
(FPCore (x y) :precision binary64 (/ (* x (+ (/ x y) 1.0)) (+ x 1.0)))
double code(double x, double y) {
return (x * ((x / y) + 1.0)) / (x + 1.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x * ((x / y) + 1.0d0)) / (x + 1.0d0)
end function
public static double code(double x, double y) {
return (x * ((x / y) + 1.0)) / (x + 1.0);
}
def code(x, y): return (x * ((x / y) + 1.0)) / (x + 1.0)
function code(x, y) return Float64(Float64(x * Float64(Float64(x / y) + 1.0)) / Float64(x + 1.0)) end
function tmp = code(x, y) tmp = (x * ((x / y) + 1.0)) / (x + 1.0); end
code[x_, y_] := N[(N[(x * N[(N[(x / y), $MachinePrecision] + 1.0), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot \left(\frac{x}{y} + 1\right)}{x + 1}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 9 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (/ (* x (+ (/ x y) 1.0)) (+ x 1.0)))
double code(double x, double y) {
return (x * ((x / y) + 1.0)) / (x + 1.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x * ((x / y) + 1.0d0)) / (x + 1.0d0)
end function
public static double code(double x, double y) {
return (x * ((x / y) + 1.0)) / (x + 1.0);
}
def code(x, y): return (x * ((x / y) + 1.0)) / (x + 1.0)
function code(x, y) return Float64(Float64(x * Float64(Float64(x / y) + 1.0)) / Float64(x + 1.0)) end
function tmp = code(x, y) tmp = (x * ((x / y) + 1.0)) / (x + 1.0); end
code[x_, y_] := N[(N[(x * N[(N[(x / y), $MachinePrecision] + 1.0), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot \left(\frac{x}{y} + 1\right)}{x + 1}
\end{array}
(FPCore (x y) :precision binary64 (/ x (/ (+ x 1.0) (+ 1.0 (/ x y)))))
double code(double x, double y) {
return x / ((x + 1.0) / (1.0 + (x / y)));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x / ((x + 1.0d0) / (1.0d0 + (x / y)))
end function
public static double code(double x, double y) {
return x / ((x + 1.0) / (1.0 + (x / y)));
}
def code(x, y): return x / ((x + 1.0) / (1.0 + (x / y)))
function code(x, y) return Float64(x / Float64(Float64(x + 1.0) / Float64(1.0 + Float64(x / y)))) end
function tmp = code(x, y) tmp = x / ((x + 1.0) / (1.0 + (x / y))); end
code[x_, y_] := N[(x / N[(N[(x + 1.0), $MachinePrecision] / N[(1.0 + N[(x / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{\frac{x + 1}{1 + \frac{x}{y}}}
\end{array}
Initial program 87.5%
associate-/l*99.8%
Simplified99.8%
clear-num99.8%
un-div-inv99.9%
Applied egg-rr99.9%
Final simplification99.9%
(FPCore (x y) :precision binary64 (if (or (<= x -9.2e-12) (not (<= x 0.34))) (/ x (* y (/ (+ x 1.0) x))) (* x (+ 1.0 (- (/ x y) x)))))
double code(double x, double y) {
double tmp;
if ((x <= -9.2e-12) || !(x <= 0.34)) {
tmp = x / (y * ((x + 1.0) / x));
} else {
tmp = x * (1.0 + ((x / y) - x));
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((x <= (-9.2d-12)) .or. (.not. (x <= 0.34d0))) then
tmp = x / (y * ((x + 1.0d0) / x))
else
tmp = x * (1.0d0 + ((x / y) - x))
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((x <= -9.2e-12) || !(x <= 0.34)) {
tmp = x / (y * ((x + 1.0) / x));
} else {
tmp = x * (1.0 + ((x / y) - x));
}
return tmp;
}
def code(x, y): tmp = 0 if (x <= -9.2e-12) or not (x <= 0.34): tmp = x / (y * ((x + 1.0) / x)) else: tmp = x * (1.0 + ((x / y) - x)) return tmp
function code(x, y) tmp = 0.0 if ((x <= -9.2e-12) || !(x <= 0.34)) tmp = Float64(x / Float64(y * Float64(Float64(x + 1.0) / x))); else tmp = Float64(x * Float64(1.0 + Float64(Float64(x / y) - x))); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((x <= -9.2e-12) || ~((x <= 0.34))) tmp = x / (y * ((x + 1.0) / x)); else tmp = x * (1.0 + ((x / y) - x)); end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[x, -9.2e-12], N[Not[LessEqual[x, 0.34]], $MachinePrecision]], N[(x / N[(y * N[(N[(x + 1.0), $MachinePrecision] / x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(x * N[(1.0 + N[(N[(x / y), $MachinePrecision] - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -9.2 \cdot 10^{-12} \lor \neg \left(x \leq 0.34\right):\\
\;\;\;\;\frac{x}{y \cdot \frac{x + 1}{x}}\\
\mathbf{else}:\\
\;\;\;\;x \cdot \left(1 + \left(\frac{x}{y} - x\right)\right)\\
\end{array}
\end{array}
if x < -9.19999999999999957e-12 or 0.340000000000000024 < x Initial program 78.2%
associate-/l*99.8%
Simplified99.8%
Taylor expanded in y around 0 66.3%
clear-num66.4%
un-div-inv66.5%
associate-/l*79.0%
+-commutative79.0%
Applied egg-rr79.0%
if -9.19999999999999957e-12 < x < 0.340000000000000024Initial program 99.9%
associate-/l*99.9%
Simplified99.9%
Taylor expanded in x around 0 98.9%
Taylor expanded in y around inf 98.9%
neg-mul-198.9%
+-commutative98.9%
unsub-neg98.9%
Simplified98.9%
Final simplification87.5%
(FPCore (x y) :precision binary64 (if (or (<= x -9.2e-12) (not (<= x 0.48))) (/ x (+ y (/ y x))) (* x (+ 1.0 (- (/ x y) x)))))
double code(double x, double y) {
double tmp;
if ((x <= -9.2e-12) || !(x <= 0.48)) {
tmp = x / (y + (y / x));
} else {
tmp = x * (1.0 + ((x / y) - x));
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((x <= (-9.2d-12)) .or. (.not. (x <= 0.48d0))) then
tmp = x / (y + (y / x))
else
tmp = x * (1.0d0 + ((x / y) - x))
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((x <= -9.2e-12) || !(x <= 0.48)) {
tmp = x / (y + (y / x));
} else {
tmp = x * (1.0 + ((x / y) - x));
}
return tmp;
}
def code(x, y): tmp = 0 if (x <= -9.2e-12) or not (x <= 0.48): tmp = x / (y + (y / x)) else: tmp = x * (1.0 + ((x / y) - x)) return tmp
function code(x, y) tmp = 0.0 if ((x <= -9.2e-12) || !(x <= 0.48)) tmp = Float64(x / Float64(y + Float64(y / x))); else tmp = Float64(x * Float64(1.0 + Float64(Float64(x / y) - x))); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((x <= -9.2e-12) || ~((x <= 0.48))) tmp = x / (y + (y / x)); else tmp = x * (1.0 + ((x / y) - x)); end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[x, -9.2e-12], N[Not[LessEqual[x, 0.48]], $MachinePrecision]], N[(x / N[(y + N[(y / x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(x * N[(1.0 + N[(N[(x / y), $MachinePrecision] - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -9.2 \cdot 10^{-12} \lor \neg \left(x \leq 0.48\right):\\
\;\;\;\;\frac{x}{y + \frac{y}{x}}\\
\mathbf{else}:\\
\;\;\;\;x \cdot \left(1 + \left(\frac{x}{y} - x\right)\right)\\
\end{array}
\end{array}
if x < -9.19999999999999957e-12 or 0.47999999999999998 < x Initial program 78.2%
associate-/l*99.8%
Simplified99.8%
Taylor expanded in y around 0 66.3%
clear-num66.4%
un-div-inv66.5%
associate-/l*79.0%
+-commutative79.0%
Applied egg-rr79.0%
Taylor expanded in x around inf 79.0%
if -9.19999999999999957e-12 < x < 0.47999999999999998Initial program 99.9%
associate-/l*99.9%
Simplified99.9%
Taylor expanded in x around 0 98.9%
Taylor expanded in y around inf 98.9%
neg-mul-198.9%
+-commutative98.9%
unsub-neg98.9%
Simplified98.9%
Final simplification87.5%
(FPCore (x y) :precision binary64 (if (or (<= x -160000.0) (not (<= x 1.25e+62))) (/ x y) (/ x (+ x 1.0))))
double code(double x, double y) {
double tmp;
if ((x <= -160000.0) || !(x <= 1.25e+62)) {
tmp = x / y;
} else {
tmp = x / (x + 1.0);
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((x <= (-160000.0d0)) .or. (.not. (x <= 1.25d+62))) then
tmp = x / y
else
tmp = x / (x + 1.0d0)
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((x <= -160000.0) || !(x <= 1.25e+62)) {
tmp = x / y;
} else {
tmp = x / (x + 1.0);
}
return tmp;
}
def code(x, y): tmp = 0 if (x <= -160000.0) or not (x <= 1.25e+62): tmp = x / y else: tmp = x / (x + 1.0) return tmp
function code(x, y) tmp = 0.0 if ((x <= -160000.0) || !(x <= 1.25e+62)) tmp = Float64(x / y); else tmp = Float64(x / Float64(x + 1.0)); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((x <= -160000.0) || ~((x <= 1.25e+62))) tmp = x / y; else tmp = x / (x + 1.0); end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[x, -160000.0], N[Not[LessEqual[x, 1.25e+62]], $MachinePrecision]], N[(x / y), $MachinePrecision], N[(x / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -160000 \lor \neg \left(x \leq 1.25 \cdot 10^{+62}\right):\\
\;\;\;\;\frac{x}{y}\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{x + 1}\\
\end{array}
\end{array}
if x < -1.6e5 or 1.25000000000000007e62 < x Initial program 75.5%
associate-/l*99.9%
Simplified99.9%
Taylor expanded in x around inf 81.8%
if -1.6e5 < x < 1.25000000000000007e62Initial program 99.8%
associate-/l*99.8%
Simplified99.8%
Taylor expanded in y around inf 80.0%
Final simplification80.9%
(FPCore (x y) :precision binary64 (if (or (<= x -1.0) (not (<= x 1.0))) (/ x y) (* x (- 1.0 x))))
double code(double x, double y) {
double tmp;
if ((x <= -1.0) || !(x <= 1.0)) {
tmp = x / y;
} else {
tmp = x * (1.0 - x);
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((x <= (-1.0d0)) .or. (.not. (x <= 1.0d0))) then
tmp = x / y
else
tmp = x * (1.0d0 - x)
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((x <= -1.0) || !(x <= 1.0)) {
tmp = x / y;
} else {
tmp = x * (1.0 - x);
}
return tmp;
}
def code(x, y): tmp = 0 if (x <= -1.0) or not (x <= 1.0): tmp = x / y else: tmp = x * (1.0 - x) return tmp
function code(x, y) tmp = 0.0 if ((x <= -1.0) || !(x <= 1.0)) tmp = Float64(x / y); else tmp = Float64(x * Float64(1.0 - x)); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((x <= -1.0) || ~((x <= 1.0))) tmp = x / y; else tmp = x * (1.0 - x); end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[x, -1.0], N[Not[LessEqual[x, 1.0]], $MachinePrecision]], N[(x / y), $MachinePrecision], N[(x * N[(1.0 - x), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1 \lor \neg \left(x \leq 1\right):\\
\;\;\;\;\frac{x}{y}\\
\mathbf{else}:\\
\;\;\;\;x \cdot \left(1 - x\right)\\
\end{array}
\end{array}
if x < -1 or 1 < x Initial program 77.9%
associate-/l*99.8%
Simplified99.8%
Taylor expanded in x around inf 77.1%
if -1 < x < 1Initial program 99.9%
associate-/l*99.8%
Simplified99.8%
Taylor expanded in x around 0 98.3%
Taylor expanded in y around inf 82.8%
neg-mul-182.8%
sub-neg82.8%
Simplified82.8%
Final simplification79.6%
(FPCore (x y) :precision binary64 (if (<= x -4.1e-17) (/ x (+ y (/ y x))) (if (<= x 4.5e+70) (/ x (+ x 1.0)) (/ x y))))
double code(double x, double y) {
double tmp;
if (x <= -4.1e-17) {
tmp = x / (y + (y / x));
} else if (x <= 4.5e+70) {
tmp = x / (x + 1.0);
} else {
tmp = x / y;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= (-4.1d-17)) then
tmp = x / (y + (y / x))
else if (x <= 4.5d+70) then
tmp = x / (x + 1.0d0)
else
tmp = x / y
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= -4.1e-17) {
tmp = x / (y + (y / x));
} else if (x <= 4.5e+70) {
tmp = x / (x + 1.0);
} else {
tmp = x / y;
}
return tmp;
}
def code(x, y): tmp = 0 if x <= -4.1e-17: tmp = x / (y + (y / x)) elif x <= 4.5e+70: tmp = x / (x + 1.0) else: tmp = x / y return tmp
function code(x, y) tmp = 0.0 if (x <= -4.1e-17) tmp = Float64(x / Float64(y + Float64(y / x))); elseif (x <= 4.5e+70) tmp = Float64(x / Float64(x + 1.0)); else tmp = Float64(x / y); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= -4.1e-17) tmp = x / (y + (y / x)); elseif (x <= 4.5e+70) tmp = x / (x + 1.0); else tmp = x / y; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, -4.1e-17], N[(x / N[(y + N[(y / x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[x, 4.5e+70], N[(x / N[(x + 1.0), $MachinePrecision]), $MachinePrecision], N[(x / y), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -4.1 \cdot 10^{-17}:\\
\;\;\;\;\frac{x}{y + \frac{y}{x}}\\
\mathbf{elif}\;x \leq 4.5 \cdot 10^{+70}:\\
\;\;\;\;\frac{x}{x + 1}\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{y}\\
\end{array}
\end{array}
if x < -4.1000000000000001e-17Initial program 81.9%
associate-/l*99.8%
Simplified99.8%
Taylor expanded in y around 0 72.2%
clear-num72.2%
un-div-inv72.3%
associate-/l*84.8%
+-commutative84.8%
Applied egg-rr84.8%
Taylor expanded in x around inf 84.8%
if -4.1000000000000001e-17 < x < 4.4999999999999999e70Initial program 99.9%
associate-/l*99.9%
Simplified99.9%
Taylor expanded in y around inf 81.7%
if 4.4999999999999999e70 < x Initial program 68.4%
associate-/l*99.9%
Simplified99.9%
Taylor expanded in x around inf 78.7%
Final simplification82.0%
(FPCore (x y) :precision binary64 (if (or (<= x -1.0) (not (<= x 0.49))) (/ x y) x))
double code(double x, double y) {
double tmp;
if ((x <= -1.0) || !(x <= 0.49)) {
tmp = x / y;
} else {
tmp = x;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((x <= (-1.0d0)) .or. (.not. (x <= 0.49d0))) then
tmp = x / y
else
tmp = x
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((x <= -1.0) || !(x <= 0.49)) {
tmp = x / y;
} else {
tmp = x;
}
return tmp;
}
def code(x, y): tmp = 0 if (x <= -1.0) or not (x <= 0.49): tmp = x / y else: tmp = x return tmp
function code(x, y) tmp = 0.0 if ((x <= -1.0) || !(x <= 0.49)) tmp = Float64(x / y); else tmp = x; end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((x <= -1.0) || ~((x <= 0.49))) tmp = x / y; else tmp = x; end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[x, -1.0], N[Not[LessEqual[x, 0.49]], $MachinePrecision]], N[(x / y), $MachinePrecision], x]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1 \lor \neg \left(x \leq 0.49\right):\\
\;\;\;\;\frac{x}{y}\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if x < -1 or 0.48999999999999999 < x Initial program 77.9%
associate-/l*99.8%
Simplified99.8%
Taylor expanded in x around inf 77.1%
if -1 < x < 0.48999999999999999Initial program 99.9%
associate-/l*99.8%
Simplified99.8%
Taylor expanded in x around 0 81.6%
Final simplification79.1%
(FPCore (x y) :precision binary64 (* x (/ (+ 1.0 (/ x y)) (+ x 1.0))))
double code(double x, double y) {
return x * ((1.0 + (x / y)) / (x + 1.0));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x * ((1.0d0 + (x / y)) / (x + 1.0d0))
end function
public static double code(double x, double y) {
return x * ((1.0 + (x / y)) / (x + 1.0));
}
def code(x, y): return x * ((1.0 + (x / y)) / (x + 1.0))
function code(x, y) return Float64(x * Float64(Float64(1.0 + Float64(x / y)) / Float64(x + 1.0))) end
function tmp = code(x, y) tmp = x * ((1.0 + (x / y)) / (x + 1.0)); end
code[x_, y_] := N[(x * N[(N[(1.0 + N[(x / y), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \frac{1 + \frac{x}{y}}{x + 1}
\end{array}
Initial program 87.5%
associate-/l*99.8%
Simplified99.8%
Final simplification99.8%
(FPCore (x y) :precision binary64 x)
double code(double x, double y) {
return x;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x
end function
public static double code(double x, double y) {
return x;
}
def code(x, y): return x
function code(x, y) return x end
function tmp = code(x, y) tmp = x; end
code[x_, y_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 87.5%
associate-/l*99.8%
Simplified99.8%
Taylor expanded in x around 0 37.6%
(FPCore (x y) :precision binary64 (* (/ x 1.0) (/ (+ (/ x y) 1.0) (+ x 1.0))))
double code(double x, double y) {
return (x / 1.0) * (((x / y) + 1.0) / (x + 1.0));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x / 1.0d0) * (((x / y) + 1.0d0) / (x + 1.0d0))
end function
public static double code(double x, double y) {
return (x / 1.0) * (((x / y) + 1.0) / (x + 1.0));
}
def code(x, y): return (x / 1.0) * (((x / y) + 1.0) / (x + 1.0))
function code(x, y) return Float64(Float64(x / 1.0) * Float64(Float64(Float64(x / y) + 1.0) / Float64(x + 1.0))) end
function tmp = code(x, y) tmp = (x / 1.0) * (((x / y) + 1.0) / (x + 1.0)); end
code[x_, y_] := N[(N[(x / 1.0), $MachinePrecision] * N[(N[(N[(x / y), $MachinePrecision] + 1.0), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{1} \cdot \frac{\frac{x}{y} + 1}{x + 1}
\end{array}
herbie shell --seed 2024085
(FPCore (x y)
:name "Codec.Picture.Types:toneMapping from JuicyPixels-3.2.6.1"
:precision binary64
:alt
(* (/ x 1.0) (/ (+ (/ x y) 1.0) (+ x 1.0)))
(/ (* x (+ (/ x y) 1.0)) (+ x 1.0)))