
(FPCore (a b angle) :precision binary64 (let* ((t_0 (* PI (/ angle 180.0)))) (* (* (* 2.0 (- (pow b 2.0) (pow a 2.0))) (sin t_0)) (cos t_0))))
double code(double a, double b, double angle) {
double t_0 = ((double) M_PI) * (angle / 180.0);
return ((2.0 * (pow(b, 2.0) - pow(a, 2.0))) * sin(t_0)) * cos(t_0);
}
public static double code(double a, double b, double angle) {
double t_0 = Math.PI * (angle / 180.0);
return ((2.0 * (Math.pow(b, 2.0) - Math.pow(a, 2.0))) * Math.sin(t_0)) * Math.cos(t_0);
}
def code(a, b, angle): t_0 = math.pi * (angle / 180.0) return ((2.0 * (math.pow(b, 2.0) - math.pow(a, 2.0))) * math.sin(t_0)) * math.cos(t_0)
function code(a, b, angle) t_0 = Float64(pi * Float64(angle / 180.0)) return Float64(Float64(Float64(2.0 * Float64((b ^ 2.0) - (a ^ 2.0))) * sin(t_0)) * cos(t_0)) end
function tmp = code(a, b, angle) t_0 = pi * (angle / 180.0); tmp = ((2.0 * ((b ^ 2.0) - (a ^ 2.0))) * sin(t_0)) * cos(t_0); end
code[a_, b_, angle_] := Block[{t$95$0 = N[(Pi * N[(angle / 180.0), $MachinePrecision]), $MachinePrecision]}, N[(N[(N[(2.0 * N[(N[Power[b, 2.0], $MachinePrecision] - N[Power[a, 2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] * N[Sin[t$95$0], $MachinePrecision]), $MachinePrecision] * N[Cos[t$95$0], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \pi \cdot \frac{angle}{180}\\
\left(\left(2 \cdot \left({b}^{2} - {a}^{2}\right)\right) \cdot \sin t\_0\right) \cdot \cos t\_0
\end{array}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 13 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (a b angle) :precision binary64 (let* ((t_0 (* PI (/ angle 180.0)))) (* (* (* 2.0 (- (pow b 2.0) (pow a 2.0))) (sin t_0)) (cos t_0))))
double code(double a, double b, double angle) {
double t_0 = ((double) M_PI) * (angle / 180.0);
return ((2.0 * (pow(b, 2.0) - pow(a, 2.0))) * sin(t_0)) * cos(t_0);
}
public static double code(double a, double b, double angle) {
double t_0 = Math.PI * (angle / 180.0);
return ((2.0 * (Math.pow(b, 2.0) - Math.pow(a, 2.0))) * Math.sin(t_0)) * Math.cos(t_0);
}
def code(a, b, angle): t_0 = math.pi * (angle / 180.0) return ((2.0 * (math.pow(b, 2.0) - math.pow(a, 2.0))) * math.sin(t_0)) * math.cos(t_0)
function code(a, b, angle) t_0 = Float64(pi * Float64(angle / 180.0)) return Float64(Float64(Float64(2.0 * Float64((b ^ 2.0) - (a ^ 2.0))) * sin(t_0)) * cos(t_0)) end
function tmp = code(a, b, angle) t_0 = pi * (angle / 180.0); tmp = ((2.0 * ((b ^ 2.0) - (a ^ 2.0))) * sin(t_0)) * cos(t_0); end
code[a_, b_, angle_] := Block[{t$95$0 = N[(Pi * N[(angle / 180.0), $MachinePrecision]), $MachinePrecision]}, N[(N[(N[(2.0 * N[(N[Power[b, 2.0], $MachinePrecision] - N[Power[a, 2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] * N[Sin[t$95$0], $MachinePrecision]), $MachinePrecision] * N[Cos[t$95$0], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \pi \cdot \frac{angle}{180}\\
\left(\left(2 \cdot \left({b}^{2} - {a}^{2}\right)\right) \cdot \sin t\_0\right) \cdot \cos t\_0
\end{array}
\end{array}
a_m = (fabs.f64 a)
b_m = (fabs.f64 b)
angle\_m = (fabs.f64 angle)
angle\_s = (copysign.f64 #s(literal 1 binary64) angle)
(FPCore (angle_s a_m b_m angle_m)
:precision binary64
(let* ((t_0 (* (- b_m a_m) (+ b_m a_m))))
(*
angle_s
(if (<= (/ angle_m 180.0) 1e+49)
(*
(* (- b_m a_m) (sin (* PI (* angle_m 0.011111111111111112))))
(+ b_m a_m))
(if (<= (/ angle_m 180.0) 4e+173)
(* (* 2.0 (sin (/ (* PI angle_m) 180.0))) t_0)
(if (<= (/ angle_m 180.0) 2e+229)
(* (sin (* 0.011111111111111112 (* PI angle_m))) t_0)
(*
(+ b_m a_m)
(sqrt
(pow
(* (- b_m a_m) (sin (* angle_m (* PI 0.011111111111111112))))
2.0)))))))))a_m = fabs(a);
b_m = fabs(b);
angle\_m = fabs(angle);
angle\_s = copysign(1.0, angle);
double code(double angle_s, double a_m, double b_m, double angle_m) {
double t_0 = (b_m - a_m) * (b_m + a_m);
double tmp;
if ((angle_m / 180.0) <= 1e+49) {
tmp = ((b_m - a_m) * sin((((double) M_PI) * (angle_m * 0.011111111111111112)))) * (b_m + a_m);
} else if ((angle_m / 180.0) <= 4e+173) {
tmp = (2.0 * sin(((((double) M_PI) * angle_m) / 180.0))) * t_0;
} else if ((angle_m / 180.0) <= 2e+229) {
tmp = sin((0.011111111111111112 * (((double) M_PI) * angle_m))) * t_0;
} else {
tmp = (b_m + a_m) * sqrt(pow(((b_m - a_m) * sin((angle_m * (((double) M_PI) * 0.011111111111111112)))), 2.0));
}
return angle_s * tmp;
}
a_m = Math.abs(a);
b_m = Math.abs(b);
angle\_m = Math.abs(angle);
angle\_s = Math.copySign(1.0, angle);
public static double code(double angle_s, double a_m, double b_m, double angle_m) {
double t_0 = (b_m - a_m) * (b_m + a_m);
double tmp;
if ((angle_m / 180.0) <= 1e+49) {
tmp = ((b_m - a_m) * Math.sin((Math.PI * (angle_m * 0.011111111111111112)))) * (b_m + a_m);
} else if ((angle_m / 180.0) <= 4e+173) {
tmp = (2.0 * Math.sin(((Math.PI * angle_m) / 180.0))) * t_0;
} else if ((angle_m / 180.0) <= 2e+229) {
tmp = Math.sin((0.011111111111111112 * (Math.PI * angle_m))) * t_0;
} else {
tmp = (b_m + a_m) * Math.sqrt(Math.pow(((b_m - a_m) * Math.sin((angle_m * (Math.PI * 0.011111111111111112)))), 2.0));
}
return angle_s * tmp;
}
a_m = math.fabs(a) b_m = math.fabs(b) angle\_m = math.fabs(angle) angle\_s = math.copysign(1.0, angle) def code(angle_s, a_m, b_m, angle_m): t_0 = (b_m - a_m) * (b_m + a_m) tmp = 0 if (angle_m / 180.0) <= 1e+49: tmp = ((b_m - a_m) * math.sin((math.pi * (angle_m * 0.011111111111111112)))) * (b_m + a_m) elif (angle_m / 180.0) <= 4e+173: tmp = (2.0 * math.sin(((math.pi * angle_m) / 180.0))) * t_0 elif (angle_m / 180.0) <= 2e+229: tmp = math.sin((0.011111111111111112 * (math.pi * angle_m))) * t_0 else: tmp = (b_m + a_m) * math.sqrt(math.pow(((b_m - a_m) * math.sin((angle_m * (math.pi * 0.011111111111111112)))), 2.0)) return angle_s * tmp
a_m = abs(a) b_m = abs(b) angle\_m = abs(angle) angle\_s = copysign(1.0, angle) function code(angle_s, a_m, b_m, angle_m) t_0 = Float64(Float64(b_m - a_m) * Float64(b_m + a_m)) tmp = 0.0 if (Float64(angle_m / 180.0) <= 1e+49) tmp = Float64(Float64(Float64(b_m - a_m) * sin(Float64(pi * Float64(angle_m * 0.011111111111111112)))) * Float64(b_m + a_m)); elseif (Float64(angle_m / 180.0) <= 4e+173) tmp = Float64(Float64(2.0 * sin(Float64(Float64(pi * angle_m) / 180.0))) * t_0); elseif (Float64(angle_m / 180.0) <= 2e+229) tmp = Float64(sin(Float64(0.011111111111111112 * Float64(pi * angle_m))) * t_0); else tmp = Float64(Float64(b_m + a_m) * sqrt((Float64(Float64(b_m - a_m) * sin(Float64(angle_m * Float64(pi * 0.011111111111111112)))) ^ 2.0))); end return Float64(angle_s * tmp) end
a_m = abs(a); b_m = abs(b); angle\_m = abs(angle); angle\_s = sign(angle) * abs(1.0); function tmp_2 = code(angle_s, a_m, b_m, angle_m) t_0 = (b_m - a_m) * (b_m + a_m); tmp = 0.0; if ((angle_m / 180.0) <= 1e+49) tmp = ((b_m - a_m) * sin((pi * (angle_m * 0.011111111111111112)))) * (b_m + a_m); elseif ((angle_m / 180.0) <= 4e+173) tmp = (2.0 * sin(((pi * angle_m) / 180.0))) * t_0; elseif ((angle_m / 180.0) <= 2e+229) tmp = sin((0.011111111111111112 * (pi * angle_m))) * t_0; else tmp = (b_m + a_m) * sqrt((((b_m - a_m) * sin((angle_m * (pi * 0.011111111111111112)))) ^ 2.0)); end tmp_2 = angle_s * tmp; end
a_m = N[Abs[a], $MachinePrecision]
b_m = N[Abs[b], $MachinePrecision]
angle\_m = N[Abs[angle], $MachinePrecision]
angle\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[angle]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
code[angle$95$s_, a$95$m_, b$95$m_, angle$95$m_] := Block[{t$95$0 = N[(N[(b$95$m - a$95$m), $MachinePrecision] * N[(b$95$m + a$95$m), $MachinePrecision]), $MachinePrecision]}, N[(angle$95$s * If[LessEqual[N[(angle$95$m / 180.0), $MachinePrecision], 1e+49], N[(N[(N[(b$95$m - a$95$m), $MachinePrecision] * N[Sin[N[(Pi * N[(angle$95$m * 0.011111111111111112), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] * N[(b$95$m + a$95$m), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(angle$95$m / 180.0), $MachinePrecision], 4e+173], N[(N[(2.0 * N[Sin[N[(N[(Pi * angle$95$m), $MachinePrecision] / 180.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] * t$95$0), $MachinePrecision], If[LessEqual[N[(angle$95$m / 180.0), $MachinePrecision], 2e+229], N[(N[Sin[N[(0.011111111111111112 * N[(Pi * angle$95$m), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] * t$95$0), $MachinePrecision], N[(N[(b$95$m + a$95$m), $MachinePrecision] * N[Sqrt[N[Power[N[(N[(b$95$m - a$95$m), $MachinePrecision] * N[Sin[N[(angle$95$m * N[(Pi * 0.011111111111111112), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]], $MachinePrecision]), $MachinePrecision]]]]), $MachinePrecision]]
\begin{array}{l}
a_m = \left|a\right|
\\
b_m = \left|b\right|
\\
angle\_m = \left|angle\right|
\\
angle\_s = \mathsf{copysign}\left(1, angle\right)
\\
\begin{array}{l}
t_0 := \left(b\_m - a\_m\right) \cdot \left(b\_m + a\_m\right)\\
angle\_s \cdot \begin{array}{l}
\mathbf{if}\;\frac{angle\_m}{180} \leq 10^{+49}:\\
\;\;\;\;\left(\left(b\_m - a\_m\right) \cdot \sin \left(\pi \cdot \left(angle\_m \cdot 0.011111111111111112\right)\right)\right) \cdot \left(b\_m + a\_m\right)\\
\mathbf{elif}\;\frac{angle\_m}{180} \leq 4 \cdot 10^{+173}:\\
\;\;\;\;\left(2 \cdot \sin \left(\frac{\pi \cdot angle\_m}{180}\right)\right) \cdot t\_0\\
\mathbf{elif}\;\frac{angle\_m}{180} \leq 2 \cdot 10^{+229}:\\
\;\;\;\;\sin \left(0.011111111111111112 \cdot \left(\pi \cdot angle\_m\right)\right) \cdot t\_0\\
\mathbf{else}:\\
\;\;\;\;\left(b\_m + a\_m\right) \cdot \sqrt{{\left(\left(b\_m - a\_m\right) \cdot \sin \left(angle\_m \cdot \left(\pi \cdot 0.011111111111111112\right)\right)\right)}^{2}}\\
\end{array}
\end{array}
\end{array}
if (/.f64 angle #s(literal 180 binary64)) < 9.99999999999999946e48Initial program 57.4%
associate-*l*57.4%
*-commutative57.4%
associate-*l*57.4%
Simplified57.4%
unpow257.4%
unpow257.4%
difference-of-squares64.6%
Applied egg-rr64.6%
associate-*l*71.5%
flip3-+24.6%
associate-*l/21.3%
Applied egg-rr21.3%
*-commutative21.3%
associate-/l*24.7%
*-commutative24.7%
associate-*l*24.8%
Simplified24.8%
Taylor expanded in b around 0 72.2%
*-un-lft-identity72.2%
associate-*r*71.7%
*-commutative71.7%
associate-*l*72.8%
Applied egg-rr72.8%
if 9.99999999999999946e48 < (/.f64 angle #s(literal 180 binary64)) < 4.0000000000000001e173Initial program 28.9%
associate-*l*28.9%
*-commutative28.9%
associate-*l*28.9%
Simplified28.9%
unpow228.9%
unpow228.9%
difference-of-squares32.6%
Applied egg-rr32.6%
Taylor expanded in angle around 0 25.5%
associate-*r/27.7%
Applied egg-rr27.7%
if 4.0000000000000001e173 < (/.f64 angle #s(literal 180 binary64)) < 2e229Initial program 14.5%
associate-*l*14.5%
*-commutative14.5%
associate-*l*14.5%
Simplified14.5%
unpow214.5%
unpow214.5%
difference-of-squares14.5%
Applied egg-rr14.5%
associate-*l*14.5%
flip3-+5.0%
associate-*l/5.1%
Applied egg-rr3.5%
*-commutative3.5%
associate-/l*4.6%
*-commutative4.6%
associate-*l*4.5%
Simplified4.5%
Taylor expanded in b around 0 12.9%
Taylor expanded in angle around inf 21.7%
+-commutative21.7%
*-commutative21.7%
+-commutative21.7%
Simplified21.7%
if 2e229 < (/.f64 angle #s(literal 180 binary64)) Initial program 17.1%
associate-*l*17.1%
*-commutative17.1%
associate-*l*17.1%
Simplified17.1%
unpow217.1%
unpow217.1%
difference-of-squares17.1%
Applied egg-rr17.1%
associate-*l*17.1%
flip3-+4.6%
associate-*l/3.7%
Applied egg-rr2.6%
*-commutative2.6%
associate-/l*3.5%
*-commutative3.5%
associate-*l*4.6%
Simplified4.6%
Taylor expanded in b around 0 17.1%
add-sqr-sqrt6.8%
sqrt-unprod39.4%
pow239.4%
Applied egg-rr39.4%
Final simplification63.2%
a_m = (fabs.f64 a)
b_m = (fabs.f64 b)
angle\_m = (fabs.f64 angle)
angle\_s = (copysign.f64 #s(literal 1 binary64) angle)
(FPCore (angle_s a_m b_m angle_m)
:precision binary64
(let* ((t_0 (* PI (/ angle_m 180.0))))
(*
angle_s
(if (<=
(* (* (* 2.0 (- (pow b_m 2.0) (pow a_m 2.0))) (sin t_0)) (cos t_0))
-1e+274)
(*
(*
(- b_m a_m)
(sin (* angle_m (* (cbrt (pow PI 3.0)) 0.011111111111111112))))
(* b_m (+ 1.0 (/ a_m b_m))))
(*
(* (- b_m a_m) (sin (* PI (* angle_m 0.011111111111111112))))
(+ b_m a_m))))))a_m = fabs(a);
b_m = fabs(b);
angle\_m = fabs(angle);
angle\_s = copysign(1.0, angle);
double code(double angle_s, double a_m, double b_m, double angle_m) {
double t_0 = ((double) M_PI) * (angle_m / 180.0);
double tmp;
if ((((2.0 * (pow(b_m, 2.0) - pow(a_m, 2.0))) * sin(t_0)) * cos(t_0)) <= -1e+274) {
tmp = ((b_m - a_m) * sin((angle_m * (cbrt(pow(((double) M_PI), 3.0)) * 0.011111111111111112)))) * (b_m * (1.0 + (a_m / b_m)));
} else {
tmp = ((b_m - a_m) * sin((((double) M_PI) * (angle_m * 0.011111111111111112)))) * (b_m + a_m);
}
return angle_s * tmp;
}
a_m = Math.abs(a);
b_m = Math.abs(b);
angle\_m = Math.abs(angle);
angle\_s = Math.copySign(1.0, angle);
public static double code(double angle_s, double a_m, double b_m, double angle_m) {
double t_0 = Math.PI * (angle_m / 180.0);
double tmp;
if ((((2.0 * (Math.pow(b_m, 2.0) - Math.pow(a_m, 2.0))) * Math.sin(t_0)) * Math.cos(t_0)) <= -1e+274) {
tmp = ((b_m - a_m) * Math.sin((angle_m * (Math.cbrt(Math.pow(Math.PI, 3.0)) * 0.011111111111111112)))) * (b_m * (1.0 + (a_m / b_m)));
} else {
tmp = ((b_m - a_m) * Math.sin((Math.PI * (angle_m * 0.011111111111111112)))) * (b_m + a_m);
}
return angle_s * tmp;
}
a_m = abs(a) b_m = abs(b) angle\_m = abs(angle) angle\_s = copysign(1.0, angle) function code(angle_s, a_m, b_m, angle_m) t_0 = Float64(pi * Float64(angle_m / 180.0)) tmp = 0.0 if (Float64(Float64(Float64(2.0 * Float64((b_m ^ 2.0) - (a_m ^ 2.0))) * sin(t_0)) * cos(t_0)) <= -1e+274) tmp = Float64(Float64(Float64(b_m - a_m) * sin(Float64(angle_m * Float64(cbrt((pi ^ 3.0)) * 0.011111111111111112)))) * Float64(b_m * Float64(1.0 + Float64(a_m / b_m)))); else tmp = Float64(Float64(Float64(b_m - a_m) * sin(Float64(pi * Float64(angle_m * 0.011111111111111112)))) * Float64(b_m + a_m)); end return Float64(angle_s * tmp) end
a_m = N[Abs[a], $MachinePrecision]
b_m = N[Abs[b], $MachinePrecision]
angle\_m = N[Abs[angle], $MachinePrecision]
angle\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[angle]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
code[angle$95$s_, a$95$m_, b$95$m_, angle$95$m_] := Block[{t$95$0 = N[(Pi * N[(angle$95$m / 180.0), $MachinePrecision]), $MachinePrecision]}, N[(angle$95$s * If[LessEqual[N[(N[(N[(2.0 * N[(N[Power[b$95$m, 2.0], $MachinePrecision] - N[Power[a$95$m, 2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] * N[Sin[t$95$0], $MachinePrecision]), $MachinePrecision] * N[Cos[t$95$0], $MachinePrecision]), $MachinePrecision], -1e+274], N[(N[(N[(b$95$m - a$95$m), $MachinePrecision] * N[Sin[N[(angle$95$m * N[(N[Power[N[Power[Pi, 3.0], $MachinePrecision], 1/3], $MachinePrecision] * 0.011111111111111112), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] * N[(b$95$m * N[(1.0 + N[(a$95$m / b$95$m), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(N[(b$95$m - a$95$m), $MachinePrecision] * N[Sin[N[(Pi * N[(angle$95$m * 0.011111111111111112), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] * N[(b$95$m + a$95$m), $MachinePrecision]), $MachinePrecision]]), $MachinePrecision]]
\begin{array}{l}
a_m = \left|a\right|
\\
b_m = \left|b\right|
\\
angle\_m = \left|angle\right|
\\
angle\_s = \mathsf{copysign}\left(1, angle\right)
\\
\begin{array}{l}
t_0 := \pi \cdot \frac{angle\_m}{180}\\
angle\_s \cdot \begin{array}{l}
\mathbf{if}\;\left(\left(2 \cdot \left({b\_m}^{2} - {a\_m}^{2}\right)\right) \cdot \sin t\_0\right) \cdot \cos t\_0 \leq -1 \cdot 10^{+274}:\\
\;\;\;\;\left(\left(b\_m - a\_m\right) \cdot \sin \left(angle\_m \cdot \left(\sqrt[3]{{\pi}^{3}} \cdot 0.011111111111111112\right)\right)\right) \cdot \left(b\_m \cdot \left(1 + \frac{a\_m}{b\_m}\right)\right)\\
\mathbf{else}:\\
\;\;\;\;\left(\left(b\_m - a\_m\right) \cdot \sin \left(\pi \cdot \left(angle\_m \cdot 0.011111111111111112\right)\right)\right) \cdot \left(b\_m + a\_m\right)\\
\end{array}
\end{array}
\end{array}
if (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) < -9.99999999999999921e273Initial program 39.5%
associate-*l*39.5%
*-commutative39.5%
associate-*l*39.5%
Simplified39.5%
unpow239.5%
unpow239.5%
difference-of-squares39.5%
Applied egg-rr39.5%
associate-*l*46.3%
flip3-+0.7%
associate-*l/0.7%
Applied egg-rr0.7%
*-commutative0.7%
associate-/l*0.7%
*-commutative0.7%
associate-*l*0.7%
Simplified0.7%
add-cbrt-cube0.8%
pow30.8%
Applied egg-rr0.8%
Taylor expanded in b around inf 61.8%
if -9.99999999999999921e273 < (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) Initial program 52.2%
associate-*l*52.2%
*-commutative52.2%
associate-*l*52.2%
Simplified52.2%
unpow252.2%
unpow252.2%
difference-of-squares59.7%
Applied egg-rr59.7%
associate-*l*64.7%
flip3-+25.2%
associate-*l/21.8%
Applied egg-rr21.7%
*-commutative21.7%
associate-/l*25.2%
*-commutative25.2%
associate-*l*25.4%
Simplified25.4%
Taylor expanded in b around 0 63.0%
*-un-lft-identity63.0%
associate-*r*63.9%
*-commutative63.9%
associate-*l*64.3%
Applied egg-rr64.3%
Final simplification63.8%
a_m = (fabs.f64 a)
b_m = (fabs.f64 b)
angle\_m = (fabs.f64 angle)
angle\_s = (copysign.f64 #s(literal 1 binary64) angle)
(FPCore (angle_s a_m b_m angle_m)
:precision binary64
(let* ((t_0 (* (- b_m a_m) (+ b_m a_m))))
(*
angle_s
(if (<= (/ angle_m 180.0) 1e+49)
(*
(* (- b_m a_m) (sin (* PI (* angle_m 0.011111111111111112))))
(+ b_m a_m))
(if (<= (/ angle_m 180.0) 4e+173)
(* (* 2.0 (sin (* angle_m (/ PI 180.0)))) t_0)
(* (sin (* 0.011111111111111112 (* PI angle_m))) t_0))))))a_m = fabs(a);
b_m = fabs(b);
angle\_m = fabs(angle);
angle\_s = copysign(1.0, angle);
double code(double angle_s, double a_m, double b_m, double angle_m) {
double t_0 = (b_m - a_m) * (b_m + a_m);
double tmp;
if ((angle_m / 180.0) <= 1e+49) {
tmp = ((b_m - a_m) * sin((((double) M_PI) * (angle_m * 0.011111111111111112)))) * (b_m + a_m);
} else if ((angle_m / 180.0) <= 4e+173) {
tmp = (2.0 * sin((angle_m * (((double) M_PI) / 180.0)))) * t_0;
} else {
tmp = sin((0.011111111111111112 * (((double) M_PI) * angle_m))) * t_0;
}
return angle_s * tmp;
}
a_m = Math.abs(a);
b_m = Math.abs(b);
angle\_m = Math.abs(angle);
angle\_s = Math.copySign(1.0, angle);
public static double code(double angle_s, double a_m, double b_m, double angle_m) {
double t_0 = (b_m - a_m) * (b_m + a_m);
double tmp;
if ((angle_m / 180.0) <= 1e+49) {
tmp = ((b_m - a_m) * Math.sin((Math.PI * (angle_m * 0.011111111111111112)))) * (b_m + a_m);
} else if ((angle_m / 180.0) <= 4e+173) {
tmp = (2.0 * Math.sin((angle_m * (Math.PI / 180.0)))) * t_0;
} else {
tmp = Math.sin((0.011111111111111112 * (Math.PI * angle_m))) * t_0;
}
return angle_s * tmp;
}
a_m = math.fabs(a) b_m = math.fabs(b) angle\_m = math.fabs(angle) angle\_s = math.copysign(1.0, angle) def code(angle_s, a_m, b_m, angle_m): t_0 = (b_m - a_m) * (b_m + a_m) tmp = 0 if (angle_m / 180.0) <= 1e+49: tmp = ((b_m - a_m) * math.sin((math.pi * (angle_m * 0.011111111111111112)))) * (b_m + a_m) elif (angle_m / 180.0) <= 4e+173: tmp = (2.0 * math.sin((angle_m * (math.pi / 180.0)))) * t_0 else: tmp = math.sin((0.011111111111111112 * (math.pi * angle_m))) * t_0 return angle_s * tmp
a_m = abs(a) b_m = abs(b) angle\_m = abs(angle) angle\_s = copysign(1.0, angle) function code(angle_s, a_m, b_m, angle_m) t_0 = Float64(Float64(b_m - a_m) * Float64(b_m + a_m)) tmp = 0.0 if (Float64(angle_m / 180.0) <= 1e+49) tmp = Float64(Float64(Float64(b_m - a_m) * sin(Float64(pi * Float64(angle_m * 0.011111111111111112)))) * Float64(b_m + a_m)); elseif (Float64(angle_m / 180.0) <= 4e+173) tmp = Float64(Float64(2.0 * sin(Float64(angle_m * Float64(pi / 180.0)))) * t_0); else tmp = Float64(sin(Float64(0.011111111111111112 * Float64(pi * angle_m))) * t_0); end return Float64(angle_s * tmp) end
a_m = abs(a); b_m = abs(b); angle\_m = abs(angle); angle\_s = sign(angle) * abs(1.0); function tmp_2 = code(angle_s, a_m, b_m, angle_m) t_0 = (b_m - a_m) * (b_m + a_m); tmp = 0.0; if ((angle_m / 180.0) <= 1e+49) tmp = ((b_m - a_m) * sin((pi * (angle_m * 0.011111111111111112)))) * (b_m + a_m); elseif ((angle_m / 180.0) <= 4e+173) tmp = (2.0 * sin((angle_m * (pi / 180.0)))) * t_0; else tmp = sin((0.011111111111111112 * (pi * angle_m))) * t_0; end tmp_2 = angle_s * tmp; end
a_m = N[Abs[a], $MachinePrecision]
b_m = N[Abs[b], $MachinePrecision]
angle\_m = N[Abs[angle], $MachinePrecision]
angle\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[angle]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
code[angle$95$s_, a$95$m_, b$95$m_, angle$95$m_] := Block[{t$95$0 = N[(N[(b$95$m - a$95$m), $MachinePrecision] * N[(b$95$m + a$95$m), $MachinePrecision]), $MachinePrecision]}, N[(angle$95$s * If[LessEqual[N[(angle$95$m / 180.0), $MachinePrecision], 1e+49], N[(N[(N[(b$95$m - a$95$m), $MachinePrecision] * N[Sin[N[(Pi * N[(angle$95$m * 0.011111111111111112), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] * N[(b$95$m + a$95$m), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(angle$95$m / 180.0), $MachinePrecision], 4e+173], N[(N[(2.0 * N[Sin[N[(angle$95$m * N[(Pi / 180.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] * t$95$0), $MachinePrecision], N[(N[Sin[N[(0.011111111111111112 * N[(Pi * angle$95$m), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] * t$95$0), $MachinePrecision]]]), $MachinePrecision]]
\begin{array}{l}
a_m = \left|a\right|
\\
b_m = \left|b\right|
\\
angle\_m = \left|angle\right|
\\
angle\_s = \mathsf{copysign}\left(1, angle\right)
\\
\begin{array}{l}
t_0 := \left(b\_m - a\_m\right) \cdot \left(b\_m + a\_m\right)\\
angle\_s \cdot \begin{array}{l}
\mathbf{if}\;\frac{angle\_m}{180} \leq 10^{+49}:\\
\;\;\;\;\left(\left(b\_m - a\_m\right) \cdot \sin \left(\pi \cdot \left(angle\_m \cdot 0.011111111111111112\right)\right)\right) \cdot \left(b\_m + a\_m\right)\\
\mathbf{elif}\;\frac{angle\_m}{180} \leq 4 \cdot 10^{+173}:\\
\;\;\;\;\left(2 \cdot \sin \left(angle\_m \cdot \frac{\pi}{180}\right)\right) \cdot t\_0\\
\mathbf{else}:\\
\;\;\;\;\sin \left(0.011111111111111112 \cdot \left(\pi \cdot angle\_m\right)\right) \cdot t\_0\\
\end{array}
\end{array}
\end{array}
if (/.f64 angle #s(literal 180 binary64)) < 9.99999999999999946e48Initial program 57.4%
associate-*l*57.4%
*-commutative57.4%
associate-*l*57.4%
Simplified57.4%
unpow257.4%
unpow257.4%
difference-of-squares64.6%
Applied egg-rr64.6%
associate-*l*71.5%
flip3-+24.6%
associate-*l/21.3%
Applied egg-rr21.3%
*-commutative21.3%
associate-/l*24.7%
*-commutative24.7%
associate-*l*24.8%
Simplified24.8%
Taylor expanded in b around 0 72.2%
*-un-lft-identity72.2%
associate-*r*71.7%
*-commutative71.7%
associate-*l*72.8%
Applied egg-rr72.8%
if 9.99999999999999946e48 < (/.f64 angle #s(literal 180 binary64)) < 4.0000000000000001e173Initial program 28.9%
associate-*l*28.9%
*-commutative28.9%
associate-*l*28.9%
Simplified28.9%
unpow228.9%
unpow228.9%
difference-of-squares32.6%
Applied egg-rr32.6%
Taylor expanded in angle around 0 25.5%
associate-*r/27.7%
Applied egg-rr27.7%
*-commutative27.7%
associate-/l*30.8%
Simplified30.8%
if 4.0000000000000001e173 < (/.f64 angle #s(literal 180 binary64)) Initial program 16.0%
associate-*l*16.0%
*-commutative16.0%
associate-*l*16.0%
Simplified16.0%
unpow216.0%
unpow216.0%
difference-of-squares16.0%
Applied egg-rr16.0%
associate-*l*16.0%
flip3-+4.8%
associate-*l/4.3%
Applied egg-rr3.0%
*-commutative3.0%
associate-/l*3.9%
*-commutative3.9%
associate-*l*4.6%
Simplified4.6%
Taylor expanded in b around 0 15.3%
Taylor expanded in angle around inf 25.5%
+-commutative25.5%
*-commutative25.5%
+-commutative25.5%
Simplified25.5%
Final simplification62.8%
a_m = (fabs.f64 a)
b_m = (fabs.f64 b)
angle\_m = (fabs.f64 angle)
angle\_s = (copysign.f64 #s(literal 1 binary64) angle)
(FPCore (angle_s a_m b_m angle_m)
:precision binary64
(let* ((t_0 (* (- b_m a_m) (+ b_m a_m))))
(*
angle_s
(if (<= (/ angle_m 180.0) 1e+49)
(*
(* (- b_m a_m) (sin (* PI (* angle_m 0.011111111111111112))))
(+ b_m a_m))
(if (<= (/ angle_m 180.0) 4e+173)
(* (* 2.0 (sin (/ (* PI angle_m) 180.0))) t_0)
(* (sin (* 0.011111111111111112 (* PI angle_m))) t_0))))))a_m = fabs(a);
b_m = fabs(b);
angle\_m = fabs(angle);
angle\_s = copysign(1.0, angle);
double code(double angle_s, double a_m, double b_m, double angle_m) {
double t_0 = (b_m - a_m) * (b_m + a_m);
double tmp;
if ((angle_m / 180.0) <= 1e+49) {
tmp = ((b_m - a_m) * sin((((double) M_PI) * (angle_m * 0.011111111111111112)))) * (b_m + a_m);
} else if ((angle_m / 180.0) <= 4e+173) {
tmp = (2.0 * sin(((((double) M_PI) * angle_m) / 180.0))) * t_0;
} else {
tmp = sin((0.011111111111111112 * (((double) M_PI) * angle_m))) * t_0;
}
return angle_s * tmp;
}
a_m = Math.abs(a);
b_m = Math.abs(b);
angle\_m = Math.abs(angle);
angle\_s = Math.copySign(1.0, angle);
public static double code(double angle_s, double a_m, double b_m, double angle_m) {
double t_0 = (b_m - a_m) * (b_m + a_m);
double tmp;
if ((angle_m / 180.0) <= 1e+49) {
tmp = ((b_m - a_m) * Math.sin((Math.PI * (angle_m * 0.011111111111111112)))) * (b_m + a_m);
} else if ((angle_m / 180.0) <= 4e+173) {
tmp = (2.0 * Math.sin(((Math.PI * angle_m) / 180.0))) * t_0;
} else {
tmp = Math.sin((0.011111111111111112 * (Math.PI * angle_m))) * t_0;
}
return angle_s * tmp;
}
a_m = math.fabs(a) b_m = math.fabs(b) angle\_m = math.fabs(angle) angle\_s = math.copysign(1.0, angle) def code(angle_s, a_m, b_m, angle_m): t_0 = (b_m - a_m) * (b_m + a_m) tmp = 0 if (angle_m / 180.0) <= 1e+49: tmp = ((b_m - a_m) * math.sin((math.pi * (angle_m * 0.011111111111111112)))) * (b_m + a_m) elif (angle_m / 180.0) <= 4e+173: tmp = (2.0 * math.sin(((math.pi * angle_m) / 180.0))) * t_0 else: tmp = math.sin((0.011111111111111112 * (math.pi * angle_m))) * t_0 return angle_s * tmp
a_m = abs(a) b_m = abs(b) angle\_m = abs(angle) angle\_s = copysign(1.0, angle) function code(angle_s, a_m, b_m, angle_m) t_0 = Float64(Float64(b_m - a_m) * Float64(b_m + a_m)) tmp = 0.0 if (Float64(angle_m / 180.0) <= 1e+49) tmp = Float64(Float64(Float64(b_m - a_m) * sin(Float64(pi * Float64(angle_m * 0.011111111111111112)))) * Float64(b_m + a_m)); elseif (Float64(angle_m / 180.0) <= 4e+173) tmp = Float64(Float64(2.0 * sin(Float64(Float64(pi * angle_m) / 180.0))) * t_0); else tmp = Float64(sin(Float64(0.011111111111111112 * Float64(pi * angle_m))) * t_0); end return Float64(angle_s * tmp) end
a_m = abs(a); b_m = abs(b); angle\_m = abs(angle); angle\_s = sign(angle) * abs(1.0); function tmp_2 = code(angle_s, a_m, b_m, angle_m) t_0 = (b_m - a_m) * (b_m + a_m); tmp = 0.0; if ((angle_m / 180.0) <= 1e+49) tmp = ((b_m - a_m) * sin((pi * (angle_m * 0.011111111111111112)))) * (b_m + a_m); elseif ((angle_m / 180.0) <= 4e+173) tmp = (2.0 * sin(((pi * angle_m) / 180.0))) * t_0; else tmp = sin((0.011111111111111112 * (pi * angle_m))) * t_0; end tmp_2 = angle_s * tmp; end
a_m = N[Abs[a], $MachinePrecision]
b_m = N[Abs[b], $MachinePrecision]
angle\_m = N[Abs[angle], $MachinePrecision]
angle\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[angle]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
code[angle$95$s_, a$95$m_, b$95$m_, angle$95$m_] := Block[{t$95$0 = N[(N[(b$95$m - a$95$m), $MachinePrecision] * N[(b$95$m + a$95$m), $MachinePrecision]), $MachinePrecision]}, N[(angle$95$s * If[LessEqual[N[(angle$95$m / 180.0), $MachinePrecision], 1e+49], N[(N[(N[(b$95$m - a$95$m), $MachinePrecision] * N[Sin[N[(Pi * N[(angle$95$m * 0.011111111111111112), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] * N[(b$95$m + a$95$m), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(angle$95$m / 180.0), $MachinePrecision], 4e+173], N[(N[(2.0 * N[Sin[N[(N[(Pi * angle$95$m), $MachinePrecision] / 180.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] * t$95$0), $MachinePrecision], N[(N[Sin[N[(0.011111111111111112 * N[(Pi * angle$95$m), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] * t$95$0), $MachinePrecision]]]), $MachinePrecision]]
\begin{array}{l}
a_m = \left|a\right|
\\
b_m = \left|b\right|
\\
angle\_m = \left|angle\right|
\\
angle\_s = \mathsf{copysign}\left(1, angle\right)
\\
\begin{array}{l}
t_0 := \left(b\_m - a\_m\right) \cdot \left(b\_m + a\_m\right)\\
angle\_s \cdot \begin{array}{l}
\mathbf{if}\;\frac{angle\_m}{180} \leq 10^{+49}:\\
\;\;\;\;\left(\left(b\_m - a\_m\right) \cdot \sin \left(\pi \cdot \left(angle\_m \cdot 0.011111111111111112\right)\right)\right) \cdot \left(b\_m + a\_m\right)\\
\mathbf{elif}\;\frac{angle\_m}{180} \leq 4 \cdot 10^{+173}:\\
\;\;\;\;\left(2 \cdot \sin \left(\frac{\pi \cdot angle\_m}{180}\right)\right) \cdot t\_0\\
\mathbf{else}:\\
\;\;\;\;\sin \left(0.011111111111111112 \cdot \left(\pi \cdot angle\_m\right)\right) \cdot t\_0\\
\end{array}
\end{array}
\end{array}
if (/.f64 angle #s(literal 180 binary64)) < 9.99999999999999946e48Initial program 57.4%
associate-*l*57.4%
*-commutative57.4%
associate-*l*57.4%
Simplified57.4%
unpow257.4%
unpow257.4%
difference-of-squares64.6%
Applied egg-rr64.6%
associate-*l*71.5%
flip3-+24.6%
associate-*l/21.3%
Applied egg-rr21.3%
*-commutative21.3%
associate-/l*24.7%
*-commutative24.7%
associate-*l*24.8%
Simplified24.8%
Taylor expanded in b around 0 72.2%
*-un-lft-identity72.2%
associate-*r*71.7%
*-commutative71.7%
associate-*l*72.8%
Applied egg-rr72.8%
if 9.99999999999999946e48 < (/.f64 angle #s(literal 180 binary64)) < 4.0000000000000001e173Initial program 28.9%
associate-*l*28.9%
*-commutative28.9%
associate-*l*28.9%
Simplified28.9%
unpow228.9%
unpow228.9%
difference-of-squares32.6%
Applied egg-rr32.6%
Taylor expanded in angle around 0 25.5%
associate-*r/27.7%
Applied egg-rr27.7%
if 4.0000000000000001e173 < (/.f64 angle #s(literal 180 binary64)) Initial program 16.0%
associate-*l*16.0%
*-commutative16.0%
associate-*l*16.0%
Simplified16.0%
unpow216.0%
unpow216.0%
difference-of-squares16.0%
Applied egg-rr16.0%
associate-*l*16.0%
flip3-+4.8%
associate-*l/4.3%
Applied egg-rr3.0%
*-commutative3.0%
associate-/l*3.9%
*-commutative3.9%
associate-*l*4.6%
Simplified4.6%
Taylor expanded in b around 0 15.3%
Taylor expanded in angle around inf 25.5%
+-commutative25.5%
*-commutative25.5%
+-commutative25.5%
Simplified25.5%
Final simplification62.5%
a_m = (fabs.f64 a)
b_m = (fabs.f64 b)
angle\_m = (fabs.f64 angle)
angle\_s = (copysign.f64 #s(literal 1 binary64) angle)
(FPCore (angle_s a_m b_m angle_m)
:precision binary64
(*
angle_s
(if (<= angle_m 2.9e+92)
(* (+ b_m a_m) (* 0.011111111111111112 (* (- b_m a_m) (* PI angle_m))))
(if (<= angle_m 1.85e+223)
(* (+ b_m a_m) (* b_m (sin (* 0.011111111111111112 (* PI angle_m)))))
(* 0.011111111111111112 (* angle_m (* (pow b_m 2.0) PI)))))))a_m = fabs(a);
b_m = fabs(b);
angle\_m = fabs(angle);
angle\_s = copysign(1.0, angle);
double code(double angle_s, double a_m, double b_m, double angle_m) {
double tmp;
if (angle_m <= 2.9e+92) {
tmp = (b_m + a_m) * (0.011111111111111112 * ((b_m - a_m) * (((double) M_PI) * angle_m)));
} else if (angle_m <= 1.85e+223) {
tmp = (b_m + a_m) * (b_m * sin((0.011111111111111112 * (((double) M_PI) * angle_m))));
} else {
tmp = 0.011111111111111112 * (angle_m * (pow(b_m, 2.0) * ((double) M_PI)));
}
return angle_s * tmp;
}
a_m = Math.abs(a);
b_m = Math.abs(b);
angle\_m = Math.abs(angle);
angle\_s = Math.copySign(1.0, angle);
public static double code(double angle_s, double a_m, double b_m, double angle_m) {
double tmp;
if (angle_m <= 2.9e+92) {
tmp = (b_m + a_m) * (0.011111111111111112 * ((b_m - a_m) * (Math.PI * angle_m)));
} else if (angle_m <= 1.85e+223) {
tmp = (b_m + a_m) * (b_m * Math.sin((0.011111111111111112 * (Math.PI * angle_m))));
} else {
tmp = 0.011111111111111112 * (angle_m * (Math.pow(b_m, 2.0) * Math.PI));
}
return angle_s * tmp;
}
a_m = math.fabs(a) b_m = math.fabs(b) angle\_m = math.fabs(angle) angle\_s = math.copysign(1.0, angle) def code(angle_s, a_m, b_m, angle_m): tmp = 0 if angle_m <= 2.9e+92: tmp = (b_m + a_m) * (0.011111111111111112 * ((b_m - a_m) * (math.pi * angle_m))) elif angle_m <= 1.85e+223: tmp = (b_m + a_m) * (b_m * math.sin((0.011111111111111112 * (math.pi * angle_m)))) else: tmp = 0.011111111111111112 * (angle_m * (math.pow(b_m, 2.0) * math.pi)) return angle_s * tmp
a_m = abs(a) b_m = abs(b) angle\_m = abs(angle) angle\_s = copysign(1.0, angle) function code(angle_s, a_m, b_m, angle_m) tmp = 0.0 if (angle_m <= 2.9e+92) tmp = Float64(Float64(b_m + a_m) * Float64(0.011111111111111112 * Float64(Float64(b_m - a_m) * Float64(pi * angle_m)))); elseif (angle_m <= 1.85e+223) tmp = Float64(Float64(b_m + a_m) * Float64(b_m * sin(Float64(0.011111111111111112 * Float64(pi * angle_m))))); else tmp = Float64(0.011111111111111112 * Float64(angle_m * Float64((b_m ^ 2.0) * pi))); end return Float64(angle_s * tmp) end
a_m = abs(a); b_m = abs(b); angle\_m = abs(angle); angle\_s = sign(angle) * abs(1.0); function tmp_2 = code(angle_s, a_m, b_m, angle_m) tmp = 0.0; if (angle_m <= 2.9e+92) tmp = (b_m + a_m) * (0.011111111111111112 * ((b_m - a_m) * (pi * angle_m))); elseif (angle_m <= 1.85e+223) tmp = (b_m + a_m) * (b_m * sin((0.011111111111111112 * (pi * angle_m)))); else tmp = 0.011111111111111112 * (angle_m * ((b_m ^ 2.0) * pi)); end tmp_2 = angle_s * tmp; end
a_m = N[Abs[a], $MachinePrecision]
b_m = N[Abs[b], $MachinePrecision]
angle\_m = N[Abs[angle], $MachinePrecision]
angle\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[angle]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
code[angle$95$s_, a$95$m_, b$95$m_, angle$95$m_] := N[(angle$95$s * If[LessEqual[angle$95$m, 2.9e+92], N[(N[(b$95$m + a$95$m), $MachinePrecision] * N[(0.011111111111111112 * N[(N[(b$95$m - a$95$m), $MachinePrecision] * N[(Pi * angle$95$m), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[angle$95$m, 1.85e+223], N[(N[(b$95$m + a$95$m), $MachinePrecision] * N[(b$95$m * N[Sin[N[(0.011111111111111112 * N[(Pi * angle$95$m), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(0.011111111111111112 * N[(angle$95$m * N[(N[Power[b$95$m, 2.0], $MachinePrecision] * Pi), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]), $MachinePrecision]
\begin{array}{l}
a_m = \left|a\right|
\\
b_m = \left|b\right|
\\
angle\_m = \left|angle\right|
\\
angle\_s = \mathsf{copysign}\left(1, angle\right)
\\
angle\_s \cdot \begin{array}{l}
\mathbf{if}\;angle\_m \leq 2.9 \cdot 10^{+92}:\\
\;\;\;\;\left(b\_m + a\_m\right) \cdot \left(0.011111111111111112 \cdot \left(\left(b\_m - a\_m\right) \cdot \left(\pi \cdot angle\_m\right)\right)\right)\\
\mathbf{elif}\;angle\_m \leq 1.85 \cdot 10^{+223}:\\
\;\;\;\;\left(b\_m + a\_m\right) \cdot \left(b\_m \cdot \sin \left(0.011111111111111112 \cdot \left(\pi \cdot angle\_m\right)\right)\right)\\
\mathbf{else}:\\
\;\;\;\;0.011111111111111112 \cdot \left(angle\_m \cdot \left({b\_m}^{2} \cdot \pi\right)\right)\\
\end{array}
\end{array}
if angle < 2.9000000000000001e92Initial program 56.6%
associate-*l*56.6%
*-commutative56.6%
associate-*l*56.6%
Simplified56.6%
unpow256.6%
unpow256.6%
difference-of-squares63.5%
Applied egg-rr63.5%
associate-*l*70.2%
flip3-+24.0%
associate-*l/20.7%
Applied egg-rr20.7%
*-commutative20.7%
associate-/l*23.9%
*-commutative23.9%
associate-*l*24.1%
Simplified24.1%
Taylor expanded in b around 0 70.9%
Taylor expanded in angle around 0 64.0%
associate-*r*64.0%
Simplified64.0%
if 2.9000000000000001e92 < angle < 1.8500000000000001e223Initial program 23.9%
associate-*l*23.9%
*-commutative23.9%
associate-*l*23.9%
Simplified23.9%
unpow223.9%
unpow223.9%
difference-of-squares27.2%
Applied egg-rr27.2%
associate-*l*27.2%
flip3-+3.9%
associate-*l/3.9%
Applied egg-rr4.8%
*-commutative4.8%
associate-/l*5.3%
*-commutative5.3%
associate-*l*4.5%
Simplified4.5%
Taylor expanded in b around 0 23.6%
Taylor expanded in b around inf 24.8%
*-commutative24.8%
Simplified24.8%
if 1.8500000000000001e223 < angle Initial program 15.8%
associate-*l*15.8%
*-commutative15.8%
associate-*l*15.8%
Simplified15.8%
unpow215.8%
unpow215.8%
difference-of-squares15.8%
Applied egg-rr15.8%
Taylor expanded in angle around 0 26.9%
Taylor expanded in angle around 0 26.2%
Taylor expanded in a around 0 37.2%
Final simplification57.3%
a_m = (fabs.f64 a)
b_m = (fabs.f64 b)
angle\_m = (fabs.f64 angle)
angle\_s = (copysign.f64 #s(literal 1 binary64) angle)
(FPCore (angle_s a_m b_m angle_m)
:precision binary64
(*
angle_s
(if (<= angle_m 4.8e-34)
(* (+ b_m a_m) (* 0.011111111111111112 (* (- b_m a_m) (* PI angle_m))))
(*
(sin (* 0.011111111111111112 (* PI angle_m)))
(* (- b_m a_m) (+ b_m a_m))))))a_m = fabs(a);
b_m = fabs(b);
angle\_m = fabs(angle);
angle\_s = copysign(1.0, angle);
double code(double angle_s, double a_m, double b_m, double angle_m) {
double tmp;
if (angle_m <= 4.8e-34) {
tmp = (b_m + a_m) * (0.011111111111111112 * ((b_m - a_m) * (((double) M_PI) * angle_m)));
} else {
tmp = sin((0.011111111111111112 * (((double) M_PI) * angle_m))) * ((b_m - a_m) * (b_m + a_m));
}
return angle_s * tmp;
}
a_m = Math.abs(a);
b_m = Math.abs(b);
angle\_m = Math.abs(angle);
angle\_s = Math.copySign(1.0, angle);
public static double code(double angle_s, double a_m, double b_m, double angle_m) {
double tmp;
if (angle_m <= 4.8e-34) {
tmp = (b_m + a_m) * (0.011111111111111112 * ((b_m - a_m) * (Math.PI * angle_m)));
} else {
tmp = Math.sin((0.011111111111111112 * (Math.PI * angle_m))) * ((b_m - a_m) * (b_m + a_m));
}
return angle_s * tmp;
}
a_m = math.fabs(a) b_m = math.fabs(b) angle\_m = math.fabs(angle) angle\_s = math.copysign(1.0, angle) def code(angle_s, a_m, b_m, angle_m): tmp = 0 if angle_m <= 4.8e-34: tmp = (b_m + a_m) * (0.011111111111111112 * ((b_m - a_m) * (math.pi * angle_m))) else: tmp = math.sin((0.011111111111111112 * (math.pi * angle_m))) * ((b_m - a_m) * (b_m + a_m)) return angle_s * tmp
a_m = abs(a) b_m = abs(b) angle\_m = abs(angle) angle\_s = copysign(1.0, angle) function code(angle_s, a_m, b_m, angle_m) tmp = 0.0 if (angle_m <= 4.8e-34) tmp = Float64(Float64(b_m + a_m) * Float64(0.011111111111111112 * Float64(Float64(b_m - a_m) * Float64(pi * angle_m)))); else tmp = Float64(sin(Float64(0.011111111111111112 * Float64(pi * angle_m))) * Float64(Float64(b_m - a_m) * Float64(b_m + a_m))); end return Float64(angle_s * tmp) end
a_m = abs(a); b_m = abs(b); angle\_m = abs(angle); angle\_s = sign(angle) * abs(1.0); function tmp_2 = code(angle_s, a_m, b_m, angle_m) tmp = 0.0; if (angle_m <= 4.8e-34) tmp = (b_m + a_m) * (0.011111111111111112 * ((b_m - a_m) * (pi * angle_m))); else tmp = sin((0.011111111111111112 * (pi * angle_m))) * ((b_m - a_m) * (b_m + a_m)); end tmp_2 = angle_s * tmp; end
a_m = N[Abs[a], $MachinePrecision]
b_m = N[Abs[b], $MachinePrecision]
angle\_m = N[Abs[angle], $MachinePrecision]
angle\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[angle]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
code[angle$95$s_, a$95$m_, b$95$m_, angle$95$m_] := N[(angle$95$s * If[LessEqual[angle$95$m, 4.8e-34], N[(N[(b$95$m + a$95$m), $MachinePrecision] * N[(0.011111111111111112 * N[(N[(b$95$m - a$95$m), $MachinePrecision] * N[(Pi * angle$95$m), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[Sin[N[(0.011111111111111112 * N[(Pi * angle$95$m), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] * N[(N[(b$95$m - a$95$m), $MachinePrecision] * N[(b$95$m + a$95$m), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]), $MachinePrecision]
\begin{array}{l}
a_m = \left|a\right|
\\
b_m = \left|b\right|
\\
angle\_m = \left|angle\right|
\\
angle\_s = \mathsf{copysign}\left(1, angle\right)
\\
angle\_s \cdot \begin{array}{l}
\mathbf{if}\;angle\_m \leq 4.8 \cdot 10^{-34}:\\
\;\;\;\;\left(b\_m + a\_m\right) \cdot \left(0.011111111111111112 \cdot \left(\left(b\_m - a\_m\right) \cdot \left(\pi \cdot angle\_m\right)\right)\right)\\
\mathbf{else}:\\
\;\;\;\;\sin \left(0.011111111111111112 \cdot \left(\pi \cdot angle\_m\right)\right) \cdot \left(\left(b\_m - a\_m\right) \cdot \left(b\_m + a\_m\right)\right)\\
\end{array}
\end{array}
if angle < 4.79999999999999982e-34Initial program 57.3%
associate-*l*57.3%
*-commutative57.3%
associate-*l*57.3%
Simplified57.3%
unpow257.3%
unpow257.3%
difference-of-squares62.6%
Applied egg-rr62.6%
associate-*l*70.7%
flip3-+27.1%
associate-*l/23.4%
Applied egg-rr23.4%
*-commutative23.4%
associate-/l*27.1%
*-commutative27.1%
associate-*l*27.0%
Simplified27.0%
Taylor expanded in b around 0 71.8%
Taylor expanded in angle around 0 66.5%
associate-*r*66.5%
Simplified66.5%
if 4.79999999999999982e-34 < angle Initial program 33.8%
associate-*l*33.8%
*-commutative33.8%
associate-*l*33.8%
Simplified33.8%
unpow233.8%
unpow233.8%
difference-of-squares40.9%
Applied egg-rr40.9%
associate-*l*40.9%
flip3-+5.9%
associate-*l/5.3%
Applied egg-rr5.1%
*-commutative5.1%
associate-/l*5.9%
*-commutative5.9%
associate-*l*6.5%
Simplified6.5%
Taylor expanded in b around 0 39.0%
Taylor expanded in angle around inf 41.0%
+-commutative41.0%
*-commutative41.0%
+-commutative41.0%
Simplified41.0%
Final simplification58.1%
a_m = (fabs.f64 a)
b_m = (fabs.f64 b)
angle\_m = (fabs.f64 angle)
angle\_s = (copysign.f64 #s(literal 1 binary64) angle)
(FPCore (angle_s a_m b_m angle_m)
:precision binary64
(*
angle_s
(if (<= angle_m 2e+164)
(*
(+ b_m a_m)
(* (- b_m a_m) (sin (* angle_m (* PI 0.011111111111111112)))))
(*
(sin (* 0.011111111111111112 (* PI angle_m)))
(* (- b_m a_m) (+ b_m a_m))))))a_m = fabs(a);
b_m = fabs(b);
angle\_m = fabs(angle);
angle\_s = copysign(1.0, angle);
double code(double angle_s, double a_m, double b_m, double angle_m) {
double tmp;
if (angle_m <= 2e+164) {
tmp = (b_m + a_m) * ((b_m - a_m) * sin((angle_m * (((double) M_PI) * 0.011111111111111112))));
} else {
tmp = sin((0.011111111111111112 * (((double) M_PI) * angle_m))) * ((b_m - a_m) * (b_m + a_m));
}
return angle_s * tmp;
}
a_m = Math.abs(a);
b_m = Math.abs(b);
angle\_m = Math.abs(angle);
angle\_s = Math.copySign(1.0, angle);
public static double code(double angle_s, double a_m, double b_m, double angle_m) {
double tmp;
if (angle_m <= 2e+164) {
tmp = (b_m + a_m) * ((b_m - a_m) * Math.sin((angle_m * (Math.PI * 0.011111111111111112))));
} else {
tmp = Math.sin((0.011111111111111112 * (Math.PI * angle_m))) * ((b_m - a_m) * (b_m + a_m));
}
return angle_s * tmp;
}
a_m = math.fabs(a) b_m = math.fabs(b) angle\_m = math.fabs(angle) angle\_s = math.copysign(1.0, angle) def code(angle_s, a_m, b_m, angle_m): tmp = 0 if angle_m <= 2e+164: tmp = (b_m + a_m) * ((b_m - a_m) * math.sin((angle_m * (math.pi * 0.011111111111111112)))) else: tmp = math.sin((0.011111111111111112 * (math.pi * angle_m))) * ((b_m - a_m) * (b_m + a_m)) return angle_s * tmp
a_m = abs(a) b_m = abs(b) angle\_m = abs(angle) angle\_s = copysign(1.0, angle) function code(angle_s, a_m, b_m, angle_m) tmp = 0.0 if (angle_m <= 2e+164) tmp = Float64(Float64(b_m + a_m) * Float64(Float64(b_m - a_m) * sin(Float64(angle_m * Float64(pi * 0.011111111111111112))))); else tmp = Float64(sin(Float64(0.011111111111111112 * Float64(pi * angle_m))) * Float64(Float64(b_m - a_m) * Float64(b_m + a_m))); end return Float64(angle_s * tmp) end
a_m = abs(a); b_m = abs(b); angle\_m = abs(angle); angle\_s = sign(angle) * abs(1.0); function tmp_2 = code(angle_s, a_m, b_m, angle_m) tmp = 0.0; if (angle_m <= 2e+164) tmp = (b_m + a_m) * ((b_m - a_m) * sin((angle_m * (pi * 0.011111111111111112)))); else tmp = sin((0.011111111111111112 * (pi * angle_m))) * ((b_m - a_m) * (b_m + a_m)); end tmp_2 = angle_s * tmp; end
a_m = N[Abs[a], $MachinePrecision]
b_m = N[Abs[b], $MachinePrecision]
angle\_m = N[Abs[angle], $MachinePrecision]
angle\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[angle]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
code[angle$95$s_, a$95$m_, b$95$m_, angle$95$m_] := N[(angle$95$s * If[LessEqual[angle$95$m, 2e+164], N[(N[(b$95$m + a$95$m), $MachinePrecision] * N[(N[(b$95$m - a$95$m), $MachinePrecision] * N[Sin[N[(angle$95$m * N[(Pi * 0.011111111111111112), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[Sin[N[(0.011111111111111112 * N[(Pi * angle$95$m), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] * N[(N[(b$95$m - a$95$m), $MachinePrecision] * N[(b$95$m + a$95$m), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]), $MachinePrecision]
\begin{array}{l}
a_m = \left|a\right|
\\
b_m = \left|b\right|
\\
angle\_m = \left|angle\right|
\\
angle\_s = \mathsf{copysign}\left(1, angle\right)
\\
angle\_s \cdot \begin{array}{l}
\mathbf{if}\;angle\_m \leq 2 \cdot 10^{+164}:\\
\;\;\;\;\left(b\_m + a\_m\right) \cdot \left(\left(b\_m - a\_m\right) \cdot \sin \left(angle\_m \cdot \left(\pi \cdot 0.011111111111111112\right)\right)\right)\\
\mathbf{else}:\\
\;\;\;\;\sin \left(0.011111111111111112 \cdot \left(\pi \cdot angle\_m\right)\right) \cdot \left(\left(b\_m - a\_m\right) \cdot \left(b\_m + a\_m\right)\right)\\
\end{array}
\end{array}
if angle < 2e164Initial program 54.4%
associate-*l*54.4%
*-commutative54.4%
associate-*l*54.4%
Simplified54.4%
unpow254.4%
unpow254.4%
difference-of-squares61.3%
Applied egg-rr61.3%
associate-*l*67.5%
flip3-+22.5%
associate-*l/19.5%
Applied egg-rr19.5%
*-commutative19.5%
associate-/l*22.5%
*-commutative22.5%
associate-*l*22.7%
Simplified22.7%
Taylor expanded in b around 0 67.8%
if 2e164 < angle Initial program 17.6%
associate-*l*17.6%
*-commutative17.6%
associate-*l*17.6%
Simplified17.6%
unpow217.6%
unpow217.6%
difference-of-squares17.6%
Applied egg-rr17.6%
associate-*l*17.6%
flip3-+4.5%
associate-*l/4.1%
Applied egg-rr3.3%
*-commutative3.3%
associate-/l*4.2%
*-commutative4.2%
associate-*l*4.7%
Simplified4.7%
Taylor expanded in b around 0 17.4%
Taylor expanded in angle around inf 26.4%
+-commutative26.4%
*-commutative26.4%
+-commutative26.4%
Simplified26.4%
Final simplification62.3%
a_m = (fabs.f64 a)
b_m = (fabs.f64 b)
angle\_m = (fabs.f64 angle)
angle\_s = (copysign.f64 #s(literal 1 binary64) angle)
(FPCore (angle_s a_m b_m angle_m)
:precision binary64
(*
angle_s
(if (<= b_m 3e-86)
(* a_m (* (- b_m a_m) (sin (* angle_m (* PI 0.011111111111111112)))))
(* (+ b_m a_m) (* 0.011111111111111112 (* (- b_m a_m) (* PI angle_m)))))))a_m = fabs(a);
b_m = fabs(b);
angle\_m = fabs(angle);
angle\_s = copysign(1.0, angle);
double code(double angle_s, double a_m, double b_m, double angle_m) {
double tmp;
if (b_m <= 3e-86) {
tmp = a_m * ((b_m - a_m) * sin((angle_m * (((double) M_PI) * 0.011111111111111112))));
} else {
tmp = (b_m + a_m) * (0.011111111111111112 * ((b_m - a_m) * (((double) M_PI) * angle_m)));
}
return angle_s * tmp;
}
a_m = Math.abs(a);
b_m = Math.abs(b);
angle\_m = Math.abs(angle);
angle\_s = Math.copySign(1.0, angle);
public static double code(double angle_s, double a_m, double b_m, double angle_m) {
double tmp;
if (b_m <= 3e-86) {
tmp = a_m * ((b_m - a_m) * Math.sin((angle_m * (Math.PI * 0.011111111111111112))));
} else {
tmp = (b_m + a_m) * (0.011111111111111112 * ((b_m - a_m) * (Math.PI * angle_m)));
}
return angle_s * tmp;
}
a_m = math.fabs(a) b_m = math.fabs(b) angle\_m = math.fabs(angle) angle\_s = math.copysign(1.0, angle) def code(angle_s, a_m, b_m, angle_m): tmp = 0 if b_m <= 3e-86: tmp = a_m * ((b_m - a_m) * math.sin((angle_m * (math.pi * 0.011111111111111112)))) else: tmp = (b_m + a_m) * (0.011111111111111112 * ((b_m - a_m) * (math.pi * angle_m))) return angle_s * tmp
a_m = abs(a) b_m = abs(b) angle\_m = abs(angle) angle\_s = copysign(1.0, angle) function code(angle_s, a_m, b_m, angle_m) tmp = 0.0 if (b_m <= 3e-86) tmp = Float64(a_m * Float64(Float64(b_m - a_m) * sin(Float64(angle_m * Float64(pi * 0.011111111111111112))))); else tmp = Float64(Float64(b_m + a_m) * Float64(0.011111111111111112 * Float64(Float64(b_m - a_m) * Float64(pi * angle_m)))); end return Float64(angle_s * tmp) end
a_m = abs(a); b_m = abs(b); angle\_m = abs(angle); angle\_s = sign(angle) * abs(1.0); function tmp_2 = code(angle_s, a_m, b_m, angle_m) tmp = 0.0; if (b_m <= 3e-86) tmp = a_m * ((b_m - a_m) * sin((angle_m * (pi * 0.011111111111111112)))); else tmp = (b_m + a_m) * (0.011111111111111112 * ((b_m - a_m) * (pi * angle_m))); end tmp_2 = angle_s * tmp; end
a_m = N[Abs[a], $MachinePrecision]
b_m = N[Abs[b], $MachinePrecision]
angle\_m = N[Abs[angle], $MachinePrecision]
angle\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[angle]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
code[angle$95$s_, a$95$m_, b$95$m_, angle$95$m_] := N[(angle$95$s * If[LessEqual[b$95$m, 3e-86], N[(a$95$m * N[(N[(b$95$m - a$95$m), $MachinePrecision] * N[Sin[N[(angle$95$m * N[(Pi * 0.011111111111111112), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(b$95$m + a$95$m), $MachinePrecision] * N[(0.011111111111111112 * N[(N[(b$95$m - a$95$m), $MachinePrecision] * N[(Pi * angle$95$m), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]), $MachinePrecision]
\begin{array}{l}
a_m = \left|a\right|
\\
b_m = \left|b\right|
\\
angle\_m = \left|angle\right|
\\
angle\_s = \mathsf{copysign}\left(1, angle\right)
\\
angle\_s \cdot \begin{array}{l}
\mathbf{if}\;b\_m \leq 3 \cdot 10^{-86}:\\
\;\;\;\;a\_m \cdot \left(\left(b\_m - a\_m\right) \cdot \sin \left(angle\_m \cdot \left(\pi \cdot 0.011111111111111112\right)\right)\right)\\
\mathbf{else}:\\
\;\;\;\;\left(b\_m + a\_m\right) \cdot \left(0.011111111111111112 \cdot \left(\left(b\_m - a\_m\right) \cdot \left(\pi \cdot angle\_m\right)\right)\right)\\
\end{array}
\end{array}
if b < 3.0000000000000001e-86Initial program 50.6%
associate-*l*50.6%
*-commutative50.6%
associate-*l*50.6%
Simplified50.6%
unpow250.6%
unpow250.6%
difference-of-squares56.1%
Applied egg-rr56.1%
associate-*l*61.6%
flip3-+21.1%
associate-*l/18.1%
Applied egg-rr18.1%
*-commutative18.1%
associate-/l*21.2%
*-commutative21.2%
associate-*l*21.4%
Simplified21.4%
Taylor expanded in b around 0 44.5%
if 3.0000000000000001e-86 < b Initial program 46.9%
associate-*l*46.9%
*-commutative46.9%
associate-*l*46.9%
Simplified46.9%
unpow246.9%
unpow246.9%
difference-of-squares53.9%
Applied egg-rr53.9%
associate-*l*59.1%
flip3-+17.7%
associate-*l/15.7%
Applied egg-rr15.5%
*-commutative15.5%
associate-/l*17.4%
*-commutative17.4%
associate-*l*17.6%
Simplified17.6%
Taylor expanded in b around 0 60.5%
Taylor expanded in angle around 0 54.7%
associate-*r*54.7%
Simplified54.7%
Final simplification47.4%
a_m = (fabs.f64 a)
b_m = (fabs.f64 b)
angle\_m = (fabs.f64 angle)
angle\_s = (copysign.f64 #s(literal 1 binary64) angle)
(FPCore (angle_s a_m b_m angle_m)
:precision binary64
(*
angle_s
(if (<= angle_m 1.4e+145)
(* (+ b_m a_m) (* 0.011111111111111112 (* (- b_m a_m) (* PI angle_m))))
(* 0.011111111111111112 (* angle_m (* (pow b_m 2.0) PI))))))a_m = fabs(a);
b_m = fabs(b);
angle\_m = fabs(angle);
angle\_s = copysign(1.0, angle);
double code(double angle_s, double a_m, double b_m, double angle_m) {
double tmp;
if (angle_m <= 1.4e+145) {
tmp = (b_m + a_m) * (0.011111111111111112 * ((b_m - a_m) * (((double) M_PI) * angle_m)));
} else {
tmp = 0.011111111111111112 * (angle_m * (pow(b_m, 2.0) * ((double) M_PI)));
}
return angle_s * tmp;
}
a_m = Math.abs(a);
b_m = Math.abs(b);
angle\_m = Math.abs(angle);
angle\_s = Math.copySign(1.0, angle);
public static double code(double angle_s, double a_m, double b_m, double angle_m) {
double tmp;
if (angle_m <= 1.4e+145) {
tmp = (b_m + a_m) * (0.011111111111111112 * ((b_m - a_m) * (Math.PI * angle_m)));
} else {
tmp = 0.011111111111111112 * (angle_m * (Math.pow(b_m, 2.0) * Math.PI));
}
return angle_s * tmp;
}
a_m = math.fabs(a) b_m = math.fabs(b) angle\_m = math.fabs(angle) angle\_s = math.copysign(1.0, angle) def code(angle_s, a_m, b_m, angle_m): tmp = 0 if angle_m <= 1.4e+145: tmp = (b_m + a_m) * (0.011111111111111112 * ((b_m - a_m) * (math.pi * angle_m))) else: tmp = 0.011111111111111112 * (angle_m * (math.pow(b_m, 2.0) * math.pi)) return angle_s * tmp
a_m = abs(a) b_m = abs(b) angle\_m = abs(angle) angle\_s = copysign(1.0, angle) function code(angle_s, a_m, b_m, angle_m) tmp = 0.0 if (angle_m <= 1.4e+145) tmp = Float64(Float64(b_m + a_m) * Float64(0.011111111111111112 * Float64(Float64(b_m - a_m) * Float64(pi * angle_m)))); else tmp = Float64(0.011111111111111112 * Float64(angle_m * Float64((b_m ^ 2.0) * pi))); end return Float64(angle_s * tmp) end
a_m = abs(a); b_m = abs(b); angle\_m = abs(angle); angle\_s = sign(angle) * abs(1.0); function tmp_2 = code(angle_s, a_m, b_m, angle_m) tmp = 0.0; if (angle_m <= 1.4e+145) tmp = (b_m + a_m) * (0.011111111111111112 * ((b_m - a_m) * (pi * angle_m))); else tmp = 0.011111111111111112 * (angle_m * ((b_m ^ 2.0) * pi)); end tmp_2 = angle_s * tmp; end
a_m = N[Abs[a], $MachinePrecision]
b_m = N[Abs[b], $MachinePrecision]
angle\_m = N[Abs[angle], $MachinePrecision]
angle\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[angle]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
code[angle$95$s_, a$95$m_, b$95$m_, angle$95$m_] := N[(angle$95$s * If[LessEqual[angle$95$m, 1.4e+145], N[(N[(b$95$m + a$95$m), $MachinePrecision] * N[(0.011111111111111112 * N[(N[(b$95$m - a$95$m), $MachinePrecision] * N[(Pi * angle$95$m), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(0.011111111111111112 * N[(angle$95$m * N[(N[Power[b$95$m, 2.0], $MachinePrecision] * Pi), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]), $MachinePrecision]
\begin{array}{l}
a_m = \left|a\right|
\\
b_m = \left|b\right|
\\
angle\_m = \left|angle\right|
\\
angle\_s = \mathsf{copysign}\left(1, angle\right)
\\
angle\_s \cdot \begin{array}{l}
\mathbf{if}\;angle\_m \leq 1.4 \cdot 10^{+145}:\\
\;\;\;\;\left(b\_m + a\_m\right) \cdot \left(0.011111111111111112 \cdot \left(\left(b\_m - a\_m\right) \cdot \left(\pi \cdot angle\_m\right)\right)\right)\\
\mathbf{else}:\\
\;\;\;\;0.011111111111111112 \cdot \left(angle\_m \cdot \left({b\_m}^{2} \cdot \pi\right)\right)\\
\end{array}
\end{array}
if angle < 1.3999999999999999e145Initial program 54.8%
associate-*l*54.8%
*-commutative54.8%
associate-*l*54.8%
Simplified54.8%
unpow254.8%
unpow254.8%
difference-of-squares61.4%
Applied egg-rr61.4%
associate-*l*67.8%
flip3-+23.0%
associate-*l/19.9%
Applied egg-rr19.9%
*-commutative19.9%
associate-/l*23.0%
*-commutative23.0%
associate-*l*23.2%
Simplified23.2%
Taylor expanded in b around 0 68.5%
Taylor expanded in angle around 0 61.7%
associate-*r*61.7%
Simplified61.7%
if 1.3999999999999999e145 < angle Initial program 21.1%
associate-*l*21.1%
*-commutative21.1%
associate-*l*21.1%
Simplified21.1%
unpow221.1%
unpow221.1%
difference-of-squares23.6%
Applied egg-rr23.6%
Taylor expanded in angle around 0 26.5%
Taylor expanded in angle around 0 19.4%
Taylor expanded in a around 0 30.0%
Final simplification56.8%
a_m = (fabs.f64 a) b_m = (fabs.f64 b) angle\_m = (fabs.f64 angle) angle\_s = (copysign.f64 #s(literal 1 binary64) angle) (FPCore (angle_s a_m b_m angle_m) :precision binary64 (* angle_s (* (* (- b_m a_m) (sin (* PI (* angle_m 0.011111111111111112)))) (+ b_m a_m))))
a_m = fabs(a);
b_m = fabs(b);
angle\_m = fabs(angle);
angle\_s = copysign(1.0, angle);
double code(double angle_s, double a_m, double b_m, double angle_m) {
return angle_s * (((b_m - a_m) * sin((((double) M_PI) * (angle_m * 0.011111111111111112)))) * (b_m + a_m));
}
a_m = Math.abs(a);
b_m = Math.abs(b);
angle\_m = Math.abs(angle);
angle\_s = Math.copySign(1.0, angle);
public static double code(double angle_s, double a_m, double b_m, double angle_m) {
return angle_s * (((b_m - a_m) * Math.sin((Math.PI * (angle_m * 0.011111111111111112)))) * (b_m + a_m));
}
a_m = math.fabs(a) b_m = math.fabs(b) angle\_m = math.fabs(angle) angle\_s = math.copysign(1.0, angle) def code(angle_s, a_m, b_m, angle_m): return angle_s * (((b_m - a_m) * math.sin((math.pi * (angle_m * 0.011111111111111112)))) * (b_m + a_m))
a_m = abs(a) b_m = abs(b) angle\_m = abs(angle) angle\_s = copysign(1.0, angle) function code(angle_s, a_m, b_m, angle_m) return Float64(angle_s * Float64(Float64(Float64(b_m - a_m) * sin(Float64(pi * Float64(angle_m * 0.011111111111111112)))) * Float64(b_m + a_m))) end
a_m = abs(a); b_m = abs(b); angle\_m = abs(angle); angle\_s = sign(angle) * abs(1.0); function tmp = code(angle_s, a_m, b_m, angle_m) tmp = angle_s * (((b_m - a_m) * sin((pi * (angle_m * 0.011111111111111112)))) * (b_m + a_m)); end
a_m = N[Abs[a], $MachinePrecision]
b_m = N[Abs[b], $MachinePrecision]
angle\_m = N[Abs[angle], $MachinePrecision]
angle\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[angle]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
code[angle$95$s_, a$95$m_, b$95$m_, angle$95$m_] := N[(angle$95$s * N[(N[(N[(b$95$m - a$95$m), $MachinePrecision] * N[Sin[N[(Pi * N[(angle$95$m * 0.011111111111111112), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] * N[(b$95$m + a$95$m), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
a_m = \left|a\right|
\\
b_m = \left|b\right|
\\
angle\_m = \left|angle\right|
\\
angle\_s = \mathsf{copysign}\left(1, angle\right)
\\
angle\_s \cdot \left(\left(\left(b\_m - a\_m\right) \cdot \sin \left(\pi \cdot \left(angle\_m \cdot 0.011111111111111112\right)\right)\right) \cdot \left(b\_m + a\_m\right)\right)
\end{array}
Initial program 49.5%
associate-*l*49.5%
*-commutative49.5%
associate-*l*49.5%
Simplified49.5%
unpow249.5%
unpow249.5%
difference-of-squares55.5%
Applied egg-rr55.5%
associate-*l*60.9%
flip3-+20.1%
associate-*l/17.5%
Applied egg-rr17.4%
*-commutative17.4%
associate-/l*20.1%
*-commutative20.1%
associate-*l*20.3%
Simplified20.3%
Taylor expanded in b around 0 61.1%
*-un-lft-identity61.1%
associate-*r*62.2%
*-commutative62.2%
associate-*l*62.2%
Applied egg-rr62.2%
Final simplification62.2%
a_m = (fabs.f64 a)
b_m = (fabs.f64 b)
angle\_m = (fabs.f64 angle)
angle\_s = (copysign.f64 #s(literal 1 binary64) angle)
(FPCore (angle_s a_m b_m angle_m)
:precision binary64
(*
angle_s
(if (<= angle_m 5e-49)
(* (+ b_m a_m) (* 0.011111111111111112 (* angle_m (* PI (- b_m a_m)))))
(* 0.011111111111111112 (* angle_m (* PI (* (- b_m a_m) (+ b_m a_m))))))))a_m = fabs(a);
b_m = fabs(b);
angle\_m = fabs(angle);
angle\_s = copysign(1.0, angle);
double code(double angle_s, double a_m, double b_m, double angle_m) {
double tmp;
if (angle_m <= 5e-49) {
tmp = (b_m + a_m) * (0.011111111111111112 * (angle_m * (((double) M_PI) * (b_m - a_m))));
} else {
tmp = 0.011111111111111112 * (angle_m * (((double) M_PI) * ((b_m - a_m) * (b_m + a_m))));
}
return angle_s * tmp;
}
a_m = Math.abs(a);
b_m = Math.abs(b);
angle\_m = Math.abs(angle);
angle\_s = Math.copySign(1.0, angle);
public static double code(double angle_s, double a_m, double b_m, double angle_m) {
double tmp;
if (angle_m <= 5e-49) {
tmp = (b_m + a_m) * (0.011111111111111112 * (angle_m * (Math.PI * (b_m - a_m))));
} else {
tmp = 0.011111111111111112 * (angle_m * (Math.PI * ((b_m - a_m) * (b_m + a_m))));
}
return angle_s * tmp;
}
a_m = math.fabs(a) b_m = math.fabs(b) angle\_m = math.fabs(angle) angle\_s = math.copysign(1.0, angle) def code(angle_s, a_m, b_m, angle_m): tmp = 0 if angle_m <= 5e-49: tmp = (b_m + a_m) * (0.011111111111111112 * (angle_m * (math.pi * (b_m - a_m)))) else: tmp = 0.011111111111111112 * (angle_m * (math.pi * ((b_m - a_m) * (b_m + a_m)))) return angle_s * tmp
a_m = abs(a) b_m = abs(b) angle\_m = abs(angle) angle\_s = copysign(1.0, angle) function code(angle_s, a_m, b_m, angle_m) tmp = 0.0 if (angle_m <= 5e-49) tmp = Float64(Float64(b_m + a_m) * Float64(0.011111111111111112 * Float64(angle_m * Float64(pi * Float64(b_m - a_m))))); else tmp = Float64(0.011111111111111112 * Float64(angle_m * Float64(pi * Float64(Float64(b_m - a_m) * Float64(b_m + a_m))))); end return Float64(angle_s * tmp) end
a_m = abs(a); b_m = abs(b); angle\_m = abs(angle); angle\_s = sign(angle) * abs(1.0); function tmp_2 = code(angle_s, a_m, b_m, angle_m) tmp = 0.0; if (angle_m <= 5e-49) tmp = (b_m + a_m) * (0.011111111111111112 * (angle_m * (pi * (b_m - a_m)))); else tmp = 0.011111111111111112 * (angle_m * (pi * ((b_m - a_m) * (b_m + a_m)))); end tmp_2 = angle_s * tmp; end
a_m = N[Abs[a], $MachinePrecision]
b_m = N[Abs[b], $MachinePrecision]
angle\_m = N[Abs[angle], $MachinePrecision]
angle\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[angle]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
code[angle$95$s_, a$95$m_, b$95$m_, angle$95$m_] := N[(angle$95$s * If[LessEqual[angle$95$m, 5e-49], N[(N[(b$95$m + a$95$m), $MachinePrecision] * N[(0.011111111111111112 * N[(angle$95$m * N[(Pi * N[(b$95$m - a$95$m), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(0.011111111111111112 * N[(angle$95$m * N[(Pi * N[(N[(b$95$m - a$95$m), $MachinePrecision] * N[(b$95$m + a$95$m), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]), $MachinePrecision]
\begin{array}{l}
a_m = \left|a\right|
\\
b_m = \left|b\right|
\\
angle\_m = \left|angle\right|
\\
angle\_s = \mathsf{copysign}\left(1, angle\right)
\\
angle\_s \cdot \begin{array}{l}
\mathbf{if}\;angle\_m \leq 5 \cdot 10^{-49}:\\
\;\;\;\;\left(b\_m + a\_m\right) \cdot \left(0.011111111111111112 \cdot \left(angle\_m \cdot \left(\pi \cdot \left(b\_m - a\_m\right)\right)\right)\right)\\
\mathbf{else}:\\
\;\;\;\;0.011111111111111112 \cdot \left(angle\_m \cdot \left(\pi \cdot \left(\left(b\_m - a\_m\right) \cdot \left(b\_m + a\_m\right)\right)\right)\right)\\
\end{array}
\end{array}
if angle < 4.9999999999999999e-49Initial program 56.5%
associate-*l*56.5%
*-commutative56.5%
associate-*l*56.5%
Simplified56.5%
unpow256.5%
unpow256.5%
difference-of-squares62.0%
Applied egg-rr62.0%
associate-*l*70.2%
flip3-+26.9%
associate-*l/23.2%
Applied egg-rr23.2%
*-commutative23.2%
associate-/l*26.9%
*-commutative26.9%
associate-*l*26.9%
Simplified26.9%
Taylor expanded in b around 0 71.3%
Taylor expanded in angle around 0 65.9%
if 4.9999999999999999e-49 < angle Initial program 36.0%
associate-*l*36.0%
*-commutative36.0%
associate-*l*36.0%
Simplified36.0%
unpow236.0%
unpow236.0%
difference-of-squares42.9%
Applied egg-rr42.9%
Taylor expanded in angle around 0 37.0%
Taylor expanded in angle around 0 34.2%
Final simplification55.1%
a_m = (fabs.f64 a)
b_m = (fabs.f64 b)
angle\_m = (fabs.f64 angle)
angle\_s = (copysign.f64 #s(literal 1 binary64) angle)
(FPCore (angle_s a_m b_m angle_m)
:precision binary64
(*
angle_s
(if (<= b_m 2e-151)
(* 0.011111111111111112 (* angle_m (* PI (* (- b_m a_m) (+ b_m a_m)))))
(* (+ b_m a_m) (* 0.011111111111111112 (* (- b_m a_m) (* PI angle_m)))))))a_m = fabs(a);
b_m = fabs(b);
angle\_m = fabs(angle);
angle\_s = copysign(1.0, angle);
double code(double angle_s, double a_m, double b_m, double angle_m) {
double tmp;
if (b_m <= 2e-151) {
tmp = 0.011111111111111112 * (angle_m * (((double) M_PI) * ((b_m - a_m) * (b_m + a_m))));
} else {
tmp = (b_m + a_m) * (0.011111111111111112 * ((b_m - a_m) * (((double) M_PI) * angle_m)));
}
return angle_s * tmp;
}
a_m = Math.abs(a);
b_m = Math.abs(b);
angle\_m = Math.abs(angle);
angle\_s = Math.copySign(1.0, angle);
public static double code(double angle_s, double a_m, double b_m, double angle_m) {
double tmp;
if (b_m <= 2e-151) {
tmp = 0.011111111111111112 * (angle_m * (Math.PI * ((b_m - a_m) * (b_m + a_m))));
} else {
tmp = (b_m + a_m) * (0.011111111111111112 * ((b_m - a_m) * (Math.PI * angle_m)));
}
return angle_s * tmp;
}
a_m = math.fabs(a) b_m = math.fabs(b) angle\_m = math.fabs(angle) angle\_s = math.copysign(1.0, angle) def code(angle_s, a_m, b_m, angle_m): tmp = 0 if b_m <= 2e-151: tmp = 0.011111111111111112 * (angle_m * (math.pi * ((b_m - a_m) * (b_m + a_m)))) else: tmp = (b_m + a_m) * (0.011111111111111112 * ((b_m - a_m) * (math.pi * angle_m))) return angle_s * tmp
a_m = abs(a) b_m = abs(b) angle\_m = abs(angle) angle\_s = copysign(1.0, angle) function code(angle_s, a_m, b_m, angle_m) tmp = 0.0 if (b_m <= 2e-151) tmp = Float64(0.011111111111111112 * Float64(angle_m * Float64(pi * Float64(Float64(b_m - a_m) * Float64(b_m + a_m))))); else tmp = Float64(Float64(b_m + a_m) * Float64(0.011111111111111112 * Float64(Float64(b_m - a_m) * Float64(pi * angle_m)))); end return Float64(angle_s * tmp) end
a_m = abs(a); b_m = abs(b); angle\_m = abs(angle); angle\_s = sign(angle) * abs(1.0); function tmp_2 = code(angle_s, a_m, b_m, angle_m) tmp = 0.0; if (b_m <= 2e-151) tmp = 0.011111111111111112 * (angle_m * (pi * ((b_m - a_m) * (b_m + a_m)))); else tmp = (b_m + a_m) * (0.011111111111111112 * ((b_m - a_m) * (pi * angle_m))); end tmp_2 = angle_s * tmp; end
a_m = N[Abs[a], $MachinePrecision]
b_m = N[Abs[b], $MachinePrecision]
angle\_m = N[Abs[angle], $MachinePrecision]
angle\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[angle]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
code[angle$95$s_, a$95$m_, b$95$m_, angle$95$m_] := N[(angle$95$s * If[LessEqual[b$95$m, 2e-151], N[(0.011111111111111112 * N[(angle$95$m * N[(Pi * N[(N[(b$95$m - a$95$m), $MachinePrecision] * N[(b$95$m + a$95$m), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(b$95$m + a$95$m), $MachinePrecision] * N[(0.011111111111111112 * N[(N[(b$95$m - a$95$m), $MachinePrecision] * N[(Pi * angle$95$m), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]), $MachinePrecision]
\begin{array}{l}
a_m = \left|a\right|
\\
b_m = \left|b\right|
\\
angle\_m = \left|angle\right|
\\
angle\_s = \mathsf{copysign}\left(1, angle\right)
\\
angle\_s \cdot \begin{array}{l}
\mathbf{if}\;b\_m \leq 2 \cdot 10^{-151}:\\
\;\;\;\;0.011111111111111112 \cdot \left(angle\_m \cdot \left(\pi \cdot \left(\left(b\_m - a\_m\right) \cdot \left(b\_m + a\_m\right)\right)\right)\right)\\
\mathbf{else}:\\
\;\;\;\;\left(b\_m + a\_m\right) \cdot \left(0.011111111111111112 \cdot \left(\left(b\_m - a\_m\right) \cdot \left(\pi \cdot angle\_m\right)\right)\right)\\
\end{array}
\end{array}
if b < 1.9999999999999999e-151Initial program 51.6%
associate-*l*51.6%
*-commutative51.6%
associate-*l*51.6%
Simplified51.6%
unpow251.6%
unpow251.6%
difference-of-squares57.7%
Applied egg-rr57.7%
Taylor expanded in angle around 0 54.8%
Taylor expanded in angle around 0 53.4%
if 1.9999999999999999e-151 < b Initial program 45.7%
associate-*l*45.7%
*-commutative45.7%
associate-*l*45.7%
Simplified45.7%
unpow245.7%
unpow245.7%
difference-of-squares51.4%
Applied egg-rr51.4%
associate-*l*55.5%
flip3-+20.8%
associate-*l/19.2%
Applied egg-rr18.9%
*-commutative18.9%
associate-/l*20.5%
*-commutative20.5%
associate-*l*21.1%
Simplified21.1%
Taylor expanded in b around 0 57.2%
Taylor expanded in angle around 0 50.1%
associate-*r*50.2%
Simplified50.2%
Final simplification52.3%
a_m = (fabs.f64 a) b_m = (fabs.f64 b) angle\_m = (fabs.f64 angle) angle\_s = (copysign.f64 #s(literal 1 binary64) angle) (FPCore (angle_s a_m b_m angle_m) :precision binary64 (* angle_s (* 0.011111111111111112 (* angle_m (* PI (* (- b_m a_m) (+ b_m a_m)))))))
a_m = fabs(a);
b_m = fabs(b);
angle\_m = fabs(angle);
angle\_s = copysign(1.0, angle);
double code(double angle_s, double a_m, double b_m, double angle_m) {
return angle_s * (0.011111111111111112 * (angle_m * (((double) M_PI) * ((b_m - a_m) * (b_m + a_m)))));
}
a_m = Math.abs(a);
b_m = Math.abs(b);
angle\_m = Math.abs(angle);
angle\_s = Math.copySign(1.0, angle);
public static double code(double angle_s, double a_m, double b_m, double angle_m) {
return angle_s * (0.011111111111111112 * (angle_m * (Math.PI * ((b_m - a_m) * (b_m + a_m)))));
}
a_m = math.fabs(a) b_m = math.fabs(b) angle\_m = math.fabs(angle) angle\_s = math.copysign(1.0, angle) def code(angle_s, a_m, b_m, angle_m): return angle_s * (0.011111111111111112 * (angle_m * (math.pi * ((b_m - a_m) * (b_m + a_m)))))
a_m = abs(a) b_m = abs(b) angle\_m = abs(angle) angle\_s = copysign(1.0, angle) function code(angle_s, a_m, b_m, angle_m) return Float64(angle_s * Float64(0.011111111111111112 * Float64(angle_m * Float64(pi * Float64(Float64(b_m - a_m) * Float64(b_m + a_m)))))) end
a_m = abs(a); b_m = abs(b); angle\_m = abs(angle); angle\_s = sign(angle) * abs(1.0); function tmp = code(angle_s, a_m, b_m, angle_m) tmp = angle_s * (0.011111111111111112 * (angle_m * (pi * ((b_m - a_m) * (b_m + a_m))))); end
a_m = N[Abs[a], $MachinePrecision]
b_m = N[Abs[b], $MachinePrecision]
angle\_m = N[Abs[angle], $MachinePrecision]
angle\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[angle]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
code[angle$95$s_, a$95$m_, b$95$m_, angle$95$m_] := N[(angle$95$s * N[(0.011111111111111112 * N[(angle$95$m * N[(Pi * N[(N[(b$95$m - a$95$m), $MachinePrecision] * N[(b$95$m + a$95$m), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
a_m = \left|a\right|
\\
b_m = \left|b\right|
\\
angle\_m = \left|angle\right|
\\
angle\_s = \mathsf{copysign}\left(1, angle\right)
\\
angle\_s \cdot \left(0.011111111111111112 \cdot \left(angle\_m \cdot \left(\pi \cdot \left(\left(b\_m - a\_m\right) \cdot \left(b\_m + a\_m\right)\right)\right)\right)\right)
\end{array}
Initial program 49.5%
associate-*l*49.5%
*-commutative49.5%
associate-*l*49.5%
Simplified49.5%
unpow249.5%
unpow249.5%
difference-of-squares55.5%
Applied egg-rr55.5%
Taylor expanded in angle around 0 54.2%
Taylor expanded in angle around 0 50.8%
Final simplification50.8%
herbie shell --seed 2024085
(FPCore (a b angle)
:name "ab-angle->ABCF B"
:precision binary64
(* (* (* 2.0 (- (pow b 2.0) (pow a 2.0))) (sin (* PI (/ angle 180.0)))) (cos (* PI (/ angle 180.0)))))