
(FPCore (x) :precision binary32 (acosh x))
float code(float x) {
return acoshf(x);
}
function code(x) return acosh(x) end
function tmp = code(x) tmp = acosh(x); end
\begin{array}{l}
\\
\cosh^{-1} x
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 4 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x) :precision binary32 (log (+ x (sqrt (- (* x x) 1.0)))))
float code(float x) {
return logf((x + sqrtf(((x * x) - 1.0f))));
}
real(4) function code(x)
real(4), intent (in) :: x
code = log((x + sqrt(((x * x) - 1.0e0))))
end function
function code(x) return log(Float32(x + sqrt(Float32(Float32(x * x) - Float32(1.0))))) end
function tmp = code(x) tmp = log((x + sqrt(((x * x) - single(1.0))))); end
\begin{array}{l}
\\
\log \left(x + \sqrt{x \cdot x - 1}\right)
\end{array}
(FPCore (x) :precision binary32 (+ (log (* 2.0 (pow (cbrt x) 2.0))) (log (cbrt x))))
float code(float x) {
return logf((2.0f * powf(cbrtf(x), 2.0f))) + logf(cbrtf(x));
}
function code(x) return Float32(log(Float32(Float32(2.0) * (cbrt(x) ^ Float32(2.0)))) + log(cbrt(x))) end
\begin{array}{l}
\\
\log \left(2 \cdot {\left(\sqrt[3]{x}\right)}^{2}\right) + \log \left(\sqrt[3]{x}\right)
\end{array}
Initial program 51.4%
Taylor expanded in x around inf 97.4%
count-297.4%
add-cube-cbrt97.3%
associate-*r*97.3%
log-prod97.6%
pow297.6%
Applied egg-rr97.6%
Final simplification97.6%
(FPCore (x) :precision binary32 (+ (log (* 2.0 (pow (cbrt x) 2.0))) (* (log x) 0.3333333333333333)))
float code(float x) {
return logf((2.0f * powf(cbrtf(x), 2.0f))) + (logf(x) * 0.3333333333333333f);
}
function code(x) return Float32(log(Float32(Float32(2.0) * (cbrt(x) ^ Float32(2.0)))) + Float32(log(x) * Float32(0.3333333333333333))) end
\begin{array}{l}
\\
\log \left(2 \cdot {\left(\sqrt[3]{x}\right)}^{2}\right) + \log x \cdot 0.3333333333333333
\end{array}
Initial program 51.4%
Taylor expanded in x around inf 97.4%
count-297.4%
add-cube-cbrt97.3%
associate-*r*97.3%
log-prod97.6%
pow297.6%
Applied egg-rr97.6%
log1p-expm1-u97.6%
expm1-undefine97.6%
add-exp-log97.6%
pow1/397.5%
pow-to-exp97.4%
expm1-define97.4%
log1p-expm1-u97.4%
Applied egg-rr97.4%
Final simplification97.4%
(FPCore (x) :precision binary32 (log (+ x x)))
float code(float x) {
return logf((x + x));
}
real(4) function code(x)
real(4), intent (in) :: x
code = log((x + x))
end function
function code(x) return log(Float32(x + x)) end
function tmp = code(x) tmp = log((x + x)); end
\begin{array}{l}
\\
\log \left(x + x\right)
\end{array}
Initial program 51.4%
Taylor expanded in x around inf 97.4%
Final simplification97.4%
(FPCore (x) :precision binary32 0.0)
float code(float x) {
return 0.0f;
}
real(4) function code(x)
real(4), intent (in) :: x
code = 0.0e0
end function
function code(x) return Float32(0.0) end
function tmp = code(x) tmp = single(0.0); end
\begin{array}{l}
\\
0
\end{array}
Initial program 51.4%
Taylor expanded in x around inf 97.4%
flip-+-0.0%
difference-of-squares-0.0%
+-inverses-0.0%
+-inverses-0.0%
+-inverses-0.0%
+-inverses-0.0%
associate-*r/-0.0%
+-inverses-0.0%
+-inverses-0.0%
flip-+16.9%
sum-log28.0%
Applied egg-rr-0.0%
Simplified6.1%
Final simplification6.1%
(FPCore (x) :precision binary32 (log (+ x (* (sqrt (- x 1.0)) (sqrt (+ x 1.0))))))
float code(float x) {
return logf((x + (sqrtf((x - 1.0f)) * sqrtf((x + 1.0f)))));
}
real(4) function code(x)
real(4), intent (in) :: x
code = log((x + (sqrt((x - 1.0e0)) * sqrt((x + 1.0e0)))))
end function
function code(x) return log(Float32(x + Float32(sqrt(Float32(x - Float32(1.0))) * sqrt(Float32(x + Float32(1.0)))))) end
function tmp = code(x) tmp = log((x + (sqrt((x - single(1.0))) * sqrt((x + single(1.0)))))); end
\begin{array}{l}
\\
\log \left(x + \sqrt{x - 1} \cdot \sqrt{x + 1}\right)
\end{array}
herbie shell --seed 2024084
(FPCore (x)
:name "Rust f32::acosh"
:precision binary32
:pre (>= x 1.0)
:alt
(log (+ x (* (sqrt (- x 1.0)) (sqrt (+ x 1.0)))))
(log (+ x (sqrt (- (* x x) 1.0)))))