
(FPCore (cosTheta_i cosTheta_O sinTheta_i sinTheta_O v) :precision binary32 (/ (* (exp (- (/ (* sinTheta_i sinTheta_O) v))) (/ (* cosTheta_i cosTheta_O) v)) (* (* (sinh (/ 1.0 v)) 2.0) v)))
float code(float cosTheta_i, float cosTheta_O, float sinTheta_i, float sinTheta_O, float v) {
return (expf(-((sinTheta_i * sinTheta_O) / v)) * ((cosTheta_i * cosTheta_O) / v)) / ((sinhf((1.0f / v)) * 2.0f) * v);
}
real(4) function code(costheta_i, costheta_o, sintheta_i, sintheta_o, v)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: costheta_o
real(4), intent (in) :: sintheta_i
real(4), intent (in) :: sintheta_o
real(4), intent (in) :: v
code = (exp(-((sintheta_i * sintheta_o) / v)) * ((costheta_i * costheta_o) / v)) / ((sinh((1.0e0 / v)) * 2.0e0) * v)
end function
function code(cosTheta_i, cosTheta_O, sinTheta_i, sinTheta_O, v) return Float32(Float32(exp(Float32(-Float32(Float32(sinTheta_i * sinTheta_O) / v))) * Float32(Float32(cosTheta_i * cosTheta_O) / v)) / Float32(Float32(sinh(Float32(Float32(1.0) / v)) * Float32(2.0)) * v)) end
function tmp = code(cosTheta_i, cosTheta_O, sinTheta_i, sinTheta_O, v) tmp = (exp(-((sinTheta_i * sinTheta_O) / v)) * ((cosTheta_i * cosTheta_O) / v)) / ((sinh((single(1.0) / v)) * single(2.0)) * v); end
\begin{array}{l}
\\
\frac{e^{-\frac{sinTheta\_i \cdot sinTheta\_O}{v}} \cdot \frac{cosTheta\_i \cdot cosTheta\_O}{v}}{\left(\sinh \left(\frac{1}{v}\right) \cdot 2\right) \cdot v}
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (cosTheta_i cosTheta_O sinTheta_i sinTheta_O v) :precision binary32 (/ (* (exp (- (/ (* sinTheta_i sinTheta_O) v))) (/ (* cosTheta_i cosTheta_O) v)) (* (* (sinh (/ 1.0 v)) 2.0) v)))
float code(float cosTheta_i, float cosTheta_O, float sinTheta_i, float sinTheta_O, float v) {
return (expf(-((sinTheta_i * sinTheta_O) / v)) * ((cosTheta_i * cosTheta_O) / v)) / ((sinhf((1.0f / v)) * 2.0f) * v);
}
real(4) function code(costheta_i, costheta_o, sintheta_i, sintheta_o, v)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: costheta_o
real(4), intent (in) :: sintheta_i
real(4), intent (in) :: sintheta_o
real(4), intent (in) :: v
code = (exp(-((sintheta_i * sintheta_o) / v)) * ((costheta_i * costheta_o) / v)) / ((sinh((1.0e0 / v)) * 2.0e0) * v)
end function
function code(cosTheta_i, cosTheta_O, sinTheta_i, sinTheta_O, v) return Float32(Float32(exp(Float32(-Float32(Float32(sinTheta_i * sinTheta_O) / v))) * Float32(Float32(cosTheta_i * cosTheta_O) / v)) / Float32(Float32(sinh(Float32(Float32(1.0) / v)) * Float32(2.0)) * v)) end
function tmp = code(cosTheta_i, cosTheta_O, sinTheta_i, sinTheta_O, v) tmp = (exp(-((sinTheta_i * sinTheta_O) / v)) * ((cosTheta_i * cosTheta_O) / v)) / ((sinh((single(1.0) / v)) * single(2.0)) * v); end
\begin{array}{l}
\\
\frac{e^{-\frac{sinTheta\_i \cdot sinTheta\_O}{v}} \cdot \frac{cosTheta\_i \cdot cosTheta\_O}{v}}{\left(\sinh \left(\frac{1}{v}\right) \cdot 2\right) \cdot v}
\end{array}
cosTheta_i\_m = (fabs.f32 cosTheta_i)
cosTheta_i\_s = (copysign.f32 #s(literal 1 binary32) cosTheta_i)
NOTE: cosTheta_i_m, cosTheta_O, sinTheta_i, sinTheta_O, and v should be sorted in increasing order before calling this function.
(FPCore (cosTheta_i_s cosTheta_i_m cosTheta_O sinTheta_i sinTheta_O v)
:precision binary32
(*
cosTheta_i_s
(*
(pow (exp sinTheta_i) (/ sinTheta_O (- v)))
(/
(* cosTheta_O (* cosTheta_i_m (* (/ 1.0 v) (/ 1.0 v))))
(* (sinh (/ 1.0 v)) 2.0)))))cosTheta_i\_m = fabs(cosTheta_i);
cosTheta_i\_s = copysign(1.0, cosTheta_i);
assert(cosTheta_i_m < cosTheta_O && cosTheta_O < sinTheta_i && sinTheta_i < sinTheta_O && sinTheta_O < v);
float code(float cosTheta_i_s, float cosTheta_i_m, float cosTheta_O, float sinTheta_i, float sinTheta_O, float v) {
return cosTheta_i_s * (powf(expf(sinTheta_i), (sinTheta_O / -v)) * ((cosTheta_O * (cosTheta_i_m * ((1.0f / v) * (1.0f / v)))) / (sinhf((1.0f / v)) * 2.0f)));
}
cosTheta_i\_m = abs(costheta_i)
cosTheta_i\_s = copysign(1.0d0, costheta_i)
NOTE: cosTheta_i_m, cosTheta_O, sinTheta_i, sinTheta_O, and v should be sorted in increasing order before calling this function.
real(4) function code(costheta_i_s, costheta_i_m, costheta_o, sintheta_i, sintheta_o, v)
real(4), intent (in) :: costheta_i_s
real(4), intent (in) :: costheta_i_m
real(4), intent (in) :: costheta_o
real(4), intent (in) :: sintheta_i
real(4), intent (in) :: sintheta_o
real(4), intent (in) :: v
code = costheta_i_s * ((exp(sintheta_i) ** (sintheta_o / -v)) * ((costheta_o * (costheta_i_m * ((1.0e0 / v) * (1.0e0 / v)))) / (sinh((1.0e0 / v)) * 2.0e0)))
end function
cosTheta_i\_m = abs(cosTheta_i) cosTheta_i\_s = copysign(1.0, cosTheta_i) cosTheta_i_m, cosTheta_O, sinTheta_i, sinTheta_O, v = sort([cosTheta_i_m, cosTheta_O, sinTheta_i, sinTheta_O, v]) function code(cosTheta_i_s, cosTheta_i_m, cosTheta_O, sinTheta_i, sinTheta_O, v) return Float32(cosTheta_i_s * Float32((exp(sinTheta_i) ^ Float32(sinTheta_O / Float32(-v))) * Float32(Float32(cosTheta_O * Float32(cosTheta_i_m * Float32(Float32(Float32(1.0) / v) * Float32(Float32(1.0) / v)))) / Float32(sinh(Float32(Float32(1.0) / v)) * Float32(2.0))))) end
cosTheta_i\_m = abs(cosTheta_i);
cosTheta_i\_s = sign(cosTheta_i) * abs(1.0);
cosTheta_i_m, cosTheta_O, sinTheta_i, sinTheta_O, v = num2cell(sort([cosTheta_i_m, cosTheta_O, sinTheta_i, sinTheta_O, v])){:}
function tmp = code(cosTheta_i_s, cosTheta_i_m, cosTheta_O, sinTheta_i, sinTheta_O, v)
tmp = cosTheta_i_s * ((exp(sinTheta_i) ^ (sinTheta_O / -v)) * ((cosTheta_O * (cosTheta_i_m * ((single(1.0) / v) * (single(1.0) / v)))) / (sinh((single(1.0) / v)) * single(2.0))));
end
\begin{array}{l}
cosTheta_i\_m = \left|cosTheta\_i\right|
\\
cosTheta_i\_s = \mathsf{copysign}\left(1, cosTheta\_i\right)
\\
[cosTheta_i_m, cosTheta_O, sinTheta_i, sinTheta_O, v] = \mathsf{sort}([cosTheta_i_m, cosTheta_O, sinTheta_i, sinTheta_O, v])\\
\\
cosTheta\_i\_s \cdot \left({\left(e^{sinTheta\_i}\right)}^{\left(\frac{sinTheta\_O}{-v}\right)} \cdot \frac{cosTheta\_O \cdot \left(cosTheta\_i\_m \cdot \left(\frac{1}{v} \cdot \frac{1}{v}\right)\right)}{\sinh \left(\frac{1}{v}\right) \cdot 2}\right)
\end{array}
Initial program 98.5%
times-frac98.4%
associate-*l/98.5%
associate-*r/98.5%
distribute-frac-neg298.5%
associate-/l*98.5%
exp-prod98.4%
*-commutative98.4%
associate-/l*98.4%
associate-/l*98.5%
Simplified98.5%
div-inv98.5%
*-un-lft-identity98.5%
times-frac98.5%
Applied egg-rr98.5%
div-inv98.5%
Applied egg-rr98.5%
Final simplification98.5%
cosTheta_i\_m = (fabs.f32 cosTheta_i)
cosTheta_i\_s = (copysign.f32 #s(literal 1 binary32) cosTheta_i)
NOTE: cosTheta_i_m, cosTheta_O, sinTheta_i, sinTheta_O, and v should be sorted in increasing order before calling this function.
(FPCore (cosTheta_i_s cosTheta_i_m cosTheta_O sinTheta_i sinTheta_O v)
:precision binary32
(*
cosTheta_i_s
(/
(*
(exp (/ (* sinTheta_i sinTheta_O) (- v)))
(* (/ 1.0 v) (* cosTheta_O cosTheta_i_m)))
(* v (* (sinh (/ 1.0 v)) 2.0)))))cosTheta_i\_m = fabs(cosTheta_i);
cosTheta_i\_s = copysign(1.0, cosTheta_i);
assert(cosTheta_i_m < cosTheta_O && cosTheta_O < sinTheta_i && sinTheta_i < sinTheta_O && sinTheta_O < v);
float code(float cosTheta_i_s, float cosTheta_i_m, float cosTheta_O, float sinTheta_i, float sinTheta_O, float v) {
return cosTheta_i_s * ((expf(((sinTheta_i * sinTheta_O) / -v)) * ((1.0f / v) * (cosTheta_O * cosTheta_i_m))) / (v * (sinhf((1.0f / v)) * 2.0f)));
}
cosTheta_i\_m = abs(costheta_i)
cosTheta_i\_s = copysign(1.0d0, costheta_i)
NOTE: cosTheta_i_m, cosTheta_O, sinTheta_i, sinTheta_O, and v should be sorted in increasing order before calling this function.
real(4) function code(costheta_i_s, costheta_i_m, costheta_o, sintheta_i, sintheta_o, v)
real(4), intent (in) :: costheta_i_s
real(4), intent (in) :: costheta_i_m
real(4), intent (in) :: costheta_o
real(4), intent (in) :: sintheta_i
real(4), intent (in) :: sintheta_o
real(4), intent (in) :: v
code = costheta_i_s * ((exp(((sintheta_i * sintheta_o) / -v)) * ((1.0e0 / v) * (costheta_o * costheta_i_m))) / (v * (sinh((1.0e0 / v)) * 2.0e0)))
end function
cosTheta_i\_m = abs(cosTheta_i) cosTheta_i\_s = copysign(1.0, cosTheta_i) cosTheta_i_m, cosTheta_O, sinTheta_i, sinTheta_O, v = sort([cosTheta_i_m, cosTheta_O, sinTheta_i, sinTheta_O, v]) function code(cosTheta_i_s, cosTheta_i_m, cosTheta_O, sinTheta_i, sinTheta_O, v) return Float32(cosTheta_i_s * Float32(Float32(exp(Float32(Float32(sinTheta_i * sinTheta_O) / Float32(-v))) * Float32(Float32(Float32(1.0) / v) * Float32(cosTheta_O * cosTheta_i_m))) / Float32(v * Float32(sinh(Float32(Float32(1.0) / v)) * Float32(2.0))))) end
cosTheta_i\_m = abs(cosTheta_i);
cosTheta_i\_s = sign(cosTheta_i) * abs(1.0);
cosTheta_i_m, cosTheta_O, sinTheta_i, sinTheta_O, v = num2cell(sort([cosTheta_i_m, cosTheta_O, sinTheta_i, sinTheta_O, v])){:}
function tmp = code(cosTheta_i_s, cosTheta_i_m, cosTheta_O, sinTheta_i, sinTheta_O, v)
tmp = cosTheta_i_s * ((exp(((sinTheta_i * sinTheta_O) / -v)) * ((single(1.0) / v) * (cosTheta_O * cosTheta_i_m))) / (v * (sinh((single(1.0) / v)) * single(2.0))));
end
\begin{array}{l}
cosTheta_i\_m = \left|cosTheta\_i\right|
\\
cosTheta_i\_s = \mathsf{copysign}\left(1, cosTheta\_i\right)
\\
[cosTheta_i_m, cosTheta_O, sinTheta_i, sinTheta_O, v] = \mathsf{sort}([cosTheta_i_m, cosTheta_O, sinTheta_i, sinTheta_O, v])\\
\\
cosTheta\_i\_s \cdot \frac{e^{\frac{sinTheta\_i \cdot sinTheta\_O}{-v}} \cdot \left(\frac{1}{v} \cdot \left(cosTheta\_O \cdot cosTheta\_i\_m\right)\right)}{v \cdot \left(\sinh \left(\frac{1}{v}\right) \cdot 2\right)}
\end{array}
Initial program 98.5%
div-inv98.6%
Applied egg-rr98.6%
Final simplification98.6%
cosTheta_i\_m = (fabs.f32 cosTheta_i)
cosTheta_i\_s = (copysign.f32 #s(literal 1 binary32) cosTheta_i)
NOTE: cosTheta_i_m, cosTheta_O, sinTheta_i, sinTheta_O, and v should be sorted in increasing order before calling this function.
(FPCore (cosTheta_i_s cosTheta_i_m cosTheta_O sinTheta_i sinTheta_O v)
:precision binary32
(*
cosTheta_i_s
(/
(*
(exp (/ (* sinTheta_i sinTheta_O) (- v)))
(* cosTheta_O (/ cosTheta_i_m v)))
(* v (* (sinh (/ 1.0 v)) 2.0)))))cosTheta_i\_m = fabs(cosTheta_i);
cosTheta_i\_s = copysign(1.0, cosTheta_i);
assert(cosTheta_i_m < cosTheta_O && cosTheta_O < sinTheta_i && sinTheta_i < sinTheta_O && sinTheta_O < v);
float code(float cosTheta_i_s, float cosTheta_i_m, float cosTheta_O, float sinTheta_i, float sinTheta_O, float v) {
return cosTheta_i_s * ((expf(((sinTheta_i * sinTheta_O) / -v)) * (cosTheta_O * (cosTheta_i_m / v))) / (v * (sinhf((1.0f / v)) * 2.0f)));
}
cosTheta_i\_m = abs(costheta_i)
cosTheta_i\_s = copysign(1.0d0, costheta_i)
NOTE: cosTheta_i_m, cosTheta_O, sinTheta_i, sinTheta_O, and v should be sorted in increasing order before calling this function.
real(4) function code(costheta_i_s, costheta_i_m, costheta_o, sintheta_i, sintheta_o, v)
real(4), intent (in) :: costheta_i_s
real(4), intent (in) :: costheta_i_m
real(4), intent (in) :: costheta_o
real(4), intent (in) :: sintheta_i
real(4), intent (in) :: sintheta_o
real(4), intent (in) :: v
code = costheta_i_s * ((exp(((sintheta_i * sintheta_o) / -v)) * (costheta_o * (costheta_i_m / v))) / (v * (sinh((1.0e0 / v)) * 2.0e0)))
end function
cosTheta_i\_m = abs(cosTheta_i) cosTheta_i\_s = copysign(1.0, cosTheta_i) cosTheta_i_m, cosTheta_O, sinTheta_i, sinTheta_O, v = sort([cosTheta_i_m, cosTheta_O, sinTheta_i, sinTheta_O, v]) function code(cosTheta_i_s, cosTheta_i_m, cosTheta_O, sinTheta_i, sinTheta_O, v) return Float32(cosTheta_i_s * Float32(Float32(exp(Float32(Float32(sinTheta_i * sinTheta_O) / Float32(-v))) * Float32(cosTheta_O * Float32(cosTheta_i_m / v))) / Float32(v * Float32(sinh(Float32(Float32(1.0) / v)) * Float32(2.0))))) end
cosTheta_i\_m = abs(cosTheta_i);
cosTheta_i\_s = sign(cosTheta_i) * abs(1.0);
cosTheta_i_m, cosTheta_O, sinTheta_i, sinTheta_O, v = num2cell(sort([cosTheta_i_m, cosTheta_O, sinTheta_i, sinTheta_O, v])){:}
function tmp = code(cosTheta_i_s, cosTheta_i_m, cosTheta_O, sinTheta_i, sinTheta_O, v)
tmp = cosTheta_i_s * ((exp(((sinTheta_i * sinTheta_O) / -v)) * (cosTheta_O * (cosTheta_i_m / v))) / (v * (sinh((single(1.0) / v)) * single(2.0))));
end
\begin{array}{l}
cosTheta_i\_m = \left|cosTheta\_i\right|
\\
cosTheta_i\_s = \mathsf{copysign}\left(1, cosTheta\_i\right)
\\
[cosTheta_i_m, cosTheta_O, sinTheta_i, sinTheta_O, v] = \mathsf{sort}([cosTheta_i_m, cosTheta_O, sinTheta_i, sinTheta_O, v])\\
\\
cosTheta\_i\_s \cdot \frac{e^{\frac{sinTheta\_i \cdot sinTheta\_O}{-v}} \cdot \left(cosTheta\_O \cdot \frac{cosTheta\_i\_m}{v}\right)}{v \cdot \left(\sinh \left(\frac{1}{v}\right) \cdot 2\right)}
\end{array}
Initial program 98.5%
div-inv98.6%
Applied egg-rr98.6%
Taylor expanded in cosTheta_i around 0 98.5%
associate-/l*98.4%
Simplified98.4%
Final simplification98.4%
cosTheta_i\_m = (fabs.f32 cosTheta_i) cosTheta_i\_s = (copysign.f32 #s(literal 1 binary32) cosTheta_i) NOTE: cosTheta_i_m, cosTheta_O, sinTheta_i, sinTheta_O, and v should be sorted in increasing order before calling this function. (FPCore (cosTheta_i_s cosTheta_i_m cosTheta_O sinTheta_i sinTheta_O v) :precision binary32 (* cosTheta_i_s (* (/ cosTheta_O v) (/ cosTheta_i_m (+ 2.0 (/ 0.3333333333333333 (pow v 2.0)))))))
cosTheta_i\_m = fabs(cosTheta_i);
cosTheta_i\_s = copysign(1.0, cosTheta_i);
assert(cosTheta_i_m < cosTheta_O && cosTheta_O < sinTheta_i && sinTheta_i < sinTheta_O && sinTheta_O < v);
float code(float cosTheta_i_s, float cosTheta_i_m, float cosTheta_O, float sinTheta_i, float sinTheta_O, float v) {
return cosTheta_i_s * ((cosTheta_O / v) * (cosTheta_i_m / (2.0f + (0.3333333333333333f / powf(v, 2.0f)))));
}
cosTheta_i\_m = abs(costheta_i)
cosTheta_i\_s = copysign(1.0d0, costheta_i)
NOTE: cosTheta_i_m, cosTheta_O, sinTheta_i, sinTheta_O, and v should be sorted in increasing order before calling this function.
real(4) function code(costheta_i_s, costheta_i_m, costheta_o, sintheta_i, sintheta_o, v)
real(4), intent (in) :: costheta_i_s
real(4), intent (in) :: costheta_i_m
real(4), intent (in) :: costheta_o
real(4), intent (in) :: sintheta_i
real(4), intent (in) :: sintheta_o
real(4), intent (in) :: v
code = costheta_i_s * ((costheta_o / v) * (costheta_i_m / (2.0e0 + (0.3333333333333333e0 / (v ** 2.0e0)))))
end function
cosTheta_i\_m = abs(cosTheta_i) cosTheta_i\_s = copysign(1.0, cosTheta_i) cosTheta_i_m, cosTheta_O, sinTheta_i, sinTheta_O, v = sort([cosTheta_i_m, cosTheta_O, sinTheta_i, sinTheta_O, v]) function code(cosTheta_i_s, cosTheta_i_m, cosTheta_O, sinTheta_i, sinTheta_O, v) return Float32(cosTheta_i_s * Float32(Float32(cosTheta_O / v) * Float32(cosTheta_i_m / Float32(Float32(2.0) + Float32(Float32(0.3333333333333333) / (v ^ Float32(2.0))))))) end
cosTheta_i\_m = abs(cosTheta_i);
cosTheta_i\_s = sign(cosTheta_i) * abs(1.0);
cosTheta_i_m, cosTheta_O, sinTheta_i, sinTheta_O, v = num2cell(sort([cosTheta_i_m, cosTheta_O, sinTheta_i, sinTheta_O, v])){:}
function tmp = code(cosTheta_i_s, cosTheta_i_m, cosTheta_O, sinTheta_i, sinTheta_O, v)
tmp = cosTheta_i_s * ((cosTheta_O / v) * (cosTheta_i_m / (single(2.0) + (single(0.3333333333333333) / (v ^ single(2.0))))));
end
\begin{array}{l}
cosTheta_i\_m = \left|cosTheta\_i\right|
\\
cosTheta_i\_s = \mathsf{copysign}\left(1, cosTheta\_i\right)
\\
[cosTheta_i_m, cosTheta_O, sinTheta_i, sinTheta_O, v] = \mathsf{sort}([cosTheta_i_m, cosTheta_O, sinTheta_i, sinTheta_O, v])\\
\\
cosTheta\_i\_s \cdot \left(\frac{cosTheta\_O}{v} \cdot \frac{cosTheta\_i\_m}{2 + \frac{0.3333333333333333}{{v}^{2}}}\right)
\end{array}
Initial program 98.5%
Taylor expanded in v around inf 61.8%
associate-*r/61.8%
metadata-eval61.8%
Simplified61.8%
Taylor expanded in sinTheta_i around 0 61.8%
times-frac61.9%
associate-*r/61.9%
metadata-eval61.9%
Simplified61.9%
cosTheta_i\_m = (fabs.f32 cosTheta_i) cosTheta_i\_s = (copysign.f32 #s(literal 1 binary32) cosTheta_i) NOTE: cosTheta_i_m, cosTheta_O, sinTheta_i, sinTheta_O, and v should be sorted in increasing order before calling this function. (FPCore (cosTheta_i_s cosTheta_i_m cosTheta_O sinTheta_i sinTheta_O v) :precision binary32 (* cosTheta_i_s (* 0.5 (/ 1.0 (/ v (* cosTheta_O cosTheta_i_m))))))
cosTheta_i\_m = fabs(cosTheta_i);
cosTheta_i\_s = copysign(1.0, cosTheta_i);
assert(cosTheta_i_m < cosTheta_O && cosTheta_O < sinTheta_i && sinTheta_i < sinTheta_O && sinTheta_O < v);
float code(float cosTheta_i_s, float cosTheta_i_m, float cosTheta_O, float sinTheta_i, float sinTheta_O, float v) {
return cosTheta_i_s * (0.5f * (1.0f / (v / (cosTheta_O * cosTheta_i_m))));
}
cosTheta_i\_m = abs(costheta_i)
cosTheta_i\_s = copysign(1.0d0, costheta_i)
NOTE: cosTheta_i_m, cosTheta_O, sinTheta_i, sinTheta_O, and v should be sorted in increasing order before calling this function.
real(4) function code(costheta_i_s, costheta_i_m, costheta_o, sintheta_i, sintheta_o, v)
real(4), intent (in) :: costheta_i_s
real(4), intent (in) :: costheta_i_m
real(4), intent (in) :: costheta_o
real(4), intent (in) :: sintheta_i
real(4), intent (in) :: sintheta_o
real(4), intent (in) :: v
code = costheta_i_s * (0.5e0 * (1.0e0 / (v / (costheta_o * costheta_i_m))))
end function
cosTheta_i\_m = abs(cosTheta_i) cosTheta_i\_s = copysign(1.0, cosTheta_i) cosTheta_i_m, cosTheta_O, sinTheta_i, sinTheta_O, v = sort([cosTheta_i_m, cosTheta_O, sinTheta_i, sinTheta_O, v]) function code(cosTheta_i_s, cosTheta_i_m, cosTheta_O, sinTheta_i, sinTheta_O, v) return Float32(cosTheta_i_s * Float32(Float32(0.5) * Float32(Float32(1.0) / Float32(v / Float32(cosTheta_O * cosTheta_i_m))))) end
cosTheta_i\_m = abs(cosTheta_i);
cosTheta_i\_s = sign(cosTheta_i) * abs(1.0);
cosTheta_i_m, cosTheta_O, sinTheta_i, sinTheta_O, v = num2cell(sort([cosTheta_i_m, cosTheta_O, sinTheta_i, sinTheta_O, v])){:}
function tmp = code(cosTheta_i_s, cosTheta_i_m, cosTheta_O, sinTheta_i, sinTheta_O, v)
tmp = cosTheta_i_s * (single(0.5) * (single(1.0) / (v / (cosTheta_O * cosTheta_i_m))));
end
\begin{array}{l}
cosTheta_i\_m = \left|cosTheta\_i\right|
\\
cosTheta_i\_s = \mathsf{copysign}\left(1, cosTheta\_i\right)
\\
[cosTheta_i_m, cosTheta_O, sinTheta_i, sinTheta_O, v] = \mathsf{sort}([cosTheta_i_m, cosTheta_O, sinTheta_i, sinTheta_O, v])\\
\\
cosTheta\_i\_s \cdot \left(0.5 \cdot \frac{1}{\frac{v}{cosTheta\_O \cdot cosTheta\_i\_m}}\right)
\end{array}
Initial program 98.5%
Simplified98.4%
Taylor expanded in v around inf 56.1%
Taylor expanded in v around inf 56.1%
associate-/l*56.1%
Simplified56.1%
associate-*r/56.1%
*-commutative56.1%
clear-num56.9%
Applied egg-rr56.9%
Final simplification56.9%
cosTheta_i\_m = (fabs.f32 cosTheta_i) cosTheta_i\_s = (copysign.f32 #s(literal 1 binary32) cosTheta_i) NOTE: cosTheta_i_m, cosTheta_O, sinTheta_i, sinTheta_O, and v should be sorted in increasing order before calling this function. (FPCore (cosTheta_i_s cosTheta_i_m cosTheta_O sinTheta_i sinTheta_O v) :precision binary32 (* cosTheta_i_s (* 0.5 (* cosTheta_i_m (/ cosTheta_O v)))))
cosTheta_i\_m = fabs(cosTheta_i);
cosTheta_i\_s = copysign(1.0, cosTheta_i);
assert(cosTheta_i_m < cosTheta_O && cosTheta_O < sinTheta_i && sinTheta_i < sinTheta_O && sinTheta_O < v);
float code(float cosTheta_i_s, float cosTheta_i_m, float cosTheta_O, float sinTheta_i, float sinTheta_O, float v) {
return cosTheta_i_s * (0.5f * (cosTheta_i_m * (cosTheta_O / v)));
}
cosTheta_i\_m = abs(costheta_i)
cosTheta_i\_s = copysign(1.0d0, costheta_i)
NOTE: cosTheta_i_m, cosTheta_O, sinTheta_i, sinTheta_O, and v should be sorted in increasing order before calling this function.
real(4) function code(costheta_i_s, costheta_i_m, costheta_o, sintheta_i, sintheta_o, v)
real(4), intent (in) :: costheta_i_s
real(4), intent (in) :: costheta_i_m
real(4), intent (in) :: costheta_o
real(4), intent (in) :: sintheta_i
real(4), intent (in) :: sintheta_o
real(4), intent (in) :: v
code = costheta_i_s * (0.5e0 * (costheta_i_m * (costheta_o / v)))
end function
cosTheta_i\_m = abs(cosTheta_i) cosTheta_i\_s = copysign(1.0, cosTheta_i) cosTheta_i_m, cosTheta_O, sinTheta_i, sinTheta_O, v = sort([cosTheta_i_m, cosTheta_O, sinTheta_i, sinTheta_O, v]) function code(cosTheta_i_s, cosTheta_i_m, cosTheta_O, sinTheta_i, sinTheta_O, v) return Float32(cosTheta_i_s * Float32(Float32(0.5) * Float32(cosTheta_i_m * Float32(cosTheta_O / v)))) end
cosTheta_i\_m = abs(cosTheta_i);
cosTheta_i\_s = sign(cosTheta_i) * abs(1.0);
cosTheta_i_m, cosTheta_O, sinTheta_i, sinTheta_O, v = num2cell(sort([cosTheta_i_m, cosTheta_O, sinTheta_i, sinTheta_O, v])){:}
function tmp = code(cosTheta_i_s, cosTheta_i_m, cosTheta_O, sinTheta_i, sinTheta_O, v)
tmp = cosTheta_i_s * (single(0.5) * (cosTheta_i_m * (cosTheta_O / v)));
end
\begin{array}{l}
cosTheta_i\_m = \left|cosTheta\_i\right|
\\
cosTheta_i\_s = \mathsf{copysign}\left(1, cosTheta\_i\right)
\\
[cosTheta_i_m, cosTheta_O, sinTheta_i, sinTheta_O, v] = \mathsf{sort}([cosTheta_i_m, cosTheta_O, sinTheta_i, sinTheta_O, v])\\
\\
cosTheta\_i\_s \cdot \left(0.5 \cdot \left(cosTheta\_i\_m \cdot \frac{cosTheta\_O}{v}\right)\right)
\end{array}
Initial program 98.5%
Simplified98.4%
Taylor expanded in v around inf 56.1%
Taylor expanded in v around inf 56.1%
associate-/l*56.1%
Simplified56.1%
Taylor expanded in cosTheta_O around 0 56.1%
*-commutative56.1%
associate-*r/56.1%
Simplified56.1%
cosTheta_i\_m = (fabs.f32 cosTheta_i) cosTheta_i\_s = (copysign.f32 #s(literal 1 binary32) cosTheta_i) NOTE: cosTheta_i_m, cosTheta_O, sinTheta_i, sinTheta_O, and v should be sorted in increasing order before calling this function. (FPCore (cosTheta_i_s cosTheta_i_m cosTheta_O sinTheta_i sinTheta_O v) :precision binary32 (* cosTheta_i_s (* (* cosTheta_O (/ cosTheta_i_m v)) 0.5)))
cosTheta_i\_m = fabs(cosTheta_i);
cosTheta_i\_s = copysign(1.0, cosTheta_i);
assert(cosTheta_i_m < cosTheta_O && cosTheta_O < sinTheta_i && sinTheta_i < sinTheta_O && sinTheta_O < v);
float code(float cosTheta_i_s, float cosTheta_i_m, float cosTheta_O, float sinTheta_i, float sinTheta_O, float v) {
return cosTheta_i_s * ((cosTheta_O * (cosTheta_i_m / v)) * 0.5f);
}
cosTheta_i\_m = abs(costheta_i)
cosTheta_i\_s = copysign(1.0d0, costheta_i)
NOTE: cosTheta_i_m, cosTheta_O, sinTheta_i, sinTheta_O, and v should be sorted in increasing order before calling this function.
real(4) function code(costheta_i_s, costheta_i_m, costheta_o, sintheta_i, sintheta_o, v)
real(4), intent (in) :: costheta_i_s
real(4), intent (in) :: costheta_i_m
real(4), intent (in) :: costheta_o
real(4), intent (in) :: sintheta_i
real(4), intent (in) :: sintheta_o
real(4), intent (in) :: v
code = costheta_i_s * ((costheta_o * (costheta_i_m / v)) * 0.5e0)
end function
cosTheta_i\_m = abs(cosTheta_i) cosTheta_i\_s = copysign(1.0, cosTheta_i) cosTheta_i_m, cosTheta_O, sinTheta_i, sinTheta_O, v = sort([cosTheta_i_m, cosTheta_O, sinTheta_i, sinTheta_O, v]) function code(cosTheta_i_s, cosTheta_i_m, cosTheta_O, sinTheta_i, sinTheta_O, v) return Float32(cosTheta_i_s * Float32(Float32(cosTheta_O * Float32(cosTheta_i_m / v)) * Float32(0.5))) end
cosTheta_i\_m = abs(cosTheta_i);
cosTheta_i\_s = sign(cosTheta_i) * abs(1.0);
cosTheta_i_m, cosTheta_O, sinTheta_i, sinTheta_O, v = num2cell(sort([cosTheta_i_m, cosTheta_O, sinTheta_i, sinTheta_O, v])){:}
function tmp = code(cosTheta_i_s, cosTheta_i_m, cosTheta_O, sinTheta_i, sinTheta_O, v)
tmp = cosTheta_i_s * ((cosTheta_O * (cosTheta_i_m / v)) * single(0.5));
end
\begin{array}{l}
cosTheta_i\_m = \left|cosTheta\_i\right|
\\
cosTheta_i\_s = \mathsf{copysign}\left(1, cosTheta\_i\right)
\\
[cosTheta_i_m, cosTheta_O, sinTheta_i, sinTheta_O, v] = \mathsf{sort}([cosTheta_i_m, cosTheta_O, sinTheta_i, sinTheta_O, v])\\
\\
cosTheta\_i\_s \cdot \left(\left(cosTheta\_O \cdot \frac{cosTheta\_i\_m}{v}\right) \cdot 0.5\right)
\end{array}
Initial program 98.5%
Simplified98.4%
Taylor expanded in v around inf 56.1%
Taylor expanded in v around inf 56.1%
associate-/l*56.1%
Simplified56.1%
Final simplification56.1%
herbie shell --seed 2024086
(FPCore (cosTheta_i cosTheta_O sinTheta_i sinTheta_O v)
:name "HairBSDF, Mp, upper"
:precision binary32
:pre (and (and (and (and (and (and (<= -1.0 cosTheta_i) (<= cosTheta_i 1.0)) (and (<= -1.0 cosTheta_O) (<= cosTheta_O 1.0))) (and (<= -1.0 sinTheta_i) (<= sinTheta_i 1.0))) (and (<= -1.0 sinTheta_O) (<= sinTheta_O 1.0))) (< 0.1 v)) (<= v 1.5707964))
(/ (* (exp (- (/ (* sinTheta_i sinTheta_O) v))) (/ (* cosTheta_i cosTheta_O) v)) (* (* (sinh (/ 1.0 v)) 2.0) v)))