
(FPCore (x) :precision binary64 (- (/ 1.0 (+ x 1.0)) (/ 1.0 x)))
double code(double x) {
return (1.0 / (x + 1.0)) - (1.0 / x);
}
real(8) function code(x)
real(8), intent (in) :: x
code = (1.0d0 / (x + 1.0d0)) - (1.0d0 / x)
end function
public static double code(double x) {
return (1.0 / (x + 1.0)) - (1.0 / x);
}
def code(x): return (1.0 / (x + 1.0)) - (1.0 / x)
function code(x) return Float64(Float64(1.0 / Float64(x + 1.0)) - Float64(1.0 / x)) end
function tmp = code(x) tmp = (1.0 / (x + 1.0)) - (1.0 / x); end
code[x_] := N[(N[(1.0 / N[(x + 1.0), $MachinePrecision]), $MachinePrecision] - N[(1.0 / x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{x + 1} - \frac{1}{x}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 4 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x) :precision binary64 (- (/ 1.0 (+ x 1.0)) (/ 1.0 x)))
double code(double x) {
return (1.0 / (x + 1.0)) - (1.0 / x);
}
real(8) function code(x)
real(8), intent (in) :: x
code = (1.0d0 / (x + 1.0d0)) - (1.0d0 / x)
end function
public static double code(double x) {
return (1.0 / (x + 1.0)) - (1.0 / x);
}
def code(x): return (1.0 / (x + 1.0)) - (1.0 / x)
function code(x) return Float64(Float64(1.0 / Float64(x + 1.0)) - Float64(1.0 / x)) end
function tmp = code(x) tmp = (1.0 / (x + 1.0)) - (1.0 / x); end
code[x_] := N[(N[(1.0 / N[(x + 1.0), $MachinePrecision]), $MachinePrecision] - N[(1.0 / x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{x + 1} - \frac{1}{x}
\end{array}
(FPCore (x) :precision binary64 (/ (/ 1.0 x) (- -1.0 x)))
double code(double x) {
return (1.0 / x) / (-1.0 - x);
}
real(8) function code(x)
real(8), intent (in) :: x
code = (1.0d0 / x) / ((-1.0d0) - x)
end function
public static double code(double x) {
return (1.0 / x) / (-1.0 - x);
}
def code(x): return (1.0 / x) / (-1.0 - x)
function code(x) return Float64(Float64(1.0 / x) / Float64(-1.0 - x)) end
function tmp = code(x) tmp = (1.0 / x) / (-1.0 - x); end
code[x_] := N[(N[(1.0 / x), $MachinePrecision] / N[(-1.0 - x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\frac{1}{x}}{-1 - x}
\end{array}
Initial program 78.0%
frac-sub79.0%
div-inv79.0%
*-un-lft-identity79.0%
*-rgt-identity79.0%
+-commutative79.0%
metadata-eval79.0%
frac-times79.0%
clear-num79.0%
associate-*l/79.0%
*-un-lft-identity79.0%
div-inv79.0%
metadata-eval79.0%
*-rgt-identity79.0%
+-commutative79.0%
Applied egg-rr79.0%
Taylor expanded in x around 0 99.9%
Final simplification99.9%
(FPCore (x) :precision binary64 (if (or (<= x -1.0) (not (<= x 3.9e+61))) (+ (/ 1.0 x) (/ -1.0 x)) (+ (- 1.0 x) (/ -1.0 x))))
double code(double x) {
double tmp;
if ((x <= -1.0) || !(x <= 3.9e+61)) {
tmp = (1.0 / x) + (-1.0 / x);
} else {
tmp = (1.0 - x) + (-1.0 / x);
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: tmp
if ((x <= (-1.0d0)) .or. (.not. (x <= 3.9d+61))) then
tmp = (1.0d0 / x) + ((-1.0d0) / x)
else
tmp = (1.0d0 - x) + ((-1.0d0) / x)
end if
code = tmp
end function
public static double code(double x) {
double tmp;
if ((x <= -1.0) || !(x <= 3.9e+61)) {
tmp = (1.0 / x) + (-1.0 / x);
} else {
tmp = (1.0 - x) + (-1.0 / x);
}
return tmp;
}
def code(x): tmp = 0 if (x <= -1.0) or not (x <= 3.9e+61): tmp = (1.0 / x) + (-1.0 / x) else: tmp = (1.0 - x) + (-1.0 / x) return tmp
function code(x) tmp = 0.0 if ((x <= -1.0) || !(x <= 3.9e+61)) tmp = Float64(Float64(1.0 / x) + Float64(-1.0 / x)); else tmp = Float64(Float64(1.0 - x) + Float64(-1.0 / x)); end return tmp end
function tmp_2 = code(x) tmp = 0.0; if ((x <= -1.0) || ~((x <= 3.9e+61))) tmp = (1.0 / x) + (-1.0 / x); else tmp = (1.0 - x) + (-1.0 / x); end tmp_2 = tmp; end
code[x_] := If[Or[LessEqual[x, -1.0], N[Not[LessEqual[x, 3.9e+61]], $MachinePrecision]], N[(N[(1.0 / x), $MachinePrecision] + N[(-1.0 / x), $MachinePrecision]), $MachinePrecision], N[(N[(1.0 - x), $MachinePrecision] + N[(-1.0 / x), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1 \lor \neg \left(x \leq 3.9 \cdot 10^{+61}\right):\\
\;\;\;\;\frac{1}{x} + \frac{-1}{x}\\
\mathbf{else}:\\
\;\;\;\;\left(1 - x\right) + \frac{-1}{x}\\
\end{array}
\end{array}
if x < -1 or 3.89999999999999987e61 < x Initial program 61.0%
Taylor expanded in x around inf 60.0%
if -1 < x < 3.89999999999999987e61Initial program 91.5%
Taylor expanded in x around 0 89.7%
neg-mul-189.7%
unsub-neg89.7%
Simplified89.7%
Final simplification76.6%
(FPCore (x) :precision binary64 (/ -1.0 x))
double code(double x) {
return -1.0 / x;
}
real(8) function code(x)
real(8), intent (in) :: x
code = (-1.0d0) / x
end function
public static double code(double x) {
return -1.0 / x;
}
def code(x): return -1.0 / x
function code(x) return Float64(-1.0 / x) end
function tmp = code(x) tmp = -1.0 / x; end
code[x_] := N[(-1.0 / x), $MachinePrecision]
\begin{array}{l}
\\
\frac{-1}{x}
\end{array}
Initial program 78.0%
Taylor expanded in x around 0 51.6%
Final simplification51.6%
(FPCore (x) :precision binary64 1.0)
double code(double x) {
return 1.0;
}
real(8) function code(x)
real(8), intent (in) :: x
code = 1.0d0
end function
public static double code(double x) {
return 1.0;
}
def code(x): return 1.0
function code(x) return 1.0 end
function tmp = code(x) tmp = 1.0; end
code[x_] := 1.0
\begin{array}{l}
\\
1
\end{array}
Initial program 78.0%
Taylor expanded in x around 0 50.9%
Taylor expanded in x around inf 3.3%
Final simplification3.3%
herbie shell --seed 2024085
(FPCore (x)
:name "2frac (problem 3.3.1)"
:precision binary64
(- (/ 1.0 (+ x 1.0)) (/ 1.0 x)))