
(FPCore (x y z t a b) :precision binary64 (+ (+ (* x y) (* z t)) (* a b)))
double code(double x, double y, double z, double t, double a, double b) {
return ((x * y) + (z * t)) + (a * b);
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = ((x * y) + (z * t)) + (a * b)
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return ((x * y) + (z * t)) + (a * b);
}
def code(x, y, z, t, a, b): return ((x * y) + (z * t)) + (a * b)
function code(x, y, z, t, a, b) return Float64(Float64(Float64(x * y) + Float64(z * t)) + Float64(a * b)) end
function tmp = code(x, y, z, t, a, b) tmp = ((x * y) + (z * t)) + (a * b); end
code[x_, y_, z_, t_, a_, b_] := N[(N[(N[(x * y), $MachinePrecision] + N[(z * t), $MachinePrecision]), $MachinePrecision] + N[(a * b), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x \cdot y + z \cdot t\right) + a \cdot b
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 9 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t a b) :precision binary64 (+ (+ (* x y) (* z t)) (* a b)))
double code(double x, double y, double z, double t, double a, double b) {
return ((x * y) + (z * t)) + (a * b);
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = ((x * y) + (z * t)) + (a * b)
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return ((x * y) + (z * t)) + (a * b);
}
def code(x, y, z, t, a, b): return ((x * y) + (z * t)) + (a * b)
function code(x, y, z, t, a, b) return Float64(Float64(Float64(x * y) + Float64(z * t)) + Float64(a * b)) end
function tmp = code(x, y, z, t, a, b) tmp = ((x * y) + (z * t)) + (a * b); end
code[x_, y_, z_, t_, a_, b_] := N[(N[(N[(x * y), $MachinePrecision] + N[(z * t), $MachinePrecision]), $MachinePrecision] + N[(a * b), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x \cdot y + z \cdot t\right) + a \cdot b
\end{array}
(FPCore (x y z t a b) :precision binary64 (if (<= (+ (+ (* x y) (* z t)) (* a b)) INFINITY) (+ (fma x y (* z t)) (* a b)) (* z (+ t (* a (/ b z))))))
double code(double x, double y, double z, double t, double a, double b) {
double tmp;
if ((((x * y) + (z * t)) + (a * b)) <= ((double) INFINITY)) {
tmp = fma(x, y, (z * t)) + (a * b);
} else {
tmp = z * (t + (a * (b / z)));
}
return tmp;
}
function code(x, y, z, t, a, b) tmp = 0.0 if (Float64(Float64(Float64(x * y) + Float64(z * t)) + Float64(a * b)) <= Inf) tmp = Float64(fma(x, y, Float64(z * t)) + Float64(a * b)); else tmp = Float64(z * Float64(t + Float64(a * Float64(b / z)))); end return tmp end
code[x_, y_, z_, t_, a_, b_] := If[LessEqual[N[(N[(N[(x * y), $MachinePrecision] + N[(z * t), $MachinePrecision]), $MachinePrecision] + N[(a * b), $MachinePrecision]), $MachinePrecision], Infinity], N[(N[(x * y + N[(z * t), $MachinePrecision]), $MachinePrecision] + N[(a * b), $MachinePrecision]), $MachinePrecision], N[(z * N[(t + N[(a * N[(b / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\left(x \cdot y + z \cdot t\right) + a \cdot b \leq \infty:\\
\;\;\;\;\mathsf{fma}\left(x, y, z \cdot t\right) + a \cdot b\\
\mathbf{else}:\\
\;\;\;\;z \cdot \left(t + a \cdot \frac{b}{z}\right)\\
\end{array}
\end{array}
if (+.f64 (+.f64 (*.f64 x y) (*.f64 z t)) (*.f64 a b)) < +inf.0Initial program 100.0%
fma-define100.0%
Simplified100.0%
if +inf.0 < (+.f64 (+.f64 (*.f64 x y) (*.f64 z t)) (*.f64 a b)) Initial program 0.0%
Taylor expanded in z around inf 0.0%
Taylor expanded in t around inf 0.0%
Taylor expanded in z around inf 40.0%
associate-/l*100.0%
Simplified100.0%
(FPCore (x y z t a b) :precision binary64 (fma a b (fma x y (* z t))))
double code(double x, double y, double z, double t, double a, double b) {
return fma(a, b, fma(x, y, (z * t)));
}
function code(x, y, z, t, a, b) return fma(a, b, fma(x, y, Float64(z * t))) end
code[x_, y_, z_, t_, a_, b_] := N[(a * b + N[(x * y + N[(z * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(a, b, \mathsf{fma}\left(x, y, z \cdot t\right)\right)
\end{array}
Initial program 98.0%
+-commutative98.0%
fma-define99.2%
fma-define99.2%
Simplified99.2%
(FPCore (x y z t a b)
:precision binary64
(if (<= (* x y) -8.8e+168)
(* x y)
(if (<= (* x y) -5.5e+69)
(* z t)
(if (<= (* x y) -7.5e+38)
(* x y)
(if (<= (* x y) -4.5e-48)
(* z t)
(if (<= (* x y) -7e-177)
(* a b)
(if (<= (* x y) 5e-220)
(* z t)
(if (<= (* x y) 1.65e+50) (* a b) (* x y)))))))))
double code(double x, double y, double z, double t, double a, double b) {
double tmp;
if ((x * y) <= -8.8e+168) {
tmp = x * y;
} else if ((x * y) <= -5.5e+69) {
tmp = z * t;
} else if ((x * y) <= -7.5e+38) {
tmp = x * y;
} else if ((x * y) <= -4.5e-48) {
tmp = z * t;
} else if ((x * y) <= -7e-177) {
tmp = a * b;
} else if ((x * y) <= 5e-220) {
tmp = z * t;
} else if ((x * y) <= 1.65e+50) {
tmp = a * b;
} else {
tmp = x * y;
}
return tmp;
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: tmp
if ((x * y) <= (-8.8d+168)) then
tmp = x * y
else if ((x * y) <= (-5.5d+69)) then
tmp = z * t
else if ((x * y) <= (-7.5d+38)) then
tmp = x * y
else if ((x * y) <= (-4.5d-48)) then
tmp = z * t
else if ((x * y) <= (-7d-177)) then
tmp = a * b
else if ((x * y) <= 5d-220) then
tmp = z * t
else if ((x * y) <= 1.65d+50) then
tmp = a * b
else
tmp = x * y
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b) {
double tmp;
if ((x * y) <= -8.8e+168) {
tmp = x * y;
} else if ((x * y) <= -5.5e+69) {
tmp = z * t;
} else if ((x * y) <= -7.5e+38) {
tmp = x * y;
} else if ((x * y) <= -4.5e-48) {
tmp = z * t;
} else if ((x * y) <= -7e-177) {
tmp = a * b;
} else if ((x * y) <= 5e-220) {
tmp = z * t;
} else if ((x * y) <= 1.65e+50) {
tmp = a * b;
} else {
tmp = x * y;
}
return tmp;
}
def code(x, y, z, t, a, b): tmp = 0 if (x * y) <= -8.8e+168: tmp = x * y elif (x * y) <= -5.5e+69: tmp = z * t elif (x * y) <= -7.5e+38: tmp = x * y elif (x * y) <= -4.5e-48: tmp = z * t elif (x * y) <= -7e-177: tmp = a * b elif (x * y) <= 5e-220: tmp = z * t elif (x * y) <= 1.65e+50: tmp = a * b else: tmp = x * y return tmp
function code(x, y, z, t, a, b) tmp = 0.0 if (Float64(x * y) <= -8.8e+168) tmp = Float64(x * y); elseif (Float64(x * y) <= -5.5e+69) tmp = Float64(z * t); elseif (Float64(x * y) <= -7.5e+38) tmp = Float64(x * y); elseif (Float64(x * y) <= -4.5e-48) tmp = Float64(z * t); elseif (Float64(x * y) <= -7e-177) tmp = Float64(a * b); elseif (Float64(x * y) <= 5e-220) tmp = Float64(z * t); elseif (Float64(x * y) <= 1.65e+50) tmp = Float64(a * b); else tmp = Float64(x * y); end return tmp end
function tmp_2 = code(x, y, z, t, a, b) tmp = 0.0; if ((x * y) <= -8.8e+168) tmp = x * y; elseif ((x * y) <= -5.5e+69) tmp = z * t; elseif ((x * y) <= -7.5e+38) tmp = x * y; elseif ((x * y) <= -4.5e-48) tmp = z * t; elseif ((x * y) <= -7e-177) tmp = a * b; elseif ((x * y) <= 5e-220) tmp = z * t; elseif ((x * y) <= 1.65e+50) tmp = a * b; else tmp = x * y; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_] := If[LessEqual[N[(x * y), $MachinePrecision], -8.8e+168], N[(x * y), $MachinePrecision], If[LessEqual[N[(x * y), $MachinePrecision], -5.5e+69], N[(z * t), $MachinePrecision], If[LessEqual[N[(x * y), $MachinePrecision], -7.5e+38], N[(x * y), $MachinePrecision], If[LessEqual[N[(x * y), $MachinePrecision], -4.5e-48], N[(z * t), $MachinePrecision], If[LessEqual[N[(x * y), $MachinePrecision], -7e-177], N[(a * b), $MachinePrecision], If[LessEqual[N[(x * y), $MachinePrecision], 5e-220], N[(z * t), $MachinePrecision], If[LessEqual[N[(x * y), $MachinePrecision], 1.65e+50], N[(a * b), $MachinePrecision], N[(x * y), $MachinePrecision]]]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \cdot y \leq -8.8 \cdot 10^{+168}:\\
\;\;\;\;x \cdot y\\
\mathbf{elif}\;x \cdot y \leq -5.5 \cdot 10^{+69}:\\
\;\;\;\;z \cdot t\\
\mathbf{elif}\;x \cdot y \leq -7.5 \cdot 10^{+38}:\\
\;\;\;\;x \cdot y\\
\mathbf{elif}\;x \cdot y \leq -4.5 \cdot 10^{-48}:\\
\;\;\;\;z \cdot t\\
\mathbf{elif}\;x \cdot y \leq -7 \cdot 10^{-177}:\\
\;\;\;\;a \cdot b\\
\mathbf{elif}\;x \cdot y \leq 5 \cdot 10^{-220}:\\
\;\;\;\;z \cdot t\\
\mathbf{elif}\;x \cdot y \leq 1.65 \cdot 10^{+50}:\\
\;\;\;\;a \cdot b\\
\mathbf{else}:\\
\;\;\;\;x \cdot y\\
\end{array}
\end{array}
if (*.f64 x y) < -8.8000000000000008e168 or -5.50000000000000002e69 < (*.f64 x y) < -7.4999999999999999e38 or 1.65e50 < (*.f64 x y) Initial program 100.0%
Taylor expanded in x around inf 80.6%
if -8.8000000000000008e168 < (*.f64 x y) < -5.50000000000000002e69 or -7.4999999999999999e38 < (*.f64 x y) < -4.49999999999999988e-48 or -7.0000000000000003e-177 < (*.f64 x y) < 5.0000000000000002e-220Initial program 98.9%
Taylor expanded in z around inf 60.1%
if -4.49999999999999988e-48 < (*.f64 x y) < -7.0000000000000003e-177 or 5.0000000000000002e-220 < (*.f64 x y) < 1.65e50Initial program 94.2%
Taylor expanded in a around inf 56.5%
Final simplification66.4%
(FPCore (x y z t a b)
:precision binary64
(if (or (<= (* x y) -5.9e+168)
(and (not (<= (* x y) -7.8e+62))
(or (<= (* x y) -1.25e+44) (not (<= (* x y) 2.35e+45)))))
(+ (* x y) (* a b))
(+ (* a b) (* z t))))
double code(double x, double y, double z, double t, double a, double b) {
double tmp;
if (((x * y) <= -5.9e+168) || (!((x * y) <= -7.8e+62) && (((x * y) <= -1.25e+44) || !((x * y) <= 2.35e+45)))) {
tmp = (x * y) + (a * b);
} else {
tmp = (a * b) + (z * t);
}
return tmp;
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: tmp
if (((x * y) <= (-5.9d+168)) .or. (.not. ((x * y) <= (-7.8d+62))) .and. ((x * y) <= (-1.25d+44)) .or. (.not. ((x * y) <= 2.35d+45))) then
tmp = (x * y) + (a * b)
else
tmp = (a * b) + (z * t)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b) {
double tmp;
if (((x * y) <= -5.9e+168) || (!((x * y) <= -7.8e+62) && (((x * y) <= -1.25e+44) || !((x * y) <= 2.35e+45)))) {
tmp = (x * y) + (a * b);
} else {
tmp = (a * b) + (z * t);
}
return tmp;
}
def code(x, y, z, t, a, b): tmp = 0 if ((x * y) <= -5.9e+168) or (not ((x * y) <= -7.8e+62) and (((x * y) <= -1.25e+44) or not ((x * y) <= 2.35e+45))): tmp = (x * y) + (a * b) else: tmp = (a * b) + (z * t) return tmp
function code(x, y, z, t, a, b) tmp = 0.0 if ((Float64(x * y) <= -5.9e+168) || (!(Float64(x * y) <= -7.8e+62) && ((Float64(x * y) <= -1.25e+44) || !(Float64(x * y) <= 2.35e+45)))) tmp = Float64(Float64(x * y) + Float64(a * b)); else tmp = Float64(Float64(a * b) + Float64(z * t)); end return tmp end
function tmp_2 = code(x, y, z, t, a, b) tmp = 0.0; if (((x * y) <= -5.9e+168) || (~(((x * y) <= -7.8e+62)) && (((x * y) <= -1.25e+44) || ~(((x * y) <= 2.35e+45))))) tmp = (x * y) + (a * b); else tmp = (a * b) + (z * t); end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_] := If[Or[LessEqual[N[(x * y), $MachinePrecision], -5.9e+168], And[N[Not[LessEqual[N[(x * y), $MachinePrecision], -7.8e+62]], $MachinePrecision], Or[LessEqual[N[(x * y), $MachinePrecision], -1.25e+44], N[Not[LessEqual[N[(x * y), $MachinePrecision], 2.35e+45]], $MachinePrecision]]]], N[(N[(x * y), $MachinePrecision] + N[(a * b), $MachinePrecision]), $MachinePrecision], N[(N[(a * b), $MachinePrecision] + N[(z * t), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \cdot y \leq -5.9 \cdot 10^{+168} \lor \neg \left(x \cdot y \leq -7.8 \cdot 10^{+62}\right) \land \left(x \cdot y \leq -1.25 \cdot 10^{+44} \lor \neg \left(x \cdot y \leq 2.35 \cdot 10^{+45}\right)\right):\\
\;\;\;\;x \cdot y + a \cdot b\\
\mathbf{else}:\\
\;\;\;\;a \cdot b + z \cdot t\\
\end{array}
\end{array}
if (*.f64 x y) < -5.89999999999999986e168 or -7.8e62 < (*.f64 x y) < -1.2499999999999999e44 or 2.35000000000000001e45 < (*.f64 x y) Initial program 98.9%
Taylor expanded in z around 0 92.8%
if -5.89999999999999986e168 < (*.f64 x y) < -7.8e62 or -1.2499999999999999e44 < (*.f64 x y) < 2.35000000000000001e45Initial program 97.5%
Taylor expanded in x around 0 89.0%
Final simplification90.4%
(FPCore (x y z t a b) :precision binary64 (let* ((t_1 (+ (+ (* x y) (* z t)) (* a b)))) (if (<= t_1 INFINITY) t_1 (* z (+ t (* a (/ b z)))))))
double code(double x, double y, double z, double t, double a, double b) {
double t_1 = ((x * y) + (z * t)) + (a * b);
double tmp;
if (t_1 <= ((double) INFINITY)) {
tmp = t_1;
} else {
tmp = z * (t + (a * (b / z)));
}
return tmp;
}
public static double code(double x, double y, double z, double t, double a, double b) {
double t_1 = ((x * y) + (z * t)) + (a * b);
double tmp;
if (t_1 <= Double.POSITIVE_INFINITY) {
tmp = t_1;
} else {
tmp = z * (t + (a * (b / z)));
}
return tmp;
}
def code(x, y, z, t, a, b): t_1 = ((x * y) + (z * t)) + (a * b) tmp = 0 if t_1 <= math.inf: tmp = t_1 else: tmp = z * (t + (a * (b / z))) return tmp
function code(x, y, z, t, a, b) t_1 = Float64(Float64(Float64(x * y) + Float64(z * t)) + Float64(a * b)) tmp = 0.0 if (t_1 <= Inf) tmp = t_1; else tmp = Float64(z * Float64(t + Float64(a * Float64(b / z)))); end return tmp end
function tmp_2 = code(x, y, z, t, a, b) t_1 = ((x * y) + (z * t)) + (a * b); tmp = 0.0; if (t_1 <= Inf) tmp = t_1; else tmp = z * (t + (a * (b / z))); end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(N[(N[(x * y), $MachinePrecision] + N[(z * t), $MachinePrecision]), $MachinePrecision] + N[(a * b), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, Infinity], t$95$1, N[(z * N[(t + N[(a * N[(b / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \left(x \cdot y + z \cdot t\right) + a \cdot b\\
\mathbf{if}\;t\_1 \leq \infty:\\
\;\;\;\;t\_1\\
\mathbf{else}:\\
\;\;\;\;z \cdot \left(t + a \cdot \frac{b}{z}\right)\\
\end{array}
\end{array}
if (+.f64 (+.f64 (*.f64 x y) (*.f64 z t)) (*.f64 a b)) < +inf.0Initial program 100.0%
if +inf.0 < (+.f64 (+.f64 (*.f64 x y) (*.f64 z t)) (*.f64 a b)) Initial program 0.0%
Taylor expanded in z around inf 0.0%
Taylor expanded in t around inf 0.0%
Taylor expanded in z around inf 40.0%
associate-/l*100.0%
Simplified100.0%
(FPCore (x y z t a b) :precision binary64 (if (or (<= (* x y) -1.65e+170) (not (<= (* x y) 3e+54))) (* x y) (+ (* a b) (* z t))))
double code(double x, double y, double z, double t, double a, double b) {
double tmp;
if (((x * y) <= -1.65e+170) || !((x * y) <= 3e+54)) {
tmp = x * y;
} else {
tmp = (a * b) + (z * t);
}
return tmp;
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: tmp
if (((x * y) <= (-1.65d+170)) .or. (.not. ((x * y) <= 3d+54))) then
tmp = x * y
else
tmp = (a * b) + (z * t)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b) {
double tmp;
if (((x * y) <= -1.65e+170) || !((x * y) <= 3e+54)) {
tmp = x * y;
} else {
tmp = (a * b) + (z * t);
}
return tmp;
}
def code(x, y, z, t, a, b): tmp = 0 if ((x * y) <= -1.65e+170) or not ((x * y) <= 3e+54): tmp = x * y else: tmp = (a * b) + (z * t) return tmp
function code(x, y, z, t, a, b) tmp = 0.0 if ((Float64(x * y) <= -1.65e+170) || !(Float64(x * y) <= 3e+54)) tmp = Float64(x * y); else tmp = Float64(Float64(a * b) + Float64(z * t)); end return tmp end
function tmp_2 = code(x, y, z, t, a, b) tmp = 0.0; if (((x * y) <= -1.65e+170) || ~(((x * y) <= 3e+54))) tmp = x * y; else tmp = (a * b) + (z * t); end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_] := If[Or[LessEqual[N[(x * y), $MachinePrecision], -1.65e+170], N[Not[LessEqual[N[(x * y), $MachinePrecision], 3e+54]], $MachinePrecision]], N[(x * y), $MachinePrecision], N[(N[(a * b), $MachinePrecision] + N[(z * t), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \cdot y \leq -1.65 \cdot 10^{+170} \lor \neg \left(x \cdot y \leq 3 \cdot 10^{+54}\right):\\
\;\;\;\;x \cdot y\\
\mathbf{else}:\\
\;\;\;\;a \cdot b + z \cdot t\\
\end{array}
\end{array}
if (*.f64 x y) < -1.65000000000000012e170 or 2.9999999999999999e54 < (*.f64 x y) Initial program 100.0%
Taylor expanded in x around inf 82.8%
if -1.65000000000000012e170 < (*.f64 x y) < 2.9999999999999999e54Initial program 97.1%
Taylor expanded in x around 0 85.8%
Final simplification84.8%
(FPCore (x y z t a b) :precision binary64 (if (<= (* x y) -5e+15) (+ (* x y) (* z t)) (if (<= (* x y) 1e+44) (+ (* a b) (* z t)) (+ (* x y) (* a b)))))
double code(double x, double y, double z, double t, double a, double b) {
double tmp;
if ((x * y) <= -5e+15) {
tmp = (x * y) + (z * t);
} else if ((x * y) <= 1e+44) {
tmp = (a * b) + (z * t);
} else {
tmp = (x * y) + (a * b);
}
return tmp;
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: tmp
if ((x * y) <= (-5d+15)) then
tmp = (x * y) + (z * t)
else if ((x * y) <= 1d+44) then
tmp = (a * b) + (z * t)
else
tmp = (x * y) + (a * b)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b) {
double tmp;
if ((x * y) <= -5e+15) {
tmp = (x * y) + (z * t);
} else if ((x * y) <= 1e+44) {
tmp = (a * b) + (z * t);
} else {
tmp = (x * y) + (a * b);
}
return tmp;
}
def code(x, y, z, t, a, b): tmp = 0 if (x * y) <= -5e+15: tmp = (x * y) + (z * t) elif (x * y) <= 1e+44: tmp = (a * b) + (z * t) else: tmp = (x * y) + (a * b) return tmp
function code(x, y, z, t, a, b) tmp = 0.0 if (Float64(x * y) <= -5e+15) tmp = Float64(Float64(x * y) + Float64(z * t)); elseif (Float64(x * y) <= 1e+44) tmp = Float64(Float64(a * b) + Float64(z * t)); else tmp = Float64(Float64(x * y) + Float64(a * b)); end return tmp end
function tmp_2 = code(x, y, z, t, a, b) tmp = 0.0; if ((x * y) <= -5e+15) tmp = (x * y) + (z * t); elseif ((x * y) <= 1e+44) tmp = (a * b) + (z * t); else tmp = (x * y) + (a * b); end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_] := If[LessEqual[N[(x * y), $MachinePrecision], -5e+15], N[(N[(x * y), $MachinePrecision] + N[(z * t), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(x * y), $MachinePrecision], 1e+44], N[(N[(a * b), $MachinePrecision] + N[(z * t), $MachinePrecision]), $MachinePrecision], N[(N[(x * y), $MachinePrecision] + N[(a * b), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \cdot y \leq -5 \cdot 10^{+15}:\\
\;\;\;\;x \cdot y + z \cdot t\\
\mathbf{elif}\;x \cdot y \leq 10^{+44}:\\
\;\;\;\;a \cdot b + z \cdot t\\
\mathbf{else}:\\
\;\;\;\;x \cdot y + a \cdot b\\
\end{array}
\end{array}
if (*.f64 x y) < -5e15Initial program 100.0%
Taylor expanded in a around 0 86.5%
if -5e15 < (*.f64 x y) < 1.0000000000000001e44Initial program 97.0%
Taylor expanded in x around 0 91.7%
if 1.0000000000000001e44 < (*.f64 x y) Initial program 98.3%
Taylor expanded in z around 0 88.4%
Final simplification89.6%
(FPCore (x y z t a b) :precision binary64 (if (or (<= (* a b) -3.8e+73) (not (<= (* a b) 3.4e+54))) (* a b) (* z t)))
double code(double x, double y, double z, double t, double a, double b) {
double tmp;
if (((a * b) <= -3.8e+73) || !((a * b) <= 3.4e+54)) {
tmp = a * b;
} else {
tmp = z * t;
}
return tmp;
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: tmp
if (((a * b) <= (-3.8d+73)) .or. (.not. ((a * b) <= 3.4d+54))) then
tmp = a * b
else
tmp = z * t
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b) {
double tmp;
if (((a * b) <= -3.8e+73) || !((a * b) <= 3.4e+54)) {
tmp = a * b;
} else {
tmp = z * t;
}
return tmp;
}
def code(x, y, z, t, a, b): tmp = 0 if ((a * b) <= -3.8e+73) or not ((a * b) <= 3.4e+54): tmp = a * b else: tmp = z * t return tmp
function code(x, y, z, t, a, b) tmp = 0.0 if ((Float64(a * b) <= -3.8e+73) || !(Float64(a * b) <= 3.4e+54)) tmp = Float64(a * b); else tmp = Float64(z * t); end return tmp end
function tmp_2 = code(x, y, z, t, a, b) tmp = 0.0; if (((a * b) <= -3.8e+73) || ~(((a * b) <= 3.4e+54))) tmp = a * b; else tmp = z * t; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_] := If[Or[LessEqual[N[(a * b), $MachinePrecision], -3.8e+73], N[Not[LessEqual[N[(a * b), $MachinePrecision], 3.4e+54]], $MachinePrecision]], N[(a * b), $MachinePrecision], N[(z * t), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;a \cdot b \leq -3.8 \cdot 10^{+73} \lor \neg \left(a \cdot b \leq 3.4 \cdot 10^{+54}\right):\\
\;\;\;\;a \cdot b\\
\mathbf{else}:\\
\;\;\;\;z \cdot t\\
\end{array}
\end{array}
if (*.f64 a b) < -3.80000000000000022e73 or 3.4000000000000001e54 < (*.f64 a b) Initial program 94.9%
Taylor expanded in a around inf 66.7%
if -3.80000000000000022e73 < (*.f64 a b) < 3.4000000000000001e54Initial program 100.0%
Taylor expanded in z around inf 44.8%
Final simplification53.2%
(FPCore (x y z t a b) :precision binary64 (* a b))
double code(double x, double y, double z, double t, double a, double b) {
return a * b;
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = a * b
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return a * b;
}
def code(x, y, z, t, a, b): return a * b
function code(x, y, z, t, a, b) return Float64(a * b) end
function tmp = code(x, y, z, t, a, b) tmp = a * b; end
code[x_, y_, z_, t_, a_, b_] := N[(a * b), $MachinePrecision]
\begin{array}{l}
\\
a \cdot b
\end{array}
Initial program 98.0%
Taylor expanded in a around inf 33.1%
herbie shell --seed 2024084
(FPCore (x y z t a b)
:name "Linear.V3:$cdot from linear-1.19.1.3, B"
:precision binary64
(+ (+ (* x y) (* z t)) (* a b)))