
(FPCore (x y z) :precision binary64 (* (+ x y) (- 1.0 z)))
double code(double x, double y, double z) {
return (x + y) * (1.0 - z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x + y) * (1.0d0 - z)
end function
public static double code(double x, double y, double z) {
return (x + y) * (1.0 - z);
}
def code(x, y, z): return (x + y) * (1.0 - z)
function code(x, y, z) return Float64(Float64(x + y) * Float64(1.0 - z)) end
function tmp = code(x, y, z) tmp = (x + y) * (1.0 - z); end
code[x_, y_, z_] := N[(N[(x + y), $MachinePrecision] * N[(1.0 - z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x + y\right) \cdot \left(1 - z\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 9 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (* (+ x y) (- 1.0 z)))
double code(double x, double y, double z) {
return (x + y) * (1.0 - z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x + y) * (1.0d0 - z)
end function
public static double code(double x, double y, double z) {
return (x + y) * (1.0 - z);
}
def code(x, y, z): return (x + y) * (1.0 - z)
function code(x, y, z) return Float64(Float64(x + y) * Float64(1.0 - z)) end
function tmp = code(x, y, z) tmp = (x + y) * (1.0 - z); end
code[x_, y_, z_] := N[(N[(x + y), $MachinePrecision] * N[(1.0 - z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x + y\right) \cdot \left(1 - z\right)
\end{array}
(FPCore (x y z) :precision binary64 (* (- 1.0 z) (+ x y)))
double code(double x, double y, double z) {
return (1.0 - z) * (x + y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (1.0d0 - z) * (x + y)
end function
public static double code(double x, double y, double z) {
return (1.0 - z) * (x + y);
}
def code(x, y, z): return (1.0 - z) * (x + y)
function code(x, y, z) return Float64(Float64(1.0 - z) * Float64(x + y)) end
function tmp = code(x, y, z) tmp = (1.0 - z) * (x + y); end
code[x_, y_, z_] := N[(N[(1.0 - z), $MachinePrecision] * N[(x + y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(1 - z\right) \cdot \left(x + y\right)
\end{array}
Initial program 100.0%
Final simplification100.0%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* y (- 1.0 z))) (t_1 (* x (- z))))
(if (<= (- 1.0 z) -2e+203)
t_0
(if (<= (- 1.0 z) -500.0)
t_1
(if (<= (- 1.0 z) 1.0)
(+ x y)
(if (or (<= (- 1.0 z) 2e+91)
(and (not (<= (- 1.0 z) 2e+164)) (<= (- 1.0 z) 2e+244)))
t_0
t_1))))))
double code(double x, double y, double z) {
double t_0 = y * (1.0 - z);
double t_1 = x * -z;
double tmp;
if ((1.0 - z) <= -2e+203) {
tmp = t_0;
} else if ((1.0 - z) <= -500.0) {
tmp = t_1;
} else if ((1.0 - z) <= 1.0) {
tmp = x + y;
} else if (((1.0 - z) <= 2e+91) || (!((1.0 - z) <= 2e+164) && ((1.0 - z) <= 2e+244))) {
tmp = t_0;
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = y * (1.0d0 - z)
t_1 = x * -z
if ((1.0d0 - z) <= (-2d+203)) then
tmp = t_0
else if ((1.0d0 - z) <= (-500.0d0)) then
tmp = t_1
else if ((1.0d0 - z) <= 1.0d0) then
tmp = x + y
else if (((1.0d0 - z) <= 2d+91) .or. (.not. ((1.0d0 - z) <= 2d+164)) .and. ((1.0d0 - z) <= 2d+244)) then
tmp = t_0
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = y * (1.0 - z);
double t_1 = x * -z;
double tmp;
if ((1.0 - z) <= -2e+203) {
tmp = t_0;
} else if ((1.0 - z) <= -500.0) {
tmp = t_1;
} else if ((1.0 - z) <= 1.0) {
tmp = x + y;
} else if (((1.0 - z) <= 2e+91) || (!((1.0 - z) <= 2e+164) && ((1.0 - z) <= 2e+244))) {
tmp = t_0;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z): t_0 = y * (1.0 - z) t_1 = x * -z tmp = 0 if (1.0 - z) <= -2e+203: tmp = t_0 elif (1.0 - z) <= -500.0: tmp = t_1 elif (1.0 - z) <= 1.0: tmp = x + y elif ((1.0 - z) <= 2e+91) or (not ((1.0 - z) <= 2e+164) and ((1.0 - z) <= 2e+244)): tmp = t_0 else: tmp = t_1 return tmp
function code(x, y, z) t_0 = Float64(y * Float64(1.0 - z)) t_1 = Float64(x * Float64(-z)) tmp = 0.0 if (Float64(1.0 - z) <= -2e+203) tmp = t_0; elseif (Float64(1.0 - z) <= -500.0) tmp = t_1; elseif (Float64(1.0 - z) <= 1.0) tmp = Float64(x + y); elseif ((Float64(1.0 - z) <= 2e+91) || (!(Float64(1.0 - z) <= 2e+164) && (Float64(1.0 - z) <= 2e+244))) tmp = t_0; else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z) t_0 = y * (1.0 - z); t_1 = x * -z; tmp = 0.0; if ((1.0 - z) <= -2e+203) tmp = t_0; elseif ((1.0 - z) <= -500.0) tmp = t_1; elseif ((1.0 - z) <= 1.0) tmp = x + y; elseif (((1.0 - z) <= 2e+91) || (~(((1.0 - z) <= 2e+164)) && ((1.0 - z) <= 2e+244))) tmp = t_0; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(y * N[(1.0 - z), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(x * (-z)), $MachinePrecision]}, If[LessEqual[N[(1.0 - z), $MachinePrecision], -2e+203], t$95$0, If[LessEqual[N[(1.0 - z), $MachinePrecision], -500.0], t$95$1, If[LessEqual[N[(1.0 - z), $MachinePrecision], 1.0], N[(x + y), $MachinePrecision], If[Or[LessEqual[N[(1.0 - z), $MachinePrecision], 2e+91], And[N[Not[LessEqual[N[(1.0 - z), $MachinePrecision], 2e+164]], $MachinePrecision], LessEqual[N[(1.0 - z), $MachinePrecision], 2e+244]]], t$95$0, t$95$1]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := y \cdot \left(1 - z\right)\\
t_1 := x \cdot \left(-z\right)\\
\mathbf{if}\;1 - z \leq -2 \cdot 10^{+203}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;1 - z \leq -500:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;1 - z \leq 1:\\
\;\;\;\;x + y\\
\mathbf{elif}\;1 - z \leq 2 \cdot 10^{+91} \lor \neg \left(1 - z \leq 2 \cdot 10^{+164}\right) \land 1 - z \leq 2 \cdot 10^{+244}:\\
\;\;\;\;t\_0\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (-.f64 #s(literal 1 binary64) z) < -2e203 or 1 < (-.f64 #s(literal 1 binary64) z) < 2.00000000000000016e91 or 2e164 < (-.f64 #s(literal 1 binary64) z) < 2.00000000000000015e244Initial program 100.0%
Taylor expanded in x around 0 54.8%
if -2e203 < (-.f64 #s(literal 1 binary64) z) < -500 or 2.00000000000000016e91 < (-.f64 #s(literal 1 binary64) z) < 2e164 or 2.00000000000000015e244 < (-.f64 #s(literal 1 binary64) z) Initial program 100.0%
sub-neg100.0%
distribute-lft-in100.0%
*-commutative100.0%
*-un-lft-identity100.0%
Applied egg-rr100.0%
Taylor expanded in y around 0 54.2%
Taylor expanded in z around inf 53.0%
mul-1-neg53.0%
distribute-rgt-neg-in53.0%
Simplified53.0%
if -500 < (-.f64 #s(literal 1 binary64) z) < 1Initial program 100.0%
Taylor expanded in z around 0 98.6%
+-commutative98.6%
Simplified98.6%
Final simplification72.6%
(FPCore (x y z) :precision binary64 (if (or (<= (- 1.0 z) -500.0) (not (<= (- 1.0 z) 2.0))) (* z (- (- x) y)) (+ x y)))
double code(double x, double y, double z) {
double tmp;
if (((1.0 - z) <= -500.0) || !((1.0 - z) <= 2.0)) {
tmp = z * (-x - y);
} else {
tmp = x + y;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (((1.0d0 - z) <= (-500.0d0)) .or. (.not. ((1.0d0 - z) <= 2.0d0))) then
tmp = z * (-x - y)
else
tmp = x + y
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (((1.0 - z) <= -500.0) || !((1.0 - z) <= 2.0)) {
tmp = z * (-x - y);
} else {
tmp = x + y;
}
return tmp;
}
def code(x, y, z): tmp = 0 if ((1.0 - z) <= -500.0) or not ((1.0 - z) <= 2.0): tmp = z * (-x - y) else: tmp = x + y return tmp
function code(x, y, z) tmp = 0.0 if ((Float64(1.0 - z) <= -500.0) || !(Float64(1.0 - z) <= 2.0)) tmp = Float64(z * Float64(Float64(-x) - y)); else tmp = Float64(x + y); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (((1.0 - z) <= -500.0) || ~(((1.0 - z) <= 2.0))) tmp = z * (-x - y); else tmp = x + y; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[N[(1.0 - z), $MachinePrecision], -500.0], N[Not[LessEqual[N[(1.0 - z), $MachinePrecision], 2.0]], $MachinePrecision]], N[(z * N[((-x) - y), $MachinePrecision]), $MachinePrecision], N[(x + y), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;1 - z \leq -500 \lor \neg \left(1 - z \leq 2\right):\\
\;\;\;\;z \cdot \left(\left(-x\right) - y\right)\\
\mathbf{else}:\\
\;\;\;\;x + y\\
\end{array}
\end{array}
if (-.f64 #s(literal 1 binary64) z) < -500 or 2 < (-.f64 #s(literal 1 binary64) z) Initial program 100.0%
Taylor expanded in z around inf 98.3%
mul-1-neg98.3%
distribute-lft-neg-out98.3%
*-commutative98.3%
+-commutative98.3%
Simplified98.3%
if -500 < (-.f64 #s(literal 1 binary64) z) < 2Initial program 100.0%
Taylor expanded in z around 0 98.5%
+-commutative98.5%
Simplified98.5%
Final simplification98.4%
(FPCore (x y z) :precision binary64 (if (or (<= z -1.5e+29) (not (<= z 1.0))) (* x (- z)) (+ x y)))
double code(double x, double y, double z) {
double tmp;
if ((z <= -1.5e+29) || !(z <= 1.0)) {
tmp = x * -z;
} else {
tmp = x + y;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z <= (-1.5d+29)) .or. (.not. (z <= 1.0d0))) then
tmp = x * -z
else
tmp = x + y
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z <= -1.5e+29) || !(z <= 1.0)) {
tmp = x * -z;
} else {
tmp = x + y;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z <= -1.5e+29) or not (z <= 1.0): tmp = x * -z else: tmp = x + y return tmp
function code(x, y, z) tmp = 0.0 if ((z <= -1.5e+29) || !(z <= 1.0)) tmp = Float64(x * Float64(-z)); else tmp = Float64(x + y); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z <= -1.5e+29) || ~((z <= 1.0))) tmp = x * -z; else tmp = x + y; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[z, -1.5e+29], N[Not[LessEqual[z, 1.0]], $MachinePrecision]], N[(x * (-z)), $MachinePrecision], N[(x + y), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -1.5 \cdot 10^{+29} \lor \neg \left(z \leq 1\right):\\
\;\;\;\;x \cdot \left(-z\right)\\
\mathbf{else}:\\
\;\;\;\;x + y\\
\end{array}
\end{array}
if z < -1.5e29 or 1 < z Initial program 100.0%
sub-neg100.0%
distribute-lft-in100.0%
*-commutative100.0%
*-un-lft-identity100.0%
Applied egg-rr100.0%
Taylor expanded in y around 0 53.9%
Taylor expanded in z around inf 53.3%
mul-1-neg53.3%
distribute-rgt-neg-in53.3%
Simplified53.3%
if -1.5e29 < z < 1Initial program 100.0%
Taylor expanded in z around 0 94.6%
+-commutative94.6%
Simplified94.6%
Final simplification71.7%
(FPCore (x y z) :precision binary64 (if (<= y 4.2e-51) (- x (* x z)) (* y (- 1.0 z))))
double code(double x, double y, double z) {
double tmp;
if (y <= 4.2e-51) {
tmp = x - (x * z);
} else {
tmp = y * (1.0 - z);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= 4.2d-51) then
tmp = x - (x * z)
else
tmp = y * (1.0d0 - z)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (y <= 4.2e-51) {
tmp = x - (x * z);
} else {
tmp = y * (1.0 - z);
}
return tmp;
}
def code(x, y, z): tmp = 0 if y <= 4.2e-51: tmp = x - (x * z) else: tmp = y * (1.0 - z) return tmp
function code(x, y, z) tmp = 0.0 if (y <= 4.2e-51) tmp = Float64(x - Float64(x * z)); else tmp = Float64(y * Float64(1.0 - z)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (y <= 4.2e-51) tmp = x - (x * z); else tmp = y * (1.0 - z); end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[y, 4.2e-51], N[(x - N[(x * z), $MachinePrecision]), $MachinePrecision], N[(y * N[(1.0 - z), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq 4.2 \cdot 10^{-51}:\\
\;\;\;\;x - x \cdot z\\
\mathbf{else}:\\
\;\;\;\;y \cdot \left(1 - z\right)\\
\end{array}
\end{array}
if y < 4.20000000000000003e-51Initial program 100.0%
sub-neg100.0%
distribute-lft-in100.0%
*-commutative100.0%
*-un-lft-identity100.0%
Applied egg-rr100.0%
Taylor expanded in y around 0 59.2%
mul-1-neg59.2%
unsub-neg59.2%
Applied egg-rr59.2%
if 4.20000000000000003e-51 < y Initial program 100.0%
Taylor expanded in x around 0 78.6%
(FPCore (x y z) :precision binary64 (if (<= y 2.35e-51) (* x (- 1.0 z)) (* y (- 1.0 z))))
double code(double x, double y, double z) {
double tmp;
if (y <= 2.35e-51) {
tmp = x * (1.0 - z);
} else {
tmp = y * (1.0 - z);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= 2.35d-51) then
tmp = x * (1.0d0 - z)
else
tmp = y * (1.0d0 - z)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (y <= 2.35e-51) {
tmp = x * (1.0 - z);
} else {
tmp = y * (1.0 - z);
}
return tmp;
}
def code(x, y, z): tmp = 0 if y <= 2.35e-51: tmp = x * (1.0 - z) else: tmp = y * (1.0 - z) return tmp
function code(x, y, z) tmp = 0.0 if (y <= 2.35e-51) tmp = Float64(x * Float64(1.0 - z)); else tmp = Float64(y * Float64(1.0 - z)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (y <= 2.35e-51) tmp = x * (1.0 - z); else tmp = y * (1.0 - z); end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[y, 2.35e-51], N[(x * N[(1.0 - z), $MachinePrecision]), $MachinePrecision], N[(y * N[(1.0 - z), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq 2.35 \cdot 10^{-51}:\\
\;\;\;\;x \cdot \left(1 - z\right)\\
\mathbf{else}:\\
\;\;\;\;y \cdot \left(1 - z\right)\\
\end{array}
\end{array}
if y < 2.3499999999999999e-51Initial program 100.0%
Taylor expanded in x around inf 59.2%
*-commutative59.2%
Simplified59.2%
if 2.3499999999999999e-51 < y Initial program 100.0%
Taylor expanded in x around 0 78.6%
Final simplification64.0%
(FPCore (x y z) :precision binary64 (if (<= y 4e-51) x y))
double code(double x, double y, double z) {
double tmp;
if (y <= 4e-51) {
tmp = x;
} else {
tmp = y;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= 4d-51) then
tmp = x
else
tmp = y
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (y <= 4e-51) {
tmp = x;
} else {
tmp = y;
}
return tmp;
}
def code(x, y, z): tmp = 0 if y <= 4e-51: tmp = x else: tmp = y return tmp
function code(x, y, z) tmp = 0.0 if (y <= 4e-51) tmp = x; else tmp = y; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (y <= 4e-51) tmp = x; else tmp = y; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[y, 4e-51], x, y]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq 4 \cdot 10^{-51}:\\
\;\;\;\;x\\
\mathbf{else}:\\
\;\;\;\;y\\
\end{array}
\end{array}
if y < 4e-51Initial program 100.0%
Taylor expanded in x around inf 59.2%
*-commutative59.2%
Simplified59.2%
Taylor expanded in z around 0 25.3%
if 4e-51 < y Initial program 100.0%
Taylor expanded in x around 0 78.6%
Taylor expanded in z around 0 30.7%
(FPCore (x y z) :precision binary64 (+ x y))
double code(double x, double y, double z) {
return x + y;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + y
end function
public static double code(double x, double y, double z) {
return x + y;
}
def code(x, y, z): return x + y
function code(x, y, z) return Float64(x + y) end
function tmp = code(x, y, z) tmp = x + y; end
code[x_, y_, z_] := N[(x + y), $MachinePrecision]
\begin{array}{l}
\\
x + y
\end{array}
Initial program 100.0%
Taylor expanded in z around 0 43.8%
+-commutative43.8%
Simplified43.8%
Final simplification43.8%
(FPCore (x y z) :precision binary64 x)
double code(double x, double y, double z) {
return x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x
end function
public static double code(double x, double y, double z) {
return x;
}
def code(x, y, z): return x
function code(x, y, z) return x end
function tmp = code(x, y, z) tmp = x; end
code[x_, y_, z_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 100.0%
Taylor expanded in x around inf 52.7%
*-commutative52.7%
Simplified52.7%
Taylor expanded in z around 0 22.3%
herbie shell --seed 2024085
(FPCore (x y z)
:name "Optimisation.CirclePacking:place from circle-packing-0.1.0.4, H"
:precision binary64
(* (+ x y) (- 1.0 z)))