
(FPCore (u v) :precision binary32 (+ 1.0 (* v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))))))
float code(float u, float v) {
return 1.0f + (v * logf((u + ((1.0f - u) * expf((-2.0f / v))))));
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0 + (v * log((u + ((1.0e0 - u) * exp(((-2.0e0) / v))))))
end function
function code(u, v) return Float32(Float32(1.0) + Float32(v * log(Float32(u + Float32(Float32(Float32(1.0) - u) * exp(Float32(Float32(-2.0) / v))))))) end
function tmp = code(u, v) tmp = single(1.0) + (v * log((u + ((single(1.0) - u) * exp((single(-2.0) / v)))))); end
\begin{array}{l}
\\
1 + v \cdot \log \left(u + \left(1 - u\right) \cdot e^{\frac{-2}{v}}\right)
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 21 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (u v) :precision binary32 (+ 1.0 (* v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))))))
float code(float u, float v) {
return 1.0f + (v * logf((u + ((1.0f - u) * expf((-2.0f / v))))));
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0 + (v * log((u + ((1.0e0 - u) * exp(((-2.0e0) / v))))))
end function
function code(u, v) return Float32(Float32(1.0) + Float32(v * log(Float32(u + Float32(Float32(Float32(1.0) - u) * exp(Float32(Float32(-2.0) / v))))))) end
function tmp = code(u, v) tmp = single(1.0) + (v * log((u + ((single(1.0) - u) * exp((single(-2.0) / v)))))); end
\begin{array}{l}
\\
1 + v \cdot \log \left(u + \left(1 - u\right) \cdot e^{\frac{-2}{v}}\right)
\end{array}
(FPCore (u v) :precision binary32 (fma v (log (+ u (exp (+ (/ -2.0 v) (log1p (- u)))))) 1.0))
float code(float u, float v) {
return fmaf(v, logf((u + expf(((-2.0f / v) + log1pf(-u))))), 1.0f);
}
function code(u, v) return fma(v, log(Float32(u + exp(Float32(Float32(Float32(-2.0) / v) + log1p(Float32(-u)))))), Float32(1.0)) end
\begin{array}{l}
\\
\mathsf{fma}\left(v, \log \left(u + e^{\frac{-2}{v} + \mathsf{log1p}\left(-u\right)}\right), 1\right)
\end{array}
Initial program 99.5%
+-commutative99.5%
fma-define99.6%
+-commutative99.6%
fma-define99.5%
Simplified99.5%
fma-undefine99.6%
Applied egg-rr99.6%
add-exp-log99.6%
*-commutative99.6%
log-prod99.6%
add-log-exp99.6%
sub-neg99.6%
log1p-define99.6%
Applied egg-rr99.6%
Final simplification99.6%
(FPCore (u v) :precision binary32 (fma v (log (+ u (* (- 1.0 u) (pow E (/ -2.0 v))))) 1.0))
float code(float u, float v) {
return fmaf(v, logf((u + ((1.0f - u) * powf(((float) M_E), (-2.0f / v))))), 1.0f);
}
function code(u, v) return fma(v, log(Float32(u + Float32(Float32(Float32(1.0) - u) * (Float32(exp(1)) ^ Float32(Float32(-2.0) / v))))), Float32(1.0)) end
\begin{array}{l}
\\
\mathsf{fma}\left(v, \log \left(u + \left(1 - u\right) \cdot {e}^{\left(\frac{-2}{v}\right)}\right), 1\right)
\end{array}
Initial program 99.5%
+-commutative99.5%
fma-define99.6%
+-commutative99.6%
fma-define99.5%
Simplified99.5%
fma-undefine99.6%
Applied egg-rr99.6%
*-un-lft-identity99.6%
exp-prod99.6%
Applied egg-rr99.6%
exp-1-e99.6%
Simplified99.6%
Final simplification99.6%
(FPCore (u v) :precision binary32 (fma v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))) 1.0))
float code(float u, float v) {
return fmaf(v, logf((u + ((1.0f - u) * expf((-2.0f / v))))), 1.0f);
}
function code(u, v) return fma(v, log(Float32(u + Float32(Float32(Float32(1.0) - u) * exp(Float32(Float32(-2.0) / v))))), Float32(1.0)) end
\begin{array}{l}
\\
\mathsf{fma}\left(v, \log \left(u + \left(1 - u\right) \cdot e^{\frac{-2}{v}}\right), 1\right)
\end{array}
Initial program 99.5%
+-commutative99.5%
fma-define99.6%
+-commutative99.6%
fma-define99.5%
Simplified99.5%
fma-undefine99.6%
Applied egg-rr99.6%
Final simplification99.6%
(FPCore (u v) :precision binary32 (+ 1.0 (* v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))))))
float code(float u, float v) {
return 1.0f + (v * logf((u + ((1.0f - u) * expf((-2.0f / v))))));
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0 + (v * log((u + ((1.0e0 - u) * exp(((-2.0e0) / v))))))
end function
function code(u, v) return Float32(Float32(1.0) + Float32(v * log(Float32(u + Float32(Float32(Float32(1.0) - u) * exp(Float32(Float32(-2.0) / v))))))) end
function tmp = code(u, v) tmp = single(1.0) + (v * log((u + ((single(1.0) - u) * exp((single(-2.0) / v)))))); end
\begin{array}{l}
\\
1 + v \cdot \log \left(u + \left(1 - u\right) \cdot e^{\frac{-2}{v}}\right)
\end{array}
Initial program 99.5%
Final simplification99.5%
(FPCore (u v)
:precision binary32
(if (<= v 0.4000000059604645)
(fma v (log u) 1.0)
(+
-1.0
(*
u
(+
(*
-0.5
(/
(-
(/
(-
(- (* u 16.0) (* u 8.0))
(/ (* u (- (/ 8.0 v) (+ 9.333333333333334 (/ 16.0 v)))) v))
v)
(* u -4.0))
v))
(* v (+ -1.0 (/ 1.0 (exp (/ -2.0 v))))))))))
float code(float u, float v) {
float tmp;
if (v <= 0.4000000059604645f) {
tmp = fmaf(v, logf(u), 1.0f);
} else {
tmp = -1.0f + (u * ((-0.5f * ((((((u * 16.0f) - (u * 8.0f)) - ((u * ((8.0f / v) - (9.333333333333334f + (16.0f / v)))) / v)) / v) - (u * -4.0f)) / v)) + (v * (-1.0f + (1.0f / expf((-2.0f / v)))))));
}
return tmp;
}
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.4000000059604645)) tmp = fma(v, log(u), Float32(1.0)); else tmp = Float32(Float32(-1.0) + Float32(u * Float32(Float32(Float32(-0.5) * Float32(Float32(Float32(Float32(Float32(Float32(u * Float32(16.0)) - Float32(u * Float32(8.0))) - Float32(Float32(u * Float32(Float32(Float32(8.0) / v) - Float32(Float32(9.333333333333334) + Float32(Float32(16.0) / v)))) / v)) / v) - Float32(u * Float32(-4.0))) / v)) + Float32(v * Float32(Float32(-1.0) + Float32(Float32(1.0) / exp(Float32(Float32(-2.0) / v)))))))); end return tmp end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.4000000059604645:\\
\;\;\;\;\mathsf{fma}\left(v, \log u, 1\right)\\
\mathbf{else}:\\
\;\;\;\;-1 + u \cdot \left(-0.5 \cdot \frac{\frac{\left(u \cdot 16 - u \cdot 8\right) - \frac{u \cdot \left(\frac{8}{v} - \left(9.333333333333334 + \frac{16}{v}\right)\right)}{v}}{v} - u \cdot -4}{v} + v \cdot \left(-1 + \frac{1}{e^{\frac{-2}{v}}}\right)\right)\\
\end{array}
\end{array}
if v < 0.400000006Initial program 99.9%
+-commutative99.9%
fma-define99.9%
+-commutative99.9%
fma-define99.9%
Simplified99.9%
fma-undefine99.9%
Applied egg-rr99.9%
add-exp-log99.9%
*-commutative99.9%
log-prod99.9%
add-log-exp99.9%
sub-neg99.9%
log1p-define99.9%
Applied egg-rr99.9%
Taylor expanded in u around inf 99.6%
mul-1-neg99.6%
log-rec99.6%
remove-double-neg99.6%
Simplified99.6%
if 0.400000006 < v Initial program 93.8%
Taylor expanded in u around 0 83.4%
Taylor expanded in v around -inf 82.9%
Taylor expanded in u around 0 82.9%
associate-*r/82.9%
metadata-eval82.9%
associate-*r/82.9%
metadata-eval82.9%
Simplified82.9%
Final simplification98.5%
(FPCore (u v)
:precision binary32
(if (<= v 0.4000000059604645)
(+ 1.0 (* v (log u)))
(+
-1.0
(*
u
(+
(*
-0.5
(/
(-
(/
(-
(- (* u 16.0) (* u 8.0))
(/ (* u (- (/ 8.0 v) (+ 9.333333333333334 (/ 16.0 v)))) v))
v)
(* u -4.0))
v))
(* v (+ -1.0 (/ 1.0 (exp (/ -2.0 v))))))))))
float code(float u, float v) {
float tmp;
if (v <= 0.4000000059604645f) {
tmp = 1.0f + (v * logf(u));
} else {
tmp = -1.0f + (u * ((-0.5f * ((((((u * 16.0f) - (u * 8.0f)) - ((u * ((8.0f / v) - (9.333333333333334f + (16.0f / v)))) / v)) / v) - (u * -4.0f)) / v)) + (v * (-1.0f + (1.0f / expf((-2.0f / v)))))));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.4000000059604645e0) then
tmp = 1.0e0 + (v * log(u))
else
tmp = (-1.0e0) + (u * (((-0.5e0) * ((((((u * 16.0e0) - (u * 8.0e0)) - ((u * ((8.0e0 / v) - (9.333333333333334e0 + (16.0e0 / v)))) / v)) / v) - (u * (-4.0e0))) / v)) + (v * ((-1.0e0) + (1.0e0 / exp(((-2.0e0) / v)))))))
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.4000000059604645)) tmp = Float32(Float32(1.0) + Float32(v * log(u))); else tmp = Float32(Float32(-1.0) + Float32(u * Float32(Float32(Float32(-0.5) * Float32(Float32(Float32(Float32(Float32(Float32(u * Float32(16.0)) - Float32(u * Float32(8.0))) - Float32(Float32(u * Float32(Float32(Float32(8.0) / v) - Float32(Float32(9.333333333333334) + Float32(Float32(16.0) / v)))) / v)) / v) - Float32(u * Float32(-4.0))) / v)) + Float32(v * Float32(Float32(-1.0) + Float32(Float32(1.0) / exp(Float32(Float32(-2.0) / v)))))))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.4000000059604645)) tmp = single(1.0) + (v * log(u)); else tmp = single(-1.0) + (u * ((single(-0.5) * ((((((u * single(16.0)) - (u * single(8.0))) - ((u * ((single(8.0) / v) - (single(9.333333333333334) + (single(16.0) / v)))) / v)) / v) - (u * single(-4.0))) / v)) + (v * (single(-1.0) + (single(1.0) / exp((single(-2.0) / v))))))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.4000000059604645:\\
\;\;\;\;1 + v \cdot \log u\\
\mathbf{else}:\\
\;\;\;\;-1 + u \cdot \left(-0.5 \cdot \frac{\frac{\left(u \cdot 16 - u \cdot 8\right) - \frac{u \cdot \left(\frac{8}{v} - \left(9.333333333333334 + \frac{16}{v}\right)\right)}{v}}{v} - u \cdot -4}{v} + v \cdot \left(-1 + \frac{1}{e^{\frac{-2}{v}}}\right)\right)\\
\end{array}
\end{array}
if v < 0.400000006Initial program 99.9%
+-commutative99.9%
fma-define99.9%
+-commutative99.9%
fma-define99.9%
Simplified99.9%
fma-undefine99.9%
Applied egg-rr99.9%
add-exp-log99.9%
*-commutative99.9%
log-prod99.9%
add-log-exp99.9%
sub-neg99.9%
log1p-define99.9%
Applied egg-rr99.9%
Taylor expanded in u around inf 99.6%
mul-1-neg99.6%
distribute-rgt-neg-in99.6%
log-rec99.6%
remove-double-neg99.6%
Simplified99.6%
if 0.400000006 < v Initial program 93.8%
Taylor expanded in u around 0 83.4%
Taylor expanded in v around -inf 82.9%
Taylor expanded in u around 0 82.9%
associate-*r/82.9%
metadata-eval82.9%
associate-*r/82.9%
metadata-eval82.9%
Simplified82.9%
Final simplification98.5%
(FPCore (u v)
:precision binary32
(if (<= v 0.4000000059604645)
(+ 1.0 (* v (log u)))
(+
-1.0
(*
u
(-
(* v (+ -1.0 (/ 1.0 (exp (/ -2.0 v)))))
(* -0.5 (/ (+ (* u -4.0) (* -8.0 (/ u v))) v)))))))
float code(float u, float v) {
float tmp;
if (v <= 0.4000000059604645f) {
tmp = 1.0f + (v * logf(u));
} else {
tmp = -1.0f + (u * ((v * (-1.0f + (1.0f / expf((-2.0f / v))))) - (-0.5f * (((u * -4.0f) + (-8.0f * (u / v))) / v))));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.4000000059604645e0) then
tmp = 1.0e0 + (v * log(u))
else
tmp = (-1.0e0) + (u * ((v * ((-1.0e0) + (1.0e0 / exp(((-2.0e0) / v))))) - ((-0.5e0) * (((u * (-4.0e0)) + ((-8.0e0) * (u / v))) / v))))
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.4000000059604645)) tmp = Float32(Float32(1.0) + Float32(v * log(u))); else tmp = Float32(Float32(-1.0) + Float32(u * Float32(Float32(v * Float32(Float32(-1.0) + Float32(Float32(1.0) / exp(Float32(Float32(-2.0) / v))))) - Float32(Float32(-0.5) * Float32(Float32(Float32(u * Float32(-4.0)) + Float32(Float32(-8.0) * Float32(u / v))) / v))))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.4000000059604645)) tmp = single(1.0) + (v * log(u)); else tmp = single(-1.0) + (u * ((v * (single(-1.0) + (single(1.0) / exp((single(-2.0) / v))))) - (single(-0.5) * (((u * single(-4.0)) + (single(-8.0) * (u / v))) / v)))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.4000000059604645:\\
\;\;\;\;1 + v \cdot \log u\\
\mathbf{else}:\\
\;\;\;\;-1 + u \cdot \left(v \cdot \left(-1 + \frac{1}{e^{\frac{-2}{v}}}\right) - -0.5 \cdot \frac{u \cdot -4 + -8 \cdot \frac{u}{v}}{v}\right)\\
\end{array}
\end{array}
if v < 0.400000006Initial program 99.9%
+-commutative99.9%
fma-define99.9%
+-commutative99.9%
fma-define99.9%
Simplified99.9%
fma-undefine99.9%
Applied egg-rr99.9%
add-exp-log99.9%
*-commutative99.9%
log-prod99.9%
add-log-exp99.9%
sub-neg99.9%
log1p-define99.9%
Applied egg-rr99.9%
Taylor expanded in u around inf 99.6%
mul-1-neg99.6%
distribute-rgt-neg-in99.6%
log-rec99.6%
remove-double-neg99.6%
Simplified99.6%
if 0.400000006 < v Initial program 93.8%
Taylor expanded in u around 0 83.4%
Taylor expanded in v around -inf 80.2%
mul-1-neg80.2%
distribute-neg-frac280.2%
associate--l+80.2%
*-commutative80.2%
distribute-rgt-out--80.2%
metadata-eval80.2%
*-commutative80.2%
Simplified80.2%
Final simplification98.3%
(FPCore (u v)
:precision binary32
(if (<= v 0.4000000059604645)
(+ 1.0 (* v (log u)))
(+
-1.0
(*
u
(-
2.0
(/
(-
(+
(/
(-
(+ (/ -0.6666666666666666 v) (* (- (* u 16.0) (* u 8.0)) 0.5))
1.3333333333333333)
v)
(* u 2.0))
2.0)
v))))))
float code(float u, float v) {
float tmp;
if (v <= 0.4000000059604645f) {
tmp = 1.0f + (v * logf(u));
} else {
tmp = -1.0f + (u * (2.0f - (((((((-0.6666666666666666f / v) + (((u * 16.0f) - (u * 8.0f)) * 0.5f)) - 1.3333333333333333f) / v) + (u * 2.0f)) - 2.0f) / v)));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.4000000059604645e0) then
tmp = 1.0e0 + (v * log(u))
else
tmp = (-1.0e0) + (u * (2.0e0 - ((((((((-0.6666666666666666e0) / v) + (((u * 16.0e0) - (u * 8.0e0)) * 0.5e0)) - 1.3333333333333333e0) / v) + (u * 2.0e0)) - 2.0e0) / v)))
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.4000000059604645)) tmp = Float32(Float32(1.0) + Float32(v * log(u))); else tmp = Float32(Float32(-1.0) + Float32(u * Float32(Float32(2.0) - Float32(Float32(Float32(Float32(Float32(Float32(Float32(Float32(-0.6666666666666666) / v) + Float32(Float32(Float32(u * Float32(16.0)) - Float32(u * Float32(8.0))) * Float32(0.5))) - Float32(1.3333333333333333)) / v) + Float32(u * Float32(2.0))) - Float32(2.0)) / v)))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.4000000059604645)) tmp = single(1.0) + (v * log(u)); else tmp = single(-1.0) + (u * (single(2.0) - (((((((single(-0.6666666666666666) / v) + (((u * single(16.0)) - (u * single(8.0))) * single(0.5))) - single(1.3333333333333333)) / v) + (u * single(2.0))) - single(2.0)) / v))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.4000000059604645:\\
\;\;\;\;1 + v \cdot \log u\\
\mathbf{else}:\\
\;\;\;\;-1 + u \cdot \left(2 - \frac{\left(\frac{\left(\frac{-0.6666666666666666}{v} + \left(u \cdot 16 - u \cdot 8\right) \cdot 0.5\right) - 1.3333333333333333}{v} + u \cdot 2\right) - 2}{v}\right)\\
\end{array}
\end{array}
if v < 0.400000006Initial program 99.9%
+-commutative99.9%
fma-define99.9%
+-commutative99.9%
fma-define99.9%
Simplified99.9%
fma-undefine99.9%
Applied egg-rr99.9%
add-exp-log99.9%
*-commutative99.9%
log-prod99.9%
add-log-exp99.9%
sub-neg99.9%
log1p-define99.9%
Applied egg-rr99.9%
Taylor expanded in u around inf 99.6%
mul-1-neg99.6%
distribute-rgt-neg-in99.6%
log-rec99.6%
remove-double-neg99.6%
Simplified99.6%
if 0.400000006 < v Initial program 93.8%
Taylor expanded in u around 0 83.4%
Taylor expanded in v around -inf 76.5%
Taylor expanded in u around 0 77.6%
Final simplification98.1%
(FPCore (u v)
:precision binary32
(if (<= v 0.20000000298023224)
1.0
(+
-1.0
(*
u
(-
2.0
(/
(-
(+
(/
(-
(+ (/ -0.6666666666666666 v) (* (- (* u 16.0) (* u 8.0)) 0.5))
1.3333333333333333)
v)
(* u 2.0))
2.0)
v))))))
float code(float u, float v) {
float tmp;
if (v <= 0.20000000298023224f) {
tmp = 1.0f;
} else {
tmp = -1.0f + (u * (2.0f - (((((((-0.6666666666666666f / v) + (((u * 16.0f) - (u * 8.0f)) * 0.5f)) - 1.3333333333333333f) / v) + (u * 2.0f)) - 2.0f) / v)));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.20000000298023224e0) then
tmp = 1.0e0
else
tmp = (-1.0e0) + (u * (2.0e0 - ((((((((-0.6666666666666666e0) / v) + (((u * 16.0e0) - (u * 8.0e0)) * 0.5e0)) - 1.3333333333333333e0) / v) + (u * 2.0e0)) - 2.0e0) / v)))
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.20000000298023224)) tmp = Float32(1.0); else tmp = Float32(Float32(-1.0) + Float32(u * Float32(Float32(2.0) - Float32(Float32(Float32(Float32(Float32(Float32(Float32(Float32(-0.6666666666666666) / v) + Float32(Float32(Float32(u * Float32(16.0)) - Float32(u * Float32(8.0))) * Float32(0.5))) - Float32(1.3333333333333333)) / v) + Float32(u * Float32(2.0))) - Float32(2.0)) / v)))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.20000000298023224)) tmp = single(1.0); else tmp = single(-1.0) + (u * (single(2.0) - (((((((single(-0.6666666666666666) / v) + (((u * single(16.0)) - (u * single(8.0))) * single(0.5))) - single(1.3333333333333333)) / v) + (u * single(2.0))) - single(2.0)) / v))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.20000000298023224:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;-1 + u \cdot \left(2 - \frac{\left(\frac{\left(\frac{-0.6666666666666666}{v} + \left(u \cdot 16 - u \cdot 8\right) \cdot 0.5\right) - 1.3333333333333333}{v} + u \cdot 2\right) - 2}{v}\right)\\
\end{array}
\end{array}
if v < 0.200000003Initial program 100.0%
+-commutative100.0%
fma-define100.0%
+-commutative100.0%
fma-define100.0%
Simplified100.0%
fma-undefine100.0%
Applied egg-rr100.0%
Taylor expanded in v around 0 92.3%
if 0.200000003 < v Initial program 93.8%
Taylor expanded in u around 0 80.0%
Taylor expanded in v around -inf 73.8%
Taylor expanded in u around 0 74.9%
Final simplification91.0%
(FPCore (u v)
:precision binary32
(if (<= v 0.20000000298023224)
1.0
(+
-1.0
(*
u
(+
2.0
(/
(+
2.0
(-
(/
(+
(+ 1.3333333333333333 (* u (+ -4.0 (/ -4.666666666666667 v))))
(/ 0.6666666666666666 v))
v)
(* u 2.0)))
v))))))
float code(float u, float v) {
float tmp;
if (v <= 0.20000000298023224f) {
tmp = 1.0f;
} else {
tmp = -1.0f + (u * (2.0f + ((2.0f + ((((1.3333333333333333f + (u * (-4.0f + (-4.666666666666667f / v)))) + (0.6666666666666666f / v)) / v) - (u * 2.0f))) / v)));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.20000000298023224e0) then
tmp = 1.0e0
else
tmp = (-1.0e0) + (u * (2.0e0 + ((2.0e0 + ((((1.3333333333333333e0 + (u * ((-4.0e0) + ((-4.666666666666667e0) / v)))) + (0.6666666666666666e0 / v)) / v) - (u * 2.0e0))) / v)))
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.20000000298023224)) tmp = Float32(1.0); else tmp = Float32(Float32(-1.0) + Float32(u * Float32(Float32(2.0) + Float32(Float32(Float32(2.0) + Float32(Float32(Float32(Float32(Float32(1.3333333333333333) + Float32(u * Float32(Float32(-4.0) + Float32(Float32(-4.666666666666667) / v)))) + Float32(Float32(0.6666666666666666) / v)) / v) - Float32(u * Float32(2.0)))) / v)))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.20000000298023224)) tmp = single(1.0); else tmp = single(-1.0) + (u * (single(2.0) + ((single(2.0) + ((((single(1.3333333333333333) + (u * (single(-4.0) + (single(-4.666666666666667) / v)))) + (single(0.6666666666666666) / v)) / v) - (u * single(2.0)))) / v))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.20000000298023224:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;-1 + u \cdot \left(2 + \frac{2 + \left(\frac{\left(1.3333333333333333 + u \cdot \left(-4 + \frac{-4.666666666666667}{v}\right)\right) + \frac{0.6666666666666666}{v}}{v} - u \cdot 2\right)}{v}\right)\\
\end{array}
\end{array}
if v < 0.200000003Initial program 100.0%
+-commutative100.0%
fma-define100.0%
+-commutative100.0%
fma-define100.0%
Simplified100.0%
fma-undefine100.0%
Applied egg-rr100.0%
Taylor expanded in v around 0 92.3%
if 0.200000003 < v Initial program 93.8%
Taylor expanded in u around 0 80.0%
Taylor expanded in v around -inf 73.8%
Taylor expanded in u around 0 73.8%
associate-+r+73.8%
mul-1-neg73.8%
distribute-rgt-neg-in73.8%
distribute-neg-in73.8%
metadata-eval73.8%
associate-*r/73.8%
metadata-eval73.8%
distribute-neg-frac73.8%
metadata-eval73.8%
associate-*r/73.8%
metadata-eval73.8%
Simplified73.8%
Final simplification91.0%
(FPCore (u v)
:precision binary32
(if (<= v 0.20000000298023224)
1.0
(+
-1.0
(*
u
(+
2.0
(/ (+ 2.0 (- (/ (+ (* u -4.0) 1.3333333333333333) v) (* u 2.0))) v))))))
float code(float u, float v) {
float tmp;
if (v <= 0.20000000298023224f) {
tmp = 1.0f;
} else {
tmp = -1.0f + (u * (2.0f + ((2.0f + ((((u * -4.0f) + 1.3333333333333333f) / v) - (u * 2.0f))) / v)));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.20000000298023224e0) then
tmp = 1.0e0
else
tmp = (-1.0e0) + (u * (2.0e0 + ((2.0e0 + ((((u * (-4.0e0)) + 1.3333333333333333e0) / v) - (u * 2.0e0))) / v)))
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.20000000298023224)) tmp = Float32(1.0); else tmp = Float32(Float32(-1.0) + Float32(u * Float32(Float32(2.0) + Float32(Float32(Float32(2.0) + Float32(Float32(Float32(Float32(u * Float32(-4.0)) + Float32(1.3333333333333333)) / v) - Float32(u * Float32(2.0)))) / v)))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.20000000298023224)) tmp = single(1.0); else tmp = single(-1.0) + (u * (single(2.0) + ((single(2.0) + ((((u * single(-4.0)) + single(1.3333333333333333)) / v) - (u * single(2.0)))) / v))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.20000000298023224:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;-1 + u \cdot \left(2 + \frac{2 + \left(\frac{u \cdot -4 + 1.3333333333333333}{v} - u \cdot 2\right)}{v}\right)\\
\end{array}
\end{array}
if v < 0.200000003Initial program 100.0%
+-commutative100.0%
fma-define100.0%
+-commutative100.0%
fma-define100.0%
Simplified100.0%
fma-undefine100.0%
Applied egg-rr100.0%
Taylor expanded in v around 0 92.3%
if 0.200000003 < v Initial program 93.8%
Taylor expanded in u around 0 80.0%
Taylor expanded in v around -inf 73.8%
Taylor expanded in v around inf 68.7%
distribute-rgt-out--68.7%
metadata-eval68.7%
Simplified68.7%
Taylor expanded in u around 0 68.7%
*-commutative68.7%
Simplified68.7%
Final simplification90.6%
(FPCore (u v)
:precision binary32
(if (<= v 0.20000000298023224)
1.0
(+
-1.0
(*
u
(+
2.0
(/
(-
2.0
(- (* u 2.0) (/ (+ 1.3333333333333333 (/ 0.6666666666666666 v)) v)))
v))))))
float code(float u, float v) {
float tmp;
if (v <= 0.20000000298023224f) {
tmp = 1.0f;
} else {
tmp = -1.0f + (u * (2.0f + ((2.0f - ((u * 2.0f) - ((1.3333333333333333f + (0.6666666666666666f / v)) / v))) / v)));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.20000000298023224e0) then
tmp = 1.0e0
else
tmp = (-1.0e0) + (u * (2.0e0 + ((2.0e0 - ((u * 2.0e0) - ((1.3333333333333333e0 + (0.6666666666666666e0 / v)) / v))) / v)))
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.20000000298023224)) tmp = Float32(1.0); else tmp = Float32(Float32(-1.0) + Float32(u * Float32(Float32(2.0) + Float32(Float32(Float32(2.0) - Float32(Float32(u * Float32(2.0)) - Float32(Float32(Float32(1.3333333333333333) + Float32(Float32(0.6666666666666666) / v)) / v))) / v)))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.20000000298023224)) tmp = single(1.0); else tmp = single(-1.0) + (u * (single(2.0) + ((single(2.0) - ((u * single(2.0)) - ((single(1.3333333333333333) + (single(0.6666666666666666) / v)) / v))) / v))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.20000000298023224:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;-1 + u \cdot \left(2 + \frac{2 - \left(u \cdot 2 - \frac{1.3333333333333333 + \frac{0.6666666666666666}{v}}{v}\right)}{v}\right)\\
\end{array}
\end{array}
if v < 0.200000003Initial program 100.0%
+-commutative100.0%
fma-define100.0%
+-commutative100.0%
fma-define100.0%
Simplified100.0%
fma-undefine100.0%
Applied egg-rr100.0%
Taylor expanded in v around 0 92.3%
if 0.200000003 < v Initial program 93.8%
Taylor expanded in u around 0 80.0%
Taylor expanded in v around -inf 73.8%
Taylor expanded in u around 0 69.7%
associate-*r/69.7%
metadata-eval69.7%
Simplified69.7%
Final simplification90.7%
(FPCore (u v)
:precision binary32
(if (<= v 0.20000000298023224)
1.0
(+
-1.0
(*
u
(-
2.0
(/
(+ -2.0 (/ (+ (/ -0.6666666666666666 v) -1.3333333333333333) v))
v))))))
float code(float u, float v) {
float tmp;
if (v <= 0.20000000298023224f) {
tmp = 1.0f;
} else {
tmp = -1.0f + (u * (2.0f - ((-2.0f + (((-0.6666666666666666f / v) + -1.3333333333333333f) / v)) / v)));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.20000000298023224e0) then
tmp = 1.0e0
else
tmp = (-1.0e0) + (u * (2.0e0 - (((-2.0e0) + ((((-0.6666666666666666e0) / v) + (-1.3333333333333333e0)) / v)) / v)))
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.20000000298023224)) tmp = Float32(1.0); else tmp = Float32(Float32(-1.0) + Float32(u * Float32(Float32(2.0) - Float32(Float32(Float32(-2.0) + Float32(Float32(Float32(Float32(-0.6666666666666666) / v) + Float32(-1.3333333333333333)) / v)) / v)))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.20000000298023224)) tmp = single(1.0); else tmp = single(-1.0) + (u * (single(2.0) - ((single(-2.0) + (((single(-0.6666666666666666) / v) + single(-1.3333333333333333)) / v)) / v))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.20000000298023224:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;-1 + u \cdot \left(2 - \frac{-2 + \frac{\frac{-0.6666666666666666}{v} + -1.3333333333333333}{v}}{v}\right)\\
\end{array}
\end{array}
if v < 0.200000003Initial program 100.0%
+-commutative100.0%
fma-define100.0%
+-commutative100.0%
fma-define100.0%
Simplified100.0%
fma-undefine100.0%
Applied egg-rr100.0%
Taylor expanded in v around 0 92.3%
if 0.200000003 < v Initial program 93.8%
Taylor expanded in u around 0 80.0%
Taylor expanded in v around -inf 73.8%
Taylor expanded in u around 0 64.4%
sub-neg64.4%
associate-*r/64.4%
distribute-lft-in64.4%
metadata-eval64.4%
neg-mul-164.4%
associate-*r/64.4%
metadata-eval64.4%
distribute-neg-frac64.4%
metadata-eval64.4%
metadata-eval64.4%
Simplified64.4%
Final simplification90.3%
(FPCore (u v)
:precision binary32
(if (<= v 0.20000000298023224)
1.0
(+
-1.0
(* u (+ 2.0 (/ (+ 2.0 (- (/ 1.3333333333333333 v) (* u 2.0))) v))))))
float code(float u, float v) {
float tmp;
if (v <= 0.20000000298023224f) {
tmp = 1.0f;
} else {
tmp = -1.0f + (u * (2.0f + ((2.0f + ((1.3333333333333333f / v) - (u * 2.0f))) / v)));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.20000000298023224e0) then
tmp = 1.0e0
else
tmp = (-1.0e0) + (u * (2.0e0 + ((2.0e0 + ((1.3333333333333333e0 / v) - (u * 2.0e0))) / v)))
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.20000000298023224)) tmp = Float32(1.0); else tmp = Float32(Float32(-1.0) + Float32(u * Float32(Float32(2.0) + Float32(Float32(Float32(2.0) + Float32(Float32(Float32(1.3333333333333333) / v) - Float32(u * Float32(2.0)))) / v)))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.20000000298023224)) tmp = single(1.0); else tmp = single(-1.0) + (u * (single(2.0) + ((single(2.0) + ((single(1.3333333333333333) / v) - (u * single(2.0)))) / v))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.20000000298023224:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;-1 + u \cdot \left(2 + \frac{2 + \left(\frac{1.3333333333333333}{v} - u \cdot 2\right)}{v}\right)\\
\end{array}
\end{array}
if v < 0.200000003Initial program 100.0%
+-commutative100.0%
fma-define100.0%
+-commutative100.0%
fma-define100.0%
Simplified100.0%
fma-undefine100.0%
Applied egg-rr100.0%
Taylor expanded in v around 0 92.3%
if 0.200000003 < v Initial program 93.8%
Taylor expanded in u around 0 80.0%
Taylor expanded in v around -inf 73.8%
Taylor expanded in v around inf 68.7%
distribute-rgt-out--68.7%
metadata-eval68.7%
Simplified68.7%
Taylor expanded in u around 0 67.0%
Final simplification90.5%
(FPCore (u v) :precision binary32 (if (<= v 0.20000000298023224) 1.0 (+ -1.0 (* u (- 2.0 (/ (+ -2.0 (/ -1.3333333333333333 v)) v))))))
float code(float u, float v) {
float tmp;
if (v <= 0.20000000298023224f) {
tmp = 1.0f;
} else {
tmp = -1.0f + (u * (2.0f - ((-2.0f + (-1.3333333333333333f / v)) / v)));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.20000000298023224e0) then
tmp = 1.0e0
else
tmp = (-1.0e0) + (u * (2.0e0 - (((-2.0e0) + ((-1.3333333333333333e0) / v)) / v)))
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.20000000298023224)) tmp = Float32(1.0); else tmp = Float32(Float32(-1.0) + Float32(u * Float32(Float32(2.0) - Float32(Float32(Float32(-2.0) + Float32(Float32(-1.3333333333333333) / v)) / v)))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.20000000298023224)) tmp = single(1.0); else tmp = single(-1.0) + (u * (single(2.0) - ((single(-2.0) + (single(-1.3333333333333333) / v)) / v))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.20000000298023224:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;-1 + u \cdot \left(2 - \frac{-2 + \frac{-1.3333333333333333}{v}}{v}\right)\\
\end{array}
\end{array}
if v < 0.200000003Initial program 100.0%
+-commutative100.0%
fma-define100.0%
+-commutative100.0%
fma-define100.0%
Simplified100.0%
fma-undefine100.0%
Applied egg-rr100.0%
Taylor expanded in v around 0 92.3%
if 0.200000003 < v Initial program 93.8%
Taylor expanded in u around 0 80.0%
Taylor expanded in v around -inf 73.8%
Taylor expanded in v around inf 68.7%
distribute-rgt-out--68.7%
metadata-eval68.7%
Simplified68.7%
Taylor expanded in u around 0 63.0%
associate-*r/63.0%
distribute-lft-in63.0%
metadata-eval63.0%
neg-mul-163.0%
associate-*r/63.0%
metadata-eval63.0%
distribute-neg-frac63.0%
metadata-eval63.0%
Simplified63.0%
Final simplification90.2%
(FPCore (u v) :precision binary32 (if (<= v 0.20000000298023224) 1.0 (+ 1.0 (* v (* (/ -2.0 v) (- 1.0 u))))))
float code(float u, float v) {
float tmp;
if (v <= 0.20000000298023224f) {
tmp = 1.0f;
} else {
tmp = 1.0f + (v * ((-2.0f / v) * (1.0f - u)));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.20000000298023224e0) then
tmp = 1.0e0
else
tmp = 1.0e0 + (v * (((-2.0e0) / v) * (1.0e0 - u)))
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.20000000298023224)) tmp = Float32(1.0); else tmp = Float32(Float32(1.0) + Float32(v * Float32(Float32(Float32(-2.0) / v) * Float32(Float32(1.0) - u)))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.20000000298023224)) tmp = single(1.0); else tmp = single(1.0) + (v * ((single(-2.0) / v) * (single(1.0) - u))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.20000000298023224:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;1 + v \cdot \left(\frac{-2}{v} \cdot \left(1 - u\right)\right)\\
\end{array}
\end{array}
if v < 0.200000003Initial program 100.0%
+-commutative100.0%
fma-define100.0%
+-commutative100.0%
fma-define100.0%
Simplified100.0%
fma-undefine100.0%
Applied egg-rr100.0%
Taylor expanded in v around 0 92.3%
if 0.200000003 < v Initial program 93.8%
Taylor expanded in v around inf 50.8%
associate-*r/50.8%
*-commutative50.8%
associate-/l*50.8%
Simplified50.8%
Final simplification89.4%
(FPCore (u v) :precision binary32 (if (<= v 0.20000000298023224) 1.0 (+ 1.0 (* v (/ (* -2.0 (- 1.0 u)) v)))))
float code(float u, float v) {
float tmp;
if (v <= 0.20000000298023224f) {
tmp = 1.0f;
} else {
tmp = 1.0f + (v * ((-2.0f * (1.0f - u)) / v));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.20000000298023224e0) then
tmp = 1.0e0
else
tmp = 1.0e0 + (v * (((-2.0e0) * (1.0e0 - u)) / v))
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.20000000298023224)) tmp = Float32(1.0); else tmp = Float32(Float32(1.0) + Float32(v * Float32(Float32(Float32(-2.0) * Float32(Float32(1.0) - u)) / v))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.20000000298023224)) tmp = single(1.0); else tmp = single(1.0) + (v * ((single(-2.0) * (single(1.0) - u)) / v)); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.20000000298023224:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;1 + v \cdot \frac{-2 \cdot \left(1 - u\right)}{v}\\
\end{array}
\end{array}
if v < 0.200000003Initial program 100.0%
+-commutative100.0%
fma-define100.0%
+-commutative100.0%
fma-define100.0%
Simplified100.0%
fma-undefine100.0%
Applied egg-rr100.0%
Taylor expanded in v around 0 92.3%
if 0.200000003 < v Initial program 93.8%
Taylor expanded in v around inf 50.8%
associate-*r/50.8%
Simplified50.8%
Final simplification89.4%
(FPCore (u v) :precision binary32 (if (<= v 0.20000000298023224) 1.0 (+ 1.0 (* -2.0 (- 1.0 u)))))
float code(float u, float v) {
float tmp;
if (v <= 0.20000000298023224f) {
tmp = 1.0f;
} else {
tmp = 1.0f + (-2.0f * (1.0f - u));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.20000000298023224e0) then
tmp = 1.0e0
else
tmp = 1.0e0 + ((-2.0e0) * (1.0e0 - u))
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.20000000298023224)) tmp = Float32(1.0); else tmp = Float32(Float32(1.0) + Float32(Float32(-2.0) * Float32(Float32(1.0) - u))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.20000000298023224)) tmp = single(1.0); else tmp = single(1.0) + (single(-2.0) * (single(1.0) - u)); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.20000000298023224:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;1 + -2 \cdot \left(1 - u\right)\\
\end{array}
\end{array}
if v < 0.200000003Initial program 100.0%
+-commutative100.0%
fma-define100.0%
+-commutative100.0%
fma-define100.0%
Simplified100.0%
fma-undefine100.0%
Applied egg-rr100.0%
Taylor expanded in v around 0 92.3%
if 0.200000003 < v Initial program 93.8%
Taylor expanded in v around inf 50.8%
Final simplification89.4%
(FPCore (u v) :precision binary32 (if (<= v 0.20000000298023224) 1.0 (+ -1.0 (* u 2.0))))
float code(float u, float v) {
float tmp;
if (v <= 0.20000000298023224f) {
tmp = 1.0f;
} else {
tmp = -1.0f + (u * 2.0f);
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.20000000298023224e0) then
tmp = 1.0e0
else
tmp = (-1.0e0) + (u * 2.0e0)
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.20000000298023224)) tmp = Float32(1.0); else tmp = Float32(Float32(-1.0) + Float32(u * Float32(2.0))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.20000000298023224)) tmp = single(1.0); else tmp = single(-1.0) + (u * single(2.0)); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.20000000298023224:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;-1 + u \cdot 2\\
\end{array}
\end{array}
if v < 0.200000003Initial program 100.0%
+-commutative100.0%
fma-define100.0%
+-commutative100.0%
fma-define100.0%
Simplified100.0%
fma-undefine100.0%
Applied egg-rr100.0%
Taylor expanded in v around 0 92.3%
if 0.200000003 < v Initial program 93.8%
Taylor expanded in u around 0 80.0%
Taylor expanded in v around inf 50.8%
Final simplification89.4%
(FPCore (u v) :precision binary32 -1.0)
float code(float u, float v) {
return -1.0f;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = -1.0e0
end function
function code(u, v) return Float32(-1.0) end
function tmp = code(u, v) tmp = single(-1.0); end
\begin{array}{l}
\\
-1
\end{array}
Initial program 99.5%
Taylor expanded in u around 0 5.8%
Final simplification5.8%
(FPCore (u v) :precision binary32 1.0)
float code(float u, float v) {
return 1.0f;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0
end function
function code(u, v) return Float32(1.0) end
function tmp = code(u, v) tmp = single(1.0); end
\begin{array}{l}
\\
1
\end{array}
Initial program 99.5%
+-commutative99.5%
fma-define99.6%
+-commutative99.6%
fma-define99.5%
Simplified99.5%
fma-undefine99.6%
Applied egg-rr99.6%
Taylor expanded in v around 0 86.1%
Final simplification86.1%
herbie shell --seed 2024085
(FPCore (u v)
:name "HairBSDF, sample_f, cosTheta"
:precision binary32
:pre (and (and (<= 1e-5 u) (<= u 1.0)) (and (<= 0.0 v) (<= v 109.746574)))
(+ 1.0 (* v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))))))