 * single(-0.25))))))))); end
\begin{array}{l}
\\
\cos \left(\left(\pi \cdot 2\right) \cdot u2\right) \cdot \sqrt{u1 \cdot \left(1 + u1 \cdot \left(0.5 + u1 \cdot \left(0.3333333333333333 - u1 \cdot -0.25\right)\right)\right)}
\end{array}
Initial program 57.9%
Taylor expanded in u1 around 0 94.1%
Final simplification94.1%
(FPCore (cosTheta_i u1 u2) :precision binary32 (sqrt (- (log1p (- u1)))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf(-log1pf(-u1));
}
function code(cosTheta_i, u1, u2) return sqrt(Float32(-log1p(Float32(-u1)))) end
\begin{array}{l}
\\
\sqrt{-\mathsf{log1p}\left(-u1\right)}
\end{array}
Initial program 57.9%
sub-neg57.9%
log1p-define99.0%
Simplified99.0%
Taylor expanded in u2 around 0 81.4%
Final simplification81.4%
(FPCore (cosTheta_i u1 u2) :precision binary32 (sqrt (* u1 (+ 1.0 (* u1 (+ 0.5 (* u1 (- 0.3333333333333333 (* u1 -0.25)))))))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((u1 * (1.0f + (u1 * (0.5f + (u1 * (0.3333333333333333f - (u1 * -0.25f))))))));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt((u1 * (1.0e0 + (u1 * (0.5e0 + (u1 * (0.3333333333333333e0 - (u1 * (-0.25e0)))))))))
end function
function code(cosTheta_i, u1, u2) return sqrt(Float32(u1 * Float32(Float32(1.0) + Float32(u1 * Float32(Float32(0.5) + Float32(u1 * Float32(Float32(0.3333333333333333) - Float32(u1 * Float32(-0.25))))))))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((u1 * (single(1.0) + (u1 * (single(0.5) + (u1 * (single(0.3333333333333333) - (u1 * single(-0.25))))))))); end
\begin{array}{l}
\\
\sqrt{u1 \cdot \left(1 + u1 \cdot \left(0.5 + u1 \cdot \left(0.3333333333333333 - u1 \cdot -0.25\right)\right)\right)}
\end{array}
Initial program 57.9%
sub-neg57.9%
log1p-define99.0%
Simplified99.0%
Taylor expanded in u2 around 0 81.4%
Taylor expanded in u1 around 0 78.4%
Final simplification78.4%
(FPCore (cosTheta_i u1 u2) :precision binary32 (sqrt (* u1 (+ 1.0 (* u1 (- 0.5 (* u1 -0.3333333333333333)))))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((u1 * (1.0f + (u1 * (0.5f - (u1 * -0.3333333333333333f))))));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt((u1 * (1.0e0 + (u1 * (0.5e0 - (u1 * (-0.3333333333333333e0)))))))
end function
function code(cosTheta_i, u1, u2) return sqrt(Float32(u1 * Float32(Float32(1.0) + Float32(u1 * Float32(Float32(0.5) - Float32(u1 * Float32(-0.3333333333333333))))))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((u1 * (single(1.0) + (u1 * (single(0.5) - (u1 * single(-0.3333333333333333))))))); end
\begin{array}{l}
\\
\sqrt{u1 \cdot \left(1 + u1 \cdot \left(0.5 - u1 \cdot -0.3333333333333333\right)\right)}
\end{array}
Initial program 57.9%
sub-neg57.9%
log1p-define99.0%
Simplified99.0%
Taylor expanded in u2 around 0 81.4%
Taylor expanded in u1 around 0 77.0%
Final simplification77.0%
(FPCore (cosTheta_i u1 u2) :precision binary32 (sqrt (* u1 (- 1.0 (* u1 -0.5)))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((u1 * (1.0f - (u1 * -0.5f))));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt((u1 * (1.0e0 - (u1 * (-0.5e0)))))
end function
function code(cosTheta_i, u1, u2) return sqrt(Float32(u1 * Float32(Float32(1.0) - Float32(u1 * Float32(-0.5))))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((u1 * (single(1.0) - (u1 * single(-0.5))))); end
\begin{array}{l}
\\
\sqrt{u1 \cdot \left(1 - u1 \cdot -0.5\right)}
\end{array}
Initial program 57.9%
sub-neg57.9%
log1p-define99.0%
Simplified99.0%
Taylor expanded in u2 around 0 81.4%
Taylor expanded in u1 around 0 74.4%
Final simplification74.4%
(FPCore (cosTheta_i u1 u2) :precision binary32 (- (sqrt u1)))
float code(float cosTheta_i, float u1, float u2) {
return -sqrtf(u1);
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = -sqrt(u1)
end function
function code(cosTheta_i, u1, u2) return Float32(-sqrt(u1)) end
function tmp = code(cosTheta_i, u1, u2) tmp = -sqrt(u1); end
\begin{array}{l}
\\
-\sqrt{u1}
\end{array}
Initial program 57.9%
sub-neg57.9%
log1p-define99.0%
Simplified99.0%
Taylor expanded in u2 around 0 81.4%
Taylor expanded in u1 around 0 -0.0%
*-commutative-0.0%
unpow2-0.0%
rem-square-sqrt4.8%
mul-1-neg4.8%
Simplified4.8%
Final simplification4.8%
(FPCore (cosTheta_i u1 u2) :precision binary32 (sqrt u1))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf(u1);
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt(u1)
end function
function code(cosTheta_i, u1, u2) return sqrt(u1) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt(u1); end
\begin{array}{l}
\\
\sqrt{u1}
\end{array}
Initial program 57.9%
sub-neg57.9%
log1p-define99.0%
Simplified99.0%
Taylor expanded in u2 around 0 81.4%
Taylor expanded in u1 around 0 67.1%
mul-1-neg67.1%
Simplified67.1%
Final simplification67.1%
herbie shell --seed 2024086
(FPCore (cosTheta_i u1 u2)
:name "Beckmann Sample, near normal, slope_x"
:precision binary32
:pre (and (and (and (> cosTheta_i 0.9999) (<= cosTheta_i 1.0)) (and (<= 2.328306437e-10 u1) (<= u1 1.0))) (and (<= 2.328306437e-10 u2) (<= u2 1.0)))
(* (sqrt (- (log (- 1.0 u1)))) (cos (* (* 2.0 PI) u2))))