
(FPCore (x y z) :precision binary64 (/ (/ 1.0 x) (* y (+ 1.0 (* z z)))))
double code(double x, double y, double z) {
return (1.0 / x) / (y * (1.0 + (z * z)));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (1.0d0 / x) / (y * (1.0d0 + (z * z)))
end function
public static double code(double x, double y, double z) {
return (1.0 / x) / (y * (1.0 + (z * z)));
}
def code(x, y, z): return (1.0 / x) / (y * (1.0 + (z * z)))
function code(x, y, z) return Float64(Float64(1.0 / x) / Float64(y * Float64(1.0 + Float64(z * z)))) end
function tmp = code(x, y, z) tmp = (1.0 / x) / (y * (1.0 + (z * z))); end
code[x_, y_, z_] := N[(N[(1.0 / x), $MachinePrecision] / N[(y * N[(1.0 + N[(z * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\frac{1}{x}}{y \cdot \left(1 + z \cdot z\right)}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 13 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (/ (/ 1.0 x) (* y (+ 1.0 (* z z)))))
double code(double x, double y, double z) {
return (1.0 / x) / (y * (1.0 + (z * z)));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (1.0d0 / x) / (y * (1.0d0 + (z * z)))
end function
public static double code(double x, double y, double z) {
return (1.0 / x) / (y * (1.0 + (z * z)));
}
def code(x, y, z): return (1.0 / x) / (y * (1.0 + (z * z)))
function code(x, y, z) return Float64(Float64(1.0 / x) / Float64(y * Float64(1.0 + Float64(z * z)))) end
function tmp = code(x, y, z) tmp = (1.0 / x) / (y * (1.0 + (z * z))); end
code[x_, y_, z_] := N[(N[(1.0 / x), $MachinePrecision] / N[(y * N[(1.0 + N[(z * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\frac{1}{x}}{y \cdot \left(1 + z \cdot z\right)}
\end{array}
x\_m = (fabs.f64 x)
x\_s = (copysign.f64 #s(literal 1 binary64) x)
y\_m = (fabs.f64 y)
y\_s = (copysign.f64 #s(literal 1 binary64) y)
NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
(FPCore (y_s x_s x_m y_m z)
:precision binary64
(*
y_s
(*
x_s
(/
(/ (/ 1.0 (sqrt y_m)) (hypot 1.0 z))
(* x_m (* (sqrt y_m) (hypot 1.0 z)))))))x\_m = fabs(x);
x\_s = copysign(1.0, x);
y\_m = fabs(y);
y\_s = copysign(1.0, y);
assert(x_m < y_m && y_m < z);
double code(double y_s, double x_s, double x_m, double y_m, double z) {
return y_s * (x_s * (((1.0 / sqrt(y_m)) / hypot(1.0, z)) / (x_m * (sqrt(y_m) * hypot(1.0, z)))));
}
x\_m = Math.abs(x);
x\_s = Math.copySign(1.0, x);
y\_m = Math.abs(y);
y\_s = Math.copySign(1.0, y);
assert x_m < y_m && y_m < z;
public static double code(double y_s, double x_s, double x_m, double y_m, double z) {
return y_s * (x_s * (((1.0 / Math.sqrt(y_m)) / Math.hypot(1.0, z)) / (x_m * (Math.sqrt(y_m) * Math.hypot(1.0, z)))));
}
x\_m = math.fabs(x) x\_s = math.copysign(1.0, x) y\_m = math.fabs(y) y\_s = math.copysign(1.0, y) [x_m, y_m, z] = sort([x_m, y_m, z]) def code(y_s, x_s, x_m, y_m, z): return y_s * (x_s * (((1.0 / math.sqrt(y_m)) / math.hypot(1.0, z)) / (x_m * (math.sqrt(y_m) * math.hypot(1.0, z)))))
x\_m = abs(x) x\_s = copysign(1.0, x) y\_m = abs(y) y\_s = copysign(1.0, y) x_m, y_m, z = sort([x_m, y_m, z]) function code(y_s, x_s, x_m, y_m, z) return Float64(y_s * Float64(x_s * Float64(Float64(Float64(1.0 / sqrt(y_m)) / hypot(1.0, z)) / Float64(x_m * Float64(sqrt(y_m) * hypot(1.0, z)))))) end
x\_m = abs(x);
x\_s = sign(x) * abs(1.0);
y\_m = abs(y);
y\_s = sign(y) * abs(1.0);
x_m, y_m, z = num2cell(sort([x_m, y_m, z])){:}
function tmp = code(y_s, x_s, x_m, y_m, z)
tmp = y_s * (x_s * (((1.0 / sqrt(y_m)) / hypot(1.0, z)) / (x_m * (sqrt(y_m) * hypot(1.0, z)))));
end
x\_m = N[Abs[x], $MachinePrecision]
x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
y\_m = N[Abs[y], $MachinePrecision]
y\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[y]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
code[y$95$s_, x$95$s_, x$95$m_, y$95$m_, z_] := N[(y$95$s * N[(x$95$s * N[(N[(N[(1.0 / N[Sqrt[y$95$m], $MachinePrecision]), $MachinePrecision] / N[Sqrt[1.0 ^ 2 + z ^ 2], $MachinePrecision]), $MachinePrecision] / N[(x$95$m * N[(N[Sqrt[y$95$m], $MachinePrecision] * N[Sqrt[1.0 ^ 2 + z ^ 2], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
x\_m = \left|x\right|
\\
x\_s = \mathsf{copysign}\left(1, x\right)
\\
y\_m = \left|y\right|
\\
y\_s = \mathsf{copysign}\left(1, y\right)
\\
[x_m, y_m, z] = \mathsf{sort}([x_m, y_m, z])\\
\\
y\_s \cdot \left(x\_s \cdot \frac{\frac{\frac{1}{\sqrt{y\_m}}}{\mathsf{hypot}\left(1, z\right)}}{x\_m \cdot \left(\sqrt{y\_m} \cdot \mathsf{hypot}\left(1, z\right)\right)}\right)
\end{array}
Initial program 91.5%
associate-/l/91.3%
remove-double-neg91.3%
distribute-rgt-neg-out91.3%
distribute-rgt-neg-out91.3%
remove-double-neg91.3%
associate-*l*90.1%
*-commutative90.1%
sqr-neg90.1%
+-commutative90.1%
sqr-neg90.1%
fma-define90.1%
Simplified90.1%
associate-*r*89.1%
*-commutative89.1%
associate-/r*88.5%
*-commutative88.5%
associate-/l/88.8%
fma-undefine88.8%
+-commutative88.8%
associate-/r*91.5%
*-un-lft-identity91.5%
add-sqr-sqrt47.6%
times-frac47.6%
+-commutative47.6%
fma-undefine47.6%
*-commutative47.6%
sqrt-prod47.6%
fma-undefine47.6%
+-commutative47.6%
hypot-1-def47.6%
+-commutative47.6%
Applied egg-rr52.4%
associate-/l/52.5%
associate-*r/52.4%
*-rgt-identity52.4%
*-commutative52.4%
associate-/r*52.4%
*-commutative52.4%
Simplified52.4%
Final simplification52.4%
x\_m = (fabs.f64 x) x\_s = (copysign.f64 #s(literal 1 binary64) x) y\_m = (fabs.f64 y) y\_s = (copysign.f64 #s(literal 1 binary64) y) NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function. (FPCore (y_s x_s x_m y_m z) :precision binary64 (* y_s (* x_s (* (/ 1.0 y_m) (/ (/ (/ 1.0 x_m) (hypot 1.0 z)) (hypot 1.0 z))))))
x\_m = fabs(x);
x\_s = copysign(1.0, x);
y\_m = fabs(y);
y\_s = copysign(1.0, y);
assert(x_m < y_m && y_m < z);
double code(double y_s, double x_s, double x_m, double y_m, double z) {
return y_s * (x_s * ((1.0 / y_m) * (((1.0 / x_m) / hypot(1.0, z)) / hypot(1.0, z))));
}
x\_m = Math.abs(x);
x\_s = Math.copySign(1.0, x);
y\_m = Math.abs(y);
y\_s = Math.copySign(1.0, y);
assert x_m < y_m && y_m < z;
public static double code(double y_s, double x_s, double x_m, double y_m, double z) {
return y_s * (x_s * ((1.0 / y_m) * (((1.0 / x_m) / Math.hypot(1.0, z)) / Math.hypot(1.0, z))));
}
x\_m = math.fabs(x) x\_s = math.copysign(1.0, x) y\_m = math.fabs(y) y\_s = math.copysign(1.0, y) [x_m, y_m, z] = sort([x_m, y_m, z]) def code(y_s, x_s, x_m, y_m, z): return y_s * (x_s * ((1.0 / y_m) * (((1.0 / x_m) / math.hypot(1.0, z)) / math.hypot(1.0, z))))
x\_m = abs(x) x\_s = copysign(1.0, x) y\_m = abs(y) y\_s = copysign(1.0, y) x_m, y_m, z = sort([x_m, y_m, z]) function code(y_s, x_s, x_m, y_m, z) return Float64(y_s * Float64(x_s * Float64(Float64(1.0 / y_m) * Float64(Float64(Float64(1.0 / x_m) / hypot(1.0, z)) / hypot(1.0, z))))) end
x\_m = abs(x);
x\_s = sign(x) * abs(1.0);
y\_m = abs(y);
y\_s = sign(y) * abs(1.0);
x_m, y_m, z = num2cell(sort([x_m, y_m, z])){:}
function tmp = code(y_s, x_s, x_m, y_m, z)
tmp = y_s * (x_s * ((1.0 / y_m) * (((1.0 / x_m) / hypot(1.0, z)) / hypot(1.0, z))));
end
x\_m = N[Abs[x], $MachinePrecision]
x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
y\_m = N[Abs[y], $MachinePrecision]
y\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[y]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
code[y$95$s_, x$95$s_, x$95$m_, y$95$m_, z_] := N[(y$95$s * N[(x$95$s * N[(N[(1.0 / y$95$m), $MachinePrecision] * N[(N[(N[(1.0 / x$95$m), $MachinePrecision] / N[Sqrt[1.0 ^ 2 + z ^ 2], $MachinePrecision]), $MachinePrecision] / N[Sqrt[1.0 ^ 2 + z ^ 2], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
x\_m = \left|x\right|
\\
x\_s = \mathsf{copysign}\left(1, x\right)
\\
y\_m = \left|y\right|
\\
y\_s = \mathsf{copysign}\left(1, y\right)
\\
[x_m, y_m, z] = \mathsf{sort}([x_m, y_m, z])\\
\\
y\_s \cdot \left(x\_s \cdot \left(\frac{1}{y\_m} \cdot \frac{\frac{\frac{1}{x\_m}}{\mathsf{hypot}\left(1, z\right)}}{\mathsf{hypot}\left(1, z\right)}\right)\right)
\end{array}
Initial program 91.5%
associate-/l/91.3%
remove-double-neg91.3%
distribute-rgt-neg-out91.3%
distribute-rgt-neg-out91.3%
remove-double-neg91.3%
associate-*l*90.1%
*-commutative90.1%
sqr-neg90.1%
+-commutative90.1%
sqr-neg90.1%
fma-define90.1%
Simplified90.1%
associate-*r*89.1%
*-commutative89.1%
associate-/r*88.5%
*-commutative88.5%
associate-/l/88.8%
associate-/r*91.5%
*-un-lft-identity91.5%
times-frac90.4%
Applied egg-rr90.4%
*-un-lft-identity90.4%
add-sqr-sqrt90.4%
times-frac90.4%
Applied egg-rr90.4%
associate-*l/90.4%
*-lft-identity90.4%
fma-undefine90.4%
unpow290.4%
+-commutative90.4%
metadata-eval90.4%
unpow290.4%
hypot-undefine90.4%
fma-undefine90.4%
unpow290.4%
+-commutative90.4%
metadata-eval90.4%
unpow290.4%
hypot-undefine96.3%
Simplified96.3%
x\_m = (fabs.f64 x)
x\_s = (copysign.f64 #s(literal 1 binary64) x)
y\_m = (fabs.f64 y)
y\_s = (copysign.f64 #s(literal 1 binary64) y)
NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
(FPCore (y_s x_s x_m y_m z)
:precision binary64
(*
y_s
(*
x_s
(if (<= (* y_m (+ 1.0 (* z z))) 1e+308)
(/ (/ 1.0 x_m) (fma (* y_m z) z y_m))
(* (/ 1.0 y_m) (/ (/ 1.0 (* z x_m)) (hypot 1.0 z)))))))x\_m = fabs(x);
x\_s = copysign(1.0, x);
y\_m = fabs(y);
y\_s = copysign(1.0, y);
assert(x_m < y_m && y_m < z);
double code(double y_s, double x_s, double x_m, double y_m, double z) {
double tmp;
if ((y_m * (1.0 + (z * z))) <= 1e+308) {
tmp = (1.0 / x_m) / fma((y_m * z), z, y_m);
} else {
tmp = (1.0 / y_m) * ((1.0 / (z * x_m)) / hypot(1.0, z));
}
return y_s * (x_s * tmp);
}
x\_m = abs(x) x\_s = copysign(1.0, x) y\_m = abs(y) y\_s = copysign(1.0, y) x_m, y_m, z = sort([x_m, y_m, z]) function code(y_s, x_s, x_m, y_m, z) tmp = 0.0 if (Float64(y_m * Float64(1.0 + Float64(z * z))) <= 1e+308) tmp = Float64(Float64(1.0 / x_m) / fma(Float64(y_m * z), z, y_m)); else tmp = Float64(Float64(1.0 / y_m) * Float64(Float64(1.0 / Float64(z * x_m)) / hypot(1.0, z))); end return Float64(y_s * Float64(x_s * tmp)) end
x\_m = N[Abs[x], $MachinePrecision]
x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
y\_m = N[Abs[y], $MachinePrecision]
y\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[y]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
code[y$95$s_, x$95$s_, x$95$m_, y$95$m_, z_] := N[(y$95$s * N[(x$95$s * If[LessEqual[N[(y$95$m * N[(1.0 + N[(z * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], 1e+308], N[(N[(1.0 / x$95$m), $MachinePrecision] / N[(N[(y$95$m * z), $MachinePrecision] * z + y$95$m), $MachinePrecision]), $MachinePrecision], N[(N[(1.0 / y$95$m), $MachinePrecision] * N[(N[(1.0 / N[(z * x$95$m), $MachinePrecision]), $MachinePrecision] / N[Sqrt[1.0 ^ 2 + z ^ 2], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
x\_m = \left|x\right|
\\
x\_s = \mathsf{copysign}\left(1, x\right)
\\
y\_m = \left|y\right|
\\
y\_s = \mathsf{copysign}\left(1, y\right)
\\
[x_m, y_m, z] = \mathsf{sort}([x_m, y_m, z])\\
\\
y\_s \cdot \left(x\_s \cdot \begin{array}{l}
\mathbf{if}\;y\_m \cdot \left(1 + z \cdot z\right) \leq 10^{+308}:\\
\;\;\;\;\frac{\frac{1}{x\_m}}{\mathsf{fma}\left(y\_m \cdot z, z, y\_m\right)}\\
\mathbf{else}:\\
\;\;\;\;\frac{1}{y\_m} \cdot \frac{\frac{1}{z \cdot x\_m}}{\mathsf{hypot}\left(1, z\right)}\\
\end{array}\right)
\end{array}
if (*.f64 y (+.f64 #s(literal 1 binary64) (*.f64 z z))) < 1e308Initial program 95.7%
+-commutative95.7%
distribute-lft-in95.7%
associate-*r*97.5%
*-rgt-identity97.5%
fma-define97.5%
Applied egg-rr97.5%
if 1e308 < (*.f64 y (+.f64 #s(literal 1 binary64) (*.f64 z z))) Initial program 70.3%
associate-/l/70.3%
remove-double-neg70.3%
distribute-rgt-neg-out70.3%
distribute-rgt-neg-out70.3%
remove-double-neg70.3%
associate-*l*72.5%
*-commutative72.5%
sqr-neg72.5%
+-commutative72.5%
sqr-neg72.5%
fma-define72.5%
Simplified72.5%
associate-*r*72.1%
*-commutative72.1%
associate-/r*72.1%
*-commutative72.1%
associate-/l/72.1%
associate-/r*70.3%
*-un-lft-identity70.3%
times-frac72.5%
Applied egg-rr72.5%
*-un-lft-identity72.5%
add-sqr-sqrt72.5%
times-frac72.5%
Applied egg-rr72.5%
associate-*l/72.5%
*-lft-identity72.5%
fma-undefine72.5%
unpow272.5%
+-commutative72.5%
metadata-eval72.5%
unpow272.5%
hypot-undefine72.5%
fma-undefine72.5%
unpow272.5%
+-commutative72.5%
metadata-eval72.5%
unpow272.5%
hypot-undefine97.5%
Simplified97.5%
Taylor expanded in z around inf 85.9%
Final simplification95.6%
x\_m = (fabs.f64 x)
x\_s = (copysign.f64 #s(literal 1 binary64) x)
y\_m = (fabs.f64 y)
y\_s = (copysign.f64 #s(literal 1 binary64) y)
NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
(FPCore (y_s x_s x_m y_m z)
:precision binary64
(let* ((t_0 (* y_m (+ 1.0 (* z z)))))
(*
y_s
(*
x_s
(if (<= t_0 1e+308) (/ (/ 1.0 x_m) t_0) (/ (pow z -2.0) (* y_m x_m)))))))x\_m = fabs(x);
x\_s = copysign(1.0, x);
y\_m = fabs(y);
y\_s = copysign(1.0, y);
assert(x_m < y_m && y_m < z);
double code(double y_s, double x_s, double x_m, double y_m, double z) {
double t_0 = y_m * (1.0 + (z * z));
double tmp;
if (t_0 <= 1e+308) {
tmp = (1.0 / x_m) / t_0;
} else {
tmp = pow(z, -2.0) / (y_m * x_m);
}
return y_s * (x_s * tmp);
}
x\_m = abs(x)
x\_s = copysign(1.0d0, x)
y\_m = abs(y)
y\_s = copysign(1.0d0, y)
NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
real(8) function code(y_s, x_s, x_m, y_m, z)
real(8), intent (in) :: y_s
real(8), intent (in) :: x_s
real(8), intent (in) :: x_m
real(8), intent (in) :: y_m
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = y_m * (1.0d0 + (z * z))
if (t_0 <= 1d+308) then
tmp = (1.0d0 / x_m) / t_0
else
tmp = (z ** (-2.0d0)) / (y_m * x_m)
end if
code = y_s * (x_s * tmp)
end function
x\_m = Math.abs(x);
x\_s = Math.copySign(1.0, x);
y\_m = Math.abs(y);
y\_s = Math.copySign(1.0, y);
assert x_m < y_m && y_m < z;
public static double code(double y_s, double x_s, double x_m, double y_m, double z) {
double t_0 = y_m * (1.0 + (z * z));
double tmp;
if (t_0 <= 1e+308) {
tmp = (1.0 / x_m) / t_0;
} else {
tmp = Math.pow(z, -2.0) / (y_m * x_m);
}
return y_s * (x_s * tmp);
}
x\_m = math.fabs(x) x\_s = math.copysign(1.0, x) y\_m = math.fabs(y) y\_s = math.copysign(1.0, y) [x_m, y_m, z] = sort([x_m, y_m, z]) def code(y_s, x_s, x_m, y_m, z): t_0 = y_m * (1.0 + (z * z)) tmp = 0 if t_0 <= 1e+308: tmp = (1.0 / x_m) / t_0 else: tmp = math.pow(z, -2.0) / (y_m * x_m) return y_s * (x_s * tmp)
x\_m = abs(x) x\_s = copysign(1.0, x) y\_m = abs(y) y\_s = copysign(1.0, y) x_m, y_m, z = sort([x_m, y_m, z]) function code(y_s, x_s, x_m, y_m, z) t_0 = Float64(y_m * Float64(1.0 + Float64(z * z))) tmp = 0.0 if (t_0 <= 1e+308) tmp = Float64(Float64(1.0 / x_m) / t_0); else tmp = Float64((z ^ -2.0) / Float64(y_m * x_m)); end return Float64(y_s * Float64(x_s * tmp)) end
x\_m = abs(x);
x\_s = sign(x) * abs(1.0);
y\_m = abs(y);
y\_s = sign(y) * abs(1.0);
x_m, y_m, z = num2cell(sort([x_m, y_m, z])){:}
function tmp_2 = code(y_s, x_s, x_m, y_m, z)
t_0 = y_m * (1.0 + (z * z));
tmp = 0.0;
if (t_0 <= 1e+308)
tmp = (1.0 / x_m) / t_0;
else
tmp = (z ^ -2.0) / (y_m * x_m);
end
tmp_2 = y_s * (x_s * tmp);
end
x\_m = N[Abs[x], $MachinePrecision]
x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
y\_m = N[Abs[y], $MachinePrecision]
y\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[y]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
code[y$95$s_, x$95$s_, x$95$m_, y$95$m_, z_] := Block[{t$95$0 = N[(y$95$m * N[(1.0 + N[(z * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, N[(y$95$s * N[(x$95$s * If[LessEqual[t$95$0, 1e+308], N[(N[(1.0 / x$95$m), $MachinePrecision] / t$95$0), $MachinePrecision], N[(N[Power[z, -2.0], $MachinePrecision] / N[(y$95$m * x$95$m), $MachinePrecision]), $MachinePrecision]]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
x\_m = \left|x\right|
\\
x\_s = \mathsf{copysign}\left(1, x\right)
\\
y\_m = \left|y\right|
\\
y\_s = \mathsf{copysign}\left(1, y\right)
\\
[x_m, y_m, z] = \mathsf{sort}([x_m, y_m, z])\\
\\
\begin{array}{l}
t_0 := y\_m \cdot \left(1 + z \cdot z\right)\\
y\_s \cdot \left(x\_s \cdot \begin{array}{l}
\mathbf{if}\;t\_0 \leq 10^{+308}:\\
\;\;\;\;\frac{\frac{1}{x\_m}}{t\_0}\\
\mathbf{else}:\\
\;\;\;\;\frac{{z}^{-2}}{y\_m \cdot x\_m}\\
\end{array}\right)
\end{array}
\end{array}
if (*.f64 y (+.f64 #s(literal 1 binary64) (*.f64 z z))) < 1e308Initial program 95.7%
if 1e308 < (*.f64 y (+.f64 #s(literal 1 binary64) (*.f64 z z))) Initial program 70.3%
associate-/l/70.3%
remove-double-neg70.3%
distribute-rgt-neg-out70.3%
distribute-rgt-neg-out70.3%
remove-double-neg70.3%
associate-*l*72.5%
*-commutative72.5%
sqr-neg72.5%
+-commutative72.5%
sqr-neg72.5%
fma-define72.5%
Simplified72.5%
Taylor expanded in z around inf 72.5%
inv-pow72.5%
add-sqr-sqrt38.6%
unpow-prod-down38.7%
associate-*r*38.5%
sqrt-prod38.5%
sqrt-pow138.5%
metadata-eval38.5%
pow138.5%
associate-*r*38.5%
sqrt-prod38.5%
sqrt-pow146.0%
metadata-eval46.0%
pow146.0%
Applied egg-rr46.0%
pow-sqr45.9%
*-commutative45.9%
*-commutative45.9%
metadata-eval45.9%
Simplified45.9%
*-commutative45.9%
unpow-prod-down38.4%
sqrt-pow272.1%
metadata-eval72.1%
inv-pow72.1%
*-commutative72.1%
Applied egg-rr72.1%
associate-*l/72.2%
*-commutative72.2%
*-lft-identity72.2%
Simplified72.2%
Final simplification91.8%
x\_m = (fabs.f64 x)
x\_s = (copysign.f64 #s(literal 1 binary64) x)
y\_m = (fabs.f64 y)
y\_s = (copysign.f64 #s(literal 1 binary64) y)
NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
(FPCore (y_s x_s x_m y_m z)
:precision binary64
(*
y_s
(*
x_s
(if (<= (* z z) 10000000000000.0)
(/ (/ 1.0 x_m) (* y_m (+ 1.0 (* z z))))
(/ 1.0 (* y_m (* x_m (pow z 2.0))))))))x\_m = fabs(x);
x\_s = copysign(1.0, x);
y\_m = fabs(y);
y\_s = copysign(1.0, y);
assert(x_m < y_m && y_m < z);
double code(double y_s, double x_s, double x_m, double y_m, double z) {
double tmp;
if ((z * z) <= 10000000000000.0) {
tmp = (1.0 / x_m) / (y_m * (1.0 + (z * z)));
} else {
tmp = 1.0 / (y_m * (x_m * pow(z, 2.0)));
}
return y_s * (x_s * tmp);
}
x\_m = abs(x)
x\_s = copysign(1.0d0, x)
y\_m = abs(y)
y\_s = copysign(1.0d0, y)
NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
real(8) function code(y_s, x_s, x_m, y_m, z)
real(8), intent (in) :: y_s
real(8), intent (in) :: x_s
real(8), intent (in) :: x_m
real(8), intent (in) :: y_m
real(8), intent (in) :: z
real(8) :: tmp
if ((z * z) <= 10000000000000.0d0) then
tmp = (1.0d0 / x_m) / (y_m * (1.0d0 + (z * z)))
else
tmp = 1.0d0 / (y_m * (x_m * (z ** 2.0d0)))
end if
code = y_s * (x_s * tmp)
end function
x\_m = Math.abs(x);
x\_s = Math.copySign(1.0, x);
y\_m = Math.abs(y);
y\_s = Math.copySign(1.0, y);
assert x_m < y_m && y_m < z;
public static double code(double y_s, double x_s, double x_m, double y_m, double z) {
double tmp;
if ((z * z) <= 10000000000000.0) {
tmp = (1.0 / x_m) / (y_m * (1.0 + (z * z)));
} else {
tmp = 1.0 / (y_m * (x_m * Math.pow(z, 2.0)));
}
return y_s * (x_s * tmp);
}
x\_m = math.fabs(x) x\_s = math.copysign(1.0, x) y\_m = math.fabs(y) y\_s = math.copysign(1.0, y) [x_m, y_m, z] = sort([x_m, y_m, z]) def code(y_s, x_s, x_m, y_m, z): tmp = 0 if (z * z) <= 10000000000000.0: tmp = (1.0 / x_m) / (y_m * (1.0 + (z * z))) else: tmp = 1.0 / (y_m * (x_m * math.pow(z, 2.0))) return y_s * (x_s * tmp)
x\_m = abs(x) x\_s = copysign(1.0, x) y\_m = abs(y) y\_s = copysign(1.0, y) x_m, y_m, z = sort([x_m, y_m, z]) function code(y_s, x_s, x_m, y_m, z) tmp = 0.0 if (Float64(z * z) <= 10000000000000.0) tmp = Float64(Float64(1.0 / x_m) / Float64(y_m * Float64(1.0 + Float64(z * z)))); else tmp = Float64(1.0 / Float64(y_m * Float64(x_m * (z ^ 2.0)))); end return Float64(y_s * Float64(x_s * tmp)) end
x\_m = abs(x);
x\_s = sign(x) * abs(1.0);
y\_m = abs(y);
y\_s = sign(y) * abs(1.0);
x_m, y_m, z = num2cell(sort([x_m, y_m, z])){:}
function tmp_2 = code(y_s, x_s, x_m, y_m, z)
tmp = 0.0;
if ((z * z) <= 10000000000000.0)
tmp = (1.0 / x_m) / (y_m * (1.0 + (z * z)));
else
tmp = 1.0 / (y_m * (x_m * (z ^ 2.0)));
end
tmp_2 = y_s * (x_s * tmp);
end
x\_m = N[Abs[x], $MachinePrecision]
x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
y\_m = N[Abs[y], $MachinePrecision]
y\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[y]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
code[y$95$s_, x$95$s_, x$95$m_, y$95$m_, z_] := N[(y$95$s * N[(x$95$s * If[LessEqual[N[(z * z), $MachinePrecision], 10000000000000.0], N[(N[(1.0 / x$95$m), $MachinePrecision] / N[(y$95$m * N[(1.0 + N[(z * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(1.0 / N[(y$95$m * N[(x$95$m * N[Power[z, 2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
x\_m = \left|x\right|
\\
x\_s = \mathsf{copysign}\left(1, x\right)
\\
y\_m = \left|y\right|
\\
y\_s = \mathsf{copysign}\left(1, y\right)
\\
[x_m, y_m, z] = \mathsf{sort}([x_m, y_m, z])\\
\\
y\_s \cdot \left(x\_s \cdot \begin{array}{l}
\mathbf{if}\;z \cdot z \leq 10000000000000:\\
\;\;\;\;\frac{\frac{1}{x\_m}}{y\_m \cdot \left(1 + z \cdot z\right)}\\
\mathbf{else}:\\
\;\;\;\;\frac{1}{y\_m \cdot \left(x\_m \cdot {z}^{2}\right)}\\
\end{array}\right)
\end{array}
if (*.f64 z z) < 1e13Initial program 99.7%
if 1e13 < (*.f64 z z) Initial program 83.2%
associate-/l/83.3%
remove-double-neg83.3%
distribute-rgt-neg-out83.3%
distribute-rgt-neg-out83.3%
remove-double-neg83.3%
associate-*l*81.1%
*-commutative81.1%
sqr-neg81.1%
+-commutative81.1%
sqr-neg81.1%
fma-define81.1%
Simplified81.1%
Taylor expanded in z around inf 81.1%
x\_m = (fabs.f64 x)
x\_s = (copysign.f64 #s(literal 1 binary64) x)
y\_m = (fabs.f64 y)
y\_s = (copysign.f64 #s(literal 1 binary64) y)
NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
(FPCore (y_s x_s x_m y_m z)
:precision binary64
(*
y_s
(*
x_s
(if (<= y_m 5e+58)
(/ (/ 1.0 x_m) (fma (* y_m z) z y_m))
(/ (/ 1.0 (* x_m (fma z z 1.0))) y_m)))))x\_m = fabs(x);
x\_s = copysign(1.0, x);
y\_m = fabs(y);
y\_s = copysign(1.0, y);
assert(x_m < y_m && y_m < z);
double code(double y_s, double x_s, double x_m, double y_m, double z) {
double tmp;
if (y_m <= 5e+58) {
tmp = (1.0 / x_m) / fma((y_m * z), z, y_m);
} else {
tmp = (1.0 / (x_m * fma(z, z, 1.0))) / y_m;
}
return y_s * (x_s * tmp);
}
x\_m = abs(x) x\_s = copysign(1.0, x) y\_m = abs(y) y\_s = copysign(1.0, y) x_m, y_m, z = sort([x_m, y_m, z]) function code(y_s, x_s, x_m, y_m, z) tmp = 0.0 if (y_m <= 5e+58) tmp = Float64(Float64(1.0 / x_m) / fma(Float64(y_m * z), z, y_m)); else tmp = Float64(Float64(1.0 / Float64(x_m * fma(z, z, 1.0))) / y_m); end return Float64(y_s * Float64(x_s * tmp)) end
x\_m = N[Abs[x], $MachinePrecision]
x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
y\_m = N[Abs[y], $MachinePrecision]
y\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[y]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
code[y$95$s_, x$95$s_, x$95$m_, y$95$m_, z_] := N[(y$95$s * N[(x$95$s * If[LessEqual[y$95$m, 5e+58], N[(N[(1.0 / x$95$m), $MachinePrecision] / N[(N[(y$95$m * z), $MachinePrecision] * z + y$95$m), $MachinePrecision]), $MachinePrecision], N[(N[(1.0 / N[(x$95$m * N[(z * z + 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / y$95$m), $MachinePrecision]]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
x\_m = \left|x\right|
\\
x\_s = \mathsf{copysign}\left(1, x\right)
\\
y\_m = \left|y\right|
\\
y\_s = \mathsf{copysign}\left(1, y\right)
\\
[x_m, y_m, z] = \mathsf{sort}([x_m, y_m, z])\\
\\
y\_s \cdot \left(x\_s \cdot \begin{array}{l}
\mathbf{if}\;y\_m \leq 5 \cdot 10^{+58}:\\
\;\;\;\;\frac{\frac{1}{x\_m}}{\mathsf{fma}\left(y\_m \cdot z, z, y\_m\right)}\\
\mathbf{else}:\\
\;\;\;\;\frac{\frac{1}{x\_m \cdot \mathsf{fma}\left(z, z, 1\right)}}{y\_m}\\
\end{array}\right)
\end{array}
if y < 4.99999999999999986e58Initial program 90.2%
+-commutative90.2%
distribute-lft-in90.2%
associate-*r*95.0%
*-rgt-identity95.0%
fma-define95.0%
Applied egg-rr95.0%
if 4.99999999999999986e58 < y Initial program 96.3%
associate-/l/96.0%
remove-double-neg96.0%
distribute-rgt-neg-out96.0%
distribute-rgt-neg-out96.0%
remove-double-neg96.0%
associate-*l*97.7%
*-commutative97.7%
sqr-neg97.7%
+-commutative97.7%
sqr-neg97.7%
fma-define97.7%
Simplified97.7%
associate-*r*97.7%
*-commutative97.7%
associate-/r*97.8%
*-commutative97.8%
associate-/l/98.0%
associate-/r*96.3%
*-un-lft-identity96.3%
times-frac98.0%
Applied egg-rr98.0%
associate-*l/98.1%
*-un-lft-identity98.1%
div-inv98.1%
frac-times98.1%
metadata-eval98.1%
Applied egg-rr98.1%
x\_m = (fabs.f64 x)
x\_s = (copysign.f64 #s(literal 1 binary64) x)
y\_m = (fabs.f64 y)
y\_s = (copysign.f64 #s(literal 1 binary64) y)
NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
(FPCore (y_s x_s x_m y_m z)
:precision binary64
(*
y_s
(*
x_s
(if (<= y_m 2.4e-73)
(/ (/ 1.0 x_m) (fma (* y_m z) z y_m))
(/ (/ 1.0 y_m) (* x_m (fma z z 1.0)))))))x\_m = fabs(x);
x\_s = copysign(1.0, x);
y\_m = fabs(y);
y\_s = copysign(1.0, y);
assert(x_m < y_m && y_m < z);
double code(double y_s, double x_s, double x_m, double y_m, double z) {
double tmp;
if (y_m <= 2.4e-73) {
tmp = (1.0 / x_m) / fma((y_m * z), z, y_m);
} else {
tmp = (1.0 / y_m) / (x_m * fma(z, z, 1.0));
}
return y_s * (x_s * tmp);
}
x\_m = abs(x) x\_s = copysign(1.0, x) y\_m = abs(y) y\_s = copysign(1.0, y) x_m, y_m, z = sort([x_m, y_m, z]) function code(y_s, x_s, x_m, y_m, z) tmp = 0.0 if (y_m <= 2.4e-73) tmp = Float64(Float64(1.0 / x_m) / fma(Float64(y_m * z), z, y_m)); else tmp = Float64(Float64(1.0 / y_m) / Float64(x_m * fma(z, z, 1.0))); end return Float64(y_s * Float64(x_s * tmp)) end
x\_m = N[Abs[x], $MachinePrecision]
x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
y\_m = N[Abs[y], $MachinePrecision]
y\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[y]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
code[y$95$s_, x$95$s_, x$95$m_, y$95$m_, z_] := N[(y$95$s * N[(x$95$s * If[LessEqual[y$95$m, 2.4e-73], N[(N[(1.0 / x$95$m), $MachinePrecision] / N[(N[(y$95$m * z), $MachinePrecision] * z + y$95$m), $MachinePrecision]), $MachinePrecision], N[(N[(1.0 / y$95$m), $MachinePrecision] / N[(x$95$m * N[(z * z + 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
x\_m = \left|x\right|
\\
x\_s = \mathsf{copysign}\left(1, x\right)
\\
y\_m = \left|y\right|
\\
y\_s = \mathsf{copysign}\left(1, y\right)
\\
[x_m, y_m, z] = \mathsf{sort}([x_m, y_m, z])\\
\\
y\_s \cdot \left(x\_s \cdot \begin{array}{l}
\mathbf{if}\;y\_m \leq 2.4 \cdot 10^{-73}:\\
\;\;\;\;\frac{\frac{1}{x\_m}}{\mathsf{fma}\left(y\_m \cdot z, z, y\_m\right)}\\
\mathbf{else}:\\
\;\;\;\;\frac{\frac{1}{y\_m}}{x\_m \cdot \mathsf{fma}\left(z, z, 1\right)}\\
\end{array}\right)
\end{array}
if y < 2.40000000000000006e-73Initial program 90.5%
+-commutative90.5%
distribute-lft-in90.5%
associate-*r*96.2%
*-rgt-identity96.2%
fma-define96.2%
Applied egg-rr96.2%
if 2.40000000000000006e-73 < y Initial program 93.4%
associate-/l/93.3%
remove-double-neg93.3%
distribute-rgt-neg-out93.3%
distribute-rgt-neg-out93.3%
remove-double-neg93.3%
associate-*l*94.3%
*-commutative94.3%
sqr-neg94.3%
+-commutative94.3%
sqr-neg94.3%
fma-define94.3%
Simplified94.3%
associate-*r*94.1%
*-commutative94.1%
associate-/r*93.2%
*-commutative93.2%
associate-/l/93.3%
associate-/r*93.4%
*-un-lft-identity93.4%
times-frac94.4%
Applied egg-rr94.4%
associate-/l/94.4%
un-div-inv94.6%
Applied egg-rr94.6%
Final simplification95.6%
x\_m = (fabs.f64 x)
x\_s = (copysign.f64 #s(literal 1 binary64) x)
y\_m = (fabs.f64 y)
y\_s = (copysign.f64 #s(literal 1 binary64) y)
NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
(FPCore (y_s x_s x_m y_m z)
:precision binary64
(*
y_s
(*
x_s
(if (<= y_m 5e-27)
(/ (/ 1.0 x_m) (fma (* y_m z) z y_m))
(/ 1.0 (* (fma z z 1.0) (* y_m x_m)))))))x\_m = fabs(x);
x\_s = copysign(1.0, x);
y\_m = fabs(y);
y\_s = copysign(1.0, y);
assert(x_m < y_m && y_m < z);
double code(double y_s, double x_s, double x_m, double y_m, double z) {
double tmp;
if (y_m <= 5e-27) {
tmp = (1.0 / x_m) / fma((y_m * z), z, y_m);
} else {
tmp = 1.0 / (fma(z, z, 1.0) * (y_m * x_m));
}
return y_s * (x_s * tmp);
}
x\_m = abs(x) x\_s = copysign(1.0, x) y\_m = abs(y) y\_s = copysign(1.0, y) x_m, y_m, z = sort([x_m, y_m, z]) function code(y_s, x_s, x_m, y_m, z) tmp = 0.0 if (y_m <= 5e-27) tmp = Float64(Float64(1.0 / x_m) / fma(Float64(y_m * z), z, y_m)); else tmp = Float64(1.0 / Float64(fma(z, z, 1.0) * Float64(y_m * x_m))); end return Float64(y_s * Float64(x_s * tmp)) end
x\_m = N[Abs[x], $MachinePrecision]
x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
y\_m = N[Abs[y], $MachinePrecision]
y\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[y]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
code[y$95$s_, x$95$s_, x$95$m_, y$95$m_, z_] := N[(y$95$s * N[(x$95$s * If[LessEqual[y$95$m, 5e-27], N[(N[(1.0 / x$95$m), $MachinePrecision] / N[(N[(y$95$m * z), $MachinePrecision] * z + y$95$m), $MachinePrecision]), $MachinePrecision], N[(1.0 / N[(N[(z * z + 1.0), $MachinePrecision] * N[(y$95$m * x$95$m), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
x\_m = \left|x\right|
\\
x\_s = \mathsf{copysign}\left(1, x\right)
\\
y\_m = \left|y\right|
\\
y\_s = \mathsf{copysign}\left(1, y\right)
\\
[x_m, y_m, z] = \mathsf{sort}([x_m, y_m, z])\\
\\
y\_s \cdot \left(x\_s \cdot \begin{array}{l}
\mathbf{if}\;y\_m \leq 5 \cdot 10^{-27}:\\
\;\;\;\;\frac{\frac{1}{x\_m}}{\mathsf{fma}\left(y\_m \cdot z, z, y\_m\right)}\\
\mathbf{else}:\\
\;\;\;\;\frac{1}{\mathsf{fma}\left(z, z, 1\right) \cdot \left(y\_m \cdot x\_m\right)}\\
\end{array}\right)
\end{array}
if y < 5.0000000000000002e-27Initial program 89.5%
+-commutative89.5%
distribute-lft-in89.6%
associate-*r*94.9%
*-rgt-identity94.9%
fma-define94.9%
Applied egg-rr94.9%
if 5.0000000000000002e-27 < y Initial program 96.1%
remove-double-neg96.1%
distribute-lft-neg-out96.1%
distribute-rgt-neg-in96.1%
associate-/r*97.3%
associate-/l/97.1%
associate-/l/97.1%
distribute-lft-neg-out97.1%
distribute-rgt-neg-in97.1%
distribute-lft-neg-in97.1%
remove-double-neg97.1%
sqr-neg97.1%
+-commutative97.1%
sqr-neg97.1%
fma-define97.1%
*-commutative97.1%
Simplified97.1%
Final simplification95.5%
x\_m = (fabs.f64 x)
x\_s = (copysign.f64 #s(literal 1 binary64) x)
y\_m = (fabs.f64 y)
y\_s = (copysign.f64 #s(literal 1 binary64) y)
NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
(FPCore (y_s x_s x_m y_m z)
:precision binary64
(*
y_s
(*
x_s
(if (<= z 36000000.0)
(/ (/ 1.0 x_m) (* y_m (+ 1.0 (* z z))))
(/ (/ 1.0 y_m) (* x_m (pow z 2.0)))))))x\_m = fabs(x);
x\_s = copysign(1.0, x);
y\_m = fabs(y);
y\_s = copysign(1.0, y);
assert(x_m < y_m && y_m < z);
double code(double y_s, double x_s, double x_m, double y_m, double z) {
double tmp;
if (z <= 36000000.0) {
tmp = (1.0 / x_m) / (y_m * (1.0 + (z * z)));
} else {
tmp = (1.0 / y_m) / (x_m * pow(z, 2.0));
}
return y_s * (x_s * tmp);
}
x\_m = abs(x)
x\_s = copysign(1.0d0, x)
y\_m = abs(y)
y\_s = copysign(1.0d0, y)
NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
real(8) function code(y_s, x_s, x_m, y_m, z)
real(8), intent (in) :: y_s
real(8), intent (in) :: x_s
real(8), intent (in) :: x_m
real(8), intent (in) :: y_m
real(8), intent (in) :: z
real(8) :: tmp
if (z <= 36000000.0d0) then
tmp = (1.0d0 / x_m) / (y_m * (1.0d0 + (z * z)))
else
tmp = (1.0d0 / y_m) / (x_m * (z ** 2.0d0))
end if
code = y_s * (x_s * tmp)
end function
x\_m = Math.abs(x);
x\_s = Math.copySign(1.0, x);
y\_m = Math.abs(y);
y\_s = Math.copySign(1.0, y);
assert x_m < y_m && y_m < z;
public static double code(double y_s, double x_s, double x_m, double y_m, double z) {
double tmp;
if (z <= 36000000.0) {
tmp = (1.0 / x_m) / (y_m * (1.0 + (z * z)));
} else {
tmp = (1.0 / y_m) / (x_m * Math.pow(z, 2.0));
}
return y_s * (x_s * tmp);
}
x\_m = math.fabs(x) x\_s = math.copysign(1.0, x) y\_m = math.fabs(y) y\_s = math.copysign(1.0, y) [x_m, y_m, z] = sort([x_m, y_m, z]) def code(y_s, x_s, x_m, y_m, z): tmp = 0 if z <= 36000000.0: tmp = (1.0 / x_m) / (y_m * (1.0 + (z * z))) else: tmp = (1.0 / y_m) / (x_m * math.pow(z, 2.0)) return y_s * (x_s * tmp)
x\_m = abs(x) x\_s = copysign(1.0, x) y\_m = abs(y) y\_s = copysign(1.0, y) x_m, y_m, z = sort([x_m, y_m, z]) function code(y_s, x_s, x_m, y_m, z) tmp = 0.0 if (z <= 36000000.0) tmp = Float64(Float64(1.0 / x_m) / Float64(y_m * Float64(1.0 + Float64(z * z)))); else tmp = Float64(Float64(1.0 / y_m) / Float64(x_m * (z ^ 2.0))); end return Float64(y_s * Float64(x_s * tmp)) end
x\_m = abs(x);
x\_s = sign(x) * abs(1.0);
y\_m = abs(y);
y\_s = sign(y) * abs(1.0);
x_m, y_m, z = num2cell(sort([x_m, y_m, z])){:}
function tmp_2 = code(y_s, x_s, x_m, y_m, z)
tmp = 0.0;
if (z <= 36000000.0)
tmp = (1.0 / x_m) / (y_m * (1.0 + (z * z)));
else
tmp = (1.0 / y_m) / (x_m * (z ^ 2.0));
end
tmp_2 = y_s * (x_s * tmp);
end
x\_m = N[Abs[x], $MachinePrecision]
x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
y\_m = N[Abs[y], $MachinePrecision]
y\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[y]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
code[y$95$s_, x$95$s_, x$95$m_, y$95$m_, z_] := N[(y$95$s * N[(x$95$s * If[LessEqual[z, 36000000.0], N[(N[(1.0 / x$95$m), $MachinePrecision] / N[(y$95$m * N[(1.0 + N[(z * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(1.0 / y$95$m), $MachinePrecision] / N[(x$95$m * N[Power[z, 2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
x\_m = \left|x\right|
\\
x\_s = \mathsf{copysign}\left(1, x\right)
\\
y\_m = \left|y\right|
\\
y\_s = \mathsf{copysign}\left(1, y\right)
\\
[x_m, y_m, z] = \mathsf{sort}([x_m, y_m, z])\\
\\
y\_s \cdot \left(x\_s \cdot \begin{array}{l}
\mathbf{if}\;z \leq 36000000:\\
\;\;\;\;\frac{\frac{1}{x\_m}}{y\_m \cdot \left(1 + z \cdot z\right)}\\
\mathbf{else}:\\
\;\;\;\;\frac{\frac{1}{y\_m}}{x\_m \cdot {z}^{2}}\\
\end{array}\right)
\end{array}
if z < 3.6e7Initial program 94.2%
if 3.6e7 < z Initial program 83.4%
associate-/l/83.4%
remove-double-neg83.4%
distribute-rgt-neg-out83.4%
distribute-rgt-neg-out83.4%
remove-double-neg83.4%
associate-*l*79.0%
*-commutative79.0%
sqr-neg79.0%
+-commutative79.0%
sqr-neg79.0%
fma-define79.0%
Simplified79.0%
associate-*r*80.0%
*-commutative80.0%
associate-/r*78.7%
*-commutative78.7%
associate-/l/78.6%
associate-/r*83.4%
*-un-lft-identity83.4%
times-frac79.0%
Applied egg-rr79.0%
associate-/l/79.0%
un-div-inv79.0%
Applied egg-rr79.0%
Taylor expanded in z around inf 79.0%
x\_m = (fabs.f64 x) x\_s = (copysign.f64 #s(literal 1 binary64) x) y\_m = (fabs.f64 y) y\_s = (copysign.f64 #s(literal 1 binary64) y) NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function. (FPCore (y_s x_s x_m y_m z) :precision binary64 (* y_s (* x_s (/ 1.0 (* y_m (* x_m (fma z z 1.0)))))))
x\_m = fabs(x);
x\_s = copysign(1.0, x);
y\_m = fabs(y);
y\_s = copysign(1.0, y);
assert(x_m < y_m && y_m < z);
double code(double y_s, double x_s, double x_m, double y_m, double z) {
return y_s * (x_s * (1.0 / (y_m * (x_m * fma(z, z, 1.0)))));
}
x\_m = abs(x) x\_s = copysign(1.0, x) y\_m = abs(y) y\_s = copysign(1.0, y) x_m, y_m, z = sort([x_m, y_m, z]) function code(y_s, x_s, x_m, y_m, z) return Float64(y_s * Float64(x_s * Float64(1.0 / Float64(y_m * Float64(x_m * fma(z, z, 1.0)))))) end
x\_m = N[Abs[x], $MachinePrecision]
x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
y\_m = N[Abs[y], $MachinePrecision]
y\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[y]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
code[y$95$s_, x$95$s_, x$95$m_, y$95$m_, z_] := N[(y$95$s * N[(x$95$s * N[(1.0 / N[(y$95$m * N[(x$95$m * N[(z * z + 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
x\_m = \left|x\right|
\\
x\_s = \mathsf{copysign}\left(1, x\right)
\\
y\_m = \left|y\right|
\\
y\_s = \mathsf{copysign}\left(1, y\right)
\\
[x_m, y_m, z] = \mathsf{sort}([x_m, y_m, z])\\
\\
y\_s \cdot \left(x\_s \cdot \frac{1}{y\_m \cdot \left(x\_m \cdot \mathsf{fma}\left(z, z, 1\right)\right)}\right)
\end{array}
Initial program 91.5%
associate-/l/91.3%
remove-double-neg91.3%
distribute-rgt-neg-out91.3%
distribute-rgt-neg-out91.3%
remove-double-neg91.3%
associate-*l*90.1%
*-commutative90.1%
sqr-neg90.1%
+-commutative90.1%
sqr-neg90.1%
fma-define90.1%
Simplified90.1%
x\_m = (fabs.f64 x) x\_s = (copysign.f64 #s(literal 1 binary64) x) y\_m = (fabs.f64 y) y\_s = (copysign.f64 #s(literal 1 binary64) y) NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function. (FPCore (y_s x_s x_m y_m z) :precision binary64 (* y_s (* x_s (/ (/ 1.0 x_m) (* y_m (+ 1.0 (* z z)))))))
x\_m = fabs(x);
x\_s = copysign(1.0, x);
y\_m = fabs(y);
y\_s = copysign(1.0, y);
assert(x_m < y_m && y_m < z);
double code(double y_s, double x_s, double x_m, double y_m, double z) {
return y_s * (x_s * ((1.0 / x_m) / (y_m * (1.0 + (z * z)))));
}
x\_m = abs(x)
x\_s = copysign(1.0d0, x)
y\_m = abs(y)
y\_s = copysign(1.0d0, y)
NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
real(8) function code(y_s, x_s, x_m, y_m, z)
real(8), intent (in) :: y_s
real(8), intent (in) :: x_s
real(8), intent (in) :: x_m
real(8), intent (in) :: y_m
real(8), intent (in) :: z
code = y_s * (x_s * ((1.0d0 / x_m) / (y_m * (1.0d0 + (z * z)))))
end function
x\_m = Math.abs(x);
x\_s = Math.copySign(1.0, x);
y\_m = Math.abs(y);
y\_s = Math.copySign(1.0, y);
assert x_m < y_m && y_m < z;
public static double code(double y_s, double x_s, double x_m, double y_m, double z) {
return y_s * (x_s * ((1.0 / x_m) / (y_m * (1.0 + (z * z)))));
}
x\_m = math.fabs(x) x\_s = math.copysign(1.0, x) y\_m = math.fabs(y) y\_s = math.copysign(1.0, y) [x_m, y_m, z] = sort([x_m, y_m, z]) def code(y_s, x_s, x_m, y_m, z): return y_s * (x_s * ((1.0 / x_m) / (y_m * (1.0 + (z * z)))))
x\_m = abs(x) x\_s = copysign(1.0, x) y\_m = abs(y) y\_s = copysign(1.0, y) x_m, y_m, z = sort([x_m, y_m, z]) function code(y_s, x_s, x_m, y_m, z) return Float64(y_s * Float64(x_s * Float64(Float64(1.0 / x_m) / Float64(y_m * Float64(1.0 + Float64(z * z)))))) end
x\_m = abs(x);
x\_s = sign(x) * abs(1.0);
y\_m = abs(y);
y\_s = sign(y) * abs(1.0);
x_m, y_m, z = num2cell(sort([x_m, y_m, z])){:}
function tmp = code(y_s, x_s, x_m, y_m, z)
tmp = y_s * (x_s * ((1.0 / x_m) / (y_m * (1.0 + (z * z)))));
end
x\_m = N[Abs[x], $MachinePrecision]
x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
y\_m = N[Abs[y], $MachinePrecision]
y\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[y]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
code[y$95$s_, x$95$s_, x$95$m_, y$95$m_, z_] := N[(y$95$s * N[(x$95$s * N[(N[(1.0 / x$95$m), $MachinePrecision] / N[(y$95$m * N[(1.0 + N[(z * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
x\_m = \left|x\right|
\\
x\_s = \mathsf{copysign}\left(1, x\right)
\\
y\_m = \left|y\right|
\\
y\_s = \mathsf{copysign}\left(1, y\right)
\\
[x_m, y_m, z] = \mathsf{sort}([x_m, y_m, z])\\
\\
y\_s \cdot \left(x\_s \cdot \frac{\frac{1}{x\_m}}{y\_m \cdot \left(1 + z \cdot z\right)}\right)
\end{array}
Initial program 91.5%
x\_m = (fabs.f64 x) x\_s = (copysign.f64 #s(literal 1 binary64) x) y\_m = (fabs.f64 y) y\_s = (copysign.f64 #s(literal 1 binary64) y) NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function. (FPCore (y_s x_s x_m y_m z) :precision binary64 (* y_s (* x_s (/ (/ 1.0 x_m) y_m))))
x\_m = fabs(x);
x\_s = copysign(1.0, x);
y\_m = fabs(y);
y\_s = copysign(1.0, y);
assert(x_m < y_m && y_m < z);
double code(double y_s, double x_s, double x_m, double y_m, double z) {
return y_s * (x_s * ((1.0 / x_m) / y_m));
}
x\_m = abs(x)
x\_s = copysign(1.0d0, x)
y\_m = abs(y)
y\_s = copysign(1.0d0, y)
NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
real(8) function code(y_s, x_s, x_m, y_m, z)
real(8), intent (in) :: y_s
real(8), intent (in) :: x_s
real(8), intent (in) :: x_m
real(8), intent (in) :: y_m
real(8), intent (in) :: z
code = y_s * (x_s * ((1.0d0 / x_m) / y_m))
end function
x\_m = Math.abs(x);
x\_s = Math.copySign(1.0, x);
y\_m = Math.abs(y);
y\_s = Math.copySign(1.0, y);
assert x_m < y_m && y_m < z;
public static double code(double y_s, double x_s, double x_m, double y_m, double z) {
return y_s * (x_s * ((1.0 / x_m) / y_m));
}
x\_m = math.fabs(x) x\_s = math.copysign(1.0, x) y\_m = math.fabs(y) y\_s = math.copysign(1.0, y) [x_m, y_m, z] = sort([x_m, y_m, z]) def code(y_s, x_s, x_m, y_m, z): return y_s * (x_s * ((1.0 / x_m) / y_m))
x\_m = abs(x) x\_s = copysign(1.0, x) y\_m = abs(y) y\_s = copysign(1.0, y) x_m, y_m, z = sort([x_m, y_m, z]) function code(y_s, x_s, x_m, y_m, z) return Float64(y_s * Float64(x_s * Float64(Float64(1.0 / x_m) / y_m))) end
x\_m = abs(x);
x\_s = sign(x) * abs(1.0);
y\_m = abs(y);
y\_s = sign(y) * abs(1.0);
x_m, y_m, z = num2cell(sort([x_m, y_m, z])){:}
function tmp = code(y_s, x_s, x_m, y_m, z)
tmp = y_s * (x_s * ((1.0 / x_m) / y_m));
end
x\_m = N[Abs[x], $MachinePrecision]
x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
y\_m = N[Abs[y], $MachinePrecision]
y\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[y]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
code[y$95$s_, x$95$s_, x$95$m_, y$95$m_, z_] := N[(y$95$s * N[(x$95$s * N[(N[(1.0 / x$95$m), $MachinePrecision] / y$95$m), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
x\_m = \left|x\right|
\\
x\_s = \mathsf{copysign}\left(1, x\right)
\\
y\_m = \left|y\right|
\\
y\_s = \mathsf{copysign}\left(1, y\right)
\\
[x_m, y_m, z] = \mathsf{sort}([x_m, y_m, z])\\
\\
y\_s \cdot \left(x\_s \cdot \frac{\frac{1}{x\_m}}{y\_m}\right)
\end{array}
Initial program 91.5%
Taylor expanded in z around 0 57.9%
x\_m = (fabs.f64 x) x\_s = (copysign.f64 #s(literal 1 binary64) x) y\_m = (fabs.f64 y) y\_s = (copysign.f64 #s(literal 1 binary64) y) NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function. (FPCore (y_s x_s x_m y_m z) :precision binary64 (* y_s (* x_s (/ 1.0 (* y_m x_m)))))
x\_m = fabs(x);
x\_s = copysign(1.0, x);
y\_m = fabs(y);
y\_s = copysign(1.0, y);
assert(x_m < y_m && y_m < z);
double code(double y_s, double x_s, double x_m, double y_m, double z) {
return y_s * (x_s * (1.0 / (y_m * x_m)));
}
x\_m = abs(x)
x\_s = copysign(1.0d0, x)
y\_m = abs(y)
y\_s = copysign(1.0d0, y)
NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
real(8) function code(y_s, x_s, x_m, y_m, z)
real(8), intent (in) :: y_s
real(8), intent (in) :: x_s
real(8), intent (in) :: x_m
real(8), intent (in) :: y_m
real(8), intent (in) :: z
code = y_s * (x_s * (1.0d0 / (y_m * x_m)))
end function
x\_m = Math.abs(x);
x\_s = Math.copySign(1.0, x);
y\_m = Math.abs(y);
y\_s = Math.copySign(1.0, y);
assert x_m < y_m && y_m < z;
public static double code(double y_s, double x_s, double x_m, double y_m, double z) {
return y_s * (x_s * (1.0 / (y_m * x_m)));
}
x\_m = math.fabs(x) x\_s = math.copysign(1.0, x) y\_m = math.fabs(y) y\_s = math.copysign(1.0, y) [x_m, y_m, z] = sort([x_m, y_m, z]) def code(y_s, x_s, x_m, y_m, z): return y_s * (x_s * (1.0 / (y_m * x_m)))
x\_m = abs(x) x\_s = copysign(1.0, x) y\_m = abs(y) y\_s = copysign(1.0, y) x_m, y_m, z = sort([x_m, y_m, z]) function code(y_s, x_s, x_m, y_m, z) return Float64(y_s * Float64(x_s * Float64(1.0 / Float64(y_m * x_m)))) end
x\_m = abs(x);
x\_s = sign(x) * abs(1.0);
y\_m = abs(y);
y\_s = sign(y) * abs(1.0);
x_m, y_m, z = num2cell(sort([x_m, y_m, z])){:}
function tmp = code(y_s, x_s, x_m, y_m, z)
tmp = y_s * (x_s * (1.0 / (y_m * x_m)));
end
x\_m = N[Abs[x], $MachinePrecision]
x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
y\_m = N[Abs[y], $MachinePrecision]
y\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[y]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
code[y$95$s_, x$95$s_, x$95$m_, y$95$m_, z_] := N[(y$95$s * N[(x$95$s * N[(1.0 / N[(y$95$m * x$95$m), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
x\_m = \left|x\right|
\\
x\_s = \mathsf{copysign}\left(1, x\right)
\\
y\_m = \left|y\right|
\\
y\_s = \mathsf{copysign}\left(1, y\right)
\\
[x_m, y_m, z] = \mathsf{sort}([x_m, y_m, z])\\
\\
y\_s \cdot \left(x\_s \cdot \frac{1}{y\_m \cdot x\_m}\right)
\end{array}
Initial program 91.5%
associate-/l/91.3%
remove-double-neg91.3%
distribute-rgt-neg-out91.3%
distribute-rgt-neg-out91.3%
remove-double-neg91.3%
associate-*l*90.1%
*-commutative90.1%
sqr-neg90.1%
+-commutative90.1%
sqr-neg90.1%
fma-define90.1%
Simplified90.1%
Taylor expanded in z around 0 57.6%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (+ 1.0 (* z z))) (t_1 (* y t_0)) (t_2 (/ (/ 1.0 y) (* t_0 x))))
(if (< t_1 (- INFINITY))
t_2
(if (< t_1 8.680743250567252e+305) (/ (/ 1.0 x) (* t_0 y)) t_2))))
double code(double x, double y, double z) {
double t_0 = 1.0 + (z * z);
double t_1 = y * t_0;
double t_2 = (1.0 / y) / (t_0 * x);
double tmp;
if (t_1 < -((double) INFINITY)) {
tmp = t_2;
} else if (t_1 < 8.680743250567252e+305) {
tmp = (1.0 / x) / (t_0 * y);
} else {
tmp = t_2;
}
return tmp;
}
public static double code(double x, double y, double z) {
double t_0 = 1.0 + (z * z);
double t_1 = y * t_0;
double t_2 = (1.0 / y) / (t_0 * x);
double tmp;
if (t_1 < -Double.POSITIVE_INFINITY) {
tmp = t_2;
} else if (t_1 < 8.680743250567252e+305) {
tmp = (1.0 / x) / (t_0 * y);
} else {
tmp = t_2;
}
return tmp;
}
def code(x, y, z): t_0 = 1.0 + (z * z) t_1 = y * t_0 t_2 = (1.0 / y) / (t_0 * x) tmp = 0 if t_1 < -math.inf: tmp = t_2 elif t_1 < 8.680743250567252e+305: tmp = (1.0 / x) / (t_0 * y) else: tmp = t_2 return tmp
function code(x, y, z) t_0 = Float64(1.0 + Float64(z * z)) t_1 = Float64(y * t_0) t_2 = Float64(Float64(1.0 / y) / Float64(t_0 * x)) tmp = 0.0 if (t_1 < Float64(-Inf)) tmp = t_2; elseif (t_1 < 8.680743250567252e+305) tmp = Float64(Float64(1.0 / x) / Float64(t_0 * y)); else tmp = t_2; end return tmp end
function tmp_2 = code(x, y, z) t_0 = 1.0 + (z * z); t_1 = y * t_0; t_2 = (1.0 / y) / (t_0 * x); tmp = 0.0; if (t_1 < -Inf) tmp = t_2; elseif (t_1 < 8.680743250567252e+305) tmp = (1.0 / x) / (t_0 * y); else tmp = t_2; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(1.0 + N[(z * z), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(y * t$95$0), $MachinePrecision]}, Block[{t$95$2 = N[(N[(1.0 / y), $MachinePrecision] / N[(t$95$0 * x), $MachinePrecision]), $MachinePrecision]}, If[Less[t$95$1, (-Infinity)], t$95$2, If[Less[t$95$1, 8.680743250567252e+305], N[(N[(1.0 / x), $MachinePrecision] / N[(t$95$0 * y), $MachinePrecision]), $MachinePrecision], t$95$2]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := 1 + z \cdot z\\
t_1 := y \cdot t\_0\\
t_2 := \frac{\frac{1}{y}}{t\_0 \cdot x}\\
\mathbf{if}\;t\_1 < -\infty:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_1 < 8.680743250567252 \cdot 10^{+305}:\\
\;\;\;\;\frac{\frac{1}{x}}{t\_0 \cdot y}\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
herbie shell --seed 2024085
(FPCore (x y z)
:name "Statistics.Distribution.CauchyLorentz:$cdensity from math-functions-0.1.5.2"
:precision binary64
:alt
(if (< (* y (+ 1.0 (* z z))) (- INFINITY)) (/ (/ 1.0 y) (* (+ 1.0 (* z z)) x)) (if (< (* y (+ 1.0 (* z z))) 8.680743250567252e+305) (/ (/ 1.0 x) (* (+ 1.0 (* z z)) y)) (/ (/ 1.0 y) (* (+ 1.0 (* z z)) x))))
(/ (/ 1.0 x) (* y (+ 1.0 (* z z)))))