
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(let* ((t_0 (/ 1.0 (sin normAngle))))
(+
(* (* (sin (* (- 1.0 u) normAngle)) t_0) n0_i)
(* (* (sin (* u normAngle)) t_0) n1_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float t_0 = 1.0f / sinf(normAngle);
return ((sinf(((1.0f - u) * normAngle)) * t_0) * n0_i) + ((sinf((u * normAngle)) * t_0) * n1_i);
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: t_0
t_0 = 1.0e0 / sin(normangle)
code = ((sin(((1.0e0 - u) * normangle)) * t_0) * n0_i) + ((sin((u * normangle)) * t_0) * n1_i)
end function
function code(normAngle, u, n0_i, n1_i) t_0 = Float32(Float32(1.0) / sin(normAngle)) return Float32(Float32(Float32(sin(Float32(Float32(Float32(1.0) - u) * normAngle)) * t_0) * n0_i) + Float32(Float32(sin(Float32(u * normAngle)) * t_0) * n1_i)) end
function tmp = code(normAngle, u, n0_i, n1_i) t_0 = single(1.0) / sin(normAngle); tmp = ((sin(((single(1.0) - u) * normAngle)) * t_0) * n0_i) + ((sin((u * normAngle)) * t_0) * n1_i); end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{1}{\sin normAngle}\\
\left(\sin \left(\left(1 - u\right) \cdot normAngle\right) \cdot t\_0\right) \cdot n0\_i + \left(\sin \left(u \cdot normAngle\right) \cdot t\_0\right) \cdot n1\_i
\end{array}
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 10 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(let* ((t_0 (/ 1.0 (sin normAngle))))
(+
(* (* (sin (* (- 1.0 u) normAngle)) t_0) n0_i)
(* (* (sin (* u normAngle)) t_0) n1_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float t_0 = 1.0f / sinf(normAngle);
return ((sinf(((1.0f - u) * normAngle)) * t_0) * n0_i) + ((sinf((u * normAngle)) * t_0) * n1_i);
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: t_0
t_0 = 1.0e0 / sin(normangle)
code = ((sin(((1.0e0 - u) * normangle)) * t_0) * n0_i) + ((sin((u * normangle)) * t_0) * n1_i)
end function
function code(normAngle, u, n0_i, n1_i) t_0 = Float32(Float32(1.0) / sin(normAngle)) return Float32(Float32(Float32(sin(Float32(Float32(Float32(1.0) - u) * normAngle)) * t_0) * n0_i) + Float32(Float32(sin(Float32(u * normAngle)) * t_0) * n1_i)) end
function tmp = code(normAngle, u, n0_i, n1_i) t_0 = single(1.0) / sin(normAngle); tmp = ((sin(((single(1.0) - u) * normAngle)) * t_0) * n0_i) + ((sin((u * normAngle)) * t_0) * n1_i); end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{1}{\sin normAngle}\\
\left(\sin \left(\left(1 - u\right) \cdot normAngle\right) \cdot t\_0\right) \cdot n0\_i + \left(\sin \left(u \cdot normAngle\right) \cdot t\_0\right) \cdot n1\_i
\end{array}
\end{array}
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(+
(- n0_i (* n0_i u))
(+
(* u n1_i)
(*
(pow normAngle 2.0)
(*
u
(+
(+ (* -0.5 (* n0_i u)) (* n0_i 0.5))
(* -0.16666666666666666 (- n0_i n1_i))))))))
float code(float normAngle, float u, float n0_i, float n1_i) {
return (n0_i - (n0_i * u)) + ((u * n1_i) + (powf(normAngle, 2.0f) * (u * (((-0.5f * (n0_i * u)) + (n0_i * 0.5f)) + (-0.16666666666666666f * (n0_i - n1_i))))));
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = (n0_i - (n0_i * u)) + ((u * n1_i) + ((normangle ** 2.0e0) * (u * ((((-0.5e0) * (n0_i * u)) + (n0_i * 0.5e0)) + ((-0.16666666666666666e0) * (n0_i - n1_i))))))
end function
function code(normAngle, u, n0_i, n1_i) return Float32(Float32(n0_i - Float32(n0_i * u)) + Float32(Float32(u * n1_i) + Float32((normAngle ^ Float32(2.0)) * Float32(u * Float32(Float32(Float32(Float32(-0.5) * Float32(n0_i * u)) + Float32(n0_i * Float32(0.5))) + Float32(Float32(-0.16666666666666666) * Float32(n0_i - n1_i))))))) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = (n0_i - (n0_i * u)) + ((u * n1_i) + ((normAngle ^ single(2.0)) * (u * (((single(-0.5) * (n0_i * u)) + (n0_i * single(0.5))) + (single(-0.16666666666666666) * (n0_i - n1_i)))))); end
\begin{array}{l}
\\
\left(n0\_i - n0\_i \cdot u\right) + \left(u \cdot n1\_i + {normAngle}^{2} \cdot \left(u \cdot \left(\left(-0.5 \cdot \left(n0\_i \cdot u\right) + n0\_i \cdot 0.5\right) + -0.16666666666666666 \cdot \left(n0\_i - n1\_i\right)\right)\right)\right)
\end{array}
Initial program 97.0%
*-commutative97.0%
associate-*l*81.9%
*-commutative81.9%
associate-*l*74.5%
distribute-lft-out74.5%
Simplified74.5%
Taylor expanded in normAngle around 0 99.0%
Taylor expanded in u around 0 98.9%
Taylor expanded in u around 0 99.2%
associate-*r*99.2%
neg-mul-199.2%
Simplified99.2%
Final simplification99.2%
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(+
(+
(* u n1_i)
(*
(pow normAngle 2.0)
(*
u
(+
(+ (* -0.5 (* n0_i u)) (* n0_i 0.5))
(* -0.16666666666666666 (- n0_i n1_i))))))
(* n0_i (- 1.0 u))))
float code(float normAngle, float u, float n0_i, float n1_i) {
return ((u * n1_i) + (powf(normAngle, 2.0f) * (u * (((-0.5f * (n0_i * u)) + (n0_i * 0.5f)) + (-0.16666666666666666f * (n0_i - n1_i)))))) + (n0_i * (1.0f - u));
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = ((u * n1_i) + ((normangle ** 2.0e0) * (u * ((((-0.5e0) * (n0_i * u)) + (n0_i * 0.5e0)) + ((-0.16666666666666666e0) * (n0_i - n1_i)))))) + (n0_i * (1.0e0 - u))
end function
function code(normAngle, u, n0_i, n1_i) return Float32(Float32(Float32(u * n1_i) + Float32((normAngle ^ Float32(2.0)) * Float32(u * Float32(Float32(Float32(Float32(-0.5) * Float32(n0_i * u)) + Float32(n0_i * Float32(0.5))) + Float32(Float32(-0.16666666666666666) * Float32(n0_i - n1_i)))))) + Float32(n0_i * Float32(Float32(1.0) - u))) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = ((u * n1_i) + ((normAngle ^ single(2.0)) * (u * (((single(-0.5) * (n0_i * u)) + (n0_i * single(0.5))) + (single(-0.16666666666666666) * (n0_i - n1_i)))))) + (n0_i * (single(1.0) - u)); end
\begin{array}{l}
\\
\left(u \cdot n1\_i + {normAngle}^{2} \cdot \left(u \cdot \left(\left(-0.5 \cdot \left(n0\_i \cdot u\right) + n0\_i \cdot 0.5\right) + -0.16666666666666666 \cdot \left(n0\_i - n1\_i\right)\right)\right)\right) + n0\_i \cdot \left(1 - u\right)
\end{array}
Initial program 97.0%
*-commutative97.0%
associate-*l*81.9%
*-commutative81.9%
associate-*l*74.5%
distribute-lft-out74.5%
Simplified74.5%
Taylor expanded in normAngle around 0 99.0%
Taylor expanded in u around 0 98.9%
Final simplification98.9%
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(+
(* n0_i (- 1.0 u))
(+
(* u n1_i)
(*
(pow normAngle 2.0)
(* u (+ (* n1_i 0.16666666666666666) (* n0_i 0.3333333333333333)))))))
float code(float normAngle, float u, float n0_i, float n1_i) {
return (n0_i * (1.0f - u)) + ((u * n1_i) + (powf(normAngle, 2.0f) * (u * ((n1_i * 0.16666666666666666f) + (n0_i * 0.3333333333333333f)))));
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = (n0_i * (1.0e0 - u)) + ((u * n1_i) + ((normangle ** 2.0e0) * (u * ((n1_i * 0.16666666666666666e0) + (n0_i * 0.3333333333333333e0)))))
end function
function code(normAngle, u, n0_i, n1_i) return Float32(Float32(n0_i * Float32(Float32(1.0) - u)) + Float32(Float32(u * n1_i) + Float32((normAngle ^ Float32(2.0)) * Float32(u * Float32(Float32(n1_i * Float32(0.16666666666666666)) + Float32(n0_i * Float32(0.3333333333333333))))))) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = (n0_i * (single(1.0) - u)) + ((u * n1_i) + ((normAngle ^ single(2.0)) * (u * ((n1_i * single(0.16666666666666666)) + (n0_i * single(0.3333333333333333)))))); end
\begin{array}{l}
\\
n0\_i \cdot \left(1 - u\right) + \left(u \cdot n1\_i + {normAngle}^{2} \cdot \left(u \cdot \left(n1\_i \cdot 0.16666666666666666 + n0\_i \cdot 0.3333333333333333\right)\right)\right)
\end{array}
Initial program 97.0%
*-commutative97.0%
associate-*l*81.9%
*-commutative81.9%
associate-*l*74.5%
distribute-lft-out74.5%
Simplified74.5%
Taylor expanded in normAngle around 0 99.0%
Taylor expanded in u around 0 99.0%
Taylor expanded in u around 0 98.9%
+-commutative98.9%
distribute-lft-in98.9%
associate-*r*98.9%
metadata-eval98.9%
+-commutative98.9%
associate--r+98.9%
fma-neg98.9%
distribute-lft-neg-in98.9%
metadata-eval98.9%
fma-define98.9%
+-commutative98.9%
associate--l+98.9%
distribute-rgt-out--98.9%
metadata-eval98.9%
Simplified98.9%
Final simplification98.9%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (+ (* n0_i (- 1.0 u)) (+ (* u n1_i) (* (pow normAngle 2.0) (* u (* n1_i 0.16666666666666666))))))
float code(float normAngle, float u, float n0_i, float n1_i) {
return (n0_i * (1.0f - u)) + ((u * n1_i) + (powf(normAngle, 2.0f) * (u * (n1_i * 0.16666666666666666f))));
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = (n0_i * (1.0e0 - u)) + ((u * n1_i) + ((normangle ** 2.0e0) * (u * (n1_i * 0.16666666666666666e0))))
end function
function code(normAngle, u, n0_i, n1_i) return Float32(Float32(n0_i * Float32(Float32(1.0) - u)) + Float32(Float32(u * n1_i) + Float32((normAngle ^ Float32(2.0)) * Float32(u * Float32(n1_i * Float32(0.16666666666666666)))))) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = (n0_i * (single(1.0) - u)) + ((u * n1_i) + ((normAngle ^ single(2.0)) * (u * (n1_i * single(0.16666666666666666))))); end
\begin{array}{l}
\\
n0\_i \cdot \left(1 - u\right) + \left(u \cdot n1\_i + {normAngle}^{2} \cdot \left(u \cdot \left(n1\_i \cdot 0.16666666666666666\right)\right)\right)
\end{array}
Initial program 97.0%
*-commutative97.0%
associate-*l*81.9%
*-commutative81.9%
associate-*l*74.5%
distribute-lft-out74.5%
Simplified74.5%
Taylor expanded in normAngle around 0 99.0%
Taylor expanded in u around 0 98.9%
Taylor expanded in n0_i around 0 98.6%
Final simplification98.6%
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(if (or (<= n1_i -5.0000000843119176e-17)
(not (<= n1_i 2.999999901276418e-11)))
(* u n1_i)
(- n0_i (* n0_i u))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float tmp;
if ((n1_i <= -5.0000000843119176e-17f) || !(n1_i <= 2.999999901276418e-11f)) {
tmp = u * n1_i;
} else {
tmp = n0_i - (n0_i * u);
}
return tmp;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: tmp
if ((n1_i <= (-5.0000000843119176e-17)) .or. (.not. (n1_i <= 2.999999901276418e-11))) then
tmp = u * n1_i
else
tmp = n0_i - (n0_i * u)
end if
code = tmp
end function
function code(normAngle, u, n0_i, n1_i) tmp = Float32(0.0) if ((n1_i <= Float32(-5.0000000843119176e-17)) || !(n1_i <= Float32(2.999999901276418e-11))) tmp = Float32(u * n1_i); else tmp = Float32(n0_i - Float32(n0_i * u)); end return tmp end
function tmp_2 = code(normAngle, u, n0_i, n1_i) tmp = single(0.0); if ((n1_i <= single(-5.0000000843119176e-17)) || ~((n1_i <= single(2.999999901276418e-11)))) tmp = u * n1_i; else tmp = n0_i - (n0_i * u); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;n1\_i \leq -5.0000000843119176 \cdot 10^{-17} \lor \neg \left(n1\_i \leq 2.999999901276418 \cdot 10^{-11}\right):\\
\;\;\;\;u \cdot n1\_i\\
\mathbf{else}:\\
\;\;\;\;n0\_i - n0\_i \cdot u\\
\end{array}
\end{array}
if n1_i < -5.00000008e-17 or 2.9999999e-11 < n1_i Initial program 95.5%
fma-define95.6%
associate-*r/95.7%
*-rgt-identity95.7%
associate-*r/96.0%
*-rgt-identity96.0%
Simplified96.0%
Taylor expanded in n0_i around 0 54.7%
associate-/l*65.2%
Simplified65.2%
Taylor expanded in normAngle around 0 66.0%
if -5.00000008e-17 < n1_i < 2.9999999e-11Initial program 97.8%
fma-define98.0%
associate-*r/98.1%
*-rgt-identity98.1%
associate-*r/98.2%
*-rgt-identity98.2%
Simplified98.2%
Taylor expanded in normAngle around 0 98.3%
fma-define98.5%
*-commutative98.5%
Simplified98.5%
Taylor expanded in n0_i around inf 76.5%
Taylor expanded in u around 0 76.8%
associate-*r*99.3%
neg-mul-199.3%
Simplified76.8%
Final simplification72.9%
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(if (or (<= n1_i -5.0000000843119176e-17)
(not (<= n1_i 2.999999901276418e-11)))
(* u n1_i)
(* n0_i (- 1.0 u))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float tmp;
if ((n1_i <= -5.0000000843119176e-17f) || !(n1_i <= 2.999999901276418e-11f)) {
tmp = u * n1_i;
} else {
tmp = n0_i * (1.0f - u);
}
return tmp;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: tmp
if ((n1_i <= (-5.0000000843119176e-17)) .or. (.not. (n1_i <= 2.999999901276418e-11))) then
tmp = u * n1_i
else
tmp = n0_i * (1.0e0 - u)
end if
code = tmp
end function
function code(normAngle, u, n0_i, n1_i) tmp = Float32(0.0) if ((n1_i <= Float32(-5.0000000843119176e-17)) || !(n1_i <= Float32(2.999999901276418e-11))) tmp = Float32(u * n1_i); else tmp = Float32(n0_i * Float32(Float32(1.0) - u)); end return tmp end
function tmp_2 = code(normAngle, u, n0_i, n1_i) tmp = single(0.0); if ((n1_i <= single(-5.0000000843119176e-17)) || ~((n1_i <= single(2.999999901276418e-11)))) tmp = u * n1_i; else tmp = n0_i * (single(1.0) - u); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;n1\_i \leq -5.0000000843119176 \cdot 10^{-17} \lor \neg \left(n1\_i \leq 2.999999901276418 \cdot 10^{-11}\right):\\
\;\;\;\;u \cdot n1\_i\\
\mathbf{else}:\\
\;\;\;\;n0\_i \cdot \left(1 - u\right)\\
\end{array}
\end{array}
if n1_i < -5.00000008e-17 or 2.9999999e-11 < n1_i Initial program 95.5%
fma-define95.6%
associate-*r/95.7%
*-rgt-identity95.7%
associate-*r/96.0%
*-rgt-identity96.0%
Simplified96.0%
Taylor expanded in n0_i around 0 54.7%
associate-/l*65.2%
Simplified65.2%
Taylor expanded in normAngle around 0 66.0%
if -5.00000008e-17 < n1_i < 2.9999999e-11Initial program 97.8%
fma-define98.0%
associate-*r/98.1%
*-rgt-identity98.1%
associate-*r/98.2%
*-rgt-identity98.2%
Simplified98.2%
Taylor expanded in normAngle around 0 98.3%
fma-define98.5%
*-commutative98.5%
Simplified98.5%
Taylor expanded in n0_i around inf 76.5%
Final simplification72.7%
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(if (or (<= n1_i -5.0000000843119176e-17)
(not (<= n1_i 5.499999993481436e-18)))
(* u n1_i)
n0_i))
float code(float normAngle, float u, float n0_i, float n1_i) {
float tmp;
if ((n1_i <= -5.0000000843119176e-17f) || !(n1_i <= 5.499999993481436e-18f)) {
tmp = u * n1_i;
} else {
tmp = n0_i;
}
return tmp;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: tmp
if ((n1_i <= (-5.0000000843119176e-17)) .or. (.not. (n1_i <= 5.499999993481436e-18))) then
tmp = u * n1_i
else
tmp = n0_i
end if
code = tmp
end function
function code(normAngle, u, n0_i, n1_i) tmp = Float32(0.0) if ((n1_i <= Float32(-5.0000000843119176e-17)) || !(n1_i <= Float32(5.499999993481436e-18))) tmp = Float32(u * n1_i); else tmp = n0_i; end return tmp end
function tmp_2 = code(normAngle, u, n0_i, n1_i) tmp = single(0.0); if ((n1_i <= single(-5.0000000843119176e-17)) || ~((n1_i <= single(5.499999993481436e-18)))) tmp = u * n1_i; else tmp = n0_i; end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;n1\_i \leq -5.0000000843119176 \cdot 10^{-17} \lor \neg \left(n1\_i \leq 5.499999993481436 \cdot 10^{-18}\right):\\
\;\;\;\;u \cdot n1\_i\\
\mathbf{else}:\\
\;\;\;\;n0\_i\\
\end{array}
\end{array}
if n1_i < -5.00000008e-17 or 5.49999999e-18 < n1_i Initial program 96.2%
fma-define96.3%
associate-*r/96.4%
*-rgt-identity96.4%
associate-*r/96.8%
*-rgt-identity96.8%
Simplified96.8%
Taylor expanded in n0_i around 0 49.9%
associate-/l*61.2%
Simplified61.2%
Taylor expanded in normAngle around 0 61.9%
if -5.00000008e-17 < n1_i < 5.49999999e-18Initial program 97.6%
fma-define97.8%
associate-*r/98.0%
*-rgt-identity98.0%
associate-*r/98.0%
*-rgt-identity98.0%
Simplified98.0%
Taylor expanded in u around 0 63.0%
Final simplification62.5%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (* u (+ (- n1_i n0_i) (/ n0_i u))))
float code(float normAngle, float u, float n0_i, float n1_i) {
return u * ((n1_i - n0_i) + (n0_i / u));
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = u * ((n1_i - n0_i) + (n0_i / u))
end function
function code(normAngle, u, n0_i, n1_i) return Float32(u * Float32(Float32(n1_i - n0_i) + Float32(n0_i / u))) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = u * ((n1_i - n0_i) + (n0_i / u)); end
\begin{array}{l}
\\
u \cdot \left(\left(n1\_i - n0\_i\right) + \frac{n0\_i}{u}\right)
\end{array}
Initial program 97.0%
fma-define97.1%
associate-*r/97.2%
*-rgt-identity97.2%
associate-*r/97.4%
*-rgt-identity97.4%
Simplified97.4%
Taylor expanded in normAngle around 0 97.8%
fma-define97.9%
*-commutative97.9%
Simplified97.9%
Taylor expanded in u around inf 97.6%
+-commutative97.6%
+-commutative97.6%
associate-+l+97.8%
+-commutative97.8%
neg-mul-197.8%
unsub-neg97.8%
Simplified97.8%
Final simplification97.8%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (+ n0_i (* u (- n1_i n0_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
return n0_i + (u * (n1_i - n0_i));
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = n0_i + (u * (n1_i - n0_i))
end function
function code(normAngle, u, n0_i, n1_i) return Float32(n0_i + Float32(u * Float32(n1_i - n0_i))) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = n0_i + (u * (n1_i - n0_i)); end
\begin{array}{l}
\\
n0\_i + u \cdot \left(n1\_i - n0\_i\right)
\end{array}
Initial program 97.0%
fma-define97.1%
associate-*r/97.2%
*-rgt-identity97.2%
associate-*r/97.4%
*-rgt-identity97.4%
Simplified97.4%
Taylor expanded in normAngle around 0 97.8%
fma-define97.9%
*-commutative97.9%
Simplified97.9%
Taylor expanded in u around 0 98.2%
Final simplification98.2%
(FPCore (normAngle u n0_i n1_i) :precision binary32 n0_i)
float code(float normAngle, float u, float n0_i, float n1_i) {
return n0_i;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = n0_i
end function
function code(normAngle, u, n0_i, n1_i) return n0_i end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = n0_i; end
\begin{array}{l}
\\
n0\_i
\end{array}
Initial program 97.0%
fma-define97.1%
associate-*r/97.2%
*-rgt-identity97.2%
associate-*r/97.4%
*-rgt-identity97.4%
Simplified97.4%
Taylor expanded in u around 0 45.9%
herbie shell --seed 2024085
(FPCore (normAngle u n0_i n1_i)
:name "Curve intersection, scale width based on ribbon orientation"
:precision binary32
:pre (and (and (and (and (<= 0.0 normAngle) (<= normAngle (/ PI 2.0))) (and (<= -1.0 n0_i) (<= n0_i 1.0))) (and (<= -1.0 n1_i) (<= n1_i 1.0))) (and (<= 2.328306437e-10 u) (<= u 1.0)))
(+ (* (* (sin (* (- 1.0 u) normAngle)) (/ 1.0 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1.0 (sin normAngle))) n1_i)))