
(FPCore (x y z) :precision binary64 (+ (* x (cos y)) (* z (sin y))))
double code(double x, double y, double z) {
return (x * cos(y)) + (z * sin(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * cos(y)) + (z * sin(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.cos(y)) + (z * Math.sin(y));
}
def code(x, y, z): return (x * math.cos(y)) + (z * math.sin(y))
function code(x, y, z) return Float64(Float64(x * cos(y)) + Float64(z * sin(y))) end
function tmp = code(x, y, z) tmp = (x * cos(y)) + (z * sin(y)); end
code[x_, y_, z_] := N[(N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision] + N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \cos y + z \cdot \sin y
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ (* x (cos y)) (* z (sin y))))
double code(double x, double y, double z) {
return (x * cos(y)) + (z * sin(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * cos(y)) + (z * sin(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.cos(y)) + (z * Math.sin(y));
}
def code(x, y, z): return (x * math.cos(y)) + (z * math.sin(y))
function code(x, y, z) return Float64(Float64(x * cos(y)) + Float64(z * sin(y))) end
function tmp = code(x, y, z) tmp = (x * cos(y)) + (z * sin(y)); end
code[x_, y_, z_] := N[(N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision] + N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \cos y + z \cdot \sin y
\end{array}
(FPCore (x y z) :precision binary64 (+ (* x (cos y)) (* z (sin y))))
double code(double x, double y, double z) {
return (x * cos(y)) + (z * sin(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * cos(y)) + (z * sin(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.cos(y)) + (z * Math.sin(y));
}
def code(x, y, z): return (x * math.cos(y)) + (z * math.sin(y))
function code(x, y, z) return Float64(Float64(x * cos(y)) + Float64(z * sin(y))) end
function tmp = code(x, y, z) tmp = (x * cos(y)) + (z * sin(y)); end
code[x_, y_, z_] := N[(N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision] + N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \cos y + z \cdot \sin y
\end{array}
Initial program 99.8%
(FPCore (x y z)
:precision binary64
(if (<= y -2.2e+228)
(* x (cos y))
(if (or (<= y -0.155) (not (<= y 0.046)))
(* z (sin y))
(+ x (* y (+ z (* -0.5 (* x y))))))))
double code(double x, double y, double z) {
double tmp;
if (y <= -2.2e+228) {
tmp = x * cos(y);
} else if ((y <= -0.155) || !(y <= 0.046)) {
tmp = z * sin(y);
} else {
tmp = x + (y * (z + (-0.5 * (x * y))));
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= (-2.2d+228)) then
tmp = x * cos(y)
else if ((y <= (-0.155d0)) .or. (.not. (y <= 0.046d0))) then
tmp = z * sin(y)
else
tmp = x + (y * (z + ((-0.5d0) * (x * y))))
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (y <= -2.2e+228) {
tmp = x * Math.cos(y);
} else if ((y <= -0.155) || !(y <= 0.046)) {
tmp = z * Math.sin(y);
} else {
tmp = x + (y * (z + (-0.5 * (x * y))));
}
return tmp;
}
def code(x, y, z): tmp = 0 if y <= -2.2e+228: tmp = x * math.cos(y) elif (y <= -0.155) or not (y <= 0.046): tmp = z * math.sin(y) else: tmp = x + (y * (z + (-0.5 * (x * y)))) return tmp
function code(x, y, z) tmp = 0.0 if (y <= -2.2e+228) tmp = Float64(x * cos(y)); elseif ((y <= -0.155) || !(y <= 0.046)) tmp = Float64(z * sin(y)); else tmp = Float64(x + Float64(y * Float64(z + Float64(-0.5 * Float64(x * y))))); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (y <= -2.2e+228) tmp = x * cos(y); elseif ((y <= -0.155) || ~((y <= 0.046))) tmp = z * sin(y); else tmp = x + (y * (z + (-0.5 * (x * y)))); end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[y, -2.2e+228], N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision], If[Or[LessEqual[y, -0.155], N[Not[LessEqual[y, 0.046]], $MachinePrecision]], N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision], N[(x + N[(y * N[(z + N[(-0.5 * N[(x * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -2.2 \cdot 10^{+228}:\\
\;\;\;\;x \cdot \cos y\\
\mathbf{elif}\;y \leq -0.155 \lor \neg \left(y \leq 0.046\right):\\
\;\;\;\;z \cdot \sin y\\
\mathbf{else}:\\
\;\;\;\;x + y \cdot \left(z + -0.5 \cdot \left(x \cdot y\right)\right)\\
\end{array}
\end{array}
if y < -2.2e228Initial program 99.3%
Taylor expanded in x around inf 88.6%
if -2.2e228 < y < -0.154999999999999999 or 0.045999999999999999 < y Initial program 99.7%
Taylor expanded in x around 0 58.5%
if -0.154999999999999999 < y < 0.045999999999999999Initial program 100.0%
Taylor expanded in y around 0 99.7%
Final simplification81.8%
(FPCore (x y z) :precision binary64 (if (or (<= x -1.55e+61) (not (<= x 0.27))) (* x (cos y)) (+ x (* z (sin y)))))
double code(double x, double y, double z) {
double tmp;
if ((x <= -1.55e+61) || !(x <= 0.27)) {
tmp = x * cos(y);
} else {
tmp = x + (z * sin(y));
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x <= (-1.55d+61)) .or. (.not. (x <= 0.27d0))) then
tmp = x * cos(y)
else
tmp = x + (z * sin(y))
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x <= -1.55e+61) || !(x <= 0.27)) {
tmp = x * Math.cos(y);
} else {
tmp = x + (z * Math.sin(y));
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x <= -1.55e+61) or not (x <= 0.27): tmp = x * math.cos(y) else: tmp = x + (z * math.sin(y)) return tmp
function code(x, y, z) tmp = 0.0 if ((x <= -1.55e+61) || !(x <= 0.27)) tmp = Float64(x * cos(y)); else tmp = Float64(x + Float64(z * sin(y))); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x <= -1.55e+61) || ~((x <= 0.27))) tmp = x * cos(y); else tmp = x + (z * sin(y)); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[x, -1.55e+61], N[Not[LessEqual[x, 0.27]], $MachinePrecision]], N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision], N[(x + N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1.55 \cdot 10^{+61} \lor \neg \left(x \leq 0.27\right):\\
\;\;\;\;x \cdot \cos y\\
\mathbf{else}:\\
\;\;\;\;x + z \cdot \sin y\\
\end{array}
\end{array}
if x < -1.55e61 or 0.27000000000000002 < x Initial program 99.8%
Taylor expanded in x around inf 88.0%
if -1.55e61 < x < 0.27000000000000002Initial program 99.8%
Taylor expanded in y around 0 91.7%
Final simplification90.0%
(FPCore (x y z) :precision binary64 (if (or (<= y -0.0105) (not (<= y 3.1e+51))) (* x (cos y)) (+ x (* y (+ z (* -0.5 (* x y)))))))
double code(double x, double y, double z) {
double tmp;
if ((y <= -0.0105) || !(y <= 3.1e+51)) {
tmp = x * cos(y);
} else {
tmp = x + (y * (z + (-0.5 * (x * y))));
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-0.0105d0)) .or. (.not. (y <= 3.1d+51))) then
tmp = x * cos(y)
else
tmp = x + (y * (z + ((-0.5d0) * (x * y))))
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -0.0105) || !(y <= 3.1e+51)) {
tmp = x * Math.cos(y);
} else {
tmp = x + (y * (z + (-0.5 * (x * y))));
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -0.0105) or not (y <= 3.1e+51): tmp = x * math.cos(y) else: tmp = x + (y * (z + (-0.5 * (x * y)))) return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -0.0105) || !(y <= 3.1e+51)) tmp = Float64(x * cos(y)); else tmp = Float64(x + Float64(y * Float64(z + Float64(-0.5 * Float64(x * y))))); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -0.0105) || ~((y <= 3.1e+51))) tmp = x * cos(y); else tmp = x + (y * (z + (-0.5 * (x * y)))); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -0.0105], N[Not[LessEqual[y, 3.1e+51]], $MachinePrecision]], N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision], N[(x + N[(y * N[(z + N[(-0.5 * N[(x * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -0.0105 \lor \neg \left(y \leq 3.1 \cdot 10^{+51}\right):\\
\;\;\;\;x \cdot \cos y\\
\mathbf{else}:\\
\;\;\;\;x + y \cdot \left(z + -0.5 \cdot \left(x \cdot y\right)\right)\\
\end{array}
\end{array}
if y < -0.0105000000000000007 or 3.10000000000000011e51 < y Initial program 99.6%
Taylor expanded in x around inf 51.7%
if -0.0105000000000000007 < y < 3.10000000000000011e51Initial program 100.0%
Taylor expanded in y around 0 95.2%
Final simplification75.0%
(FPCore (x y z) :precision binary64 (if (or (<= z -1.75e+75) (and (not (<= z 3.8e+169)) (<= z 8.7e+276))) (* y z) x))
double code(double x, double y, double z) {
double tmp;
if ((z <= -1.75e+75) || (!(z <= 3.8e+169) && (z <= 8.7e+276))) {
tmp = y * z;
} else {
tmp = x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z <= (-1.75d+75)) .or. (.not. (z <= 3.8d+169)) .and. (z <= 8.7d+276)) then
tmp = y * z
else
tmp = x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z <= -1.75e+75) || (!(z <= 3.8e+169) && (z <= 8.7e+276))) {
tmp = y * z;
} else {
tmp = x;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z <= -1.75e+75) or (not (z <= 3.8e+169) and (z <= 8.7e+276)): tmp = y * z else: tmp = x return tmp
function code(x, y, z) tmp = 0.0 if ((z <= -1.75e+75) || (!(z <= 3.8e+169) && (z <= 8.7e+276))) tmp = Float64(y * z); else tmp = x; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z <= -1.75e+75) || (~((z <= 3.8e+169)) && (z <= 8.7e+276))) tmp = y * z; else tmp = x; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[z, -1.75e+75], And[N[Not[LessEqual[z, 3.8e+169]], $MachinePrecision], LessEqual[z, 8.7e+276]]], N[(y * z), $MachinePrecision], x]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -1.75 \cdot 10^{+75} \lor \neg \left(z \leq 3.8 \cdot 10^{+169}\right) \land z \leq 8.7 \cdot 10^{+276}:\\
\;\;\;\;y \cdot z\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if z < -1.7499999999999999e75 or 3.79999999999999992e169 < z < 8.7000000000000003e276Initial program 99.8%
Taylor expanded in y around 0 50.7%
Taylor expanded in x around 0 35.6%
if -1.7499999999999999e75 < z < 3.79999999999999992e169 or 8.7000000000000003e276 < z Initial program 99.8%
Taylor expanded in y around 0 54.3%
Taylor expanded in x around inf 50.2%
Final simplification45.4%
(FPCore (x y z) :precision binary64 (+ x (* y z)))
double code(double x, double y, double z) {
return x + (y * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + (y * z)
end function
public static double code(double x, double y, double z) {
return x + (y * z);
}
def code(x, y, z): return x + (y * z)
function code(x, y, z) return Float64(x + Float64(y * z)) end
function tmp = code(x, y, z) tmp = x + (y * z); end
code[x_, y_, z_] := N[(x + N[(y * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + y \cdot z
\end{array}
Initial program 99.8%
Taylor expanded in y around 0 53.1%
(FPCore (x y z) :precision binary64 x)
double code(double x, double y, double z) {
return x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x
end function
public static double code(double x, double y, double z) {
return x;
}
def code(x, y, z): return x
function code(x, y, z) return x end
function tmp = code(x, y, z) tmp = x; end
code[x_, y_, z_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 99.8%
Taylor expanded in y around 0 53.1%
Taylor expanded in x around inf 39.7%
herbie shell --seed 2024085
(FPCore (x y z)
:name "Diagrams.ThreeD.Transform:aboutY from diagrams-lib-1.3.0.3"
:precision binary64
(+ (* x (cos y)) (* z (sin y))))