
(FPCore (x y) :precision binary64 (let* ((t_0 (* (* y 4.0) y))) (/ (- (* x x) t_0) (+ (* x x) t_0))))
double code(double x, double y) {
double t_0 = (y * 4.0) * y;
return ((x * x) - t_0) / ((x * x) + t_0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
t_0 = (y * 4.0d0) * y
code = ((x * x) - t_0) / ((x * x) + t_0)
end function
public static double code(double x, double y) {
double t_0 = (y * 4.0) * y;
return ((x * x) - t_0) / ((x * x) + t_0);
}
def code(x, y): t_0 = (y * 4.0) * y return ((x * x) - t_0) / ((x * x) + t_0)
function code(x, y) t_0 = Float64(Float64(y * 4.0) * y) return Float64(Float64(Float64(x * x) - t_0) / Float64(Float64(x * x) + t_0)) end
function tmp = code(x, y) t_0 = (y * 4.0) * y; tmp = ((x * x) - t_0) / ((x * x) + t_0); end
code[x_, y_] := Block[{t$95$0 = N[(N[(y * 4.0), $MachinePrecision] * y), $MachinePrecision]}, N[(N[(N[(x * x), $MachinePrecision] - t$95$0), $MachinePrecision] / N[(N[(x * x), $MachinePrecision] + t$95$0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left(y \cdot 4\right) \cdot y\\
\frac{x \cdot x - t\_0}{x \cdot x + t\_0}
\end{array}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 6 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (let* ((t_0 (* (* y 4.0) y))) (/ (- (* x x) t_0) (+ (* x x) t_0))))
double code(double x, double y) {
double t_0 = (y * 4.0) * y;
return ((x * x) - t_0) / ((x * x) + t_0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
t_0 = (y * 4.0d0) * y
code = ((x * x) - t_0) / ((x * x) + t_0)
end function
public static double code(double x, double y) {
double t_0 = (y * 4.0) * y;
return ((x * x) - t_0) / ((x * x) + t_0);
}
def code(x, y): t_0 = (y * 4.0) * y return ((x * x) - t_0) / ((x * x) + t_0)
function code(x, y) t_0 = Float64(Float64(y * 4.0) * y) return Float64(Float64(Float64(x * x) - t_0) / Float64(Float64(x * x) + t_0)) end
function tmp = code(x, y) t_0 = (y * 4.0) * y; tmp = ((x * x) - t_0) / ((x * x) + t_0); end
code[x_, y_] := Block[{t$95$0 = N[(N[(y * 4.0), $MachinePrecision] * y), $MachinePrecision]}, N[(N[(N[(x * x), $MachinePrecision] - t$95$0), $MachinePrecision] / N[(N[(x * x), $MachinePrecision] + t$95$0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left(y \cdot 4\right) \cdot y\\
\frac{x \cdot x - t\_0}{x \cdot x + t\_0}
\end{array}
\end{array}
(FPCore (x y)
:precision binary64
(let* ((t_0 (* y (* y 4.0))) (t_1 (hypot x (* y 2.0))))
(if (<= (* x x) 2e-320)
-1.0
(if (<= (* x x) 5e-281)
(/ (- (* x x) t_0) (+ (* x x) t_0))
(if (<= (* x x) 1e-251)
-1.0
(if (<= (* x x) 2e+266)
(/ (/ (fma y (* y -4.0) (pow x 2.0)) t_1) t_1)
(+ 1.0 (* -8.0 (* (/ y x) (/ y x))))))))))
double code(double x, double y) {
double t_0 = y * (y * 4.0);
double t_1 = hypot(x, (y * 2.0));
double tmp;
if ((x * x) <= 2e-320) {
tmp = -1.0;
} else if ((x * x) <= 5e-281) {
tmp = ((x * x) - t_0) / ((x * x) + t_0);
} else if ((x * x) <= 1e-251) {
tmp = -1.0;
} else if ((x * x) <= 2e+266) {
tmp = (fma(y, (y * -4.0), pow(x, 2.0)) / t_1) / t_1;
} else {
tmp = 1.0 + (-8.0 * ((y / x) * (y / x)));
}
return tmp;
}
function code(x, y) t_0 = Float64(y * Float64(y * 4.0)) t_1 = hypot(x, Float64(y * 2.0)) tmp = 0.0 if (Float64(x * x) <= 2e-320) tmp = -1.0; elseif (Float64(x * x) <= 5e-281) tmp = Float64(Float64(Float64(x * x) - t_0) / Float64(Float64(x * x) + t_0)); elseif (Float64(x * x) <= 1e-251) tmp = -1.0; elseif (Float64(x * x) <= 2e+266) tmp = Float64(Float64(fma(y, Float64(y * -4.0), (x ^ 2.0)) / t_1) / t_1); else tmp = Float64(1.0 + Float64(-8.0 * Float64(Float64(y / x) * Float64(y / x)))); end return tmp end
code[x_, y_] := Block[{t$95$0 = N[(y * N[(y * 4.0), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[Sqrt[x ^ 2 + N[(y * 2.0), $MachinePrecision] ^ 2], $MachinePrecision]}, If[LessEqual[N[(x * x), $MachinePrecision], 2e-320], -1.0, If[LessEqual[N[(x * x), $MachinePrecision], 5e-281], N[(N[(N[(x * x), $MachinePrecision] - t$95$0), $MachinePrecision] / N[(N[(x * x), $MachinePrecision] + t$95$0), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(x * x), $MachinePrecision], 1e-251], -1.0, If[LessEqual[N[(x * x), $MachinePrecision], 2e+266], N[(N[(N[(y * N[(y * -4.0), $MachinePrecision] + N[Power[x, 2.0], $MachinePrecision]), $MachinePrecision] / t$95$1), $MachinePrecision] / t$95$1), $MachinePrecision], N[(1.0 + N[(-8.0 * N[(N[(y / x), $MachinePrecision] * N[(y / x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := y \cdot \left(y \cdot 4\right)\\
t_1 := \mathsf{hypot}\left(x, y \cdot 2\right)\\
\mathbf{if}\;x \cdot x \leq 2 \cdot 10^{-320}:\\
\;\;\;\;-1\\
\mathbf{elif}\;x \cdot x \leq 5 \cdot 10^{-281}:\\
\;\;\;\;\frac{x \cdot x - t\_0}{x \cdot x + t\_0}\\
\mathbf{elif}\;x \cdot x \leq 10^{-251}:\\
\;\;\;\;-1\\
\mathbf{elif}\;x \cdot x \leq 2 \cdot 10^{+266}:\\
\;\;\;\;\frac{\frac{\mathsf{fma}\left(y, y \cdot -4, {x}^{2}\right)}{t\_1}}{t\_1}\\
\mathbf{else}:\\
\;\;\;\;1 + -8 \cdot \left(\frac{y}{x} \cdot \frac{y}{x}\right)\\
\end{array}
\end{array}
if (*.f64 x x) < 1.99998e-320 or 4.9999999999999998e-281 < (*.f64 x x) < 1.00000000000000002e-251Initial program 43.1%
Taylor expanded in x around 0 90.2%
if 1.99998e-320 < (*.f64 x x) < 4.9999999999999998e-281Initial program 82.5%
if 1.00000000000000002e-251 < (*.f64 x x) < 2.0000000000000001e266Initial program 78.3%
clear-num78.3%
inv-pow78.3%
+-commutative78.3%
*-commutative78.3%
associate-*l*78.3%
fma-define78.3%
pow278.3%
pow278.3%
sub-neg78.3%
+-commutative78.3%
*-commutative78.3%
distribute-rgt-neg-in78.3%
fma-define78.3%
distribute-rgt-neg-in78.3%
metadata-eval78.3%
pow278.3%
Applied egg-rr78.3%
fma-undefine78.3%
+-commutative78.3%
Applied egg-rr78.3%
unpow-178.3%
+-commutative78.3%
fma-undefine78.3%
rem-exp-log71.2%
clear-num71.3%
rem-exp-log78.2%
add-sqr-sqrt78.2%
associate-/r*78.2%
Applied egg-rr78.9%
if 2.0000000000000001e266 < (*.f64 x x) Initial program 6.8%
Taylor expanded in y around 0 76.8%
unpow276.8%
pow276.8%
times-frac91.0%
Applied egg-rr91.0%
Final simplification85.4%
(FPCore (x y)
:precision binary64
(let* ((t_0 (* y (* y 4.0))) (t_1 (- (* x x) t_0)))
(if (<= (* x x) 2e-320)
-1.0
(if (<= (* x x) 5e-281)
(/ t_1 (+ (* x x) t_0))
(if (<= (* x x) 1e-251)
-1.0
(if (<= (* x x) 2e+266)
(/ t_1 (fma (* y 4.0) y (pow x 2.0)))
(+ 1.0 (* -8.0 (* (/ y x) (/ y x))))))))))
double code(double x, double y) {
double t_0 = y * (y * 4.0);
double t_1 = (x * x) - t_0;
double tmp;
if ((x * x) <= 2e-320) {
tmp = -1.0;
} else if ((x * x) <= 5e-281) {
tmp = t_1 / ((x * x) + t_0);
} else if ((x * x) <= 1e-251) {
tmp = -1.0;
} else if ((x * x) <= 2e+266) {
tmp = t_1 / fma((y * 4.0), y, pow(x, 2.0));
} else {
tmp = 1.0 + (-8.0 * ((y / x) * (y / x)));
}
return tmp;
}
function code(x, y) t_0 = Float64(y * Float64(y * 4.0)) t_1 = Float64(Float64(x * x) - t_0) tmp = 0.0 if (Float64(x * x) <= 2e-320) tmp = -1.0; elseif (Float64(x * x) <= 5e-281) tmp = Float64(t_1 / Float64(Float64(x * x) + t_0)); elseif (Float64(x * x) <= 1e-251) tmp = -1.0; elseif (Float64(x * x) <= 2e+266) tmp = Float64(t_1 / fma(Float64(y * 4.0), y, (x ^ 2.0))); else tmp = Float64(1.0 + Float64(-8.0 * Float64(Float64(y / x) * Float64(y / x)))); end return tmp end
code[x_, y_] := Block[{t$95$0 = N[(y * N[(y * 4.0), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(N[(x * x), $MachinePrecision] - t$95$0), $MachinePrecision]}, If[LessEqual[N[(x * x), $MachinePrecision], 2e-320], -1.0, If[LessEqual[N[(x * x), $MachinePrecision], 5e-281], N[(t$95$1 / N[(N[(x * x), $MachinePrecision] + t$95$0), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(x * x), $MachinePrecision], 1e-251], -1.0, If[LessEqual[N[(x * x), $MachinePrecision], 2e+266], N[(t$95$1 / N[(N[(y * 4.0), $MachinePrecision] * y + N[Power[x, 2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(1.0 + N[(-8.0 * N[(N[(y / x), $MachinePrecision] * N[(y / x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := y \cdot \left(y \cdot 4\right)\\
t_1 := x \cdot x - t\_0\\
\mathbf{if}\;x \cdot x \leq 2 \cdot 10^{-320}:\\
\;\;\;\;-1\\
\mathbf{elif}\;x \cdot x \leq 5 \cdot 10^{-281}:\\
\;\;\;\;\frac{t\_1}{x \cdot x + t\_0}\\
\mathbf{elif}\;x \cdot x \leq 10^{-251}:\\
\;\;\;\;-1\\
\mathbf{elif}\;x \cdot x \leq 2 \cdot 10^{+266}:\\
\;\;\;\;\frac{t\_1}{\mathsf{fma}\left(y \cdot 4, y, {x}^{2}\right)}\\
\mathbf{else}:\\
\;\;\;\;1 + -8 \cdot \left(\frac{y}{x} \cdot \frac{y}{x}\right)\\
\end{array}
\end{array}
if (*.f64 x x) < 1.99998e-320 or 4.9999999999999998e-281 < (*.f64 x x) < 1.00000000000000002e-251Initial program 43.1%
Taylor expanded in x around 0 90.2%
if 1.99998e-320 < (*.f64 x x) < 4.9999999999999998e-281Initial program 82.5%
if 1.00000000000000002e-251 < (*.f64 x x) < 2.0000000000000001e266Initial program 78.3%
+-commutative78.3%
fma-define78.3%
pow278.3%
Applied egg-rr78.3%
if 2.0000000000000001e266 < (*.f64 x x) Initial program 6.8%
Taylor expanded in y around 0 76.8%
unpow276.8%
pow276.8%
times-frac91.0%
Applied egg-rr91.0%
Final simplification85.1%
(FPCore (x y)
:precision binary64
(let* ((t_0 (* y (* y 4.0))) (t_1 (/ (- (* x x) t_0) (+ (* x x) t_0))))
(if (<= (* x x) 2e-320)
-1.0
(if (<= (* x x) 5e-281)
t_1
(if (<= (* x x) 1e-251)
-1.0
(if (<= (* x x) 2e+266) t_1 (+ 1.0 (* -8.0 (* (/ y x) (/ y x))))))))))
double code(double x, double y) {
double t_0 = y * (y * 4.0);
double t_1 = ((x * x) - t_0) / ((x * x) + t_0);
double tmp;
if ((x * x) <= 2e-320) {
tmp = -1.0;
} else if ((x * x) <= 5e-281) {
tmp = t_1;
} else if ((x * x) <= 1e-251) {
tmp = -1.0;
} else if ((x * x) <= 2e+266) {
tmp = t_1;
} else {
tmp = 1.0 + (-8.0 * ((y / x) * (y / x)));
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = y * (y * 4.0d0)
t_1 = ((x * x) - t_0) / ((x * x) + t_0)
if ((x * x) <= 2d-320) then
tmp = -1.0d0
else if ((x * x) <= 5d-281) then
tmp = t_1
else if ((x * x) <= 1d-251) then
tmp = -1.0d0
else if ((x * x) <= 2d+266) then
tmp = t_1
else
tmp = 1.0d0 + ((-8.0d0) * ((y / x) * (y / x)))
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = y * (y * 4.0);
double t_1 = ((x * x) - t_0) / ((x * x) + t_0);
double tmp;
if ((x * x) <= 2e-320) {
tmp = -1.0;
} else if ((x * x) <= 5e-281) {
tmp = t_1;
} else if ((x * x) <= 1e-251) {
tmp = -1.0;
} else if ((x * x) <= 2e+266) {
tmp = t_1;
} else {
tmp = 1.0 + (-8.0 * ((y / x) * (y / x)));
}
return tmp;
}
def code(x, y): t_0 = y * (y * 4.0) t_1 = ((x * x) - t_0) / ((x * x) + t_0) tmp = 0 if (x * x) <= 2e-320: tmp = -1.0 elif (x * x) <= 5e-281: tmp = t_1 elif (x * x) <= 1e-251: tmp = -1.0 elif (x * x) <= 2e+266: tmp = t_1 else: tmp = 1.0 + (-8.0 * ((y / x) * (y / x))) return tmp
function code(x, y) t_0 = Float64(y * Float64(y * 4.0)) t_1 = Float64(Float64(Float64(x * x) - t_0) / Float64(Float64(x * x) + t_0)) tmp = 0.0 if (Float64(x * x) <= 2e-320) tmp = -1.0; elseif (Float64(x * x) <= 5e-281) tmp = t_1; elseif (Float64(x * x) <= 1e-251) tmp = -1.0; elseif (Float64(x * x) <= 2e+266) tmp = t_1; else tmp = Float64(1.0 + Float64(-8.0 * Float64(Float64(y / x) * Float64(y / x)))); end return tmp end
function tmp_2 = code(x, y) t_0 = y * (y * 4.0); t_1 = ((x * x) - t_0) / ((x * x) + t_0); tmp = 0.0; if ((x * x) <= 2e-320) tmp = -1.0; elseif ((x * x) <= 5e-281) tmp = t_1; elseif ((x * x) <= 1e-251) tmp = -1.0; elseif ((x * x) <= 2e+266) tmp = t_1; else tmp = 1.0 + (-8.0 * ((y / x) * (y / x))); end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(y * N[(y * 4.0), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(N[(N[(x * x), $MachinePrecision] - t$95$0), $MachinePrecision] / N[(N[(x * x), $MachinePrecision] + t$95$0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(x * x), $MachinePrecision], 2e-320], -1.0, If[LessEqual[N[(x * x), $MachinePrecision], 5e-281], t$95$1, If[LessEqual[N[(x * x), $MachinePrecision], 1e-251], -1.0, If[LessEqual[N[(x * x), $MachinePrecision], 2e+266], t$95$1, N[(1.0 + N[(-8.0 * N[(N[(y / x), $MachinePrecision] * N[(y / x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := y \cdot \left(y \cdot 4\right)\\
t_1 := \frac{x \cdot x - t\_0}{x \cdot x + t\_0}\\
\mathbf{if}\;x \cdot x \leq 2 \cdot 10^{-320}:\\
\;\;\;\;-1\\
\mathbf{elif}\;x \cdot x \leq 5 \cdot 10^{-281}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;x \cdot x \leq 10^{-251}:\\
\;\;\;\;-1\\
\mathbf{elif}\;x \cdot x \leq 2 \cdot 10^{+266}:\\
\;\;\;\;t\_1\\
\mathbf{else}:\\
\;\;\;\;1 + -8 \cdot \left(\frac{y}{x} \cdot \frac{y}{x}\right)\\
\end{array}
\end{array}
if (*.f64 x x) < 1.99998e-320 or 4.9999999999999998e-281 < (*.f64 x x) < 1.00000000000000002e-251Initial program 43.1%
Taylor expanded in x around 0 90.2%
if 1.99998e-320 < (*.f64 x x) < 4.9999999999999998e-281 or 1.00000000000000002e-251 < (*.f64 x x) < 2.0000000000000001e266Initial program 78.7%
if 2.0000000000000001e266 < (*.f64 x x) Initial program 6.8%
Taylor expanded in y around 0 76.8%
unpow276.8%
pow276.8%
times-frac91.0%
Applied egg-rr91.0%
Final simplification85.1%
(FPCore (x y) :precision binary64 (if (<= x 5.2e-151) -1.0 (if (<= x 5.1e-141) 1.0 (if (<= x 2.05e+32) -1.0 1.0))))
double code(double x, double y) {
double tmp;
if (x <= 5.2e-151) {
tmp = -1.0;
} else if (x <= 5.1e-141) {
tmp = 1.0;
} else if (x <= 2.05e+32) {
tmp = -1.0;
} else {
tmp = 1.0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= 5.2d-151) then
tmp = -1.0d0
else if (x <= 5.1d-141) then
tmp = 1.0d0
else if (x <= 2.05d+32) then
tmp = -1.0d0
else
tmp = 1.0d0
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= 5.2e-151) {
tmp = -1.0;
} else if (x <= 5.1e-141) {
tmp = 1.0;
} else if (x <= 2.05e+32) {
tmp = -1.0;
} else {
tmp = 1.0;
}
return tmp;
}
def code(x, y): tmp = 0 if x <= 5.2e-151: tmp = -1.0 elif x <= 5.1e-141: tmp = 1.0 elif x <= 2.05e+32: tmp = -1.0 else: tmp = 1.0 return tmp
function code(x, y) tmp = 0.0 if (x <= 5.2e-151) tmp = -1.0; elseif (x <= 5.1e-141) tmp = 1.0; elseif (x <= 2.05e+32) tmp = -1.0; else tmp = 1.0; end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= 5.2e-151) tmp = -1.0; elseif (x <= 5.1e-141) tmp = 1.0; elseif (x <= 2.05e+32) tmp = -1.0; else tmp = 1.0; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, 5.2e-151], -1.0, If[LessEqual[x, 5.1e-141], 1.0, If[LessEqual[x, 2.05e+32], -1.0, 1.0]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq 5.2 \cdot 10^{-151}:\\
\;\;\;\;-1\\
\mathbf{elif}\;x \leq 5.1 \cdot 10^{-141}:\\
\;\;\;\;1\\
\mathbf{elif}\;x \leq 2.05 \cdot 10^{+32}:\\
\;\;\;\;-1\\
\mathbf{else}:\\
\;\;\;\;1\\
\end{array}
\end{array}
if x < 5.2000000000000001e-151 or 5.09999999999999977e-141 < x < 2.0499999999999999e32Initial program 52.0%
Taylor expanded in x around 0 55.7%
if 5.2000000000000001e-151 < x < 5.09999999999999977e-141 or 2.0499999999999999e32 < x Initial program 40.0%
Taylor expanded in x around inf 82.0%
Final simplification61.9%
(FPCore (x y) :precision binary64 (if (<= y 1.6e+68) (+ 1.0 (* -8.0 (* (/ y x) (/ y x)))) -1.0))
double code(double x, double y) {
double tmp;
if (y <= 1.6e+68) {
tmp = 1.0 + (-8.0 * ((y / x) * (y / x)));
} else {
tmp = -1.0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (y <= 1.6d+68) then
tmp = 1.0d0 + ((-8.0d0) * ((y / x) * (y / x)))
else
tmp = -1.0d0
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (y <= 1.6e+68) {
tmp = 1.0 + (-8.0 * ((y / x) * (y / x)));
} else {
tmp = -1.0;
}
return tmp;
}
def code(x, y): tmp = 0 if y <= 1.6e+68: tmp = 1.0 + (-8.0 * ((y / x) * (y / x))) else: tmp = -1.0 return tmp
function code(x, y) tmp = 0.0 if (y <= 1.6e+68) tmp = Float64(1.0 + Float64(-8.0 * Float64(Float64(y / x) * Float64(y / x)))); else tmp = -1.0; end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (y <= 1.6e+68) tmp = 1.0 + (-8.0 * ((y / x) * (y / x))); else tmp = -1.0; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[y, 1.6e+68], N[(1.0 + N[(-8.0 * N[(N[(y / x), $MachinePrecision] * N[(y / x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], -1.0]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq 1.6 \cdot 10^{+68}:\\
\;\;\;\;1 + -8 \cdot \left(\frac{y}{x} \cdot \frac{y}{x}\right)\\
\mathbf{else}:\\
\;\;\;\;-1\\
\end{array}
\end{array}
if y < 1.59999999999999997e68Initial program 53.7%
Taylor expanded in y around 0 57.8%
unpow257.8%
pow257.8%
times-frac63.5%
Applied egg-rr63.5%
if 1.59999999999999997e68 < y Initial program 32.7%
Taylor expanded in x around 0 82.8%
Final simplification67.6%
(FPCore (x y) :precision binary64 -1.0)
double code(double x, double y) {
return -1.0;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = -1.0d0
end function
public static double code(double x, double y) {
return -1.0;
}
def code(x, y): return -1.0
function code(x, y) return -1.0 end
function tmp = code(x, y) tmp = -1.0; end
code[x_, y_] := -1.0
\begin{array}{l}
\\
-1
\end{array}
Initial program 49.2%
Taylor expanded in x around 0 47.2%
Final simplification47.2%
(FPCore (x y)
:precision binary64
(let* ((t_0 (* (* y y) 4.0))
(t_1 (+ (* x x) t_0))
(t_2 (/ t_0 t_1))
(t_3 (* (* y 4.0) y)))
(if (< (/ (- (* x x) t_3) (+ (* x x) t_3)) 0.9743233849626781)
(- (/ (* x x) t_1) t_2)
(- (pow (/ x (sqrt t_1)) 2.0) t_2))))
double code(double x, double y) {
double t_0 = (y * y) * 4.0;
double t_1 = (x * x) + t_0;
double t_2 = t_0 / t_1;
double t_3 = (y * 4.0) * y;
double tmp;
if ((((x * x) - t_3) / ((x * x) + t_3)) < 0.9743233849626781) {
tmp = ((x * x) / t_1) - t_2;
} else {
tmp = pow((x / sqrt(t_1)), 2.0) - t_2;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: t_1
real(8) :: t_2
real(8) :: t_3
real(8) :: tmp
t_0 = (y * y) * 4.0d0
t_1 = (x * x) + t_0
t_2 = t_0 / t_1
t_3 = (y * 4.0d0) * y
if ((((x * x) - t_3) / ((x * x) + t_3)) < 0.9743233849626781d0) then
tmp = ((x * x) / t_1) - t_2
else
tmp = ((x / sqrt(t_1)) ** 2.0d0) - t_2
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = (y * y) * 4.0;
double t_1 = (x * x) + t_0;
double t_2 = t_0 / t_1;
double t_3 = (y * 4.0) * y;
double tmp;
if ((((x * x) - t_3) / ((x * x) + t_3)) < 0.9743233849626781) {
tmp = ((x * x) / t_1) - t_2;
} else {
tmp = Math.pow((x / Math.sqrt(t_1)), 2.0) - t_2;
}
return tmp;
}
def code(x, y): t_0 = (y * y) * 4.0 t_1 = (x * x) + t_0 t_2 = t_0 / t_1 t_3 = (y * 4.0) * y tmp = 0 if (((x * x) - t_3) / ((x * x) + t_3)) < 0.9743233849626781: tmp = ((x * x) / t_1) - t_2 else: tmp = math.pow((x / math.sqrt(t_1)), 2.0) - t_2 return tmp
function code(x, y) t_0 = Float64(Float64(y * y) * 4.0) t_1 = Float64(Float64(x * x) + t_0) t_2 = Float64(t_0 / t_1) t_3 = Float64(Float64(y * 4.0) * y) tmp = 0.0 if (Float64(Float64(Float64(x * x) - t_3) / Float64(Float64(x * x) + t_3)) < 0.9743233849626781) tmp = Float64(Float64(Float64(x * x) / t_1) - t_2); else tmp = Float64((Float64(x / sqrt(t_1)) ^ 2.0) - t_2); end return tmp end
function tmp_2 = code(x, y) t_0 = (y * y) * 4.0; t_1 = (x * x) + t_0; t_2 = t_0 / t_1; t_3 = (y * 4.0) * y; tmp = 0.0; if ((((x * x) - t_3) / ((x * x) + t_3)) < 0.9743233849626781) tmp = ((x * x) / t_1) - t_2; else tmp = ((x / sqrt(t_1)) ^ 2.0) - t_2; end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(N[(y * y), $MachinePrecision] * 4.0), $MachinePrecision]}, Block[{t$95$1 = N[(N[(x * x), $MachinePrecision] + t$95$0), $MachinePrecision]}, Block[{t$95$2 = N[(t$95$0 / t$95$1), $MachinePrecision]}, Block[{t$95$3 = N[(N[(y * 4.0), $MachinePrecision] * y), $MachinePrecision]}, If[Less[N[(N[(N[(x * x), $MachinePrecision] - t$95$3), $MachinePrecision] / N[(N[(x * x), $MachinePrecision] + t$95$3), $MachinePrecision]), $MachinePrecision], 0.9743233849626781], N[(N[(N[(x * x), $MachinePrecision] / t$95$1), $MachinePrecision] - t$95$2), $MachinePrecision], N[(N[Power[N[(x / N[Sqrt[t$95$1], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] - t$95$2), $MachinePrecision]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left(y \cdot y\right) \cdot 4\\
t_1 := x \cdot x + t\_0\\
t_2 := \frac{t\_0}{t\_1}\\
t_3 := \left(y \cdot 4\right) \cdot y\\
\mathbf{if}\;\frac{x \cdot x - t\_3}{x \cdot x + t\_3} < 0.9743233849626781:\\
\;\;\;\;\frac{x \cdot x}{t\_1} - t\_2\\
\mathbf{else}:\\
\;\;\;\;{\left(\frac{x}{\sqrt{t\_1}}\right)}^{2} - t\_2\\
\end{array}
\end{array}
herbie shell --seed 2024085
(FPCore (x y)
:name "Diagrams.TwoD.Arc:arcBetween from diagrams-lib-1.3.0.3"
:precision binary64
:alt
(if (< (/ (- (* x x) (* (* y 4.0) y)) (+ (* x x) (* (* y 4.0) y))) 0.9743233849626781) (- (/ (* x x) (+ (* x x) (* (* y y) 4.0))) (/ (* (* y y) 4.0) (+ (* x x) (* (* y y) 4.0)))) (- (pow (/ x (sqrt (+ (* x x) (* (* y y) 4.0)))) 2.0) (/ (* (* y y) 4.0) (+ (* x x) (* (* y y) 4.0)))))
(/ (- (* x x) (* (* y 4.0) y)) (+ (* x x) (* (* y 4.0) y))))