
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (/ u1 (- 1.0 u1))) (cos (* 6.28318530718 u2))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((u1 / (1.0f - u1))) * cosf((6.28318530718f * u2));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt((u1 / (1.0e0 - u1))) * cos((6.28318530718e0 * u2))
end function
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) * cos(Float32(Float32(6.28318530718) * u2))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((u1 / (single(1.0) - u1))) * cos((single(6.28318530718) * u2)); end
\begin{array}{l}
\\
\sqrt{\frac{u1}{1 - u1}} \cdot \cos \left(6.28318530718 \cdot u2\right)
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (/ u1 (- 1.0 u1))) (cos (* 6.28318530718 u2))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((u1 / (1.0f - u1))) * cosf((6.28318530718f * u2));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt((u1 / (1.0e0 - u1))) * cos((6.28318530718e0 * u2))
end function
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) * cos(Float32(Float32(6.28318530718) * u2))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((u1 / (single(1.0) - u1))) * cos((single(6.28318530718) * u2)); end
\begin{array}{l}
\\
\sqrt{\frac{u1}{1 - u1}} \cdot \cos \left(6.28318530718 \cdot u2\right)
\end{array}
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (pow (/ (- 1.0 u1) u1) -0.5) (cos (* 6.28318530718 u2))))
float code(float cosTheta_i, float u1, float u2) {
return powf(((1.0f - u1) / u1), -0.5f) * cosf((6.28318530718f * u2));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = (((1.0e0 - u1) / u1) ** (-0.5e0)) * cos((6.28318530718e0 * u2))
end function
function code(cosTheta_i, u1, u2) return Float32((Float32(Float32(Float32(1.0) - u1) / u1) ^ Float32(-0.5)) * cos(Float32(Float32(6.28318530718) * u2))) end
function tmp = code(cosTheta_i, u1, u2) tmp = (((single(1.0) - u1) / u1) ^ single(-0.5)) * cos((single(6.28318530718) * u2)); end
\begin{array}{l}
\\
{\left(\frac{1 - u1}{u1}\right)}^{-0.5} \cdot \cos \left(6.28318530718 \cdot u2\right)
\end{array}
Initial program 98.9%
pow1/298.9%
clear-num98.9%
inv-pow98.9%
pow-pow98.9%
metadata-eval98.9%
Applied egg-rr98.9%
(FPCore (cosTheta_i u1 u2)
:precision binary32
(let* ((t_0 (cos (* 6.28318530718 u2))))
(if (<= t_0 0.9999979734420776)
(* t_0 (sqrt (* u1 (+ 1.0 u1))))
(pow (/ (- 1.0 u1) u1) -0.5))))
float code(float cosTheta_i, float u1, float u2) {
float t_0 = cosf((6.28318530718f * u2));
float tmp;
if (t_0 <= 0.9999979734420776f) {
tmp = t_0 * sqrtf((u1 * (1.0f + u1)));
} else {
tmp = powf(((1.0f - u1) / u1), -0.5f);
}
return tmp;
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
real(4) :: t_0
real(4) :: tmp
t_0 = cos((6.28318530718e0 * u2))
if (t_0 <= 0.9999979734420776e0) then
tmp = t_0 * sqrt((u1 * (1.0e0 + u1)))
else
tmp = ((1.0e0 - u1) / u1) ** (-0.5e0)
end if
code = tmp
end function
function code(cosTheta_i, u1, u2) t_0 = cos(Float32(Float32(6.28318530718) * u2)) tmp = Float32(0.0) if (t_0 <= Float32(0.9999979734420776)) tmp = Float32(t_0 * sqrt(Float32(u1 * Float32(Float32(1.0) + u1)))); else tmp = Float32(Float32(Float32(1.0) - u1) / u1) ^ Float32(-0.5); end return tmp end
function tmp_2 = code(cosTheta_i, u1, u2) t_0 = cos((single(6.28318530718) * u2)); tmp = single(0.0); if (t_0 <= single(0.9999979734420776)) tmp = t_0 * sqrt((u1 * (single(1.0) + u1))); else tmp = ((single(1.0) - u1) / u1) ^ single(-0.5); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \cos \left(6.28318530718 \cdot u2\right)\\
\mathbf{if}\;t\_0 \leq 0.9999979734420776:\\
\;\;\;\;t\_0 \cdot \sqrt{u1 \cdot \left(1 + u1\right)}\\
\mathbf{else}:\\
\;\;\;\;{\left(\frac{1 - u1}{u1}\right)}^{-0.5}\\
\end{array}
\end{array}
if (cos.f32 (*.f32 #s(literal 314159265359/50000000000 binary32) u2)) < 0.999997973Initial program 98.1%
Taylor expanded in u1 around 0 89.0%
if 0.999997973 < (cos.f32 (*.f32 #s(literal 314159265359/50000000000 binary32) u2)) Initial program 99.5%
pow1/299.5%
clear-num99.3%
associate-/r/99.0%
unpow-prod-down98.7%
inv-pow98.7%
pow-pow98.7%
metadata-eval98.7%
pow1/298.7%
Applied egg-rr98.7%
Taylor expanded in u2 around 0 98.6%
pow1/299.5%
clear-num99.3%
inv-pow99.3%
pow-pow99.5%
metadata-eval99.5%
Applied egg-rr98.6%
Final simplification94.5%
(FPCore (cosTheta_i u1 u2)
:precision binary32
(let* ((t_0 (cos (* 6.28318530718 u2))))
(if (<= t_0 0.9999960064888)
(* t_0 (sqrt u1))
(pow (/ (- 1.0 u1) u1) -0.5))))
float code(float cosTheta_i, float u1, float u2) {
float t_0 = cosf((6.28318530718f * u2));
float tmp;
if (t_0 <= 0.9999960064888f) {
tmp = t_0 * sqrtf(u1);
} else {
tmp = powf(((1.0f - u1) / u1), -0.5f);
}
return tmp;
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
real(4) :: t_0
real(4) :: tmp
t_0 = cos((6.28318530718e0 * u2))
if (t_0 <= 0.9999960064888e0) then
tmp = t_0 * sqrt(u1)
else
tmp = ((1.0e0 - u1) / u1) ** (-0.5e0)
end if
code = tmp
end function
function code(cosTheta_i, u1, u2) t_0 = cos(Float32(Float32(6.28318530718) * u2)) tmp = Float32(0.0) if (t_0 <= Float32(0.9999960064888)) tmp = Float32(t_0 * sqrt(u1)); else tmp = Float32(Float32(Float32(1.0) - u1) / u1) ^ Float32(-0.5); end return tmp end
function tmp_2 = code(cosTheta_i, u1, u2) t_0 = cos((single(6.28318530718) * u2)); tmp = single(0.0); if (t_0 <= single(0.9999960064888)) tmp = t_0 * sqrt(u1); else tmp = ((single(1.0) - u1) / u1) ^ single(-0.5); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \cos \left(6.28318530718 \cdot u2\right)\\
\mathbf{if}\;t\_0 \leq 0.9999960064888:\\
\;\;\;\;t\_0 \cdot \sqrt{u1}\\
\mathbf{else}:\\
\;\;\;\;{\left(\frac{1 - u1}{u1}\right)}^{-0.5}\\
\end{array}
\end{array}
if (cos.f32 (*.f32 #s(literal 314159265359/50000000000 binary32) u2)) < 0.999996006Initial program 98.1%
Taylor expanded in u1 around 0 78.6%
if 0.999996006 < (cos.f32 (*.f32 #s(literal 314159265359/50000000000 binary32) u2)) Initial program 99.4%
pow1/299.4%
clear-num99.3%
associate-/r/99.0%
unpow-prod-down98.7%
inv-pow98.7%
pow-pow98.7%
metadata-eval98.7%
pow1/298.7%
Applied egg-rr98.7%
Taylor expanded in u2 around 0 97.9%
pow1/299.4%
clear-num99.3%
inv-pow99.3%
pow-pow99.5%
metadata-eval99.5%
Applied egg-rr97.9%
Final simplification90.2%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (cos (* 6.28318530718 u2)) (sqrt (/ u1 (- 1.0 u1)))))
float code(float cosTheta_i, float u1, float u2) {
return cosf((6.28318530718f * u2)) * sqrtf((u1 / (1.0f - u1)));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = cos((6.28318530718e0 * u2)) * sqrt((u1 / (1.0e0 - u1)))
end function
function code(cosTheta_i, u1, u2) return Float32(cos(Float32(Float32(6.28318530718) * u2)) * sqrt(Float32(u1 / Float32(Float32(1.0) - u1)))) end
function tmp = code(cosTheta_i, u1, u2) tmp = cos((single(6.28318530718) * u2)) * sqrt((u1 / (single(1.0) - u1))); end
\begin{array}{l}
\\
\cos \left(6.28318530718 \cdot u2\right) \cdot \sqrt{\frac{u1}{1 - u1}}
\end{array}
Initial program 98.9%
Final simplification98.9%
(FPCore (cosTheta_i u1 u2) :precision binary32 (pow (/ (- 1.0 u1) u1) -0.5))
float code(float cosTheta_i, float u1, float u2) {
return powf(((1.0f - u1) / u1), -0.5f);
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = ((1.0e0 - u1) / u1) ** (-0.5e0)
end function
function code(cosTheta_i, u1, u2) return Float32(Float32(Float32(1.0) - u1) / u1) ^ Float32(-0.5) end
function tmp = code(cosTheta_i, u1, u2) tmp = ((single(1.0) - u1) / u1) ^ single(-0.5); end
\begin{array}{l}
\\
{\left(\frac{1 - u1}{u1}\right)}^{-0.5}
\end{array}
Initial program 98.9%
pow1/298.9%
clear-num98.9%
associate-/r/98.6%
unpow-prod-down98.3%
inv-pow98.3%
pow-pow98.3%
metadata-eval98.3%
pow1/298.3%
Applied egg-rr98.3%
Taylor expanded in u2 around 0 75.7%
pow1/298.9%
clear-num98.9%
inv-pow98.9%
pow-pow98.9%
metadata-eval98.9%
Applied egg-rr75.8%
(FPCore (cosTheta_i u1 u2) :precision binary32 (sqrt (/ u1 (- 1.0 u1))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((u1 / (1.0f - u1)));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt((u1 / (1.0e0 - u1)))
end function
function code(cosTheta_i, u1, u2) return sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((u1 / (single(1.0) - u1))); end
\begin{array}{l}
\\
\sqrt{\frac{u1}{1 - u1}}
\end{array}
Initial program 98.9%
pow1/298.9%
clear-num98.9%
associate-/r/98.6%
unpow-prod-down98.3%
inv-pow98.3%
pow-pow98.3%
metadata-eval98.3%
pow1/298.3%
Applied egg-rr98.3%
Taylor expanded in u2 around 0 75.7%
(FPCore (cosTheta_i u1 u2) :precision binary32 (sqrt (* u1 (+ 1.0 u1))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((u1 * (1.0f + u1)));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt((u1 * (1.0e0 + u1)))
end function
function code(cosTheta_i, u1, u2) return sqrt(Float32(u1 * Float32(Float32(1.0) + u1))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((u1 * (single(1.0) + u1))); end
\begin{array}{l}
\\
\sqrt{u1 \cdot \left(1 + u1\right)}
\end{array}
Initial program 98.9%
pow1/298.9%
clear-num98.9%
associate-/r/98.6%
unpow-prod-down98.3%
inv-pow98.3%
pow-pow98.3%
metadata-eval98.3%
pow1/298.3%
Applied egg-rr98.3%
Taylor expanded in u2 around 0 75.7%
Taylor expanded in u1 around 0 67.4%
(FPCore (cosTheta_i u1 u2) :precision binary32 (sqrt u1))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf(u1);
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt(u1)
end function
function code(cosTheta_i, u1, u2) return sqrt(u1) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt(u1); end
\begin{array}{l}
\\
\sqrt{u1}
\end{array}
Initial program 98.9%
pow1/298.9%
clear-num98.9%
associate-/r/98.6%
unpow-prod-down98.3%
inv-pow98.3%
pow-pow98.3%
metadata-eval98.3%
pow1/298.3%
Applied egg-rr98.3%
Taylor expanded in u2 around 0 75.7%
Taylor expanded in u1 around 0 60.1%
herbie shell --seed 2024085
(FPCore (cosTheta_i u1 u2)
:name "Trowbridge-Reitz Sample, near normal, slope_x"
:precision binary32
:pre (and (and (and (> cosTheta_i 0.9999) (<= cosTheta_i 1.0)) (and (<= 2.328306437e-10 u1) (<= u1 1.0))) (and (<= 2.328306437e-10 u2) (<= u2 1.0)))
(* (sqrt (/ u1 (- 1.0 u1))) (cos (* 6.28318530718 u2))))