
(FPCore (x y) :precision binary64 (- 1.0 (/ (* (- 1.0 x) y) (+ y 1.0))))
double code(double x, double y) {
return 1.0 - (((1.0 - x) * y) / (y + 1.0));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 1.0d0 - (((1.0d0 - x) * y) / (y + 1.0d0))
end function
public static double code(double x, double y) {
return 1.0 - (((1.0 - x) * y) / (y + 1.0));
}
def code(x, y): return 1.0 - (((1.0 - x) * y) / (y + 1.0))
function code(x, y) return Float64(1.0 - Float64(Float64(Float64(1.0 - x) * y) / Float64(y + 1.0))) end
function tmp = code(x, y) tmp = 1.0 - (((1.0 - x) * y) / (y + 1.0)); end
code[x_, y_] := N[(1.0 - N[(N[(N[(1.0 - x), $MachinePrecision] * y), $MachinePrecision] / N[(y + 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
1 - \frac{\left(1 - x\right) \cdot y}{y + 1}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 13 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (- 1.0 (/ (* (- 1.0 x) y) (+ y 1.0))))
double code(double x, double y) {
return 1.0 - (((1.0 - x) * y) / (y + 1.0));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 1.0d0 - (((1.0d0 - x) * y) / (y + 1.0d0))
end function
public static double code(double x, double y) {
return 1.0 - (((1.0 - x) * y) / (y + 1.0));
}
def code(x, y): return 1.0 - (((1.0 - x) * y) / (y + 1.0))
function code(x, y) return Float64(1.0 - Float64(Float64(Float64(1.0 - x) * y) / Float64(y + 1.0))) end
function tmp = code(x, y) tmp = 1.0 - (((1.0 - x) * y) / (y + 1.0)); end
code[x_, y_] := N[(1.0 - N[(N[(N[(1.0 - x), $MachinePrecision] * y), $MachinePrecision] / N[(y + 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
1 - \frac{\left(1 - x\right) \cdot y}{y + 1}
\end{array}
(FPCore (x y)
:precision binary64
(if (<= y -255000.0)
(- x (+ (/ (+ x (/ (- 1.0 x) y)) y) (/ -1.0 y)))
(if (<= y 5800000.0)
(+ 1.0 (/ (* y (+ x -1.0)) (+ y 1.0)))
(- x (+ (/ -1.0 y) (/ (+ x (/ 1.0 y)) y))))))
double code(double x, double y) {
double tmp;
if (y <= -255000.0) {
tmp = x - (((x + ((1.0 - x) / y)) / y) + (-1.0 / y));
} else if (y <= 5800000.0) {
tmp = 1.0 + ((y * (x + -1.0)) / (y + 1.0));
} else {
tmp = x - ((-1.0 / y) + ((x + (1.0 / y)) / y));
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (y <= (-255000.0d0)) then
tmp = x - (((x + ((1.0d0 - x) / y)) / y) + ((-1.0d0) / y))
else if (y <= 5800000.0d0) then
tmp = 1.0d0 + ((y * (x + (-1.0d0))) / (y + 1.0d0))
else
tmp = x - (((-1.0d0) / y) + ((x + (1.0d0 / y)) / y))
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (y <= -255000.0) {
tmp = x - (((x + ((1.0 - x) / y)) / y) + (-1.0 / y));
} else if (y <= 5800000.0) {
tmp = 1.0 + ((y * (x + -1.0)) / (y + 1.0));
} else {
tmp = x - ((-1.0 / y) + ((x + (1.0 / y)) / y));
}
return tmp;
}
def code(x, y): tmp = 0 if y <= -255000.0: tmp = x - (((x + ((1.0 - x) / y)) / y) + (-1.0 / y)) elif y <= 5800000.0: tmp = 1.0 + ((y * (x + -1.0)) / (y + 1.0)) else: tmp = x - ((-1.0 / y) + ((x + (1.0 / y)) / y)) return tmp
function code(x, y) tmp = 0.0 if (y <= -255000.0) tmp = Float64(x - Float64(Float64(Float64(x + Float64(Float64(1.0 - x) / y)) / y) + Float64(-1.0 / y))); elseif (y <= 5800000.0) tmp = Float64(1.0 + Float64(Float64(y * Float64(x + -1.0)) / Float64(y + 1.0))); else tmp = Float64(x - Float64(Float64(-1.0 / y) + Float64(Float64(x + Float64(1.0 / y)) / y))); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (y <= -255000.0) tmp = x - (((x + ((1.0 - x) / y)) / y) + (-1.0 / y)); elseif (y <= 5800000.0) tmp = 1.0 + ((y * (x + -1.0)) / (y + 1.0)); else tmp = x - ((-1.0 / y) + ((x + (1.0 / y)) / y)); end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[y, -255000.0], N[(x - N[(N[(N[(x + N[(N[(1.0 - x), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision] + N[(-1.0 / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[y, 5800000.0], N[(1.0 + N[(N[(y * N[(x + -1.0), $MachinePrecision]), $MachinePrecision] / N[(y + 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(x - N[(N[(-1.0 / y), $MachinePrecision] + N[(N[(x + N[(1.0 / y), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -255000:\\
\;\;\;\;x - \left(\frac{x + \frac{1 - x}{y}}{y} + \frac{-1}{y}\right)\\
\mathbf{elif}\;y \leq 5800000:\\
\;\;\;\;1 + \frac{y \cdot \left(x + -1\right)}{y + 1}\\
\mathbf{else}:\\
\;\;\;\;x - \left(\frac{-1}{y} + \frac{x + \frac{1}{y}}{y}\right)\\
\end{array}
\end{array}
if y < -255000Initial program 39.4%
associate-/l*59.4%
+-commutative59.4%
Simplified59.4%
Taylor expanded in y around inf 100.0%
Simplified100.0%
associate-+l-100.0%
div-sub100.0%
Applied egg-rr100.0%
if -255000 < y < 5.8e6Initial program 100.0%
if 5.8e6 < y Initial program 23.0%
associate-/l*47.4%
+-commutative47.4%
Simplified47.4%
Taylor expanded in y around inf 100.0%
Simplified100.0%
associate-+l-100.0%
div-sub100.0%
Applied egg-rr100.0%
Taylor expanded in x around 0 100.0%
Final simplification100.0%
(FPCore (x y)
:precision binary64
(let* ((t_0 (/ (* y (+ x -1.0)) (- -1.0 y))))
(if (or (<= t_0 1e-5) (not (<= t_0 2.0)))
(+ 1.0 (* (- 1.0 x) (/ y (- -1.0 y))))
(- x (/ (+ (/ 1.0 y) -1.0) y)))))
double code(double x, double y) {
double t_0 = (y * (x + -1.0)) / (-1.0 - y);
double tmp;
if ((t_0 <= 1e-5) || !(t_0 <= 2.0)) {
tmp = 1.0 + ((1.0 - x) * (y / (-1.0 - y)));
} else {
tmp = x - (((1.0 / y) + -1.0) / y);
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: tmp
t_0 = (y * (x + (-1.0d0))) / ((-1.0d0) - y)
if ((t_0 <= 1d-5) .or. (.not. (t_0 <= 2.0d0))) then
tmp = 1.0d0 + ((1.0d0 - x) * (y / ((-1.0d0) - y)))
else
tmp = x - (((1.0d0 / y) + (-1.0d0)) / y)
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = (y * (x + -1.0)) / (-1.0 - y);
double tmp;
if ((t_0 <= 1e-5) || !(t_0 <= 2.0)) {
tmp = 1.0 + ((1.0 - x) * (y / (-1.0 - y)));
} else {
tmp = x - (((1.0 / y) + -1.0) / y);
}
return tmp;
}
def code(x, y): t_0 = (y * (x + -1.0)) / (-1.0 - y) tmp = 0 if (t_0 <= 1e-5) or not (t_0 <= 2.0): tmp = 1.0 + ((1.0 - x) * (y / (-1.0 - y))) else: tmp = x - (((1.0 / y) + -1.0) / y) return tmp
function code(x, y) t_0 = Float64(Float64(y * Float64(x + -1.0)) / Float64(-1.0 - y)) tmp = 0.0 if ((t_0 <= 1e-5) || !(t_0 <= 2.0)) tmp = Float64(1.0 + Float64(Float64(1.0 - x) * Float64(y / Float64(-1.0 - y)))); else tmp = Float64(x - Float64(Float64(Float64(1.0 / y) + -1.0) / y)); end return tmp end
function tmp_2 = code(x, y) t_0 = (y * (x + -1.0)) / (-1.0 - y); tmp = 0.0; if ((t_0 <= 1e-5) || ~((t_0 <= 2.0))) tmp = 1.0 + ((1.0 - x) * (y / (-1.0 - y))); else tmp = x - (((1.0 / y) + -1.0) / y); end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(N[(y * N[(x + -1.0), $MachinePrecision]), $MachinePrecision] / N[(-1.0 - y), $MachinePrecision]), $MachinePrecision]}, If[Or[LessEqual[t$95$0, 1e-5], N[Not[LessEqual[t$95$0, 2.0]], $MachinePrecision]], N[(1.0 + N[(N[(1.0 - x), $MachinePrecision] * N[(y / N[(-1.0 - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(x - N[(N[(N[(1.0 / y), $MachinePrecision] + -1.0), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{y \cdot \left(x + -1\right)}{-1 - y}\\
\mathbf{if}\;t\_0 \leq 10^{-5} \lor \neg \left(t\_0 \leq 2\right):\\
\;\;\;\;1 + \left(1 - x\right) \cdot \frac{y}{-1 - y}\\
\mathbf{else}:\\
\;\;\;\;x - \frac{\frac{1}{y} + -1}{y}\\
\end{array}
\end{array}
if (/.f64 (*.f64 (-.f64 #s(literal 1 binary64) x) y) (+.f64 y #s(literal 1 binary64))) < 1.00000000000000008e-5 or 2 < (/.f64 (*.f64 (-.f64 #s(literal 1 binary64) x) y) (+.f64 y #s(literal 1 binary64))) Initial program 84.6%
associate-/l*100.0%
+-commutative100.0%
Simplified100.0%
if 1.00000000000000008e-5 < (/.f64 (*.f64 (-.f64 #s(literal 1 binary64) x) y) (+.f64 y #s(literal 1 binary64))) < 2Initial program 10.2%
associate-/l*10.2%
+-commutative10.2%
Simplified10.2%
Taylor expanded in y around inf 100.0%
Simplified100.0%
Taylor expanded in x around 0 100.0%
Final simplification100.0%
(FPCore (x y) :precision binary64 (if (or (<= y -9500000.0) (not (<= y 2050000.0))) (- x (+ (/ -1.0 y) (/ (+ x (/ 1.0 y)) y))) (+ 1.0 (/ (* y (+ x -1.0)) (+ y 1.0)))))
double code(double x, double y) {
double tmp;
if ((y <= -9500000.0) || !(y <= 2050000.0)) {
tmp = x - ((-1.0 / y) + ((x + (1.0 / y)) / y));
} else {
tmp = 1.0 + ((y * (x + -1.0)) / (y + 1.0));
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((y <= (-9500000.0d0)) .or. (.not. (y <= 2050000.0d0))) then
tmp = x - (((-1.0d0) / y) + ((x + (1.0d0 / y)) / y))
else
tmp = 1.0d0 + ((y * (x + (-1.0d0))) / (y + 1.0d0))
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((y <= -9500000.0) || !(y <= 2050000.0)) {
tmp = x - ((-1.0 / y) + ((x + (1.0 / y)) / y));
} else {
tmp = 1.0 + ((y * (x + -1.0)) / (y + 1.0));
}
return tmp;
}
def code(x, y): tmp = 0 if (y <= -9500000.0) or not (y <= 2050000.0): tmp = x - ((-1.0 / y) + ((x + (1.0 / y)) / y)) else: tmp = 1.0 + ((y * (x + -1.0)) / (y + 1.0)) return tmp
function code(x, y) tmp = 0.0 if ((y <= -9500000.0) || !(y <= 2050000.0)) tmp = Float64(x - Float64(Float64(-1.0 / y) + Float64(Float64(x + Float64(1.0 / y)) / y))); else tmp = Float64(1.0 + Float64(Float64(y * Float64(x + -1.0)) / Float64(y + 1.0))); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((y <= -9500000.0) || ~((y <= 2050000.0))) tmp = x - ((-1.0 / y) + ((x + (1.0 / y)) / y)); else tmp = 1.0 + ((y * (x + -1.0)) / (y + 1.0)); end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[y, -9500000.0], N[Not[LessEqual[y, 2050000.0]], $MachinePrecision]], N[(x - N[(N[(-1.0 / y), $MachinePrecision] + N[(N[(x + N[(1.0 / y), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(1.0 + N[(N[(y * N[(x + -1.0), $MachinePrecision]), $MachinePrecision] / N[(y + 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -9500000 \lor \neg \left(y \leq 2050000\right):\\
\;\;\;\;x - \left(\frac{-1}{y} + \frac{x + \frac{1}{y}}{y}\right)\\
\mathbf{else}:\\
\;\;\;\;1 + \frac{y \cdot \left(x + -1\right)}{y + 1}\\
\end{array}
\end{array}
if y < -9.5e6 or 2.05e6 < y Initial program 29.6%
associate-/l*52.3%
+-commutative52.3%
Simplified52.3%
Taylor expanded in y around inf 100.0%
Simplified100.0%
associate-+l-100.0%
div-sub100.0%
Applied egg-rr100.0%
Taylor expanded in x around 0 100.0%
if -9.5e6 < y < 2.05e6Initial program 100.0%
Final simplification100.0%
(FPCore (x y) :precision binary64 (if (or (<= y -9500000.0) (not (<= y 50000.0))) (- x (/ (+ (/ 1.0 y) -1.0) y)) (+ 1.0 (* x (/ y (+ y 1.0))))))
double code(double x, double y) {
double tmp;
if ((y <= -9500000.0) || !(y <= 50000.0)) {
tmp = x - (((1.0 / y) + -1.0) / y);
} else {
tmp = 1.0 + (x * (y / (y + 1.0)));
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((y <= (-9500000.0d0)) .or. (.not. (y <= 50000.0d0))) then
tmp = x - (((1.0d0 / y) + (-1.0d0)) / y)
else
tmp = 1.0d0 + (x * (y / (y + 1.0d0)))
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((y <= -9500000.0) || !(y <= 50000.0)) {
tmp = x - (((1.0 / y) + -1.0) / y);
} else {
tmp = 1.0 + (x * (y / (y + 1.0)));
}
return tmp;
}
def code(x, y): tmp = 0 if (y <= -9500000.0) or not (y <= 50000.0): tmp = x - (((1.0 / y) + -1.0) / y) else: tmp = 1.0 + (x * (y / (y + 1.0))) return tmp
function code(x, y) tmp = 0.0 if ((y <= -9500000.0) || !(y <= 50000.0)) tmp = Float64(x - Float64(Float64(Float64(1.0 / y) + -1.0) / y)); else tmp = Float64(1.0 + Float64(x * Float64(y / Float64(y + 1.0)))); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((y <= -9500000.0) || ~((y <= 50000.0))) tmp = x - (((1.0 / y) + -1.0) / y); else tmp = 1.0 + (x * (y / (y + 1.0))); end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[y, -9500000.0], N[Not[LessEqual[y, 50000.0]], $MachinePrecision]], N[(x - N[(N[(N[(1.0 / y), $MachinePrecision] + -1.0), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision], N[(1.0 + N[(x * N[(y / N[(y + 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -9500000 \lor \neg \left(y \leq 50000\right):\\
\;\;\;\;x - \frac{\frac{1}{y} + -1}{y}\\
\mathbf{else}:\\
\;\;\;\;1 + x \cdot \frac{y}{y + 1}\\
\end{array}
\end{array}
if y < -9.5e6 or 5e4 < y Initial program 29.6%
associate-/l*52.3%
+-commutative52.3%
Simplified52.3%
Taylor expanded in y around inf 100.0%
Simplified100.0%
Taylor expanded in x around 0 99.8%
if -9.5e6 < y < 5e4Initial program 100.0%
associate-/l*100.0%
+-commutative100.0%
Simplified100.0%
Taylor expanded in x around inf 99.0%
mul-1-neg99.0%
associate-/l*99.0%
distribute-rgt-neg-in99.0%
distribute-neg-frac299.0%
distribute-neg-in99.0%
metadata-eval99.0%
sub-neg99.0%
Simplified99.0%
Final simplification99.4%
(FPCore (x y) :precision binary64 (if (<= y -1.0) (+ x (/ (- 1.0 x) y)) (if (<= y 1.0) (+ 1.0 (* y (+ x -1.0))) (- x (/ (+ (/ 1.0 y) -1.0) y)))))
double code(double x, double y) {
double tmp;
if (y <= -1.0) {
tmp = x + ((1.0 - x) / y);
} else if (y <= 1.0) {
tmp = 1.0 + (y * (x + -1.0));
} else {
tmp = x - (((1.0 / y) + -1.0) / y);
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (y <= (-1.0d0)) then
tmp = x + ((1.0d0 - x) / y)
else if (y <= 1.0d0) then
tmp = 1.0d0 + (y * (x + (-1.0d0)))
else
tmp = x - (((1.0d0 / y) + (-1.0d0)) / y)
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (y <= -1.0) {
tmp = x + ((1.0 - x) / y);
} else if (y <= 1.0) {
tmp = 1.0 + (y * (x + -1.0));
} else {
tmp = x - (((1.0 / y) + -1.0) / y);
}
return tmp;
}
def code(x, y): tmp = 0 if y <= -1.0: tmp = x + ((1.0 - x) / y) elif y <= 1.0: tmp = 1.0 + (y * (x + -1.0)) else: tmp = x - (((1.0 / y) + -1.0) / y) return tmp
function code(x, y) tmp = 0.0 if (y <= -1.0) tmp = Float64(x + Float64(Float64(1.0 - x) / y)); elseif (y <= 1.0) tmp = Float64(1.0 + Float64(y * Float64(x + -1.0))); else tmp = Float64(x - Float64(Float64(Float64(1.0 / y) + -1.0) / y)); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (y <= -1.0) tmp = x + ((1.0 - x) / y); elseif (y <= 1.0) tmp = 1.0 + (y * (x + -1.0)); else tmp = x - (((1.0 / y) + -1.0) / y); end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[y, -1.0], N[(x + N[(N[(1.0 - x), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision], If[LessEqual[y, 1.0], N[(1.0 + N[(y * N[(x + -1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(x - N[(N[(N[(1.0 / y), $MachinePrecision] + -1.0), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1:\\
\;\;\;\;x + \frac{1 - x}{y}\\
\mathbf{elif}\;y \leq 1:\\
\;\;\;\;1 + y \cdot \left(x + -1\right)\\
\mathbf{else}:\\
\;\;\;\;x - \frac{\frac{1}{y} + -1}{y}\\
\end{array}
\end{array}
if y < -1Initial program 39.4%
associate-/l*59.4%
+-commutative59.4%
Simplified59.4%
Taylor expanded in y around inf 99.3%
associate--l+99.3%
div-sub99.3%
Simplified99.3%
if -1 < y < 1Initial program 100.0%
associate-/l*100.0%
+-commutative100.0%
Simplified100.0%
Taylor expanded in y around 0 98.5%
if 1 < y Initial program 23.0%
associate-/l*47.4%
+-commutative47.4%
Simplified47.4%
Taylor expanded in y around inf 100.0%
Simplified100.0%
Taylor expanded in x around 0 99.6%
Final simplification99.0%
(FPCore (x y) :precision binary64 (if (<= y -1.0) x (if (<= y 3.1e-10) (- 1.0 y) (if (<= y 1.95e+62) (/ 1.0 y) x))))
double code(double x, double y) {
double tmp;
if (y <= -1.0) {
tmp = x;
} else if (y <= 3.1e-10) {
tmp = 1.0 - y;
} else if (y <= 1.95e+62) {
tmp = 1.0 / y;
} else {
tmp = x;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (y <= (-1.0d0)) then
tmp = x
else if (y <= 3.1d-10) then
tmp = 1.0d0 - y
else if (y <= 1.95d+62) then
tmp = 1.0d0 / y
else
tmp = x
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (y <= -1.0) {
tmp = x;
} else if (y <= 3.1e-10) {
tmp = 1.0 - y;
} else if (y <= 1.95e+62) {
tmp = 1.0 / y;
} else {
tmp = x;
}
return tmp;
}
def code(x, y): tmp = 0 if y <= -1.0: tmp = x elif y <= 3.1e-10: tmp = 1.0 - y elif y <= 1.95e+62: tmp = 1.0 / y else: tmp = x return tmp
function code(x, y) tmp = 0.0 if (y <= -1.0) tmp = x; elseif (y <= 3.1e-10) tmp = Float64(1.0 - y); elseif (y <= 1.95e+62) tmp = Float64(1.0 / y); else tmp = x; end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (y <= -1.0) tmp = x; elseif (y <= 3.1e-10) tmp = 1.0 - y; elseif (y <= 1.95e+62) tmp = 1.0 / y; else tmp = x; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[y, -1.0], x, If[LessEqual[y, 3.1e-10], N[(1.0 - y), $MachinePrecision], If[LessEqual[y, 1.95e+62], N[(1.0 / y), $MachinePrecision], x]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1:\\
\;\;\;\;x\\
\mathbf{elif}\;y \leq 3.1 \cdot 10^{-10}:\\
\;\;\;\;1 - y\\
\mathbf{elif}\;y \leq 1.95 \cdot 10^{+62}:\\
\;\;\;\;\frac{1}{y}\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if y < -1 or 1.95e62 < y Initial program 28.3%
associate-/l*54.2%
+-commutative54.2%
Simplified54.2%
Taylor expanded in y around inf 82.9%
if -1 < y < 3.10000000000000015e-10Initial program 100.0%
associate-/l*100.0%
+-commutative100.0%
Simplified100.0%
Taylor expanded in y around 0 99.1%
Taylor expanded in x around 0 72.8%
if 3.10000000000000015e-10 < y < 1.95e62Initial program 48.3%
associate-/l*48.4%
+-commutative48.4%
Simplified48.4%
Taylor expanded in x around 0 10.8%
Taylor expanded in y around inf 55.6%
(FPCore (x y) :precision binary64 (if (or (<= y -1.0) (not (<= y 1.0))) (+ x (/ (- 1.0 x) y)) (+ 1.0 (* y (+ x -1.0)))))
double code(double x, double y) {
double tmp;
if ((y <= -1.0) || !(y <= 1.0)) {
tmp = x + ((1.0 - x) / y);
} else {
tmp = 1.0 + (y * (x + -1.0));
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((y <= (-1.0d0)) .or. (.not. (y <= 1.0d0))) then
tmp = x + ((1.0d0 - x) / y)
else
tmp = 1.0d0 + (y * (x + (-1.0d0)))
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((y <= -1.0) || !(y <= 1.0)) {
tmp = x + ((1.0 - x) / y);
} else {
tmp = 1.0 + (y * (x + -1.0));
}
return tmp;
}
def code(x, y): tmp = 0 if (y <= -1.0) or not (y <= 1.0): tmp = x + ((1.0 - x) / y) else: tmp = 1.0 + (y * (x + -1.0)) return tmp
function code(x, y) tmp = 0.0 if ((y <= -1.0) || !(y <= 1.0)) tmp = Float64(x + Float64(Float64(1.0 - x) / y)); else tmp = Float64(1.0 + Float64(y * Float64(x + -1.0))); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((y <= -1.0) || ~((y <= 1.0))) tmp = x + ((1.0 - x) / y); else tmp = 1.0 + (y * (x + -1.0)); end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[y, -1.0], N[Not[LessEqual[y, 1.0]], $MachinePrecision]], N[(x + N[(N[(1.0 - x), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision], N[(1.0 + N[(y * N[(x + -1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1 \lor \neg \left(y \leq 1\right):\\
\;\;\;\;x + \frac{1 - x}{y}\\
\mathbf{else}:\\
\;\;\;\;1 + y \cdot \left(x + -1\right)\\
\end{array}
\end{array}
if y < -1 or 1 < y Initial program 30.2%
associate-/l*52.6%
+-commutative52.6%
Simplified52.6%
Taylor expanded in y around inf 99.0%
associate--l+99.0%
div-sub99.0%
Simplified99.0%
if -1 < y < 1Initial program 100.0%
associate-/l*100.0%
+-commutative100.0%
Simplified100.0%
Taylor expanded in y around 0 98.5%
Final simplification98.8%
(FPCore (x y) :precision binary64 (if (or (<= y -1.0) (not (<= y 1.2))) (+ x (/ (- 1.0 x) y)) (+ 1.0 (* y x))))
double code(double x, double y) {
double tmp;
if ((y <= -1.0) || !(y <= 1.2)) {
tmp = x + ((1.0 - x) / y);
} else {
tmp = 1.0 + (y * x);
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((y <= (-1.0d0)) .or. (.not. (y <= 1.2d0))) then
tmp = x + ((1.0d0 - x) / y)
else
tmp = 1.0d0 + (y * x)
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((y <= -1.0) || !(y <= 1.2)) {
tmp = x + ((1.0 - x) / y);
} else {
tmp = 1.0 + (y * x);
}
return tmp;
}
def code(x, y): tmp = 0 if (y <= -1.0) or not (y <= 1.2): tmp = x + ((1.0 - x) / y) else: tmp = 1.0 + (y * x) return tmp
function code(x, y) tmp = 0.0 if ((y <= -1.0) || !(y <= 1.2)) tmp = Float64(x + Float64(Float64(1.0 - x) / y)); else tmp = Float64(1.0 + Float64(y * x)); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((y <= -1.0) || ~((y <= 1.2))) tmp = x + ((1.0 - x) / y); else tmp = 1.0 + (y * x); end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[y, -1.0], N[Not[LessEqual[y, 1.2]], $MachinePrecision]], N[(x + N[(N[(1.0 - x), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision], N[(1.0 + N[(y * x), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1 \lor \neg \left(y \leq 1.2\right):\\
\;\;\;\;x + \frac{1 - x}{y}\\
\mathbf{else}:\\
\;\;\;\;1 + y \cdot x\\
\end{array}
\end{array}
if y < -1 or 1.19999999999999996 < y Initial program 30.2%
associate-/l*52.6%
+-commutative52.6%
Simplified52.6%
Taylor expanded in y around inf 99.0%
associate--l+99.0%
div-sub99.0%
Simplified99.0%
if -1 < y < 1.19999999999999996Initial program 100.0%
associate-/l*100.0%
+-commutative100.0%
Simplified100.0%
Taylor expanded in y around 0 98.5%
Taylor expanded in x around inf 98.4%
mul-1-neg98.4%
distribute-lft-neg-out98.4%
*-commutative98.4%
Simplified98.4%
Final simplification98.7%
(FPCore (x y) :precision binary64 (if (or (<= y -1.0) (not (<= y 1.0))) (+ x (/ 1.0 y)) (+ 1.0 (* y x))))
double code(double x, double y) {
double tmp;
if ((y <= -1.0) || !(y <= 1.0)) {
tmp = x + (1.0 / y);
} else {
tmp = 1.0 + (y * x);
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((y <= (-1.0d0)) .or. (.not. (y <= 1.0d0))) then
tmp = x + (1.0d0 / y)
else
tmp = 1.0d0 + (y * x)
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((y <= -1.0) || !(y <= 1.0)) {
tmp = x + (1.0 / y);
} else {
tmp = 1.0 + (y * x);
}
return tmp;
}
def code(x, y): tmp = 0 if (y <= -1.0) or not (y <= 1.0): tmp = x + (1.0 / y) else: tmp = 1.0 + (y * x) return tmp
function code(x, y) tmp = 0.0 if ((y <= -1.0) || !(y <= 1.0)) tmp = Float64(x + Float64(1.0 / y)); else tmp = Float64(1.0 + Float64(y * x)); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((y <= -1.0) || ~((y <= 1.0))) tmp = x + (1.0 / y); else tmp = 1.0 + (y * x); end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[y, -1.0], N[Not[LessEqual[y, 1.0]], $MachinePrecision]], N[(x + N[(1.0 / y), $MachinePrecision]), $MachinePrecision], N[(1.0 + N[(y * x), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1 \lor \neg \left(y \leq 1\right):\\
\;\;\;\;x + \frac{1}{y}\\
\mathbf{else}:\\
\;\;\;\;1 + y \cdot x\\
\end{array}
\end{array}
if y < -1 or 1 < y Initial program 30.2%
associate-/l*52.6%
+-commutative52.6%
Simplified52.6%
Taylor expanded in y around inf 99.0%
associate--l+99.0%
div-sub99.0%
Simplified99.0%
Taylor expanded in x around 0 98.5%
if -1 < y < 1Initial program 100.0%
associate-/l*100.0%
+-commutative100.0%
Simplified100.0%
Taylor expanded in y around 0 98.5%
Taylor expanded in x around inf 98.4%
mul-1-neg98.4%
distribute-lft-neg-out98.4%
*-commutative98.4%
Simplified98.4%
Final simplification98.5%
(FPCore (x y) :precision binary64 (if (or (<= y -1.0) (not (<= y 2.45e-14))) (+ x (/ 1.0 y)) (- 1.0 y)))
double code(double x, double y) {
double tmp;
if ((y <= -1.0) || !(y <= 2.45e-14)) {
tmp = x + (1.0 / y);
} else {
tmp = 1.0 - y;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((y <= (-1.0d0)) .or. (.not. (y <= 2.45d-14))) then
tmp = x + (1.0d0 / y)
else
tmp = 1.0d0 - y
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((y <= -1.0) || !(y <= 2.45e-14)) {
tmp = x + (1.0 / y);
} else {
tmp = 1.0 - y;
}
return tmp;
}
def code(x, y): tmp = 0 if (y <= -1.0) or not (y <= 2.45e-14): tmp = x + (1.0 / y) else: tmp = 1.0 - y return tmp
function code(x, y) tmp = 0.0 if ((y <= -1.0) || !(y <= 2.45e-14)) tmp = Float64(x + Float64(1.0 / y)); else tmp = Float64(1.0 - y); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((y <= -1.0) || ~((y <= 2.45e-14))) tmp = x + (1.0 / y); else tmp = 1.0 - y; end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[y, -1.0], N[Not[LessEqual[y, 2.45e-14]], $MachinePrecision]], N[(x + N[(1.0 / y), $MachinePrecision]), $MachinePrecision], N[(1.0 - y), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1 \lor \neg \left(y \leq 2.45 \cdot 10^{-14}\right):\\
\;\;\;\;x + \frac{1}{y}\\
\mathbf{else}:\\
\;\;\;\;1 - y\\
\end{array}
\end{array}
if y < -1 or 2.44999999999999997e-14 < y Initial program 31.7%
associate-/l*53.7%
+-commutative53.7%
Simplified53.7%
Taylor expanded in y around inf 96.8%
associate--l+96.8%
div-sub96.8%
Simplified96.8%
Taylor expanded in x around 0 96.5%
if -1 < y < 2.44999999999999997e-14Initial program 100.0%
associate-/l*100.0%
+-commutative100.0%
Simplified100.0%
Taylor expanded in y around 0 99.1%
Taylor expanded in x around 0 73.3%
Final simplification85.3%
(FPCore (x y) :precision binary64 (if (<= y -1.0) x (if (<= y 2.45e-14) (- 1.0 y) x)))
double code(double x, double y) {
double tmp;
if (y <= -1.0) {
tmp = x;
} else if (y <= 2.45e-14) {
tmp = 1.0 - y;
} else {
tmp = x;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (y <= (-1.0d0)) then
tmp = x
else if (y <= 2.45d-14) then
tmp = 1.0d0 - y
else
tmp = x
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (y <= -1.0) {
tmp = x;
} else if (y <= 2.45e-14) {
tmp = 1.0 - y;
} else {
tmp = x;
}
return tmp;
}
def code(x, y): tmp = 0 if y <= -1.0: tmp = x elif y <= 2.45e-14: tmp = 1.0 - y else: tmp = x return tmp
function code(x, y) tmp = 0.0 if (y <= -1.0) tmp = x; elseif (y <= 2.45e-14) tmp = Float64(1.0 - y); else tmp = x; end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (y <= -1.0) tmp = x; elseif (y <= 2.45e-14) tmp = 1.0 - y; else tmp = x; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[y, -1.0], x, If[LessEqual[y, 2.45e-14], N[(1.0 - y), $MachinePrecision], x]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1:\\
\;\;\;\;x\\
\mathbf{elif}\;y \leq 2.45 \cdot 10^{-14}:\\
\;\;\;\;1 - y\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if y < -1 or 2.44999999999999997e-14 < y Initial program 31.7%
associate-/l*53.7%
+-commutative53.7%
Simplified53.7%
Taylor expanded in y around inf 75.2%
if -1 < y < 2.44999999999999997e-14Initial program 100.0%
associate-/l*100.0%
+-commutative100.0%
Simplified100.0%
Taylor expanded in y around 0 99.1%
Taylor expanded in x around 0 73.3%
(FPCore (x y) :precision binary64 (if (<= y -1.0) x (if (<= y 2.45e-14) 1.0 x)))
double code(double x, double y) {
double tmp;
if (y <= -1.0) {
tmp = x;
} else if (y <= 2.45e-14) {
tmp = 1.0;
} else {
tmp = x;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (y <= (-1.0d0)) then
tmp = x
else if (y <= 2.45d-14) then
tmp = 1.0d0
else
tmp = x
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (y <= -1.0) {
tmp = x;
} else if (y <= 2.45e-14) {
tmp = 1.0;
} else {
tmp = x;
}
return tmp;
}
def code(x, y): tmp = 0 if y <= -1.0: tmp = x elif y <= 2.45e-14: tmp = 1.0 else: tmp = x return tmp
function code(x, y) tmp = 0.0 if (y <= -1.0) tmp = x; elseif (y <= 2.45e-14) tmp = 1.0; else tmp = x; end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (y <= -1.0) tmp = x; elseif (y <= 2.45e-14) tmp = 1.0; else tmp = x; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[y, -1.0], x, If[LessEqual[y, 2.45e-14], 1.0, x]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1:\\
\;\;\;\;x\\
\mathbf{elif}\;y \leq 2.45 \cdot 10^{-14}:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if y < -1 or 2.44999999999999997e-14 < y Initial program 31.7%
associate-/l*53.7%
+-commutative53.7%
Simplified53.7%
Taylor expanded in y around inf 75.2%
if -1 < y < 2.44999999999999997e-14Initial program 100.0%
associate-/l*100.0%
+-commutative100.0%
Simplified100.0%
Taylor expanded in y around 0 73.2%
(FPCore (x y) :precision binary64 1.0)
double code(double x, double y) {
return 1.0;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 1.0d0
end function
public static double code(double x, double y) {
return 1.0;
}
def code(x, y): return 1.0
function code(x, y) return 1.0 end
function tmp = code(x, y) tmp = 1.0; end
code[x_, y_] := 1.0
\begin{array}{l}
\\
1
\end{array}
Initial program 64.8%
associate-/l*76.1%
+-commutative76.1%
Simplified76.1%
Taylor expanded in y around 0 37.5%
(FPCore (x y)
:precision binary64
(let* ((t_0 (- (/ 1.0 y) (- (/ x y) x))))
(if (< y -3693.8482788297247)
t_0
(if (< y 6799310503.41891) (- 1.0 (/ (* (- 1.0 x) y) (+ y 1.0))) t_0))))
double code(double x, double y) {
double t_0 = (1.0 / y) - ((x / y) - x);
double tmp;
if (y < -3693.8482788297247) {
tmp = t_0;
} else if (y < 6799310503.41891) {
tmp = 1.0 - (((1.0 - x) * y) / (y + 1.0));
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: tmp
t_0 = (1.0d0 / y) - ((x / y) - x)
if (y < (-3693.8482788297247d0)) then
tmp = t_0
else if (y < 6799310503.41891d0) then
tmp = 1.0d0 - (((1.0d0 - x) * y) / (y + 1.0d0))
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = (1.0 / y) - ((x / y) - x);
double tmp;
if (y < -3693.8482788297247) {
tmp = t_0;
} else if (y < 6799310503.41891) {
tmp = 1.0 - (((1.0 - x) * y) / (y + 1.0));
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y): t_0 = (1.0 / y) - ((x / y) - x) tmp = 0 if y < -3693.8482788297247: tmp = t_0 elif y < 6799310503.41891: tmp = 1.0 - (((1.0 - x) * y) / (y + 1.0)) else: tmp = t_0 return tmp
function code(x, y) t_0 = Float64(Float64(1.0 / y) - Float64(Float64(x / y) - x)) tmp = 0.0 if (y < -3693.8482788297247) tmp = t_0; elseif (y < 6799310503.41891) tmp = Float64(1.0 - Float64(Float64(Float64(1.0 - x) * y) / Float64(y + 1.0))); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y) t_0 = (1.0 / y) - ((x / y) - x); tmp = 0.0; if (y < -3693.8482788297247) tmp = t_0; elseif (y < 6799310503.41891) tmp = 1.0 - (((1.0 - x) * y) / (y + 1.0)); else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(N[(1.0 / y), $MachinePrecision] - N[(N[(x / y), $MachinePrecision] - x), $MachinePrecision]), $MachinePrecision]}, If[Less[y, -3693.8482788297247], t$95$0, If[Less[y, 6799310503.41891], N[(1.0 - N[(N[(N[(1.0 - x), $MachinePrecision] * y), $MachinePrecision] / N[(y + 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{1}{y} - \left(\frac{x}{y} - x\right)\\
\mathbf{if}\;y < -3693.8482788297247:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;y < 6799310503.41891:\\
\;\;\;\;1 - \frac{\left(1 - x\right) \cdot y}{y + 1}\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
herbie shell --seed 2024085
(FPCore (x y)
:name "Diagrams.Trail:splitAtParam from diagrams-lib-1.3.0.3, D"
:precision binary64
:alt
(if (< y -3693.8482788297247) (- (/ 1.0 y) (- (/ x y) x)) (if (< y 6799310503.41891) (- 1.0 (/ (* (- 1.0 x) y) (+ y 1.0))) (- (/ 1.0 y) (- (/ x y) x))))
(- 1.0 (/ (* (- 1.0 x) y) (+ y 1.0))))