
(FPCore (x y z) :precision binary64 (* x (- 1.0 (* (- 1.0 y) z))))
double code(double x, double y, double z) {
return x * (1.0 - ((1.0 - y) * z));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x * (1.0d0 - ((1.0d0 - y) * z))
end function
public static double code(double x, double y, double z) {
return x * (1.0 - ((1.0 - y) * z));
}
def code(x, y, z): return x * (1.0 - ((1.0 - y) * z))
function code(x, y, z) return Float64(x * Float64(1.0 - Float64(Float64(1.0 - y) * z))) end
function tmp = code(x, y, z) tmp = x * (1.0 - ((1.0 - y) * z)); end
code[x_, y_, z_] := N[(x * N[(1.0 - N[(N[(1.0 - y), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \left(1 - \left(1 - y\right) \cdot z\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 12 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (* x (- 1.0 (* (- 1.0 y) z))))
double code(double x, double y, double z) {
return x * (1.0 - ((1.0 - y) * z));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x * (1.0d0 - ((1.0d0 - y) * z))
end function
public static double code(double x, double y, double z) {
return x * (1.0 - ((1.0 - y) * z));
}
def code(x, y, z): return x * (1.0 - ((1.0 - y) * z))
function code(x, y, z) return Float64(x * Float64(1.0 - Float64(Float64(1.0 - y) * z))) end
function tmp = code(x, y, z) tmp = x * (1.0 - ((1.0 - y) * z)); end
code[x_, y_, z_] := N[(x * N[(1.0 - N[(N[(1.0 - y), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \left(1 - \left(1 - y\right) \cdot z\right)
\end{array}
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* (- 1.0 y) z)))
(if (<= t_0 -2e+292)
(* y (* z (- x (/ x y))))
(if (<= t_0 4e+15) (- x (* t_0 x)) (* z (* x (+ y -1.0)))))))
double code(double x, double y, double z) {
double t_0 = (1.0 - y) * z;
double tmp;
if (t_0 <= -2e+292) {
tmp = y * (z * (x - (x / y)));
} else if (t_0 <= 4e+15) {
tmp = x - (t_0 * x);
} else {
tmp = z * (x * (y + -1.0));
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = (1.0d0 - y) * z
if (t_0 <= (-2d+292)) then
tmp = y * (z * (x - (x / y)))
else if (t_0 <= 4d+15) then
tmp = x - (t_0 * x)
else
tmp = z * (x * (y + (-1.0d0)))
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = (1.0 - y) * z;
double tmp;
if (t_0 <= -2e+292) {
tmp = y * (z * (x - (x / y)));
} else if (t_0 <= 4e+15) {
tmp = x - (t_0 * x);
} else {
tmp = z * (x * (y + -1.0));
}
return tmp;
}
def code(x, y, z): t_0 = (1.0 - y) * z tmp = 0 if t_0 <= -2e+292: tmp = y * (z * (x - (x / y))) elif t_0 <= 4e+15: tmp = x - (t_0 * x) else: tmp = z * (x * (y + -1.0)) return tmp
function code(x, y, z) t_0 = Float64(Float64(1.0 - y) * z) tmp = 0.0 if (t_0 <= -2e+292) tmp = Float64(y * Float64(z * Float64(x - Float64(x / y)))); elseif (t_0 <= 4e+15) tmp = Float64(x - Float64(t_0 * x)); else tmp = Float64(z * Float64(x * Float64(y + -1.0))); end return tmp end
function tmp_2 = code(x, y, z) t_0 = (1.0 - y) * z; tmp = 0.0; if (t_0 <= -2e+292) tmp = y * (z * (x - (x / y))); elseif (t_0 <= 4e+15) tmp = x - (t_0 * x); else tmp = z * (x * (y + -1.0)); end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(1.0 - y), $MachinePrecision] * z), $MachinePrecision]}, If[LessEqual[t$95$0, -2e+292], N[(y * N[(z * N[(x - N[(x / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$0, 4e+15], N[(x - N[(t$95$0 * x), $MachinePrecision]), $MachinePrecision], N[(z * N[(x * N[(y + -1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left(1 - y\right) \cdot z\\
\mathbf{if}\;t\_0 \leq -2 \cdot 10^{+292}:\\
\;\;\;\;y \cdot \left(z \cdot \left(x - \frac{x}{y}\right)\right)\\
\mathbf{elif}\;t\_0 \leq 4 \cdot 10^{+15}:\\
\;\;\;\;x - t\_0 \cdot x\\
\mathbf{else}:\\
\;\;\;\;z \cdot \left(x \cdot \left(y + -1\right)\right)\\
\end{array}
\end{array}
if (*.f64 (-.f64 #s(literal 1 binary64) y) z) < -2e292Initial program 78.1%
Taylor expanded in y around inf 84.6%
Taylor expanded in z around inf 100.0%
mul-1-neg100.0%
unsub-neg100.0%
Simplified100.0%
if -2e292 < (*.f64 (-.f64 #s(literal 1 binary64) y) z) < 4e15Initial program 99.9%
Taylor expanded in z around 0 99.9%
if 4e15 < (*.f64 (-.f64 #s(literal 1 binary64) y) z) Initial program 92.2%
Taylor expanded in z around inf 92.2%
*-commutative92.2%
associate-*r*99.9%
*-commutative99.9%
sub-neg99.9%
metadata-eval99.9%
Simplified99.9%
Final simplification99.9%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* (- 1.0 y) z)))
(if (<= t_0 -2e+292)
(* y (* z (- x (/ x y))))
(if (<= t_0 4e+15)
(* x (+ 1.0 (* z (+ y -1.0))))
(* z (* x (+ y -1.0)))))))
double code(double x, double y, double z) {
double t_0 = (1.0 - y) * z;
double tmp;
if (t_0 <= -2e+292) {
tmp = y * (z * (x - (x / y)));
} else if (t_0 <= 4e+15) {
tmp = x * (1.0 + (z * (y + -1.0)));
} else {
tmp = z * (x * (y + -1.0));
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = (1.0d0 - y) * z
if (t_0 <= (-2d+292)) then
tmp = y * (z * (x - (x / y)))
else if (t_0 <= 4d+15) then
tmp = x * (1.0d0 + (z * (y + (-1.0d0))))
else
tmp = z * (x * (y + (-1.0d0)))
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = (1.0 - y) * z;
double tmp;
if (t_0 <= -2e+292) {
tmp = y * (z * (x - (x / y)));
} else if (t_0 <= 4e+15) {
tmp = x * (1.0 + (z * (y + -1.0)));
} else {
tmp = z * (x * (y + -1.0));
}
return tmp;
}
def code(x, y, z): t_0 = (1.0 - y) * z tmp = 0 if t_0 <= -2e+292: tmp = y * (z * (x - (x / y))) elif t_0 <= 4e+15: tmp = x * (1.0 + (z * (y + -1.0))) else: tmp = z * (x * (y + -1.0)) return tmp
function code(x, y, z) t_0 = Float64(Float64(1.0 - y) * z) tmp = 0.0 if (t_0 <= -2e+292) tmp = Float64(y * Float64(z * Float64(x - Float64(x / y)))); elseif (t_0 <= 4e+15) tmp = Float64(x * Float64(1.0 + Float64(z * Float64(y + -1.0)))); else tmp = Float64(z * Float64(x * Float64(y + -1.0))); end return tmp end
function tmp_2 = code(x, y, z) t_0 = (1.0 - y) * z; tmp = 0.0; if (t_0 <= -2e+292) tmp = y * (z * (x - (x / y))); elseif (t_0 <= 4e+15) tmp = x * (1.0 + (z * (y + -1.0))); else tmp = z * (x * (y + -1.0)); end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(1.0 - y), $MachinePrecision] * z), $MachinePrecision]}, If[LessEqual[t$95$0, -2e+292], N[(y * N[(z * N[(x - N[(x / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$0, 4e+15], N[(x * N[(1.0 + N[(z * N[(y + -1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(z * N[(x * N[(y + -1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left(1 - y\right) \cdot z\\
\mathbf{if}\;t\_0 \leq -2 \cdot 10^{+292}:\\
\;\;\;\;y \cdot \left(z \cdot \left(x - \frac{x}{y}\right)\right)\\
\mathbf{elif}\;t\_0 \leq 4 \cdot 10^{+15}:\\
\;\;\;\;x \cdot \left(1 + z \cdot \left(y + -1\right)\right)\\
\mathbf{else}:\\
\;\;\;\;z \cdot \left(x \cdot \left(y + -1\right)\right)\\
\end{array}
\end{array}
if (*.f64 (-.f64 #s(literal 1 binary64) y) z) < -2e292Initial program 78.1%
Taylor expanded in y around inf 84.6%
Taylor expanded in z around inf 100.0%
mul-1-neg100.0%
unsub-neg100.0%
Simplified100.0%
if -2e292 < (*.f64 (-.f64 #s(literal 1 binary64) y) z) < 4e15Initial program 99.9%
if 4e15 < (*.f64 (-.f64 #s(literal 1 binary64) y) z) Initial program 92.2%
Taylor expanded in z around inf 92.2%
*-commutative92.2%
associate-*r*99.9%
*-commutative99.9%
sub-neg99.9%
metadata-eval99.9%
Simplified99.9%
Final simplification99.9%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* (- 1.0 y) z)))
(if (<= t_0 (- INFINITY))
(* y (* z x))
(if (<= t_0 4e+15)
(* x (+ 1.0 (* z (+ y -1.0))))
(* z (* x (+ y -1.0)))))))
double code(double x, double y, double z) {
double t_0 = (1.0 - y) * z;
double tmp;
if (t_0 <= -((double) INFINITY)) {
tmp = y * (z * x);
} else if (t_0 <= 4e+15) {
tmp = x * (1.0 + (z * (y + -1.0)));
} else {
tmp = z * (x * (y + -1.0));
}
return tmp;
}
public static double code(double x, double y, double z) {
double t_0 = (1.0 - y) * z;
double tmp;
if (t_0 <= -Double.POSITIVE_INFINITY) {
tmp = y * (z * x);
} else if (t_0 <= 4e+15) {
tmp = x * (1.0 + (z * (y + -1.0)));
} else {
tmp = z * (x * (y + -1.0));
}
return tmp;
}
def code(x, y, z): t_0 = (1.0 - y) * z tmp = 0 if t_0 <= -math.inf: tmp = y * (z * x) elif t_0 <= 4e+15: tmp = x * (1.0 + (z * (y + -1.0))) else: tmp = z * (x * (y + -1.0)) return tmp
function code(x, y, z) t_0 = Float64(Float64(1.0 - y) * z) tmp = 0.0 if (t_0 <= Float64(-Inf)) tmp = Float64(y * Float64(z * x)); elseif (t_0 <= 4e+15) tmp = Float64(x * Float64(1.0 + Float64(z * Float64(y + -1.0)))); else tmp = Float64(z * Float64(x * Float64(y + -1.0))); end return tmp end
function tmp_2 = code(x, y, z) t_0 = (1.0 - y) * z; tmp = 0.0; if (t_0 <= -Inf) tmp = y * (z * x); elseif (t_0 <= 4e+15) tmp = x * (1.0 + (z * (y + -1.0))); else tmp = z * (x * (y + -1.0)); end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(1.0 - y), $MachinePrecision] * z), $MachinePrecision]}, If[LessEqual[t$95$0, (-Infinity)], N[(y * N[(z * x), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$0, 4e+15], N[(x * N[(1.0 + N[(z * N[(y + -1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(z * N[(x * N[(y + -1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left(1 - y\right) \cdot z\\
\mathbf{if}\;t\_0 \leq -\infty:\\
\;\;\;\;y \cdot \left(z \cdot x\right)\\
\mathbf{elif}\;t\_0 \leq 4 \cdot 10^{+15}:\\
\;\;\;\;x \cdot \left(1 + z \cdot \left(y + -1\right)\right)\\
\mathbf{else}:\\
\;\;\;\;z \cdot \left(x \cdot \left(y + -1\right)\right)\\
\end{array}
\end{array}
if (*.f64 (-.f64 #s(literal 1 binary64) y) z) < -inf.0Initial program 73.0%
Taylor expanded in y around inf 81.0%
Taylor expanded in y around inf 100.0%
if -inf.0 < (*.f64 (-.f64 #s(literal 1 binary64) y) z) < 4e15Initial program 99.9%
if 4e15 < (*.f64 (-.f64 #s(literal 1 binary64) y) z) Initial program 92.2%
Taylor expanded in z around inf 92.2%
*-commutative92.2%
associate-*r*99.9%
*-commutative99.9%
sub-neg99.9%
metadata-eval99.9%
Simplified99.9%
Final simplification99.9%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* x (* y z))))
(if (<= y -780000.0)
t_0
(if (<= y -1.06e-143)
x
(if (<= y 4e-84) (* z (- x)) (if (<= y 760.0) x t_0))))))
double code(double x, double y, double z) {
double t_0 = x * (y * z);
double tmp;
if (y <= -780000.0) {
tmp = t_0;
} else if (y <= -1.06e-143) {
tmp = x;
} else if (y <= 4e-84) {
tmp = z * -x;
} else if (y <= 760.0) {
tmp = x;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = x * (y * z)
if (y <= (-780000.0d0)) then
tmp = t_0
else if (y <= (-1.06d-143)) then
tmp = x
else if (y <= 4d-84) then
tmp = z * -x
else if (y <= 760.0d0) then
tmp = x
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = x * (y * z);
double tmp;
if (y <= -780000.0) {
tmp = t_0;
} else if (y <= -1.06e-143) {
tmp = x;
} else if (y <= 4e-84) {
tmp = z * -x;
} else if (y <= 760.0) {
tmp = x;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = x * (y * z) tmp = 0 if y <= -780000.0: tmp = t_0 elif y <= -1.06e-143: tmp = x elif y <= 4e-84: tmp = z * -x elif y <= 760.0: tmp = x else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(x * Float64(y * z)) tmp = 0.0 if (y <= -780000.0) tmp = t_0; elseif (y <= -1.06e-143) tmp = x; elseif (y <= 4e-84) tmp = Float64(z * Float64(-x)); elseif (y <= 760.0) tmp = x; else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = x * (y * z); tmp = 0.0; if (y <= -780000.0) tmp = t_0; elseif (y <= -1.06e-143) tmp = x; elseif (y <= 4e-84) tmp = z * -x; elseif (y <= 760.0) tmp = x; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(x * N[(y * z), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[y, -780000.0], t$95$0, If[LessEqual[y, -1.06e-143], x, If[LessEqual[y, 4e-84], N[(z * (-x)), $MachinePrecision], If[LessEqual[y, 760.0], x, t$95$0]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := x \cdot \left(y \cdot z\right)\\
\mathbf{if}\;y \leq -780000:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;y \leq -1.06 \cdot 10^{-143}:\\
\;\;\;\;x\\
\mathbf{elif}\;y \leq 4 \cdot 10^{-84}:\\
\;\;\;\;z \cdot \left(-x\right)\\
\mathbf{elif}\;y \leq 760:\\
\;\;\;\;x\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if y < -7.8e5 or 760 < y Initial program 90.0%
Taylor expanded in y around inf 71.4%
*-commutative71.4%
Simplified71.4%
if -7.8e5 < y < -1.0600000000000001e-143 or 4.0000000000000001e-84 < y < 760Initial program 99.9%
Taylor expanded in z around 0 66.4%
if -1.0600000000000001e-143 < y < 4.0000000000000001e-84Initial program 100.0%
Taylor expanded in y around 0 100.0%
sub-neg100.0%
distribute-rgt-in100.0%
*-un-lft-identity100.0%
Applied egg-rr100.0%
Taylor expanded in z around inf 66.1%
associate-*r*66.1%
neg-mul-166.1%
Simplified66.1%
Final simplification68.7%
(FPCore (x y z) :precision binary64 (if (or (<= z -1.0) (not (<= z 1.0))) (* z (* x (+ y -1.0))) (+ x (* x (* y z)))))
double code(double x, double y, double z) {
double tmp;
if ((z <= -1.0) || !(z <= 1.0)) {
tmp = z * (x * (y + -1.0));
} else {
tmp = x + (x * (y * z));
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z <= (-1.0d0)) .or. (.not. (z <= 1.0d0))) then
tmp = z * (x * (y + (-1.0d0)))
else
tmp = x + (x * (y * z))
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z <= -1.0) || !(z <= 1.0)) {
tmp = z * (x * (y + -1.0));
} else {
tmp = x + (x * (y * z));
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z <= -1.0) or not (z <= 1.0): tmp = z * (x * (y + -1.0)) else: tmp = x + (x * (y * z)) return tmp
function code(x, y, z) tmp = 0.0 if ((z <= -1.0) || !(z <= 1.0)) tmp = Float64(z * Float64(x * Float64(y + -1.0))); else tmp = Float64(x + Float64(x * Float64(y * z))); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z <= -1.0) || ~((z <= 1.0))) tmp = z * (x * (y + -1.0)); else tmp = x + (x * (y * z)); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[z, -1.0], N[Not[LessEqual[z, 1.0]], $MachinePrecision]], N[(z * N[(x * N[(y + -1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(x + N[(x * N[(y * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -1 \lor \neg \left(z \leq 1\right):\\
\;\;\;\;z \cdot \left(x \cdot \left(y + -1\right)\right)\\
\mathbf{else}:\\
\;\;\;\;x + x \cdot \left(y \cdot z\right)\\
\end{array}
\end{array}
if z < -1 or 1 < z Initial program 91.7%
Taylor expanded in z around inf 90.6%
*-commutative90.6%
associate-*r*98.8%
*-commutative98.8%
sub-neg98.8%
metadata-eval98.8%
Simplified98.8%
if -1 < z < 1Initial program 99.9%
Taylor expanded in z around 0 99.9%
Taylor expanded in y around inf 98.9%
*-commutative98.9%
Simplified98.9%
Final simplification98.8%
(FPCore (x y z) :precision binary64 (if (<= z -1.05) (* z (- (* y x) x)) (if (<= z 1.0) (+ x (* x (* y z))) (* z (* x (+ y -1.0))))))
double code(double x, double y, double z) {
double tmp;
if (z <= -1.05) {
tmp = z * ((y * x) - x);
} else if (z <= 1.0) {
tmp = x + (x * (y * z));
} else {
tmp = z * (x * (y + -1.0));
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (z <= (-1.05d0)) then
tmp = z * ((y * x) - x)
else if (z <= 1.0d0) then
tmp = x + (x * (y * z))
else
tmp = z * (x * (y + (-1.0d0)))
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (z <= -1.05) {
tmp = z * ((y * x) - x);
} else if (z <= 1.0) {
tmp = x + (x * (y * z));
} else {
tmp = z * (x * (y + -1.0));
}
return tmp;
}
def code(x, y, z): tmp = 0 if z <= -1.05: tmp = z * ((y * x) - x) elif z <= 1.0: tmp = x + (x * (y * z)) else: tmp = z * (x * (y + -1.0)) return tmp
function code(x, y, z) tmp = 0.0 if (z <= -1.05) tmp = Float64(z * Float64(Float64(y * x) - x)); elseif (z <= 1.0) tmp = Float64(x + Float64(x * Float64(y * z))); else tmp = Float64(z * Float64(x * Float64(y + -1.0))); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (z <= -1.05) tmp = z * ((y * x) - x); elseif (z <= 1.0) tmp = x + (x * (y * z)); else tmp = z * (x * (y + -1.0)); end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[z, -1.05], N[(z * N[(N[(y * x), $MachinePrecision] - x), $MachinePrecision]), $MachinePrecision], If[LessEqual[z, 1.0], N[(x + N[(x * N[(y * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(z * N[(x * N[(y + -1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -1.05:\\
\;\;\;\;z \cdot \left(y \cdot x - x\right)\\
\mathbf{elif}\;z \leq 1:\\
\;\;\;\;x + x \cdot \left(y \cdot z\right)\\
\mathbf{else}:\\
\;\;\;\;z \cdot \left(x \cdot \left(y + -1\right)\right)\\
\end{array}
\end{array}
if z < -1.05000000000000004Initial program 90.8%
Taylor expanded in z around inf 89.9%
*-commutative89.9%
associate-*r*98.9%
*-commutative98.9%
sub-neg98.9%
metadata-eval98.9%
Simplified98.9%
distribute-rgt-in98.9%
*-commutative98.9%
neg-mul-198.9%
Applied egg-rr98.9%
if -1.05000000000000004 < z < 1Initial program 99.9%
Taylor expanded in z around 0 99.9%
Taylor expanded in y around inf 98.9%
*-commutative98.9%
Simplified98.9%
if 1 < z Initial program 92.5%
Taylor expanded in z around inf 91.3%
*-commutative91.3%
associate-*r*98.8%
*-commutative98.8%
sub-neg98.8%
metadata-eval98.8%
Simplified98.8%
Final simplification98.8%
(FPCore (x y z) :precision binary64 (if (<= y -3.5e+30) (* z (* y x)) (if (<= y 13.6) (* x (- 1.0 z)) (* z (* x (+ y -1.0))))))
double code(double x, double y, double z) {
double tmp;
if (y <= -3.5e+30) {
tmp = z * (y * x);
} else if (y <= 13.6) {
tmp = x * (1.0 - z);
} else {
tmp = z * (x * (y + -1.0));
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= (-3.5d+30)) then
tmp = z * (y * x)
else if (y <= 13.6d0) then
tmp = x * (1.0d0 - z)
else
tmp = z * (x * (y + (-1.0d0)))
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (y <= -3.5e+30) {
tmp = z * (y * x);
} else if (y <= 13.6) {
tmp = x * (1.0 - z);
} else {
tmp = z * (x * (y + -1.0));
}
return tmp;
}
def code(x, y, z): tmp = 0 if y <= -3.5e+30: tmp = z * (y * x) elif y <= 13.6: tmp = x * (1.0 - z) else: tmp = z * (x * (y + -1.0)) return tmp
function code(x, y, z) tmp = 0.0 if (y <= -3.5e+30) tmp = Float64(z * Float64(y * x)); elseif (y <= 13.6) tmp = Float64(x * Float64(1.0 - z)); else tmp = Float64(z * Float64(x * Float64(y + -1.0))); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (y <= -3.5e+30) tmp = z * (y * x); elseif (y <= 13.6) tmp = x * (1.0 - z); else tmp = z * (x * (y + -1.0)); end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[y, -3.5e+30], N[(z * N[(y * x), $MachinePrecision]), $MachinePrecision], If[LessEqual[y, 13.6], N[(x * N[(1.0 - z), $MachinePrecision]), $MachinePrecision], N[(z * N[(x * N[(y + -1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -3.5 \cdot 10^{+30}:\\
\;\;\;\;z \cdot \left(y \cdot x\right)\\
\mathbf{elif}\;y \leq 13.6:\\
\;\;\;\;x \cdot \left(1 - z\right)\\
\mathbf{else}:\\
\;\;\;\;z \cdot \left(x \cdot \left(y + -1\right)\right)\\
\end{array}
\end{array}
if y < -3.50000000000000021e30Initial program 88.3%
Taylor expanded in z around inf 69.1%
*-commutative69.1%
associate-*r*79.1%
*-commutative79.1%
sub-neg79.1%
metadata-eval79.1%
Simplified79.1%
Taylor expanded in y around inf 79.1%
if -3.50000000000000021e30 < y < 13.5999999999999996Initial program 100.0%
Taylor expanded in y around 0 99.3%
if 13.5999999999999996 < y Initial program 91.2%
Taylor expanded in z around inf 76.1%
*-commutative76.1%
associate-*r*83.1%
*-commutative83.1%
sub-neg83.1%
metadata-eval83.1%
Simplified83.1%
Final simplification90.8%
(FPCore (x y z) :precision binary64 (if (or (<= y -1.6e+30) (not (<= y 440.0))) (* z (* y x)) (* x (- 1.0 z))))
double code(double x, double y, double z) {
double tmp;
if ((y <= -1.6e+30) || !(y <= 440.0)) {
tmp = z * (y * x);
} else {
tmp = x * (1.0 - z);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-1.6d+30)) .or. (.not. (y <= 440.0d0))) then
tmp = z * (y * x)
else
tmp = x * (1.0d0 - z)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -1.6e+30) || !(y <= 440.0)) {
tmp = z * (y * x);
} else {
tmp = x * (1.0 - z);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -1.6e+30) or not (y <= 440.0): tmp = z * (y * x) else: tmp = x * (1.0 - z) return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -1.6e+30) || !(y <= 440.0)) tmp = Float64(z * Float64(y * x)); else tmp = Float64(x * Float64(1.0 - z)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -1.6e+30) || ~((y <= 440.0))) tmp = z * (y * x); else tmp = x * (1.0 - z); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -1.6e+30], N[Not[LessEqual[y, 440.0]], $MachinePrecision]], N[(z * N[(y * x), $MachinePrecision]), $MachinePrecision], N[(x * N[(1.0 - z), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1.6 \cdot 10^{+30} \lor \neg \left(y \leq 440\right):\\
\;\;\;\;z \cdot \left(y \cdot x\right)\\
\mathbf{else}:\\
\;\;\;\;x \cdot \left(1 - z\right)\\
\end{array}
\end{array}
if y < -1.59999999999999986e30 or 440 < y Initial program 89.6%
Taylor expanded in z around inf 72.3%
*-commutative72.3%
associate-*r*80.9%
*-commutative80.9%
sub-neg80.9%
metadata-eval80.9%
Simplified80.9%
Taylor expanded in y around inf 80.3%
if -1.59999999999999986e30 < y < 440Initial program 100.0%
Taylor expanded in y around 0 99.3%
Final simplification90.5%
(FPCore (x y z) :precision binary64 (if (or (<= y -2.4e+30) (not (<= y 270.0))) (* y (* z x)) (* x (- 1.0 z))))
double code(double x, double y, double z) {
double tmp;
if ((y <= -2.4e+30) || !(y <= 270.0)) {
tmp = y * (z * x);
} else {
tmp = x * (1.0 - z);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-2.4d+30)) .or. (.not. (y <= 270.0d0))) then
tmp = y * (z * x)
else
tmp = x * (1.0d0 - z)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -2.4e+30) || !(y <= 270.0)) {
tmp = y * (z * x);
} else {
tmp = x * (1.0 - z);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -2.4e+30) or not (y <= 270.0): tmp = y * (z * x) else: tmp = x * (1.0 - z) return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -2.4e+30) || !(y <= 270.0)) tmp = Float64(y * Float64(z * x)); else tmp = Float64(x * Float64(1.0 - z)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -2.4e+30) || ~((y <= 270.0))) tmp = y * (z * x); else tmp = x * (1.0 - z); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -2.4e+30], N[Not[LessEqual[y, 270.0]], $MachinePrecision]], N[(y * N[(z * x), $MachinePrecision]), $MachinePrecision], N[(x * N[(1.0 - z), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -2.4 \cdot 10^{+30} \lor \neg \left(y \leq 270\right):\\
\;\;\;\;y \cdot \left(z \cdot x\right)\\
\mathbf{else}:\\
\;\;\;\;x \cdot \left(1 - z\right)\\
\end{array}
\end{array}
if y < -2.3999999999999999e30 or 270 < y Initial program 89.6%
Taylor expanded in y around inf 85.5%
Taylor expanded in y around inf 78.0%
if -2.3999999999999999e30 < y < 270Initial program 100.0%
Taylor expanded in y around 0 99.3%
Final simplification89.4%
(FPCore (x y z) :precision binary64 (if (or (<= y -7e+28) (not (<= y 7.8))) (* x (* y z)) (* x (- 1.0 z))))
double code(double x, double y, double z) {
double tmp;
if ((y <= -7e+28) || !(y <= 7.8)) {
tmp = x * (y * z);
} else {
tmp = x * (1.0 - z);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-7d+28)) .or. (.not. (y <= 7.8d0))) then
tmp = x * (y * z)
else
tmp = x * (1.0d0 - z)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -7e+28) || !(y <= 7.8)) {
tmp = x * (y * z);
} else {
tmp = x * (1.0 - z);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -7e+28) or not (y <= 7.8): tmp = x * (y * z) else: tmp = x * (1.0 - z) return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -7e+28) || !(y <= 7.8)) tmp = Float64(x * Float64(y * z)); else tmp = Float64(x * Float64(1.0 - z)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -7e+28) || ~((y <= 7.8))) tmp = x * (y * z); else tmp = x * (1.0 - z); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -7e+28], N[Not[LessEqual[y, 7.8]], $MachinePrecision]], N[(x * N[(y * z), $MachinePrecision]), $MachinePrecision], N[(x * N[(1.0 - z), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -7 \cdot 10^{+28} \lor \neg \left(y \leq 7.8\right):\\
\;\;\;\;x \cdot \left(y \cdot z\right)\\
\mathbf{else}:\\
\;\;\;\;x \cdot \left(1 - z\right)\\
\end{array}
\end{array}
if y < -6.9999999999999999e28 or 7.79999999999999982 < y Initial program 89.6%
Taylor expanded in y around inf 71.7%
*-commutative71.7%
Simplified71.7%
if -6.9999999999999999e28 < y < 7.79999999999999982Initial program 100.0%
Taylor expanded in y around 0 99.3%
Final simplification86.5%
(FPCore (x y z) :precision binary64 (if (or (<= z -4.1e-16) (not (<= z 1000.0))) (* z (- x)) x))
double code(double x, double y, double z) {
double tmp;
if ((z <= -4.1e-16) || !(z <= 1000.0)) {
tmp = z * -x;
} else {
tmp = x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z <= (-4.1d-16)) .or. (.not. (z <= 1000.0d0))) then
tmp = z * -x
else
tmp = x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z <= -4.1e-16) || !(z <= 1000.0)) {
tmp = z * -x;
} else {
tmp = x;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z <= -4.1e-16) or not (z <= 1000.0): tmp = z * -x else: tmp = x return tmp
function code(x, y, z) tmp = 0.0 if ((z <= -4.1e-16) || !(z <= 1000.0)) tmp = Float64(z * Float64(-x)); else tmp = x; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z <= -4.1e-16) || ~((z <= 1000.0))) tmp = z * -x; else tmp = x; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[z, -4.1e-16], N[Not[LessEqual[z, 1000.0]], $MachinePrecision]], N[(z * (-x)), $MachinePrecision], x]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -4.1 \cdot 10^{-16} \lor \neg \left(z \leq 1000\right):\\
\;\;\;\;z \cdot \left(-x\right)\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if z < -4.10000000000000006e-16 or 1e3 < z Initial program 91.7%
Taylor expanded in y around 0 55.5%
sub-neg55.5%
distribute-rgt-in55.5%
*-un-lft-identity55.5%
Applied egg-rr55.5%
Taylor expanded in z around inf 54.5%
associate-*r*54.5%
neg-mul-154.5%
Simplified54.5%
if -4.10000000000000006e-16 < z < 1e3Initial program 99.9%
Taylor expanded in z around 0 73.9%
Final simplification62.7%
(FPCore (x y z) :precision binary64 x)
double code(double x, double y, double z) {
return x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x
end function
public static double code(double x, double y, double z) {
return x;
}
def code(x, y, z): return x
function code(x, y, z) return x end
function tmp = code(x, y, z) tmp = x; end
code[x_, y_, z_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 95.2%
Taylor expanded in z around 0 33.0%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* x (- 1.0 (* (- 1.0 y) z))))
(t_1 (+ x (* (- 1.0 y) (* (- z) x)))))
(if (< t_0 -1.618195973607049e+50)
t_1
(if (< t_0 3.892237649663903e+134) (- (* (* x y) z) (- (* x z) x)) t_1))))
double code(double x, double y, double z) {
double t_0 = x * (1.0 - ((1.0 - y) * z));
double t_1 = x + ((1.0 - y) * (-z * x));
double tmp;
if (t_0 < -1.618195973607049e+50) {
tmp = t_1;
} else if (t_0 < 3.892237649663903e+134) {
tmp = ((x * y) * z) - ((x * z) - x);
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = x * (1.0d0 - ((1.0d0 - y) * z))
t_1 = x + ((1.0d0 - y) * (-z * x))
if (t_0 < (-1.618195973607049d+50)) then
tmp = t_1
else if (t_0 < 3.892237649663903d+134) then
tmp = ((x * y) * z) - ((x * z) - x)
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = x * (1.0 - ((1.0 - y) * z));
double t_1 = x + ((1.0 - y) * (-z * x));
double tmp;
if (t_0 < -1.618195973607049e+50) {
tmp = t_1;
} else if (t_0 < 3.892237649663903e+134) {
tmp = ((x * y) * z) - ((x * z) - x);
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z): t_0 = x * (1.0 - ((1.0 - y) * z)) t_1 = x + ((1.0 - y) * (-z * x)) tmp = 0 if t_0 < -1.618195973607049e+50: tmp = t_1 elif t_0 < 3.892237649663903e+134: tmp = ((x * y) * z) - ((x * z) - x) else: tmp = t_1 return tmp
function code(x, y, z) t_0 = Float64(x * Float64(1.0 - Float64(Float64(1.0 - y) * z))) t_1 = Float64(x + Float64(Float64(1.0 - y) * Float64(Float64(-z) * x))) tmp = 0.0 if (t_0 < -1.618195973607049e+50) tmp = t_1; elseif (t_0 < 3.892237649663903e+134) tmp = Float64(Float64(Float64(x * y) * z) - Float64(Float64(x * z) - x)); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z) t_0 = x * (1.0 - ((1.0 - y) * z)); t_1 = x + ((1.0 - y) * (-z * x)); tmp = 0.0; if (t_0 < -1.618195973607049e+50) tmp = t_1; elseif (t_0 < 3.892237649663903e+134) tmp = ((x * y) * z) - ((x * z) - x); else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(x * N[(1.0 - N[(N[(1.0 - y), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(x + N[(N[(1.0 - y), $MachinePrecision] * N[((-z) * x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[Less[t$95$0, -1.618195973607049e+50], t$95$1, If[Less[t$95$0, 3.892237649663903e+134], N[(N[(N[(x * y), $MachinePrecision] * z), $MachinePrecision] - N[(N[(x * z), $MachinePrecision] - x), $MachinePrecision]), $MachinePrecision], t$95$1]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := x \cdot \left(1 - \left(1 - y\right) \cdot z\right)\\
t_1 := x + \left(1 - y\right) \cdot \left(\left(-z\right) \cdot x\right)\\
\mathbf{if}\;t\_0 < -1.618195973607049 \cdot 10^{+50}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_0 < 3.892237649663903 \cdot 10^{+134}:\\
\;\;\;\;\left(x \cdot y\right) \cdot z - \left(x \cdot z - x\right)\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
herbie shell --seed 2024085
(FPCore (x y z)
:name "Data.Colour.RGBSpace.HSV:hsv from colour-2.3.3, J"
:precision binary64
:alt
(if (< (* x (- 1.0 (* (- 1.0 y) z))) -1.618195973607049e+50) (+ x (* (- 1.0 y) (* (- z) x))) (if (< (* x (- 1.0 (* (- 1.0 y) z))) 3.892237649663903e+134) (- (* (* x y) z) (- (* x z) x)) (+ x (* (- 1.0 y) (* (- z) x)))))
(* x (- 1.0 (* (- 1.0 y) z))))