
(FPCore (x) :precision binary64 (/ (* 6.0 (- x 1.0)) (+ (+ x 1.0) (* 4.0 (sqrt x)))))
double code(double x) {
return (6.0 * (x - 1.0)) / ((x + 1.0) + (4.0 * sqrt(x)));
}
real(8) function code(x)
real(8), intent (in) :: x
code = (6.0d0 * (x - 1.0d0)) / ((x + 1.0d0) + (4.0d0 * sqrt(x)))
end function
public static double code(double x) {
return (6.0 * (x - 1.0)) / ((x + 1.0) + (4.0 * Math.sqrt(x)));
}
def code(x): return (6.0 * (x - 1.0)) / ((x + 1.0) + (4.0 * math.sqrt(x)))
function code(x) return Float64(Float64(6.0 * Float64(x - 1.0)) / Float64(Float64(x + 1.0) + Float64(4.0 * sqrt(x)))) end
function tmp = code(x) tmp = (6.0 * (x - 1.0)) / ((x + 1.0) + (4.0 * sqrt(x))); end
code[x_] := N[(N[(6.0 * N[(x - 1.0), $MachinePrecision]), $MachinePrecision] / N[(N[(x + 1.0), $MachinePrecision] + N[(4.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{6 \cdot \left(x - 1\right)}{\left(x + 1\right) + 4 \cdot \sqrt{x}}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 9 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x) :precision binary64 (/ (* 6.0 (- x 1.0)) (+ (+ x 1.0) (* 4.0 (sqrt x)))))
double code(double x) {
return (6.0 * (x - 1.0)) / ((x + 1.0) + (4.0 * sqrt(x)));
}
real(8) function code(x)
real(8), intent (in) :: x
code = (6.0d0 * (x - 1.0d0)) / ((x + 1.0d0) + (4.0d0 * sqrt(x)))
end function
public static double code(double x) {
return (6.0 * (x - 1.0)) / ((x + 1.0) + (4.0 * Math.sqrt(x)));
}
def code(x): return (6.0 * (x - 1.0)) / ((x + 1.0) + (4.0 * math.sqrt(x)))
function code(x) return Float64(Float64(6.0 * Float64(x - 1.0)) / Float64(Float64(x + 1.0) + Float64(4.0 * sqrt(x)))) end
function tmp = code(x) tmp = (6.0 * (x - 1.0)) / ((x + 1.0) + (4.0 * sqrt(x))); end
code[x_] := N[(N[(6.0 * N[(x - 1.0), $MachinePrecision]), $MachinePrecision] / N[(N[(x + 1.0), $MachinePrecision] + N[(4.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{6 \cdot \left(x - 1\right)}{\left(x + 1\right) + 4 \cdot \sqrt{x}}
\end{array}
(FPCore (x) :precision binary64 (* (/ (+ x -1.0) (+ (+ x 1.0) (sqrt (* x 16.0)))) 6.0))
double code(double x) {
return ((x + -1.0) / ((x + 1.0) + sqrt((x * 16.0)))) * 6.0;
}
real(8) function code(x)
real(8), intent (in) :: x
code = ((x + (-1.0d0)) / ((x + 1.0d0) + sqrt((x * 16.0d0)))) * 6.0d0
end function
public static double code(double x) {
return ((x + -1.0) / ((x + 1.0) + Math.sqrt((x * 16.0)))) * 6.0;
}
def code(x): return ((x + -1.0) / ((x + 1.0) + math.sqrt((x * 16.0)))) * 6.0
function code(x) return Float64(Float64(Float64(x + -1.0) / Float64(Float64(x + 1.0) + sqrt(Float64(x * 16.0)))) * 6.0) end
function tmp = code(x) tmp = ((x + -1.0) / ((x + 1.0) + sqrt((x * 16.0)))) * 6.0; end
code[x_] := N[(N[(N[(x + -1.0), $MachinePrecision] / N[(N[(x + 1.0), $MachinePrecision] + N[Sqrt[N[(x * 16.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] * 6.0), $MachinePrecision]
\begin{array}{l}
\\
\frac{x + -1}{\left(x + 1\right) + \sqrt{x \cdot 16}} \cdot 6
\end{array}
Initial program 99.7%
associate-/l*99.9%
*-commutative99.9%
sub-neg99.9%
metadata-eval99.9%
+-commutative99.9%
fma-define99.9%
Applied egg-rr99.9%
fma-undefine99.9%
+-commutative99.9%
*-commutative99.9%
metadata-eval99.9%
sqrt-prod99.9%
Applied egg-rr99.9%
(FPCore (x) :precision binary64 (if (<= x 0.078) (* (- (* x -78.0) 6.0) (+ (+ x 1.0) (* -4.0 (sqrt x)))) (/ 6.0 (+ 1.0 (/ 4.0 (sqrt x))))))
double code(double x) {
double tmp;
if (x <= 0.078) {
tmp = ((x * -78.0) - 6.0) * ((x + 1.0) + (-4.0 * sqrt(x)));
} else {
tmp = 6.0 / (1.0 + (4.0 / sqrt(x)));
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: tmp
if (x <= 0.078d0) then
tmp = ((x * (-78.0d0)) - 6.0d0) * ((x + 1.0d0) + ((-4.0d0) * sqrt(x)))
else
tmp = 6.0d0 / (1.0d0 + (4.0d0 / sqrt(x)))
end if
code = tmp
end function
public static double code(double x) {
double tmp;
if (x <= 0.078) {
tmp = ((x * -78.0) - 6.0) * ((x + 1.0) + (-4.0 * Math.sqrt(x)));
} else {
tmp = 6.0 / (1.0 + (4.0 / Math.sqrt(x)));
}
return tmp;
}
def code(x): tmp = 0 if x <= 0.078: tmp = ((x * -78.0) - 6.0) * ((x + 1.0) + (-4.0 * math.sqrt(x))) else: tmp = 6.0 / (1.0 + (4.0 / math.sqrt(x))) return tmp
function code(x) tmp = 0.0 if (x <= 0.078) tmp = Float64(Float64(Float64(x * -78.0) - 6.0) * Float64(Float64(x + 1.0) + Float64(-4.0 * sqrt(x)))); else tmp = Float64(6.0 / Float64(1.0 + Float64(4.0 / sqrt(x)))); end return tmp end
function tmp_2 = code(x) tmp = 0.0; if (x <= 0.078) tmp = ((x * -78.0) - 6.0) * ((x + 1.0) + (-4.0 * sqrt(x))); else tmp = 6.0 / (1.0 + (4.0 / sqrt(x))); end tmp_2 = tmp; end
code[x_] := If[LessEqual[x, 0.078], N[(N[(N[(x * -78.0), $MachinePrecision] - 6.0), $MachinePrecision] * N[(N[(x + 1.0), $MachinePrecision] + N[(-4.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(6.0 / N[(1.0 + N[(4.0 / N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq 0.078:\\
\;\;\;\;\left(x \cdot -78 - 6\right) \cdot \left(\left(x + 1\right) + -4 \cdot \sqrt{x}\right)\\
\mathbf{else}:\\
\;\;\;\;\frac{6}{1 + \frac{4}{\sqrt{x}}}\\
\end{array}
\end{array}
if x < 0.0779999999999999999Initial program 99.9%
flip-+99.9%
associate-/r/99.9%
sub-neg99.9%
distribute-lft-in99.9%
metadata-eval99.9%
metadata-eval99.9%
fma-undefine99.9%
pow299.9%
*-commutative99.9%
*-commutative99.9%
swap-sqr99.9%
add-sqr-sqrt99.9%
metadata-eval99.9%
cancel-sign-sub-inv99.9%
Applied egg-rr99.9%
Taylor expanded in x around 0 98.1%
if 0.0779999999999999999 < x Initial program 99.6%
Taylor expanded in x around inf 98.6%
add-exp-log98.6%
log-div98.6%
log1p-define98.6%
sqrt-div98.6%
metadata-eval98.6%
un-div-inv98.6%
Applied egg-rr98.6%
exp-diff98.6%
rem-exp-log98.6%
log1p-undefine98.6%
rem-exp-log98.6%
Simplified98.6%
Final simplification98.4%
(FPCore (x) :precision binary64 (if (<= x 4.0) (/ (* 6.0 (+ x -1.0)) (+ 1.0 (* (sqrt x) 4.0))) (/ 6.0 (+ 1.0 (/ 4.0 (sqrt x))))))
double code(double x) {
double tmp;
if (x <= 4.0) {
tmp = (6.0 * (x + -1.0)) / (1.0 + (sqrt(x) * 4.0));
} else {
tmp = 6.0 / (1.0 + (4.0 / sqrt(x)));
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: tmp
if (x <= 4.0d0) then
tmp = (6.0d0 * (x + (-1.0d0))) / (1.0d0 + (sqrt(x) * 4.0d0))
else
tmp = 6.0d0 / (1.0d0 + (4.0d0 / sqrt(x)))
end if
code = tmp
end function
public static double code(double x) {
double tmp;
if (x <= 4.0) {
tmp = (6.0 * (x + -1.0)) / (1.0 + (Math.sqrt(x) * 4.0));
} else {
tmp = 6.0 / (1.0 + (4.0 / Math.sqrt(x)));
}
return tmp;
}
def code(x): tmp = 0 if x <= 4.0: tmp = (6.0 * (x + -1.0)) / (1.0 + (math.sqrt(x) * 4.0)) else: tmp = 6.0 / (1.0 + (4.0 / math.sqrt(x))) return tmp
function code(x) tmp = 0.0 if (x <= 4.0) tmp = Float64(Float64(6.0 * Float64(x + -1.0)) / Float64(1.0 + Float64(sqrt(x) * 4.0))); else tmp = Float64(6.0 / Float64(1.0 + Float64(4.0 / sqrt(x)))); end return tmp end
function tmp_2 = code(x) tmp = 0.0; if (x <= 4.0) tmp = (6.0 * (x + -1.0)) / (1.0 + (sqrt(x) * 4.0)); else tmp = 6.0 / (1.0 + (4.0 / sqrt(x))); end tmp_2 = tmp; end
code[x_] := If[LessEqual[x, 4.0], N[(N[(6.0 * N[(x + -1.0), $MachinePrecision]), $MachinePrecision] / N[(1.0 + N[(N[Sqrt[x], $MachinePrecision] * 4.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(6.0 / N[(1.0 + N[(4.0 / N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq 4:\\
\;\;\;\;\frac{6 \cdot \left(x + -1\right)}{1 + \sqrt{x} \cdot 4}\\
\mathbf{else}:\\
\;\;\;\;\frac{6}{1 + \frac{4}{\sqrt{x}}}\\
\end{array}
\end{array}
if x < 4Initial program 99.9%
Taylor expanded in x around 0 96.1%
if 4 < x Initial program 99.6%
Taylor expanded in x around inf 99.2%
add-exp-log99.2%
log-div99.2%
log1p-define99.2%
sqrt-div99.2%
metadata-eval99.2%
un-div-inv99.2%
Applied egg-rr99.2%
exp-diff99.2%
rem-exp-log99.2%
log1p-undefine99.2%
rem-exp-log99.2%
Simplified99.2%
Final simplification97.8%
(FPCore (x) :precision binary64 (if (<= x 1.0) (/ -6.0 (+ 1.0 (+ x (* (sqrt x) 4.0)))) (/ 6.0 (+ 1.0 (/ 4.0 (sqrt x))))))
double code(double x) {
double tmp;
if (x <= 1.0) {
tmp = -6.0 / (1.0 + (x + (sqrt(x) * 4.0)));
} else {
tmp = 6.0 / (1.0 + (4.0 / sqrt(x)));
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: tmp
if (x <= 1.0d0) then
tmp = (-6.0d0) / (1.0d0 + (x + (sqrt(x) * 4.0d0)))
else
tmp = 6.0d0 / (1.0d0 + (4.0d0 / sqrt(x)))
end if
code = tmp
end function
public static double code(double x) {
double tmp;
if (x <= 1.0) {
tmp = -6.0 / (1.0 + (x + (Math.sqrt(x) * 4.0)));
} else {
tmp = 6.0 / (1.0 + (4.0 / Math.sqrt(x)));
}
return tmp;
}
def code(x): tmp = 0 if x <= 1.0: tmp = -6.0 / (1.0 + (x + (math.sqrt(x) * 4.0))) else: tmp = 6.0 / (1.0 + (4.0 / math.sqrt(x))) return tmp
function code(x) tmp = 0.0 if (x <= 1.0) tmp = Float64(-6.0 / Float64(1.0 + Float64(x + Float64(sqrt(x) * 4.0)))); else tmp = Float64(6.0 / Float64(1.0 + Float64(4.0 / sqrt(x)))); end return tmp end
function tmp_2 = code(x) tmp = 0.0; if (x <= 1.0) tmp = -6.0 / (1.0 + (x + (sqrt(x) * 4.0))); else tmp = 6.0 / (1.0 + (4.0 / sqrt(x))); end tmp_2 = tmp; end
code[x_] := If[LessEqual[x, 1.0], N[(-6.0 / N[(1.0 + N[(x + N[(N[Sqrt[x], $MachinePrecision] * 4.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(6.0 / N[(1.0 + N[(4.0 / N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq 1:\\
\;\;\;\;\frac{-6}{1 + \left(x + \sqrt{x} \cdot 4\right)}\\
\mathbf{else}:\\
\;\;\;\;\frac{6}{1 + \frac{4}{\sqrt{x}}}\\
\end{array}
\end{array}
if x < 1Initial program 99.9%
Taylor expanded in x around 0 99.9%
Taylor expanded in x around 0 96.8%
if 1 < x Initial program 99.6%
Taylor expanded in x around inf 98.6%
add-exp-log98.6%
log-div98.6%
log1p-define98.6%
sqrt-div98.6%
metadata-eval98.6%
un-div-inv98.6%
Applied egg-rr98.6%
exp-diff98.6%
rem-exp-log98.6%
log1p-undefine98.6%
rem-exp-log98.6%
Simplified98.6%
Final simplification97.7%
(FPCore (x) :precision binary64 (if (<= x 1.0) (/ -6.0 (+ 1.0 (* (sqrt x) 4.0))) (/ 6.0 (+ 1.0 (/ 4.0 (sqrt x))))))
double code(double x) {
double tmp;
if (x <= 1.0) {
tmp = -6.0 / (1.0 + (sqrt(x) * 4.0));
} else {
tmp = 6.0 / (1.0 + (4.0 / sqrt(x)));
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: tmp
if (x <= 1.0d0) then
tmp = (-6.0d0) / (1.0d0 + (sqrt(x) * 4.0d0))
else
tmp = 6.0d0 / (1.0d0 + (4.0d0 / sqrt(x)))
end if
code = tmp
end function
public static double code(double x) {
double tmp;
if (x <= 1.0) {
tmp = -6.0 / (1.0 + (Math.sqrt(x) * 4.0));
} else {
tmp = 6.0 / (1.0 + (4.0 / Math.sqrt(x)));
}
return tmp;
}
def code(x): tmp = 0 if x <= 1.0: tmp = -6.0 / (1.0 + (math.sqrt(x) * 4.0)) else: tmp = 6.0 / (1.0 + (4.0 / math.sqrt(x))) return tmp
function code(x) tmp = 0.0 if (x <= 1.0) tmp = Float64(-6.0 / Float64(1.0 + Float64(sqrt(x) * 4.0))); else tmp = Float64(6.0 / Float64(1.0 + Float64(4.0 / sqrt(x)))); end return tmp end
function tmp_2 = code(x) tmp = 0.0; if (x <= 1.0) tmp = -6.0 / (1.0 + (sqrt(x) * 4.0)); else tmp = 6.0 / (1.0 + (4.0 / sqrt(x))); end tmp_2 = tmp; end
code[x_] := If[LessEqual[x, 1.0], N[(-6.0 / N[(1.0 + N[(N[Sqrt[x], $MachinePrecision] * 4.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(6.0 / N[(1.0 + N[(4.0 / N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq 1:\\
\;\;\;\;\frac{-6}{1 + \sqrt{x} \cdot 4}\\
\mathbf{else}:\\
\;\;\;\;\frac{6}{1 + \frac{4}{\sqrt{x}}}\\
\end{array}
\end{array}
if x < 1Initial program 99.9%
Taylor expanded in x around 0 96.6%
if 1 < x Initial program 99.6%
Taylor expanded in x around inf 98.6%
add-exp-log98.6%
log-div98.6%
log1p-define98.6%
sqrt-div98.6%
metadata-eval98.6%
un-div-inv98.6%
Applied egg-rr98.6%
exp-diff98.6%
rem-exp-log98.6%
log1p-undefine98.6%
rem-exp-log98.6%
Simplified98.6%
Final simplification97.7%
(FPCore (x) :precision binary64 (if (<= x 1.0) (* (sqrt (/ 1.0 x)) -1.5) (sqrt (* x 2.25))))
double code(double x) {
double tmp;
if (x <= 1.0) {
tmp = sqrt((1.0 / x)) * -1.5;
} else {
tmp = sqrt((x * 2.25));
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: tmp
if (x <= 1.0d0) then
tmp = sqrt((1.0d0 / x)) * (-1.5d0)
else
tmp = sqrt((x * 2.25d0))
end if
code = tmp
end function
public static double code(double x) {
double tmp;
if (x <= 1.0) {
tmp = Math.sqrt((1.0 / x)) * -1.5;
} else {
tmp = Math.sqrt((x * 2.25));
}
return tmp;
}
def code(x): tmp = 0 if x <= 1.0: tmp = math.sqrt((1.0 / x)) * -1.5 else: tmp = math.sqrt((x * 2.25)) return tmp
function code(x) tmp = 0.0 if (x <= 1.0) tmp = Float64(sqrt(Float64(1.0 / x)) * -1.5); else tmp = sqrt(Float64(x * 2.25)); end return tmp end
function tmp_2 = code(x) tmp = 0.0; if (x <= 1.0) tmp = sqrt((1.0 / x)) * -1.5; else tmp = sqrt((x * 2.25)); end tmp_2 = tmp; end
code[x_] := If[LessEqual[x, 1.0], N[(N[Sqrt[N[(1.0 / x), $MachinePrecision]], $MachinePrecision] * -1.5), $MachinePrecision], N[Sqrt[N[(x * 2.25), $MachinePrecision]], $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq 1:\\
\;\;\;\;\sqrt{\frac{1}{x}} \cdot -1.5\\
\mathbf{else}:\\
\;\;\;\;\sqrt{x \cdot 2.25}\\
\end{array}
\end{array}
if x < 1Initial program 99.9%
Taylor expanded in x around 0 96.6%
Taylor expanded in x around inf 7.0%
*-commutative7.0%
Simplified7.0%
if 1 < x Initial program 99.6%
Taylor expanded in x around 0 6.8%
Taylor expanded in x around -inf 1.3%
*-commutative1.3%
Simplified1.3%
add-sqr-sqrt0.0%
sqrt-unprod6.8%
swap-sqr6.8%
add-sqr-sqrt6.8%
metadata-eval6.8%
Applied egg-rr6.8%
(FPCore (x) :precision binary64 (if (<= x 1.0) (* (sqrt x) -1.5) (sqrt (* x 2.25))))
double code(double x) {
double tmp;
if (x <= 1.0) {
tmp = sqrt(x) * -1.5;
} else {
tmp = sqrt((x * 2.25));
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: tmp
if (x <= 1.0d0) then
tmp = sqrt(x) * (-1.5d0)
else
tmp = sqrt((x * 2.25d0))
end if
code = tmp
end function
public static double code(double x) {
double tmp;
if (x <= 1.0) {
tmp = Math.sqrt(x) * -1.5;
} else {
tmp = Math.sqrt((x * 2.25));
}
return tmp;
}
def code(x): tmp = 0 if x <= 1.0: tmp = math.sqrt(x) * -1.5 else: tmp = math.sqrt((x * 2.25)) return tmp
function code(x) tmp = 0.0 if (x <= 1.0) tmp = Float64(sqrt(x) * -1.5); else tmp = sqrt(Float64(x * 2.25)); end return tmp end
function tmp_2 = code(x) tmp = 0.0; if (x <= 1.0) tmp = sqrt(x) * -1.5; else tmp = sqrt((x * 2.25)); end tmp_2 = tmp; end
code[x_] := If[LessEqual[x, 1.0], N[(N[Sqrt[x], $MachinePrecision] * -1.5), $MachinePrecision], N[Sqrt[N[(x * 2.25), $MachinePrecision]], $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq 1:\\
\;\;\;\;\sqrt{x} \cdot -1.5\\
\mathbf{else}:\\
\;\;\;\;\sqrt{x \cdot 2.25}\\
\end{array}
\end{array}
if x < 1Initial program 99.9%
Taylor expanded in x around 0 96.8%
Taylor expanded in x around -inf 6.9%
*-commutative6.9%
Simplified6.9%
if 1 < x Initial program 99.6%
Taylor expanded in x around 0 6.8%
Taylor expanded in x around -inf 1.3%
*-commutative1.3%
Simplified1.3%
add-sqr-sqrt0.0%
sqrt-unprod6.8%
swap-sqr6.8%
add-sqr-sqrt6.8%
metadata-eval6.8%
Applied egg-rr6.8%
(FPCore (x) :precision binary64 (+ -6.0 (* (sqrt x) 24.0)))
double code(double x) {
return -6.0 + (sqrt(x) * 24.0);
}
real(8) function code(x)
real(8), intent (in) :: x
code = (-6.0d0) + (sqrt(x) * 24.0d0)
end function
public static double code(double x) {
return -6.0 + (Math.sqrt(x) * 24.0);
}
def code(x): return -6.0 + (math.sqrt(x) * 24.0)
function code(x) return Float64(-6.0 + Float64(sqrt(x) * 24.0)) end
function tmp = code(x) tmp = -6.0 + (sqrt(x) * 24.0); end
code[x_] := N[(-6.0 + N[(N[Sqrt[x], $MachinePrecision] * 24.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
-6 + \sqrt{x} \cdot 24
\end{array}
Initial program 99.7%
flip-+73.7%
associate-/r/73.7%
sub-neg73.7%
distribute-lft-in73.7%
metadata-eval73.7%
metadata-eval73.7%
fma-undefine73.7%
pow273.7%
*-commutative73.7%
*-commutative73.7%
swap-sqr73.7%
add-sqr-sqrt73.7%
metadata-eval73.7%
cancel-sign-sub-inv73.7%
Applied egg-rr73.7%
Taylor expanded in x around 0 46.9%
Taylor expanded in x around 0 49.0%
distribute-rgt-in49.1%
metadata-eval49.1%
*-commutative49.1%
associate-*l*49.1%
metadata-eval49.1%
Simplified49.1%
(FPCore (x) :precision binary64 (sqrt (* x 2.25)))
double code(double x) {
return sqrt((x * 2.25));
}
real(8) function code(x)
real(8), intent (in) :: x
code = sqrt((x * 2.25d0))
end function
public static double code(double x) {
return Math.sqrt((x * 2.25));
}
def code(x): return math.sqrt((x * 2.25))
function code(x) return sqrt(Float64(x * 2.25)) end
function tmp = code(x) tmp = sqrt((x * 2.25)); end
code[x_] := N[Sqrt[N[(x * 2.25), $MachinePrecision]], $MachinePrecision]
\begin{array}{l}
\\
\sqrt{x \cdot 2.25}
\end{array}
Initial program 99.7%
Taylor expanded in x around 0 49.3%
Taylor expanded in x around -inf 3.9%
*-commutative3.9%
Simplified3.9%
add-sqr-sqrt0.0%
sqrt-unprod4.5%
swap-sqr4.5%
add-sqr-sqrt4.5%
metadata-eval4.5%
Applied egg-rr4.5%
(FPCore (x) :precision binary64 (/ 6.0 (/ (+ (+ x 1.0) (* 4.0 (sqrt x))) (- x 1.0))))
double code(double x) {
return 6.0 / (((x + 1.0) + (4.0 * sqrt(x))) / (x - 1.0));
}
real(8) function code(x)
real(8), intent (in) :: x
code = 6.0d0 / (((x + 1.0d0) + (4.0d0 * sqrt(x))) / (x - 1.0d0))
end function
public static double code(double x) {
return 6.0 / (((x + 1.0) + (4.0 * Math.sqrt(x))) / (x - 1.0));
}
def code(x): return 6.0 / (((x + 1.0) + (4.0 * math.sqrt(x))) / (x - 1.0))
function code(x) return Float64(6.0 / Float64(Float64(Float64(x + 1.0) + Float64(4.0 * sqrt(x))) / Float64(x - 1.0))) end
function tmp = code(x) tmp = 6.0 / (((x + 1.0) + (4.0 * sqrt(x))) / (x - 1.0)); end
code[x_] := N[(6.0 / N[(N[(N[(x + 1.0), $MachinePrecision] + N[(4.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(x - 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{6}{\frac{\left(x + 1\right) + 4 \cdot \sqrt{x}}{x - 1}}
\end{array}
herbie shell --seed 2024085
(FPCore (x)
:name "Data.Approximate.Numerics:blog from approximate-0.2.2.1"
:precision binary64
:alt
(/ 6.0 (/ (+ (+ x 1.0) (* 4.0 (sqrt x))) (- x 1.0)))
(/ (* 6.0 (- x 1.0)) (+ (+ x 1.0) (* 4.0 (sqrt x)))))