
(FPCore (x y z) :precision binary64 (* (+ x y) (+ z 1.0)))
double code(double x, double y, double z) {
return (x + y) * (z + 1.0);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x + y) * (z + 1.0d0)
end function
public static double code(double x, double y, double z) {
return (x + y) * (z + 1.0);
}
def code(x, y, z): return (x + y) * (z + 1.0)
function code(x, y, z) return Float64(Float64(x + y) * Float64(z + 1.0)) end
function tmp = code(x, y, z) tmp = (x + y) * (z + 1.0); end
code[x_, y_, z_] := N[(N[(x + y), $MachinePrecision] * N[(z + 1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x + y\right) \cdot \left(z + 1\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 9 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (* (+ x y) (+ z 1.0)))
double code(double x, double y, double z) {
return (x + y) * (z + 1.0);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x + y) * (z + 1.0d0)
end function
public static double code(double x, double y, double z) {
return (x + y) * (z + 1.0);
}
def code(x, y, z): return (x + y) * (z + 1.0)
function code(x, y, z) return Float64(Float64(x + y) * Float64(z + 1.0)) end
function tmp = code(x, y, z) tmp = (x + y) * (z + 1.0); end
code[x_, y_, z_] := N[(N[(x + y), $MachinePrecision] * N[(z + 1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x + y\right) \cdot \left(z + 1\right)
\end{array}
(FPCore (x y z) :precision binary64 (+ (+ x y) (* z (+ x y))))
double code(double x, double y, double z) {
return (x + y) + (z * (x + y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x + y) + (z * (x + y))
end function
public static double code(double x, double y, double z) {
return (x + y) + (z * (x + y));
}
def code(x, y, z): return (x + y) + (z * (x + y))
function code(x, y, z) return Float64(Float64(x + y) + Float64(z * Float64(x + y))) end
function tmp = code(x, y, z) tmp = (x + y) + (z * (x + y)); end
code[x_, y_, z_] := N[(N[(x + y), $MachinePrecision] + N[(z * N[(x + y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x + y\right) + z \cdot \left(x + y\right)
\end{array}
Initial program 100.0%
+-commutative100.0%
distribute-lft-in100.0%
*-rgt-identity100.0%
Applied egg-rr100.0%
Final simplification100.0%
(FPCore (x y z)
:precision binary64
(if (<= z -1.0)
(* x z)
(if (<= z -2.9e-77)
y
(if (<= z 3.7e-268) x (if (<= z 1.35e-6) y (* x z))))))
double code(double x, double y, double z) {
double tmp;
if (z <= -1.0) {
tmp = x * z;
} else if (z <= -2.9e-77) {
tmp = y;
} else if (z <= 3.7e-268) {
tmp = x;
} else if (z <= 1.35e-6) {
tmp = y;
} else {
tmp = x * z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (z <= (-1.0d0)) then
tmp = x * z
else if (z <= (-2.9d-77)) then
tmp = y
else if (z <= 3.7d-268) then
tmp = x
else if (z <= 1.35d-6) then
tmp = y
else
tmp = x * z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (z <= -1.0) {
tmp = x * z;
} else if (z <= -2.9e-77) {
tmp = y;
} else if (z <= 3.7e-268) {
tmp = x;
} else if (z <= 1.35e-6) {
tmp = y;
} else {
tmp = x * z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if z <= -1.0: tmp = x * z elif z <= -2.9e-77: tmp = y elif z <= 3.7e-268: tmp = x elif z <= 1.35e-6: tmp = y else: tmp = x * z return tmp
function code(x, y, z) tmp = 0.0 if (z <= -1.0) tmp = Float64(x * z); elseif (z <= -2.9e-77) tmp = y; elseif (z <= 3.7e-268) tmp = x; elseif (z <= 1.35e-6) tmp = y; else tmp = Float64(x * z); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (z <= -1.0) tmp = x * z; elseif (z <= -2.9e-77) tmp = y; elseif (z <= 3.7e-268) tmp = x; elseif (z <= 1.35e-6) tmp = y; else tmp = x * z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[z, -1.0], N[(x * z), $MachinePrecision], If[LessEqual[z, -2.9e-77], y, If[LessEqual[z, 3.7e-268], x, If[LessEqual[z, 1.35e-6], y, N[(x * z), $MachinePrecision]]]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -1:\\
\;\;\;\;x \cdot z\\
\mathbf{elif}\;z \leq -2.9 \cdot 10^{-77}:\\
\;\;\;\;y\\
\mathbf{elif}\;z \leq 3.7 \cdot 10^{-268}:\\
\;\;\;\;x\\
\mathbf{elif}\;z \leq 1.35 \cdot 10^{-6}:\\
\;\;\;\;y\\
\mathbf{else}:\\
\;\;\;\;x \cdot z\\
\end{array}
\end{array}
if z < -1 or 1.34999999999999999e-6 < z Initial program 100.0%
Taylor expanded in x around inf 51.5%
+-commutative51.5%
distribute-lft-in51.4%
*-rgt-identity51.4%
Applied egg-rr51.4%
Taylor expanded in z around inf 49.3%
if -1 < z < -2.8999999999999999e-77 or 3.70000000000000018e-268 < z < 1.34999999999999999e-6Initial program 99.9%
Taylor expanded in x around 0 37.0%
Taylor expanded in z around 0 35.4%
if -2.8999999999999999e-77 < z < 3.70000000000000018e-268Initial program 100.0%
Taylor expanded in x around inf 44.9%
Taylor expanded in z around 0 44.9%
(FPCore (x y z) :precision binary64 (if (or (<= z -1.0) (not (<= z 1.0))) (* z (+ x y)) (+ x y)))
double code(double x, double y, double z) {
double tmp;
if ((z <= -1.0) || !(z <= 1.0)) {
tmp = z * (x + y);
} else {
tmp = x + y;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z <= (-1.0d0)) .or. (.not. (z <= 1.0d0))) then
tmp = z * (x + y)
else
tmp = x + y
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z <= -1.0) || !(z <= 1.0)) {
tmp = z * (x + y);
} else {
tmp = x + y;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z <= -1.0) or not (z <= 1.0): tmp = z * (x + y) else: tmp = x + y return tmp
function code(x, y, z) tmp = 0.0 if ((z <= -1.0) || !(z <= 1.0)) tmp = Float64(z * Float64(x + y)); else tmp = Float64(x + y); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z <= -1.0) || ~((z <= 1.0))) tmp = z * (x + y); else tmp = x + y; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[z, -1.0], N[Not[LessEqual[z, 1.0]], $MachinePrecision]], N[(z * N[(x + y), $MachinePrecision]), $MachinePrecision], N[(x + y), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -1 \lor \neg \left(z \leq 1\right):\\
\;\;\;\;z \cdot \left(x + y\right)\\
\mathbf{else}:\\
\;\;\;\;x + y\\
\end{array}
\end{array}
if z < -1 or 1 < z Initial program 100.0%
Taylor expanded in z around inf 96.8%
+-commutative96.8%
Simplified96.8%
if -1 < z < 1Initial program 100.0%
Taylor expanded in z around 0 98.0%
+-commutative98.0%
Simplified98.0%
Final simplification97.4%
(FPCore (x y z) :precision binary64 (if (or (<= z -7.5e-15) (not (<= z 7.6e-13))) (* x (+ z 1.0)) (+ x y)))
double code(double x, double y, double z) {
double tmp;
if ((z <= -7.5e-15) || !(z <= 7.6e-13)) {
tmp = x * (z + 1.0);
} else {
tmp = x + y;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z <= (-7.5d-15)) .or. (.not. (z <= 7.6d-13))) then
tmp = x * (z + 1.0d0)
else
tmp = x + y
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z <= -7.5e-15) || !(z <= 7.6e-13)) {
tmp = x * (z + 1.0);
} else {
tmp = x + y;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z <= -7.5e-15) or not (z <= 7.6e-13): tmp = x * (z + 1.0) else: tmp = x + y return tmp
function code(x, y, z) tmp = 0.0 if ((z <= -7.5e-15) || !(z <= 7.6e-13)) tmp = Float64(x * Float64(z + 1.0)); else tmp = Float64(x + y); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z <= -7.5e-15) || ~((z <= 7.6e-13))) tmp = x * (z + 1.0); else tmp = x + y; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[z, -7.5e-15], N[Not[LessEqual[z, 7.6e-13]], $MachinePrecision]], N[(x * N[(z + 1.0), $MachinePrecision]), $MachinePrecision], N[(x + y), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -7.5 \cdot 10^{-15} \lor \neg \left(z \leq 7.6 \cdot 10^{-13}\right):\\
\;\;\;\;x \cdot \left(z + 1\right)\\
\mathbf{else}:\\
\;\;\;\;x + y\\
\end{array}
\end{array}
if z < -7.4999999999999996e-15 or 7.5999999999999999e-13 < z Initial program 100.0%
Taylor expanded in x around inf 51.8%
if -7.4999999999999996e-15 < z < 7.5999999999999999e-13Initial program 100.0%
Taylor expanded in z around 0 99.9%
+-commutative99.9%
Simplified99.9%
Final simplification74.2%
(FPCore (x y z) :precision binary64 (if (or (<= z -1.0) (not (<= z 40.0))) (* x z) (+ x y)))
double code(double x, double y, double z) {
double tmp;
if ((z <= -1.0) || !(z <= 40.0)) {
tmp = x * z;
} else {
tmp = x + y;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z <= (-1.0d0)) .or. (.not. (z <= 40.0d0))) then
tmp = x * z
else
tmp = x + y
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z <= -1.0) || !(z <= 40.0)) {
tmp = x * z;
} else {
tmp = x + y;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z <= -1.0) or not (z <= 40.0): tmp = x * z else: tmp = x + y return tmp
function code(x, y, z) tmp = 0.0 if ((z <= -1.0) || !(z <= 40.0)) tmp = Float64(x * z); else tmp = Float64(x + y); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z <= -1.0) || ~((z <= 40.0))) tmp = x * z; else tmp = x + y; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[z, -1.0], N[Not[LessEqual[z, 40.0]], $MachinePrecision]], N[(x * z), $MachinePrecision], N[(x + y), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -1 \lor \neg \left(z \leq 40\right):\\
\;\;\;\;x \cdot z\\
\mathbf{else}:\\
\;\;\;\;x + y\\
\end{array}
\end{array}
if z < -1 or 40 < z Initial program 100.0%
Taylor expanded in x around inf 51.1%
+-commutative51.1%
distribute-lft-in51.1%
*-rgt-identity51.1%
Applied egg-rr51.1%
Taylor expanded in z around inf 49.5%
if -1 < z < 40Initial program 100.0%
Taylor expanded in z around 0 98.0%
+-commutative98.0%
Simplified98.0%
Final simplification73.2%
(FPCore (x y z) :precision binary64 (if (<= y 5.8e-136) (* x (+ z 1.0)) (* y (+ z 1.0))))
double code(double x, double y, double z) {
double tmp;
if (y <= 5.8e-136) {
tmp = x * (z + 1.0);
} else {
tmp = y * (z + 1.0);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= 5.8d-136) then
tmp = x * (z + 1.0d0)
else
tmp = y * (z + 1.0d0)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (y <= 5.8e-136) {
tmp = x * (z + 1.0);
} else {
tmp = y * (z + 1.0);
}
return tmp;
}
def code(x, y, z): tmp = 0 if y <= 5.8e-136: tmp = x * (z + 1.0) else: tmp = y * (z + 1.0) return tmp
function code(x, y, z) tmp = 0.0 if (y <= 5.8e-136) tmp = Float64(x * Float64(z + 1.0)); else tmp = Float64(y * Float64(z + 1.0)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (y <= 5.8e-136) tmp = x * (z + 1.0); else tmp = y * (z + 1.0); end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[y, 5.8e-136], N[(x * N[(z + 1.0), $MachinePrecision]), $MachinePrecision], N[(y * N[(z + 1.0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq 5.8 \cdot 10^{-136}:\\
\;\;\;\;x \cdot \left(z + 1\right)\\
\mathbf{else}:\\
\;\;\;\;y \cdot \left(z + 1\right)\\
\end{array}
\end{array}
if y < 5.79999999999999989e-136Initial program 100.0%
Taylor expanded in x around inf 59.7%
if 5.79999999999999989e-136 < y Initial program 100.0%
Taylor expanded in x around 0 62.6%
Final simplification60.7%
(FPCore (x y z) :precision binary64 (* (+ x y) (+ z 1.0)))
double code(double x, double y, double z) {
return (x + y) * (z + 1.0);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x + y) * (z + 1.0d0)
end function
public static double code(double x, double y, double z) {
return (x + y) * (z + 1.0);
}
def code(x, y, z): return (x + y) * (z + 1.0)
function code(x, y, z) return Float64(Float64(x + y) * Float64(z + 1.0)) end
function tmp = code(x, y, z) tmp = (x + y) * (z + 1.0); end
code[x_, y_, z_] := N[(N[(x + y), $MachinePrecision] * N[(z + 1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x + y\right) \cdot \left(z + 1\right)
\end{array}
Initial program 100.0%
(FPCore (x y z) :precision binary64 (if (<= y 5.8e-136) x y))
double code(double x, double y, double z) {
double tmp;
if (y <= 5.8e-136) {
tmp = x;
} else {
tmp = y;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= 5.8d-136) then
tmp = x
else
tmp = y
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (y <= 5.8e-136) {
tmp = x;
} else {
tmp = y;
}
return tmp;
}
def code(x, y, z): tmp = 0 if y <= 5.8e-136: tmp = x else: tmp = y return tmp
function code(x, y, z) tmp = 0.0 if (y <= 5.8e-136) tmp = x; else tmp = y; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (y <= 5.8e-136) tmp = x; else tmp = y; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[y, 5.8e-136], x, y]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq 5.8 \cdot 10^{-136}:\\
\;\;\;\;x\\
\mathbf{else}:\\
\;\;\;\;y\\
\end{array}
\end{array}
if y < 5.79999999999999989e-136Initial program 100.0%
Taylor expanded in x around inf 59.7%
Taylor expanded in z around 0 32.9%
if 5.79999999999999989e-136 < y Initial program 100.0%
Taylor expanded in x around 0 62.6%
Taylor expanded in z around 0 35.4%
(FPCore (x y z) :precision binary64 x)
double code(double x, double y, double z) {
return x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x
end function
public static double code(double x, double y, double z) {
return x;
}
def code(x, y, z): return x
function code(x, y, z) return x end
function tmp = code(x, y, z) tmp = x; end
code[x_, y_, z_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 100.0%
Taylor expanded in x around inf 53.9%
Taylor expanded in z around 0 28.8%
herbie shell --seed 2024084
(FPCore (x y z)
:name "Optimisation.CirclePacking:place from circle-packing-0.1.0.4, G"
:precision binary64
(* (+ x y) (+ z 1.0)))