
(FPCore (x y z t a) :precision binary64 (+ x (/ (* y (- z t)) a)))
double code(double x, double y, double z, double t, double a) {
return x + ((y * (z - t)) / a);
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = x + ((y * (z - t)) / a)
end function
public static double code(double x, double y, double z, double t, double a) {
return x + ((y * (z - t)) / a);
}
def code(x, y, z, t, a): return x + ((y * (z - t)) / a)
function code(x, y, z, t, a) return Float64(x + Float64(Float64(y * Float64(z - t)) / a)) end
function tmp = code(x, y, z, t, a) tmp = x + ((y * (z - t)) / a); end
code[x_, y_, z_, t_, a_] := N[(x + N[(N[(y * N[(z - t), $MachinePrecision]), $MachinePrecision] / a), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \frac{y \cdot \left(z - t\right)}{a}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 5 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t a) :precision binary64 (+ x (/ (* y (- z t)) a)))
double code(double x, double y, double z, double t, double a) {
return x + ((y * (z - t)) / a);
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = x + ((y * (z - t)) / a)
end function
public static double code(double x, double y, double z, double t, double a) {
return x + ((y * (z - t)) / a);
}
def code(x, y, z, t, a): return x + ((y * (z - t)) / a)
function code(x, y, z, t, a) return Float64(x + Float64(Float64(y * Float64(z - t)) / a)) end
function tmp = code(x, y, z, t, a) tmp = x + ((y * (z - t)) / a); end
code[x_, y_, z_, t_, a_] := N[(x + N[(N[(y * N[(z - t), $MachinePrecision]), $MachinePrecision] / a), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \frac{y \cdot \left(z - t\right)}{a}
\end{array}
(FPCore (x y z t a) :precision binary64 (+ x (* (- z t) (/ y a))))
double code(double x, double y, double z, double t, double a) {
return x + ((z - t) * (y / a));
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = x + ((z - t) * (y / a))
end function
public static double code(double x, double y, double z, double t, double a) {
return x + ((z - t) * (y / a));
}
def code(x, y, z, t, a): return x + ((z - t) * (y / a))
function code(x, y, z, t, a) return Float64(x + Float64(Float64(z - t) * Float64(y / a))) end
function tmp = code(x, y, z, t, a) tmp = x + ((z - t) * (y / a)); end
code[x_, y_, z_, t_, a_] := N[(x + N[(N[(z - t), $MachinePrecision] * N[(y / a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \left(z - t\right) \cdot \frac{y}{a}
\end{array}
Initial program 91.5%
associate-/l*93.7%
Simplified93.7%
Taylor expanded in y around 0 91.5%
*-commutative91.5%
associate-*r/97.3%
Simplified97.3%
(FPCore (x y z t a) :precision binary64 (if (<= z -0.017) (+ x (* z (/ y a))) (if (<= z 1.35e-10) (- x (* t (/ y a))) (+ x (/ y (/ a z))))))
double code(double x, double y, double z, double t, double a) {
double tmp;
if (z <= -0.017) {
tmp = x + (z * (y / a));
} else if (z <= 1.35e-10) {
tmp = x - (t * (y / a));
} else {
tmp = x + (y / (a / z));
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if (z <= (-0.017d0)) then
tmp = x + (z * (y / a))
else if (z <= 1.35d-10) then
tmp = x - (t * (y / a))
else
tmp = x + (y / (a / z))
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if (z <= -0.017) {
tmp = x + (z * (y / a));
} else if (z <= 1.35e-10) {
tmp = x - (t * (y / a));
} else {
tmp = x + (y / (a / z));
}
return tmp;
}
def code(x, y, z, t, a): tmp = 0 if z <= -0.017: tmp = x + (z * (y / a)) elif z <= 1.35e-10: tmp = x - (t * (y / a)) else: tmp = x + (y / (a / z)) return tmp
function code(x, y, z, t, a) tmp = 0.0 if (z <= -0.017) tmp = Float64(x + Float64(z * Float64(y / a))); elseif (z <= 1.35e-10) tmp = Float64(x - Float64(t * Float64(y / a))); else tmp = Float64(x + Float64(y / Float64(a / z))); end return tmp end
function tmp_2 = code(x, y, z, t, a) tmp = 0.0; if (z <= -0.017) tmp = x + (z * (y / a)); elseif (z <= 1.35e-10) tmp = x - (t * (y / a)); else tmp = x + (y / (a / z)); end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := If[LessEqual[z, -0.017], N[(x + N[(z * N[(y / a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[z, 1.35e-10], N[(x - N[(t * N[(y / a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(x + N[(y / N[(a / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -0.017:\\
\;\;\;\;x + z \cdot \frac{y}{a}\\
\mathbf{elif}\;z \leq 1.35 \cdot 10^{-10}:\\
\;\;\;\;x - t \cdot \frac{y}{a}\\
\mathbf{else}:\\
\;\;\;\;x + \frac{y}{\frac{a}{z}}\\
\end{array}
\end{array}
if z < -0.017000000000000001Initial program 93.3%
associate-/l*89.6%
Simplified89.6%
Taylor expanded in y around 0 93.3%
*-commutative93.3%
associate-*r/99.7%
Simplified99.7%
Taylor expanded in z around inf 85.4%
associate-*l/89.1%
*-commutative89.1%
Simplified89.1%
if -0.017000000000000001 < z < 1.35e-10Initial program 91.9%
associate-/l*94.3%
Simplified94.3%
Taylor expanded in y around 0 91.9%
*-commutative91.9%
associate-*r/96.0%
Simplified96.0%
Taylor expanded in z around 0 85.0%
mul-1-neg85.0%
associate-/l*91.8%
distribute-rgt-neg-in91.8%
distribute-neg-frac291.8%
Simplified91.8%
if 1.35e-10 < z Initial program 88.8%
associate-/l*96.9%
Simplified96.9%
Taylor expanded in z around inf 78.4%
associate-/l*82.6%
Simplified82.6%
clear-num82.6%
un-div-inv83.0%
Applied egg-rr83.0%
Final simplification88.8%
(FPCore (x y z t a) :precision binary64 (+ x (* y (/ (- z t) a))))
double code(double x, double y, double z, double t, double a) {
return x + (y * ((z - t) / a));
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = x + (y * ((z - t) / a))
end function
public static double code(double x, double y, double z, double t, double a) {
return x + (y * ((z - t) / a));
}
def code(x, y, z, t, a): return x + (y * ((z - t) / a))
function code(x, y, z, t, a) return Float64(x + Float64(y * Float64(Float64(z - t) / a))) end
function tmp = code(x, y, z, t, a) tmp = x + (y * ((z - t) / a)); end
code[x_, y_, z_, t_, a_] := N[(x + N[(y * N[(N[(z - t), $MachinePrecision] / a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + y \cdot \frac{z - t}{a}
\end{array}
Initial program 91.5%
associate-/l*93.7%
Simplified93.7%
(FPCore (x y z t a) :precision binary64 (+ x (* z (/ y a))))
double code(double x, double y, double z, double t, double a) {
return x + (z * (y / a));
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = x + (z * (y / a))
end function
public static double code(double x, double y, double z, double t, double a) {
return x + (z * (y / a));
}
def code(x, y, z, t, a): return x + (z * (y / a))
function code(x, y, z, t, a) return Float64(x + Float64(z * Float64(y / a))) end
function tmp = code(x, y, z, t, a) tmp = x + (z * (y / a)); end
code[x_, y_, z_, t_, a_] := N[(x + N[(z * N[(y / a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + z \cdot \frac{y}{a}
\end{array}
Initial program 91.5%
associate-/l*93.7%
Simplified93.7%
Taylor expanded in y around 0 91.5%
*-commutative91.5%
associate-*r/97.3%
Simplified97.3%
Taylor expanded in z around inf 68.0%
associate-*l/70.5%
*-commutative70.5%
Simplified70.5%
(FPCore (x y z t a) :precision binary64 (+ x (* y (/ z a))))
double code(double x, double y, double z, double t, double a) {
return x + (y * (z / a));
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = x + (y * (z / a))
end function
public static double code(double x, double y, double z, double t, double a) {
return x + (y * (z / a));
}
def code(x, y, z, t, a): return x + (y * (z / a))
function code(x, y, z, t, a) return Float64(x + Float64(y * Float64(z / a))) end
function tmp = code(x, y, z, t, a) tmp = x + (y * (z / a)); end
code[x_, y_, z_, t_, a_] := N[(x + N[(y * N[(z / a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + y \cdot \frac{z}{a}
\end{array}
Initial program 91.5%
associate-/l*93.7%
Simplified93.7%
Taylor expanded in z around inf 68.0%
associate-/l*66.9%
Simplified66.9%
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (/ a (- z t))))
(if (< y -1.0761266216389975e-10)
(+ x (/ 1.0 (/ t_1 y)))
(if (< y 2.894426862792089e-49)
(+ x (/ (* y (- z t)) a))
(+ x (/ y t_1))))))
double code(double x, double y, double z, double t, double a) {
double t_1 = a / (z - t);
double tmp;
if (y < -1.0761266216389975e-10) {
tmp = x + (1.0 / (t_1 / y));
} else if (y < 2.894426862792089e-49) {
tmp = x + ((y * (z - t)) / a);
} else {
tmp = x + (y / t_1);
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: tmp
t_1 = a / (z - t)
if (y < (-1.0761266216389975d-10)) then
tmp = x + (1.0d0 / (t_1 / y))
else if (y < 2.894426862792089d-49) then
tmp = x + ((y * (z - t)) / a)
else
tmp = x + (y / t_1)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double t_1 = a / (z - t);
double tmp;
if (y < -1.0761266216389975e-10) {
tmp = x + (1.0 / (t_1 / y));
} else if (y < 2.894426862792089e-49) {
tmp = x + ((y * (z - t)) / a);
} else {
tmp = x + (y / t_1);
}
return tmp;
}
def code(x, y, z, t, a): t_1 = a / (z - t) tmp = 0 if y < -1.0761266216389975e-10: tmp = x + (1.0 / (t_1 / y)) elif y < 2.894426862792089e-49: tmp = x + ((y * (z - t)) / a) else: tmp = x + (y / t_1) return tmp
function code(x, y, z, t, a) t_1 = Float64(a / Float64(z - t)) tmp = 0.0 if (y < -1.0761266216389975e-10) tmp = Float64(x + Float64(1.0 / Float64(t_1 / y))); elseif (y < 2.894426862792089e-49) tmp = Float64(x + Float64(Float64(y * Float64(z - t)) / a)); else tmp = Float64(x + Float64(y / t_1)); end return tmp end
function tmp_2 = code(x, y, z, t, a) t_1 = a / (z - t); tmp = 0.0; if (y < -1.0761266216389975e-10) tmp = x + (1.0 / (t_1 / y)); elseif (y < 2.894426862792089e-49) tmp = x + ((y * (z - t)) / a); else tmp = x + (y / t_1); end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(a / N[(z - t), $MachinePrecision]), $MachinePrecision]}, If[Less[y, -1.0761266216389975e-10], N[(x + N[(1.0 / N[(t$95$1 / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[Less[y, 2.894426862792089e-49], N[(x + N[(N[(y * N[(z - t), $MachinePrecision]), $MachinePrecision] / a), $MachinePrecision]), $MachinePrecision], N[(x + N[(y / t$95$1), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{a}{z - t}\\
\mathbf{if}\;y < -1.0761266216389975 \cdot 10^{-10}:\\
\;\;\;\;x + \frac{1}{\frac{t\_1}{y}}\\
\mathbf{elif}\;y < 2.894426862792089 \cdot 10^{-49}:\\
\;\;\;\;x + \frac{y \cdot \left(z - t\right)}{a}\\
\mathbf{else}:\\
\;\;\;\;x + \frac{y}{t\_1}\\
\end{array}
\end{array}
herbie shell --seed 2024085
(FPCore (x y z t a)
:name "Optimisation.CirclePacking:place from circle-packing-0.1.0.4, E"
:precision binary64
:alt
(if (< y -1.0761266216389975e-10) (+ x (/ 1.0 (/ (/ a (- z t)) y))) (if (< y 2.894426862792089e-49) (+ x (/ (* y (- z t)) a)) (+ x (/ y (/ a (- z t))))))
(+ x (/ (* y (- z t)) a)))