
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (* (floor h) dX.v))
(t_1 (* (floor w) dY.u))
(t_2 (* (floor w) dX.u))
(t_3 (+ (* t_2 t_2) (* t_0 t_0)))
(t_4 (* (floor h) dY.v))
(t_5 (+ (* t_1 t_1) (* t_4 t_4)))
(t_6 (/ 1.0 (sqrt (fmax t_3 t_5)))))
(if (>= t_3 t_5) (* t_6 t_0) (* t_6 t_4))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = floorf(h) * dX_46_v;
float t_1 = floorf(w) * dY_46_u;
float t_2 = floorf(w) * dX_46_u;
float t_3 = (t_2 * t_2) + (t_0 * t_0);
float t_4 = floorf(h) * dY_46_v;
float t_5 = (t_1 * t_1) + (t_4 * t_4);
float t_6 = 1.0f / sqrtf(fmaxf(t_3, t_5));
float tmp;
if (t_3 >= t_5) {
tmp = t_6 * t_0;
} else {
tmp = t_6 * t_4;
}
return tmp;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(h) * dX_46_v) t_1 = Float32(floor(w) * dY_46_u) t_2 = Float32(floor(w) * dX_46_u) t_3 = Float32(Float32(t_2 * t_2) + Float32(t_0 * t_0)) t_4 = Float32(floor(h) * dY_46_v) t_5 = Float32(Float32(t_1 * t_1) + Float32(t_4 * t_4)) t_6 = Float32(Float32(1.0) / sqrt(((t_3 != t_3) ? t_5 : ((t_5 != t_5) ? t_3 : max(t_3, t_5))))) tmp = Float32(0.0) if (t_3 >= t_5) tmp = Float32(t_6 * t_0); else tmp = Float32(t_6 * t_4); end return tmp end
function tmp_2 = code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = floor(h) * dX_46_v; t_1 = floor(w) * dY_46_u; t_2 = floor(w) * dX_46_u; t_3 = (t_2 * t_2) + (t_0 * t_0); t_4 = floor(h) * dY_46_v; t_5 = (t_1 * t_1) + (t_4 * t_4); t_6 = single(1.0) / sqrt(max(t_3, t_5)); tmp = single(0.0); if (t_3 >= t_5) tmp = t_6 * t_0; else tmp = t_6 * t_4; end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left\lfloorh\right\rfloor \cdot dX.v\\
t_1 := \left\lfloorw\right\rfloor \cdot dY.u\\
t_2 := \left\lfloorw\right\rfloor \cdot dX.u\\
t_3 := t\_2 \cdot t\_2 + t\_0 \cdot t\_0\\
t_4 := \left\lfloorh\right\rfloor \cdot dY.v\\
t_5 := t\_1 \cdot t\_1 + t\_4 \cdot t\_4\\
t_6 := \frac{1}{\sqrt{\mathsf{max}\left(t\_3, t\_5\right)}}\\
\mathbf{if}\;t\_3 \geq t\_5:\\
\;\;\;\;t\_6 \cdot t\_0\\
\mathbf{else}:\\
\;\;\;\;t\_6 \cdot t\_4\\
\end{array}
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 6 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (* (floor h) dX.v))
(t_1 (* (floor w) dY.u))
(t_2 (* (floor w) dX.u))
(t_3 (+ (* t_2 t_2) (* t_0 t_0)))
(t_4 (* (floor h) dY.v))
(t_5 (+ (* t_1 t_1) (* t_4 t_4)))
(t_6 (/ 1.0 (sqrt (fmax t_3 t_5)))))
(if (>= t_3 t_5) (* t_6 t_0) (* t_6 t_4))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = floorf(h) * dX_46_v;
float t_1 = floorf(w) * dY_46_u;
float t_2 = floorf(w) * dX_46_u;
float t_3 = (t_2 * t_2) + (t_0 * t_0);
float t_4 = floorf(h) * dY_46_v;
float t_5 = (t_1 * t_1) + (t_4 * t_4);
float t_6 = 1.0f / sqrtf(fmaxf(t_3, t_5));
float tmp;
if (t_3 >= t_5) {
tmp = t_6 * t_0;
} else {
tmp = t_6 * t_4;
}
return tmp;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(h) * dX_46_v) t_1 = Float32(floor(w) * dY_46_u) t_2 = Float32(floor(w) * dX_46_u) t_3 = Float32(Float32(t_2 * t_2) + Float32(t_0 * t_0)) t_4 = Float32(floor(h) * dY_46_v) t_5 = Float32(Float32(t_1 * t_1) + Float32(t_4 * t_4)) t_6 = Float32(Float32(1.0) / sqrt(((t_3 != t_3) ? t_5 : ((t_5 != t_5) ? t_3 : max(t_3, t_5))))) tmp = Float32(0.0) if (t_3 >= t_5) tmp = Float32(t_6 * t_0); else tmp = Float32(t_6 * t_4); end return tmp end
function tmp_2 = code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = floor(h) * dX_46_v; t_1 = floor(w) * dY_46_u; t_2 = floor(w) * dX_46_u; t_3 = (t_2 * t_2) + (t_0 * t_0); t_4 = floor(h) * dY_46_v; t_5 = (t_1 * t_1) + (t_4 * t_4); t_6 = single(1.0) / sqrt(max(t_3, t_5)); tmp = single(0.0); if (t_3 >= t_5) tmp = t_6 * t_0; else tmp = t_6 * t_4; end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left\lfloorh\right\rfloor \cdot dX.v\\
t_1 := \left\lfloorw\right\rfloor \cdot dY.u\\
t_2 := \left\lfloorw\right\rfloor \cdot dX.u\\
t_3 := t\_2 \cdot t\_2 + t\_0 \cdot t\_0\\
t_4 := \left\lfloorh\right\rfloor \cdot dY.v\\
t_5 := t\_1 \cdot t\_1 + t\_4 \cdot t\_4\\
t_6 := \frac{1}{\sqrt{\mathsf{max}\left(t\_3, t\_5\right)}}\\
\mathbf{if}\;t\_3 \geq t\_5:\\
\;\;\;\;t\_6 \cdot t\_0\\
\mathbf{else}:\\
\;\;\;\;t\_6 \cdot t\_4\\
\end{array}
\end{array}
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (* (floor w) dY.u))
(t_1 (* (floor h) dY.v))
(t_2 (* (floor w) dX.u))
(t_3 (* (floor h) dX.v)))
(if (>= (fma t_2 t_2 (* t_3 t_3)) (fma t_0 t_0 (* (floor h) (* dY.v t_1))))
(/
t_3
(sqrt
(fmax
(fma (floor w) (* (floor w) (pow dX.u 2.0)) (pow t_3 2.0))
(pow t_0 2.0))))
(/
t_1
(sqrt (fmax (pow (hypot t_2 t_3) 2.0) (pow (hypot t_0 t_1) 2.0)))))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = floorf(w) * dY_46_u;
float t_1 = floorf(h) * dY_46_v;
float t_2 = floorf(w) * dX_46_u;
float t_3 = floorf(h) * dX_46_v;
float tmp;
if (fmaf(t_2, t_2, (t_3 * t_3)) >= fmaf(t_0, t_0, (floorf(h) * (dY_46_v * t_1)))) {
tmp = t_3 / sqrtf(fmaxf(fmaf(floorf(w), (floorf(w) * powf(dX_46_u, 2.0f)), powf(t_3, 2.0f)), powf(t_0, 2.0f)));
} else {
tmp = t_1 / sqrtf(fmaxf(powf(hypotf(t_2, t_3), 2.0f), powf(hypotf(t_0, t_1), 2.0f)));
}
return tmp;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(w) * dY_46_u) t_1 = Float32(floor(h) * dY_46_v) t_2 = Float32(floor(w) * dX_46_u) t_3 = Float32(floor(h) * dX_46_v) tmp = Float32(0.0) if (fma(t_2, t_2, Float32(t_3 * t_3)) >= fma(t_0, t_0, Float32(floor(h) * Float32(dY_46_v * t_1)))) tmp = Float32(t_3 / sqrt(((fma(floor(w), Float32(floor(w) * (dX_46_u ^ Float32(2.0))), (t_3 ^ Float32(2.0))) != fma(floor(w), Float32(floor(w) * (dX_46_u ^ Float32(2.0))), (t_3 ^ Float32(2.0)))) ? (t_0 ^ Float32(2.0)) : (((t_0 ^ Float32(2.0)) != (t_0 ^ Float32(2.0))) ? fma(floor(w), Float32(floor(w) * (dX_46_u ^ Float32(2.0))), (t_3 ^ Float32(2.0))) : max(fma(floor(w), Float32(floor(w) * (dX_46_u ^ Float32(2.0))), (t_3 ^ Float32(2.0))), (t_0 ^ Float32(2.0))))))); else tmp = Float32(t_1 / sqrt((((hypot(t_2, t_3) ^ Float32(2.0)) != (hypot(t_2, t_3) ^ Float32(2.0))) ? (hypot(t_0, t_1) ^ Float32(2.0)) : (((hypot(t_0, t_1) ^ Float32(2.0)) != (hypot(t_0, t_1) ^ Float32(2.0))) ? (hypot(t_2, t_3) ^ Float32(2.0)) : max((hypot(t_2, t_3) ^ Float32(2.0)), (hypot(t_0, t_1) ^ Float32(2.0))))))); end return tmp end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left\lfloorw\right\rfloor \cdot dY.u\\
t_1 := \left\lfloorh\right\rfloor \cdot dY.v\\
t_2 := \left\lfloorw\right\rfloor \cdot dX.u\\
t_3 := \left\lfloorh\right\rfloor \cdot dX.v\\
\mathbf{if}\;\mathsf{fma}\left(t\_2, t\_2, t\_3 \cdot t\_3\right) \geq \mathsf{fma}\left(t\_0, t\_0, \left\lfloorh\right\rfloor \cdot \left(dY.v \cdot t\_1\right)\right):\\
\;\;\;\;\frac{t\_3}{\sqrt{\mathsf{max}\left(\mathsf{fma}\left(\left\lfloorw\right\rfloor, \left\lfloorw\right\rfloor \cdot {dX.u}^{2}, {t\_3}^{2}\right), {t\_0}^{2}\right)}}\\
\mathbf{else}:\\
\;\;\;\;\frac{t\_1}{\sqrt{\mathsf{max}\left({\left(\mathsf{hypot}\left(t\_2, t\_3\right)\right)}^{2}, {\left(\mathsf{hypot}\left(t\_0, t\_1\right)\right)}^{2}\right)}}\\
\end{array}
\end{array}
Initial program 78.7%
Simplified78.8%
Applied egg-rr78.9%
Taylor expanded in w around 0 78.8%
Simplified78.9%
*-commutative78.9%
*-commutative78.9%
unpow278.9%
hypot-undefine78.9%
hypot-undefine78.9%
add-sqr-sqrt78.9%
associate-*l*78.9%
*-commutative78.9%
associate-*l*78.9%
pow278.9%
fma-define78.9%
*-commutative78.9%
pow278.9%
Applied egg-rr78.9%
Taylor expanded in dY.u around inf 78.9%
*-commutative78.9%
unpow278.9%
unpow278.9%
swap-sqr78.9%
unpow278.9%
Simplified78.9%
Final simplification78.9%
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (* (floor w) dY.u))
(t_1 (* (floor h) dY.v))
(t_2 (* (floor w) dX.u))
(t_3 (* (floor h) dX.v))
(t_4
(sqrt (fmax (pow (hypot t_2 t_3) 2.0) (pow (hypot t_0 t_1) 2.0)))))
(if (>= (fma t_2 t_2 (* t_3 t_3)) (fma t_0 t_0 (* (floor h) (* dY.v t_1))))
(/ t_3 t_4)
(/ t_1 t_4))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = floorf(w) * dY_46_u;
float t_1 = floorf(h) * dY_46_v;
float t_2 = floorf(w) * dX_46_u;
float t_3 = floorf(h) * dX_46_v;
float t_4 = sqrtf(fmaxf(powf(hypotf(t_2, t_3), 2.0f), powf(hypotf(t_0, t_1), 2.0f)));
float tmp;
if (fmaf(t_2, t_2, (t_3 * t_3)) >= fmaf(t_0, t_0, (floorf(h) * (dY_46_v * t_1)))) {
tmp = t_3 / t_4;
} else {
tmp = t_1 / t_4;
}
return tmp;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(w) * dY_46_u) t_1 = Float32(floor(h) * dY_46_v) t_2 = Float32(floor(w) * dX_46_u) t_3 = Float32(floor(h) * dX_46_v) t_4 = sqrt((((hypot(t_2, t_3) ^ Float32(2.0)) != (hypot(t_2, t_3) ^ Float32(2.0))) ? (hypot(t_0, t_1) ^ Float32(2.0)) : (((hypot(t_0, t_1) ^ Float32(2.0)) != (hypot(t_0, t_1) ^ Float32(2.0))) ? (hypot(t_2, t_3) ^ Float32(2.0)) : max((hypot(t_2, t_3) ^ Float32(2.0)), (hypot(t_0, t_1) ^ Float32(2.0)))))) tmp = Float32(0.0) if (fma(t_2, t_2, Float32(t_3 * t_3)) >= fma(t_0, t_0, Float32(floor(h) * Float32(dY_46_v * t_1)))) tmp = Float32(t_3 / t_4); else tmp = Float32(t_1 / t_4); end return tmp end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left\lfloorw\right\rfloor \cdot dY.u\\
t_1 := \left\lfloorh\right\rfloor \cdot dY.v\\
t_2 := \left\lfloorw\right\rfloor \cdot dX.u\\
t_3 := \left\lfloorh\right\rfloor \cdot dX.v\\
t_4 := \sqrt{\mathsf{max}\left({\left(\mathsf{hypot}\left(t\_2, t\_3\right)\right)}^{2}, {\left(\mathsf{hypot}\left(t\_0, t\_1\right)\right)}^{2}\right)}\\
\mathbf{if}\;\mathsf{fma}\left(t\_2, t\_2, t\_3 \cdot t\_3\right) \geq \mathsf{fma}\left(t\_0, t\_0, \left\lfloorh\right\rfloor \cdot \left(dY.v \cdot t\_1\right)\right):\\
\;\;\;\;\frac{t\_3}{t\_4}\\
\mathbf{else}:\\
\;\;\;\;\frac{t\_1}{t\_4}\\
\end{array}
\end{array}
Initial program 78.7%
Simplified78.8%
Applied egg-rr78.9%
Taylor expanded in w around 0 78.8%
Simplified78.9%
Final simplification78.9%
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (* (floor w) dY.u))
(t_1 (* (floor h) dY.v))
(t_2 (* (floor w) dX.u))
(t_3 (* (floor h) dX.v)))
(if (>= (fma t_2 t_2 (* t_3 t_3)) (fma t_0 t_0 (* (floor h) (* dY.v t_1))))
(/ t_3 (sqrt (fmax (pow (hypot t_2 t_3) 2.0) (pow (hypot t_0 t_1) 2.0))))
(/
t_1
(sqrt
(fmax (pow t_3 2.0) (fma (* (floor h) t_1) dY.v (pow t_0 2.0))))))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = floorf(w) * dY_46_u;
float t_1 = floorf(h) * dY_46_v;
float t_2 = floorf(w) * dX_46_u;
float t_3 = floorf(h) * dX_46_v;
float tmp;
if (fmaf(t_2, t_2, (t_3 * t_3)) >= fmaf(t_0, t_0, (floorf(h) * (dY_46_v * t_1)))) {
tmp = t_3 / sqrtf(fmaxf(powf(hypotf(t_2, t_3), 2.0f), powf(hypotf(t_0, t_1), 2.0f)));
} else {
tmp = t_1 / sqrtf(fmaxf(powf(t_3, 2.0f), fmaf((floorf(h) * t_1), dY_46_v, powf(t_0, 2.0f))));
}
return tmp;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(w) * dY_46_u) t_1 = Float32(floor(h) * dY_46_v) t_2 = Float32(floor(w) * dX_46_u) t_3 = Float32(floor(h) * dX_46_v) tmp = Float32(0.0) if (fma(t_2, t_2, Float32(t_3 * t_3)) >= fma(t_0, t_0, Float32(floor(h) * Float32(dY_46_v * t_1)))) tmp = Float32(t_3 / sqrt((((hypot(t_2, t_3) ^ Float32(2.0)) != (hypot(t_2, t_3) ^ Float32(2.0))) ? (hypot(t_0, t_1) ^ Float32(2.0)) : (((hypot(t_0, t_1) ^ Float32(2.0)) != (hypot(t_0, t_1) ^ Float32(2.0))) ? (hypot(t_2, t_3) ^ Float32(2.0)) : max((hypot(t_2, t_3) ^ Float32(2.0)), (hypot(t_0, t_1) ^ Float32(2.0))))))); else tmp = Float32(t_1 / sqrt((((t_3 ^ Float32(2.0)) != (t_3 ^ Float32(2.0))) ? fma(Float32(floor(h) * t_1), dY_46_v, (t_0 ^ Float32(2.0))) : ((fma(Float32(floor(h) * t_1), dY_46_v, (t_0 ^ Float32(2.0))) != fma(Float32(floor(h) * t_1), dY_46_v, (t_0 ^ Float32(2.0)))) ? (t_3 ^ Float32(2.0)) : max((t_3 ^ Float32(2.0)), fma(Float32(floor(h) * t_1), dY_46_v, (t_0 ^ Float32(2.0)))))))); end return tmp end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left\lfloorw\right\rfloor \cdot dY.u\\
t_1 := \left\lfloorh\right\rfloor \cdot dY.v\\
t_2 := \left\lfloorw\right\rfloor \cdot dX.u\\
t_3 := \left\lfloorh\right\rfloor \cdot dX.v\\
\mathbf{if}\;\mathsf{fma}\left(t\_2, t\_2, t\_3 \cdot t\_3\right) \geq \mathsf{fma}\left(t\_0, t\_0, \left\lfloorh\right\rfloor \cdot \left(dY.v \cdot t\_1\right)\right):\\
\;\;\;\;\frac{t\_3}{\sqrt{\mathsf{max}\left({\left(\mathsf{hypot}\left(t\_2, t\_3\right)\right)}^{2}, {\left(\mathsf{hypot}\left(t\_0, t\_1\right)\right)}^{2}\right)}}\\
\mathbf{else}:\\
\;\;\;\;\frac{t\_1}{\sqrt{\mathsf{max}\left({t\_3}^{2}, \mathsf{fma}\left(\left\lfloorh\right\rfloor \cdot t\_1, dY.v, {t\_0}^{2}\right)\right)}}\\
\end{array}
\end{array}
Initial program 78.7%
Simplified78.8%
Applied egg-rr78.9%
Taylor expanded in w around 0 78.8%
Simplified78.9%
unpow278.9%
hypot-undefine78.9%
hypot-undefine78.9%
add-sqr-sqrt78.9%
+-commutative78.9%
associate-*r*78.9%
fma-define78.9%
pow278.9%
Applied egg-rr78.9%
Taylor expanded in dX.u around 0 78.9%
*-commutative78.9%
unpow278.9%
unpow278.9%
swap-sqr78.9%
unpow278.9%
*-commutative78.9%
Simplified78.9%
Final simplification78.9%
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (* (floor w) dX.u))
(t_1 (* (floor w) dY.u))
(t_2 (* t_1 t_1))
(t_3 (* (floor h) dX.v))
(t_4 (* t_3 t_3))
(t_5 (* (floor h) dY.v))
(t_6 (+ t_2 (* t_5 t_5))))
(if (>= (+ t_4 (pow t_0 2.0)) (+ t_2 (pow t_5 2.0)))
(*
t_3
(/ 1.0 (sqrt (fmax (+ t_4 (* (pow dX.u 2.0) (pow (floor w) 2.0))) t_6))))
(* t_5 (/ 1.0 (sqrt (fmax (+ t_4 (* t_0 t_0)) t_6)))))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = floorf(w) * dX_46_u;
float t_1 = floorf(w) * dY_46_u;
float t_2 = t_1 * t_1;
float t_3 = floorf(h) * dX_46_v;
float t_4 = t_3 * t_3;
float t_5 = floorf(h) * dY_46_v;
float t_6 = t_2 + (t_5 * t_5);
float tmp;
if ((t_4 + powf(t_0, 2.0f)) >= (t_2 + powf(t_5, 2.0f))) {
tmp = t_3 * (1.0f / sqrtf(fmaxf((t_4 + (powf(dX_46_u, 2.0f) * powf(floorf(w), 2.0f))), t_6)));
} else {
tmp = t_5 * (1.0f / sqrtf(fmaxf((t_4 + (t_0 * t_0)), t_6)));
}
return tmp;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(w) * dX_46_u) t_1 = Float32(floor(w) * dY_46_u) t_2 = Float32(t_1 * t_1) t_3 = Float32(floor(h) * dX_46_v) t_4 = Float32(t_3 * t_3) t_5 = Float32(floor(h) * dY_46_v) t_6 = Float32(t_2 + Float32(t_5 * t_5)) tmp = Float32(0.0) if (Float32(t_4 + (t_0 ^ Float32(2.0))) >= Float32(t_2 + (t_5 ^ Float32(2.0)))) tmp = Float32(t_3 * Float32(Float32(1.0) / sqrt(((Float32(t_4 + Float32((dX_46_u ^ Float32(2.0)) * (floor(w) ^ Float32(2.0)))) != Float32(t_4 + Float32((dX_46_u ^ Float32(2.0)) * (floor(w) ^ Float32(2.0))))) ? t_6 : ((t_6 != t_6) ? Float32(t_4 + Float32((dX_46_u ^ Float32(2.0)) * (floor(w) ^ Float32(2.0)))) : max(Float32(t_4 + Float32((dX_46_u ^ Float32(2.0)) * (floor(w) ^ Float32(2.0)))), t_6)))))); else tmp = Float32(t_5 * Float32(Float32(1.0) / sqrt(((Float32(t_4 + Float32(t_0 * t_0)) != Float32(t_4 + Float32(t_0 * t_0))) ? t_6 : ((t_6 != t_6) ? Float32(t_4 + Float32(t_0 * t_0)) : max(Float32(t_4 + Float32(t_0 * t_0)), t_6)))))); end return tmp end
function tmp_2 = code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = floor(w) * dX_46_u; t_1 = floor(w) * dY_46_u; t_2 = t_1 * t_1; t_3 = floor(h) * dX_46_v; t_4 = t_3 * t_3; t_5 = floor(h) * dY_46_v; t_6 = t_2 + (t_5 * t_5); tmp = single(0.0); if ((t_4 + (t_0 ^ single(2.0))) >= (t_2 + (t_5 ^ single(2.0)))) tmp = t_3 * (single(1.0) / sqrt(max((t_4 + ((dX_46_u ^ single(2.0)) * (floor(w) ^ single(2.0)))), t_6))); else tmp = t_5 * (single(1.0) / sqrt(max((t_4 + (t_0 * t_0)), t_6))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left\lfloorw\right\rfloor \cdot dX.u\\
t_1 := \left\lfloorw\right\rfloor \cdot dY.u\\
t_2 := t\_1 \cdot t\_1\\
t_3 := \left\lfloorh\right\rfloor \cdot dX.v\\
t_4 := t\_3 \cdot t\_3\\
t_5 := \left\lfloorh\right\rfloor \cdot dY.v\\
t_6 := t\_2 + t\_5 \cdot t\_5\\
\mathbf{if}\;t\_4 + {t\_0}^{2} \geq t\_2 + {t\_5}^{2}:\\
\;\;\;\;t\_3 \cdot \frac{1}{\sqrt{\mathsf{max}\left(t\_4 + {dX.u}^{2} \cdot {\left(\left\lfloorw\right\rfloor\right)}^{2}, t\_6\right)}}\\
\mathbf{else}:\\
\;\;\;\;t\_5 \cdot \frac{1}{\sqrt{\mathsf{max}\left(t\_4 + t\_0 \cdot t\_0, t\_6\right)}}\\
\end{array}
\end{array}
Initial program 78.7%
pow278.7%
Applied egg-rr78.7%
Taylor expanded in w around 0 78.7%
Taylor expanded in h around 0 78.7%
*-commutative78.7%
unpow278.7%
unpow278.7%
swap-sqr78.7%
unpow278.7%
Simplified78.7%
Final simplification78.7%
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (* (floor w) dX.u))
(t_1 (* (floor w) dY.u))
(t_2 (* t_1 t_1))
(t_3 (* (floor h) dX.v))
(t_4 (* t_3 t_3))
(t_5 (+ t_4 (* t_0 t_0)))
(t_6 (* (floor h) dY.v))
(t_7 (+ t_2 (* t_6 t_6))))
(if (>= (+ t_4 (pow t_0 2.0)) t_7)
(* t_3 (/ 1.0 (sqrt (fmax t_5 t_7))))
(* t_6 (/ 1.0 (sqrt (fmax t_5 (+ t_2 (* dY.v (* (floor h) t_6))))))))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = floorf(w) * dX_46_u;
float t_1 = floorf(w) * dY_46_u;
float t_2 = t_1 * t_1;
float t_3 = floorf(h) * dX_46_v;
float t_4 = t_3 * t_3;
float t_5 = t_4 + (t_0 * t_0);
float t_6 = floorf(h) * dY_46_v;
float t_7 = t_2 + (t_6 * t_6);
float tmp;
if ((t_4 + powf(t_0, 2.0f)) >= t_7) {
tmp = t_3 * (1.0f / sqrtf(fmaxf(t_5, t_7)));
} else {
tmp = t_6 * (1.0f / sqrtf(fmaxf(t_5, (t_2 + (dY_46_v * (floorf(h) * t_6))))));
}
return tmp;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(w) * dX_46_u) t_1 = Float32(floor(w) * dY_46_u) t_2 = Float32(t_1 * t_1) t_3 = Float32(floor(h) * dX_46_v) t_4 = Float32(t_3 * t_3) t_5 = Float32(t_4 + Float32(t_0 * t_0)) t_6 = Float32(floor(h) * dY_46_v) t_7 = Float32(t_2 + Float32(t_6 * t_6)) tmp = Float32(0.0) if (Float32(t_4 + (t_0 ^ Float32(2.0))) >= t_7) tmp = Float32(t_3 * Float32(Float32(1.0) / sqrt(((t_5 != t_5) ? t_7 : ((t_7 != t_7) ? t_5 : max(t_5, t_7)))))); else tmp = Float32(t_6 * Float32(Float32(1.0) / sqrt(((t_5 != t_5) ? Float32(t_2 + Float32(dY_46_v * Float32(floor(h) * t_6))) : ((Float32(t_2 + Float32(dY_46_v * Float32(floor(h) * t_6))) != Float32(t_2 + Float32(dY_46_v * Float32(floor(h) * t_6)))) ? t_5 : max(t_5, Float32(t_2 + Float32(dY_46_v * Float32(floor(h) * t_6))))))))); end return tmp end
function tmp_2 = code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = floor(w) * dX_46_u; t_1 = floor(w) * dY_46_u; t_2 = t_1 * t_1; t_3 = floor(h) * dX_46_v; t_4 = t_3 * t_3; t_5 = t_4 + (t_0 * t_0); t_6 = floor(h) * dY_46_v; t_7 = t_2 + (t_6 * t_6); tmp = single(0.0); if ((t_4 + (t_0 ^ single(2.0))) >= t_7) tmp = t_3 * (single(1.0) / sqrt(max(t_5, t_7))); else tmp = t_6 * (single(1.0) / sqrt(max(t_5, (t_2 + (dY_46_v * (floor(h) * t_6)))))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left\lfloorw\right\rfloor \cdot dX.u\\
t_1 := \left\lfloorw\right\rfloor \cdot dY.u\\
t_2 := t\_1 \cdot t\_1\\
t_3 := \left\lfloorh\right\rfloor \cdot dX.v\\
t_4 := t\_3 \cdot t\_3\\
t_5 := t\_4 + t\_0 \cdot t\_0\\
t_6 := \left\lfloorh\right\rfloor \cdot dY.v\\
t_7 := t\_2 + t\_6 \cdot t\_6\\
\mathbf{if}\;t\_4 + {t\_0}^{2} \geq t\_7:\\
\;\;\;\;t\_3 \cdot \frac{1}{\sqrt{\mathsf{max}\left(t\_5, t\_7\right)}}\\
\mathbf{else}:\\
\;\;\;\;t\_6 \cdot \frac{1}{\sqrt{\mathsf{max}\left(t\_5, t\_2 + dY.v \cdot \left(\left\lfloorh\right\rfloor \cdot t\_6\right)\right)}}\\
\end{array}
\end{array}
Initial program 78.7%
add-cube-cbrt78.6%
pow378.6%
cbrt-prod78.3%
pow278.3%
Applied egg-rr78.3%
pow-pow78.4%
pow1/364.8%
pow-pow78.7%
metadata-eval78.7%
metadata-eval78.7%
pow278.7%
associate-*r*78.7%
Applied egg-rr78.7%
pow278.7%
Applied egg-rr78.7%
Final simplification78.7%
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (* (floor w) dX.u))
(t_1 (* (floor w) dY.u))
(t_2 (* t_1 t_1))
(t_3 (* (floor h) dX.v))
(t_4 (* t_3 t_3))
(t_5 (* (floor h) dY.v))
(t_6 (/ 1.0 (sqrt (fmax (+ t_4 (* t_0 t_0)) (+ t_2 (* t_5 t_5)))))))
(if (>= (+ t_4 (pow t_0 2.0)) (+ t_2 (pow t_5 2.0)))
(* t_3 t_6)
(* t_5 t_6))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = floorf(w) * dX_46_u;
float t_1 = floorf(w) * dY_46_u;
float t_2 = t_1 * t_1;
float t_3 = floorf(h) * dX_46_v;
float t_4 = t_3 * t_3;
float t_5 = floorf(h) * dY_46_v;
float t_6 = 1.0f / sqrtf(fmaxf((t_4 + (t_0 * t_0)), (t_2 + (t_5 * t_5))));
float tmp;
if ((t_4 + powf(t_0, 2.0f)) >= (t_2 + powf(t_5, 2.0f))) {
tmp = t_3 * t_6;
} else {
tmp = t_5 * t_6;
}
return tmp;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(w) * dX_46_u) t_1 = Float32(floor(w) * dY_46_u) t_2 = Float32(t_1 * t_1) t_3 = Float32(floor(h) * dX_46_v) t_4 = Float32(t_3 * t_3) t_5 = Float32(floor(h) * dY_46_v) t_6 = Float32(Float32(1.0) / sqrt(((Float32(t_4 + Float32(t_0 * t_0)) != Float32(t_4 + Float32(t_0 * t_0))) ? Float32(t_2 + Float32(t_5 * t_5)) : ((Float32(t_2 + Float32(t_5 * t_5)) != Float32(t_2 + Float32(t_5 * t_5))) ? Float32(t_4 + Float32(t_0 * t_0)) : max(Float32(t_4 + Float32(t_0 * t_0)), Float32(t_2 + Float32(t_5 * t_5))))))) tmp = Float32(0.0) if (Float32(t_4 + (t_0 ^ Float32(2.0))) >= Float32(t_2 + (t_5 ^ Float32(2.0)))) tmp = Float32(t_3 * t_6); else tmp = Float32(t_5 * t_6); end return tmp end
function tmp_2 = code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = floor(w) * dX_46_u; t_1 = floor(w) * dY_46_u; t_2 = t_1 * t_1; t_3 = floor(h) * dX_46_v; t_4 = t_3 * t_3; t_5 = floor(h) * dY_46_v; t_6 = single(1.0) / sqrt(max((t_4 + (t_0 * t_0)), (t_2 + (t_5 * t_5)))); tmp = single(0.0); if ((t_4 + (t_0 ^ single(2.0))) >= (t_2 + (t_5 ^ single(2.0)))) tmp = t_3 * t_6; else tmp = t_5 * t_6; end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left\lfloorw\right\rfloor \cdot dX.u\\
t_1 := \left\lfloorw\right\rfloor \cdot dY.u\\
t_2 := t\_1 \cdot t\_1\\
t_3 := \left\lfloorh\right\rfloor \cdot dX.v\\
t_4 := t\_3 \cdot t\_3\\
t_5 := \left\lfloorh\right\rfloor \cdot dY.v\\
t_6 := \frac{1}{\sqrt{\mathsf{max}\left(t\_4 + t\_0 \cdot t\_0, t\_2 + t\_5 \cdot t\_5\right)}}\\
\mathbf{if}\;t\_4 + {t\_0}^{2} \geq t\_2 + {t\_5}^{2}:\\
\;\;\;\;t\_3 \cdot t\_6\\
\mathbf{else}:\\
\;\;\;\;t\_5 \cdot t\_6\\
\end{array}
\end{array}
Initial program 78.7%
pow278.7%
Applied egg-rr78.7%
Taylor expanded in h around 0 78.7%
*-commutative78.7%
unpow278.7%
unpow278.7%
swap-sqr78.7%
unpow278.7%
Simplified78.7%
Final simplification78.7%
herbie shell --seed 2024085
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:name "Anisotropic x16 LOD (line direction, v)"
:precision binary32
:pre (and (and (and (and (and (and (and (<= 1.0 w) (<= w 16384.0)) (and (<= 1.0 h) (<= h 16384.0))) (and (<= 1e-20 (fabs dX.u)) (<= (fabs dX.u) 1e+20))) (and (<= 1e-20 (fabs dX.v)) (<= (fabs dX.v) 1e+20))) (and (<= 1e-20 (fabs dY.u)) (<= (fabs dY.u) 1e+20))) (and (<= 1e-20 (fabs dY.v)) (<= (fabs dY.v) 1e+20))) (== maxAniso 16.0))
(if (>= (+ (* (* (floor w) dX.u) (* (floor w) dX.u)) (* (* (floor h) dX.v) (* (floor h) dX.v))) (+ (* (* (floor w) dY.u) (* (floor w) dY.u)) (* (* (floor h) dY.v) (* (floor h) dY.v)))) (* (/ 1.0 (sqrt (fmax (+ (* (* (floor w) dX.u) (* (floor w) dX.u)) (* (* (floor h) dX.v) (* (floor h) dX.v))) (+ (* (* (floor w) dY.u) (* (floor w) dY.u)) (* (* (floor h) dY.v) (* (floor h) dY.v)))))) (* (floor h) dX.v)) (* (/ 1.0 (sqrt (fmax (+ (* (* (floor w) dX.u) (* (floor w) dX.u)) (* (* (floor h) dX.v) (* (floor h) dX.v))) (+ (* (* (floor w) dY.u) (* (floor w) dY.u)) (* (* (floor h) dY.v) (* (floor h) dY.v)))))) (* (floor h) dY.v))))