
(FPCore (x y z) :precision binary64 (- (* x (cos y)) (* z (sin y))))
double code(double x, double y, double z) {
return (x * cos(y)) - (z * sin(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * cos(y)) - (z * sin(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.cos(y)) - (z * Math.sin(y));
}
def code(x, y, z): return (x * math.cos(y)) - (z * math.sin(y))
function code(x, y, z) return Float64(Float64(x * cos(y)) - Float64(z * sin(y))) end
function tmp = code(x, y, z) tmp = (x * cos(y)) - (z * sin(y)); end
code[x_, y_, z_] := N[(N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision] - N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \cos y - z \cdot \sin y
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (- (* x (cos y)) (* z (sin y))))
double code(double x, double y, double z) {
return (x * cos(y)) - (z * sin(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * cos(y)) - (z * sin(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.cos(y)) - (z * Math.sin(y));
}
def code(x, y, z): return (x * math.cos(y)) - (z * math.sin(y))
function code(x, y, z) return Float64(Float64(x * cos(y)) - Float64(z * sin(y))) end
function tmp = code(x, y, z) tmp = (x * cos(y)) - (z * sin(y)); end
code[x_, y_, z_] := N[(N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision] - N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \cos y - z \cdot \sin y
\end{array}
(FPCore (x y z) :precision binary64 (fma z (- (sin y)) (* x (cos y))))
double code(double x, double y, double z) {
return fma(z, -sin(y), (x * cos(y)));
}
function code(x, y, z) return fma(z, Float64(-sin(y)), Float64(x * cos(y))) end
code[x_, y_, z_] := N[(z * (-N[Sin[y], $MachinePrecision]) + N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(z, -\sin y, x \cdot \cos y\right)
\end{array}
Initial program 99.8%
cancel-sign-sub-inv99.8%
+-commutative99.8%
distribute-lft-neg-out99.8%
distribute-rgt-neg-in99.8%
sin-neg99.8%
fma-define99.8%
sin-neg99.8%
Simplified99.8%
Final simplification99.8%
(FPCore (x y z) :precision binary64 (- (* x (cos y)) (* z (sin y))))
double code(double x, double y, double z) {
return (x * cos(y)) - (z * sin(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * cos(y)) - (z * sin(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.cos(y)) - (z * Math.sin(y));
}
def code(x, y, z): return (x * math.cos(y)) - (z * math.sin(y))
function code(x, y, z) return Float64(Float64(x * cos(y)) - Float64(z * sin(y))) end
function tmp = code(x, y, z) tmp = (x * cos(y)) - (z * sin(y)); end
code[x_, y_, z_] := N[(N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision] - N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \cos y - z \cdot \sin y
\end{array}
Initial program 99.8%
Final simplification99.8%
(FPCore (x y z)
:precision binary64
(if (<= y -7.5e+227)
(* x (cos y))
(if (or (<= y -0.155) (not (<= y 0.035)))
(* z (- (sin y)))
(+ x (* y (- (* y (* x -0.5)) z))))))
double code(double x, double y, double z) {
double tmp;
if (y <= -7.5e+227) {
tmp = x * cos(y);
} else if ((y <= -0.155) || !(y <= 0.035)) {
tmp = z * -sin(y);
} else {
tmp = x + (y * ((y * (x * -0.5)) - z));
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= (-7.5d+227)) then
tmp = x * cos(y)
else if ((y <= (-0.155d0)) .or. (.not. (y <= 0.035d0))) then
tmp = z * -sin(y)
else
tmp = x + (y * ((y * (x * (-0.5d0))) - z))
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (y <= -7.5e+227) {
tmp = x * Math.cos(y);
} else if ((y <= -0.155) || !(y <= 0.035)) {
tmp = z * -Math.sin(y);
} else {
tmp = x + (y * ((y * (x * -0.5)) - z));
}
return tmp;
}
def code(x, y, z): tmp = 0 if y <= -7.5e+227: tmp = x * math.cos(y) elif (y <= -0.155) or not (y <= 0.035): tmp = z * -math.sin(y) else: tmp = x + (y * ((y * (x * -0.5)) - z)) return tmp
function code(x, y, z) tmp = 0.0 if (y <= -7.5e+227) tmp = Float64(x * cos(y)); elseif ((y <= -0.155) || !(y <= 0.035)) tmp = Float64(z * Float64(-sin(y))); else tmp = Float64(x + Float64(y * Float64(Float64(y * Float64(x * -0.5)) - z))); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (y <= -7.5e+227) tmp = x * cos(y); elseif ((y <= -0.155) || ~((y <= 0.035))) tmp = z * -sin(y); else tmp = x + (y * ((y * (x * -0.5)) - z)); end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[y, -7.5e+227], N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision], If[Or[LessEqual[y, -0.155], N[Not[LessEqual[y, 0.035]], $MachinePrecision]], N[(z * (-N[Sin[y], $MachinePrecision])), $MachinePrecision], N[(x + N[(y * N[(N[(y * N[(x * -0.5), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -7.5 \cdot 10^{+227}:\\
\;\;\;\;x \cdot \cos y\\
\mathbf{elif}\;y \leq -0.155 \lor \neg \left(y \leq 0.035\right):\\
\;\;\;\;z \cdot \left(-\sin y\right)\\
\mathbf{else}:\\
\;\;\;\;x + y \cdot \left(y \cdot \left(x \cdot -0.5\right) - z\right)\\
\end{array}
\end{array}
if y < -7.5000000000000003e227Initial program 99.2%
Taylor expanded in x around inf 88.7%
if -7.5000000000000003e227 < y < -0.154999999999999999 or 0.035000000000000003 < y Initial program 99.6%
Taylor expanded in x around 0 58.7%
neg-mul-158.7%
distribute-rgt-neg-in58.7%
Simplified58.7%
if -0.154999999999999999 < y < 0.035000000000000003Initial program 100.0%
Taylor expanded in y around 0 99.7%
sub-neg99.7%
+-commutative99.7%
neg-mul-199.7%
neg-mul-199.7%
+-commutative99.7%
sub-neg99.7%
associate-*r*99.7%
*-commutative99.7%
Simplified99.7%
Final simplification81.9%
(FPCore (x y z) :precision binary64 (if (or (<= x -1.55e+61) (not (<= x 0.27))) (* x (cos y)) (- x (* z (sin y)))))
double code(double x, double y, double z) {
double tmp;
if ((x <= -1.55e+61) || !(x <= 0.27)) {
tmp = x * cos(y);
} else {
tmp = x - (z * sin(y));
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x <= (-1.55d+61)) .or. (.not. (x <= 0.27d0))) then
tmp = x * cos(y)
else
tmp = x - (z * sin(y))
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x <= -1.55e+61) || !(x <= 0.27)) {
tmp = x * Math.cos(y);
} else {
tmp = x - (z * Math.sin(y));
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x <= -1.55e+61) or not (x <= 0.27): tmp = x * math.cos(y) else: tmp = x - (z * math.sin(y)) return tmp
function code(x, y, z) tmp = 0.0 if ((x <= -1.55e+61) || !(x <= 0.27)) tmp = Float64(x * cos(y)); else tmp = Float64(x - Float64(z * sin(y))); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x <= -1.55e+61) || ~((x <= 0.27))) tmp = x * cos(y); else tmp = x - (z * sin(y)); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[x, -1.55e+61], N[Not[LessEqual[x, 0.27]], $MachinePrecision]], N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision], N[(x - N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1.55 \cdot 10^{+61} \lor \neg \left(x \leq 0.27\right):\\
\;\;\;\;x \cdot \cos y\\
\mathbf{else}:\\
\;\;\;\;x - z \cdot \sin y\\
\end{array}
\end{array}
if x < -1.55e61 or 0.27000000000000002 < x Initial program 99.7%
Taylor expanded in x around inf 88.2%
if -1.55e61 < x < 0.27000000000000002Initial program 99.8%
Taylor expanded in y around 0 91.7%
Final simplification90.1%
(FPCore (x y z) :precision binary64 (if (or (<= y -0.0105) (not (<= y 3.1e+51))) (* x (cos y)) (+ x (* y (- (* y (* x -0.5)) z)))))
double code(double x, double y, double z) {
double tmp;
if ((y <= -0.0105) || !(y <= 3.1e+51)) {
tmp = x * cos(y);
} else {
tmp = x + (y * ((y * (x * -0.5)) - z));
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-0.0105d0)) .or. (.not. (y <= 3.1d+51))) then
tmp = x * cos(y)
else
tmp = x + (y * ((y * (x * (-0.5d0))) - z))
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -0.0105) || !(y <= 3.1e+51)) {
tmp = x * Math.cos(y);
} else {
tmp = x + (y * ((y * (x * -0.5)) - z));
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -0.0105) or not (y <= 3.1e+51): tmp = x * math.cos(y) else: tmp = x + (y * ((y * (x * -0.5)) - z)) return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -0.0105) || !(y <= 3.1e+51)) tmp = Float64(x * cos(y)); else tmp = Float64(x + Float64(y * Float64(Float64(y * Float64(x * -0.5)) - z))); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -0.0105) || ~((y <= 3.1e+51))) tmp = x * cos(y); else tmp = x + (y * ((y * (x * -0.5)) - z)); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -0.0105], N[Not[LessEqual[y, 3.1e+51]], $MachinePrecision]], N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision], N[(x + N[(y * N[(N[(y * N[(x * -0.5), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -0.0105 \lor \neg \left(y \leq 3.1 \cdot 10^{+51}\right):\\
\;\;\;\;x \cdot \cos y\\
\mathbf{else}:\\
\;\;\;\;x + y \cdot \left(y \cdot \left(x \cdot -0.5\right) - z\right)\\
\end{array}
\end{array}
if y < -0.0105000000000000007 or 3.10000000000000011e51 < y Initial program 99.6%
Taylor expanded in x around inf 52.1%
if -0.0105000000000000007 < y < 3.10000000000000011e51Initial program 100.0%
Taylor expanded in y around 0 95.2%
sub-neg95.2%
+-commutative95.2%
neg-mul-195.2%
neg-mul-195.2%
+-commutative95.2%
sub-neg95.2%
associate-*r*95.2%
*-commutative95.2%
Simplified95.2%
Final simplification75.2%
(FPCore (x y z) :precision binary64 (if (or (<= z -1.75e+75) (and (not (<= z 3.8e+169)) (<= z 8.7e+276))) (* z (- y)) x))
double code(double x, double y, double z) {
double tmp;
if ((z <= -1.75e+75) || (!(z <= 3.8e+169) && (z <= 8.7e+276))) {
tmp = z * -y;
} else {
tmp = x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z <= (-1.75d+75)) .or. (.not. (z <= 3.8d+169)) .and. (z <= 8.7d+276)) then
tmp = z * -y
else
tmp = x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z <= -1.75e+75) || (!(z <= 3.8e+169) && (z <= 8.7e+276))) {
tmp = z * -y;
} else {
tmp = x;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z <= -1.75e+75) or (not (z <= 3.8e+169) and (z <= 8.7e+276)): tmp = z * -y else: tmp = x return tmp
function code(x, y, z) tmp = 0.0 if ((z <= -1.75e+75) || (!(z <= 3.8e+169) && (z <= 8.7e+276))) tmp = Float64(z * Float64(-y)); else tmp = x; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z <= -1.75e+75) || (~((z <= 3.8e+169)) && (z <= 8.7e+276))) tmp = z * -y; else tmp = x; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[z, -1.75e+75], And[N[Not[LessEqual[z, 3.8e+169]], $MachinePrecision], LessEqual[z, 8.7e+276]]], N[(z * (-y)), $MachinePrecision], x]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -1.75 \cdot 10^{+75} \lor \neg \left(z \leq 3.8 \cdot 10^{+169}\right) \land z \leq 8.7 \cdot 10^{+276}:\\
\;\;\;\;z \cdot \left(-y\right)\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if z < -1.7499999999999999e75 or 3.79999999999999992e169 < z < 8.7000000000000003e276Initial program 99.8%
Taylor expanded in x around 0 74.6%
neg-mul-174.6%
distribute-rgt-neg-in74.6%
Simplified74.6%
Taylor expanded in y around 0 35.2%
associate-*r*35.2%
mul-1-neg35.2%
Simplified35.2%
if -1.7499999999999999e75 < z < 3.79999999999999992e169 or 8.7000000000000003e276 < z Initial program 99.8%
Taylor expanded in z around inf 83.5%
associate-/l*82.8%
Simplified82.8%
Taylor expanded in y around 0 49.9%
Final simplification45.1%
(FPCore (x y z) :precision binary64 (- x (* z y)))
double code(double x, double y, double z) {
return x - (z * y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x - (z * y)
end function
public static double code(double x, double y, double z) {
return x - (z * y);
}
def code(x, y, z): return x - (z * y)
function code(x, y, z) return Float64(x - Float64(z * y)) end
function tmp = code(x, y, z) tmp = x - (z * y); end
code[x_, y_, z_] := N[(x - N[(z * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x - z \cdot y
\end{array}
Initial program 99.8%
Taylor expanded in y around 0 53.0%
mul-1-neg53.0%
unsub-neg53.0%
Simplified53.0%
Final simplification53.0%
(FPCore (x y z) :precision binary64 x)
double code(double x, double y, double z) {
return x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x
end function
public static double code(double x, double y, double z) {
return x;
}
def code(x, y, z): return x
function code(x, y, z) return x end
function tmp = code(x, y, z) tmp = x; end
code[x_, y_, z_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 99.8%
Taylor expanded in z around inf 88.8%
associate-/l*88.3%
Simplified88.3%
Taylor expanded in y around 0 39.3%
Final simplification39.3%
herbie shell --seed 2024085
(FPCore (x y z)
:name "Diagrams.ThreeD.Transform:aboutX from diagrams-lib-1.3.0.3, A"
:precision binary64
(- (* x (cos y)) (* z (sin y))))